Metascore
89

Generally favorable reviews - based on 32 Critic Reviews

Critic score distribution:
  1. Positive: 31 out of 32
  2. Negative: 0 out of 32
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  1. Oct 11, 2018
    70
    I can’t say that Okami will make it into my all-time favorites, but it’s memorable nonetheless. Exploring Nippon and meeting all of its goofy, painted inhabitants makes up for the repetition of combat, but it’s a shame that it didn’t quit while it was ahead — the excessive length and repetitive combat only served to dampen the things it got right.
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  1. Aug 8, 2018
    From crisp visuals and flawless performance to the bevy of control options available, it’s a beast of a package. Combining all of that with the ultimate thrill of having Okami on the go thanks to the portability of the Switch, this is a no-brainer grab for anyone who calls themselves a fan of action-adventure games.
User Score
8.4

Generally favorable reviews- based on 236 Ratings

User score distribution:
  1. Negative: 19 out of 236
  1. Aug 14, 2018
    8
    I'd been wanting to play Okami for a long time, but despite all the times it had been ported to numerous different systems over the past fewI'd been wanting to play Okami for a long time, but despite all the times it had been ported to numerous different systems over the past few console generations, I'd just never gotten around to it at any point within the last 12 years, until it came to the Switch. And now, I can see why so many people love this game, and why it's endured for just over a decade, because it is an absolutely gorgeous looking game.

    I've noticed that most reviews for this game focus almost entirely on the artstyle, and there's a reason why, because it's beautiful. Other reviews also mention the music, which again, is gorgeous, and the humorous characters. But I am somewhat disappointed with the actual gameplay itself. The combat is a chore. It amounts to mashing Y and then using the paintbrush to draw a line through the enemy when they're down to defeat them. And the text portions of the game are egregiously drawn out (no pun intended). The dialogue stretches on for an eternity, as do gameplay explanations. There was one point where a character was explaining a new combat technique, and I timed how long it took to get through their explanation, and it literally took 52 seconds for them to explain "mash Y four times." I'm not joking. 52 full seconds of text, just to explain how to push the Y button four times. It was ridiculous. And the game over explains literally everything like this. The handholding is unbelievable. And then, there are frequent points in the game where you simply have no clue where you're supposed to go next or what you're supposed to do. So the game simultaneously holds your hand to never ending extents, while also frequently dropping you off into the middle of a field with no clue as to what you're supposed to be doing.

    While I did find those things incredibly frustrating, I still loved this game due to its gorgeous looking art style and its quirky, humorous characters. I just wish there wasn't so much wandering with no sense of the direction you're supposed to be headed in, and that the dialogue didn't drag on forever to explain incredibly simple things.
    Full Review »
  2. Aug 30, 2018
    7
    Good, but not the amazing game some reviews state it is.

    The good: beautiful art style, versatile move set which develops well over the
    Good, but not the amazing game some reviews state it is.

    The good: beautiful art style, versatile move set which develops well over the game, the story of the first half is really good, the final boss is a fun test of all the skills you have learned over the game, as it should be, a lot of the minor characters can be endearing.

    The average: the second half of the story drags on a bit, bosses and enemies don’t provide a lot in terms of challenge, puzzle solutions are, for the most part, straight up given to you, Issun’s “love for the ladies” gets old fast, brush moves MOSTLY work, but can at times just refuse to read your inputs (especially with the “whirlwind” tech, which I have never managed to get to work and really shouldn’t be that hard).

    The bad: combat is repetitive, bosses are straight up recycled in the late game (especially Orochi who you fight three times in the exact same way), game script is verbose, taking minutes to say something that would take seconds.

    So, yeah. It’s alright. Worth a play. But I’ve played better.
    Full Review »
  3. Aug 10, 2018
    10
    Okami reminds us that video games are an art, and not because they are a product of excellent quality, but because they are an avant-gardeOkami reminds us that video games are an art, and not because they are a product of excellent quality, but because they are an avant-garde proposal, something completely different from what we are used to seeing, a visual and sound show worthy of a AAA, which will keep us on our toes throughout the adventure. Highly recommended for lovers of Japanese culture and art. Full Review »