User Score
8.4

Generally favorable reviews- based on 236 Ratings

User score distribution:
  1. Negative: 19 out of 236
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  1. Jul 4, 2020
    4
    Oh god I really wanted to love this game. It has no punch. You never have any risk of dying, money is meaningless, and everywhere you walk feels like a MOBA. This is because of the way your character moves, and so everything is just wide ramps and plateaus, which is super boring and uninspired, it doesn't matter if your character and the trees look gorgeous. This game drags so much,Oh god I really wanted to love this game. It has no punch. You never have any risk of dying, money is meaningless, and everywhere you walk feels like a MOBA. This is because of the way your character moves, and so everything is just wide ramps and plateaus, which is super boring and uninspired, it doesn't matter if your character and the trees look gorgeous. This game drags so much, and should never be compared to Zelda, this game literally tells you how to solve each puzzle before you even have a chance of trying yourself! It's just busywork! Amazingly flawed game design! The graphic style is beautiful, the characters funny, but god damn does this not deserve all the praise it gets, be warned. Expand
  2. Oct 31, 2021
    0
    What an overrated PoS. I tried giving this game a chance, but the "amazing" story was tedious and poorly narrated, characters bland, and the glorified art style - a huge 3d person Rorschach test with the color scheme that would give you a headache. Don’t even get me started on the annoying celestial brush that takes eternity to register a correct command - yet another case of “unique” andWhat an overrated PoS. I tried giving this game a chance, but the "amazing" story was tedious and poorly narrated, characters bland, and the glorified art style - a huge 3d person Rorschach test with the color scheme that would give you a headache. Don’t even get me started on the annoying celestial brush that takes eternity to register a correct command - yet another case of “unique” and “innovative” controls ruining what could have been an ok gameplay. Expand
  3. Jun 30, 2022
    0
    this game frustrating me so hard. i really wish it was more fun with a good soundtrack
  4. Aug 26, 2022
    0
    this game is very bad with no good content. the gameplay has a very low quality
  5. Sep 30, 2021
    4
    DNF after ~5 hours of play. The graphics feel dated and the controls are annoyingly loose. It's a cool concept, but so much relies on the art style and I don't think it holds up.
  6. Feb 4, 2022
    4
    This game is alright but not captivating enough for me to finish. I got bored after 4 hours of play and quitted.
  7. Sep 4, 2022
    4
    I was disappointed. The graphics, control function, storyline and some of the puzzles are fine, but that's the only positive thing I can say. There’s an incredible amount of annoying textreading. There’s absolutely nothing challenging in the game which makes it very boring. I was nowhere near dying at any point. For me it was like playing a bad Zelda-copy.
Metascore
89

Generally favorable reviews - based on 32 Critic Reviews

Critic score distribution:
  1. Positive: 31 out of 32
  2. Negative: 0 out of 32
  1. Nintendo Force Magazine
    Oct 29, 2018
    95
    It remains one of the premier experiences in all of gaming! [Issue #36 – November/December 2018, p. 22]
  2. Oct 17, 2018
    91
    This Switch release is a highpoint, as it merges multiple different methods of control into one version, and can be played anywhere at any time. Ōkami is one of the highest expressions of a video game as art, further blurring the lines between the two. It’s not just a delightful game, it’s also a historically important one, and everyone owes it to themselves to experience Ōkami, either again or for the first time.
  3. Oct 11, 2018
    70
    I can’t say that Okami will make it into my all-time favorites, but it’s memorable nonetheless. Exploring Nippon and meeting all of its goofy, painted inhabitants makes up for the repetition of combat, but it’s a shame that it didn’t quit while it was ahead — the excessive length and repetitive combat only served to dampen the things it got right.