User Score
8.7

Generally favorable reviews- based on 2790 Ratings

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  1. Oct 31, 2021
    0
    This is a near perfect game. The game never crashed during gameplay. I did not run into a single bug in my play through. Both of these coupled with a subtle but excellent story and top tier gameplay give me a lot of content to praise here. There is a reason metroid spawned an entire genre of game and this game shows why. The only complaints i had is that frames dropped a couple of timesThis is a near perfect game. The game never crashed during gameplay. I did not run into a single bug in my play through. Both of these coupled with a subtle but excellent story and top tier gameplay give me a lot of content to praise here. There is a reason metroid spawned an entire genre of game and this game shows why. The only complaints i had is that frames dropped a couple of times during end game high effect laiden moments and I did not like the double jump implementation here. There was an odd timing window that is so excessively different than on intuitively would think for a double jump in a game like this that it consistently felt odd and led to a lot of deaths. two small complaints for a game that excels in every other regard. Expand
  2. Oct 11, 2021
    10
    Magnífico regreso de Samus, sin lugar a duda el mejor desde Super Metroid, jugabilidad impecable, música y trama cardiaca con los E.M.M.I.
  3. Oct 11, 2021
    10
    It’s fantastic. Everything I wanted and more. Cudos to Mercury Steam. Amazing gameplay, terrific boss battles and suspenseful EMMI sequences make for a varied, atmospheric experience. The classic metroid elements shine anew in this gem of a game.
  4. Oct 11, 2021
    10
    This is the best 2D Metroid a I have ever played. My favourite always was Super Metroid, but this changed just now.
  5. Oct 23, 2022
    7
    Metroid Dread, AKA Metroid 5, is at least the sixth mainline Metroid game. Given that Metroidvania is right there in the name of the genre, you know what you’re in for – you start out weak, conveniently deprived of all your weapons and gear from the previous game by the Inciting Event, after which point you then have to go around the environment, beating bosses and finding rooms to collectMetroid Dread, AKA Metroid 5, is at least the sixth mainline Metroid game. Given that Metroidvania is right there in the name of the genre, you know what you’re in for – you start out weak, conveniently deprived of all your weapons and gear from the previous game by the Inciting Event, after which point you then have to go around the environment, beating bosses and finding rooms to collect items which allow you to explore more of the game, unlocking new areas to explore and bosses to beat, resulting in you gaining an ever increasing amount of power until you beat the game.

    You are Samus, a bounty hunter whose job seems to really be professional exterminator. You have an arm cannon you can shoot, more powerful missiles you can launch, and you can slide to go under short things.

    Of course, as the game goes on, you gain the ability to charge your arm cannon, get stronger missiles, can jump infinitely in the air, underwater, go through hot lava and frigid cold areas, dash, run super fast, curl up into a ball and drop bombs, and countless other upgrades. If you’ve played previous Metroid games, or even played Super Smash Bros, you probably have a good guess as to what kind of things you’ll be getting, as it isn’t anything new.

    That said, the game is pretty competent. It manages to be linear despite being a heavily non-linear environment, with you criss-crossing back across areas you completed previously to reach new places. Instead of tedious direct backtracking, the levels keep looping back on themselves, allowing you to get to where you need to go pretty quickly – a good bit of game design.

    Unfortunately, the game still has the other, tedious kind of backtracking to collect secrets you missed, and this is not much fun. A lot of them are just “use the new power up here to collect the item” and the only real puzzles that aren’t are running/shinespark puzzles, a mechanic you unlock a way into the game that allows you to propel yourself at high speeds which does not have a very good control scheme. Because of the tediousness, I would recommend mostly not backtracking until the end of the game, but even then, it’s still going to be annoying because of how spread out the game’s “fast travel points” (which are only unlocked at the VERY end of the game) are.

    This left me with something of a sour note at the end of the game; the game actually is not very great for exploration, and while it does an okay job of making you feel clever as you are going through sometimes, oftentimes it is just “I need to do this next.”

    That being said, it didn’t spoil the game for me as a whole. The core mechanics are mostly fairly decent, and the game has a whopping 30 bosses – which, considering it is less than 14 hours to beat the whole game 100%, means you are fighting 3 bosses an hour or so, more if you don’t bother to go back and 100% it. That’s a quite dense game, and it works very well – you are always running into new things, and while a lot of the bosses aren’t super remarkable, some of them are very well done, and the final few bosses in particular are quite neat to fight and do a good job of rewarding you for remembering all the game’s mechanics.

    The story and plot, however, are quite terrible. I had only briefly played previous Metroid games, and while I was aware of the metaplot, I had zero investment in Samus Aran. There’s only really three characters in the game, and one of them appears very briefly, and Samus herself is near-mute and has almost no dialogue whatsoever – which is very awkward as there’s a lot of moments where you’d expect her to say something, and she just awkwardly, silently stares at whatever it is she’s seeing. This at least makes some sense with the monsters, but there’s a few times where she SHOULD have replied and didn’t, and it felt really weird.

    The plot itself is mostly an excuse to make another game, and it didn’t really connect with me on an emotional level at all; it is mostly just throwing you around to the next challenge, with no real attachment to anything you’re encountering. This is quite the contrast with other games I’ve played recently, and with AAA games in general these days – and while it isn’t strictly necessary, it definitely can make games stronger, with games like Celeste and Hollow Knight giving you some emotional investment in their world and characters, and games like God of War pretty much carrying the game on its back with the quality of the work and characters.

    The best feature of this game, however, was its brevity. Where so many AAA games feel it necessary to stretch themselves out endlessly, Metroid Dread was always moving towards its end point, and at less than 14 hours in length, I was very happy with how long it was – it had the amount of content it needed, it didn’t throw in a ton of filler (though the backtracking for items was annoying), and the pacing was very good.
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  6. Feb 27, 2022
    5
    Good game but meant only for a small demographic of gamers.
    Unless you enjoy insanely difficult games, stay away.
  7. Aug 23, 2022
    6
    I really wanted to enjoy this. One of my favorite series. Better than Other M. But it feels a lot more frustratingly designed than previous entries. Some enemies offer instant death which is annoying and mostly increases the time I spend on load screen. This is a ‘fine’ entry. But there’s a lot of entries in the series, and out of the series, that are far better.
  8. Oct 25, 2021
    8
    Hey, kid, do you want an upgrade to your powers? Here - defeat this boss and take this item sphere to get it... What? You want to explore if the upgrade would allow you to get to places you were unable to visit before? Uhhhh... sorry, but the access is closed, you must go on. We can't have you wander, getting lost and stuff, this is a Metroidv ... uhhh, sorry, I meant Linearvania game.
  9. Nov 5, 2021
    5
    As a long-time Metroid fan, I was disappointed in this outing. I didn't like revisiting the SA-X gimmick in the EMMI areas. I found the bosses to rely too much on 'gotcha' gameplay, which requires you to either have incredible reflexes or simply die a few times while you learn all the patterns.

    I liked getting all of Samus' toys, but there's nothing really new or compelling about her
    As a long-time Metroid fan, I was disappointed in this outing. I didn't like revisiting the SA-X gimmick in the EMMI areas. I found the bosses to rely too much on 'gotcha' gameplay, which requires you to either have incredible reflexes or simply die a few times while you learn all the patterns.

    I liked getting all of Samus' toys, but there's nothing really new or compelling about her abilities in this game. When you get a new ability, you get to use it only once or twice before you're off to the next area. Controls for switching weapons and equipment seemed overly complex, making stuff like grapple beam swinging more difficult than it's ever been.

    There are a lot of cut-and-paste fights, particularly with bosses/mini-bosses. All enemies seem overtuned for damage, and getting more energy tanks doesn't alleviate that. Too many common enemies require the use of the melee counter. The time and reflexes needed to play well are higher than any Nintendo game in recent memory. Rarely did I finish a boss fight or other battle and feel a sense of accomplishment. I usually felt relief that it was over and I had made it through without dying again.

    Having said all this, it looks like a lot of people love this game and I'm in the minority. I give it a 5 out of 10, with a point of that coming from its pedigree. I'm not sure if the series is losing its touch or I've reached a point in my life that I can't commit to these types of games.
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  10. Jun 27, 2022
    5
    To difficult for my taste and also my teenage boy wasn't really able to finish it... But I really liked the style of the game
  11. Dec 3, 2021
    4
    Im verys surprised about the direction the Metroid games are taking with Dread.
    A series that was constantly improving, just did a huge backstep from the brilliant Prime series, and even a backstep from Super Metroid and the GBA titles...
    In fact, MD feels more like a walking and searching simulator, with a few boss fights to spice things up, and incredibly annoying stealth passages
    Im verys surprised about the direction the Metroid games are taking with Dread.
    A series that was constantly improving, just did a huge backstep from the brilliant Prime series, and even a backstep from Super Metroid and the GBA titles...

    In fact, MD feels more like a walking and searching simulator, with a few boss fights to spice things up, and incredibly annoying stealth passages between.
    All you basically do, is run through the areas, and look under every rock. And, poor you if you missed a secret passage-
    You might end up running through the whole map for countless hours, without any clue what to do-
    gone are the ingame hints. Get lost, and your lost!

    Which makes the game feel slow, unituitive, and often enough annoying and just senseless.

    I still enjoy this iteration a bit, but it seriously feels like the NES or GB title with revised graphics, and for a metroid title of the newest generation, its a HUGE disappointment for me...
    I didnt even finished the game, as at some point, i was simply fed up...

    As a game itself, i would rate it with 6 points.
    Regarding the hilarious price, and the very little "real" playtime, i give it annoverall score of 4.
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  12. Jul 8, 2022
    2
    I am fine with platformers, but this one just does not stand out as a good game. Too difficult even on the lowest level and somewhat repetitive. Sadly its just one of those japanese products where lack of good story and interesting gameplay is thought to be compensated by very high difficulty. Nah.
  13. Dec 18, 2021
    1
    This review contains spoilers, click expand to view. I can't remember the last time I played a game with such a ridiculously complex and unintuitive controls. I'm spending the majority of the time trying to remember which button combination I need to press, rather than enjoying the game world. it's incredibly furstrating, a mess of cussing and frayed temper. not satisfying at all. the level design is bad. the entire map is a mess, with not much in the way of recognisable areas that would be familiar when you look at the map. you spend most of the time lost, with arbitrary roadblocks shoved in your way for no discernible reason. the suit design is nonsense, with 'lights' behaving like painted lines and meandering all over her body without rhyme or reason. puzzle design is inconsistent. for example, the game tells you specifically that your scan ability will show you blocks that you can break with your abilities, HOWEVER there is a wall that can be destroyed by power bombs that is not marked in any way. just one example. the narrative is disjointed and nonsensical. there is ample opportunity for various concepts and character history to be dripfed to us so we are reminded of context of the situation, instead it feels like the end is one massive context dump and shock reveal all in one. the game just expects you to accept all this stuff seemingly out of the blue.
    lastly, when did they decide to blow up a planet, and how exactly did they physically do that?

    also, whoever came up with the idea of QTE as a major required game mechanic, fire them. that trash gimmick does not belong in a metroid style game.
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  14. Oct 26, 2021
    10
    With so many easy wayouts Nintendo and MercurySteam could've got nowadays, I'm so glad that they respected Metroid core mechanics and its loyal fanbase. Brilliant game design and incredible boss battles. The best game I've played in years.
    That being said, the soundtrack is a little lackluster at some points, especially if you consider the brilliant pieces that the series had over the years.
  15. Nov 29, 2021
    4
    Tedious, interminable, and overall bad game design. I'm sure someone out there enjoys mastering patterns to jump, spin, and shoot, but this is just boring.
  16. Feb 18, 2022
    5
    Отличная игра если убрать боссов. Мне понравилось, разнообразие способностей, разные биомы (огненные, ледяные, джунгли, база). Красивая графика. Интересный подход к мелким деталям. Например некоторые враги не нападают, но когда появляется враг который может мимикрировать в разных врагов он выдает себя агрессией. В игре прямо не показывают куда идти. По этому вам интересно гонять поОтличная игра если убрать боссов. Мне понравилось, разнообразие способностей, разные биомы (огненные, ледяные, джунгли, база). Красивая графика. Интересный подход к мелким деталям. Например некоторые враги не нападают, но когда появляется враг который может мимикрировать в разных врагов он выдает себя агрессией. В игре прямо не показывают куда идти. По этому вам интересно гонять по локациям и находить секреты. Попутно разбираясь куда вам нужно идти дальше. Что не понравилось. Короткая, босы нуторыне и убиваются по одному паттерну. Нужно повторить 3-6 раз одно и тоже действия. То есть вы бьете его потом нужно либо отразить атаку либо нанести свою атаку. И так по кругу до победы. Так же они довольно однообразные. И частенько повторяются. так же они так сделаны, что вы не чувствуете прогрессии. Вы вроде открываете секретки и новые способности. Но каждый босс сильнее раза в 2 или 3 и по этому не важно на сколько хорошо вы исследовали вам со равно будет тяжело его убить. Да и бой может затянуться а это всегда скучно. Последний бос вообще при лучшем раскладе убивается за 10 минут и у него где то 6 или 7 фаз. В общем пробежать один раз сойдет. Но не более. Expand
  17. Nov 15, 2021
    0
    This game is fantastic, it really is! I don't know why, but Nintendo really has an edge when it comes to creating compelling games that are fun to play. They never seem to have the most powerful hardware anymore, but they still manage to deliver time and time again. Metroid Dread is no exception to this rule either.

    Going into it, it's simply the best looking Metroid of the bunch
    This game is fantastic, it really is! I don't know why, but Nintendo really has an edge when it comes to creating compelling games that are fun to play. They never seem to have the most powerful hardware anymore, but they still manage to deliver time and time again. Metroid Dread is no exception to this rule either.

    Going into it, it's simply the best looking Metroid of the bunch and the cutscenes are great too. You would be hard pressed to show me any game that is getting more out of the hardware it is coded for than this.

    There's even quick kills for some of the harder bosses if you're struggling and overall the game play is very good.

    I cannot say enough good things about this game, if you're on the fence buy it and play the dukie out of it!

    Oh and ignore the 1 star reviews on Amazon, they're completely inaccurate. This is just because Amazon wouldn't let me say it on their site. :D
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  18. Oct 21, 2021
    8
    This is what everyone would expect from a traditional 2D Metroid experience: Samus is in a desolated non-linear world and need to explore it to find special habilites to keep progressing. Nothing particularly groundbreaking but it's very competent at what it proposes. Also, prepare for a challenge! Which is unusual for a Nintendo game. The bosses will give you quite a trouble, so IThis is what everyone would expect from a traditional 2D Metroid experience: Samus is in a desolated non-linear world and need to explore it to find special habilites to keep progressing. Nothing particularly groundbreaking but it's very competent at what it proposes. Also, prepare for a challenge! Which is unusual for a Nintendo game. The bosses will give you quite a trouble, so I suggest to keep looking for itens and especially energy tanks, but don't worry, it's not unfair to the point of screwing the experience.

    Maybe the only real novelty here are those robots called E.M.M.I. They inhabit certainly areas of the maps and will pursue you until you're out of their range. If they catch you is game over (there's a way to escape, but it's quite hard to master it). They won't stop until you find a particular weapon in each of those areas to kill them. At first I find those encounters I bit frustrating because of the instant death, but I came to enjoy it and I think it was a interesting addition.

    Among the few things that hurt the experience for me are the controls. I find some commands overly complicated and can get confusing to master it during some stressful moments, especially bosses battles and those speed booster puzzles (I hate them). Also the soundtrack is a bit disappointing, only the few Super Metroid remixes are worth a listen.
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  19. Oct 25, 2021
    9
    Dread is an expertly crafted Metroidvania title, a Metroid game that feels very modern and retro at the same time. You can tell MercurySteam really undestands what makes Metroid games so special. If you're an experienced Metroid player like me, chances are you won't get lost and confused at any point in the main path, despite having large and complex areas to navigate, which is a testamentDread is an expertly crafted Metroidvania title, a Metroid game that feels very modern and retro at the same time. You can tell MercurySteam really undestands what makes Metroid games so special. If you're an experienced Metroid player like me, chances are you won't get lost and confused at any point in the main path, despite having large and complex areas to navigate, which is a testament to the excellent level design. Controls are very snappy and fun, Samus controls wonderfully. Though I wish the game actually detailed how shinesparking works, because it is necessary for many optional collectables and it is never properly explained.

    The story will definitely satisfy long-time Metroid fans, especially when it comes to the ending. I only wish the game was a little longer. It has an appropiate duration for a 2D Metroid game, but an additional area (ideally with an extra major boss) would have gone a long way for me. Finally, the music is kind of forgettable (sadly), but the graphics are exquisite and the framerate is silky smooth (60fps). Easily one of the best looking Switch games. Overally, Dread is a masterfully crafted Metroid title that sits comfortably among gems like Zero Mission and Fusion (Super Metroid is still better IMO).

    Score: 9.1
    -
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  20. Oct 11, 2021
    10
    It's a 10 all the way. A game like this is honestly to be expected as a first party title from Nintendo. But we should still give them the credit they deserve. This game takes the metroid forumula and perfects the style to about as perfect as you can get it.

    I've played many a metroid clone, including greats like Hollow Knight and all the Castlevania. Bloodstained was a more recent game
    It's a 10 all the way. A game like this is honestly to be expected as a first party title from Nintendo. But we should still give them the credit they deserve. This game takes the metroid forumula and perfects the style to about as perfect as you can get it.

    I've played many a metroid clone, including greats like Hollow Knight and all the Castlevania. Bloodstained was a more recent game I beat.

    Those are all great games, but Metroid Dread just has the "It" factor that makes a game and all timer. If you love metroid and Metroidvania style games, this is a total no brainer. It's the best in the history of the genre. Gamplay, story, pacing, puzzles. It's all here and polished to a diamond like sheen. This game is just a joy to play and I can't seem to put it down. All of the QOL improvements you expect in a game like this are here. Just go and get it if you don't have it yet. Nintendo knocks another one out the park.
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  21. Oct 14, 2021
    8
    Are you a Metroid fan, then this is a great ending to the mainline games, flows fast, feels epic to move, boss battles are extremely epic!

    I had a blast playing this and left me on the edge!

    The difficulty is sometimes on the higher end for casual players, but I personally prefer having to put the effort in to win!

    it's a 8 for me
  22. Jul 18, 2022
    4
    If you like constantly being chased this is the game for you. Bring back Metroid Prime.
  23. Oct 10, 2021
    10
    Como amante de los juegos de PlayStation debo decir que este juego es una jodida obra de arte, la ambientación y la música cuando te siguen los EMMI es espectacular, llevo 6 horas de juego, pero con esto lo pongo en el Olimpo junto a juegos como Bloodborne, Persona 5, Zelda BOTW y Forza Horizon 4. Enhorabuena!
  24. Oct 14, 2021
    8
    Super jeu, super ambiance, Samus est de retour et ça fait du bien.

    Ce jeu est vraiment bon, l'animation, le gameplay, la mise en scène, la souplesse de l'héroine. Un pur kiff. Cependant je trouve la durée de vie vraiment très courte contenu du prix et le je n'ai jamais du galérer pour savoir ou me rendre ( peut-être car je connais bien la série mais tout de même.) Il serait aussi
    Super jeu, super ambiance, Samus est de retour et ça fait du bien.

    Ce jeu est vraiment bon, l'animation, le gameplay, la mise en scène, la souplesse de l'héroine. Un pur kiff.

    Cependant je trouve la durée de vie vraiment très courte contenu du prix et le je n'ai jamais du galérer pour savoir ou me rendre ( peut-être car je connais bien la série mais tout de même.) Il serait aussi temps d'avoir quelques upgrade d'artillerie un peu plus novatrices
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  25. Sep 10, 2022
    4
    This is the worst Metroid game, period. Or better, it's Metroid meets Dark Souls. The game is IMPOSSIBLE right from the beginning, before you can get the first powerup it becomes a boring endless hide and seek game, inside badly designed environments. You need a walkthrough to get the first powerup. Now I understand why the development for Metroid Prime 4 was restarted. If it's going to beThis is the worst Metroid game, period. Or better, it's Metroid meets Dark Souls. The game is IMPOSSIBLE right from the beginning, before you can get the first powerup it becomes a boring endless hide and seek game, inside badly designed environments. You need a walkthrough to get the first powerup. Now I understand why the development for Metroid Prime 4 was restarted. If it's going to be a piece of utter crap like this one, just let the franchise die in peace.

    Navigation is a mess, you constantly need to hit 2-3 buttons, you can never explore anything, you just need to RUN RUN RUN and HIDE HIDE HIDE. That's all you do in this game, the hide and seek gimmick becomes boring after exactly 1 minute.

    By the way, you need to follow a walkthrough to get the morph ball. This is even more confusing than the first Metroid on NES.

    Just do what I did: go back and play Metroid, Metroid Zero, Metroid Samus Returns, Metrid Other M, Metroid Fusion, the Prime trilogy. And forget this abomination was even released, the Metroid franchise is dead, let it rest.

    REVIEW UPDATE: after forcing myself to play through this pile of garbage, I can conclude that Metroid Dread is one of the (if not the) worst games on Nintendo Switch and maybe the worst games that has been released in the last ten years on any Nintendo console. This game is pure garbage.
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  26. Oct 10, 2021
    9
    If you like Metroidvania's this is a must have.
    Best played in the dark, headphones on and enjoy the atmoshpere.
  27. Oct 15, 2021
    8
    Nineteen years after the release of the previous chronological entry, Metroid Dread is a welcome return to the roots of the franchise. However, it suffers from several of the most glaring issues that MercurySteam's first Metroid entry, Samus Returns, also had.

    Starting off with some of the noteworthy pros, one of the biggest improvements Dread has made is to the fluidity of the
    Nineteen years after the release of the previous chronological entry, Metroid Dread is a welcome return to the roots of the franchise. However, it suffers from several of the most glaring issues that MercurySteam's first Metroid entry, Samus Returns, also had.

    Starting off with some of the noteworthy pros, one of the biggest improvements Dread has made is to the fluidity of the controls, which take full advantage of the Switch's twin sticks (and is especially effective on the Pro Controller) and makes navigating the world fun and enjoyable. The exploration itself is also excellent, with lots of the trademark hidden corridors and puzzles that long-time fans would expect from a main series title. The storytelling, while not quite up to par with Fusion, clearly is heavily influenced by it and gives a satisfying narrative that keeps you engaged and wanting more.

    Being a longtime fan myself, I desperately wanted to rate this a 100/100, but cannot bring myself to do so for several reasons. Primarily, these complaints revolve around the game's high difficulty and how its mechanics exacerbate the problems that arise from it.

    The first facet of this is the issue of damage received from enemies, and in particular bosses. The hardest hitting enemy I can remember from the classic 2D Metroid games would have to be the Omega Metroid from Fusion, which would take a full energy tank upon a hit, though even then, the battle was mostly scripted and thus rather inconsequential. In Dread however, this is the norm for standard enemies, and bosses regularly take from one, all the way up to three full energy tanks on a single hit. This not only makes your collected energy tanks feel far less useful, but leads to absurdly quick and often times unfair feeling deaths.

    The second would have to be the overreliance on mini-bosses and EMMI encounters. Without going into detail as to prevent spoilers, there are about 3 different mini-boss types in the game, not including the EMMI. One of these, a pre-requisite to fighting an EMMI, is not particularly offensive, but the other two are fast-paced, cramped encounters that suffer from the damage problem from the first facet, and are overused to the point of irritation. One particular instance near the end of the game has you fight a nearly identical mini-boss twice in a row, with only about 5 minutes of exploration separating the two. The EMMI, on the other hand, never gave me a sense of fear or dread as was the intention, and quickly went from an interesting new mechanic during the first or second areas to another point of monotony by the time I reached the third or fourth.

    The third facet is a returning issue from Samus Returns, namely, the counter. Thankfully, in normal exploration, the counter is almost entirely optional. However, in several boss fights, using counters is required to progress and/or cause damage. I vehemently dislike this mechanic, as the feeling of having to repeat a boss phase or lose a large chunk of your extremely limited health because you missed a single quicktime event is nothing short of enraging.

    The final boss of the game in particular is a major offender of the damage and countering facets, along with simply dragging on for too long, despite not having any mid-fight checkpoints, meaning you will have to start the fight from scratch if you fail. My playthrough of the game took about 30-35 attempts to finally beat it, for reference.

    On an unrelated point of criticism, the soundtrack to the game is incredibly disappointing, especially as a follow-up to Metroid Fusion, which has one of the most memorable and creative soundtracks of any game I have ever played. I cannot remember a single piece of music from the entire game aside from the remixed main theme and jingles that have appeared in every Metroid game, and while playing, the music seems to almost fade into the background instead of accompanying and enhancing the experience.

    Overall, while I am very happy to see the release of a new original 2D Metroid title, and have enjoyed the majority of the game thoroughly, the fundamental issues of the game have greatly hampered my experience, and I do not expect to have the urge to replay the game any time soon. For those reasons, I give the game a score of 80/100.
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  28. Nov 13, 2021
    6
    From buggy inputs causing Samus to either not shoot, jump, or use Shinespark properly to frustrating encounters and puzzles where the real challenge is the frame drops or figuring out how to use an ability that's not properly explained ingame and not so much the game itself.

    This game is the pinnacle of frustration and this is coming from someone who loved Torvus Bog in MP2 and acquired
    From buggy inputs causing Samus to either not shoot, jump, or use Shinespark properly to frustrating encounters and puzzles where the real challenge is the frame drops or figuring out how to use an ability that's not properly explained ingame and not so much the game itself.

    This game is the pinnacle of frustration and this is coming from someone who loved Torvus Bog in MP2 and acquired 100% on HK. NO the other games are NOT harder. I've played them to death so don't even go there.
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  29. May 14, 2023
    0
    This is no better then other indie metroidvania games. Very mediocre game at best. You really have to wander why it's receiving such universal praise by critics.
  30. Oct 14, 2021
    9
    Just wow. After Metroid Prime and a decade of 3D games of all genres, I would‘ve never thought that a 2D sidescrolling plattformer releasing at the end of 2021 would be worth 60€. But this absolutely is. Metroid is back, baby! I absolutely cannot wait what’s next to come for this franchise. Be it 3D or 2D.
Metascore
88

Generally favorable reviews - based on 124 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 124
  1. LEVEL (Czech Republic)
    Feb 18, 2022
    100
    Quotation forthcoming.
  2. Jan 20, 2022
    90
    After almost 20 years we finally have a sequel to the 2D series of Metroid games! Considering that, Dread does a great job of combining the new modern combat with the old elements of research and advancement, and it doesn't hurt that we have some of the best boss fights in the series. A true gem and a must have for all Switch gamers.
  3. Dec 13, 2021
    85
    Taking up the torch of a series interrupted nineteen years ago is never an easy task, but the MercurySteam studio is doing it with honors! The developers have chosen the path of security while perfectly respecting the spirit of the previous episodes, to the detriment of true modernity.