User Score
8.7

Generally favorable reviews- based on 2790 Ratings

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  1. Oct 16, 2022
    8
    finished playing this game earlier today because i have nothing else to do because i am deathly ill and will likely pass away soon. it was dece. I really liked most of the exploration and level design aspects, but the combat was kinda doodoo. a lot of the main bosses had some interesting aspects to their combat, but there were WAY too many reskins of the same boss imo. If i have to fightfinished playing this game earlier today because i have nothing else to do because i am deathly ill and will likely pass away soon. it was dece. I really liked most of the exploration and level design aspects, but the combat was kinda doodoo. a lot of the main bosses had some interesting aspects to their combat, but there were WAY too many reskins of the same boss imo. If i have to fight ONE MORE GODDAMN ROBOT BIRD WARRIOR DUO BOSS ISTFG. That being said, the best part of the game is definitely exploring the world and discovering items and finding shortcuts and all that. They definitely have the metroidvania formula down, so that was pretty fun. The EMMI robots that stalk you around the planet were definitely scary, but i wish the stakes were a bit higher with them. When you get killed by one of the EMMIs, it’s kinda stressful n scary but the player isn’t really punished that much for dying. Art direction was good; storyline wasn’t all that deep but i mean it’s not really a story driven game so who cares.

    This game certainly earns a 75% on the Dieter Meter. I enjoyed it
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  2. Oct 10, 2021
    8
    Dread is one of those games that's masterfully crafted with tight controls, great (albeit briefly linear) progression, some of the best boss battles in the series and one of the greatest Metroid stories ever told.

    So why can't I give this game my highest acolade? The E.M.M.I ruin it. Their stealth/chase sections are daunting, dread-inducing and off-putting to the new player, lead to
    Dread is one of those games that's masterfully crafted with tight controls, great (albeit briefly linear) progression, some of the best boss battles in the series and one of the greatest Metroid stories ever told.

    So why can't I give this game my highest acolade? The E.M.M.I ruin it.

    Their stealth/chase sections are daunting, dread-inducing and off-putting to the new player, lead to many cheap one-hit deaths, yet for the seasoned veteran you can pretty much run to where you need to go without any danger of being captured or killed - for the most part anyway.

    Stealth sections shouldn't be something you can blitz through by sprinting through with zero f**ks given. That's the hallmarks of a bad stealth game masquerading as an action-adventure game, which reminds me a lot of Harry Potter & the Chamber of Secrets, except Metroid Dread has a very competently built Metroidvania beneath the surface.

    It shouldn't be counter-intuitive to sneak around and survey the situation, especially when that's far more likely to impede your progress and put you in danger.

    Most of the E.M.M.I are manageable for seasoned players. White is only a challenge because you don't unlock the Phantom Cloak until after it's dead, while Green, Yellow, even Blue can be eluded with relative ease if you know what you're doing.

    Purple E.M.M.I is without doubt the worst foe you'll face. It can see through walls, has incredible sight & hearing, and the moment you enter its domain, you had better make damn sure to haul ass and expend your Phantom Cloak for as long as possible, because one slip-up, and this thing will catch up to you and jam its blade into your sternum faster than you can say "What the f**k?"
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  3. Jan 24, 2022
    8
    Good

    - can be a linear experience if you want, or it can backtrack for power ups if you want as well. - no more bs hidden passages like in the old games where you need to bomb every nook and cranny. They finally got the scan right - visuals look great - manual aiming is a great addition - new power ups are a great addition. And new environment interactions. - parry system
    Good

    - can be a linear experience if you want, or it can backtrack for power ups if you want as well.

    - no more bs hidden passages like in the old games where you need to bomb every nook and cranny. They finally got the scan right

    - visuals look great

    - manual aiming is a great addition

    - new power ups are a great addition. And new environment interactions.

    - parry system is amazing. Rewards players who have good reflexes. Parrying an attack feels satisfying.

    - crouching slide is really fun to use. Having samus automatically turn into morph ball when climbing into vents is really convenient.

    - Turning into morph ball with one button is convenient as well.

    - Space jump is finally not too annoying to use.

    - a good variety of enemies, and most have unique attacks.

    Bad

    - I wish there were more cutscenes where Samus would react more, or show more emotion, or possibly say something. Or even take off her helmet for a bit, just some kind of interaction aside from fighting or listening to someone.
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  4. May 12, 2023
    8
    Atmosphere is the name of the game, it rocks making Metroid Dread one of the best games of 2021, It’s a must have for anyone’s switch game library, hopefully it means a bright future for the Metroid franchise
  5. Mar 17, 2023
    8
    Pretty difficult even on rookie setting with some difficulty spikes. Many enemies are often bullet sponges. That being said, silky smooth fun game with manageable exploration (much better than something like hollow Knight) and great combat. Story is whatever. Graphics are alright for switch. There are too many E.M.M.I sections, at best they're a chance of pace at worse they're justPretty difficult even on rookie setting with some difficulty spikes. Many enemies are often bullet sponges. That being said, silky smooth fun game with manageable exploration (much better than something like hollow Knight) and great combat. Story is whatever. Graphics are alright for switch. There are too many E.M.M.I sections, at best they're a chance of pace at worse they're just annoying constant retry attempts. They're not atrocious but they're not great either. Expand
  6. Jun 12, 2022
    8
    This definetly is a worthy succesor in the Metroid series, amazing to control, good combat and nice visuals. For a Metroidvania i think it lacks a little bit more of exploration and feeling of being lost and isolated. Sometimes the game just gives you one path to go or directly tells you were is your next location to visit wich i didn´t like too much. Overall a good experience but a littleThis definetly is a worthy succesor in the Metroid series, amazing to control, good combat and nice visuals. For a Metroidvania i think it lacks a little bit more of exploration and feeling of being lost and isolated. Sometimes the game just gives you one path to go or directly tells you were is your next location to visit wich i didn´t like too much. Overall a good experience but a little short in length for my liking. Expand
  7. Jan 15, 2022
    8
    Non son un gran fan dei giochi della serie di Metroid, ma posso dire che Dread è un ottimo gioco!
    Il gameplay è fluido e intuitivo, i nemici sono vari e sopratutto ha delle sezioni molto interessanti di gestione stealth contro gli E.m.m.i. I boss sono molto interessanti, l'ultimo è punitivo inizialmente ma basta studiarselo e il gioco è fatto. Tuttavia il gioco blocca spesso il
    Non son un gran fan dei giochi della serie di Metroid, ma posso dire che Dread è un ottimo gioco!
    Il gameplay è fluido e intuitivo, i nemici sono vari e sopratutto ha delle sezioni molto interessanti di gestione stealth contro gli E.m.m.i. I boss sono molto interessanti, l'ultimo è punitivo inizialmente ma basta studiarselo e il gioco è fatto. Tuttavia il gioco blocca spesso il backtracking generando ostacoli dal nulla o impedimenti che richiedono power up molto avanzati. Per la sua struttura di viaggi da una locazione all'altra rende l'idea di un esplorazione, ma in realtà è molto più lineare di quello che sembra. In ogni caso molto bello, mi è piaciuto!
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  8. Nov 22, 2021
    8
    This being my First Metriod game and my second MetriodVania
    This game makes me really want to get into the Genre more and play the other Metriod games (Which is a good thing)

    This game is good but the Ost isn't perfect and tbh i just drowned it out with Youtube and I wish it was a Tad bit longer but overall its a good Experience
  9. Nov 21, 2021
    8
    Now THIS is what I'm talking about! This game takes the ball that Super Metroid dropped in its second half and runs with it, combining the mechanics of every other 2D game to create the best controlling Samus in the whole series. It's that good! The world design leads you around splendidly and the backgrounds are always filled with neat details. The bosses are always challenging, and aNow THIS is what I'm talking about! This game takes the ball that Super Metroid dropped in its second half and runs with it, combining the mechanics of every other 2D game to create the best controlling Samus in the whole series. It's that good! The world design leads you around splendidly and the backgrounds are always filled with neat details. The bosses are always challenging, and a little unfair at times, but that always makes then satisfying to beat (when they don't throw repeat boss encounters at you). The enemy design is fresh, the story is a fascinating continuation of Fusion's themes and the pace almost never slows down in the wrong places. Seems like a 10/10, right? Well, note how I said 'almost' in terms of pacing. Yeah, the game slows down its brisk pace in the middle after a very important plot development. It does pick the ball back up again after another plot development. I also kind of wish the E.M.M.I. were used more effectively. I mean, their a great addition to the game, and Dead would definitely be lesser without them, but after the first playthrough, they lose their 'dread', and while you can still get tense scenarios, its a shame that the E.M.M.I. don't adapt all that well to your steadily increasing movement capabilities. Also the music is mostly forgettable, although I do like how little of it remixes past themes. But this is definitely my favourite Switch game since 2018. Expand
  10. Jul 30, 2022
    8
    Nijijinninininojojojojojojjojojojojojojojoojojojoojjoojoojjojoojjoojojomjjjjj
  11. Oct 26, 2021
    8
    This review contains spoilers, click expand to view. SPOILERS!!!:

    Wow. I’m so shocked & happy this game finally came out. I remember hearing of it years ago after it was teased & eventually canceled, only to be revived after Samus Returns was remade. As a lifelong Metroid fan, this game’s existence was enough to make my inner child explode out as I watched the E3 reveal (one of the only good things from this year’s god awful show). So how is the game? Well if you’ve been on the internet in the last few weeks you know this game is excellent, and it definitely is!! I’m so happy it lived up to the enormous expectations and is doing so well critically & commercially, the series has long deserved this spotlight. I’ve seen a lot of fans throw “best 2D Metroid” around though and I can’t say I really agree there.. I think it’s mostly from the excitement of a new 2D Metroid being released but I think Super Metroid is still objectively the best one. There are flaws here that I wish I could overlook, I think the biggest sin this game commits is that the Soundtrack isn’t really memorable.. Which pains my heart because Metroid soundtracks almost always slap. Not a single track besides the title screen theme caught my attention while playing unfortunately. Also, this game can be brutally hard at times. I’m well seasoned in these games but I got my ass handed to me MANY times, mostly by bosses. I have no issue with learning patterns and overcoming adversity after a few deaths, there’s a whole genre called Souls for that feeling lol. But hitting a brick wall over and over really isn’t my thing. I would go as far to say Dread is around as hard as Fusion (Admittedly I played Fusion when I was a pre-teen so my gaming skills weren’t as they are today, most say it’s among the harder Metroid games to this day though). Yes I felt satisfied after each tough enemy/boss encounter was done for, but some really pushed my patience to the limit, ESPECIALLY the final boss. I LOVE how Kraid came back (I’m pretty sure he’s canonically dead but I really don’t care). Speaking of canonically dead, I’m so bummed that Ridley never showed up! I don’t care what explanation needs to be given! This was the last Metroid game of Samus’ story (for now) he should’ve at least TRIED to show his dead ass! I love Ridley sorry. Anyway, Dread’s big gimmick are the EMMI robot stealth sections, which are exactly what I expected them to be. I’d say around half of them aren’t that tough to bypass and eventually defeat, but the last couple are a pain to deal with at times, especially the Purple one. The fact that it can track you from anywhere was a difficulty spike I wish was more smoothly implemented. It’s basically a mad sprint for the exit, which locks when this thing WILL see you and stun you. Overall though, I thought I would despise the EMMI sections pre-release just because of the trial & error design of their sections, but I really enjoyed the amount of anxiety they gave me! And I’ve never said that for ANYTHING! They were thrilling! I even had my partner feel my chest for my pounding heartbeat right after one of them chased me down after a couple of times of successfully pulling off a difficult counter to avoid death. Difficulty spikes aside, (nothing new for Metroid), this is a fantastic game. I also appreciate the slightly more story we got with this entry. I’m in the minority on this, but I’d always love if Metroid went for a more cinematic approach, I know it goes completely against a lot of what the series is, but as sparse as they are I can’t held but nerdgasm at some of these late game exposition dumps! My jaw dropped at some parts! Yes I’m also a Other M apologist so don’t hate me. If Metroid is one day able to balance bombastic story with bombastic gameplay without pissing the fans off like Other M did, I think that’s a net positive! Dread also easily plays & controls the best out of any game in the series since the Prime series imo. Samus is so much fun to maneuver and engage in combat with. Once you get good you will ZOOM around the map & it never got old for me. I’ve played so many of these games that I felt right at home as soon as Samus woke up from her little nap after getting rekt by the main antagonist, Raven Beak, who has VERY interesting ties to Samus’ past. Overall this game feels like a full circle for the series, despite a few flaws; Bland soundtrack & massive difficulty spikes that made my hands cramp up, I still walked away with a big smile on my face. Metroid is BACK!! Now please don’t take another 20 years to make another, we can’t live forever yet, Nintendo.
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  12. Mar 21, 2022
    8
    very good but hard game, I would recommend the game if you are a fan of Metroid or Metroidvania games in general
  13. Oct 9, 2021
    8
    It's Metroid finally! After playing endless Metroidvania games over the time sense the last release it's wonderful to have Samus back.

    I'd give a higher score, however the trademark EMMI sections are just annoying to me. I don't want to spoil so just gonna say if you like Metroid (8ve played since the 8bit Era) you’ll likely enjoy this game. Also, if you just enjoy the Metroidvania genre,
    It's Metroid finally! After playing endless Metroidvania games over the time sense the last release it's wonderful to have Samus back.

    I'd give a higher score, however the trademark EMMI sections are just annoying to me. I don't want to spoil so just gonna say if you like Metroid (8ve played since the 8bit Era) you’ll likely enjoy this game. Also, if you just enjoy the Metroidvania genre, you can't really go wrong with this game.
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  14. May 26, 2022
    8
    Fini Metroid Dread en 12h à 99% (il me manque un objet missile qui me rend fou. Impossible de l’atteindre. Je sais comment faire mais le timing est trop dingue et ça me gave…).

    Très sympa même si beaucoup de choses me déçoivent un peu. Je lui mettrais 8/10, on est loin du jeu de l’année comme ils le disaient dans les tests. Points positifs: - le scénario pas mal. Qui apporte son
    Fini Metroid Dread en 12h à 99% (il me manque un objet missile qui me rend fou. Impossible de l’atteindre. Je sais comment faire mais le timing est trop dingue et ça me gave…).

    Très sympa même si beaucoup de choses me déçoivent un peu. Je lui mettrais 8/10, on est loin du jeu de l’année comme ils le disaient dans les tests.

    Points positifs:

    - le scénario pas mal. Qui apporte son lot de révélation sur notre personnage
    - jeu ultra fluide et très propre pour une switch
    - bande son toujours très sympa
    - des boss bien cool
    - tout de même addictif

    Points négatifs:

    - les objets à collecter qui ne servent à rien. A quoi ça sert d’avoir 260 missiles ??? ou 20 grosses bombes ? je pige pas le sens. Si au moins on trouvait beaucoup plus de vie, ou de vrai upgrade, ok. Là c’est du remplissage sans intérêt
    - extrêmement guidé jusqu’à la dernière partie du jeu. Le manque de liberté se montre rapidement
    - finalement peu d’environnements différents dans les niveaux, ça se ressemble beaucoup (à part le niveau de la « jungle » qui sort du lot)
    - rien de révolutionnaire
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  15. Feb 13, 2022
    8
    8/10
    The best Metroid game in years. Probably the best game of 2021. I don't know yet.
  16. Oct 11, 2021
    8
    Exceptional level design. excellent audio design. excellent graphics. superb metroid gameplay.
    Loved the E.M.M.I sections.

    Did not like the bosses.
    Unfortunately no voice acting in the opening.
    Some of the music is iffy mainly the boss music and ending music
  17. Jul 22, 2023
    8
    A dense, tough as nails game. I was surprised as this is the sort of difficulty I’ve come to expect from indie studios, rather than the established ones. It is rather short and linear as recent Metroidvania goes, which is fine considering how intense the game is.
  18. Oct 12, 2021
    8
    My History - Have only ever played the NES game without completing it, and have completed Super Metroid earlier this year for the first time, that is my entire history with the series.

    Story - You are given story in little sections and with some cutscenes in the more intense moments, it is not heavy in any way and very easy to follow, even giving you a little recap of the story up to
    My History - Have only ever played the NES game without completing it, and have completed Super Metroid earlier this year for the first time, that is my entire history with the series.

    Story - You are given story in little sections and with some cutscenes in the more intense moments, it is not heavy in any way and very easy to follow, even giving you a little recap of the story up to this point at the beginning of the game which is nice. I enjoyed it overall, I loved how simplistic it was and had some nice twists.

    Graphics & Performance - I only played the game while docked and the game ran fantastic for me, only stuttering that occurred was in loading screens, otherwise was nice and smooth. Graphics were fantastic as well, a lot of the levels were very atmospheric, you could see a lot of care and attention was put into the backgrounds as you could see enemies leaping around in the background or the local habitat doing their thing. The game looks dark and beautiful.

    Combat - If you are a fan of Super Metroid then I see a lot of similarities here but more refined, a lot of the power ups you tend to pick up are from Super Metroid but has some cool new additions as well, I loved the parry move which you can use on certain enemies to get some additional energy and ammo, this for boss fights was typically used as a quick time event which wasn't something that I cared for, but I had a wonderful time with the combat, never felt like your standard enemies were very difficult.

    Boss Fights - This game has had a lot of attention for being difficult and yeah I can agree that it is not an easy game, but I played Metroid Dread before reading any reviews and I am not particularly fond of mean and very difficult games, but not once did I feel this was beyond my skill level. Boss fights is where your skills are put to the test, but even if you die, you will always spawn right outside the room you did the fight in, you won't respawn from the last save point, that is something different from Super Metroid and is a big game changer for me. I could jump straight back in and do the fight again, even if I were to die a few times, each time I would progress further and learn their move patterns and the counter attacks for them, if this is something you are not interested in doing in a boss fight then I would suggest sticking with more lighter games. The final boss took me 6-7 times to defeat and yes there was some frustration but each time I did better and better once I learned the moves and I felt so satisfied when I beat it. This is all dependent on your skill level but I feel the difficulty may be getting too much of a negative view when it really isn't as bad as other games I have played.

    EMMI - The first few are fun, the more it goes on, the more annoying it becomes. The first few it is more fun to get caught and just run across the level and parkour your way to the exit, I found so much enjoyment in this, but later you encounter far less paths to avoid them, EMMI can appear right in front of a door you enter, the counter window to avoid instant death is not very forgiving, and I just wasn't a fan of having to sit there and wait for EMMI to go away, only to move a little and then have EMMI detect my movements again. This is probably the weakest point of the game in my view, luckily you don't have to deal with them too much and as I said, it is only the later few that really bother me.

    Exploration - I really enjoyed this, some reviews I have seen have suggested that the game never gives tips on where you need to go so you get lost easily, but I disagree completely, there is only 1-2 times I got confused on where to go, but for the most part the game is very clever about leading you on a path of where you need to go, if you get a certain item then odds are there is a place nearby to use that item to progress, its about studying your surroundings and reviewing the map from time to time, and that is what Metroidvania-type games are all about. I thought the developers did a good job of not telling you where to go but leaving you with enough to still figure it out without any major issues. Level design is great in that aspect.

    Music - Some really dark and ominous tunes play during this game, plus some classics from the Metroid series. Enjoyed the music overall and am hunting for that soundtrack.

    Final Review - I think this was a fantastic game, had about 9 hours of playtime with it and completed it within 3 days between work and my personal life. I probably enjoyed this one more than Super Metroid but that is mostly because I felt Super Metroid had some elements that were a little dated or I needed a walkthrough to help me out, while this one I felt more in control of what I was doing and more satisfied with how I progressed. Give it a shot!
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  19. Oct 9, 2021
    8
    This review contains spoilers, click expand to view. This game, unfortunately suffers, due to its long wait, and mystical status, while the game is everything I ever wanted from metroid, it leaves something to be desired. The controls feel very clunky at times, especially when activating a speed boost or shine spark. I would love to rate this game higher, but the lack of optional bosses and power ups is too much to overlook. Expand
  20. Oct 9, 2021
    8
    Dread is awesome. The game is difficult enough for an adult to find challenging. While the game is non-linear like the past entries in the series, there is a better intuition of where to go next based on the map design. Gameplay is excellent. The atmosphere is good.

    Only thing holding it back is sub-par music and the intro narration is a bit lame.
  21. Oct 9, 2021
    8
    EL mismo nombre nos lleva en automático a colocare un 10 y llamarlo joya, pero algunos elementos impide que esta sea una joya,
    la dificultad en algunos jefes hacen que algún jugador casual desista de tener un juego entretenido y no encuentre satisfacción y solo se tope con frustración y en el esquema de controles sean confusos y hasta torpes, para un jugador curtido en la saga le
    EL mismo nombre nos lleva en automático a colocare un 10 y llamarlo joya, pero algunos elementos impide que esta sea una joya,
    la dificultad en algunos jefes hacen que algún jugador casual desista de tener un juego entretenido y no encuentre satisfacción y solo se tope con frustración y en el esquema de controles sean confusos y hasta torpes, para un jugador curtido en la saga le parecerá justo, SIN EMBARGO no se puede clasificar como que el juego no es para todos cuando Nintendo se autodenomina family friendly
    En el apartado visual es muy buen trabajo de la desarrolladora Mercury steam odiado por sus trabajos anteriores en la serie Castlevania y ahora laureado por el trabajo llevado bajo supervisión del mismo Nintendo, el cual nos trae mecánicas del parry vistas en la saga de LOS y el nuevo apuntado de 360 grados que si bien es buen agregado por la desarrolladora no termina de convencer
    En lo musical no hay un tema memorable que nos lleve a glorificar el juego como se escriben algunas opiniones.
    Es de extrañar las batallas con los enemigos clásicos de la saga sin embrago es pasable enfrentar a nuevos villanos aun que no dejen una huella duradera.
    Los enfrentamientos con los EMMIS son mas que un mero tramite y no brinda la sensación de medio con las que se compara con Nemisis de Resident evil
    Fue gratificante llegar a la pantallas de créditos y es de agradecer que Nintendo nos siga trayendo mas juegos de esta saga, pero como les comparto no es necesario ser tan lastimeros como para colocarlo como una pieza maestra

    Feliz día a todos
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  22. Oct 10, 2021
    8
    To be honest, I had only played Super Metroid for the snes before this one, and now with Dread I just have to say it's a good game, it's not a masterpiece of course but loved it.
  23. Oct 10, 2021
    8
    This game is solid. I think this game is made for people who are curious about the MetroidVania genre. This one guides you well, plays smoothly and is not very punishing: i recommend you try it. It's a short blast with great movement and I like the combat. There is a lot of repeated bosses but I enjoyed their design so it didn't affect me negatively.
    As for exploration: there was pretty
    This game is solid. I think this game is made for people who are curious about the MetroidVania genre. This one guides you well, plays smoothly and is not very punishing: i recommend you try it. It's a short blast with great movement and I like the combat. There is a lot of repeated bosses but I enjoyed their design so it didn't affect me negatively.
    As for exploration: there was pretty much none once I understood there's only 2 ways to go.
    1. you find a place (transport, boss, item), you're supposed to be here at this point in the game.
    2. you got a new item, find what blockage can now be passed.
    So that looped until i found the final boss. There's more health and ammo upgrades to be found but that's it. All in all, I had a great time.
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  24. Oct 10, 2021
    8
    This review contains spoilers, click expand to view. It’s not really trying to be genre defining, just polishing what’s been done in the past games mainly the remake of Metroid 2. It’s still an amazing game each zone u pass through feels fun and full of adventure although that’s really an illusion when most of the zones are just filled up with missile up grades, kinda of a bummer when you’ve been wondering around for 2 hours only to find every hidden thing being a upgrade to health or missiles. On the up side movement always felt great combat and boss fights were just the best parts for me. Game can feel some what liner but that’s a difficult thing for me to explain I find my self comparing it to hollow knight but in hollow knight case ur only vaguely guided around the start while in dread it feels like ur being vaguely guided around your whole trip. Witch I guess isn’t a horrible thing doesn’t make the game any less fun. The difficulty of the game was also done really well never felt like something was impossible as long as I was paying attention to what’s being thrown at me, witch leads to the emme witch start off fairly simple but get more anxiety inducing later in the game especially with the emme that can hear u from anywhere. On the down side emme zones are mostly empty from what I found aside from a missile upgrade here and there. I won’t lie I wanted something hollow knight levels from the genre defining franchise Metroid but even tho I wasn’t given that I still had a great time with dread and what it had to offer. can’t wait till the next mission. Expand
  25. Oct 11, 2021
    8
    This review contains spoilers, click expand to view. Es un buen juego, buena evolución de la saga, quizá Mercury Steam ha reinventado Metroid de la mejor forma posible. Larga vida a Metroid Expand
  26. Oct 11, 2021
    8
    This review contains spoilers, click expand to view. Le jeu est excellent, enfin le retour de samus en 2D. Les seuls défauts sont: que au niveau des E.M.M.I, ils sont vraiment répétitifs, quasiment identiques dans la formule. Aussi, la raison du pourquoi le jeu a une durée d'environ 10-15 est la difficulté. En effet, on peut passer plusieurs quarts d'heures sur un seul passage technique avec une capacité spécifique afin de rejoindre un endroit aubligatoire au développement du scénario. Sinon, un pur plaisir et une pépite du JV !!! Expand
  27. Oct 12, 2021
    8
    I can highly recommend this great game!
    It perfectly catches the spirit of 2D Metroids, such as Super Metroid or Metroid Zero Mission.
    The music is subtle but great and supports the atmosphere of the game. The graphics are very good compared to other Nintendo Switch titles. The technology of the game is good as well, with mostly 60 FPS during normal gameplay. The In-Engine cutscenes
    I can highly recommend this great game!
    It perfectly catches the spirit of 2D Metroids, such as Super Metroid or Metroid Zero Mission.
    The music is subtle but great and supports the atmosphere of the game.
    The graphics are very good compared to other Nintendo Switch titles.
    The technology of the game is good as well, with mostly 60 FPS during normal gameplay. The In-Engine cutscenes are OK, with 30 FPS and sometimes some weird animations and movement from Samus, which can be accepted.
    The story of the game is somewhat predictable, but story never has been the strength of the Metroid-Series and is not the focus of the game.
    The visual design of the world sometimes can get a bit repetitive, but that is rare and forgivable.
    The map-design of the world is very good, and it feels very satisfying to explore and search for secrets, even tho' you wont really be able to do that for the first half of the game.
    The difficulty is high but fair, which I like. The boss fights are challenging and the enemies deal a lot of damage, but drop a lot of healing and ammo as well.
    The gameplay is exactly what you would want and expect from a 2D Metroid: travelling around blasting your foes, searching for upgrades, jumping and climbing, backtracking etc. Even some legendary boss characters from the series are back. The beloved sequence breaking is back and even encouraged, but the game is, if you want, very linear as well.
    The new E.M.M.I.-Sequences are cool and hectic, but only really scary for the first time. They really can get annoying and frustrating later in the game, and they are obvious. They could've been hidden or mixed up a bit in the later game.

    To sum up: Metroid Dread is a great game, probably the best Nintendo Switch Game of 2021. It is totally worth of being a game from the Metroid-Series and I would recommend everyone to buy the game, whether you are a fan of the series or not.
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  28. Oct 12, 2021
    8
    I love exploring and finding secrets. I just recently played super metroid for the first time and finding secret passages and rooms is what made the game great. In dread, the secrets are obvious and in your face. I wish they rewarded bombing everything like they did in the older games. The exploration is good, but it could be better. I dislike handholding that they do with newer games andI love exploring and finding secrets. I just recently played super metroid for the first time and finding secret passages and rooms is what made the game great. In dread, the secrets are obvious and in your face. I wish they rewarded bombing everything like they did in the older games. The exploration is good, but it could be better. I dislike handholding that they do with newer games and I'm glad that they try not to hold your hand but it still seems like they still are trying to make it easier. I would rather it be obscure and challenging. Expand
  29. Oct 12, 2021
    8
    Honestly, i think this game is pretty fun. the game itself is good and the controls are also good. but those robots that chase you are so damn annoying and random. 8 out of 10.
  30. Oct 16, 2021
    8
    This review contains spoilers, click expand to view. Should be a good time for newcomers and fans alike. Hard to say if its worth a $60 price point with its occasional graphic hiccups and its 1 screen, NES-esq "Thanks for Playing!" ending. Expand
  31. Oct 20, 2021
    8
    Metroid Dread is one of the best platformers, if not one of the best gaming experiences on the Switch period. The graphics/performance are great, considering the limitations of the hardware, and the art direction and world-building simultaneously invoke awe-inspiring wonder at times, and cold terror at others. The story is engaging and game length is appropriate. Can't comment on theMetroid Dread is one of the best platformers, if not one of the best gaming experiences on the Switch period. The graphics/performance are great, considering the limitations of the hardware, and the art direction and world-building simultaneously invoke awe-inspiring wonder at times, and cold terror at others. The story is engaging and game length is appropriate. Can't comment on the ending, because the last boss is giving me a hard time right now...

    So why is this not a 10/10? Because the exploration, while quite visually appealing, did not feel as open-ended and non-linear as some of the other elite games in the genre (I am aware that the original Metroid formula inspired every one of these games). Throughout Dread, while I did get lost a few times, I always felt like the path I was on still had a sense of linearity. For example, no optional bosses, and no items or upgrades that can be missed/skipped in completing the game (this may be inaccurate, as speedrunners have begun to find sequence breaks). The game even blocks off previous areas at times, forcing you into certain encounters or areas.

    Overall, this is a great game. My gripes about exploration are greatly outweighed by the game's ability to provide a thoroughly satisfying and quality gaming experience. It left me wanting more, which may ultimately be a good thing, I just didn't have this nagging feeling after playing, say, Hollow Knight...just saying.
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  32. Nov 2, 2021
    8
    Отличная игра, выхода которой я даже не ожидал. Отличное управление, история и визуал в портативе.
  33. Dec 9, 2021
    8
    I am the beginning of the game and am a little disappointed thus far, I am a huge fan of the Metroid series and while some of the game has been delivering the thrills I expect from the series, it feels like a lot of gameplay mechanics have been tacked on in a way that I dislike.
    First is parrying: While I feel most of the parrying in the game is well-done and generous, the question I had
    I am the beginning of the game and am a little disappointed thus far, I am a huge fan of the Metroid series and while some of the game has been delivering the thrills I expect from the series, it feels like a lot of gameplay mechanics have been tacked on in a way that I dislike.
    First is parrying: While I feel most of the parrying in the game is well-done and generous, the question I had is what is parrying doing in a Metroid game? You're walking around with a rocket launcher attached to your arm, parrying makes no sense in this world. This feels like an attempt to make Metroid more like a Souls game which feels backwards, Metroid is supposed to be the game other games are copying, not vice-versa.
    It feels like Nintendo is attempting to make Metroid into a flagship series after decades of neglect and running into the problem that they don't actually understand what's so great about the classic Metroid games. There's a slowness and an experimental feel, I don't think there's anything wrong with the Emmi sequences but it does feel that trying to add all this momentum takes away from the relaxation and creepiness of slowly exploring an alien world.
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  34. Feb 4, 2022
    8
    Die Geschichte ist sehr gut und wird in kleinen Abschnitten erzählt und mit einigen Zwischensequenzen. Ich habe die Story genossen und sie bietet sogar einige Wendungen. Ich habe das Spiel nur im Handheld Modus gespielt und es lief flüssig, keine Ruckeln oder hängen. Die Grafik ist auch fantastisch, die Level haben eine tolle Atmosphäre und sind Abwechslungsreich. Ich habe gelesen das manDie Geschichte ist sehr gut und wird in kleinen Abschnitten erzählt und mit einigen Zwischensequenzen. Ich habe die Story genossen und sie bietet sogar einige Wendungen. Ich habe das Spiel nur im Handheld Modus gespielt und es lief flüssig, keine Ruckeln oder hängen. Die Grafik ist auch fantastisch, die Level haben eine tolle Atmosphäre und sind Abwechslungsreich. Ich habe gelesen das man oft ich weiß, wo man hin muss, ich hatte vielleicht 3-4 mal probleme den wegzufinden ansonsten lief alles ohne Probleme. Der Schwierigkeitsgrad ist nicht zu einfach, vor allem die Boss Fights können sehr herausfordernd sein aber keine Sorge, wenn man mal stirbt, kann man sofort vor dem Raum wieder Anfangen. Die Steuerung im Handheld Modus klappt hervorragend, die Figur reagiert sofort auf die Befehle. Der Soundtrack ist sehr gut und Abwechslungsreich. Negativ finde ich die Emmi, anfangs noch sehr unterhaltsam, wird es auf Dauer einfach nervig, vor allem klappt das Abwehren nicht immer. Zum Glück ist das nur ein kleiner Teil des Spiels und so gebe ich gute 8/10

    Grafik: 9
    Sound: 8
    Steuerung: 9
    Story: 7
    Spiel: 8 Gesamtwertung: 2
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  35. Jan 6, 2022
    8
    For the first time in over a decade and as a sort-of follow up to Samus Returns comes Metroid Dread and it held my full attention from the beginning to end as well as being a great comeback for the series. It really sends you into its worlds full of boss fights, Emmi sequences and creative areas. As previously note, Emmis are the flagship mechanic for this title and while their receptionFor the first time in over a decade and as a sort-of follow up to Samus Returns comes Metroid Dread and it held my full attention from the beginning to end as well as being a great comeback for the series. It really sends you into its worlds full of boss fights, Emmi sequences and creative areas. As previously note, Emmis are the flagship mechanic for this title and while their reception is mixed- it really creates a sense of terror making you squirm whenever they get close and giving you the smallest chance to escape from their clutches, giving a sense of that hard-but-fair feel players are itching for in a modern era of easy videogames. Boss fights aren't fantastic compared to contemporaries like Hollow Knight or Blasphemous but are incredibly entertaining but one specific boss midway through the game (people who own it will know what I'm referring to) is a contender for the best of this year. Unfortunately, nothing else really lives up to that quality and the repetition of the Chozo soldiers become old quickly- especially when most alterations are really just a colour change or adding more soldiers). My only other complaint lies in the lack of direction: you are only allowed to go one way and treading off the straight path is punished which in the late game when you are jumping around from world to world really makes you just want a more linear path or even a suggestion of your next venture. These complaints are fairing tame and other issues occur due to hardware limitations. The game looks fantastic and runs fairly well, animations are pretty as always and fights are flashy and fun. Hopefully, this game will age even better than what came before.

    Mid 8/10
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  36. Ehl
    Feb 2, 2022
    8
    If you enjoyed metroidvania style games, this game is for you. Over all a very good game.
  37. Nov 16, 2022
    8
    Despite being a fan of Metroidvanias, this was the first actual Metroid game I have played (I have played many of the Castlevania series games).So, what do you know? I like the genre, so I liked this game a lot. Really fun to play with nice visuals. I used my turbo button sometimes, but overall, the game was fun and a decent challenge.
  38. Feb 20, 2022
    8
    Juego muy entretenido, con un control espectacular ,es uno de los imprescindible switch .
  39. Apr 2, 2022
    8
    Metroid dread is a great metroidvania with a very balanced difficulty, fun bosses, snappy combat, amazing animations, incredible cinematography, strong characters art direction, and impressive graphics. But does suffer from bland and somtimes ugly evironment art direction, weak sense of atmosphere/world building, an ending sequence after the final boss that felt rushed, and disappointingMetroid dread is a great metroidvania with a very balanced difficulty, fun bosses, snappy combat, amazing animations, incredible cinematography, strong characters art direction, and impressive graphics. But does suffer from bland and somtimes ugly evironment art direction, weak sense of atmosphere/world building, an ending sequence after the final boss that felt rushed, and disappointing music, the final point is what I'd say needs improving the most as nintendo put people in charge of a soundtrack for their series known for very experimental music to people with little to no experience

    While it doesnt make the game worse it does feel like dread barely tried to give a sense of horror the series is known for even though they hyped it to be
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  40. Jun 4, 2022
    8
    Very good. Love the EMMI. The rest of thi text is to fill review requirements lol
  41. Jun 22, 2022
    8
    This was my 2nd Metroidvania and it certainly doesn't disappoint. Tight yet fluid controls. Excellent bossfights that will truly test your skills. Solid art direction, and some really interesting, dense world design that will allow you to use the abilities you attain to the fullest. You truly feel like an explorer when moving through the world of ZDR. Lush environments and strangeThis was my 2nd Metroidvania and it certainly doesn't disappoint. Tight yet fluid controls. Excellent bossfights that will truly test your skills. Solid art direction, and some really interesting, dense world design that will allow you to use the abilities you attain to the fullest. You truly feel like an explorer when moving through the world of ZDR. Lush environments and strange creatures are abundant, making traveling through the mostly abandoned planet a surprisingly immersive experience for a 2D game. The story is lacking, but considering I'm missing most of the story from the other games I went in expecting that. The EMMI sections are the highlight, providing intense subsections to the game where you oftentimes feel completely powerless, no matter how much you prepare yourself. If anything I was a bit disappointed that the EMMIs weren't further developed, as some are pretty similar to one another. There's an issue of getting stuck in the game though. Had to get outside help when I got trapped between the 1st and 2nd area. The solution was destroying several hidden tiles, but there was another set of tiles nearby that seemed like the obvious solution that the game was directing me toward so I never noticed the hidden ones. This is pretty dumb design IMO, but it was really the only instance of this happening. Overall, I'd highly recommend it to anyone who is a fan of Metroidvanias, or for anyone looking for a challenge. I hope this isn't the last 2D Metroid game we will see on the switch.

    The game is about 10 hours long, so keep that in mind when purchasing
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  42. Aug 15, 2022
    8
    ‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎
  43. Dec 4, 2022
    8
    It’s a great game but toward the end I began to feel demoralized and overwhelmed by the sheer amount of controls to use and power ups. One of the robots was crazy hard and seemed more like a roll of dice to make it through there. Some of the bosses were hard and take a lot of memorization and trying over and over. The traversal is amazing. The soundtrack is atmospheric and set the moodIt’s a great game but toward the end I began to feel demoralized and overwhelmed by the sheer amount of controls to use and power ups. One of the robots was crazy hard and seemed more like a roll of dice to make it through there. Some of the bosses were hard and take a lot of memorization and trying over and over. The traversal is amazing. The soundtrack is atmospheric and set the mood well. The movement and power up noises are quality and even has voice acting. The cutscenes are beautiful. The graphics are amazing and really push the switch to the max. Some of the game felt a little padded. It took me 15 hours to complete and I think they could have trimmed a few of the power ups and zones to be a little smaller. It’s definitely longer than I was expecting. Overall this game is an amazing Metroid game that is a little more action oriented with stealth as a gimmick and the bosses as the standout development. Play this game. Expand
  44. Jan 29, 2023
    8
    El juego mantiene la esencia , pule las mecánicas y añade nuevas mejoras en la calidad de juego. Sin embargo, las mecánicas de los EMMI son bastante predecibles, el uso del "parry" en los jefes les resta importancia junto a que te pueden eliminar de un solo ataque si fallas la mecánica, el apartado artístico es bastante Meh! y si vienes de los metroid antiguos, falla en la sensación deEl juego mantiene la esencia , pule las mecánicas y añade nuevas mejoras en la calidad de juego. Sin embargo, las mecánicas de los EMMI son bastante predecibles, el uso del "parry" en los jefes les resta importancia junto a que te pueden eliminar de un solo ataque si fallas la mecánica, el apartado artístico es bastante Meh! y si vienes de los metroid antiguos, falla en la sensación de exploración e inmersión. Expand
  45. Jan 28, 2023
    8
    Que dificil, me compre este juego cuando salio y a día de hoy no he avanzado mucho. Osea esta bien, nunca había jugado un Metroid y esta bien, no lose la verdad, no lo odio, no es que no me gusta, solo juego 15 minutos y cambio a otra cosa pero es un problema mio porque comprendo su calidad real y que es perfecto en cuanto a mecanicas y que graficamente se ve bonito y que tiene una buenaQue dificil, me compre este juego cuando salio y a día de hoy no he avanzado mucho. Osea esta bien, nunca había jugado un Metroid y esta bien, no lose la verdad, no lo odio, no es que no me gusta, solo juego 15 minutos y cambio a otra cosa pero es un problema mio porque comprendo su calidad real y que es perfecto en cuanto a mecanicas y que graficamente se ve bonito y que tiene una buena tasa de FPS. Es recomendado? por supuesto que si. Expand
  46. Jul 5, 2023
    8
    A very good game with wonderful level and map design but an anacrohonistc reward system.
  47. Aug 5, 2023
    8
    Great graphics and gameplay!! But I get lost a lot of times which is a shame but I am happy Nintendo got an award for this game aka Best Action Adventure game of 2021!! Well Deserved!!
  48. Sep 11, 2023
    8
    Uff me encantó, dure pegado a la pantalla de principio a fin, jefes con una dificultad elevada y muy buen progreso, sientes que Samus se vuelve más fuerte con el pasar de las horas recolectando habilidades, lo malo que me pareció que los E.M.M.I que eran una amenaza constante al principio del juego quedaron en segundo plano ya al final de juego por no decir que completamente olvidados, suUff me encantó, dure pegado a la pantalla de principio a fin, jefes con una dificultad elevada y muy buen progreso, sientes que Samus se vuelve más fuerte con el pasar de las horas recolectando habilidades, lo malo que me pareció que los E.M.M.I que eran una amenaza constante al principio del juego quedaron en segundo plano ya al final de juego por no decir que completamente olvidados, su jefe final es un reto bastante gratificante y su modo historia fue de lo mejorcito Expand
  49. Oct 23, 2022
    7
    Metroid Dread, AKA Metroid 5, is at least the sixth mainline Metroid game. Given that Metroidvania is right there in the name of the genre, you know what you’re in for – you start out weak, conveniently deprived of all your weapons and gear from the previous game by the Inciting Event, after which point you then have to go around the environment, beating bosses and finding rooms to collectMetroid Dread, AKA Metroid 5, is at least the sixth mainline Metroid game. Given that Metroidvania is right there in the name of the genre, you know what you’re in for – you start out weak, conveniently deprived of all your weapons and gear from the previous game by the Inciting Event, after which point you then have to go around the environment, beating bosses and finding rooms to collect items which allow you to explore more of the game, unlocking new areas to explore and bosses to beat, resulting in you gaining an ever increasing amount of power until you beat the game.

    You are Samus, a bounty hunter whose job seems to really be professional exterminator. You have an arm cannon you can shoot, more powerful missiles you can launch, and you can slide to go under short things.

    Of course, as the game goes on, you gain the ability to charge your arm cannon, get stronger missiles, can jump infinitely in the air, underwater, go through hot lava and frigid cold areas, dash, run super fast, curl up into a ball and drop bombs, and countless other upgrades. If you’ve played previous Metroid games, or even played Super Smash Bros, you probably have a good guess as to what kind of things you’ll be getting, as it isn’t anything new.

    That said, the game is pretty competent. It manages to be linear despite being a heavily non-linear environment, with you criss-crossing back across areas you completed previously to reach new places. Instead of tedious direct backtracking, the levels keep looping back on themselves, allowing you to get to where you need to go pretty quickly – a good bit of game design.

    Unfortunately, the game still has the other, tedious kind of backtracking to collect secrets you missed, and this is not much fun. A lot of them are just “use the new power up here to collect the item” and the only real puzzles that aren’t are running/shinespark puzzles, a mechanic you unlock a way into the game that allows you to propel yourself at high speeds which does not have a very good control scheme. Because of the tediousness, I would recommend mostly not backtracking until the end of the game, but even then, it’s still going to be annoying because of how spread out the game’s “fast travel points” (which are only unlocked at the VERY end of the game) are.

    This left me with something of a sour note at the end of the game; the game actually is not very great for exploration, and while it does an okay job of making you feel clever as you are going through sometimes, oftentimes it is just “I need to do this next.”

    That being said, it didn’t spoil the game for me as a whole. The core mechanics are mostly fairly decent, and the game has a whopping 30 bosses – which, considering it is less than 14 hours to beat the whole game 100%, means you are fighting 3 bosses an hour or so, more if you don’t bother to go back and 100% it. That’s a quite dense game, and it works very well – you are always running into new things, and while a lot of the bosses aren’t super remarkable, some of them are very well done, and the final few bosses in particular are quite neat to fight and do a good job of rewarding you for remembering all the game’s mechanics.

    The story and plot, however, are quite terrible. I had only briefly played previous Metroid games, and while I was aware of the metaplot, I had zero investment in Samus Aran. There’s only really three characters in the game, and one of them appears very briefly, and Samus herself is near-mute and has almost no dialogue whatsoever – which is very awkward as there’s a lot of moments where you’d expect her to say something, and she just awkwardly, silently stares at whatever it is she’s seeing. This at least makes some sense with the monsters, but there’s a few times where she SHOULD have replied and didn’t, and it felt really weird.

    The plot itself is mostly an excuse to make another game, and it didn’t really connect with me on an emotional level at all; it is mostly just throwing you around to the next challenge, with no real attachment to anything you’re encountering. This is quite the contrast with other games I’ve played recently, and with AAA games in general these days – and while it isn’t strictly necessary, it definitely can make games stronger, with games like Celeste and Hollow Knight giving you some emotional investment in their world and characters, and games like God of War pretty much carrying the game on its back with the quality of the work and characters.

    The best feature of this game, however, was its brevity. Where so many AAA games feel it necessary to stretch themselves out endlessly, Metroid Dread was always moving towards its end point, and at less than 14 hours in length, I was very happy with how long it was – it had the amount of content it needed, it didn’t throw in a ton of filler (though the backtracking for items was annoying), and the pacing was very good.
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  50. Oct 27, 2021
    7
    This game is very good until you start taking into account complete shi tier controls and cheating AI. Emmi mechanics are also pretty mediocre design wise. The double jump mechanic is literally the worst implementation of any platformer in history ever. Everything else in the game is pretty high quality.
  51. Oct 29, 2021
    7
    Metroid dread is on its surface a good, classic Metroid game all about exploring, finding powerups, becoming stronger and conquering bosses in order to reach your goal. Then they added in the EMMI sections and ruined it. They frequently and repeatedly throw you into giant areas of the map where the goal is to stop exploring, stop looking for power ups, and to start running for your lifeMetroid dread is on its surface a good, classic Metroid game all about exploring, finding powerups, becoming stronger and conquering bosses in order to reach your goal. Then they added in the EMMI sections and ruined it. They frequently and repeatedly throw you into giant areas of the map where the goal is to stop exploring, stop looking for power ups, and to start running for your life from a huge one-hit-kill murder robot until you can find the powerup to kill the murder robot (and it's the same power up every single time you just lose it after each kill for no real reason). These sections are very frequent, very annoying, and run contrary to the entire point of a metroid game, exploration. The game tells you that escaping from these robots if you're caught (and you will be caught, since they can engage in all sorts of environmental shenanigans) has a 99% chance of failure. This isn't hyperbole, the window for parrying these enemies to escape is randomly generated, and requires you to pre-input a button press within such a small frame window, it makes Dark Souls' parry system look generous.

    Graphically the game is fairly good, I've noticed some frame drops, but it's very playable. Audio wise it's just OK some classic tracks, mostly ambience, as expected.

    Buy it if you're a die hard Metroid fan, newcomers to the series would probably be better off with one of the older classic style Metroid titles.
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  52. Oct 14, 2021
    7
    I absolutely loved it. Controls were fantastic, the EMMI's are a really cool creepy addition, the bosses were large and in charge, and it's just so great to see a home console 2D Metroid game again. If you've played a Metroid game before, especially Samus returns, you'll know what to expect and look forward to.

    But, being a home console game, Dread has way more ambitious set pieces and
    I absolutely loved it. Controls were fantastic, the EMMI's are a really cool creepy addition, the bosses were large and in charge, and it's just so great to see a home console 2D Metroid game again. If you've played a Metroid game before, especially Samus returns, you'll know what to expect and look forward to.

    But, being a home console game, Dread has way more ambitious set pieces and excellent backgrounds that sometimes foreshadow things to come. I love that. Cutscenes are great and the game just looks fantastic in general, proving there is still a place for AAA 2D games on the big screen.

    The melee counter is also back but not as OP as in Samus returns, meaning there's way less stop-and-go, and the flow overall is just so much better than in that game; Mercury Steam clearly listened to feedback.

    However, I do have 2 important issues.

    First off, difficulty. I don't mind a good challenge, but I feel like pattern recognition bosses where you have to try a few times works way better in say, a Cuphead or a Megaman than it does Metroid. Enemies do ludicrous amounts of damage, and near the end there were bosses that just two shot you. And that kind of takes you out of the experience. I want to be creeped out by the bosses and feel like I'm in a struggle for survival. Having to replay every fight at least a few times until I get the pattern right completely ruins that atmosphere and makes me think about attack cycles, boss phases and not wanting to see that Game Over screen again instead of weird creepy alien creatures in a hostile environment. Especially with how long fights can go on. It is very satisfying to finally take them down however.

    Second, the exploration is a bit underwhelming. I liked how they tried to handle backtracking: you take the elevator/train to the next area, to then find a dead end with a portal to another area where you continue onwards with the new abilities you just acquired. It's a neat idea, but it still felt extremely linear. Hell, maybe even more so than Samus Returns. There is very little to none sequence breaking. Yes you can wall jump and bomb hop, but I can't recall a single instance where I got to a place or even an item earlier than intended. They tried to make backtracking feel more organic, but it's really no different than how it used to be, and just makes things more confusing.

    Overall, a great game. I do feel like the user and critic score is a bit elevated because people want to send Nintendo a message to keep making Metroid games, and so do I, if they continue listening to feedback and improving on what they have instead of just making it flashier. This special franchise deserves nothing but the very best, and with Mercury Steam, it's certainly in capable hands.
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  53. Nov 22, 2022
    7
    Dread…? more like Metroid kitchen sink. It’s not easy updating a franchise that’s decades old and hit 2D perfection before Gen Z was even born, especially now that so many Indie metroidvanias exist. This game gets a lot right but ultimately can’t decide what it should be and tries to do everything at once. The overall arc remains the same as Super Metroid, but so much is thrown at theDread…? more like Metroid kitchen sink. It’s not easy updating a franchise that’s decades old and hit 2D perfection before Gen Z was even born, especially now that so many Indie metroidvanias exist. This game gets a lot right but ultimately can’t decide what it should be and tries to do everything at once. The overall arc remains the same as Super Metroid, but so much is thrown at the wall: the new EMMI sections are repetitive and gimmicky like the Batmobile in Arkham Knight, the parry-based combat tries to ape Dark Souls but slows the exploration to a crawl, and the map is so complex and bitty that power-ups unlock inches rather than miles. It’s not a bad game and there are some great moments, especially some of the bosses. But finicky controls and quick-time parries make this a frustrating, flawed experience. Expand
  54. Oct 11, 2021
    7
    I'm Conflicted.
    Recursive exploration, 2D platformer-pathfinding and incremental combat-abilities-which-double-as-traversal-mechanics are the legacy of the Metroid & Castlevania series'. This game does those. You're a bounty hunter - work alone, backtrack, find a new way forward & hunt the next objective... It's a refined formula.
    What Dread introduces is portions of the game with an
    I'm Conflicted.
    Recursive exploration, 2D platformer-pathfinding and incremental combat-abilities-which-double-as-traversal-mechanics are the legacy of the Metroid & Castlevania series'. This game does those. You're a bounty hunter - work alone, backtrack, find a new way forward & hunt the next objective... It's a refined formula.

    What Dread introduces is portions of the game with an awesome redefinition of that formula - the hunter becomes hunted! All your exploration, traversal + combat abilities are now leveraged toward narrowly escaping aggressively intelligent agile and relentless pursuers.... Heart-pounding adrenaline spikes - what a rush! ... but

    ...7/10 - because it feels like these portions are tacked on, confined to their own mini-games at specific junctures. Otherwise it's business as usual. It leaves me wanting to know what if this awesome reimagining were at the core of the game itself rather than a side-dish - Nintendo could achieve a true redefinition of this otherwise stale genre. . .?
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  55. Oct 12, 2021
    7
    I have mixed feelings on this one. It's very good for what it is, but it isn't exactly what I was hoping for.

    I'm about 3/4ths of the way through. I'll start with the the good stuff. The graphics are great and the music and sound effects are very good. The movement and control of Samus is the best that this series has ever seen. I am enjoying the story as well. So your basic
    I have mixed feelings on this one. It's very good for what it is, but it isn't exactly what I was hoping for.

    I'm about 3/4ths of the way through.

    I'll start with the the good stuff. The graphics are great and the music and sound effects are very good. The movement and control of Samus is the best that this series has ever seen. I am enjoying the story as well. So your basic production value is a solid A.

    There are many intense battles that force you to use all of Samus' impressive array of abilities. Most battles are pretty tough and you feel good when you eventually win.

    Samus is a badass. She is finishing off her boss kills in style. She has all the awesome attitude you would hope for in the galaxy's greatest bounty hunter.

    Now for the bad stuff.

    I've felt from the very beginning like there was a hand on my back pushing me forward instead of letting me explore and discover on my own. That's a HUGE loss from previous Metroids. The game usually doesn't allow you to backtrack easily or at all. I've often acquired a new ability and thought I would go back through previous areas to see what I can open up, but the way is blocked. And the blocking doesn't feel natural. Oh, there is a red statue thing I can't kill. Oh, this door is just shut. I guess it will open when I advance far enough. At this point I'm resigned to just keep moving forward. The game automatically moves you back and forth through the areas. That isn't how Metroid is supposed to work though.

    Unless you are a top level gamer, you will die over and over and over and over again. I don't mind dying some in the beginning, or needing a few tries on a particularly tough boss, but I don't feel like a badass when I die, die, die, die, die, die, die, die, die, die, succeed. And then do that again for the next EMMI or major boss, and then again and again.

    For games like this where you constantly upgrading, I take enjoyment out of finding all of the upgrades and feeling near invincible in the latter half of the game. But the difficulty stays pretty much the same throughout. Many people like that, but I prefer the extremely powerful feeling I had in the second half of Super Metroid or BOTW.

    So for what it is, Metroid Dread is great. Unfortunately it has lost some of the freedom of exploration and the feeling of power as the upgrades stack up. It's a fun time, but ultimately lost much of what Metroid used to be in favor of more modern quick twitch fights and flights.
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  56. Nov 2, 2021
    7
    For me, the game is too simple to be a masterpiece. It was definitely a fun experience but the maps and the boss fights were super simplified.

    First of all, the maps for each area are very small, so you will never feel alone or scared. Second of all, the location of hidden items is so obvious that you can find most of them without any problem, and this takes the feel of discovery out of
    For me, the game is too simple to be a masterpiece. It was definitely a fun experience but the maps and the boss fights were super simplified.

    First of all, the maps for each area are very small, so you will never feel alone or scared. Second of all, the location of hidden items is so obvious that you can find most of them without any problem, and this takes the feel of discovery out of the game. Lastly, the platforming sections are just too easy. In the entire playthrough, there were only one or two parts that had challenging platforming and in other sections, you only had to jump once or twice and pass the location easily.

    Boss fights had the same problem. The only boss fights that were actually interesting and satisfying to beat were the first and last bosses. Other bosses had only three or four attack patterns and you could learn all of them after a few tries (usually less than 5 tries). Also, the game gives you so many health packs and missiles that sometimes you don't even need to learn all the attack patterns.

    Some people might say that if I play it on hard these problems will go away, but that is not true because these are design problems, and increasing the damage of enemies will not solve anything.

    I would say the best part of this game is the gameplay. It feels very smooth, and you can run around the map super fast. This becomes even more fun when you get new cool abilities. Also, unlike most people, I liked the EMMI encounters because they felt intense in some parts and made the game more engaging.

    Overall I recommend this game, but I think 60 dollars is too much for such a simple and short game, so wait for the sale if you want to save money.
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  57. Oct 15, 2021
    7
    + One of the best, if not the best, stories in the series. The most digestible as well.
    + Tight, polished gameplay
    + Excellent art direction - $60 for a game that plays almost the same as the $40 3DS Samus Returns game, yet Dread is shorter. - Speed Boost puzzles are the absolute worst in the series, 99% chance you will be looking up answers online if you are trying to 100% the game.
    + One of the best, if not the best, stories in the series. The most digestible as well.
    + Tight, polished gameplay
    + Excellent art direction

    - $60 for a game that plays almost the same as the $40 3DS Samus Returns game, yet Dread is shorter.
    - Speed Boost puzzles are the absolute worst in the series, 99% chance you will be looking up answers online if you are trying to 100% the game.

    It's a great game and Metroid is probably my favorite franchise but I wish it did a little more and after 100%'ing it in 10 hours (I don't count the filler like Hard Mode which is cheaply hidden behind a Normal playthrough and the speedruns) it doesn't feel worth $60.
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  58. Oct 13, 2021
    7
    This game is beautiful and can be a ton of fun to explore and play in the world created. But this is far too difficult. I should be funneled into multiple boss fights without a save point so I can actually take a break. This game made me less of a fan of the metroid franchise. I'll stick to the first person ones and hope 4 isnt as disappointing
  59. Oct 17, 2021
    7
    It’s alright, and not really anything special to be honest. Okay at full price, better during a sale.
  60. Oct 19, 2021
    7
    In general, the game is good. The visuals, known weapons, bosses. What was a huge let down is that the game is extremely short. I never realized how short until it was like… clear time: 9 hours… WHAT?! And with 100% items 11 hours. I’ve spent more time in good indie games metroidvania style for something as 5 usd. They should have made something much longer or at least bring new regionsIn general, the game is good. The visuals, known weapons, bosses. What was a huge let down is that the game is extremely short. I never realized how short until it was like… clear time: 9 hours… WHAT?! And with 100% items 11 hours. I’ve spent more time in good indie games metroidvania style for something as 5 usd. They should have made something much longer or at least bring new regions for free through DLC. They also spoiled map exploration. Since the game was so short, now getting the 100% of the map is almost impossible, being your moves extra zoomed”, having to jump to explore completely regular spaces. So no having the map exploration as usual in a metroidvania style was a let down. Expand
  61. Oct 14, 2021
    7
    I was really looking forward to this game. I even played all the 2D ones over again in preparation, which might have been a mistake because after playing the previous 4 entries and then playing this one it felt sort of repetitive. It does a few things new but not much. I like the flow of movement and the updated visuals but for better or worse it is still a Metroid game. Its a solid gameI was really looking forward to this game. I even played all the 2D ones over again in preparation, which might have been a mistake because after playing the previous 4 entries and then playing this one it felt sort of repetitive. It does a few things new but not much. I like the flow of movement and the updated visuals but for better or worse it is still a Metroid game. Its a solid game but it doesn't do much new with the formula. After playing games like Ori and Hollow Knight this game just feels lacking in comparison when it comes to new ideas and revitalizing the series. Took me 7 Hours and 35 Minutes to Beat. Expand
  62. Nov 3, 2021
    7
    Metroid Dread is a 10 hour action, puzzle, exploration game, with some tricky bosses, and easy trash mobs. The checkpoint/save system is very forgiving, and the level design is intuitive, so pacing is good.
    Replay value is low, as there is basically no story, and little in the way of cool things to discover that aren't part of the main campaign. It feels more like a great GameCube
    Metroid Dread is a 10 hour action, puzzle, exploration game, with some tricky bosses, and easy trash mobs. The checkpoint/save system is very forgiving, and the level design is intuitive, so pacing is good.
    Replay value is low, as there is basically no story, and little in the way of cool things to discover that aren't part of the main campaign. It feels more like a great GameCube game, rather than a $60 triple A title in 2021. I enjoyed it, but you don't get great bang for your buck.
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  63. Oct 12, 2021
    7
    Good controls compared to other Metroid games.
    Difficulty is good.
    Bosses are good, but there's too few of then compared to others games of this style. Story is average. And the premise is becoming way too repetitive: Go to a planet, loose your equip so go get the Suit, Morphball, Rays all over again... Music is not specially good. A bit too short and there's no real extra content
    Good controls compared to other Metroid games.
    Difficulty is good.
    Bosses are good, but there's too few of then compared to others games of this style.
    Story is average. And the premise is becoming way too repetitive: Go to a planet, loose your equip so go get the Suit, Morphball, Rays all over again...
    Music is not specially good.
    A bit too short and there's no real extra content like most metroidvanias, no alt endings or secret bosses, areas or quest.

    Not bad, but not specially good either, it's ok.
    I wish they would try to push some boundaries with Metroid, indie games are doing amazing things with the genre.
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  64. Nov 8, 2021
    7
    It's a fun game, but that's pretty much it. It wouldn't get quarter of the praise it receives, if it wasn't named metroid and if it wasn't from nintendo. But hey, if sentiment can sell patriotism, it surely can sell games. Gamers will rant about whatever good or bad ubisoft would do, but nintendo can make what basically is an indie game, advert it as if it was AAA title, and sell it forIt's a fun game, but that's pretty much it. It wouldn't get quarter of the praise it receives, if it wasn't named metroid and if it wasn't from nintendo. But hey, if sentiment can sell patriotism, it surely can sell games. Gamers will rant about whatever good or bad ubisoft would do, but nintendo can make what basically is an indie game, advert it as if it was AAA title, and sell it for the price of AAA, and gamers will thank nintendo for screwing them over.

    I had fun playing it, I enjoy the general mechanics of it. I got stuck a few times, and solutions were very unintuitive. It's very frustrating at the times. EMMIs are just annoying - it's not a good stealth design. Some decisions regarding controls are just awful. you can transition from walk / run into ball - you need to stop to do that, which is ridiculous in such dynamic game. Often controls felt unresponsive - often I couldn't duck or enable rockets in time, because game was not reacting on my input. Nintendo also forgot, that there is another joystick on switch, and you run and aim with just 1 stick, like a simpleton. To double jump its not enough to press jump twice - you also need directional, which is very unintiitive too. I don't think many people actually finished the game, because last boss is crazy difficult for some reason.
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  65. Nov 13, 2021
    7
    Overall, I enjoyed the game, but by the end it was a little repetitive, and most importantly, the whole time I was playing, I couldn't shake the feeling that I was playing a 15-year-old game, not a new full-price AAA game. Even indie games are beyond that now. 7/10
  66. Oct 26, 2021
    7
    Generally speaking the game is great, looks very nice and the exploration is really fun. However three things are in the way of it being fhe best it could be. In order of severity first is EMMI zones, way too much trial and error to find your way through their zones without getting caught sometimes and dying repeatedly just to learn the layout of their area is immersion breaking. Second isGenerally speaking the game is great, looks very nice and the exploration is really fun. However three things are in the way of it being fhe best it could be. In order of severity first is EMMI zones, way too much trial and error to find your way through their zones without getting caught sometimes and dying repeatedly just to learn the layout of their area is immersion breaking. Second is the optional upgrades, too many of them require endgame stuff to be able to grab them so you get left pretty weak until right at the end unless you're doing TONS of backtracking which sometimes isn't possible because the path backwards gets cut off. The biggest offender here is all the speedboost block puzzles to get some of the best items since a lot of them require the upgrades you get just before the final boss. Lastly and most obviously, the boss's difficulty is frankly way too much higher than the rest of the game. They're definitely beatable but every boss is extremely fast and deals an entire lifebar of damage with every hit more often than not so you die repeatedly just to learn patterns and to me at least, after 15 or so deaths I'm simply not having fun any more and I don't feel accomplished for beating such a boss because it seems to me I beat it out of luck and persistence rather than skill and preperation. All in all enjoyable but the game likes to roadblock you with overly tricky parts way to often for anyone who isn't able to put in hours and hours of time . Expand
  67. Mar 13, 2022
    7
    What Dark Souls accomplishes in two hours and a first time frustrating boss this accomplishes in 10 mins. Not really a fan of the genre but this formula is crafted very well.
  68. Oct 20, 2021
    7
    I finished and enjoyed the game overall, but was left disappointed in many ways. I loved the NES and SNES games back in the day, and appreciated how Dread seemed to mostly maintain that gameplay formula, however things added and changed made Dread more of a disappointment to me. Dread felt imbalanced with so many boss fights that seemed much more challenging than the rest of the game.I finished and enjoyed the game overall, but was left disappointed in many ways. I loved the NES and SNES games back in the day, and appreciated how Dread seemed to mostly maintain that gameplay formula, however things added and changed made Dread more of a disappointment to me. Dread felt imbalanced with so many boss fights that seemed much more challenging than the rest of the game. There was a point starting about halfway in where it seemed like it was one boss battle after another, which became very annoying and frustrating. Unlike past games, backtracking in Dread to find more power-ups yielded few to no rewards as doors are sealed and invulnerable creatures are deliberately placed to block key paths. Only until right before the final boss did I feel like I had the freedom to fully explore, but by then I was eager to just finish this. It was often weird to enter a new map, only to be forced to return to a previous map just a few corridors later. The EMMIs became more annoying than something to dread. I missed Samus's journal-like narration and the game almost never lets us know what Samus is thinking. The story left a lot to be desired as much isn't explained; I expected a lot more considering this was the final story to an ongoing saga. The music wasn't anything great; most was too up-tempo and weren't like the ethereal music of previous games. And maybe the most egregious problem is maybe a light spoiler, although Nintendo confirmed this before release (which apparently I missed then), is that there are no metroids in the game! I really missed seeing and fighting those mysterious energy suckers alike at the end of the NES and SNES games. Sadly, Dread hardly lives up to the original games. Expand
  69. Apr 27, 2023
    7
    Pretty good Metroidvania that gets the basics of the genre right. My main complaint is the same as Doom Eternal. There are too many abilities to remember, and too many complicated controls. Press 2 buttons and you fire missiles. Press another 2 buttons and you launch a grappling hook. Press another 2 buttons and you turn into a ball and drop a bomb. It gets confusing.

    The EMMI
    Pretty good Metroidvania that gets the basics of the genre right. My main complaint is the same as Doom Eternal. There are too many abilities to remember, and too many complicated controls. Press 2 buttons and you fire missiles. Press another 2 buttons and you launch a grappling hook. Press another 2 buttons and you turn into a ball and drop a bomb. It gets confusing.

    The EMMI robot sections are awful. Like the worst stealth sections you've ever encountered x6. There are some great boss fights in Metroid: Dread that are dances of death like Hollow Knight, but then there are a lot of gimmicky boss fights that depend on using a grappling hook to hop around, or hit some weak spot. Overall, this game is still a lot of fun, and a fine addition to the Metroid series.
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  70. Oct 23, 2021
    7
    I liked it, but I have no intention of playing it again or on Hard. If you like Metroid you'll like it, but it's not going to blow you away.
  71. Apr 17, 2023
    7
    its not as if Metroid is out of ideas, its just getting very good at reincorporating the same old ones to suit a narrative that is frankly just getting more embarrassing as time goes by and each subsequent post-Other-M title comes out. Is Samus just a legacy character now? Was their really enough there after all these years to continue writing a plot for her in these action games? Asits not as if Metroid is out of ideas, its just getting very good at reincorporating the same old ones to suit a narrative that is frankly just getting more embarrassing as time goes by and each subsequent post-Other-M title comes out. Is Samus just a legacy character now? Was their really enough there after all these years to continue writing a plot for her in these action games? As convoluted as most, if not all of them are, I'd dare say it may be time to let this character retire. Gone are the days of merry, even carefree adventuring with occasional puzzle elements like the Metroid Prime games, instead we get an actual action game based more off the weird pseudo-remake of Metroid 2 from the original Gameboy.

    The Gameboy, in all its black and white glory was incredibly limited, but at the time they made do with what they had. It turns out, some of the simplest elements from the Metroid II - Return of Samus original stick out in my mind a whole lot more than the things they added to elongate a rather short affair in the remake on the Nintendo DS. Color is always a good addition, but some of the other things are kind of irritating. Manually aiming is cool, but finicky and the original control scheme going back to the Gameboy Advance series was intuitive enough. Desiring more complexity for no reason isn't exactly the best goal for a Metroid title when so much that works for the series is KISS. Keep it simple, stupid.

    Metroid Dread, sounding more like a black metal band than a proper sequel to any Metroid game in general, is one of the more bizarre and genuinely bland experiences I've had with the series. From the opening cutscene I think something got lost in translation, because nobody has been playing the Metroid Fusion timeline nor was anyone particularly attached to that timeline either. In short, the intro is terrible and makes the Galaxy that Samus roams rather small and inconsequential. Everything is Chozo now. Everything is connected to metroid or metroid DNA or metroid this and metroid that. Its silly, its been done to death. Its just recycling older and better ideas to cram into your tired narrative, as mentioned above.

    The game play is tedious. I have no other real word for it. I suppose if you were really hoping that Samus Aran would become Megaman overnight, then I guess you got your wish, but I don't like Megaman games. I kind of enjoyed that Super Metroid game on the Super Nintendo. Having all of these new features slapped onto Mrs. Metroid's move-set is exhausting. Mostly due to the fact that the analog stick is required for everything now, which is so foreign of a concept to me in a Metroid game that I just still can't understand why its so necessary. The parrying is silly, the power ups all end up being the same or with a slight twist, but they are only exclusive to this one game, and will I'm sure strangely disappear when the next sequel comes out.

    Lets talk about the bots. No, I don't mean the bots on metacritic, I mean the robot adversaries in this game that are copy-pasted with all of your abilities that all have to be beaten the exact same way, and all feature the same gameplay loop up until the end of the game. The EMMI or EMMI'S, are the same robot thing that pursue Samus in order to give you a big hug and then want to either inject you with something or steal your virginity. Its tough to tell because the screen fades to black. You can QTE them away, but the timing window to stop them and escape is rather short. These are flat out the most boring element about this game. its actually kind of sad that this was the best they could come up with while recycling boss encounters from even older games for no real reason.

    As far as I'm concerned, this game ends on the most ridiculous premise ever. Samus is now some sort of Jesus figure with the blood of the metroids or something blah, blah, blah. Its garbage. This series is over. What else can you even do now besides remake the older games?
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  72. Nov 8, 2021
    7
    Metroid Dread feels like a modern sequel to Super Metroid. The game really stands out in the gameplay which is very true to the series, everything from the exploration, the backtracking, and the problem solving (which I think is the more appropriate term in these games, as opposed to puzzles). Everything feels very true to the series, including the difficulty. I found myself dying a lot,Metroid Dread feels like a modern sequel to Super Metroid. The game really stands out in the gameplay which is very true to the series, everything from the exploration, the backtracking, and the problem solving (which I think is the more appropriate term in these games, as opposed to puzzles). Everything feels very true to the series, including the difficulty. I found myself dying a lot, but I never got frustrated because I enjoyed the sense of progression as you figure out the patterns of the enemies and bosses. The gameplay and controls are super tight and well designed and everything looks and feels silky smooth. The controls feel particularly tight once you unlock all of the abilities, you really feel in control over Samus in the environment. However, the game did take a hit in the atmosphere. While the graphics are decent, the setting does not do the game any favors because most of it is that industrial setting that does not vary that much throughout the game. The music also adds to the inability to differentiate between areas of the game, as it is incredibly forgettable. But the part of the game that really annoyed me the most were the EMMI sequences. They are so bad, they really feel like they are 50% luck based on where the EMMI spawns, and the fact that they are so frequent really interrupts from the sense of exploration that Metroid games are always about. Metroid games usually have great atmosphere, whether it is created by the music or subtle design in the levels, this game unfortunately lacks that atmosphere that really pulls you in, and replaces them with pretty frustrating EMMI sections. All in all, its a fantastic game and a very exciting release for fans of the old 2D Metroid games, but it does fall short in several areas which takes away from the elements that makes the series great. I was very much into the first half of the game, but the second half really lost my interesting because of the boring atmosphere and the repetitive bosses, the only thing that really kept me entertained was the extremely precise controls. It’s a great game, but it was lacking in many ways. Expand
  73. Nov 1, 2021
    7
    This review contains spoilers, click expand to view. Metroid Dread é um jogo muito bom. Mecânicas simples no estilo 2D.
    Level design está muito bom.
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  74. Jan 11, 2022
    7
    It is 2d metroid game which will be a very fun and amazing game. I want to give it 8, but since i played all the past metroid games and my best 2d metroid was metroid prime, i feel something off with this game + emmi was not fun at all. But its a good experience after all. If it is the first 2d metroid you play i recommend playing the older ones.
  75. Oct 12, 2021
    7
    The game would be amazing if it wasn't for two major things and one lesser.
    EMMI sequences, they are simply not fun.
    Quicktime events (and the counters system). Heavy rain was a great game despite qt, not because. Never use qt in games and if you do, make it possible to turn them off. The third, and not as big of a problem as the two above, is that it is quite linear. The game keeps
    The game would be amazing if it wasn't for two major things and one lesser.
    EMMI sequences, they are simply not fun.
    Quicktime events (and the counters system). Heavy rain was a great game despite qt, not because. Never use qt in games and if you do, make it possible to turn them off.
    The third, and not as big of a problem as the two above, is that it is quite linear. The game keeps blocking the way back to force you do into.a certain sequence. The old great metroid games didn't do this. Once you open something up, you are free to move around as you please.
    Given these I think Im nice when I give it a 7.
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  76. Oct 18, 2021
    7
    Mercury Steam’s second outing with the armor-clad bounty hunter, while much improved from their previous 3DS entry, leaves much to be desired. Clunky world design, frustrating stealth sections and annoying quick time events are just a few issues in store for Samus’ first Switch outing.
    In 2021 the MetroidVania genre is incredibly saturated with phenomenal titles such as Hollow Knight,
    Mercury Steam’s second outing with the armor-clad bounty hunter, while much improved from their previous 3DS entry, leaves much to be desired. Clunky world design, frustrating stealth sections and annoying quick time events are just a few issues in store for Samus’ first Switch outing.
    In 2021 the MetroidVania genre is incredibly saturated with phenomenal titles such as Hollow Knight, Axiom Verge, Cave Story, Ori and the Blind forest and many others providing stiff competition. Dread does not do anything to stand above its peers, coupled with a much higher price point of 60 USD, it provides little incentive for both long time fans and new players to pick it up. According to developer interviews, this game is Yoshio Sakamoto’s original idea for Metroid Dread from all the way back in 2005 for the Nintendo DS. After completing Dread, I think it was an idea best left in ’05.
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  77. Oct 20, 2021
    7
    Dread is a solid game held back by repetition, frustrating encounters and a hefty price tag. If you've ever played a 2D Metroid game, this is everything you would expect from another entry in the series. It's pretty darn fun to explore the different biomes and slowly upgrade Samus to a sci-fi swiss army knife capable of parrying attacks and blowing stuff up in new and exciting ways.Dread is a solid game held back by repetition, frustrating encounters and a hefty price tag. If you've ever played a 2D Metroid game, this is everything you would expect from another entry in the series. It's pretty darn fun to explore the different biomes and slowly upgrade Samus to a sci-fi swiss army knife capable of parrying attacks and blowing stuff up in new and exciting ways.

    What's not so fun is the trial and error nature of the EMMI encounters and some boss fights. I really like the idea of the EMMI bots and at first I was totally on board. They're kind of like Mr. X or Nemesis if you've ever played Resident Evil. Enter an area with an EMMI and, if they catch you, it's game over. Dread gives you two chances to escape when they grab you, but the timing isn't something that you can do on reaction (at least I can't and I'm a big fan of twitchy games with parry mechanics). It comes down to making a hard read as to when to press the button. Fail and it's game over. Enjoy your obligatory 10 second load screen and gameplay tips! This can make for some really tense moments that I enjoyed, but 5-6 deaths to the same EMMI kind of ruins the effect in my opinion.

    You can kill EMMIs with a certain one time use power up acquired from these odd, blue, metal brain fellas. This is very cool the first couple times you do it. By the 6th, I was rolling my eyes. It was fortunately rewarding to dispatch them because they all give Samus new tools to progress through the game.

    EMMIs and bosses would have been much more fun if the controls were snappier. Dread has one of the worst double jumps in any game I've ever played. I lost so many energy tanks because my jump just wouldn't come out. I died to many an EMMI because Samus would decide not to grab a ledge. These fights require some serious precision and Dread just doesn't deliver on that front. It's close, but not quite there.

    Thankfully, Dread does deliver on other fronts. I quite enjoyed the story as someone who has played almost all of the mainline Metroid games. It does a good job of making you want to keep pushing through and sheds more light on the Chozo. Conversations with the ADAM AI were always interesting and oddly soothing. The world and atmosphere are very diverse and authentically Metroid. The presentation is quite impressive for a switch game.

    This is not a $60 package though. Nintendo is really on one asking that kind of scratch for this game. My completion time according to the ending splash screen was 6 hours and 45 minutes. Considering how often the game repeats itself within such a short runtime, I'm thinking $25-30 would have made a lot more sense.
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  78. Feb 5, 2022
    7
    This game is good, but not to the extent the hype has made it up to be. The world is really pretty but the emmi areas which make up a sizeable chunk of the map look really boring., The gameplay is fun enough. The biggest flaw is the movement, the analog stick just isnt good enough for the fiddly movement. This becomes a bigger problem the longer you play as more mechanics are added such asThis game is good, but not to the extent the hype has made it up to be. The world is really pretty but the emmi areas which make up a sizeable chunk of the map look really boring., The gameplay is fun enough. The biggest flaw is the movement, the analog stick just isnt good enough for the fiddly movement. This becomes a bigger problem the longer you play as more mechanics are added such as the shinesparking that the game relies way too much on in its shinesparking puzzles, they just arent fun as the solution is ususally obvious, just incredibly frustrating to do. Dreads controls need to be more tight for its difficulty to not feel cheap. Samus still moves with the same segmented crouch, then morph movement she had on snes and the stick sucks for it, the aiming is really good though so im glad they made that work well. The music is the worst from any metroid game, incredibly disappointing. EDIT: Now after reflecting for a while i think i was a bit hard on the game as i had decided to 100% before i started. The games controls become very frustrating first when you do several endgame shinesparking puzzles in a row. Im going to keep the score at a 7/10 because nintendo keeps the price at 60€ though Expand
  79. Feb 12, 2022
    7
    Schönes Metroidvania Spiel. Insgesamt schöne Optik, schönes Lvl-Design. Die Boss-Kämpfe haben Spaß gemacht und die Erkundung zum Teil auch. Hingegen waren die Emmi Sektionen einfach nur krampfig. Die Steuerung zum Teil frikkelig und überladen. Das machen andere Plattformer und Metroidvania Spiele besser. Die Erkundung der einzelnen Gebiete hatte mich jetzt auch nicht mehr gereizt, da manSchönes Metroidvania Spiel. Insgesamt schöne Optik, schönes Lvl-Design. Die Boss-Kämpfe haben Spaß gemacht und die Erkundung zum Teil auch. Hingegen waren die Emmi Sektionen einfach nur krampfig. Die Steuerung zum Teil frikkelig und überladen. Das machen andere Plattformer und Metroidvania Spiele besser. Die Erkundung der einzelnen Gebiete hatte mich jetzt auch nicht mehr gereizt, da man nicht wirklich was Tolles hätte finden können. Ob ich nun 2 mehr Raketen verschießen kann oder nicht. Irgendwann hatte man im Verlaufe des Spiels so viele gesammelt, dass es egal war. Und andere Boni gab es nicht wirklich zu finden. Insgesamt war es trotz dessen ein gutes Spiel, welches aber doch durch deutliche Abstriche im Gameplay und den hohen Erwartungen, die man an ein First-Party-Titel (mehr oder weniger) hat, nicht gerecht werden konnte. Demnach vergebe ich lediglich 7 von 10 Punkten für ein unterhaltsames Spiel.
    Wer Metroidvanias sowie im Allgemeinen ein Metroid Fan ist, kann gerne zuschlagen. Alle anderen sollten vorher definitiv die Demo spielen und schauen, ob dieses Spiel was für einen ist.

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    Nice Metroidvania game. Overall nice look, nice lvl design. The boss fights were fun and so was some of the exploration. On the other hand, the Emmi sections were just cramped. The controls are sometimes fiddly and overloaded. Other platformers and Metroidvania games do that better. Exploring the individual areas hadn't appealed to me anymore, because you couldn't really have found anything great. Whether I can shoot 2 more missiles or not. At some point you had collected so many in the course of the game that it didn't matter. And there weren't really any other bonuses to be found. All in all, it was a good game, but it couldn't live up to the gameplay and the high expectations that you (more or less) have of a first-party title. So I only award 7 out of 10 points for an entertaining game.
    If you're a Metroidvania fan or a Metroid fan in general, you're welcome. Everyone else should definitely play the demo first and see if this game is for you.
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  80. Jan 11, 2022
    7
    I totally get those that say this game is a 10. I say it's close but no so fast my friend! There are sections of this game that force you to play only one way. There's no avoiding it, you play the way the developers want you to play, forget freedom. Push through that crap because there is so much here to like. Why did I give it a 7? The bosses are ridiculous at times. Some I had to fightI totally get those that say this game is a 10. I say it's close but no so fast my friend! There are sections of this game that force you to play only one way. There's no avoiding it, you play the way the developers want you to play, forget freedom. Push through that crap because there is so much here to like. Why did I give it a 7? The bosses are ridiculous at times. Some I had to fight 15 times. The final boss, I can make it pretty far in the fight but can't kill him. There's a difference between tough and totally insane. I know plenty of people can get 100%. Some of the missles and what not are impossible for me. And that leads me to my final point: I am old and you need crab/lobster like hands to be able to "get good" at this game. I have carpal tunnel now thanks to this game. Did the developers try playing this game in handheld mode? My joycons are not the best. Expand
  81. Mar 9, 2022
    7
    Having never played a Metroid game before i was exited to play this game as it did look good. After beating and exploring the game i can say there is many things wrong with this game. My major complaint is the exploration. There is not really anything to find while exploring, if you differ of the linear path the game sets on you until you collect basically every ability, which is so closeHaving never played a Metroid game before i was exited to play this game as it did look good. After beating and exploring the game i can say there is many things wrong with this game. My major complaint is the exploration. There is not really anything to find while exploring, if you differ of the linear path the game sets on you until you collect basically every ability, which is so close to the end, you will find extra health which is cool and rockets which are cool but that is it that is all you find. Some quick opinions: The boss fights were cool, the graphics are good, combat is fast and fun, game was only 10 hours and i did some exploring, those robot creatures are kind of annoying but really fun to avoid. That was my review Expand
  82. Apr 30, 2022
    7
    The first half was pretty great. It was a bit commanding, it's the modern Nintendo. It was very (too?) classic. Then comes the second half where it deteriorates. The bestiary no longer renews at all, the objects accumulate that the game itself no longer knows what to do with them, we end up collecting a power every quarter of an hour, they are used two or three times and they have no noThe first half was pretty great. It was a bit commanding, it's the modern Nintendo. It was very (too?) classic. Then comes the second half where it deteriorates. The bestiary no longer renews at all, the objects accumulate that the game itself no longer knows what to do with them, we end up collecting a power every quarter of an hour, they are used two or three times and they have no no more use for the main quest, just to recover the collectibles. Along with the storytelling, the game's ending feels extremely rushed in every aspect. The bosses, except for one, are all too simple, unfortunately. The developers were unable to give them a difficult game design other than by making them spam dozens of projectiles for the most part. In short, it's a nice game but which falls short of ideas from the middle of the game. Expand
  83. Jun 1, 2022
    7
    Absolutely gorgeous Art Direction, new lore was really nice.
    Emmi was obviously overused to hell.
    -
    Game Can be pretty frustrating, but around the time I had 6 Energy tanks it genuinely feels pretty good, and at the end searching around for all the hidden items felt just like old SNES.
    I'm glad a stuck through to the end.
  84. Jun 18, 2022
    7
    Sometimes it was interesting to play, until you can’t understand where to go next for couple hours. And some boss fights are too challenging. You have to die so often as if you play dark souls.
  85. Aug 8, 2023
    7
    Una sorpresa muy agradable, esperaba menos de lo que me ha dado, es sobresaliente en casi todo menos por un aspecto, por alguna razón el juego espera que estés disparando todo el tiempo para "desbloquear" el camino que sigue con la historia, una vez te haces con esa mecánica digamos que el juego fluye mejor, pero me parece una mala decisión de diseño de niveles.

    Por lo demás todo muy
    Una sorpresa muy agradable, esperaba menos de lo que me ha dado, es sobresaliente en casi todo menos por un aspecto, por alguna razón el juego espera que estés disparando todo el tiempo para "desbloquear" el camino que sigue con la historia, una vez te haces con esa mecánica digamos que el juego fluye mejor, pero me parece una mala decisión de diseño de niveles.

    Por lo demás todo muy bien.
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  86. Oct 16, 2021
    6
    I suspect once the honeymoon period wears off people will begin to properly compare Metroid Dread to other MetroidVania games that have come out and realize that Dread is a gimmicky, mediocre entry in the genre. A 7 out of 10 game, at best.

    I rate it lower than that for the fiddly controls (three buttons and the analog stick to aim-fire missles!), an overabundance of bosses and
    I suspect once the honeymoon period wears off people will begin to properly compare Metroid Dread to other MetroidVania games that have come out and realize that Dread is a gimmicky, mediocre entry in the genre. A 7 out of 10 game, at best.

    I rate it lower than that for the fiddly controls (three buttons and the analog stick to aim-fire missles!), an overabundance of bosses and mini-bosses, QTE styled combat sequences overusing the melee counter, unavoidable one-hit-kill enemies with cheap god-mode abilities (EMMI), the lack of music, and the game's short length (10-12 hours for 100% completion). Graphically it's decent, but nothing to write home about. The movement is nice and fluid but there are noticeable periods of frame drops and blurry textures when playing docked on a 1080p or above display.

    6/10 for me.

    It's been 19 years since the last, new, 2D Metroid game was released on a Nintendo platform and over that time frame there has been a literal pile of MetroidVania styled games that are leaps and bounds better than Dread. Most, if not all, of them are readily available on multiple platforms, and most are cheaper with more content.
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  87. Aug 23, 2022
    6
    I really wanted to enjoy this. One of my favorite series. Better than Other M. But it feels a lot more frustratingly designed than previous entries. Some enemies offer instant death which is annoying and mostly increases the time I spend on load screen. This is a ‘fine’ entry. But there’s a lot of entries in the series, and out of the series, that are far better.
  88. Oct 13, 2021
    6
    I hate the control scheme and the **** bullet sponge boss fights that casually hit you 3 energy tanks worth of damage suck balls.
  89. Oct 13, 2021
    6
    It's okay. The controls are fine and the general gameplay is good, if not a bit tried and true. The problem is that there are now many metroidvanias on the eshop that are just as good for far less ($15 instead of $60). This game isn't really worth the full asking price, but that won't ever be going down, since it's a Nintendo game, unfortunately. If you can find a used copy or borrow itIt's okay. The controls are fine and the general gameplay is good, if not a bit tried and true. The problem is that there are now many metroidvanias on the eshop that are just as good for far less ($15 instead of $60). This game isn't really worth the full asking price, but that won't ever be going down, since it's a Nintendo game, unfortunately. If you can find a used copy or borrow it from a friend, go ahead, but I can't recommend this at the full price of $60.

    The one big detractor from the game is the robot chase parts. We've seen this done in video games so many times before that it's not scary or tense even the first time that it happens. It's mostly just an annoyance because it just adds extra reload time.

    The map is pretty decent, but there is some fail. It's often a little too confusing figuring out where you need to go next. The rooms are mostly samey and the environmental design does little to help this. That's okay because the environment was never really a big part of Metroid anyway, typically having black or flat color rooms with enemies in them, but it does feel a bit lame when you have graphics this nice otherwise.

    A fine enough Metroid, but there's better out there for cheaper now.

    Edit: Dropped my score by a point because I'm already bored of the game after 6 hours of play. It's just too monotonous, the exploration is really non-existent, and the E.M.M.I. sections are just an annoyance. Go buy "A Robot Named Fight", it's a much better, much more interesting Metroid.

    Ironically, this game actually got me to finally try Axiom Verge.
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  90. Nov 5, 2021
    6
    A 2D game that doesn't use the d-pad where the game over screen is supposed to make you want to play more. We are to mindlessly repeat deaths for progress based on pattern recognition as the game's core direction, however exploring, pondering, analyzing and discovering are mechanics that feel like they have been put aside. Maybe the map is just too small, and well too 2-dimensionsal.A 2D game that doesn't use the d-pad where the game over screen is supposed to make you want to play more. We are to mindlessly repeat deaths for progress based on pattern recognition as the game's core direction, however exploring, pondering, analyzing and discovering are mechanics that feel like they have been put aside. Maybe the map is just too small, and well too 2-dimensionsal. The weak sound track only diminishes the experience. You can only experience a game once for the first time. Nintendo was good at balancing that experience of discovery and progress, from finding that enemy weakness to stumbling on the game secrets in the older Metroid games. This one does not play like a Metroid game and this is possibly just a generational thing.

    Only Retro Studios was able to create a Metroid sequel worthy of being called a Metroid game in my opinion. Nintendo has been for a while a dying company, particularly as a console game developer since the N64/Wii days. So they concede and let MercurySteam patch their holes and take the hate. Nintendo games are supposed to be fun. This was their only redeeming quality as a game developer. At least Nintendo was able to gamble on the future of their francize in the hands of people who brought us Turok. Instead they direct and create an archaic, frustrating, and arguably outdated game that feels mediocre today. This is a genuine cop out, a lack of vision. The Other M was more of a Metroid game... wow now that is just something I did not expect to ever state.

    I don't want to play Ori or some other pain in the ass 2D platformer profiteering on nostalgia. I want to play Metroid, a Metroid true to what the technology can provide today. The spirit of Metroid was inherited in Prime, not Fusion. Nintendo, if you can't produce, just stop already.

    I 100%'ed this but I don't think I'll play this again 10 years from now out of fondness nor nostalgia. I guess Metroid is just not for me anymore.

    Prime 4 - I can't dislike this franchise and hope for the best.
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  91. Jul 2, 2023
    6
    Never seen a game with so many good mechanics used so poorly. 99% of your time is running around having no idea where to go. Re doing the same rooms over and over again hoping to find the next 30 seconds of new content before you're back to having no clue where to go
  92. Nov 13, 2021
    6
    From buggy inputs causing Samus to either not shoot, jump, or use Shinespark properly to frustrating encounters and puzzles where the real challenge is the frame drops or figuring out how to use an ability that's not properly explained ingame and not so much the game itself.

    This game is the pinnacle of frustration and this is coming from someone who loved Torvus Bog in MP2 and acquired
    From buggy inputs causing Samus to either not shoot, jump, or use Shinespark properly to frustrating encounters and puzzles where the real challenge is the frame drops or figuring out how to use an ability that's not properly explained ingame and not so much the game itself.

    This game is the pinnacle of frustration and this is coming from someone who loved Torvus Bog in MP2 and acquired 100% on HK. NO the other games are NOT harder. I've played them to death so don't even go there.
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  93. Oct 25, 2021
    6
    Fun game but doesn’t really do anything to separate itself from all the copies over the years. Outside of the gameplay the graphics are average, sound is poor and story is both dull and badly told. Overall you could class it as a well polished iOS game, although a lot of iOS games have better graphics. It is fun though, get it in a sale.
  94. Nov 7, 2021
    6
    Metroid Dread comes nearly 20 years after Fusion as a sequel, and unfortunately it feels like it has aged badly in those 20 years.

    The graphics are actually where it shows some promise. The detail on backgrounds, models and textures allow Dread to excel where Fusion was limited by technology at the time. The downside is that there I quite a bit of repetition and predictability. You face
    Metroid Dread comes nearly 20 years after Fusion as a sequel, and unfortunately it feels like it has aged badly in those 20 years.

    The graphics are actually where it shows some promise. The detail on backgrounds, models and textures allow Dread to excel where Fusion was limited by technology at the time. The downside is that there I quite a bit of repetition and predictability. You face the same graphical themes as yesteryear, traversing through lava, ice, oceanic and other familiar environments that do not really scream imagination. One specific issue to note is that I found the design of the map to be absolutely dreadful: a real clusterbomb of colours and shapes amounting to a ghastly eyesore.

    The gameplay is where the game becomes a tedious act in frustration and repetition. I will make a special point around the EMMIs. I found them to be absolutely stupid and irritating. They are invincible and kill you with an unfair quick-time event. This does not add dread or suspense to the game. It’s just really irritating when you have to run and die repeatedly because of one little slip-up. In Fusion the SA-X was handled much more sparingly and was more effective as a result.

    Then we have the other dreadful element – the level design. Metroid has always been about exploration, but never before have I been so bored and irritated by having to traverse long distances on the map and getting lost because the game gives you almost zero direction most of the time.

    I do give kudos for the addition of the parry mechanic, even if it is likely stolen from Dark Souls. It really truncates tedious battling with minor enemies.

    Getting upgrades feels great as you can do new things, but it’s also the same formular Metroid has been regurgitating for decades now. This is intertwined with the story; Mario, Zelda and Samus all seem to be living through Groundhog Day as every single game has the same premise – Samus goes to strange location curiously lacking in a back-up plan, inevitably gets attacked and loses all her powers. I suppose we don’t really play these games for the story, but a bit of creativity wouldn’t hurt either.

    Overall, Metroid Dread is a great game if this was the early 2000s. In 2021 the only thing it really has going for it is the Metroid branding. There are amply MetroidVanias out there now and I struggle to recommend Dread as one of them when I recall enjoying myself so much more with Bloodstained: Ritual of the Night, which is a cheaper indie effort that really puts Metroid to shame with its AAA budget and price-tag.
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  95. Oct 10, 2021
    6
    I was really looking forward to this game. I’m a big fan. But sadly I just don’t love it. The basic game is great, but to me personally the emmi chases were so annoying and random, that I lost all enjoyment.
  96. Mar 21, 2022
    6
    I really wanted to like this game more, Samus in this game is more badass than ever, if you played to the end you know what I mean, and I think the direction that the story took as the end of Samus' journey was great, but the negative aspects of the experience had a huge impact during this journey, so I couldn't simply ignore them.
    - Too many EMMI encounters, making them stop being
    I really wanted to like this game more, Samus in this game is more badass than ever, if you played to the end you know what I mean, and I think the direction that the story took as the end of Samus' journey was great, but the negative aspects of the experience had a huge impact during this journey, so I couldn't simply ignore them.
    - Too many EMMI encounters, making them stop being interesting and become just annoying.
    - Too many repeated miniboss fights.
    - The level design is the biggest villain, disturbs the flow of progression and pacing of the game, most of the time the game gives you little to no information about what direction you should take, what is not a problem, but the exaggerated disorientation on a map that is not only part of the problem, but also the catalyst for it, leads to the game's biggest flaw, unnecessary and tiring backtracking. The game's scenarios don't stand out visually, with few exceptions, everywhere is too similar visually and structurally-wise, maze-like layouts, terribly fragmented and interconnected, full of blocked passages and hidden paths, very confusing.
    At some point in the game, I got tired of getting lost, wondering where to find a certain upgrade, or where exactly was that room I had passed through that needed this upgrade I just got, making me consider dropping the game. Anyway, at the end of the game, after 8 hours, the stress I went through was too much that it almost overcame the fun and made me feel like I had played Metroid Dread for 30 hours.
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  97. Jun 11, 2022
    6
    The robot chase sequences are not fun to me. You run away and get killed over and over. The exploration was much more linear since it blocks the path, but that was fine for me since I don't like to get lost much - but some players may like more exploration. Resolution is max 900p even while docked. There are tons and tons of QTE during boss fights. Not only this, but you can only triggerThe robot chase sequences are not fun to me. You run away and get killed over and over. The exploration was much more linear since it blocks the path, but that was fine for me since I don't like to get lost much - but some players may like more exploration. Resolution is max 900p even while docked. There are tons and tons of QTE during boss fights. Not only this, but you can only trigger the next boss phase or kill the boss if you successfully do the QTE- if you fail then you need to repeat the cycle again. The final boss did fair damage, but every other boss did huge damage to Samus. They will kill you in 3-4 hits, even if you go exploring and grab the energy tanks. Overall I would not recommend. There are much better metrodvanias than this game such as Ori 1, Ori 2, and Hollow Knight. Expand
  98. Oct 17, 2021
    6
    This is the worst 2d Metroid.
    I have played all of them. QTE was obnoxious.
    Boss fights were too frequent and too boring.
    Being hunted got old fast, it was done better in Fusion. The game is great when it plays like older metroids. I wouldn't recommend it to Metroid fans. I would recommend it to fans of the 3ds castlevania game.
  99. Oct 23, 2021
    6
    This review contains spoilers, click expand to view. I am a PC gamer and prefer mouse and keyboard and controller aiming has always been meh, this is no exception. The double jump is not great its hit an miss, the cloak and shift is not optimal since the enemies can tell where you are or going to be some how. Its a game worth 30-40 dollars max, it is subpar compared to what you get in a hallow knight or other Metroidvania games. Expand
  100. Oct 14, 2021
    6
    I like the game in general, I own every Metroid game and while I haven't beaten all of them, they're a fond part of my childhood. Honestly this game frustrated me to no end constantly, the number of boss battles is unending and its not really fun, no sooner than you beat a single boss, 3 rooms later you can run into another one.

    It feels like the developers just wanted to make a game
    I like the game in general, I own every Metroid game and while I haven't beaten all of them, they're a fond part of my childhood. Honestly this game frustrated me to no end constantly, the number of boss battles is unending and its not really fun, no sooner than you beat a single boss, 3 rooms later you can run into another one.

    It feels like the developers just wanted to make a game with some very RE 2 vibes with you being chased which while frustrating at times is pretty enjoyable, but the boss fights (especially the mini boss fights) are garbage for most of them a few are fine but my biggest frustration is that this means for those who are physically handicapped they're basically never going to play this game because there isn't an easier mode, normal is already a pretty difficult challenge, despite what the obnoxious minority of "git gud" players will say, several friends of mine are also having issues with the bosses. Dying 10-15 times in a game is one thing, but per boss because you're not hitting the right combo of 4-5 buttons is exhausting.

    I'm almost at the end of the game in the frozen areas and I think I'm not going to finish this game. I regret buying it day 1 and should have waited for a sale. I wanted to support Metroid games because I'm looking forward to the Metroid 4 but this is a game I'd say you can skip.
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Metascore
88

Generally favorable reviews - based on 124 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 124
  1. LEVEL (Czech Republic)
    Feb 18, 2022
    100
    Quotation forthcoming.
  2. Jan 20, 2022
    90
    After almost 20 years we finally have a sequel to the 2D series of Metroid games! Considering that, Dread does a great job of combining the new modern combat with the old elements of research and advancement, and it doesn't hurt that we have some of the best boss fights in the series. A true gem and a must have for all Switch gamers.
  3. Dec 13, 2021
    85
    Taking up the torch of a series interrupted nineteen years ago is never an easy task, but the MercurySteam studio is doing it with honors! The developers have chosen the path of security while perfectly respecting the spirit of the previous episodes, to the detriment of true modernity.