User Score
8.7

Generally favorable reviews- based on 2790 Ratings

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  1. Oct 16, 2021
    9
    The overall experience was so delightful. Although, I have never played a whole Metroid or any 2D game, I love the mechanics and the game play! Definitely a new fan of Metroid here!
  2. Oct 17, 2021
    9
    As a metroid veteran, I think this game is excellent. It's still faithful to the serie but adds nice improvements and quality of life features. Samus is super agile and the action-part of the game is great. The difficulty adds tension and encourages the player to stay aware, it's challenging and rewarding. The story is great too and the EMMIs are a good thing. Plus, the formula has someAs a metroid veteran, I think this game is excellent. It's still faithful to the serie but adds nice improvements and quality of life features. Samus is super agile and the action-part of the game is great. The difficulty adds tension and encourages the player to stay aware, it's challenging and rewarding. The story is great too and the EMMIs are a good thing. Plus, the formula has some twists, but I won't spoil here. See you next mission! Expand
  3. Oct 17, 2021
    9
    Game super fun when running around figuring out puzzles and what not. Reason why it’s not 10 is THE BOSSES HOLY CRAP!! It get good until bosses, then the game has a big spike in difficulty, especially the final boss. Also I think the damage is a little high on some enemy’s. Overall 9.2, would highly recommend.
  4. Oct 17, 2021
    9
    Metroid Dread might be my favorite Metroid game.
    It provides the best feeling controls for Samus in the entire series, a surprisingly varied arsenal of classic items and new useful abilities, gorgeous looking environnments and distinct enemy designs, an extremely detailed map that can be overwhelming at first but ends up being very useful, a sense of mistery and surprise that pays respect
    Metroid Dread might be my favorite Metroid game.
    It provides the best feeling controls for Samus in the entire series, a surprisingly varied arsenal of classic items and new useful abilities, gorgeous looking environnments and distinct enemy designs, an extremely detailed map that can be overwhelming at first but ends up being very useful, a sense of mistery and surprise that pays respect to the legacy of this series and just a level of care in the game design that you don't see in every game.
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  5. Oct 17, 2021
    9
    Metroid dread is one of my favorite games of the year. It has extremely tight controls and addicting gameplay. The EMMI robot chases make for strategic movement around the large maps, but i got slightly annoyed of them by the time I reached Dairon. There are also some cool new gadgets that Samus has in her arsenal to make the game feel fresh. My main complaint about this game is it is aMetroid dread is one of my favorite games of the year. It has extremely tight controls and addicting gameplay. The EMMI robot chases make for strategic movement around the large maps, but i got slightly annoyed of them by the time I reached Dairon. There are also some cool new gadgets that Samus has in her arsenal to make the game feel fresh. My main complaint about this game is it is a little bit short, at 6 hours to complete for me personally, but I am aware that the 2D Metroid games were never very long to begin with. Hard mode can extend your experience if you are interested in dying hundreds of times. The game is already fairly difficult to begin with, and hard mode takes it a little over the top for the average player. Overall, this game makes for a fun experience, and I can recommend it with confidence. Expand
  6. Oct 22, 2021
    9
    It’s a really great game, an evolution of Super and Fusion ideas. Awesome picture quality, combat and movement fluidity, style, lore and beloved exploration gameplay.
  7. Oct 18, 2021
    9
    The thing I admire most about this game is that it's hard. So many Nintendo games have little to no difficulty but Metroid Dread brings the challenge with open ended exploration and tough as nails boss fights. Metroid Dread is a faithful sequel to fusion and brings back elements from previous games that were sorely missed, It forgoes every problem I had with Samus Returns and snags theThe thing I admire most about this game is that it's hard. So many Nintendo games have little to no difficulty but Metroid Dread brings the challenge with open ended exploration and tough as nails boss fights. Metroid Dread is a faithful sequel to fusion and brings back elements from previous games that were sorely missed, It forgoes every problem I had with Samus Returns and snags the title of best 2D Metroid in my opinion. This game is for the fans and people who are good at videogames. Expand
  8. Oct 19, 2021
    9
    Metroid Dread is a superb metriodvania if your bored waiting for games like hollow knight silk song or just want a short sweet Stella 5 hour experience then this game is for you. The bosses are tough but fair and the world is a blast to explore the Emmi zones had me shaking my hands as I tried to run from the spider like robots. some hindrances keep this game from a ten out of ten butMetroid Dread is a superb metriodvania if your bored waiting for games like hollow knight silk song or just want a short sweet Stella 5 hour experience then this game is for you. The bosses are tough but fair and the world is a blast to explore the Emmi zones had me shaking my hands as I tried to run from the spider like robots. some hindrances keep this game from a ten out of ten but this is still a must play for any Metroid fan and a easy contender for game of the year. Expand
  9. Oct 20, 2021
    9
    Phenomenal 2D adventure game. Beautiful maps, never a dull moment exploring the world with satisfying duels and puzzles to solve. The Boss fights though challenging are very rewarding and the element of horror captured with the EMMI brings out the 'Dread' element. The intrinsic movements and power ups have been so well thought out by the developers of the game, its just all roundPhenomenal 2D adventure game. Beautiful maps, never a dull moment exploring the world with satisfying duels and puzzles to solve. The Boss fights though challenging are very rewarding and the element of horror captured with the EMMI brings out the 'Dread' element. The intrinsic movements and power ups have been so well thought out by the developers of the game, its just all round beautiful.

    Potential Game of the Year contender!
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  10. Oct 19, 2021
    9
    An amazing game. Ignore the negative reviews this game is a masterpiece. Tight controls, great graphics and environments, hard bosses, it’s such a good game
  11. Jul 28, 2022
    9
    My Score:

    (9) - Great!

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  12. Oct 22, 2021
    9
    An excellent addition to the Metroid franchise and one of the best games on the switch to date
  13. Oct 24, 2021
    9
    Excellent episode, a tribute to the series for those convinced, and a superb approach for new players who would not have had the opportunity to play the previous games. Always impressed to see the switch deliver great graphics whenever it wants. Excellent replayability potential
  14. Oct 25, 2021
    9
    Since the original(too many hours) after that... I played a few moment on the other METROID game, This is the METROID, I always dream of ... it's very fluid in its movements and all with an accessible difficulty without being in the impossible for most people ... A Future Classic Game
  15. Oct 27, 2021
    9
    This year (2021) I played through all of the mainline 2D Metroid games (Zero Mission and Samus Returns over the original 2) and got lucky enough that Dread was announced shortly after. It was incredibly exciting to see that a new entry would be released 19 years after Metroid: Fusion but I remained skeptical as Samus Returns was not my favourite entry and Mercury Steam was returning toThis year (2021) I played through all of the mainline 2D Metroid games (Zero Mission and Samus Returns over the original 2) and got lucky enough that Dread was announced shortly after. It was incredibly exciting to see that a new entry would be released 19 years after Metroid: Fusion but I remained skeptical as Samus Returns was not my favourite entry and Mercury Steam was returning to develop Dread. However, I was proven very wrong.

    Metroid Dread is the best metroidvania game I have ever played. I enjoyed all of the other Metroid games but the only one that comes even close is Super Metroid. Metroid Dread is visually stunning, being easily one of (if not the best) looking games on the Nintendo Switch, especially in handheld. It runs like water and the colour work, lighting and designs are all phenomenal. Samus has never been controlled with so much fluidity and ease. The evolution of the parry from Samus Returns and the inclusion of the slide are sure to remain staples of the series, assuming another 2D game follows.

    Story wise, it's easily the most involved 2D game. I have not played the Prime series (yet) and I have not heard nice things about Other M's story. The plot takes interesting turns but is not a huge part of the game and takes a backseat to the gameplay. The loop of exploration and upgrades continues here and I was not disappointed. The developers throw so many upgrades and abilities your way all the way up until the end of the game. This sounds overwhelming but in reality, Dread just gives you more options to handle encounters with these moves. The only ability that was wasted was the Phantom Cloak which I may have used 4 times during my whole time playing (around 8 hours). Only 8 hours sounds very short but I can assure that the game is a challenge and will most definitely be very difficult for anybody unfamiliar with this style of game. I felt it was a perfect length and any extra areas or tasks would have potentially dragged the game on too much.

    The level design is amazing, I took great notice in the choices the development team took in placing interactions and doors and even the water level in an area steers the players progression. Sequence breaking is available in this game for those talented enough to figure it out (not me) and this game is ripe for speed running. My only gripe with the level design is that I thought it was annoying when backtracking to areas to pick up extra upgrades and would've appreciated some sort of universal fast travel that unlocked upon reaching the final boss. That is only a small nit pick on my part but I decided to include it anyways.

    To conclude, Metroid Dread is probably the best in the series and is a fantastic return to the Metroid franchise. This game is suitable for newcomers, however be warned that it is a challenge. This game feels like Nintendo taking ownership of the metroidvania subgenre once again with great triumph. I hope to see the Metroid franchise return to 2D again, but for now we all patiently wait for Prime 4.
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  16. Oct 30, 2021
    9
    Best Game of the year! Not the easiest but like any other Metroid you have to train all the skills. But sometimes the music get a little repetitive.
  17. Oct 31, 2021
    9
    A really fun experience

    Gave it a 9 because it’s a little bit on the short side
  18. Nov 7, 2021
    9
    It's just awesome, my first metroidvania and it's just breathtaking and graphics look great
  19. Nov 7, 2021
    9
    Everything I’ve hoped for! Fast and precise game play, great looking graphics and a great storyline. Great game for any Metroid fan.
  20. Nov 10, 2021
    9
    really fun game!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11
  21. Dec 5, 2021
    9
    This is the first Metroid game I've played, which is ironical, because I really like the whole metroidvania genre. The game was a blast! It actually is _a_game_, not an interactive movie or anything like it. It is hard: a couple of times I've been completely lost and spend some time searching for what to do next. It doesn't build the best routes for you: you gotta think and analyze inThis is the first Metroid game I've played, which is ironical, because I really like the whole metroidvania genre. The game was a blast! It actually is _a_game_, not an interactive movie or anything like it. It is hard: a couple of times I've been completely lost and spend some time searching for what to do next. It doesn't build the best routes for you: you gotta think and analyze in order to progress. The bosses were creative, difficult but fair. It's possible to defeat each one if you spend some time learning their moves, then what seemed impossible becomes quite easy to achieve.

    I only wish the map was more comfortable to use and maybe more meaningful secrets would be also great to have. Other than that, I spent 11 hours and it was worth it.
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  22. Nov 15, 2021
    9
    Tiene muy buena jugabilidad y es muy entretenido, sin importar que no seas conocedor de la saga es una buena oportunidad para empezar.
  23. Nov 17, 2021
    9
    Overall it is the best Metroid game I have ever played, and I have played every 2D Metroid. The game is actually challenging, which is surprising for a new Nintendo game. The pacing is great, you will never feel bored while playing. The graphics are really great. Some upgrades are found easily while some are really hard to find, which I like. The enemy and boss diversity is amazing. TheOverall it is the best Metroid game I have ever played, and I have played every 2D Metroid. The game is actually challenging, which is surprising for a new Nintendo game. The pacing is great, you will never feel bored while playing. The graphics are really great. Some upgrades are found easily while some are really hard to find, which I like. The enemy and boss diversity is amazing. The only gripes I have with this game is that the EMMI's at the end are way too overpowered and I would have liked to be able to use the D-Pad to control Samus. Expand
  24. Nov 30, 2021
    9
    Ottimo gioco, graficamente molto pulito, fps stabili a 60, con qualche piccola eccezione ma ci può stare, un ottimo prodotto che comunque non compensa la mancanza/ritardo dell'uscita di metroid prime 4, ma comunque si fa valere nonostante sia un metroid 2D, che non sono di mio grande gradimento, con un gameplay veramente eccezionale. Lo consiglio assolutamente anche ai non fan del genere,Ottimo gioco, graficamente molto pulito, fps stabili a 60, con qualche piccola eccezione ma ci può stare, un ottimo prodotto che comunque non compensa la mancanza/ritardo dell'uscita di metroid prime 4, ma comunque si fa valere nonostante sia un metroid 2D, che non sono di mio grande gradimento, con un gameplay veramente eccezionale. Lo consiglio assolutamente anche ai non fan del genere, io stesso non lo sono, eppure mi ha divertito tantissimo. Expand
  25. Dec 8, 2021
    9
    Never played a Metroid game before this one, and I gotta say I'm hooked on the series now lmao. Almost everything in this game is masterfully designed, the difficulty, the power-up progression, and the challenging bosses. Oh and plus I gotta give credit to the animation department, they did an absolutely phenomenal job! Only real complaint is that the E.M.M.I get a little tiresome as theNever played a Metroid game before this one, and I gotta say I'm hooked on the series now lmao. Almost everything in this game is masterfully designed, the difficulty, the power-up progression, and the challenging bosses. Oh and plus I gotta give credit to the animation department, they did an absolutely phenomenal job! Only real complaint is that the E.M.M.I get a little tiresome as the game goes on, but other then that, damn-near perfect game. Expand
  26. Dec 9, 2021
    9
    Very good 2D metroid game. The controls are fantastic, slick and responsive. Samus animations are very good and there is a big attention to detail.

    The story is correct, but not amazing. The twist towards the end is well done, but it feels like some things are left without good explanation in the end. The new abilities are very good additions, especially "the one thst gives flashy
    Very good 2D metroid game. The controls are fantastic, slick and responsive. Samus animations are very good and there is a big attention to detail.

    The story is correct, but not amazing. The twist towards the end is well done, but it feels like some things are left without good explanation in the end.

    The new abilities are very good additions, especially "the one thst gives flashy mobility".

    The emmi sections were good but a bit repetitive towards the end.

    The bosses were amazing.

    The different regions were distinct and looked gorgeous.

    The music was a bit forgettable, but good for atmosphere building.
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  27. Dec 28, 2021
    9
    Lo mejor de este Metroid es la jugabilidad. Es el juego de la saga en el que más satisfactorio es manejar a Samus, tanto cuando no tiene nada como cuando ya cuenta con todas las habilidades. Además, otro punto fuerte que me sorprendió fue su dificultad, ya que es bastante más alta que el resto de juegos de la saga. Esto se nota sobre todo en las últimas zonas EMMI y en general en los jefesLo mejor de este Metroid es la jugabilidad. Es el juego de la saga en el que más satisfactorio es manejar a Samus, tanto cuando no tiene nada como cuando ya cuenta con todas las habilidades. Además, otro punto fuerte que me sorprendió fue su dificultad, ya que es bastante más alta que el resto de juegos de la saga. Esto se nota sobre todo en las últimas zonas EMMI y en general en los jefes finales. El diseño de niveles es muy bueno y el backtracking es altamente satisfactorio. Sin duda, uno de los 3 mejores juegos exclusivos de Nintendo Switch junto con Breath of the Wild y Mario Odyssey. Duración aproximada: 12 horas (16 para el 100%) Expand
  28. Dec 27, 2021
    9
    Absolutely amazing. Dynamic and stunning. Very difficult, confusing at times, but worth every penny.
  29. Jan 3, 2022
    9
    Great game, if youve never heard of it…youll LOVE it!! Way more fun than super mario bros deluxe
  30. Jan 18, 2022
    9
    METROID DREAD

    an excellent experience in my opinion, samus's mobility is very agile, the difficulty is one that all video games should have, the graphics and cinematics are works of art, and it performs like a good metroid vania
  31. Jan 30, 2022
    9
    Después de esperar unos 19 años para Metroid 5, tenía muchas expectativas en la secuela de Fusion y me daba miedo que la continuación me defraudara. Para mi sorpresa, me encontré con el mejor Metroid a cuanto movilidad se refiere y es que es una gozada el manejo y se siente genial jugar con Samus en esta entrega.
    Las batallas en este juego son a mi parecer su punto fuerte y todos los
    Después de esperar unos 19 años para Metroid 5, tenía muchas expectativas en la secuela de Fusion y me daba miedo que la continuación me defraudara. Para mi sorpresa, me encontré con el mejor Metroid a cuanto movilidad se refiere y es que es una gozada el manejo y se siente genial jugar con Samus en esta entrega.
    Las batallas en este juego son a mi parecer su punto fuerte y todos los combates me han parecido originales y memorables; sobre todo el jefe final de este título que es sin duda mi jefe final favorito de toda la saga.
    Un juego que te insta a rejugarlo y te recompensa al hacer los llamados "secuence-breaker" pudiendo conseguir habilidades mucho antes de lo que tocaría a la hora de seguir la historia con el avance original. Un título recomendado para los amantes de la saga.
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  32. Jan 27, 2022
    9
    Graphics and Story are amazing the appeal of this game is absolutely marvellous. The motions and attacks are all fluid. Arguably the best controls in an action game for the switch. The only downside is the length of the game which lasts 12-15 hours.
  33. Mar 6, 2022
    9
    The long awaited “Metroid 5” released in October 2021 under the title Metroid Dread, and after 19 years since the last main series game Metroid fusion, did the game deliver? Simply yes, very much so. Metroid Dread brings the classic Metroidvania gameplay, (which has recently become even more popular with games such as Hollow Knight and Ori) and takes it to a whole new level with amazingThe long awaited “Metroid 5” released in October 2021 under the title Metroid Dread, and after 19 years since the last main series game Metroid fusion, did the game deliver? Simply yes, very much so. Metroid Dread brings the classic Metroidvania gameplay, (which has recently become even more popular with games such as Hollow Knight and Ori) and takes it to a whole new level with amazing never before seen gameplay features. Samus begins finding herself in the multi-level planet ZDR with the goal of escaping back to her ship. After being attacked, she wakes up without any of her abilities other then a basic blaster and missiles. Then you begin, the game throws you right into the excitement immediately. The first few hours of the game can feel a little bit too linear, but as you progress and get more abilities the world starts to open up and make you feel like you can go almost anywhere. Of course, classic abilities like the morph ball and bombs make a return, but brand new are the Aeon abilities which allow all new gameplay options never before seen in the series. The Aeon abilities use the Aeon gage which is always on screen and is a bar that when is full allows you to use your abilities. This bar system keeps them from being too powerful. All of the abilities and movement options are seamless to control and feel great to pull off. The moment to moment gameplay will have you exploring the various areas, and destroying enemies. Learning enemy patterns and how to counter them is key to taking them down fast. The vast areas might make you feel lost and not know where to go, but the map system helps you figure out where you are, and places you haven’t yet been, which helps you seek out places to go. There are two major parts of the gameplay that bring Metroid Dread to the next level, and those are the boss fights and E.M.M.I. zones. The E.M.M.I. zones are by far the most unique and interesting part of the game. Basically a massive part of the map (which you’ll know you’re in because of the E.M.M.I. doors) where a robotic creature named, the E.M.M.I. lives with one goal, destroy samus. If the E.M.M.I. catches up to you, YOU WILL DIE, you have 2 very small windows to counter but they are insanely hard to pull off so don’t rely on it. The E.M.M.I. zones really add a nice change of pace from the rest of the game that is heavily appreciated. Now the most challenging part of Metroid Dread: the boss battles. Some of the most challenging boss fights I’ve ever done in a Nintendo game are these… so hard but very fair at the same time. You get a savepoint right before each boss battle so you can keep trying as much as you’d like. This means that you get multiple attempts to learn the bosses attack patterns until you master it and can do the battle in one run. This simple feature can keep the fights fun, yet insanely challenging. To finish off, the games presentation. The backgrounds of each room really helps immerse you in the experience and its really wonderful to see so much detail in every part of the map the visuals are just absolutely stunning. The game has a few instances where it seamlessly transitions between gameplay and cutscene, sadly the cutscenes run in 30fps while the rest of the game is 60fps. Its not a big deal, but it is very noticeable. One of the biggest weaknesses is the music, none of it is bad, but theres also no standout hits which is disappointing considering how good some of the past metroid games soundtracks are. But the music doesn’t take away from the experience. In conclusion, Metroid Dread brings a satisfying gameplay loop, challenging bosses, and beautiful art direction, I’m excited to see the future of the series! Expand
  34. Feb 17, 2022
    9
    Regreso triunfal de una las franquicias mas emblemáticas de nintendo y que no decepciona de ninguna manera. Poder volver a disfrutar de un metroid clásico pero con graficas geniales, una historia mas que interesante revelando mas del pasado de Samus y el lore de su universo, y todo esto llevado a la pantalla grande.
    La espera valio la pena.
  35. Feb 23, 2022
    9
    One of the best games ive played in years!
    Challanging game with great Puzzles, Details and Atmosphere!
    Greetings from Germany!
  36. Mar 13, 2022
    9
    The rise of metroid, I don't have more to say it is probably, the best metroid in two dimensions
  37. Mar 13, 2022
    9
    Metroid Dread was a torrential monsoon that came out of left field during a time of drought in the Metroid community. Samus Returns on 3DS was a decent addition, albeit a remake of an older title, but Dread was a game that surpassed expectations of a Fusion remake and instead delivered one of the most solid, fluid, and rewarding Metroid games to exist.

    Taking a page out of Samus
    Metroid Dread was a torrential monsoon that came out of left field during a time of drought in the Metroid community. Samus Returns on 3DS was a decent addition, albeit a remake of an older title, but Dread was a game that surpassed expectations of a Fusion remake and instead delivered one of the most solid, fluid, and rewarding Metroid games to exist.

    Taking a page out of Samus Returns' book in control and gameplay, Dread perfected the free moving reticle its 3DS processor introduced. It drops you into a new world to explore with some of the most nefarious lore in a Nintendo game, even for Metroid standards. The dark, foreboding atmosphere is back and the navigation once again is top notch! I'm always impressed on how well designed Metroid maps are and how much forethought went into them to prevent you from getting soft locked. The attention to detail is very praise worthy.

    While slightly more difficult than most 2D Metroids, Dread feels completely fair, if not very testing of how well you're able to utilize all the skills you've acquired throughout the game. A lot of the enemies are tough, but unlike other games (*cough*Souls*cough*), you feel like all of your deaths were from mistakes you made that can easily be corrected rather than feeling like you got B.S.ed out of a fair fight. The victories are rewarding, motivating you to continue playing with new abilities to make your exploration more fun; you'll want to keep playing despite its difficulty, especially towards new players to the Metroid series. I would not recommend this be the first 2D Metroid game people play, as I feel like saving this game for last in your Metroid journey will help you appreciate the evolution the series has gone through and see how the controls have evolved.

    Story-wise, there's so much shown here to connects so many events together from previous games. It may not be the most seamless and flawless story and at times feels like a couple of things have been retconned, but that doesn't take away from the subtle story telling hints you find along the way and uncovering the behind-the-scenes lore that fans have only theorized about previously. It's not perfect, but it fills a gap and it's a satisfying story that unmasks possibly my new favorite villain in the Metroid universe!

    This is a definite must-own game for the Switch! It's a game that not only the series needed, but the console needed as well. While fans were rain dancing for updates about Metroid Prime 4, they were delivered with one of the greatest 2D platformers ever made, let alone on the Switch! The pride and passion put into the game is commendable and makes me confident to know that the Metroid franchise is in good, loving hands.
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  38. Mar 13, 2022
    9
    I've never played a Metroid game before this one, and i´ve gotta say, I LOVED IT!. It's such a fun game, the combant is fluent, is extremely fun to experiment with your attacks, the devs thought about the possibility of getting the "flash shift" and "bomb" items before a boss you have to fight in order to progress because if you get these items (wich you aren't supposed to get before thisI've never played a Metroid game before this one, and i´ve gotta say, I LOVED IT!. It's such a fun game, the combant is fluent, is extremely fun to experiment with your attacks, the devs thought about the possibility of getting the "flash shift" and "bomb" items before a boss you have to fight in order to progress because if you get these items (wich you aren't supposed to get before this boss) you can use them to fight this boss, you can even find a certain platform that allows you to use the bombs against this boss.
    The story isn't very special, but it's interesting enough to get you engaged, and as I said, the gameplay is the main reason this game is so fun and the map design is beautiful and filled with attention to details most people wouldn't even see and it makes you use logic to get certain items.
    You start with nothing and you end up slowly becoming an invincible killing machine, the game is quite hard but never to the degree it feels impossible, making the challenge extremly fun and rewarding.

    My only few complains are:
    1) Sometimes is not obvious where you have to go and the game doesn't help you, it's so easy to get lost I had to look at a playthrough a couple times, it's kind of annoying until you get a certain item further in the game that helps aliviate this problem

    2) Most bosses are extremly fun, but the minibosses are kind of repetitive and do almost the same things, especially the little BRAIN bosses, those where very uninspired and repetitive they're the only bosses I didn't liked

    3) Just like a lot of switch games, I've experienced a few FPS drops, in my fisrt playthrough I didn't have as many (Mainly in loading screens but I don't count them because at that poin I ain't playing, im just waiting for the game to load), but in the second playthrough I did encounter more, is not extremly annoying but it's a valid criticism to keep in mind.

    4) The lenght, this game is relatively short if you know where to go, you can realisticaly finish it in 4 hours if you don't die a single time and know where to go, but thankfully this game has replay value by unlocking new dificulties and unlocking a gallery of photos that you earn depending on how long it took you to finish the game and how many items you collected and they're adding new free content wich is nice (Easier mode, 1 hit kill mode and soon a boss rush mode)

    5) This game, just like every AAA game, is $60, I feel for what it offers is quite high, thankfully I bought a phisical copy that was discounted. I would reccomend you to wait for a discount but if you really want it and wanna spend full price feel free to do so.

    IN CONCLUSION: Amazing game, good story, amazing progress feeling, amazing and fun gameplay. It has it's flaws like repetitiveness, easy to get lost, a few tiny FPS issues and a high price. But those bad things didn't ruined the experience for me, I enjoyed a lot and now im a Metroid fan
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  39. Mar 24, 2022
    9
    The perfect standard for Metroidvanias, even though it was my first metroidvania (I played 10 minutes of hollow knight previously but never got further because I didn’t understand where to go) it blew me out of the park, everything is designed in such a way that if you’re skilled enough you can literally never take a single hit; bosses are extremely fun, the setting of ZDR brings theThe perfect standard for Metroidvanias, even though it was my first metroidvania (I played 10 minutes of hollow knight previously but never got further because I didn’t understand where to go) it blew me out of the park, everything is designed in such a way that if you’re skilled enough you can literally never take a single hit; bosses are extremely fun, the setting of ZDR brings the perfect amount of dread the game needs, I’d say the E.M.M.I. aren’t as big a feature as they were made out to be in the trailers (specially in the late game), but they’re still quite terrifying to go up against; game is an incredible masterpiece. Expand
  40. Mar 29, 2022
    9
    The definition of fun to play. Didn't give it 10 cause the music wasn't as iconic as older titles. Art style was a bit bland on some places. Could be 2d and look fantastic. Gameplay was what you'd expect of a good 2d Metroid title.
  41. Mar 31, 2022
    9
    Now I this game is the reason I got a Nintendo Switch In the first place I am a big fan of metroid (possibly even more than Zelda) and have been ever since prime and Fusion on the GBA/GameCube this game does everything that super Metroid,Samus returns, and fusion did right all rolled into one glorious game of 2021 package it hard to believe this game was originally in development for theNow I this game is the reason I got a Nintendo Switch In the first place I am a big fan of metroid (possibly even more than Zelda) and have been ever since prime and Fusion on the GBA/GameCube this game does everything that super Metroid,Samus returns, and fusion did right all rolled into one glorious game of 2021 package it hard to believe this game was originally in development for the DS and was a sequel to one of the most Beloved GBA games of all time Can’t wait to see What MercurySteam has in store next for the Metroid series in the future the only problem with the game is it’s Difficulty curve Expand
  42. Apr 23, 2022
    9
    普通难度100%
    没玩过前作懵逼的剧情。
    大师级的关卡设计。 玩过不少银河恶魔城游戏,第一次玩到银河战士,发觉这种游戏变成线性也这么好玩。 能力贼多,各种操作不习惯,刚上手发觉不能用十字键控制人物移动有些不习惯。 后期又各种流畅,boss战都很有难度也很有意思。 萨姆斯牛逼!!!!
    普通难度100%
    没玩过前作懵逼的剧情。
    大师级的关卡设计。
    玩过不少银河恶魔城游戏,第一次玩到银河战士,发觉这种游戏变成线性也这么好玩。
    能力贼多,各种操作不习惯,刚上手发觉不能用十字键控制人物移动有些不习惯。
    后期又各种流畅,boss战都很有难度也很有意思。
    萨姆斯牛逼!!!!
  43. Apr 21, 2022
    9
    Metroid Dread, en mi humilde opinión, fue la mejor entrega de Nintendo en 2021.
    Un juego, como es costumbre en esta saga, que te hace empaparte de la soledad que rodea a la protagonista. Un juego en 2D con escenarios muy bien detallados y una banda sonora bastante inmersiva. La maestría de este juego es su jugabilidad; el trabajo hecho en este aspecto ha sido sobresaliente, un juego que
    Metroid Dread, en mi humilde opinión, fue la mejor entrega de Nintendo en 2021.
    Un juego, como es costumbre en esta saga, que te hace empaparte de la soledad que rodea a la protagonista. Un juego en 2D con escenarios muy bien detallados y una banda sonora bastante inmersiva. La maestría de este juego es su jugabilidad; el trabajo hecho en este aspecto ha sido sobresaliente, un juego que por sus mecánicas y lo bien fluido de los controles te hacen querer seguir jugando a pesar de que los enemigos logren eliminarte rápido. Los jefes son un reto, y, algo magnífico de este juego es que, a principios, sientas que estás de muy bajo nivel para derrotarlos;el juego te hace experto en las mecánicas del jefe y cada intentó haces mejor las cosas.
    Pará avanzar en el juego aunque carezca de indicadores es muy intuitivo; lo sientes muy personal y te da ánimos de explorar y mejorar tus stats.
    Algo muy característico de la saga de Metroid es el toque survival horror, esta entrega no es la excepción ;sentirás la angustia, sin spoilear, con sólo escuchar unos sonidos meramente mecánicos para saber que te encuentras ante un peligro enorme.
    La duración del título ha sido una de las críticas más constantes, y, es meramente subjetivo,;me lo pasé en 13 horas. Las cinemáticas son cortas y te dan todo el trama que necesitas sin tener la necesidad de usar el "skip". Siento que la duración de esta entrega es la suficiente, no hay huecos argumentales y te cierran cualquier duda, ;no hay valles en el juego, ; a todo momento es muy dinámico, y te sentirás muy entretenido hora por hora. El precio, como todos los juegos de switch, no es para nada barato;los videojuegos son un lujo en cuanto precio y siento que eso jamás cambiará y todas las críticas contra esto es entendíble ya que cada céntimo invertido por nosotros debe de reflejarse en la calidad del juego. Así que en la comparativa entre precio y calidad es razonable en este título,, para mi ha válido la inversión en dinero y tiempo que le di y por ello lo recomiendo y doy esta reseña. La única crítica que pudiera darle al juego podría ser que ya es tiempo que Nintendo haga de Samus su personaje más adulto de todas sus IPs, me refiero a que, aunque este juego no es para niños, ya se le podría dar en un futuro un toque más crudo, con una violencia justificada sin llegar a lo burdo. Samus tiene el potencial para ello, pero no creo que Nintendo lo llegue a hacer en algún momento.
    Metroid: Dread es un título que debes de dar la oportunidad de probarlo independientemente de que consola seas fan.
    Los videojuegos son nuestro escapismo, y debemos de verlos sin prejuicio de marcas. Prueben Metroid:Dread, no se arrepentirán
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  44. May 21, 2023
    9
    Adorei o jogo. Muito desafiante e empolgante, e algumas partes com um grau de dificuldade muito elevado.
    Jogabilidade muito boa.
  45. Jul 6, 2022
    9
    As someone who's never really been into the metroidvannia genre, this game certainley changed that for me, all the boss fights felt very fun. My main problem with any metroidvannia is the aspect where you're left clueless on how to get the next item to progress. I didn't feel that nearly as much with Dread, I'm very excited to play more of the Metroid series.
  46. Jul 24, 2022
    9
    great game with nice visual and skill bosses that broke my brain so i love this and reccomend
  47. Jul 30, 2022
    9
    Seré rápido.
    Es un excelente juego. Un mapa que si bien añade muchas comodidades "actuales" como marcadores, indicadores de tesoros escondidos, no deja de presentar a veces retos para intentar completar el 100%, diría que con la suficiente dificiltad para no ser molesto y no considerarlo un "alargamiento artificial de la duración", historia convincente e importante para la saga,
    Seré rápido.
    Es un excelente juego. Un mapa que si bien añade muchas comodidades "actuales" como marcadores, indicadores de tesoros escondidos, no deja de presentar a veces retos para intentar completar el 100%, diría que con la suficiente dificiltad para no ser molesto y no considerarlo un "alargamiento artificial de la duración", historia convincente e importante para la saga, re-jugabilidad aceptable, enemigos memorables aun que quizás un poco fáciles, y por supuesto gráficos geniales. El diseño de niveles es "lógico" considerando que es un juego 2d. Quizás, el único punto que no miro tan bueno es que la ambientación en comparación con los otros metroids 2D como Fusion y Super Metroid no es "abrumadora". Muchas comillas XD.
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  48. Jul 31, 2022
    9
    J'avais peur... Peur de ma surhype pour ce jeu, elle qui à temps gâcher mon expérience de jeu à cause d'attentes beaucoup trop ambitieuse ( cc Red dead 2, cc Shadow of the colossus) mais celle-ci à été vaincu par Metroid Dread cette fois ci.

    Alors d'abord, Le gameplay est tout simplement JOUISSIF, je n'ai jamais autant aimé contrôler un personnage dans un jeu 2D, une agilité extrême,
    J'avais peur... Peur de ma surhype pour ce jeu, elle qui à temps gâcher mon expérience de jeu à cause d'attentes beaucoup trop ambitieuse ( cc Red dead 2, cc Shadow of the colossus) mais celle-ci à été vaincu par Metroid Dread cette fois ci.

    Alors d'abord, Le gameplay est tout simplement JOUISSIF, je n'ai jamais autant aimé contrôler un personnage dans un jeu 2D, une agilité extrême, capable de tirer dans n'importe quelle position, glisse, double saut, dash dans une fluidité de malade, on ressent toute la puissance de Samus à travers le gameplay, il m'a fallu 5 minutes pour être conquis par les contrôles, c'est assez impressionnant.

    Second chose qui m'a surpris, la DA est d'une telle beauté, y'a une réel sensation de profondeur et de détails prononcé par les décors d'arrière-plan, ça m'est arrivé plusieurs fois de m'arrêter pour contempler, y'a eu un réel taf là-dessus, dommage que la technique ne suivent pas derrière, oui car, hors séquence 2D, pour le peu que ça zoom un peu, on voit quelques textures bien baveuses et la perte de FPS se fait ressentir dès que ça s'anime à l'écran, bien que ce n'est pas omniprésent et heureusement, ça briserai trop l'immersion

    Les combats sont juste excellents, les **** mobs sont satisfaisant à tuer avec cette Samus virevoltante et les boss ont une difficulté bien dosé, comme j'aime, on meurt, on comprends les patterns, les points faibles, on s'exerce, on gagne, ça fait du bien de voir que Nintendo n'a pas fait de cadeau sur ce coté-là.

    Parlons de nouveautés, parlons des E.M.M.I, ces robots de reconnaissance piraté pour nous zigouiller, je les trouve particulièrement bien implémenté dans la formule Metroid, répartie sur certaines zones distinctes, pénétrée dans celle-ci et ils vous détecteront très facilement, vous laissant 1 chance sur 100 de les parer, leurs présences apportent un stress, un stress qui monte crescendo dès qu'on s'approche de la sortie, un sentiment de panique qui nous pousse à improviser, on rate parfois une plate-forme car on n'y perd nos moyens, et les développeurs ont eu la bonne idée de faire des EMMI différents pour bien casser notre routine de nos affrontements contre eux ( l'un à vitesse ahurissante, un autre voie à travers les murs, un autre nous transforme en glace), bien qu'ils ne soient pas aussi mémorable, imposant et intimidant qu'un BIG daddy de Bioshock, j'ai aimé les passages avec eux, c'est une bonne idée.

    En ce qui concerne la structure du jeu, c'est à dire un "Metroid-like" ou "Metroidvania" qu'importe, elle me laisse perplexe, j'ai la sensation qu'au bout de 2-3 heures, le game design est devenu linéaire, en bloquant des accès qui nous permettaient d'arpenter le jeu librement, mais en soit, on y gagne un rythme condensé et effréné et malgré sa linéarité, j'ai réussi à m'y perdre, à sortir ma map et à comprendre où je pourrais aller, une map qui est d'ailleurs sacrément bien désignée, avec des couleurs adaptée au type de salles, un zoom non limité, qui fait qu'on s'y repère facilement, finalement les marqueurs fournit par le jeu ne m'ont pas été utile, c'est une première dans ce genre de jeu.

    Ma plus grosse déception fut les musiques, elle sont correctes mais sont trop discrète et pas aussi marquantes qu'un Super Metroid qui renforcait la sensation d'isolement et de solitude du jeu, vraiment dommage.

    Un peu agacé aussi du recyclage de boss du soldat Chozo, qui m'a fait souffler du nez vers la fin, j'en avais un peu marre d'enchainer les même combats de boss, heureusement pour le jeu c'était le dernier.

    Et pour finir, l'histoire du jeu est agréable à suivre, narration très simpliste, très Nintendo, mais qui est assez efficace pour vouloir en savoir plus sur les intrigues du jeu, ce qui m'a motivé à mettre une raclée au boss de fin du jeu.

    Oui, ce Metroid ne réinvente pas la roue, oui le jeu est plus accessible que pas mal de jeu type Metroidvania, oui ça peut déplaire, mais je vois une motivation de Nintendo de vouloir faire connaitre cette licence à ses joueurs axé grand public, et je trouve que nous avons une bonne recette Metroid bien réussie, on s'y perd, on se casse les dents sur les boss, c'est fun, Samus est badass, j'y vois là comme un aboutissement de ce que pouvait apporter les Metroid 2D ( Se creuser la tête pour savoir où aller comme dans Super Metroid, le fait de se faire chasser comme dans Metroid Fusion, la gameplay dynamique qu'apporter les remakes).

    Et oui, il est pour le moment, et sera certainement le titre qui m'a apporté le plus de plaisir de jeu de cette année 2021, Merci à MercurySteam et à Nintendo, d'avoir fait briller à nouveau cette licence.
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  49. Aug 20, 2022
    9
    One of the best games on the switch the controls are amazing, the bosses are great and the story is really good i just think it is a bit too short
  50. Sep 4, 2022
    9
    A great and challenging game you can spend many hours on. Great graphics, good controlfunction and fine storyline. I haven't played all the Metroid-games but this is absolutely my favorite.
  51. Sep 11, 2022
    9
    Best gameplay, best graphics of all 2d metroids. It might not have the atmosphere of Super Metroid, but it's such a treat to play a recent classic take of this franchise. Best bosses, very cool art direction, atmospheric tunes (not the best ones, but great). The close-ups of Samus during loading times add a lot of flavor to the visuals.

    As a fan of Samus Returns on the 3DS, I can say
    Best gameplay, best graphics of all 2d metroids. It might not have the atmosphere of Super Metroid, but it's such a treat to play a recent classic take of this franchise. Best bosses, very cool art direction, atmospheric tunes (not the best ones, but great). The close-ups of Samus during loading times add a lot of flavor to the visuals.

    As a fan of Samus Returns on the 3DS, I can say that Mercury Steam really gets what Metroid is and the franchise is in great hands with them. We'll get a sequel much sooner this time, no doubt. You owe it to yourself to play Metroid Dread if you're into the recent metroidvania games like Hollow Knight. Gamers have been praising this franchise for 30 years for a reason. It's all about fast gameplay, atmosphere, hidden items, amazing boss fights.

    About the navigation, you have to know how to read the map. Whenever you get a new power-up, you have to look where you can use it. If you don't know where to go next, a little backtracking will send you in the right direction. You have to learn how to follow the breadcrumbs. Not a deal breaker.

    Bring us a sequel, Mercury Steam!!!
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  52. Sep 7, 2022
    9
    If you want Metroid as you know it on the GBA here's that, but bigger. They really put Alot of legwork into the routing of the playthrough that both experienced fans and newcomers can appreciate. Overall great flow, and you'll hardly get lost, not because the game is easy, far from it. But because it's thoughtfully crafted. The bosses will give you something to chew on, but as soon asIf you want Metroid as you know it on the GBA here's that, but bigger. They really put Alot of legwork into the routing of the playthrough that both experienced fans and newcomers can appreciate. Overall great flow, and you'll hardly get lost, not because the game is easy, far from it. But because it's thoughtfully crafted. The bosses will give you something to chew on, but as soon as they're mastered, you can easily take down a boss with pattern recognition. There is no usurping Metroid or Castlevania when it comes to the genre and this only cements it. Expand
  53. Oct 14, 2022
    9
    - je moveset wordt niet voldoende uitgelegd

    + de Emmi's zijn inderdaad dreadful en was de lange wacht zeker waard + de game blijft je maar verrassen - ik zit vaak in de situatie waar ik veel naar de kaart moet kijken + de bazen zijn een highlight + Samus is een badass in deze game + de game is uitdagend conclusie: voor mijn eerste Metroidvania is dit een goeie eerste
    - je moveset wordt niet voldoende uitgelegd

    + de Emmi's zijn inderdaad dreadful en was de lange wacht zeker waard

    + de game blijft je maar verrassen

    - ik zit vaak in de situatie waar ik veel naar de kaart moet kijken

    + de bazen zijn een highlight

    + Samus is een badass in deze game

    + de game is uitdagend

    conclusie:
    voor mijn eerste Metroidvania is dit een goeie eerste impressie. de game is zeker een aanrader
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  54. Feb 10, 2023
    9
    Esse jogo merecia uma nota acima de 90, isso só não aconteceu por causa das pessoas que reclamam de besteira, sendo honesto eu amei o jogo, sua história, seu mapa, seus controles, tudo nesse jogo é incrível, bem, tirando a música que são muito fracas e nada memoráveis
  55. Mar 7, 2023
    9
    The perfect sequel to all the previous 2d Metroid games. The movement and combat are slick and one of the best in any 2d game, the bosses are the best in the series and it truly modernizes the formula in a fantastic way. The weakest point is probably the music which is a shame but other than that it is just awesome.
  56. Feb 21, 2023
    9
    Tight and satisfying controls, gorgeous graphics and an overall blast weighed down only by its mediocre soundtrack. A must play.
  57. Mar 6, 2023
    9
    This game really challenged me and I could feel myself improving as I played it. I had never played a 2D metroid game before, but I now find myself looking forward to playing rereleases of the older games. Great entry point into the series.
  58. Apr 10, 2023
    9
    i know, ''why 9?!'' but il lexplain soon. alr so this franchise FINALLY got another sequal and its amazing, best graphics i have seen in my life (which i wished it was pc so i could see them better) and everything is great but its really ez to get lost (for me atleast) which you know, its a really important to not make the player lost. i havent managed to beat the game sadly so for now itsi know, ''why 9?!'' but il lexplain soon. alr so this franchise FINALLY got another sequal and its amazing, best graphics i have seen in my life (which i wished it was pc so i could see them better) and everything is great but its really ez to get lost (for me atleast) which you know, its a really important to not make the player lost. i havent managed to beat the game sadly so for now its a 9, i am stuck to the first **** boss but of course that wasnt the reason i gave it a 9 it was cuz of the ''easily lost'' part. anyways great game wished it didnt make you easily lost tho. i had to look up a tutorial just to find the palce i was ment to go. Expand
  59. Apr 30, 2023
    9
    This game genuinely surprised me. Before this one, I had never played a metroidvania, I bought it just because it inspired me, and it got me shocked. This game is amazing, I loved the EMMI chases, the locations are cool, they don't really stand out from each other but they all give the same creepy and dark vibe, the music also helps to the setting of the game. It's one of my favouriteThis game genuinely surprised me. Before this one, I had never played a metroidvania, I bought it just because it inspired me, and it got me shocked. This game is amazing, I loved the EMMI chases, the locations are cool, they don't really stand out from each other but they all give the same creepy and dark vibe, the music also helps to the setting of the game. It's one of my favourite games but I don't feel like giving it a 10, since metroidvania isn't really a genre I like and this is an exception. Expand
  60. Jul 13, 2023
    9
    Larga vida a la Reyna.

    Seguramente esta en el top de los metroidvanias de la decada, codo a codo con Hollownight, Ori, Blasphemous, etc. Casi todo perfecto, movimientos, powerups, sonido, apartado grafico y artístico, una historia que da fin e inicio a lo que se le ocurra a Nintendo. La única pega de este juego es que ES ALGO LINEAL, claro si eres un completista darás mil y un vueltas
    Larga vida a la Reyna.

    Seguramente esta en el top de los metroidvanias de la decada, codo a codo con Hollownight, Ori, Blasphemous, etc. Casi todo perfecto, movimientos, powerups, sonido, apartado grafico y artístico, una historia que da fin e inicio a lo que se le ocurra a Nintendo. La única pega de este juego es que ES ALGO LINEAL, claro si eres un completista darás mil y un vueltas al mapa (que lo recomiendo en este tipo de juegos).
    Quiero hacer hincapié en la mecánica de combate y movimiento del juego, son excelentes y ni que decir de los EMI, los Bosses y mini Bosses, excelsos.

    Por ultimo me encanta lo madura que se le nota a samus, es increíble como hacen notar que tiene una amplia experiencia en el combate... uff brutal.

    Es un "TIENES QUE TENER" de la Switch, fácil esta en el Top 20 de esta increíble consola.
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  61. Sep 11, 2023
    9
    Expertly designed metroidvania with fluid, fast-paced gameplay. The story is great. The only disappointment is the music.
  62. Aug 19, 2023
    9
    I initially had a tough time getting into this game. This was only my second 2d metroid ive played (super metroid being the first).That said, after I finally got into it, I literally replayed this game multiple times. I've beaten it on normal, hard, and dread mode. Super tight and responsive controls, great visuals, and a frenetic gameplay pace is what defines this game. It is true thatI initially had a tough time getting into this game. This was only my second 2d metroid ive played (super metroid being the first).That said, after I finally got into it, I literally replayed this game multiple times. I've beaten it on normal, hard, and dread mode. Super tight and responsive controls, great visuals, and a frenetic gameplay pace is what defines this game. It is true that the game can be beaten in under 4 hours (in fact, the developers expect you to do so) but that is actually a good thing. With the multitude of open world grind fests and fetch quests, the fast paced game play is refreshing and makes the game highly repayable. Music isnt great - for example, the music in metroid prime is iconic; in dread, its a bit understated and forgettable. EMMI sections can be both tense (at first) and tedious, but they are short and forgiving checkpoints make them palatable. Boss rush mode just makes the game better. A genuinely enjoyable experience and worth multiple playthroughs Expand
  63. Oct 25, 2021
    8
    Hey, kid, do you want an upgrade to your powers? Here - defeat this boss and take this item sphere to get it... What? You want to explore if the upgrade would allow you to get to places you were unable to visit before? Uhhhh... sorry, but the access is closed, you must go on. We can't have you wander, getting lost and stuff, this is a Metroidv ... uhhh, sorry, I meant Linearvania game.
  64. Oct 10, 2021
    8
    Having been too young to enjoy Super Metroid when it first released, and having went down the Prime path when Fusion released on the same day, I've never played a 2D Metroid on release before this one. Now with SO MANY games like it out, Dread comes at a time when Metroid games are just the funny word at the beginning of the genre name. Samus Returns on the 3DS a few years back was an okHaving been too young to enjoy Super Metroid when it first released, and having went down the Prime path when Fusion released on the same day, I've never played a 2D Metroid on release before this one. Now with SO MANY games like it out, Dread comes at a time when Metroid games are just the funny word at the beginning of the genre name. Samus Returns on the 3DS a few years back was an ok return to form for the 2D games, but it was still just remake. Now the first true new 2D Metroid game has come out and it does alot of things right but also fails to stick the landing for me.
    What the game gets very right is the atmosphere and the tone set by the game. What little story is here is done well, even with the few voice over lines sprinkled in throughout the game but they are very few and far between. I would say, however, that you really need to at least have a general grasp of the overall storyline to understand some of the stills that show up sometimes because the game does nothing to explain anything that's happened in the past, outside of a rushed opening movie. It also really does a great job of making Samus a supreme badass in cut scenes and how she kills bosses. I liked how they portrayed her here, even though she literally only says 1 line in the game. The boss encounters are fun, but I was really hoping to see certain staples of the franchise return in some way or another that just arent present here at all. No spoilers but the one returning boss was at best 3rd on the list of bosses I wanted to see again. Although the final boss was actually pretty fun, if brutally hard at first.
    However the game falls behind several other side scrolling games in the genre that Metroid popularized over the years. The controls are very hit or miss for me. Certain moves just arent very responsive, like the Screw Attack and the Speed Booster, especially when you're required to hit them with pixel perfect accuracy to get some of the hardest power ups in the game. Also the game seems almost allergic to indicating to you where you need to go next in the story. And the ships AI that's supposed to do that for you is basically no help at all throughout the whole game. I spent 12 hours getting 100% on my first run through and about a 1/4th of that was me being lost trying to find either the path forward or an out of the way pickup that did nothing to help my overall battle prowess.
    At the end of the day, Dread is a very good Metroidvania game that does alot of things well and, most likely, ends the main Metroid storyline on a high note. However there are better games in the genre now that would be far more deserving of your attention, if you've not played them. And its hard to argue that this game is even better then Super Metroid. Dread has its merits but it does feel like Samus and her crew have been passed by other games in the genre that bares its name.
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  65. Nov 4, 2021
    8
    While Metroid Dread is a great game it's really put down by some outdated controls and the not so great level design. If you want to play Metroid as a newcomer I wouldn't recommended this game at all. It's absolutely brutal at times and can be very frustrating. Unfortunately there is no easy mode to help a newcomer you'll just need to deal with the difficulty of not only the bosses andWhile Metroid Dread is a great game it's really put down by some outdated controls and the not so great level design. If you want to play Metroid as a newcomer I wouldn't recommended this game at all. It's absolutely brutal at times and can be very frustrating. Unfortunately there is no easy mode to help a newcomer you'll just need to deal with the difficulty of not only the bosses and also the not so great controls and level design.However If you're a Metroid fan this game is recommended from me Expand
  66. Apr 5, 2022
    8
    You will not find a bigger fan of Nintendo games than me. However, I was disappointed with Metroid Dread. The controls were good, amazing graphics...but the music, which is usually a highlight, was a major disappointment. Even the remake of Metroid 2 had vastly superior tracks. The boss battles were impressive, but so many mini bosses are the exact same, so got old quick. And the bossYou will not find a bigger fan of Nintendo games than me. However, I was disappointed with Metroid Dread. The controls were good, amazing graphics...but the music, which is usually a highlight, was a major disappointment. Even the remake of Metroid 2 had vastly superior tracks. The boss battles were impressive, but so many mini bosses are the exact same, so got old quick. And the boss before the final boss was weak weak, just a normal enemy but a few unique attacks. Pretty lazy. Beat it in 9 hours, no motivation for 100 percent completion, just kind of disappointed with it altogether. Emmi sections were stressful and a highlight, as were some of the main bosses, but probably my least favorite Metroid that I can remember Expand
  67. Feb 12, 2022
    8
    Just finished this game and wanted to write a review. The final result left me feeling happy and satisfied. I didn't find the difficulty too hard, just right, and the final boss fight was one of the best fights ive ever had in a game. The sense of progression truly makes you feel like a god at the end.

    So why only an 8? Well, there are problems. Tons of people seem to love the game, so
    Just finished this game and wanted to write a review. The final result left me feeling happy and satisfied. I didn't find the difficulty too hard, just right, and the final boss fight was one of the best fights ive ever had in a game. The sense of progression truly makes you feel like a god at the end.

    So why only an 8? Well, there are problems. Tons of people seem to love the game, so im aiming this one at the negatives mostly.

    Emmis.... Dear god what a... DREADFUL idea. Get it?.... Ehm... Anyways, yeah, not the most exciting concept. They basically block you from exploring and are presented as unkillable gods who one shot you. The AI seems to know where you are even when it shouldn't, and the Emmis just roam around only the area you are in. End result is it feels cheap, it feels annoying, I guess I did feel Dread anytime I would enter an Emmi room, but im not sure its the kind that actually adds anything to the game. Mostly hated them.

    Exploration. Well, thats what Metroid is about yeah? Well, I guess not, kind of.... For a good long while you dont actually get to explore much at all, like half the game actually. It felt like I was being forced into specific directions then blocked from exploring, much like the Emmis did. This game seems real set on ensuring you are cut off as often as possible. It does open up later, it does actually get really good, but getting there took some time and it was hard to keep interest.

    UI/Completion - This kind of follows up naturally to exploration. Its why you explore, the items! and well, some sense of achievement. However navigating through the maps was sometimes completely unfun. You would see a place close by, however, because of "interesting" design, a door would just be locked. Yep, locked, no way to open it, Sealed shut. You would then have to go through the awful map, zoom in, and try to figure out another way, which many times ended up being a case of going ALL THE WAY AROUND THE MAP. Please, god, dont ever do this again. If you have paths, just let them be paths. Dont artificially railroad me and make collecting more frustrating then fun. Beyond that, it was just really hard trying to figure out wtf I was looking at on the map. Items weren't always on blinking spots on the map, the game doesn't tell you this, so you would collect 80% of a map items and see nothing at all. You would then have to go through every inch of the map trying to find the one item you are missing and its just not obvious. I should at least KNOW what im missing from items ive already seen. Make it more obvious, I could barely tell what I had already collected vs what I needed to collect. Just not good.

    Information - This is a big one. Whats the most important thing in any game? Understanding how your pieces work, how the game works. Theres no way to play Chess unless you understand the pieces of Chess. This information shouldn't be hidden from you. So then WHY THE HELL DOES THE SHINESPARK HAVE BARELY ANY INFO COVERING IT?!!? How do you not relay information on this? Theres puzzles in this game I unfortunately had to look up how to beat on Youtube, and oh, I saw what was wrong. The game expects me to have expert knowledge of a concept that it hasn't bothered telling me almost anything about (The game briefly tells you to hold down after running, theres multiple mechanics outside of this it just never bothers to tell you). This is a major flop and its a requirement to 100% the game. I will say however once I understood the concept, it was quite fun doing the puzzles. I just shouldn't have to go watch Youtube videos to understand how my character functions.

    Outside of those issues, which are big, the game somehow manages to pull an 8 out of me. I was very, very frustrated at many instances, I had no motivation to finish this after playing about 4-5 hours. It starts slow and feels linear, but man it picks up. The most important thing is how it feels when you finish, and for me, the finish was pretty much a 10, the other aspects were just so awful I cant give the score that 10.

    Gameplay wise, I got just under 15 hours out of it. I spent probably 2-3 hours of that with it paused, not sure if that counts towards it, but either way 12-15 hours seems good to me. I 100% explored everything and theres a Hard Mode if I want to collect more art. If I wanted I could probably beat it again in half the time, thats about 20 hours of gametime. Now if only I can convince myself to want to go through Emmis sequences again...Yikes.
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  68. 1jp
    Oct 16, 2021
    8
    I played about 9 hours to finish it. This is very short playing time. The game is good, worth to buy and play.
  69. Oct 29, 2021
    8
    This review contains spoilers, click expand to view. Great game, not like Metroid Fusion or Zero Misson, but it's great. Good work Mercury steam, better than samus returns, but not perfect. Some resolution problems. Expand
  70. Oct 21, 2021
    8
    This is what everyone would expect from a traditional 2D Metroid experience: Samus is in a desolated non-linear world and need to explore it to find special habilites to keep progressing. Nothing particularly groundbreaking but it's very competent at what it proposes. Also, prepare for a challenge! Which is unusual for a Nintendo game. The bosses will give you quite a trouble, so IThis is what everyone would expect from a traditional 2D Metroid experience: Samus is in a desolated non-linear world and need to explore it to find special habilites to keep progressing. Nothing particularly groundbreaking but it's very competent at what it proposes. Also, prepare for a challenge! Which is unusual for a Nintendo game. The bosses will give you quite a trouble, so I suggest to keep looking for itens and especially energy tanks, but don't worry, it's not unfair to the point of screwing the experience.

    Maybe the only real novelty here are those robots called E.M.M.I. They inhabit certainly areas of the maps and will pursue you until you're out of their range. If they catch you is game over (there's a way to escape, but it's quite hard to master it). They won't stop until you find a particular weapon in each of those areas to kill them. At first I find those encounters I bit frustrating because of the instant death, but I came to enjoy it and I think it was a interesting addition.

    Among the few things that hurt the experience for me are the controls. I find some commands overly complicated and can get confusing to master it during some stressful moments, especially bosses battles and those speed booster puzzles (I hate them). Also the soundtrack is a bit disappointing, only the few Super Metroid remixes are worth a listen.
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  71. Oct 14, 2021
    8
    Are you a Metroid fan, then this is a great ending to the mainline games, flows fast, feels epic to move, boss battles are extremely epic!

    I had a blast playing this and left me on the edge!

    The difficulty is sometimes on the higher end for casual players, but I personally prefer having to put the effort in to win!

    it's a 8 for me
  72. Apr 6, 2022
    8
    Good, but way too short for a full priced game in this day and age. You can get it on Amazon at a slight discount, these games rarely go on sale.
  73. Oct 14, 2021
    8
    Super jeu, super ambiance, Samus est de retour et ça fait du bien.

    Ce jeu est vraiment bon, l'animation, le gameplay, la mise en scène, la souplesse de l'héroine. Un pur kiff. Cependant je trouve la durée de vie vraiment très courte contenu du prix et le je n'ai jamais du galérer pour savoir ou me rendre ( peut-être car je connais bien la série mais tout de même.) Il serait aussi
    Super jeu, super ambiance, Samus est de retour et ça fait du bien.

    Ce jeu est vraiment bon, l'animation, le gameplay, la mise en scène, la souplesse de l'héroine. Un pur kiff.

    Cependant je trouve la durée de vie vraiment très courte contenu du prix et le je n'ai jamais du galérer pour savoir ou me rendre ( peut-être car je connais bien la série mais tout de même.) Il serait aussi temps d'avoir quelques upgrade d'artillerie un peu plus novatrices
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  74. Oct 9, 2021
    8
    Originally I rated this game a 10/10. I was several hours in at the time, but closer to the end I felt the need to revise it. I stand by most of my comments, but the more powerups you get the more the bad controls starts to show. Other than that the atmosphere is great. Everything from the soundtrack is great. It all blends together we'll. The controls are a bit sloppy. For example, youOriginally I rated this game a 10/10. I was several hours in at the time, but closer to the end I felt the need to revise it. I stand by most of my comments, but the more powerups you get the more the bad controls starts to show. Other than that the atmosphere is great. Everything from the soundtrack is great. It all blends together we'll. The controls are a bit sloppy. For example, you can't use the D-pad to move. In any other game that would be a silly complaint, but it's a 2D game. It just doesn't make a lot of sense given how much better moving 2D characters are with a D-pad. The joystick movement is fine, but the heat of the moment it's easy to accidentally tap it left or right while trying to dodge enemy fire. It does work great for aiming, though. It really starts to show its cracks when you get more powerups and need to hold in buttons to do what you want. The L and R buttons on the Switch are already extremely small on the Joy-Cons and they aren't the best buttons to hold in for things like aiming anyways. Why not make that the ZL button instead? It just feels more natural. Also, why do I have to hold in the R button for the missiles and ZL button for the grappling hook? Why not just use the - button to cycle through them? It just makes more sense. It's not that holding in the buttons is difficult as much as it is extremely pointless and frustrating at times, especially since your normal beam attacks don't work on bosses. You either need to charge shot or use missiles, the latter of which is much faster. So, again, why not use the - button to cycle through weapons, since you'll most likely stick with missiles on the bosses anyways, then use the R and ZR buttons for something like the radar and free up the D-pad for movement? I don't get why Nintendo chose toap the buttons like that.

    The cast of enemies is great with a fantastic variety that changes depending on where you are as well, which really makes the atmosphere feel alive. The E.M.M.I. are great enemies, and the selling point Nintendo was banking on, but after the first couple encounters I felt like it experienced the pitfall so many indie horror games fall into with the same mechanic in that it just stops being scary or intimidating real fast and sometimes becomes annoying. After a while the annoyance turned to apathy and now I just see them as minor obstacles.

    To me this game's big selling point isn't the E.M.M.I. but the challenge this game presents. It's not the hardest Metroid game in existence, but it's difficulty is much higher than most games recently, especially Nintendo's efforts. Frankly, I love the challenge. And I also love the brief cinematic cutscenes that only take a couple seconds but help you understand how to tackle a boss or challenge. This game isn't for everyone, but Metroidvania fans and people who love a bit of difficulty will love it.
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  75. Oct 15, 2021
    8
    Nineteen years after the release of the previous chronological entry, Metroid Dread is a welcome return to the roots of the franchise. However, it suffers from several of the most glaring issues that MercurySteam's first Metroid entry, Samus Returns, also had.

    Starting off with some of the noteworthy pros, one of the biggest improvements Dread has made is to the fluidity of the
    Nineteen years after the release of the previous chronological entry, Metroid Dread is a welcome return to the roots of the franchise. However, it suffers from several of the most glaring issues that MercurySteam's first Metroid entry, Samus Returns, also had.

    Starting off with some of the noteworthy pros, one of the biggest improvements Dread has made is to the fluidity of the controls, which take full advantage of the Switch's twin sticks (and is especially effective on the Pro Controller) and makes navigating the world fun and enjoyable. The exploration itself is also excellent, with lots of the trademark hidden corridors and puzzles that long-time fans would expect from a main series title. The storytelling, while not quite up to par with Fusion, clearly is heavily influenced by it and gives a satisfying narrative that keeps you engaged and wanting more.

    Being a longtime fan myself, I desperately wanted to rate this a 100/100, but cannot bring myself to do so for several reasons. Primarily, these complaints revolve around the game's high difficulty and how its mechanics exacerbate the problems that arise from it.

    The first facet of this is the issue of damage received from enemies, and in particular bosses. The hardest hitting enemy I can remember from the classic 2D Metroid games would have to be the Omega Metroid from Fusion, which would take a full energy tank upon a hit, though even then, the battle was mostly scripted and thus rather inconsequential. In Dread however, this is the norm for standard enemies, and bosses regularly take from one, all the way up to three full energy tanks on a single hit. This not only makes your collected energy tanks feel far less useful, but leads to absurdly quick and often times unfair feeling deaths.

    The second would have to be the overreliance on mini-bosses and EMMI encounters. Without going into detail as to prevent spoilers, there are about 3 different mini-boss types in the game, not including the EMMI. One of these, a pre-requisite to fighting an EMMI, is not particularly offensive, but the other two are fast-paced, cramped encounters that suffer from the damage problem from the first facet, and are overused to the point of irritation. One particular instance near the end of the game has you fight a nearly identical mini-boss twice in a row, with only about 5 minutes of exploration separating the two. The EMMI, on the other hand, never gave me a sense of fear or dread as was the intention, and quickly went from an interesting new mechanic during the first or second areas to another point of monotony by the time I reached the third or fourth.

    The third facet is a returning issue from Samus Returns, namely, the counter. Thankfully, in normal exploration, the counter is almost entirely optional. However, in several boss fights, using counters is required to progress and/or cause damage. I vehemently dislike this mechanic, as the feeling of having to repeat a boss phase or lose a large chunk of your extremely limited health because you missed a single quicktime event is nothing short of enraging.

    The final boss of the game in particular is a major offender of the damage and countering facets, along with simply dragging on for too long, despite not having any mid-fight checkpoints, meaning you will have to start the fight from scratch if you fail. My playthrough of the game took about 30-35 attempts to finally beat it, for reference.

    On an unrelated point of criticism, the soundtrack to the game is incredibly disappointing, especially as a follow-up to Metroid Fusion, which has one of the most memorable and creative soundtracks of any game I have ever played. I cannot remember a single piece of music from the entire game aside from the remixed main theme and jingles that have appeared in every Metroid game, and while playing, the music seems to almost fade into the background instead of accompanying and enhancing the experience.

    Overall, while I am very happy to see the release of a new original 2D Metroid title, and have enjoyed the majority of the game thoroughly, the fundamental issues of the game have greatly hampered my experience, and I do not expect to have the urge to replay the game any time soon. For those reasons, I give the game a score of 80/100.
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  76. Oct 10, 2021
    8
    Pro: several amazing bosses, counter mechanics is brilliant and the pace is perfect.

    Cons: some disappointing bosses and the game could be lengthier.
  77. Dec 20, 2021
    8
    This would be a 10 if it wasn't for the very hard frustrating boss battles.

    Comme on, you have to think also for some more casual players! I am at the final battle now, and I'm still not sure if I'll finish the game. If it wasn't for amiibo cheats (repleanish energy) in the boss stages, I couldn't even get so far, and throw the game away. And as a side note, why the hack amiibos
    This would be a 10 if it wasn't for the very hard frustrating boss battles.

    Comme on, you have to think also for some more casual players! I am at the final battle now, and I'm still not sure if I'll finish the game.

    If it wasn't for amiibo cheats (repleanish energy) in the boss stages, I couldn't even get so far, and throw the game away.

    And as a side note, why the hack amiibos gives random nr. of energy? Sometimes it gives me 200, sometimes 50. Another poor choise of game design for using these. Another layer of frustration.

    Overall, a superb game, but very difficult. If you don't like hadcore challenges you will barely play half the game.
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  78. Oct 17, 2021
    8
    Шикарное управление; Прекрасная графика, особенно в портативе; Сложность на отличном уровне; Комплексное, но интересное управление; Отличные боссы и рядовые враги; Бегать от ЭММИ весело; Неплохие и довольно разнообразные локации; Игра достаточно линейна, но при этом ощущение свободы присутствует.

    Сюжет такой себе; Телепорты сделаны странно; Музыка очень слабая; Большинство встреч с ЭММИ
    Шикарное управление; Прекрасная графика, особенно в портативе; Сложность на отличном уровне; Комплексное, но интересное управление; Отличные боссы и рядовые враги; Бегать от ЭММИ весело; Неплохие и довольно разнообразные локации; Игра достаточно линейна, но при этом ощущение свободы присутствует.

    Сюжет такой себе; Телепорты сделаны странно; Музыка очень слабая; Большинство встреч с ЭММИ слишком однообразны.
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  79. Jan 4, 2023
    8
    Ha sido mi primer Metroid y ha sido una experiencia increíble.
    Su jugabilidad es muy adictiva, el sonido y banda sonora espectaculares y su historia engancha mucho, sobre todo al final.
    Recomendado
  80. Dec 17, 2021
    8
    Sehr gutes Game. Die Emmi Szenen sind etwas eigen aber mit Übung schafft man auch das
  81. Oct 27, 2021
    8
    as someone who started his journey of metroidvanias with hollow knight and then i continued to the other popular games such as ori and bloodstained i was really hyped for Metroid dread because its kind of one of the creators of the genre after finishing the game i was left with this off feeling as if it wasn't enough

    story: Metroid Dread retells the story of the 2D Metroid games leading
    as someone who started his journey of metroidvanias with hollow knight and then i continued to the other popular games such as ori and bloodstained i was really hyped for Metroid dread because its kind of one of the creators of the genre after finishing the game i was left with this off feeling as if it wasn't enough

    story: Metroid Dread retells the story of the 2D Metroid games leading up to it, ending with Metroid Fusion. Now, Samus is dispatched to investigate by a currently unknown party and travels to ZDR. As the only being in the universe with immunity against the X Parasites, Samus seeks to uncover whether they truly still exist

    pros:

    - the game is one of the prettiest games you can play on the switch its really smooth and barely had any hiccups in the graphic department

    - the map is super understandable and very detailed really made my life so much easier

    - the sound design is superb

    - Samus'es movements and weapons although clunky at times are really cool and after getting used to it i really loved it

    - the bosses in this game are the biggest stars beautifully designed and every fight had meaning and difficulty plus final boss is super hard in the good way

    - the game is good in the sense of completing the story that fans waited for at least 20 years if I'm not mistaken

    cons:

    - the game is super short for a metroidvania idk if its just me but in my opinion if a metroidvania isn't at least 15 hours its not worth full price

    - which leads me to the price of the game yes its a good game and all but 60 bucks for this ? really Nintendo ? that's a no go they should've took an example from kena bridge of spirits if the game isn't long don't put a high price on it !!!

    - the "dread" part of the game which are the immortal robots that chase after you is not scary and not "dread" worthy. annoying at best because if the killer robot catches you , you have a small escape window and you do it 7 times with 7 different E.M.M.I. as they call them i swear every time i stumbled upon one of the those robots all i had in mind was oh s@%t here we go again

    - after i finished the game i had this off feeling as if i didn't do much in my opinion metroidvanias today accomplished way to much and set the bar way to high even for the genre creator

    in conclusion the game is super fun and i do recommend it but only for a lower price i cant possibly recommend a 10 hour game at best for 60 bucks its beautiful cool and i really liked it at the end but i hope that in the next Metroid they'll go bigger and better because as i said the bar for metroidvanias is way to high these days which brings me to my final score an 8 out of 10
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  82. Nov 23, 2021
    8
    Metroid Dread brings that old-school, side-scrolling, platforming that we all love about the series. If you’ve played the previous games, you’ll feel right at home here. You’ve got a nicely handcrafted world, a little bit of story that is quick and to the point, and those damn EMMIs that’ll get your heart pumpin’. The movement and fluidity of Samus are incredible. Being able toMetroid Dread brings that old-school, side-scrolling, platforming that we all love about the series. If you’ve played the previous games, you’ll feel right at home here. You’ve got a nicely handcrafted world, a little bit of story that is quick and to the point, and those damn EMMIs that’ll get your heart pumpin’. The movement and fluidity of Samus are incredible. Being able to cohesively move, jump, and evade while attacking is something to behold. This is how a hardened, badass, and agile bounty hunter like Samus should feel like. My one and only gripe with this is that the music isn’t memorable to me whatsoever. Metroid has always had some catchy tunes, but this just doesn’t have that. It’s great, it’s fun, it’s Metroid, just get it and enjoy! Expand
  83. Nov 30, 2021
    8
    Very good game, beautiful graphics, great sounds and very addicted. It hooked me up since minute 1 of gameplay.

    However, as good as this game is, I can not say the same for the controller. The controller layout are very bad. They have mixed the jump with the dash and the ball with slide and it just made the gameplay frustrating and irritating. They have been mulpitles, a lot of occations
    Very good game, beautiful graphics, great sounds and very addicted. It hooked me up since minute 1 of gameplay.

    However, as good as this game is, I can not say the same for the controller. The controller layout are very bad. They have mixed the jump with the dash and the ball with slide and it just made the gameplay frustrating and irritating. They have been mulpitles, a lot of occations where I want to do something but Samus ends up doing something else because the controller layout are all together at with the same buttons. It is not like the have enough buttons to used. Because the are a few buttons that have not use in the game
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  84. Oct 11, 2021
    8
    + Extremely fluid movement, definitely the best in the series
    + Captivating plot
    + Clever interconnected world-design + Challenging, but fair boss fights with interesting patterns + Great attention to detail in the level backgrounds - Lackluster music and sound effects - Sense of atmosphere is lacking when compared to games like Super Metroid and Metroid Prime - EMMI sequences
    + Extremely fluid movement, definitely the best in the series
    + Captivating plot
    + Clever interconnected world-design
    + Challenging, but fair boss fights with interesting patterns
    + Great attention to detail in the level backgrounds

    - Lackluster music and sound effects
    - Sense of atmosphere is lacking when compared to games like Super Metroid and Metroid Prime
    - EMMI sequences have a lot of unrealized potential, the best solution always seems to be to just run through the area as fast as possible because the Phantom Cloak is so useless
    - Lacking a sense of the titular "Dread". Getting chased by an EMMI is stressful, yes, but nothing about their auditory or visual design rally scared me. I experienced more fear in the later stages of Prime than I ever did here.

    Overall, a very good game, but can't see eye-to-eye with the likes of Super Metroid and Metroid Prime.
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  85. XV_
    Oct 20, 2021
    8
    Metroid Dread forgot about the more conventional narratives that were used in games like Metroid Prime 3 or Other M to do something similar like in Fusion, with some dialogues from Adam from time to time that serves both as lore building and exposition device. The most plot-twisty cutscenes are also pretty expositional by nature, and definitely would prefer a more interpretational approachMetroid Dread forgot about the more conventional narratives that were used in games like Metroid Prime 3 or Other M to do something similar like in Fusion, with some dialogues from Adam from time to time that serves both as lore building and exposition device. The most plot-twisty cutscenes are also pretty expositional by nature, and definitely would prefer a more interpretational approach but they’re not bad, they’re simply not great either. The story has some interesting twists, especially by the end but they also felt a little clumsy and forced to superficially add some stakes if you ask me, again, they’re not bad but aren’t great either.

    Dread also approaches gameplay and exploration in classic Metroid fashion, making it one of the better if not the best aspects of the game. Combat is ultra-fluid and it's a reminiscence of Other M, with fast-paced movements like dashing and the newly introduced counter maneuver (I believe it was introduced in Return of Samus).

    The combat shines the most while fighting bosses, all of them are mean and defying enemies that will kill you pretty fast if you’re not paying attention as they will take a full energy gauge in one hit, you have to rely on reflexes and common sense to beat them.

    The boss fights only will increase their intensity with each boss you defeat, some of these bosses or mini-bosses are reskinned enemies but they all have some kind of new movement or appear with a partner to make things more interesting and never feel like you’re making a chore or repeating yourself.

    There are stalker segments directly borrowed from Metroid Fusion, in these zones you are chased by indestructible machines called E.M.M.I. These segments add good tension while you traverse the map and since every one of these machines has a different ability and their zone layout it’s different between them (not to mention as you progress, they keep getting more complex) they keep things interesting and challenging.

    Depending on your tastes it may or might not offer replayability, after you finish the game depending on your difficulty and completion time you’ll be rewarded with an allusive image to a past game and unlock hard difficulty. In my personal opinion, the awarded images aren’t enough even if they’re cool illustrated.

    Haven’t played Samus Returns, I can’t say how much the series has evolved in the hands of MercurySteam so I’m not sure how much of this is an upgrade from that game, however, my time with Dread was mostly positive, as it borrows elements from other Metroid games like Fusion and updates them to newer times.
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  86. May 5, 2022
    8
    I loved the return to Super Metroid and I appreciated the game's simplicity. Like Super Metroid and a proper Metroidvania the exploration was the star of the show. Traversal was a highlight of my experience. Just moving through the rooms is satisfying. The game is just the right length. Something that a lot of developers get wrong. Many pride themselves on bigger is better and go open world.
  87. Oct 11, 2021
    8
    Pros:
    - Beautiful game
    - Runs well with few bugs - Exploration is rewarding - Bosses, while hard, aren't unforgiving - The shift-dodge mechanic already feels like an old friend. Makes combat, especially bosses, feel tight and engaging. Cons: - EMMI encounters are unfun, squandered opportunity for tension. They're supposed to be scary but they end up being annoying and
    Pros:
    - Beautiful game
    - Runs well with few bugs
    - Exploration is rewarding
    - Bosses, while hard, aren't unforgiving
    - The shift-dodge mechanic already feels like an old friend. Makes combat, especially bosses, feel tight and engaging.

    Cons:
    - EMMI encounters are unfun, squandered opportunity for tension. They're supposed to be scary but they end up being annoying and pace-breaking
    - Movement needed to be cleaned up. The Double/Space jump feels weird. Shinesparks are finnicky and don't feel fun like they used to.
    - Story is paper-thin. Even Fusion had more intrigue than this.
    - Sound design is flat and washed out, music forgettable.

    If I could give it a 7.5, I would.
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  88. Oct 11, 2021
    8
    This review contains spoilers, click expand to view. Was Just playing Hollow Knight to warm up to metroidvanias again. It's still the goat

    I came into Metroid Dread pretty negative because I saw the art style, and the rather bland trailers, and I was a bit worried. The E.M.M.I insta kill concept didn't instill fear into me like running from SA-X, one shot and you lose like 4 energy tanks, but still live, so you are forced to stay in the sprint.

    But, the E.M.M.I grew on me in another way. Like gamer parkour really. I became less scared of death (because I would die like 3-6 times.) and became more interested with the vast use of abilities I could use to outsmart / outrun them. At first, very spooky, but then you realize you will just find baby mother brain, and mess their day up sooner than later. I did like the variance of abilities they possessed. The music was fantastic though, and helped with the tension

    Classic Metroid Tension: 5/10

    This is a Metroidvania, so of course, I play for those collectibles baby! Plenty of missile tanks, some powerbombs, and a new to Metroid concept, large missile tanks and also energy tank pieces. I liked this concept, the more the merrier. I do wish Super missiles were a collectable. That was my main infatuation with Metroid Fusion, the loads of collectables, it was ridiculous how many energy tanks you could get. On another note, there was some amazing puzzles on acquiring some of the larger collectables. Primarily using your speed boost ability. The trickiest to master of them all. But very, very rewarding to finally get right. Was a huge fan of the creative puzzles to acquire collectables. Wish there were more though, and I sort of wish the area didn't glow when a collectable was nearby. I personally like it when you have to work for those hidden items on your own, and scan each room manually. I'll take it though

    Collectables: 8/10

    Environment. This was my greatest fear. Getting a "Metroid" atmosphere with 3D art style. At first, it felt generic, and it still could be a lot better honestly. I wasn't really scared ever. And that's what I want in a Metroid game. Think of Metroid: Fusion in general, or the start screen of Super Metroid. Metroid Prime 2 anyone? All of these games had you teetering on the edge. A freakin' pixelated game is making me poop myself! I never quite got there with Metroid: Dread, and I thought I might with it being in the name. However, the E.M.M.I were a great attempt at that, but instant kills don't strike fear into you once it happens once or twice, it just becomes a standard case of trial and error.
    The release of the X virus into the world, and seeing it all change to increase the difficulty of the other areas, and seeing changes in environments when the lava generators were turned off was fantastic! That was my favorite moment in the game; seeing the X virus at all was like: "dayum, its not extinct!!" Very cool moment. Some of the environments, especially the water ones were nice to look at, but many felt rather uninspired. Fire place, Water place, Grass place. Part of me appreciated this for Metroid Fusion nostalgic reasons, but Nintendo does this already for Mario games, we can do better there. The Chozo areas, much better

    Environment / Atmosphere: 7/10

    Mechanics. At first, acquiring abilities felt like "ahh man, I've gotta remember another button" and I spent a lot of time shooting my grapple at enemies instead of missiles or shooting a missile instead of sliding in a panic, but over time, I grew to love the buttons and the feeling of being a Samus. A good Samus too. I also loved just about every mechanic in the game, and that there are ways to skip certain areas if possible because you have such a vast set of tools that not even the game testers couldn't figure it all out!

    Mechanics: 10/10

    "This game is too hard, its only for hardcore metroid fans." - 0, 1 star reviews. The game is challenging, yes, you will die. but it rewards those who learn from your mistakes, get better, its not that bad

    Difficulty: 10/10

    I beat and aced the game in 10 hours and 56 minutes. A 60 dollar game. I think that's a solid time to ace a game overall and most people won't do that on their first play through, but I paid 60 to do that. Guess how much I payed for Hollow Knight....15 bucks full price. I have 17 hours in the game, still haven't even beat the game, let alone end game content. Metroid Dread is a great gaming experience, but not a 60 dollar gaming experience. Nintendo do what Nintendo do tho.

    Bang for Buck(Price): 5/10

    In closing, there were some frame drops for a game that looks like maybe it shouldn't have frame drops. Story was rushed in the beginning, but made more sense, and eventually hooked me later, but not like Metroid Prime games. The final encounter was awesome, and loads of challenging at first. Some micro areas were very tedious in making you run all the way around, even in end game spots. Map was sometimes overwhelming, but large too!

    Overall 8/10
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  89. Oct 10, 2021
    8
    This review contains spoilers, click expand to view. This game is going straight the top of my "what the **** endings list. Uh, in a good way. Expand
  90. Oct 10, 2021
    8
    So, im spent 2 hours in this game and i think it is a great game as someone who is a fan of the Series. For a switch Game the Graphics are looking really good and it performs really well on mostly 60 FPS, minus the Cutscenes. The Controls were a bit Confusing at the Beginning and i think it plays a bit better with a Pro Controller, but its far away from unplayable, I think its definitleySo, im spent 2 hours in this game and i think it is a great game as someone who is a fan of the Series. For a switch Game the Graphics are looking really good and it performs really well on mostly 60 FPS, minus the Cutscenes. The Controls were a bit Confusing at the Beginning and i think it plays a bit better with a Pro Controller, but its far away from unplayable, I think its definitley not an easy Game from the Point where i am, and i died a lot because of the E.M.M.I, the new Enemy at this Point, but this Game is also so atmospheric when it comes to the Presentation that it was nearly impossible to take the Switch out of my Hand. One critical point that i have that i lacks a bit of music, but i can live with that. Expand
  91. May 22, 2023
    8
    One of the main reasons why I bought the switch was the promise of Metroid Prime 4. That hasn’t happened. I decided to give 2d Metroid a shot, and while I can comfortably say I prefer a Prime game, I had a blast with Metroid Dread.

    Pros Tight controls Great theme Satisfying playstyle Cons Camouflaged blocks inhibit early progress in story A hidden move mechanic I got stuck a
    One of the main reasons why I bought the switch was the promise of Metroid Prime 4. That hasn’t happened. I decided to give 2d Metroid a shot, and while I can comfortably say I prefer a Prime game, I had a blast with Metroid Dread.

    Pros
    Tight controls
    Great theme
    Satisfying playstyle

    Cons
    Camouflaged blocks inhibit early progress in story
    A hidden move mechanic

    I got stuck a couple times in the early game because it felt like a Mario boo house. When you’re stuck, shoot at the wall! The game says. Didn’t like that. It’s formulaic enough though to where you can learn what to expect, but still...Also, the developers put a lot of enhancements (though not required to beat the game) behind a complicated move mechanic that isn’t even mentioned in the game. And, to add insult to injury, they put that mechanic on the most breakable part of the joy-con. It was stressful to use the technique, fail, and try again a dozen times because I was worried I was harming the controller.

    While the music doesn’t detract from the theme, it doesn’t carry much weight. Thankfully, the rainbow robots (why all the colors though?) pulled through. The E.M.M.I. put the dread in Dread. It was fun and satisfying to sneak around them until you could finally take them out. This is a very well made game because once you get some momentum, the game is really fun.

    The items didn’t really add anything new to the game, but boss fights were fun enough to where I found myself mashing to shoot as fast as I could. The game looks fantastic and the controls are very satisfying to pull off. There are quality of life features too like the map marking where you found, but couldn’t reach, areas and or enhancements. Loading screens were put in spots that didn’t interrupt the immersion of the game. It’s a short game costing $60, but it gave me something that most Nintendo games don’t offer an adult: a challenge.

    In summary, I don’t like games with guns. I don’t like platformers. I don’t like horror themes. But I like Metroid Dread and have no regrets.
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  92. Dec 29, 2021
    8
    Dread was fantastic, for the most part. I really felt like the boss fights were very well done. Exploration didn't feel daunting and progression always felt like it made sense. Getting all of the extra stuff helps but never feels necessary if you just intend on doing a casual play through. Visuals hold up as well. Every area felt nice to look at and the transitions from each zone feltDread was fantastic, for the most part. I really felt like the boss fights were very well done. Exploration didn't feel daunting and progression always felt like it made sense. Getting all of the extra stuff helps but never feels necessary if you just intend on doing a casual play through. Visuals hold up as well. Every area felt nice to look at and the transitions from each zone felt consistent.

    What I did not like, personally, were the E.M.M.I enemies. The escape and evade aspects were fine due to the fluid movement that Metroid has but it gets old after you have done it a bunch. The other part, after you have dealt with the Control Unit of each area, is to kill the E.M.M.I. It just feels tacked on. You stand and fire at its head until you're ready to fire a charged shot. This is highly repetitive and I feel like the devs could have done more with such a high profile enemy of the game. The game even seems to make a joke, at its own expense, when the final E.M.M.I just dies after making an attempt to transition to another run and hide scene.

    I also just feel like the game didn't try to break the mold very much. Had it tried to change things up a lot more it would have been a perfect game but it still remains one of my favorite games of 2021 and I will be going back at it again for a Hard mode run. Oh, yea, one last gripe. Hard mode is locked behind beating the game. I've always just felt like that was a bad practice.
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  93. Dec 12, 2021
    8
    Since I played Metroid Prime back in the Gamecube, Metroid became one of my favorite franchises in gaming. Dread has great art and visuals, fluid movement, an absolutely fast paced AMAZING COMBAT and AWESOME BOSSES. I won't spoil it, but plot is also very nice. No doubt, it's a great entry in the series, and a great game overall.

    Now, onwards to the reasons the I didn't give the game a
    Since I played Metroid Prime back in the Gamecube, Metroid became one of my favorite franchises in gaming. Dread has great art and visuals, fluid movement, an absolutely fast paced AMAZING COMBAT and AWESOME BOSSES. I won't spoil it, but plot is also very nice. No doubt, it's a great entry in the series, and a great game overall.

    Now, onwards to the reasons the I didn't give the game a 10. First, I don't hate the E.M.M.I., but I don't particularly like them either, mainly because the insta death mechanic coupled with the fact that the counter reaction times are random. These robotic fiends also take away a bit of the exploration aspect Metroid is known for, given that you are constantly pressured to run from them in a good chunk of the game.

    And since Metroidvanias are flourishing in the indie scenario, I think a little comparison between Dread and my personal favorite indie release is due. In my opinion, Hollow Knight is the absolute king of Metroidvanias to this date. It has perfect pacing, combat and exploration. Most character abilities are useful both for traversal and combat, which isn't the case in Dread, where some skills are clearly used only for the sake of unlocking new areas on the map. Finally, regarding game length, Metroid Dread is kinda short, lasting for about 8 to 10 hours on a first playthrough, whereas Hollow Knight lasts for a whooping 30 hours. This difference in content becomes even more significant considering I bought Dread for full $60, and Hollow Knight for $7.

    All that said, you can't go wrong with Dread. Now, back to waiting for Prime 4.
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  94. Apr 2, 2022
    8
    metroidvania oyunlarını sevmem . ama metroid serisindeki karakter on numara seksi bir karakter.bununda bir sürü oyunu var 4.oyun ne zaman çıkacak bilmiyorum ama metroid dread ile Metroid: Other Myi oynamak isterdim.
  95. Jan 23, 2023
    8
    The game was fun, but it's way too short so you do have to replay harder difficulties to get your money's worth as there is no new game plus. EMMI's didn't add to much to the game as they will be the reason you die majority of the game but i did have a few tense moments with the EMMI. i liked how many cutscences there were and how good the action was in them. A few abilities feelThe game was fun, but it's way too short so you do have to replay harder difficulties to get your money's worth as there is no new game plus. EMMI's didn't add to much to the game as they will be the reason you die majority of the game but i did have a few tense moments with the EMMI. i liked how many cutscences there were and how good the action was in them. A few abilities feel underutilized in combat and more enemies should have been designed around the abilities more as it feels parrying is always the best option. I would only recommend if you are a metroid or metriodvania fan. Expand
  96. Oct 9, 2021
    8
    Here's my rapid fire opinions, solid 8/10. Fairly short... (7hrs first playthrough; supposed to be repayable?).

    Great cinematics moments and overall atmosphere. Surprisingly difficult in some sections (glad this game didn't follow the trend of newer nintendo games being dumbed down). Sadly a bit hand holdy... (examples of which would be adam locking you in a room until you
    Here's my rapid fire opinions, solid 8/10. Fairly short... (7hrs first playthrough; supposed to be repayable?).

    Great cinematics moments and overall atmosphere.

    Surprisingly difficult in some sections (glad this game didn't follow the trend of newer nintendo games being dumbed down).

    Sadly a bit hand holdy... (examples of which would be adam locking you in a room until you interact with him and elevators/teleporters being placed in locations that indicate you should take newly acquired upgrades the previous areas.)

    EMMI were kind of underwhelming. Fun to run from but all defeated in the same way. (also wish that it was a bit easier to parry them when they catch you so the thrill of escaping could be more impactful, currently you get caught, game over and try again which removes the fear when you know you can easily restart.)

    Boss battles are really fun and there these cinematic moments that keep the player engaged by allowing them to fire missles as the cutscene playout (it's a really nice touch).

    Feel of controlling samus is great; fluid and responsive. Sliding is an addition to gameplay that is fun and satisfying to use.

    Precise aiming and parrying are both important mechanics that made combat enjoyable (while i did enjoy using the parry but in hindsight can see that having a good chunk of enemies be easily defeated by doing a single parry doesn't make for the best combat experience). (Quick switching between different beam or missle types could have lead to greater more complex combat situations; Sadly a featured like this was not implemented, upgrades to weapons stack and aren't swapable.)

    Enemies are varied and designed well enough with easily identifiable patterns and weaknesses.

    Fairly interesting story that was able to characterize samus very well with just a few words and her body language; nothing groundbreaking but enjoyable none the less.

    Ended abruptly? Don't know if there is more for 100% completion or if I missed anything.

    Easiest way for me to convey how I feel is if I had to recommended recently released metroidvania games(last few years) it would be in this order.

    1: Hollow Knight (9/10).

    2: Bloodstained Ritual of The Night (8.5/10).

    3: Metroid Dread.

    Enjoyed it, can easily recommended.
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  97. Oct 27, 2021
    8
    The good:
    Overall a very good game. The bad:
    A little to linear, you never feel lost. The graphics is good but perhaps som cell-shaded 3D graphics would look better. Areas differ to little from each other in appearance.
  98. Oct 10, 2021
    8
    this is my first metroid game and i really enjoyed it, it feels amazing to play. the controls are smooth and fast, and all the new moves are cool. the emmi levels are good, especially the first few encounters that made by heart pound faster then ever. but they lose that feeling when you get more into the game and unlock new stuff. and i wish the environments varied a bit more, every levelthis is my first metroid game and i really enjoyed it, it feels amazing to play. the controls are smooth and fast, and all the new moves are cool. the emmi levels are good, especially the first few encounters that made by heart pound faster then ever. but they lose that feeling when you get more into the game and unlock new stuff. and i wish the environments varied a bit more, every level looked exactly the same and for a game that makes you constantly go back and fourth between these levels it gets a bit boring revisiting the same environments. the boss fights are surprisingly challenging especially for someone who’s not used to 2d platforming. all the music is great and the game sounds great. overall it’s good. Expand
  99. Nov 7, 2021
    8
    Pros:
    Excellent satisfying controls.
    The maps are challenging but not frustrating. Graphics, sound and overall presentation is great. Good pacing. The length of time between acquiring new abilities feels right. Cons: Other than replying the campaign, there isn't much post-game things to do. There isn't that "wow" moment where they went above-and-beyond. The game plays it pretty
    Pros:
    Excellent satisfying controls.
    The maps are challenging but not frustrating.
    Graphics, sound and overall presentation is great.
    Good pacing. The length of time between acquiring new abilities feels right.
    Cons:
    Other than replying the campaign, there isn't much post-game things to do.
    There isn't that "wow" moment where they went above-and-beyond. The game plays it pretty safe.
    Overall:
    Solid game. I don't like 2D side scrollers, but this won me over immediately.
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  100. Oct 27, 2021
    8
    I give it a 8/10. -2 because they have overly complicated puzzle tricks you have to pull off in order to get 100% of the items to get the true ending and for the sake of being a completionist. The whole point of the game is to have fun suviving not wasting 30 minutes so filled with rage you want to shatter your switch, cry, and scream so loud your vocal cords snap and you choke on your ownI give it a 8/10. -2 because they have overly complicated puzzle tricks you have to pull off in order to get 100% of the items to get the true ending and for the sake of being a completionist. The whole point of the game is to have fun suviving not wasting 30 minutes so filled with rage you want to shatter your switch, cry, and scream so loud your vocal cords snap and you choke on your own blood and die. Other than that it's a fantastic game. Love the boss fights, it's like learning a new dance as you glide past all their attacks. The robot partner voice was an annoying choice. The fact that you have to go through 98% of the game to unlock all of your abilities is a poor choice. I'd rather have had at least half the game with all her abilities to freely explore everything and test out her true potential, maybe even get creative in how i beat each boss instead of just having to make do with what i got, and immediately hitting a dead end again and again when trying to explore and collect. How are you supposed to enjoy Samus' powers if you dont get everything until the last boss? Everything up to that point wasn't the abilities carrying you. It was your skill to outmaneuver your enemies. Which yes i do enjoy that but why not both? Parrying be kinda dumb at times. I see the flash, i hit parry, they don't actually attack until after she's already attempted to parry and you can't spam it. Samus wont stay in her ball when you fall, but like you REALLLY need her to stay in morph ball form to get off a cross bomb the moment you roll off a ledge. This made it so much more difficult than it had to be. The shinespark is entirely too short. Like 8 seconds would have been solid. Speed boost conditions are wayyy too specific. Like the conditions have to be exactly right. One change and its ruined. But yeah. Great story. Fun time when I'm not having to spend 40 minutes honing my skills just to get +2 rockets or 1/4 of a health bar. The space jump is also busted. At times it works perfectly, other times she just refuses to do it and dies as a result. I understand there's a rhythm to it but like I'll do the rhythm and it refuses to work. I dont even see why they felt like it was necessary to restrict the ability to the rhythm. Like it could be rhythmic or not as long as we can get by easier who cares the choice should be there to do either. If you are willing to put on these metaphorical handcuffs and restraints on abilities then you'll enjoy yourself. Expand
Metascore
88

Generally favorable reviews - based on 124 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 124
  1. LEVEL (Czech Republic)
    Feb 18, 2022
    100
    Quotation forthcoming.
  2. Jan 20, 2022
    90
    After almost 20 years we finally have a sequel to the 2D series of Metroid games! Considering that, Dread does a great job of combining the new modern combat with the old elements of research and advancement, and it doesn't hurt that we have some of the best boss fights in the series. A true gem and a must have for all Switch gamers.
  3. Dec 13, 2021
    85
    Taking up the torch of a series interrupted nineteen years ago is never an easy task, but the MercurySteam studio is doing it with honors! The developers have chosen the path of security while perfectly respecting the spirit of the previous episodes, to the detriment of true modernity.