- Publisher: Deep Silver
- Release Date: Aug 23, 2022
- Also On: PC, PlayStation 4, Stadia, Xbox One, Xbox Series X
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- Unscored
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PLAYOct 15, 2022he character creator still shines, but frustrating mission design and a disappointing plot make this reboot difficult to recommend. Far more sinner than saint. [Issue#19, p.92]
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Edge MagazineSep 8, 2022We could have coped with technical issues, curious UI choices and unsophisticated mission design had Saints Row given us even half as many memorable moments as previous entries "The Third" and "IV". We could even forgive a Portal joke that would have felt old hat a decade ago. But this whole enterprise feels misbegotten, even before the story goes wildly off the rails, belatedly introducing a new threat, before wrapping up with an ending that almost feels algorithmically generated. [Issue#376, p.100]
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Aug 22, 2022The reboot of Saints Row is failing both as a reboot as well as a good game due to the game running poorly, a sandbox riddled with bugs and a boring story with just a few fun characters. Blowing stuff up is good and all, but Santo Ileso simply isn't a fun place to create chaos in. Driving the expensive cars is simply the best part, but steering clear of Saints Row at launch is by far the best way to go.
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Aug 22, 2022The problem with the new Saints Row is not just that the characters are boring, or that the combat is by-the-numbers and benumbed by unempowering perks, but that the brief snatches of fun—the wingsuit deployed from a high rise, the hand-brake turn through a curtain of tyre smoke—are nothing new, and are done better in other games.
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Aug 22, 2022If you find yourself in the right frame of mind, the unhinged nature of Saints Row can be cathartic, particularly if you find yourself in a good series of missions where the writing and humour aren’t too manic, and the action isn't too humdrum. In the end, Saints Row succeeds in recalling and refreshing the affable personality of the dormant series, but this reboot is simply a return, not an evolution.
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Aug 22, 2022A tragically outdated open world adventure that almost has more in common with Goat Simulator than Grand Theft Auto, despite some moderately entertaining mechanics.
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Aug 22, 2022Torn between two identities, Saints Row is a misjudged attempt at reinventing the series, instead ushering in a lack of mission variety and a tired narrative that fails to light up what could have been a genuine competitor in the absence of a new Grand Theft Auto. Those even looking for mindless fun will struggle to find anything here, even if Criminal Ventures and co-op play offer glimpses at what could have been. Back to the drawing board.
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Aug 22, 2022It’s a below average open world game that’s stuffed to bursting with bugs, and the best thing we can say about it is that making our Tobias Fünke-inspired character crouch over and do the wanker gesture while he walked down the street made us laugh. Probably not quite worth the price of admission.
| This publication does not provide a score for their reviews. | |
| This publication has not posted a final review score yet. | |
| These unscored reviews do not factor into the Metascore calculation. | |
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Aug 24, 2022There’s always self-doubt involved when you savage a game like this, but Volition had a second chance – to reboot a truly barmy franchise and do whatever they want with it – but any potential here has been squandered. A combat system with no satisfaction. A world with no immersion. Missions with no imagination. It’s a shame that this is what they came up with.
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Aug 22, 2022I can't help but admit I'm having a smashing time - quite literally - with Saints Row. Yes, the story is trite at times and yes, much of where that story takes you can feel a touch ridiculous, but it's to the team's credit that this deftly side-steps the issues of its predecessors and rarely feels gratuitous or malicious. The Saints Row reboot is self-aware and self-deprecating and if you're able to move past its prior reputation, there's a fast and furious shooter here that's worthy of your time.
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Aug 22, 2022Saints Row is a confusing game, on multiple levels. I can’t say I didn’t have fun with it—there’s a compulsive pleasure in open-world gaming that’s hard to tamp down, no matter how intent the game seems to be on keeping its players from enjoying themselves too much. (If you need a big map of stuff to checklist your way down, the game will absolutely scratch that itch.) Its tonal issues are, weirdly, a function of making its characters too likable, instead of not enough. And it desperately wants you to think you’re having fun, without ever providing concrete steps towards giving players more to do than function in a very rote loop. In hindsight, it reminds me a bit of the whiteboard that your business-buzzword-obsessed buddy Eli busts out early on, when the Saints are first figuring out how to turn themselves into a functional gang: Some big, flashy concepts; very few ideas on how to execute.
Awards & Rankings
User score distribution:
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Positive: 228 out of 1025
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Mixed: 74 out of 1025
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Negative: 723 out of 1025
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Aug 24, 2022
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Aug 24, 2022
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Aug 24, 2022