User Score
7.3

Mixed or average reviews- based on 161 Ratings

User score distribution:
  1. Negative: 36 out of 161

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  1. Aug 10, 2023
    3
    This review contains spoilers, click expand to view. Un Segundo Intento Deslucido — Reseña de "Remnant 2"

    En la encrucijada de un concepto intrigante y la promesa de un nuevo capítulo en la serie, "Remnant 2" emerge como un ambicioso esfuerzo para expandir los horizontes del género. Con su enfoque "souls-like", la incorporación de armas de fuego, y la creacion procedural de escenarios para cada partida, este título plantea un desafío interesante a la fórmula establecida. Sin embargo, a pesar de su aparente potencial, la ejecución de esta secuela deja mucho que desear.

    Desafíos de Inmersión: Un Desequilibrio Notable

    Desde su concepción, "Remnant 2" destaca como una propuesta tentadora para los fanáticos de los juegos de rol desafiantes. La conjunción de elementos familiares y novedosos, como el enfoque en armas de fuego, sugiere un juego que podría llevar la franquicia a nuevas alturas. Sin embargo, este maridaje no se logra de manera uniforme y el resultado es una experiencia que oscila entre momentos de aburrimiento y frustración.

    Un Mundo Expansivo, Pero Vacío: Escenarios Desaprovechados

    La exploración a través de los cinco "mundos" de "Remnant 2" revela una realidad desalentadora. A pesar de la amplitud exagerada de los entornos, la interacción con ellos es decepcionantemente escasa. La falta de enemigos diferentes y desafíos significativos en estos extensos espacios contribuye a una sensación de monotonía que resta valor al juego en su conjunto. El balance entre la exploración y la recompensa parece estar fuera de sintonía consiguiendo como maximo un anillo o punto de stat extra, debilitando la experiencia general.

    Arsenal Incompleto: Diversidad Desaprovechada

    El sistema de armas y equipo, concebido para proporcionar una gama diversa de opciones tácticas, pierde su brillo en la implementación. Sorprendentemente, "Remnant 2" consigue que los jugadores completen el juego con el arma inicial mejorada sin demasiado esfuerzo por falta de alternativas "jugosas", dejando de lado la posibilidad de experimentar con otras opciones disponibles. Las "runas", en teoría, podrían haber añadido profundidad al juego, pero su propósito y uso ademas de vagos te impiden reciclar las que quedan por debajo conforme avanzas en el juego convirtiéndolas en elementos meramente ornamentales en el inventario.

    Desafíos Restringidos: Personalización Limitada

    El aspecto de la personalización también se siente incompleto, con las mecánicas de armadura y clases que no alcanzan su potencial. La limitación en el peso y la falta de oportunidades para aumentarlo desvalorizan la elección del equipo, relegando este aspecto a un mero ejercicio de estética. Las distintas clases y estadísticas carecen de profundidad ninguna, a excepción de alguna opción intrigante que por ejemploo involucra a un compañero canino capaz de revivir al jugador en momentos críticos.

    Jefes Olvidables: Un Desfile Monótono

    La vitalidad de un juego "souls-like" suele radicar en la calidad y diversidad de sus jefes. Sin embargo, "Remnant 2" falla en este aspecto crucial. Los cinco enfrentamientos principales carecen de la complejidad, innovación o balanceo necesarios para mantener el interés del jugador. Desde encuentros mecánicos hasta un clímax desconcertantemente duro en comparacion al resto del juego, la experiencia con los jefes se traduce en una sucesión de decepciones.

    Veredicto Final: Un Intento Desvanecido

    "Remnant 2" llega con la esperanza de elevar la serie a nuevas alturas, pero su ejecución errática y su falta de cohesión empañan su potencial. Aunque presenta elementos intrigantes y conceptos prometedores, el juego no logra capitalizarlos adecuadamente. En lugar de ofrecer una experiencia inmersiva y gratificante, "Remnant 2" queda atrapado en las sombras de sus propias ambiciones. A pesar de sus destellos de originalidad, esta secuela no logra escapar del estigma de la mediocridad, dejando a los jugadores con un sentimiento de oportunidad desperdiciada en el vasto panorama de los videojuegos.
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  2. Aug 6, 2023
    0
    The game wouldn't bad if it weren't for that awful off-center camera. Character needs to be in the center of the screen.
  3. Jul 26, 2023
    3
    Another game with no substance and mediocre gameplay. It's really just a bunch of gameplay mechanics put together in a prototype: The world is procedurally generated, not designed, it has no world persistence so, no sense of progression, graphics are basic, the engine has glaring performance issues, story and dialogues are basic. So, they grabbed a bunch of gameplay mechanics, addedAnother game with no substance and mediocre gameplay. It's really just a bunch of gameplay mechanics put together in a prototype: The world is procedurally generated, not designed, it has no world persistence so, no sense of progression, graphics are basic, the engine has glaring performance issues, story and dialogues are basic. So, they grabbed a bunch of gameplay mechanics, added near-placeholders all around it, called it game and sold it for $70.

    A lot of people seem to love playing a prototype of a game, tho, so, genius business move, I guess.
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  4. Aug 6, 2023
    4
    I loved the first game but this one has lost so much that made the first one fun. Hardly any boss weapons, traits come very rarely, we have found 0 NPC vendors out in the wild. I feel like the bosses are way overtuned honestly. The last 4 I've fought have been insanely hard, to the point of not seeming fair at all. I really don't have anything positive to say besides the gunplay feels aI loved the first game but this one has lost so much that made the first one fun. Hardly any boss weapons, traits come very rarely, we have found 0 NPC vendors out in the wild. I feel like the bosses are way overtuned honestly. The last 4 I've fought have been insanely hard, to the point of not seeming fair at all. I really don't have anything positive to say besides the gunplay feels a bit tighter. I really can't recommend to anyone that liked the first. Big disappointment. Expand
  5. Aug 13, 2023
    0
    Wanted to play coop with friends to get the psn trophies but 1. coop with friends isn't a thing on ps5 and 2. coop trophies are bugged. No updates from devs on anything for 3 weeks.
  6. Aug 4, 2023
    3
    I'm taking massive points off this due to the progressive themes in the game which I am sick to death of seeing in every dmn game from western developers:

    - The very first character roll is "diverse" when choosing a character - The first NPC you see is "diverse" female girlboss - The first male NPC you see is a submissive weakling - The VERY FIRST journal entry I found was some
    I'm taking massive points off this due to the progressive themes in the game which I am sick to death of seeing in every dmn game from western developers:

    - The very first character roll is "diverse" when choosing a character
    - The first NPC you see is "diverse" female girlboss
    - The first male NPC you see is a submissive weakling
    - The VERY FIRST journal entry I found was some stupid socialist fable about two animals stuck on a raft in the ocean. The large one has a big loaf of bread and needs to keep its strength up, so it gives the tiny(really tiny) one just a bit of the bread each day. 3 days later and they reach land, but the tiny one dies. SO FKNG WHAT? Who writes this progressive diarrhea?
    - I didn't understand a single thing that was going on during the intro, except that there were 2 girlbosses doing stuff.

    Gameplay is clunky as hell. I can't remap the run button to circle, there aren't even any alternative button bindings. There's not even an option to toggle auto-aim or stronger auto-aim. It's like a direct PC port with minimum effort.

    DO NOT waste your money on the Deluxe. The items and gear you get are AN ABSOLUTE JOKE.
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  7. Aug 4, 2023
    4
    Saying this game is like Dark Souls is like saying that I'm like Serena Williams because I can swing a tennis racket.

    Really, though, is it Dark Souls With Guns? Or is it just playing into hype/marketing? It has Estus Flasks. And rolling! That's basically what Dark Souls is, right? Or maybe it's because I died several times. Dying in a game makes that game Dark Souls by a technicality,
    Saying this game is like Dark Souls is like saying that I'm like Serena Williams because I can swing a tennis racket.

    Really, though, is it Dark Souls With Guns? Or is it just playing into hype/marketing? It has Estus Flasks. And rolling! That's basically what Dark Souls is, right? Or maybe it's because I died several times. Dying in a game makes that game Dark Souls by a technicality, I think.

    If you turn your head and squint, you might see some other games in there too. Is it more of a looter-shooter like Destiny? After all, guns can be found on the ground in both games. Or even in boxes. There's a young companion who banters with you, does that mean this game is the same as The Last of Us?

    The first area I ended up in was 'Bloodborne Town', or as I like to call it 'Yharnam but from WIsh' (or perhaps "Mom, can we get Bloodborne?", "Son, we have Bloodborne at home"). The game itself bears a faint, superficial resemblance to Dark Souls, and following this trend this area has a shallow resemblance to Bloodborne. A couple of cobblestone streets and a few burned buildings was all it took, huh?

    By inviting this comparison it really brings to light the things that Bloodborne succeeds at. World Design. By its very (procedurally-generated) nature, this game really doesn't have "World Design", which is a shame because this is what Dark Souls really excels at. Sure, there are things to explore, maybe a chest here and there, but it all rings pretty hollow. Yharnam itself is like a character in the game. Twisted cobblestone streets feed back around into each other, loop back, form random tangents, like the thoughts of a tormented mind. It's easy to get turned around. It's almost like in a dream.

    I found this game difficult to navigate, but for the wrong reasons. There aren't any good vantage points to look around, it really is just a series of narrow hallways. When you can look around everything is obscured by smoke. Think about looking over the streets of Yharnam, its mottled sky, its twisted landscape of gothic architecture in full view. There is a map but it is not overly useful by nature since it is procedural. I had a hard time remembering points of interest and found myself just walking in circles on dead, empty streets trying to find things.

    How integrated are the story, the worldbuilding, the themes and gameplay? Let's think about Bloodborne. You start out in the evening time, the sun is setting. Progress the game and the sun sets, casting the city in a mysterious, dark tone. New, more threatening enemies appear. As the world changes and the night progresses, the terrible dream becomes a darker and more dangerous nightmare. You can die, but even death is no escape. You return to the Hunters Dream only to be reborn again. And like your rebirth, this same night, this same hunt repeat over and over in a vicious cycle. Yharnam is bathed in blood during the long night, hunters rise to quell the beasts, the sun rises again, rinse and repeat. Seamlessly integrated themes and gameplay. Astounding!

    Difficulty is another hot topic. It's kind of difficult, I guess. Maybe it's time to git gud? I don't know. It really didn't seem difficult in the ways I wanted it to be. More health and damage. Upgrade your stuff? Well, the enemies upgrade themselves too. More health and damage. Change the difficulty? Well, that's more enemy health and enemy damage. I found myself emptying entire clips into many basic enemies just to bring them down. The bosses multiply this effect. The first boss of Teemo Bloodborne seemed to have loads of health, on top of being a pretty boring encounter where I literally ran in a circle for several minutes.

    If the intention was to pit this game against Dark Souls, with its world-class level design, integrated gameplay, carefully designed encounters, and tight fluid combat, I think it really falls on its face. I mean this game has some fancy textures and graphics, sure, but from a visual design point of view it is just no contest. Think about the first portion of this game compared to Elden Ring. Think about the very first time you opened the tomb doors and stepped out into the light. Think about the Erdtree, the colors, the lighting. Think about how - visually - you were drawn into the world, to see and explore every nook. All in the first 5-15 minutes!

    If the intention was NOT to pit this game against Dark Souls, then it's simply a bland, uninspired world, a completely skippable plot, boring characters with inane chatter filling their dialogue trees, propped up with decent shooty gun stuff, trying to piggyback on the success of a beloved franchise.

    Is there something I'm missing here? Maybe. Maybe I need to put way more hours to truly get this game. I doubt I'll try, since within the first several hours this game didn't do even 1 single thing to impress me, make me feel invested, or get me interested in the characters or the story. Put your best foot forward, I say.
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  8. Jul 27, 2023
    4
    It's just a copy and paste as the first one, just extra steps. Classes are ok.
  9. Jul 24, 2023
    1
    Absurdly unbalanced. Miserable unplayable solo. Even on the easiest difficulty. Having rerolled the campaign numerous times, looking for a good starter world, I've now seen the world's, and have nothing to look forward to. Forced to play as a garbage class type I hate, healer, because anything else solo is unplayable. They fixed thier terrible bosses from 1 with non stop adds, to make evenAbsurdly unbalanced. Miserable unplayable solo. Even on the easiest difficulty. Having rerolled the campaign numerous times, looking for a good starter world, I've now seen the world's, and have nothing to look forward to. Forced to play as a garbage class type I hate, healer, because anything else solo is unplayable. They fixed thier terrible bosses from 1 with non stop adds, to make even worse **** bosses with dumb mechanics, and one shot kills. This is a terrible game as is. I've never been turned off so quickly by a game before. Expand
  10. Jul 22, 2023
    1
    If you want to play with your friends on PS5 then stay away from this game as it was beyond devs capabilities to properly implement this feature. Not to mention that charging people additional money for early access and then pretty much not delivering it because the game is missing a major feature (i.e. a possibility to play with friends) sounds to me like a fraud.
    I should have expected
    If you want to play with your friends on PS5 then stay away from this game as it was beyond devs capabilities to properly implement this feature. Not to mention that charging people additional money for early access and then pretty much not delivering it because the game is missing a major feature (i.e. a possibility to play with friends) sounds to me like a fraud.
    I should have expected it, considering the mediocre devs that are responsible for this game, but I still had some hope. At least I know for the future not to trust them ever again.
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  11. Jul 26, 2023
    2
    Even after the patch, the cooperative mode on ps5 does not work with a friend. On the pirated version, everything works on the PC, I'm shocked
  12. Jul 28, 2023
    1
    Well, unreal 5 is here and on ps5 it's a joke. Character models are ps3 at best. World graphics using nanite tech ? It runs balanced mode at 60fps, just, clearly below in many places. Graphic performance 30 locked? Nope, stutters everywhere nad lag is an issue. Unlocked fps is all over the place. And world graphics are destiny 2018 at best. I can't see any nanite going on, rusted cars andWell, unreal 5 is here and on ps5 it's a joke. Character models are ps3 at best. World graphics using nanite tech ? It runs balanced mode at 60fps, just, clearly below in many places. Graphic performance 30 locked? Nope, stutters everywhere nad lag is an issue. Unlocked fps is all over the place. And world graphics are destiny 2018 at best. I can't see any nanite going on, rusted cars and buses remind me of half life 2, textures are poor, and most graphics rely on filters for detail. This is low resolution mode. This is a far cry from the demo's we seen apparently 'running on ps5'. You know the one where the girl runs through a cave and unreal 5 was meant to give us 100s of super textured, detailed statues in real time lighting ? This is one of the worst looking games this year. The game is mechanically solid, but gameplay gets boring real soon. Typical repetitive play. Its post apocalyptic, as per the course for all modern games, and there is nothing new. Like most games this year, it's basically...boring.

    Also, this game is full of woke nonsense, as per the normal for media these days. Stop peddling the rubbish and get on with making a game.

    If this is unreal 5, please can we go back to unreal 4?
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  13. Jul 25, 2023
    0
    My last post got taken down for some reason...

    After the update, we still don't have co op on the PS5...shambles.
  14. Aug 3, 2023
    2
    Creative excuse for a dead and empty world? Check. Soulslike difficulty to stall your progress? Check. Maximum profits from minimal effort? Check. Cashing in on a fad? Check.
  15. Aug 1, 2023
    0
    Should be free on ps plus / epic games / gamepass. Not a good sequel. Too many idiotic puzzles and underwhelming bosses.
  16. Jul 24, 2023
    0
    This game is so poor, can't play with friends, frame rates on performance mode drops to about 10 fps in busy areas. I'd keep your money
  17. Jul 23, 2023
    0
    El cooperativo del acceso anticipado en PS5, lo mejor, brilla por su ausencia. Un juego que claramente está pensado para jugar con amigos y no tiene habilitada la opción para invitar a amigos. Como todos los juegos que salen actualmente, otro mas que sale sin testear… No compres el juego hasta que lo arreglen!
  18. Aug 5, 2023
    4
    After playing this game and beating it. It had a lot of promise. But it is closer to TRAGIC!

    The game is somewhat fun at first and challenging. The graphics are solid and the worlds are unique to one another. The bosses are not too difficult, but do get difficult based on number of players and some add additional mechanics. Build creativity adds a lot of interest for me. Even though
    After playing this game and beating it. It had a lot of promise. But it is closer to TRAGIC!

    The game is somewhat fun at first and challenging. The graphics are solid and the worlds are unique to one another. The bosses are not too difficult, but do get difficult based on number of players and some add additional mechanics. Build creativity adds a lot of interest for me.

    Even though they hid extra classes and made worlds slightly random, the game still feels incredibly repetitive. It's obvious they were trying to create a Bloodbourne style shooter with a painful difficulty slider.

    They brought over terrible mechanics from the first game.

    1) Automatically increase power level in co-op when another picks up a weapon you have. This is bad because the game scales with your power level so if its a weapon you are not using the game gives you a power level nonethelessless. STUPID. Makes me not want to co-op (Just like in first game). This mechanic forces the player to level up (beyond archetype level and traits).

    2) If co-op was required to succeed, then why not be cross platform. ARCHAIC.

    3) New Mechanic - Limiting trait points to 60. ABSURD. I want to feel powerful (or not gimped) as I try your impossible difficulties.

    And then there are broken mechanics. Like Blood Moons spawning wisps. You can spawn numerous Blood Moons and never get a Wisp in the forests even when they are completely opened up. And they make you farm the wisps in a forest where you can't see the moon 90% of the time. IDIOTIC.

    Broken bosses that cause reroll of the world.

    The easiest difficulty is not easy at all - especially when it comes to the last boss. The last boss tries very hard to give gamers a seizure - I really think it tries. The last boss was a huge disappointment for me.

    Anyone that gives this game a 10 has a low bar and probably pays their kids for D's in school. Anyone who gives it a zero is trolling.

    This game is a C-
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  19. Jul 31, 2023
    0
    Was having a blast with the game, but then the last boss bugged out on me in a way that makes it literally impossible to fight again, thus also making me unable to get the rewards for defeating it and finishing the story. The only way to do that now is to start the entire game over again. No thanks.
  20. Aug 16, 2023
    0
    Dont spend your money in a broken game, wait for a fix.
    After weeks and 2 patches game is still broken in all plataforms and it dont gives rewards for campaing or hardcore completion.
    This game dosnt respect your time and moderators from reddit and discord cant deal with complains and keep baning people who complain and is mad about it.
    Totally disrepectfull with players and players time.
  21. Aug 25, 2023
    1
    Way worse than the first game. Pointless to play solo..Die unfairly over and over just to get another story with modern writing full of diversity hires and averting of the male gaze...Can we get one big budget game where all the characters especially female characters are not American minorities, it's like the characters are larpers with the bad cringe writing and ugly badly dressed characters.
  22. Aug 27, 2023
    3
    This review contains spoilers, click expand to view. God combat but its not fun to play. The first game was much more fun. And they need a way to scrap weapons or something so you don't need to grind for scrap. Its not a f2p game so I don't know why they don't allow us to do that. Expand
  23. Aug 23, 2023
    0
    Dont release a game if it has a bug that makes it so you cant even get past the tutorial. This game isnt even worth the money it costs until gearbox FINALLY decides to release a patch to make the game actually playable. Until then this review will be unchanged as its evidently clear they prematurely released this game to get people to buy it so they can get money first before making theDont release a game if it has a bug that makes it so you cant even get past the tutorial. This game isnt even worth the money it costs until gearbox FINALLY decides to release a patch to make the game actually playable. Until then this review will be unchanged as its evidently clear they prematurely released this game to get people to buy it so they can get money first before making the game playable. Expand
Metascore
80

Generally favorable reviews - based on 25 Critic Reviews

Critic score distribution:
  1. Positive: 21 out of 25
  2. Negative: 0 out of 25
  1. Sep 20, 2023
    80
    Developer Gunfire Games returns with the more polished sequel Remnant II. Players itching for an open world of brutality can take on a randomized campaign for hours of entertainment. Like its predecessor, the plot steps away from the forefront while the gameplay does all the talking. Defend yourself and your teammates against swarms of deadwood, and other massive entities until you conquer The Root. The immersive atmosphere and quick thinking mechanics will be your best distraction this year. In all, this sequel displays Gunfire Games' efforts in listening to their fandom and polishing that feedback. Any gamer can find enjoyment and satisfaction when they tune in unaccompanied, but the real fun begins once your friends join the fight.
  2. PLAY
    Sep 6, 2023
    60
    Remnant II is capable of surprises with its varied world design, and offers an enjoyable co-op experience, but its combat loop is needlessly stodgy and repetitive. [Issue#31, p.70]
  3. Aug 14, 2023
    90
    A masterful mix of souls-like and rogue-like elements with some excellent third person shooting, makes Remnant 2 a game you can sink hundreds of hours into and still not get enough.