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5.0

Mixed or average reviews- based on 3820 Ratings

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  1. Feb 6, 2022
    5
    The game is released in an outrageously half-baked state. It's a disgrace that the developers and publisher thought this is right. I have the PS5 version, ~15-20 hours in and I haven't seen a single cutscene that would actually play as it should. The main story cutscenes are broken to the level that I don't know what's happening, because characters just stand in the corner while the audioThe game is released in an outrageously half-baked state. It's a disgrace that the developers and publisher thought this is right. I have the PS5 version, ~15-20 hours in and I haven't seen a single cutscene that would actually play as it should. The main story cutscenes are broken to the level that I don't know what's happening, because characters just stand in the corner while the audio plays. Camera is moving into the wall and into other character's groins, Once I saw a character I was talking to standing and her head was twisting around like a propeller. I haven't seen a SINGLE CUTSCENE in the game that would play as "intended". Sometimes I was just talking to a bottle or a baseball bat, in worst cases, there are new characters introduced in audio but I don't see anything from a 2 minute cutscene..
    Regarding the PS5 version: To be honest my first reaction was that damn, that graphics look dated as hell! Textures are blurry, trees especially looking bad. Some textures are amateurish, looks like they tries to compensate detail with chaotically layering noise on top of everything. You could easily tell that it was made for PS4, the level of detail on models id very low, looks like it was optimised for PS4 heavily. It is NOT USING ANY OF THE PS5 FEATURES.. Why call it a PS5 game then? Sometimes I felt the trigger is harder to pull but there's no sophistication behind it, just a blind value. And nothing else.. It plays and feels last gen, including the gameplay..
    The gameplay reminded me of Far Cry series in a bad way.. No matter how powerful you are, your character is forced to be a dumbass in the cutscenes so other characters can get a hand over him, beat him, take his stuff etc.. This kind of a storytelling is lame and should not be allowed.. If you are building a power fantasy about a parkouring high jumping zombie killing hero, showing him get beaten up in every cutscene is just a kick in the balls for the power fantasy of the game.. Absolutely bad game design..
    Characters are introduced in the beginning as they know each other, but let's be honest this is the N+1-th zombie game nobody remembers the first one or their characters that much.. Playing the "familiar card" in this case was a waste of effort..
    Most decisions in the game you have to make are either arbitrary or outright illogical, like destroying a power generator. Really? would you really destroy a power generator in a world where UV light and Power generators literal difference are life and death?
    To be honest, I found all fractions equally irritating, so I made my choices in a way when I anticipated more people to die, but there's no misanthropic choice, the game just forcing you to be enemies with one no matter what you do.. The fractions itself are quite "on the nose", "good people in the church" "bad people are the police". Really? Can you be more cliché?
    Game systems are predictable and outdated..
    Just so I can tell something good too, character models are reasonably detailed, but since the cutscenes are **** altogether, you cannot really enjoy them, unless you like to view them from 1mm up close since the cameras are all over the place..
    The very first running music in the first cutscene is a steal from Ghost in the Shell, from a relatively unknown album called Megatech Body. I mean it was a straight steal, not even just a variation..
    I understand the makers desire to showcase the weapon models they worked on, but removing repair is a ****ty way of doing that.. They could just increase the loot count and make every weapon model useful in a way.

    All in all there' some value in the game, but it would need another half a year or more to fix the bugs, another year to properly make this a PS5 title. In this state I'd not recommend it to anyone except fanatics of the first game.. I'd not recommend it mostly because the Publishers and the Developers were confident to release the game in its current sorry state. I mean none of the cutscenes are working in your MAIN STORY!! How the hell is THAT slipping through QR?
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  2. Feb 7, 2022
    6
    As if Cyberpunk 2077 wasn't enough disappointment, this game came out.The game has been a great disappointment for me. I am a big fan of the fist dying light. This game shocked me from the first hour. The worst experience i had is with the voice glitch. It happends very often and I miss lots of content (main and side quests) because of it. I own the PS4 version. Dont know if this a move toAs if Cyberpunk 2077 wasn't enough disappointment, this game came out.The game has been a great disappointment for me. I am a big fan of the fist dying light. This game shocked me from the first hour. The worst experience i had is with the voice glitch. It happends very often and I miss lots of content (main and side quests) because of it. I own the PS4 version. Dont know if this a move to push players to buy new gen consoles or what. Expand
  3. Feb 6, 2022
    5
    So, we finally know why there were so many delays: Techland needed more time to downgrade it all to PS4 standards. It's evident from the get-go that this game was not designed, not optimized, for PS5. It's not as broken as Cyberpunk was at its launch, but that's not saying much. I guess we just have to accept this sorry state as the new normal of game business.
  4. Feb 5, 2022
    5
    Techland should be embarrassed about what their game looks like on next gen. 1080p60 on PS5???!!!!!??? What is this 2012? Be warned this game is NOT OPTIMISED for next gen. Has a lot of potential to be great but they NEED to make it 4k60. The game looks like a xbox one game from 7 years ago.
  5. Feb 6, 2022
    5
    Would be great for 2018, but not for 2022. Weak graphic and animations. Average story line and averager gameplay.
  6. Feb 6, 2022
    5
    Almost everything is worse than Dying Light 1. DL1 had better combat, better weapons, better HUD, better parkour, better zombie behavior and physics, and better abilities. The graphics look like a game from 2016, not 2022.Denuvo.... Fighting zombies is not fun. Parkour is fun at times, but the whole citi looks so similar that I feel like I've been everywhere, even if it's a new location.Almost everything is worse than Dying Light 1. DL1 had better combat, better weapons, better HUD, better parkour, better zombie behavior and physics, and better abilities. The graphics look like a game from 2016, not 2022.Denuvo.... Fighting zombies is not fun. Parkour is fun at times, but the whole citi looks so similar that I feel like I've been everywhere, even if it's a new location. Story is ok so far, a few weird decisions, but ok for a zombie game. If you've never played DL1, don't bother with DL2 and go straight to Dying Light 1. I can't find a good innovation in this game, though there are a few. In fact, I think this game should be called Far Light: New Dawn 2. Same crap as Far Cry: New Dawn, boring world with boring weapons, boring people problems. They chose the worst part of the apocalypse, rebuilding a world where nothing happens. I personally don't like it. You can choose between 2 sides you want to help. Survivors and Peace Keepers. Both are stupid idiots, one looks like beggars and the other like paintball kids playing soldiers. You can't manually save so if you glitch into a wall during some missions and die you fail it and bye bye. Most of the characters aren't very interesting and the few that are worthwhile aren't super essential to the story. The zombies feel like they are just there to fill out the world, you almost don't have to fight them, the main opponents are humans. The physics and behaviour of the zombies is disappointing, you just sneak past most of them anyway so they don't see you and when you do fight one you don't break their bones with your punches and they don't X-ray like in DL1 which was one of the best features, you don't break their bones with every punch like in DL1. You're just taking away the Hp's that levitate above them to die, also almost everything here defies physics and zombies, humans and Aiden fly through the air like nothing. You can't throw weapons here, stomp on zombies' heads, my favorite two-legged kick is basically useless and difficult to use here. Overall the skills here are boring and useless. Expand
  7. Feb 8, 2022
    6
    Good:
    -Parkour improvement
    -Nice Skills

    Bad:
    - Game flickers on performance mode
    - Cutscenes glitch
    - Game breaks and you have to start over
    - Low enemy variety
    - Low enemy intelligence
    - Performance
    - Choices do not make an impact until few last ones
    - Bad writing
  8. Feb 5, 2022
    6
    I wanted so very much to like this game for what it was. But they’ve stripped everything you ever loved from the first one out of the game.
    I heard the CEO and his family were demolishing Techland, though never thought the end product would end up being this unremarkable.

    It’s almost impressive how badly this came together.
  9. Feb 7, 2022
    6
    There’s a game between the bugs. ……………………………:::::::::::
  10. Feb 5, 2022
    5
    Oh dear.

    It's a mess. A real mess. Bugs all over the shop, with co-op completely borked to the point of being unplayable. Single player hasn't been as bad for me, but still has issues, particularly in relation to framerate drops and crashes. But yeah, they might be patched, so how is the actual game regardless? Aggressively mediocre. Combat, while heavy feeling and satisfying when
    Oh dear.

    It's a mess. A real mess. Bugs all over the shop, with co-op completely borked to the point of being unplayable. Single player hasn't been as bad for me, but still has issues, particularly in relation to framerate drops and crashes.

    But yeah, they might be patched, so how is the actual game regardless? Aggressively mediocre. Combat, while heavy feeling and satisfying when facing hordes of zombies, is simultaneously very basic, particularly against human enemies. Dodge, attack, dodge, attack, win. You find yourself deliberately getting into dangerous situations just to artificially create the feeling of suspense and adrenaline.

    The story is, again, mediocre. Painfully so, to the point where you zone out of cutscenes and making choices just so you can get back to moment-to-moment gameplay again. But even that gameplay is ruined due to a 'countdown' mechanic, where you need to return to base every few minutes or you'll die.

    It's not all bad. The parkour is as good as ever, and in some ways improved. The environment is great but ruined by all tension being taken out of everything due to a type heat vision through walls and ceilings telling you EXACTLY where every enemy is in every building. Compared to Dying Light 1, this is chalk and cheese, especially at night where the first game had a genuine feel of dread/terror at venturing out at night. DL2, definitively, does not.

    Unless you're a mega fan of this world and absolutely need to play something in it, wait for a heavy sale on this one.
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  11. Feb 6, 2022
    5
    Many, many bugs.... Don't complet quest because a bugs.... disappointed....
  12. Feb 7, 2022
    6
    What a surprise ppl saying this game is 'Best Ever Game'. LOL I been gaming for 45 years, and if there is one very certain thing, this is NOT the best game ever. There's a lot of kids here justifying their pre order. Story os aimed at 16 to 20 yr olds that think only action and parkour is where 'its at'. Gameplay is ok. I personally think the first one was better. Its ok, an average game.What a surprise ppl saying this game is 'Best Ever Game'. LOL I been gaming for 45 years, and if there is one very certain thing, this is NOT the best game ever. There's a lot of kids here justifying their pre order. Story os aimed at 16 to 20 yr olds that think only action and parkour is where 'its at'. Gameplay is ok. I personally think the first one was better. Its ok, an average game. To say it is best game ever though, wow, you need to re-evaluate your gaming. I own over 10 thousand games spanning nearly 50 years. This is nowhere near my top 500. It's...ok, average, will keep you going until horizon and GT7 come out. And of course Elden ring is round the corner. Expand
  13. Feb 5, 2022
    5
    The story is bored and stupid. Side Quests - it's trash like "Found for me banana and go away". Horrible optimisation. On my RTX 2070 and Ryzen 5 5600x I have drop fps from 60 to 11 fps in FHD with mid-high settings with DLSS Perfomance.

    But Open World and Parkour very nice

    6/10
  14. Feb 5, 2022
    6
    Initially I thought this game was a 10/10. But around 10 hours in the quality completely switched. The story went from decent to **** trash, my game was riddled with bugs everywhere making it unplayable. Audio and dialogue was completely **** Avoid this game if your on old gen frame drops are atrocious sometimes even going down to 3 frames a second. The whole “your world, your choices” isInitially I thought this game was a 10/10. But around 10 hours in the quality completely switched. The story went from decent to **** trash, my game was riddled with bugs everywhere making it unplayable. Audio and dialogue was completely **** Avoid this game if your on old gen frame drops are atrocious sometimes even going down to 3 frames a second. The whole “your world, your choices” is complete **** I was having a great time until I got to central loop. Skip this game for now looked much, much better in trailers. Expand
  15. Feb 13, 2022
    5
    Z tego co wyszło przez ostatnie miesiące, to najlepszy tytuł. Patche doszlifują grę i będzie brylant.
  16. Mar 8, 2022
    6
    The game feels like it's lacking a lot...

    The story was quite generic and the ending was awful. The parkour was fun and the melee combat was okay and the world itself was a mixed bag. Some areas were fun to explore but after awhile you notice that every indoor place is basically copypasted. Side missions were quite boring, there were couple interesting ones but even those missions weren't
    The game feels like it's lacking a lot...

    The story was quite generic and the ending was awful. The parkour was fun and the melee combat was okay and the world itself was a mixed bag. Some areas were fun to explore but after awhile you notice that every indoor place is basically copypasted. Side missions were quite boring, there were couple interesting ones but even those missions weren't anything special.

    I had fun while playing the game but at the end I was still quite disappointed. I was expecting much more from this game.
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  17. Dec 2, 2022
    6
    in general terms, I didn't like the game much, but killing zombies is pretty cool. there are enough bugs in the game, the plot is trash, the characters are wooden. in general, the game is suitable for beating zombies with friends
  18. Feb 13, 2022
    6
    Just saw the top critic review which kinda makes out all the bugs are squashed, that's not even half true. You can still fall through the world, enemies can be immune to damage, get stuck in the environment (hope you unlocked fast travel or you'll have to load the previous save), night enemies appear during the day for no reason, hell sometimes you'll craft something of a lower tier thanJust saw the top critic review which kinda makes out all the bugs are squashed, that's not even half true. You can still fall through the world, enemies can be immune to damage, get stuck in the environment (hope you unlocked fast travel or you'll have to load the previous save), night enemies appear during the day for no reason, hell sometimes you'll craft something of a lower tier than all the zombie mats you grinded mean absolutely nothing.

    I mean this is a game where you can get hit by rain (there's rain spots effects on the HUD) when you're INSIDE a building. This is bug central. It's enough to make cyberpunk blush. This is 3 months from release. I mean i can understand why they didn't delay it, but it should have been put off while they did some quality testing.

    Apart from that it's a fairy standard combat and parkour we saw from the first game - nothing really major here a few new moves but it's the same dying light you played before. Story wise it's okay a lot of flashbacks and unnecessarily things. Anything other than the survivor route feels tacked on though... honestly it feels shoehorned and quickly added to give an idea of "your decisions matter".

    Graphically it's a mixed bag, it can look absolutely amazing one minute then the next you're looking at it and wondering why you're seeing PS3 textures. It's all over the place. You're not sure if you're having fun, being frustrated or just wanna beat it because you started the game. Might as well see it through to the end and never play it again. That's what i did.
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  19. Feb 6, 2022
    6
    Imagine your favorite restaurant has built and launched a brand new, modernized "sequel" restaurant. They've expanded on some of the things like the aesthetics of the dining room and a flashier, vibrant menu. Upon inspection of the menu, however, you discover that some of your favorite classic dishes are missing, and some meals come with a few less ingredients that made that delicacyImagine your favorite restaurant has built and launched a brand new, modernized "sequel" restaurant. They've expanded on some of the things like the aesthetics of the dining room and a flashier, vibrant menu. Upon inspection of the menu, however, you discover that some of your favorite classic dishes are missing, and some meals come with a few less ingredients that made that delicacy special. Would you be disappointed?

    This is the dilemma of Dying Light 2. While some features such as parkour have vastly improved, heavier RPG elements broadened the gameplay, and characters have added depth to the storyline, combat pacing has become stale and slow, exploration has become grindy and less rewarding, and the very premise of a zombie apocalypse invoking challenge and fear is lost in a colorful, vibrant and forgiving world.

    Story - Simply put, the story excels in this sequel with multiple story arcs through decision-making that can affect the outcome. Some characters have compelling dialogue and seem genuine, while others make you question whether they even want to exist. Ultimately, their fates end up in the protagonist's hands, being able to choose an answer to conversations that can define who lives and dies and the future of the city. Two factions go head-to-head, and it's up to you to pick which side will provide the narrative. From better combat mechanics to traversing the city with parkour gimmicks, advancing one faction can determine the perks you will receive throughout the game.

    Gameplay - The parkour system is better than its predecessor. The fluidity of catching ledges, hiking up vehicles and hopping obstacles has never been smoother. Skill tree perks make for more interesting environment interactions. New mechanics such as paragliding make for some exciting and fun travel across the city.

    Equipping stated gear has added an interesting new RPG aspect to the game. Some gear improves survival and exploration, some for bulking up and fighting better in close combat, and some for improved ranged performance.

    However, combat has devolved to a slower pace. In fact, against most bandits you'll find it comparable to a "turn-based" game. You'll await a strike and dodge or parry the opponent, and then follow up with either striking or vaulting them to dropkick the enemy behind them. A.I. does not provide any real pressure, as only one tends to strike at a time. Zombies are slower this time around and pose no real danger as you hack and slash multiple zombies with a single hit. Their bites are slower, weaker, and generate no fear for the player. Even during the night hours of the game, most zombies aren't a threat and can be ignored.

    Environment - There is definitely far more to see in this world than the original, and its teeming with both life and undead. Almost too much can be found in fact, as many buildings can be explored. Unfortunately, it begins to feel like a grind, and some areas will feel all too familiar and repetitive in nature. There's far too much that can be found, and the world begins to feel less apocalyptic and more a loot fest. Visually, everything is vibrant and colorful, which is the opposite of what you'd expect in a zombie apocalyptic world.

    Audio - There's almost nothing negative to be said about the sounds and music in this title. Some familiar tracks will bring nostalgia, while some new ones will be uplifting and immersive.

    Final Score: 6/10.

    It's a mixed bag. If you liked the rigidness of the first title in the franchise, slashing and shooting zombies with intensity and the gloom of the world, you may find this sequel to be a downgrade. On the other hand, if you prefer a more simplified approach to combat and exploring endless building interiors for loot, this might be the game for you.
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  20. Feb 5, 2022
    5
    В сравнении с прошлогодними релизами 1080p/60fps на новых консолях выглядит как шутка, неужели так сложно было сделать хотябы 2k/60fps??
  21. Feb 6, 2022
    5
    Might be the most glitchy game since Cyberpunk the more you progress the worse it gets. I have completed the story and now all my side missions bug out and or black screen dialouge takes double the amount of time/delayed. Also this white smoke appears randomly on most places on the map so I can't even see where I am going half the time.
  22. Feb 9, 2022
    5
    Il voto non è dovuto al fatto che manchi il doppiaggio italiano, ma perché la traduzione è molto spesso sbagliata o assente in alcuni casi. HO avuto problemi anche nel giocare su PS5, vari bug grafici e glitch che facevano saltare i dialoghi in automatico costringendomi a resettare il checkpoint. Tutte queste aggiunte sinceramente dal primo capitolo io non le vedo e sinceramente preferivoIl voto non è dovuto al fatto che manchi il doppiaggio italiano, ma perché la traduzione è molto spesso sbagliata o assente in alcuni casi. HO avuto problemi anche nel giocare su PS5, vari bug grafici e glitch che facevano saltare i dialoghi in automatico costringendomi a resettare il checkpoint. Tutte queste aggiunte sinceramente dal primo capitolo io non le vedo e sinceramente preferivo di gran lunga DL1. Per non parlare di quanto sia stato pompato ai massimi livelli dagli sviluppatori ed invece è estremamente mediocre, idem la storia che presenta buchi di trama a partire dalla seconda metà del gioco.

    Acquistato, finito e venduto subito.
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  23. Mar 8, 2022
    7
    Dying Light 2: Stay Human
    Just not that fun
    I loved the original Dying Light, obviously I had my issues with it and I hoped they would be addressed here…. And they just weren’t.. In a lot of ways things have gotten worse… This is an open world first person zombie game that took me about 20 hours to complete, and can be played wit up to 4 players co op… Youre a night runner, youre
    Dying Light 2: Stay Human
    Just not that fun
    I loved the original Dying Light, obviously I had my issues with it and I hoped they would be addressed here…. And they just weren’t.. In a lot of ways things have gotten worse…
    This is an open world first person zombie game that took me about 20 hours to complete, and can be played wit up to 4 players co op… Youre a night runner, youre infected early on in the game which adds a layer of tenseness to the game which I loved, Theres a timer when youre in buildings or running around at night that have hav to keep filled with UV lights or the the sun so you don’t turn into a zombie.. this mechanic was never annoying.. in fact I never ran out of time, but I appreciate the level of immersion there… bevasue sadly this mechanic is where the immersion ends.. Like the original Dying light the world here just doesn’t feel lived in… it’s a mess zombie playground but even more lifeless than last time.. .a generic game world feel rather than again feeling like a world that used ti be brimming with life… I did love exploring the buildings during the main story missions, but nothing ever enticed me to seek things out on my own.. no addictive hook when it came to loot as every weapon breaks, theres nothing cool to find in this world, so why bother? Why not just stick to this super boring story? Which is what I did… One thing Dying Light 2 improved on is the flow of the parquor… It still needs works, its still frustrating at times, but it miles better than the original… and the combat is great too.. I loved getting into fights with my modded weapons, however the enemies this time around feel kind of brainless and just in the way rather than a threat like the past game.. and my biggest complaing.. I absolutely hated the second half of the game… running around in Dying Light 2 just isn’t fun… its not.. I feel like Im the only person who feels this way and I have no idea how.. I died more trying to get from point a to b, than I did the enemies once I finally got to the mission…
    I would love a more mirrors edge / modern assins creed style system in the future because I dreaded having to run through this city in the second half.. I didn’t mind the first half of the game where building were low and close like an old school assassins creed game, but the larger city.. awful…
    Overall Dying Light 2 is a fine game, its good, the combat is great, but the loot system is a disappointment and the story is just bad, it is.. I was non invested in the world at all…
    Youll have fun going through the campaign, its just a shame nothing in the world entices you to explore or to care…
    I give Dying Light 2: Stay Human
    a 7/10
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  24. Feb 9, 2022
    5
    What a disappointing game this was. Looks and feels like a PS3 game, story is boring and very short. The combat is atrocious. The weapons system is just stupid. Very upset about this game, I've loved the previous dying light game and the other Dead Island instalments, but this one is just boring. A vast open map full of emptiness.
  25. Feb 8, 2022
    5
    So many downgrades compared to the 1st game I can’t believe this is what we got after 7 years
  26. Feb 12, 2022
    6
    game is ok but deserves a 6 at most...
    score can't be trusted since people are rating it 10/10 or 0/10 just because it has no Italian dubbing.
    Metacritic has become a joke.
  27. Feb 13, 2022
    5
    There’s a game between the bugs. ……………………………:::::::::::
  28. Feb 13, 2022
    6
    This is a review of my single player mode experience. I beat the main story after ~25 hours and completed around half of the side quests and activities.

    As a big fan of the first, (and gamer for nearly 20 years) I really wanted to love this game. Unfortunately, while not a "terrible" game as some reviews seem to suggest, there are enough disappointments that ruined the overall
    This is a review of my single player mode experience. I beat the main story after ~25 hours and completed around half of the side quests and activities.

    As a big fan of the first, (and gamer for nearly 20 years) I really wanted to love this game. Unfortunately, while not a "terrible" game as some reviews seem to suggest, there are enough disappointments that ruined the overall experience for me. I'll break it down into the main aspects:

    Combat: While it flows smoothly and hit boxes seem accurate enough, it feels much more "cartoonish" and controlled than the first game and it lacks that same realistic grittiness from its predecessor. There are large health bars above enemy heads which makes it feel more like an arcade game than a realistic and immersive experience. For example: you whack an enemy in the head and rather than falling limply to the ground with a half-open scalp, he goes flying and spinning ten feet backwards in a ridiculous fashion. There are no guns in this game. Also, enemy levels and health scale with you as you progress, making weapon damage feel pointless. I never felt like I was actually doing more damage to enemies with a 120 dmg weapon vs a 60 dmg one.

    Nighttime: Nighttime is totally different. No more " sneak past the Volatiles roaming the streets, get spotted, and run frantically towards the safe house". Now it's "avoid the howlers planted every twenty meters" and eventually "fly over everything with the paraglider" Night chases are not as fun as in the first, nor as intense/frightening.

    Crafting: You can't craft weapons in this game. You can craft and stack various elements modifications and other items but can't make weapons or armor from scratch. You can't modify armor in any way. Only true "healing" item that can be crafted is your basic bandage, which takes about 4 seconds to use (wrapping animation, can't use weapons or run) I found this annoying in combat. Overall crafting was a letdown.

    Map: Bigger than the main game in DL1; no buggies/open driving like in "The Following" DLC. Broken into two parts: the first part is similar to the second area of Harran from DL1 (smaller buildings, more open areas), while the second map has many large budlings and skyscrapers.

    Parkour: The best part of the game by far. Movement is fluid, and traversing the city become easy and fun later on, especially when you upgrade the respective perks, like sliding, wall running, etc. (spoiler-ish) You get a paraglider and grappling hook at certain points in the story. The only real downside is that you can't run as fast as i would have hoped, at least not until you get a perk later on.

    Story: I wouldn't call it "horrible", but definitely not good, not as interesting as the first game in my opinion. The first few hours had me interested enough, but things just seemed to take on a life of their own too quickly after that. The pacing feels "off". Sometimes i struggled to keep up with what was going on and other times i had to think back "why are we doing this again?" There are choices that effect the ending, but i found it hard to really care about any of the characters, since the game never sticks you with the same one long enough for you to get a true feel for them. There are many classic cliches as well, and many times where i found myself waiting for the inevitable "floor creaks and of course you fall through into zombie-infested room" sort of thing. Not "bad" per-se, just very tired and expected plot elements. Also, Aiden (your character) is kind of a little b**ch sometimes. I wish they made him more of a "badass", like a hardened zombie killer by the end of the game, or at least gave you the option of whether to freak about certain things. Like, this guy has been alone on the road for four years fighting off God-knows how many infected: why is he freaking out over four bumbling corpses coming at him?". Side quests aren't really anything special. After the first dozen-or-so I felt no drive to complete them other than the experience points.

    Voice acting: Not terrible, but sometimes annoying. Some of the accents (American South, for instance) are just awful. Like, "when did we go from the middle east, to France, to Ireland, to some hillbilly backwoods in Georgia?" sort of thing. I found myself skipping through much of the dialogue just to get to the damn point. Facial animations are barely there: none of the characters felt "real" to me.

    Music: Intro is definitely not as bangin' as the first game's, nothing else really stuck out. No more darkwave/synth wave, industrial stuff like in the first. In fact, i can't even remember any of the music, which tells me it wasn't that good.

    Other annoyances: Aiden getting knocked down in every other cutscene by some generic a$$hat with a crowbar in the corner, because he didn't check behind the door (again).

    Overall: 6/10. Maybe wait for a sal
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  29. Feb 6, 2022
    5
    The game is very good, but the fact that I can't play with my friends on ps4 ruined the experience. I'm playing alone because all my friends are on ps4 and only me on ps5. And downloading the ps4 version, the save is not shared between generations!
  30. Feb 7, 2022
    5
    If this was a standalone game without a prequel I would have rated it a bit higher. But compared to the first entry of the series, this game is clearly inferior in terms of proper programming, attention to detail, atmosphere and fun factor:

    What I like about the game: + The environments look kinda good from afar and the city architecture is quite nice - also it has a long drawing
    If this was a standalone game without a prequel I would have rated it a bit higher. But compared to the first entry of the series, this game is clearly inferior in terms of proper programming, attention to detail, atmosphere and fun factor:

    What I like about the game:
    + The environments look kinda good from afar and the city architecture is quite nice - also it has a
    long drawing distance
    + the intro with the doomsday party is really cool and a nice set-piece is created here
    + the music overall sounds pretty awesome
    + parkouring feels quite smooth
    + no Italian dubbing; that language sounds quite weird thb ;)

    and I guess that was that...Now what I DON'T LIKE:

    - game has really bad AI especially for human NPCs (randomly attacking me and not attacking me;
    them running away from me and stopping again looks kinda silly; they also don't respect the
    pathing of other NPCs, i.e. they don't move around each other properly)
    - objects in the world can hardly be interacted with, i.e. they can't be destroyed or tempered with (in
    the 1st game, you could party destroy objects inside of buildings for instance
    - The zombie animations upon them getting hit are not as versatile as in the first game; also there are
    no x-ray effects and there's no more cutting out a bit of flesh at the hips (lol) like you could in the
    first one --> overall less gore and worse ragdoll physics - also enemies sometimes are whirled
    through the air upon relatively weak hits
    - many clipping errors, like groups of zombies constantly clipping into each other
    - some really hilarious bugs like a human spinning his torso like he wanted to imitate the exorcism of
    Emily Rose (actually this is more what I like about the game because it made me laugh pretty hard)
    - I really don't care about the story, and the protagonist (so far); also I don't like that they seemingly
    put quantity over quality and just wanted to have a really long (tedious) story;
    - the graphic style is too colourful in general; the first one just had a better and more oppressing and
    therefore fitting (when talking about a zombie apocalypse) vibe and atmosphere to it

    In a nutshell, I wouldn't recommend the game to lovers of the first game. Again, that depends on what kind of aspects you loved about the first game. If you mainly liked the parkouring and the crafting aspect of the DL1, this could be for you. But in Dying Light 2, too many compromises were made, which doesn't make for as raw and intense of an experience as the first game was. On top of that the programming in general seems flawed in this one and there is not enough attention to detail
    Expand
Metascore
76

Generally favorable reviews - based on 62 Critic Reviews

Critic score distribution:
  1. Positive: 42 out of 62
  2. Negative: 1 out of 62
  1. May 11, 2022
    75
    Dying Light 2: Stay Human looks more like a DLC to the first game than a whole new one. This does not mean it is a bad game, but it is not one that you should rush to buy. It looks and feels like you are playing the same Dying Light from years ago, and despite the storytelling being solid and entertaining, it is not enough to justify buying it right now.
  2. May 7, 2022
    85
    Delivering a huge improvement on the first title, but lacking with new features, Dying Light 2 Stay Human is quite fun, brutal, rewarding and a game of exceptional quality when it comes to the open world. Minor issues still exist here, but Techland successfully manages to live up to the hype surrounding the game.
  3. Mar 10, 2022
    80
    Dying Light 2 ups the ante from the original in almost every way, offering more satisfying parkour, combat and enough jump scares to make you never want to walk in the darkness ever again. A worthy and essential sequel.