User Score
6.7

Mixed or average reviews- based on 360 Ratings

User score distribution:
  1. Negative: 97 out of 360
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  1. Nov 6, 2018
    6
    This is the first time I feel compelled to write a review because I was hyped for this game for so long. I loved Soulcalibur V and spent countless hours in the character creator and playing online. SC 5's character creator felt like a solid improvement over SC 4 and I couldn't wait to see what SC 6 had to offer. Imagine my disappointment when close to half (if not more) of all of theThis is the first time I feel compelled to write a review because I was hyped for this game for so long. I loved Soulcalibur V and spent countless hours in the character creator and playing online. SC 5's character creator felt like a solid improvement over SC 4 and I couldn't wait to see what SC 6 had to offer. Imagine my disappointment when close to half (if not more) of all of the assets had been re-used from SC 5 and even SC 4. Same faces, same hair, same armor, same stickers, same voices, same backgrounds, etc. To make things worse, some of the controls in the creator had been made even more frustrating - notably, placing stickers was even more janky and the placement method sometimes didn't even seem to function properly. The camera controls when taking your character's pictures also felt clunky and more complicated than necessary when constantly clicking in and out of a menu just to move your frame around. The clothing options in SC 6 felt bare bones with the rumor that most of the content will be locked behind the season pass. There is nothing to unlock - it's all planned as DLC - which killed my motivation to progress through anything. The one good addition to the creator was the "race selector", which lets you pick at the start between a human, lizardman, etc at the start, but it's really only good to dress up lizardman because the rest of the options are all various humanoids including 3-4 variations of malfested (i.e. guy with red eyes, but greyer skin this time!!) Almost anything that a person could make in SC 6 could easily be made in SC 5, and SC 5 could do it better.

    The other positive is the addition of two new 1-player story modes which people have been asking for for years. A common complaint about SC 5 was too much of the focus on new characters and the fact that it was lazily cobbled-together with rough storyboard sketches instead of real cinematics. Libra of Souls, while still better than SC 5's story mode, noticeably uses more of these rough sketches as their backgrounds in-between battles, and whether this was intentional for the aesthetic of it or another result of rushed development I couldn't say. I have not had a chance to play much of the other story mode yet, but it focuses on the story of all of the original characters which I appreciate. I definitely missed a few characters that were left out in SC 5. Geralt is a great new addition as well.

    This isn't a BAD game. It's still my favorite fighting game series and easy to pick up and play with friends or online. If you have not played Soulcalibur 5, you will enjoy this character creator and will go absolutely nuts with it. If you have sunk many hours into SC 5, you will feel disappointed that you're essentially buying the exact same thing again with even less content. My main complaint is that for a game in development for what must have been close to 6 years, this feels like a lazy sequel that reuses all the assets from the previous 2 Soulcalibur games. Wait till the price drops before buying this one.
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  2. Oct 22, 2018
    7
    I wanted to write a review that was a sparkling one but I can't. There is a lot of good to be found in Soulcalibur, but there's also a lot of garbage that should have been pruned out before it made it's way back to consoles, and much of it is there due to "Nostalgia."

    Let me get the worst part out of the way: the story and acting are bad and not "fighting game" bad, because that's not
    I wanted to write a review that was a sparkling one but I can't. There is a lot of good to be found in Soulcalibur, but there's also a lot of garbage that should have been pruned out before it made it's way back to consoles, and much of it is there due to "Nostalgia."

    Let me get the worst part out of the way: the story and acting are bad and not "fighting game" bad, because that's not true at all. Mortal Kombat, Injustice, hell even the story from Smash was good so that it can be done. What passes for a narrative here is just a "retelling" (ETERNALLY RETOLD!) of the same thing Bandai Namco put out, just a bit cleaner this time. It's still terrible, and the unacceptable delivery of lines from actors is just soul-cringingly bad. And I know it was left like this on purpose because god forbid to do something that corrects past mistakes; Nah, that just means to you ruining our childhoods (you're not). It destroys most of the game, but it's a fighting game so it can be overlooked?

    Well, as it stands right now, the fighting is really out of balance in particular when dealing with the A.I. I can't tell you how many times I've found myself being beaten to the button press by A.I for an entire fight. That isn't the strategy by the A.I, that's reading my presses and cheesing the fight. I've seen the A.I match me step-to-step for a good 30 seconds as I try and dance around the opponent looking for a place to strike. I've watched as every attack animation for almost entire health bar be interrupted by the A.I giving me zero chance even to stand up properly. The A.I also likes to sprint to the ring edges often, sit there and then knock you out. And when I say they sprint I mean they just rubber band to the closest edge and stand there waiting for you to close the gap and mirrors your sidesteps so to keep you on the side that will eventually knock you out of the ring.

    Create a character is alright. As a fighting game option, yea it's probably the best; but then ask yourselves just what that entails? It's not that big of a space and what you get is competent, just not the earthshattering thing people make it out to be.

    Combat is fun if stilted a bit. Everyone has their tastes so I won't go on about who and why I think this one or that one is better. It is refreshing though there is a fighting game out that isn't relying on FoA and stupid air juggles (because why is any of that a thing at all?) to be the backbone of combat. The 3D plane is utilized well as it always has with SC and SC6 is the best at this to date. It's not about how many hits you can string together, but where to place the strike and when to.

    Music is excellent but gets ignored fairly quickly. Visuals and art style are the common-fare for the series, but the color palette (and graphics) are a bit washed out. I'm playing this on a 4k screen with HDR enabled (though SC6 does not currently support HDR as of this writing) and textures are muddy. I never have any framerate problems (on a ps4 pro) and any tearing. I don't doubt there will be an improvement over time, but right now it's a tad subpar (not a deal breaker).

    I've always enjoyed SC, I'd even consider it my favorite fighter, and I'm going to enjoy my time with it. I just wish they'd only improve the total package as a whole instead of holding on to past tropes and art style directions because of nostaliga. Worth the purchace, you'll enjoy the experience.
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  3. Nov 10, 2018
    7
    As a newcomer to the franchise, I enjoyed my time with Soulcalibur VI. The thing is, I think the thing I enjoyed the most was the awesome character creator, because if you don't memorize the insane fighting game combo lists thrown at you from the very beginning, you aren't going to have much of a chance online. If you can ignore the high point of entry and really devote your time toAs a newcomer to the franchise, I enjoyed my time with Soulcalibur VI. The thing is, I think the thing I enjoyed the most was the awesome character creator, because if you don't memorize the insane fighting game combo lists thrown at you from the very beginning, you aren't going to have much of a chance online. If you can ignore the high point of entry and really devote your time to learning the game's mechanics, you'll have a great time here, if only for making your dudes play dress-up. If not, you might want to look into other options. Expand
  4. Nov 25, 2018
    6
    Fun and easy to play, but story mode is huge disappointment, it has really boring plot. Characters coming with dlc? Great way to kill the game, GJ. Buy only if you have someone to play with and when it gets cheaper.
  5. Oct 28, 2018
    6
    Soul Calibur Vl is the tale of souls and swords eternally retold... I think that is how it goes. Regardless Soul Calibur is back and unlike the fifth one this one is actually a lot of fun. Now if you are into fighting games that is, because believe me if you are into story then this game is definitely not going to be your thing.

    They have two different story modes in Soul Calibur Vl.
    Soul Calibur Vl is the tale of souls and swords eternally retold... I think that is how it goes. Regardless Soul Calibur is back and unlike the fifth one this one is actually a lot of fun. Now if you are into fighting games that is, because believe me if you are into story then this game is definitely not going to be your thing.

    They have two different story modes in Soul Calibur Vl. The first is this "adventure like RPGish mode" where you play your created character and make choices that are good or evil. The whole thing is terribly boring that I honestly couldn't tell you many details on that story. All I can say is I'd rather play as Nightmare then my created **** The second story mode takes you through the actual story of the Soul Calibur series. You play through that and each character to get sorta the whole picture. I do mean sort of because instead of cut scenes in between the fighting they have still pictures of the characters "reacting" to things. It can be hard to figure out what is going on sometimes while this is going on. Don't get me wrong while the story is kind of **** on a stick I still did find the backstory to the character rather fascinating. Regardless Namco could learn from Netherrealm on how to do a fighting game story.

    I know what you're thinking who cares about the story how does it play? It may be something I never noticed before, but Soul Calibur is a fighting game for people who may not be great at fighting games. I don't mean that as a slight against the game at all it was just very simple in how to do moves and special moves. If there was a scale Soul Calibur would be for beginners, Mortal Kombat in the middle, while Street Fighter for the insane combo busters out there. Every character played unique and it is worth trying them all out. My actual complaint of the game would be that it felt a bit unbalanced with some character being completely worthless while others being overpowered monsters. Nightmare in my opinion felt like if you want an easy win to piss off your friends you pick him. The online aspect wasn't bad, but you can get away with spamming like no other and the opponent just has to take it. It also was way laggier than any online experience should be which knocks it down a lot for me.

    Overall if you like the series this is one of the best in it. If you are a die hard fighting game fan this might be something to avoid because people with less skill can easily destroy someone who knows what they're doing. It is great for couch vs in the aspect that anyone can pick up and play. The story mode is basically garbage with few redeeming qualities to it. I did end up having a fun time with this game and could only recommend that if you are interested in this game just wait for a discount price because full price might be a little much for what you get. I give it a BARGAIN BIN.
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  6. Oct 22, 2018
    5
    Soulcalibur 6 – Summary: Too flashy & gimmicky. Nowhere near as well refined, clean, balanced, or well produced as Soul Calibur 2 or 3. Control issues, tedious menu navigation, glitchy & dull customization, long loading times.

    Critical Problems that need immediate fixing: -Control Customization - Fix Needed: Allow mapping of a single button (A/B/K/G) to more than 1 button on the
    Soulcalibur 6 – Summary: Too flashy & gimmicky. Nowhere near as well refined, clean, balanced, or well produced as Soul Calibur 2 or 3. Control issues, tedious menu navigation, glitchy & dull customization, long loading times.

    Critical Problems that need immediate fixing:
    -Control Customization - Fix Needed: Allow mapping of a single button (A/B/K/G) to more than 1 button on the controller. For example, allow “G” to be mapped to both “Left Trigger” AND the “A” button on an Xbox controller. (This was possible on Sega Dreamcast & Xbox for Soul Calibur 1,2,3 etc). Not having this available is crippling!
    -Graphics Options Needed: Please make a setting to reduce or remove the special effects from some or all attacks. They are far too bright and shiny, and they make it extremely difficult to see what is happening. I would much rather see the location of my weapon and the stance of my foe than a bunch of fake lights & colors. I understand why unblockable attacks have flames and special effects, but every single attack glowing and zapping is just too much. It also makes it harder to tell “special” attacks from “normal” attacks. This option would also be very beneficial for epileptic players.

    Expanded Review: The game has been dumbed down and is clearly intended to be “noob fancy.” A new player can smash a lot of buttons, make crazy flames and lightning shoot out of their blade, and have their character do wacky flips and spins that may even harm their opponent. However, this actually deteriorates the overall play quality, as actually figuring out what is going on is nearly impossible. The “reversal edge” mechanic just slows down gameplay with a fancy slo-mo sequence, but punishes players who actually know moves and combos by trapping them in a “rock-paper-scissor” scenario. The same is true for the “soul charge” attacks, which are flashy yet pointless.
    -Just because something is bright and colorful or “cool looking” does not mean it is good for gameplay.

    Other Problems:
    -Clipping, Clothing, & Materials: For some reason, clothing was not designed properly. Nearly every piece of clothing clips through other clothing. Pants cut through boots, shirts can be seen through belts and waistbands.
    Additionally, clothing does NOT fit the character. Belts and bandoliers hover about 2-3 inches off the body of the character, as if there is some anti-gravitation field around you. Shoulder pads seem to float magically upon you as well. Just about every regular piece of clothing (except the “sexy lady clothes”) is bulky & enormous. Even the plain white t-shirt seems to be made of cloth that is about 3 inches thick. Even the basic skirt makes your character’s hips look about 4 feet wide and chunky.
    There is also a surprisingly small amount of custom clothing available. This, combined with the fact that almost every piece of non-bondage clothing makes your character look like a fat oaf, makes the actual outfit choice and character customization quite limited and dull.
    -Soul Calibur 3 and 4 had excellent customization with many items, weapons, and much less clipping. If they could do it on PS2 and Xbox, they should be able to do it now.
    Character Customization – Fix Needed: You should be able to preview changes on the actual model before selecting the item; hovering over the item should apply it to your model as a preview.
    Menu & Story Navigation is Tedious & Bothersome: Story mode takes ages to navigate through page after page of single lines of text. Either introduce a “Skip” button, or put all of this information on 1-2 pages that we can read if we feel like it. Pressing a button 13 times just to get to the next fight is tedious and boring.
    Navigating through menus requires too much button pressing. Simple arrow keys work in most every other game. Almost everything in this game requires an arrow press, then “select,” then another arrow press, then “select.”
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  7. Apr 18, 2020
    6
    So disappointing, really poor graphically. There is a good amount of single player content and I was fine with the minimal presentation of the story.
  8. Nov 14, 2018
    7
    Fun game, a bit lacking in places but feel much closer to the series home than V did, the extra effort put into character customization is a welcome improvement
  9. Apr 24, 2020
    7
    This game is a mixed bag for me. It has a lot of potential. Unfortunately I hate a couple things about it. The first thing I really hate is having to press all three attack buttons and left at the same time to activate soul charge. It doesn't always work. It's not very practical. And in Libra of Soul it's important you can do this effectively. Some fights require you to use it to win.This game is a mixed bag for me. It has a lot of potential. Unfortunately I hate a couple things about it. The first thing I really hate is having to press all three attack buttons and left at the same time to activate soul charge. It doesn't always work. It's not very practical. And in Libra of Soul it's important you can do this effectively. Some fights require you to use it to win. Libra of Soul has sooo much potential. But it's too unbalanced. Some enemies are way too easy but there is a huge difficulty spike in chapter 4. I think there are too many weird fighting conditions that make it too difficult at times. Some of them are just dumb. Ivy was hard till I learned to use soul charge. I'm currently stuck on Berserker level 48. He's way overpowered. And the mercenary I used sucks. They all suck... Now I like everything else about this mode though. Now arcade mode on very hard was hard but I beat it. Online is hard but I managed to win 5 ranked matches and 5 unranked. The great thing about this game is the visual style and the combat is fun at first. Anyone can play on normal difficulty and have fun. But you will spend a long time to get really good. Also creating characters is cool and you can upload them online and download other people's creations. The main story mode was boring since it doesn't have any voice overs and just has still images.. I skipped most of it and just played the fights. Same thing with Libra of Souls although it's way better in my opinion and has a couple decent cut scenes at the end. Also the move list on PS4 has XBOX controls I think. I had to go online to see what buttons they are on my controller.. This was annoying.. UPDATE after beating Libra of Soul and getting platinum. So it took me 35 hours to get all the trophies in Libra of Soul but one. You have to beat it once choosing good and once choosing evil. So you have to beat it twice to get platinum.. It took me less than 3 hours the 2nd time to beat it. This is for a few reasons. The first is I got much better at the game. But the biggest reason was I found out I could zoom out on the map and just do the main fights. Also I found out you can use soul charge by pressing R2 and left instead of pressing all three attack buttons and left... This made it a lot easier to win fights. I also found out you can press options to skip all the story. This saved me a lot of time pressing square to skip it over and over.. The hardest fight was against the ancient. I beat him at level 99 my first playthrough and using a level 90 mercenarie. It was hard to beat. I like Libra of Soul a lot more now. But it could still be way better. It needs more good cut scenes and every still image should have a voice over.. Also Libra of Soul could be easier to understand.. The game doesn't hold your hand.

    Mission: Libra of Soul 7.5/10
    Story: Soul Chronicle 1/10
    Creation: 9/10
    Battle: Arcade 8/10 Versus 8/10 Training 8/10
    Network (Online) 7/10
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  10. Oct 23, 2018
    6
    This entry to the franchise comes in mixed bag. Nowadays the fighting games make a lot of emphasis on solo campaigns, but here they're almost unplayable. They're dull and soulless (pound intended) and filled with box texts that you have to skip to get to play a match.

    This has been actually the first time I contacted PSN to for a full refund, but apparently because I already played it,
    This entry to the franchise comes in mixed bag. Nowadays the fighting games make a lot of emphasis on solo campaigns, but here they're almost unplayable. They're dull and soulless (pound intended) and filled with box texts that you have to skip to get to play a match.

    This has been actually the first time I contacted PSN to for a full refund, but apparently because I already played it, I'm stuck with it. If you're a diehard fan of this franchise then you'll probably enjoy it.

    Having said that, its biggest redeeming quality is that, unlike Mortal Kombat, INJUSTICE, etc. it's quite easy to pick and play and feel like you're doing something without spending countless hours to try to master one single character.

    Proceed with caution.
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  11. Nov 28, 2018
    7
    I've been playing since soul edge on ps1, big fan of the franchise, I followed his growth up to SC3 and its degradation up to SC5.
    Well, in SC6 we got Libra of Souls with RPG elements (Injustice 2 have a much better gear system) and individual stories... character creation it's almost the same from SC5, the online multiplayer its literally breaked.
    Graphics are poor, the character
    I've been playing since soul edge on ps1, big fan of the franchise, I followed his growth up to SC3 and its degradation up to SC5.
    Well, in SC6 we got Libra of Souls with RPG elements (Injustice 2 have a much better gear system) and individual stories... character creation it's almost the same from SC5, the online multiplayer its literally breaked.
    Graphics are poor, the character design its a lot better than the previus titles, the stages can be more alive like in 2B one, with people and animals, OST its OK, congrats for Geralt and 2B guest character, great choice, the animation and movement continues to be an example for other fighting games.
    So Nanco, we got a better game from the previous one, but thats its your obligation, so listen to us, we love this franchise and we want a wonderful SC7
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  12. Jan 20, 2021
    7
    Pros:
    - Great single player experience with a custom made character.
    - Tons of customization options. - Combat & gameplay is great overall. - Biggest SoulCalibur in the franchize, it takes all the most beloved elements of the previous alterations - The Reboot brings back the most beloved characters. Cons: - Shady DLC practices - Reversal Edge takes too long to finish (should have
    Pros:
    - Great single player experience with a custom made character.
    - Tons of customization options.
    - Combat & gameplay is great overall.
    - Biggest SoulCalibur in the franchize, it takes all the most beloved elements of the previous alterations
    - The Reboot brings back the most beloved characters.

    Cons:
    - Shady DLC practices
    - Reversal Edge takes too long to finish (should have just been a simple counter, like in DoA)
    - Boring OST

    Flavor:
    - Fan service
    - Custom made characters with wrong frames can be played in ranked
    - The main story mode feels more like an RPG than a fighter.
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  13. Jun 10, 2020
    6
    I felt like the majority of my time was getting on lying around on the ground getting owned because after 40 hours I couldn't figure out how to get up without 70% of my hp getting destroyed. (I do know the tech skills but half the time I'm not sure if I failed the inputs or I'm getting true comboed which sucks)

    It's also incredibly aggravating to punch someone so they're airborne for 5
    I felt like the majority of my time was getting on lying around on the ground getting owned because after 40 hours I couldn't figure out how to get up without 70% of my hp getting destroyed. (I do know the tech skills but half the time I'm not sure if I failed the inputs or I'm getting true comboed which sucks)

    It's also incredibly aggravating to punch someone so they're airborne for 5 seconds flying off but not off the cliff. Then what seems like the slightest breeze sends you off. Okay sure, there's some moves that are designed to send opponent's off whatever, I can live with that. Too bad the directional path they fly when taking damage is not linear. You can combo them all you want and they'll just go around in a circle never going near the edge.

    There's a lot of times my character would reverse at some point and then start going back attack animations which I didn't want. Some of it I equate to me just not knowing ahead of time that the combo isn't going to work and my controls are going to reverse even though the animations haven't. But I feel like this shouldn't have to be a learned experience.

    I enjoyed playing at first when I sucked and everyone I played with sucked. Then trying to fight the strong AI and better players I realized I can't do crap. The moves didn't really chain together the same in my head and playing around in the game wasn't really sufficient to build my own tech to fight other players or the hard AI. I had to go out of my way to watch some SCVI God's combo videos to learn how to play the game. I don't want to invest so many hours just to be average at the stupid game just so I can start playing it.

    The game isn't all bad and I'm sure some people will enjoy it, but it really isn't for me.
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  14. Jul 29, 2019
    5
    This game is a fighting game in the vein of Tekken, however the combatants have weapons. The series has been around for quite a long time.

    The game plays well and each character has good movements and controls very well. There are also many modes to play around with in the game, however the acting is very melodramatic. Each character has a prologue story to play which are voice acted
    This game is a fighting game in the vein of Tekken, however the combatants have weapons. The series has been around for quite a long time.

    The game plays well and each character has good movements and controls very well. There are also many modes to play around with in the game, however the acting is very melodramatic. Each character has a prologue story to play which are voice acted with stills.

    The issues I have with the game are: 1 The graphics are quite poor, especially the backgrounds. I also have a huge issue with the effects in the game where every move is accompanied with bright elemental looking flashes. This prevents one from truly appreciating the smooth motion captured animations that a weapon based fighting game can bring. The flashy effects make things so difficult to see, it's very disappointing. The loading times are also quite long between matches, even on a ps4 pro. I played it, finished it and became bored with it. I can't recommend the game unless it's bought on a sale.
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  15. Aug 23, 2019
    5
    This is probably one of the weakest entries to the series right next to Soul Calibur 5. From someone who has enjoyed the series since SC2, this was quite a letdown. With the recent craze of making 3D fighters with a 2D aspect like a super bar and the various mechanics that go along with that, this game is no exception to that trend. The reversal edge is also one of the goofiest things theThis is probably one of the weakest entries to the series right next to Soul Calibur 5. From someone who has enjoyed the series since SC2, this was quite a letdown. With the recent craze of making 3D fighters with a 2D aspect like a super bar and the various mechanics that go along with that, this game is no exception to that trend. The reversal edge is also one of the goofiest things the series has added. It destroys new players (unless they guess right during the mini game), and gets you killed at intermediate levels of play and above that understand how to deal with it. Making a reversal based on a mini game like setting where it is just a convoluted rock-paper-scissors isn't the best new feature IMO.

    The character creation is nice, and that is honestly the deepest part of the game. There are so many custom combinations, you could make pretty much anything you want. However, the combat is dumbed down and 2D-ified with super moves and soul charge being tied to meter. The overall battle system isn't awful, but leave a lot to be desired from a longtime 3D fighting game fan. The genre has really slumped into mediocrity, and this is just another game in a sea of modern day mediocre 3D fighters, it's sad to see the genre fallen from grace, but I guess at the very least it's still around in some form and isn't dumbed down as the 3D Naruto games, yet...
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  16. Sep 8, 2023
    7
    A solid entry to the SoulCalibur series.
    Similarly to the previous games, the story mode is unfortunately uninteresting at best, but everything else is pretty good.
    Gameplay-wise, it's fun and varied, the character roster is nice and the character designs are creative and cool. Customization is top tier as always, there are so many things you can customize in your characters, it's
    A solid entry to the SoulCalibur series.
    Similarly to the previous games, the story mode is unfortunately uninteresting at best, but everything else is pretty good.

    Gameplay-wise, it's fun and varied, the character roster is nice and the character designs are creative and cool.

    Customization is top tier as always, there are so many things you can customize in your characters, it's easily one of the best parts of the game.

    Also, the amount of content is satisfying, and the multiplayer is decent.

    Personally I'm not really a fan of the fact that many characters are paid DLC, I wish there was a progression system where you can unlock characters, but oh well...

    Overall I think this game is good, but there's definitely room for improvement.

    Final Rating: "Good" ~ 7/10.
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Metascore
84

Generally favorable reviews - based on 78 Critic Reviews

Critic score distribution:
  1. Positive: 73 out of 78
  2. Negative: 0 out of 78
  1. CD-Action
    Nov 14, 2019
    85
    A very well done fighting game – nuanced and demanding, but also fun in simple instances of waving some big swords around. [13/2018, p.70]
  2. May 6, 2019
    70
    SoulCalibur VI tries to go back to its roots and mostly succeeds. It is far from being the game expected after waiting so long for the sixth entry, with low quality visuals, long loading times, and not much improvement over the same old combat, but if the return of old character favourites and that classic gameplay is what is sought after, this will do the job, with plenty to do for the solo player in story modes, although there is a lack of options outside of that.
  3. Mar 6, 2019
    85
    Precise and dynamic fighting system, great looking maps and characters, and the best customization system in any fighting game to date.