User Score
6.7

Mixed or average reviews- based on 360 Ratings

User score distribution:
  1. Negative: 97 out of 360
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  1. k89
    Nov 10, 2018
    3
    Its nice to have a new Soulcalibur game, however a few flaw presents.
    The roster is still a bit empty, though more will come in DLC i guess? No Setsuka, Cassandra n a few more to mention.
    The outfits in the character creation is so limited compared to SC5, SC4 & SC3. The Libra of Soul mission is one **** thing because of the difficulty it is set and it also a bit grindy. SP reward is
    Its nice to have a new Soulcalibur game, however a few flaw presents.
    The roster is still a bit empty, though more will come in DLC i guess? No Setsuka, Cassandra n a few more to mention.
    The outfits in the character creation is so limited compared to SC5, SC4 & SC3.
    The Libra of Soul mission is one **** thing because of the difficulty it is set and it also a bit grindy.
    SP reward is so little. The cut-scene in the main mission is very poor a long with the poor dialogue between characters, it feels awkward n robotic.
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  2. Feb 19, 2019
    4
    So this is my first Metacritic review but I thought I must express my opinion about this game.
    I've been SC fan since Soul Edge times, I played every single part and I've seen how it evolves and degrades. And I can say one thing.
    This is the worst entry in series. Pros Iconic Characters Great Music Some interesting new battle mechanics. Azwel is a good character Negatives
    So this is my first Metacritic review but I thought I must express my opinion about this game.
    I've been SC fan since Soul Edge times, I played every single part and I've seen how it evolves and degrades. And I can say one thing.

    This is the worst entry in series.

    Pros
    Iconic Characters
    Great Music
    Some interesting new battle mechanics.
    Azwel is a good character

    Negatives
    Groh is like a guest anime character that doesn't fit.
    Lack of Arena variety
    The story isn't very interesting.
    Balance issues.
    Insane overthetop moveset from Groh, 2B,Azwel, Ivy
    Spam and juggles.

    So i'm not going to write much about the story and lack of content this entry was very limited with budget and I guess developers did what they could. But I want to talk about balance issues I encountered so far.

    I used to play Tekken a lot, and this SC is easily comparable to it, entire juggling game is just the worst in this series basically one wrong turn or step and you are stunned and juggled for half of your health. In every other SC games you could either try to shake it off quickly or you could fly in air to avoid getting murdered, here its barely possible on verge of impossible.

    Online is full with people who play Siegfried, Seung Mina, Ivy, Nightmare, Groh. And those players use same tactics over and over, you are unable to escape them if you get caught. Some characters can teleport around and know all your health in 1 2 button presses, or some throw you around so much you will get up to 20 hits without being able to do anything. Once you land they will try to catch you again somehow and use exact same combo which will lead to your death. Basically, all online matches are the same because people are concentrating on same broken tactics, yes they can be countered but if you make 1 mistake people will do them again. Leading to most online matches being uneventful and same you get caught you die, unlike in previous entries where you could control your air game and you are forced to mix your tactics.

    Characters like Siegfried and Nightmare have some interesting blocks where you get punished for attacking them, and well its spammable and unavoidable. Basically, you get punished for attacking enemy, with a single button press from them, Or characters like ivy can use a grab teleport attack that will get you and send you flying far away with a nice chance of Ring Out.

    I play Raphael and my ulti takes around 30-40% damage which makes it very useless in the long run, and in comparison to other characters who deal around 50-60% It really doesn't do any difference in comparison to them.

    Characters like Azwel, Groh,2B are also quite bizarre because they add some magical mystery element to the game. They fly around, they teleport, they have insanely long range attacks that take over whole map. 2B is flying around like Alisa in Tekken, shoots you with lasers or hits you with massive swords.Groh teleports around, has A+B combos that take 50% of your health, basically without any effort.

    So if you like Tekken you will like SC... if you never liked Tekken and preferred SC. You will be very disappointed in this entry. The future looks grim.
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  3. Oct 29, 2018
    4
    im giving this game 4 purely for the final boss in the story mode(create character one) the difficulty spike is more like a wall. the rest of the game the difficulty wasn't to bad. it was more so gradual with some angering missions. but nothing crazy. this boss though completely ruined my experience of this game. its the most cheap asinine bulls**t boss in all of soul calibur. and soulim giving this game 4 purely for the final boss in the story mode(create character one) the difficulty spike is more like a wall. the rest of the game the difficulty wasn't to bad. it was more so gradual with some angering missions. but nothing crazy. this boss though completely ruined my experience of this game. its the most cheap asinine bulls**t boss in all of soul calibur. and soul caliburs 5 boss was pretty bad. it ruined my enjoyment of the game. Expand
  4. Oct 22, 2018
    2
    Multiplayer delay sucks even on a "good" connection between players. The game feels dated. I wouldn't recommend throwing your hard earned money into this dumpster fire.
  5. Oct 24, 2018
    0
    Rock-Paper-Scissors QTE in Soulcalibur! Not. A. Good. Idea. Thanks, but NO.
    OST is meh. Graphics are not bad, but not great
  6. Oct 22, 2018
    0
    Qu’on-ce le dise je ne l’achèterais pas.
    Certains me demanderons sans doute pourquoi ? D’autant que la série Soul Calibur est ma licence de jeux de combat préféré. Et bien cet acte est motivé par un désir de montrer aux éditeurs de jeux de combat qu’il serait temps d’arrêter de nous prendre pour des poires (et je reste polie).
    J’ai rejoué pas plus tard qu’hier au premier Soul Calibur sur
    Qu’on-ce le dise je ne l’achèterais pas.
    Certains me demanderons sans doute pourquoi ? D’autant que la série Soul Calibur est ma licence de jeux de combat préféré. Et bien cet acte est motivé par un désir de montrer aux éditeurs de jeux de combat qu’il serait temps d’arrêter de nous prendre pour des poires (et je reste polie).
    J’ai rejoué pas plus tard qu’hier au premier Soul Calibur sur Dreamcast et qu’elle ne fut pas ma surprise de voir déjà dans le roster du jeu 18 personnages … ce jeu étant sortie pour rappel en 98 sur arcade et 99 sur console …
    Donc pour faire un petit résumé en 20 ans de jeux de combats, la licence n’aura réussi qu’à ajouter 3 personnages jouable pour le jeu de base alors que le premier en avait déjà 18.
    Sachant que si vous voulez bénéficier de TOUS Soul Calibur 6 il vous faudra débourser la petite somme de 90 pour accéder au season pass, à 3 personnages jouable supplémentaire d’entrée de jeu (qui sont donc absent lorsque vous payer 60/70€ mais qui ont bien été fait pour la sortie) + Tira qui n’est pas dans le roster de base et dispo en DLC pour la petite somme de 5€ …
    Voilà le prix d’un jeu de combat aujourd’hui. Sachant que la chose était pareil pour Mortal Kombat X, pour Tekken 7 et Dragon Ball Fighter Z.
    Il faut également souligner que les personnages qui existe tous (à par 3/4 persos max) depuis le début ont les mêmes attaques, les mêmes techniques et plus ou moins les mêmes enchaînements depuis 1998.
    Sachant qu’il n’y a quasi aucun réel gap technique ou graphique entre le 6 et le 5, que l’absence du season pass vous privera d’une partie du solo (vue que chaque perso à sa trame narrative à lui), que le contenu solo est d’ailleurs moins fourni que Soul Calibur 2 et 3 et que l’une des meilleures raisons de faire le solo de ces jeux (débloquer les personnages) n’est donc même plus disponible vue que là vous les débloquer grâce à votre carte bleue.
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  7. Mar 13, 2019
    0
    I've been a hardcore Soul Calibur player since SC2. This is easily the worst one. The developers nerfed the main characters into an oblivion under an endless barrage of tweaks, added stupid game mechanics like ultras, a super charged transformation for each character, and a rock-paper-scissors reversal mechanic. Utter garbage. Furthermore, it's an incomplete product. The hit boxes on thisI've been a hardcore Soul Calibur player since SC2. This is easily the worst one. The developers nerfed the main characters into an oblivion under an endless barrage of tweaks, added stupid game mechanics like ultras, a super charged transformation for each character, and a rock-paper-scissors reversal mechanic. Utter garbage. Furthermore, it's an incomplete product. The hit boxes on this game are laughable. Very poorly done. Do NOT buy this. Expand
  8. Oct 19, 2018
    3
    WHY is this considered an AAA title again? Don't get me wrong, the game play fundamentals are good while the combat feels rewarding and fun. But that's it. This game is simply a pale shadow of what a Soulcalibur should be. The game lacks in most departments regarding QUALITY.

    *Small roster size for 2018 with many fan favorite characters that should have been in the game missing *day 1
    WHY is this considered an AAA title again? Don't get me wrong, the game play fundamentals are good while the combat feels rewarding and fun. But that's it. This game is simply a pale shadow of what a Soulcalibur should be. The game lacks in most departments regarding QUALITY.

    *Small roster size for 2018 with many fan favorite characters that should have been in the game missing
    *day 1 DLC that most probably have been ripped out of the game te be sold separately.

    *too few stages. Every character used to have each one stage in previous games. Not anymore.
    *Some of the stages feel very blunt and impersonal (eg: the desert stage). I miss some of the old animated stages

    *character creation is very bad: too few customization options, no cloth psychics or scaling and lots of clipping.
    *Too many assets were ported from SC V, especially items for character creation. Nevertheless, some high quality SC V assets are missing from character creation despite the high demand for those.

    *no voice acting for important parts of the game (both story and CaS)
    *no full cinematic experience in story and/or Libra

    *the online system uses delay based netcode that makes it almost impossible to play the game with people in other regions of the world.
    *lot.s of input lag on PS 4 version (over 5 frames).
    *bad input buffering system (you will do things you don't actually want, because of this system)
    *Cas is allowed in ranked creating tons of problems due to different frame data and hit boxes

    This game has a very low production value and simply doesn't meet quality standards for a top title.
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  9. Oct 21, 2018
    3
    War never changes. SoulCalibur never changes.
    What has changed from the first part of SoulCalibur to Dreamcast? Added Rage system, added character creation, replaced textures with "modern".
    The quality of the hair is the same as in the first part, the arenas are as empty and the same square / round / ... as in the first part. That SoulCalibur was beautiful, cool, modern. This ... you
    War never changes. SoulCalibur never changes.
    What has changed from the first part of SoulCalibur to Dreamcast? Added Rage system, added character creation, replaced textures with "modern".
    The quality of the hair is the same as in the first part, the arenas are as empty and the same square / round / ... as in the first part.
    That SoulCalibur was beautiful, cool, modern. This ... you can not change the number of battles???!!! Are you serious Namco???!!!
    Well, stupid system rage.

    The creator of Dead or alive immediately said that his game was also about girls. But for some reason he has new characters, new styles, multi-tiered arenas, arena-filling (animals, people, tanks, ...).

    SoulCalibur 6 is born dead. It will play a few months on the network and forget.
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  10. Oct 20, 2018
    1
    Each of the single player modes have meaningless stories buried in text. Can barely get one fight in without having to read countless pages of silly, melodramatic stories that play out like a cheap Japanese graphic novel. The graphics are clearly not up to this generation's level. No physics on clothing etc.
  11. Oct 19, 2018
    4
    Soul Calibur back to their roots after a long break. Soul Calibur V was a disaster in terms every aspect, so did Soul Calibur 6 manage to revive it’s own glory and offer to the players some good action ? Absolutely no. Soul Calibur 6 is yet another failure in a long-term falling of the franchise.

    SC VI coming with 21 characters. This is not bad but not the best either. The roster
    Soul Calibur back to their roots after a long break. Soul Calibur V was a disaster in terms every aspect, so did Soul Calibur 6 manage to revive it’s own glory and offer to the players some good action ? Absolutely no. Soul Calibur 6 is yet another failure in a long-term falling of the franchise.

    SC VI coming with 21 characters. This is not bad but not the best either. The roster including entire “original Soul Calibur cast” only that except Lizardman, Edgemaster and Rock. There are two new characters that added to the party: Azwel and Groh. And this time, Geralt from “Witcher” is our new guest character (i think he’s the best guest character ever come to the SC universe). Most of the veteran characters (such as; Cervantes, Taki, Ivy, Raphael, Siegfried etc.) came back to the game but there should’ve been more characters. Well, at least the current roster is enough and i don’t know if they will add more with future updates.

    Gameplay not changed much but unfortunately not evolved well. Simply, not so great whatsoever. New mechanic; “Reversal Edge” is nothing but killing the vibe in whole game. The game is stopping over and over due to animations and left the game less attractive. The original concept of the Soul Calibur was lying on the free will yet mastering on the set-ups while requiring real muscle memory skills. New mechanics just killing this mastery and the pure gameplay of the SC. “Guard Crush”, “Critical Edge” and “Soul Charge” are also existing in the game.

    New story mode; “Soul Chronicle”, where it contains interactive cutscenes and telling the main plot of the game. “Libra of Soul” mode is somewhat “mission mode” from the original SC game (but not as good as that). Character Creation mode (yes, it’s still exist…again), Arcade, Training, Versus and Online modes are featured in the pack as usual.

    If we take a look at the overall visuals, can’t say the game is exceed the expectations. The core graphics still using the old engine that used for SC IV in 2008. Just like in “Tekken 7”, SC VI graphics are outdated as hell. The game is built on old structure, not from the scratch. The main art direction is too cartoony and way behind from the other current fighting titles. Stages are acceptable in general but still have no idea what that “blurry” filter is for, it’s meaningless seriously... Overused flashy effects not for everyone, i missed the old SCs so much. An upcoming title; “Dead Or Alive 6” is a prime example of how a 3D game should be and not to mention SC VI is failed so much comparing to DOA 6. One can clearly say that is not belong to the current gen.

    Verdict…well SC VI may have good appeal on some basis but certainly not a single masterpiece or take back the glory that franchise had lost long ago. If you ok with any 3D fighting game or fan of “Souls game”, then you can buy and enjoy it or else, wait for DOA 6 which is coming in this winter. Play on.
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  12. Jan 17, 2019
    0
    Woooo boy. I wanted to like this one because I had good memories of Soul Calibur 6 but man oh man did this one disappoint.

    Wanna see everybody spam rock-paper-scissors QTEs repeatedly ad infinitum? Wanna see the same characters of Groh and Nightmare over and over again in matches? Wanna see the flow of combat grind to a complete halt everytime someone does a "flashy" move and
    Woooo boy. I wanted to like this one because I had good memories of Soul Calibur 6 but man oh man did this one disappoint.

    Wanna see everybody spam rock-paper-scissors QTEs repeatedly ad infinitum? Wanna see the same characters of Groh and Nightmare over and over again in matches? Wanna see the flow of combat grind to a complete halt everytime someone does a "flashy" move and everything stops so it can look like a movie? The base mechanics itself are okayish (but not balanced) but instead of making it better they just tacked on a bunch of "bling" to make it look good but really bring down the gameplay.

    The main story mode is laughable and is only a retread of the original Soul Calibur. Sorry, but in the age of Injustice, Smash, and Guilty Gear, half-assed doesn't cut it anymore. Like really? Texts and terrible artwork for the majority of your cutscenes? And the main plot was Zzzzzzzzz boring with repeated cheesy but not funny lines and it barely incorporates the cast. Sure there's "side stories" but those were pretty mediocre as well. Why have us fighting mooks that don't even appear in the game? This is a fighting game, your plot should have reason for these characters to meet and duke it out more.

    You'd think that character creation and the "Libra of Souls" mode would pick up alot of the slack here, but it doesn't. Don't get me wrong, it's fun to create and mess around with custom characters, but the mode that goes along with it is just boring. Everything again here is told through texts and portraits and you only get the meager offering of freedom with a good/evil character choice system and "exploration" that you have to pay money to even go to side missions. Just be sure to do that when the main campaign's path is near them because you can get ambushed by significantly higher leveled AI that will waste your money if you lose.

    All in all, SC6 is a let down and in this hypercompetitive fighting game market, you can do far better.
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  13. Dec 18, 2020
    4
    Another victim of the DLC fighting game age. Not much for single players, and what is there is worse than previous SoulCalibur games.

    The graphics and fighting mechanics are good. Though the characters still have funny looking faces that was the result of a redesign a few games back. The character roster is low compared to previous games, unless you're willing to shell out extra for
    Another victim of the DLC fighting game age. Not much for single players, and what is there is worse than previous SoulCalibur games.

    The graphics and fighting mechanics are good. Though the characters still have funny looking faces that was the result of a redesign a few games back. The character roster is low compared to previous games, unless you're willing to shell out extra for DLC. Unlockables are almost non-existent.

    There's one character to unlock and you can spend in-game points to buy a very limited number of customizable clothes. There's no alternate outfits for the characters, but you can piece together your own outfit and have it look decent enough (although not nearly as good as official costumes).

    There's a story mode that's not any better or more interesting than previous SoulCalibur games. Going through it unlocks nothing.

    The big single-player aspect in this game is the mission mode. You create a character and go on a sort of side-story, fighting battles and exploring a map to fight more battles and continue the story. The issue here is that the story in incredibly long-winded. There's so much text dialogue that you could just skip entire sections and still know what's going on. It doesn't help that the story also isn't very interesting.

    The mission mode mechanics are also quite limited. You can find and upgrade weapons, though there's not much fun in this as you'll just equip whatever weapon is strongest and upgrades don't do much. Buying weapons from shops is pointless, mercenaries that you can use to fight battles for you quickly become over-leveled, and by the time you finish all of the required battles, you'll have enough money to buy just about all of the limited number of costume pieces. Also, you can't use your mission-mode character in any of the other modes.

    The single player content isn't nearly as interesting as it was in the SoulCalibur 3 days.

    Well, after getting through the story mode and mission mode, I was done with the game in just a few days. With nothing left to unlock and no other single-player challenges, this will go in the pile with Tekken 7.
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  14. Apr 24, 2019
    2
    I will put as much effort into this review as the developers put into this game. I loved the 3rd game in the series, it was my favourite fighting game of all time. I tried 4 and it was okay and I bought this one. Everything in this game feels so cheap, the stories are very basic and there are barley any cutscenes, you need to watch 2 drawings talking to each other or a lot of times theyI will put as much effort into this review as the developers put into this game. I loved the 3rd game in the series, it was my favourite fighting game of all time. I tried 4 and it was okay and I bought this one. Everything in this game feels so cheap, the stories are very basic and there are barley any cutscenes, you need to watch 2 drawings talking to each other or a lot of times they didn't even bother recording any voice acting.
    They also charge you for characters that were in previous games!
    The FOV in all the stages is atrocious so you see a blurry image in the background instead of beautiful landscapes like in the previous games.
    I spent, no kidding 1 hour with the and i got bored. After that i gave it much more time than it deserves but obviously there wasn't any pay off.
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  15. Nov 19, 2021
    4
    I don't think any SC game will capture the passion that was in SC IV. All the characters look the same, what the hell? They all have the same model, no nuances whatsoever on their muscle tone, so all the women look like buff dudes with different height, and everyone has the same eyes and mouth. It looks way too bad. The gameplay also suffered from the introduction of theI don't think any SC game will capture the passion that was in SC IV. All the characters look the same, what the hell? They all have the same model, no nuances whatsoever on their muscle tone, so all the women look like buff dudes with different height, and everyone has the same eyes and mouth. It looks way too bad. The gameplay also suffered from the introduction of the rock-paper-scissors mechanic which is perfect for amateurs to spam.

    The tutorials are insanely boring and fighting games need to work on that, especially on such a complex game as Soul Calibur is comapred to Street Fighter and Tekken.

    Finally, the story was very badly handled, both for the created character and the main story. Not only is the choice of protagonist very bad, but every character is separated into different chapters, so you don't get this intertwined story and get instead these "filler" chapters for all the characters you enjoy.
    The created character story is the most uninspired thing I've ever seen, and it took me 6 months of forcing myself to finish that utter trash, and even then I almost gave up on it. It also shows how BAD the character creation system is when all the NPCs you meet just look like randomised characters with the same face and model.

    A you should definitely avoid this game, I was only suckered into it because of my love for IV and 2B being in it as a guest character, which by the way, they should be FREE, not paid DLC. The creators even had the gall to say the series would continue if it sold well, but the problem is, you gotta make a good product for it to sell well.
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  16. Aug 16, 2021
    4
    The game has a very deep and engaging combat mechanics which is very stratifying to master. However graphics looks dated, the loading is painfully slow and there is very limited progression system. The story mode is just a disgrace - basically you flip thru few powerpoint slides before the fight. They need to improve interface and make single player progression and stats better. I need toThe game has a very deep and engaging combat mechanics which is very stratifying to master. However graphics looks dated, the loading is painfully slow and there is very limited progression system. The story mode is just a disgrace - basically you flip thru few powerpoint slides before the fight. They need to improve interface and make single player progression and stats better. I need to know what characters I already mastered, how many fights this character won/lost, best times, etc. Multiplier interface is even worse - no wonder almost no one is playing this game online. Bottom line is that great game mechanics ruined by horrible interface, slow loading and poor graphics Expand
Metascore
84

Generally favorable reviews - based on 78 Critic Reviews

Critic score distribution:
  1. Positive: 73 out of 78
  2. Negative: 0 out of 78
  1. CD-Action
    Nov 14, 2019
    85
    A very well done fighting game – nuanced and demanding, but also fun in simple instances of waving some big swords around. [13/2018, p.70]
  2. May 6, 2019
    70
    SoulCalibur VI tries to go back to its roots and mostly succeeds. It is far from being the game expected after waiting so long for the sixth entry, with low quality visuals, long loading times, and not much improvement over the same old combat, but if the return of old character favourites and that classic gameplay is what is sought after, this will do the job, with plenty to do for the solo player in story modes, although there is a lack of options outside of that.
  3. Mar 6, 2019
    85
    Precise and dynamic fighting system, great looking maps and characters, and the best customization system in any fighting game to date.