User Score
8.5

Generally favorable reviews- based on 5159 Ratings

User score distribution:
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  1. Aug 14, 2023
    7
    Must have been a dry year for games for this to get game of the year. It's just got so many hateable aspects for what could have been a much better game. Bossing in this game just isn't that fun. They go on for a boringly long time and it's the same from start to finish. Remnants weren't their at launch at so people just turn them off. This leaves you with empty remnants of people justMust have been a dry year for games for this to get game of the year. It's just got so many hateable aspects for what could have been a much better game. Bossing in this game just isn't that fun. They go on for a boringly long time and it's the same from start to finish. Remnants weren't their at launch at so people just turn them off. This leaves you with empty remnants of people just running round in a circle as if they were trying to work out what it does. You mite get the odd useful one but you'll skip over these because you have to select loads of useless ones to find the useful ones. By then you can just work out where it would take you anyway. Crosses what restore the prosthetic arm are a bootable and not restoring with the bonfire is stupid. Healing items in this game are basically non existent and it relies more on not getting hit at all. Which is fine but getting hit once by a boss is either 1 or 2 hit death. Basically making this game a 0 room for error type deal. Again this would be fine if every boss instance was just a boss but 10 enemies aswell. Some ranged, melee, boss charging at you. But your ranged attack is basically like throwing marshmallows. I've completed a few of From Softs souls games and sekiro is not really souls bourne but it's still difficult. But I find the difficulty in Sekiro more of an unfair kind. Stealth keeps breaking. You get a backstab indicator but il go to press it when it's on and il just them with my sword alerting everyone. Enemies follow you when they didn't see you go there rather then following the route you took. Say I run round a building threw some bushes and grapple onto a tree. They will skip over everything and lock onto where I am. Like how they know that? It's really immersion breaking. Or you kill an enemy 5 miles away in a noisy area and everyone will turn around and look at you? They will walk over their best mates dead corps like meh there goes another one. Why they not go into a search mode? For a game that revolves around stealth there isn't very much stealth options and the stealth is terrible. The skill tree sucks and has nothing interesting out of the 10 things on it. The map design feels extremely fake and un-interesting. It's like an extremely long and narrow cliff everywhere you go in this game. Its like 10 steps to the left is 1 side and to the right is the other side. For a from software game there is literally 0 exploration. Sometimes you'll get the odd jump down onto platform area and that's about it. Think in Demon Souls or Dark souls 1 all the shortcuts leading back to the bonfire and it's awesome to see how the map felt like a giant spider web. Nope Sekiro is just 1 narrow path everywhere. Sekiro is great for is the story. But that's to be expected with these devs. And the core combat is pretty good outside of stealth and most bosses. I also love the way how everyone in the world is there for a reason. This is something From have always done that's awesome. No one just ignores you. I just felt the game could have used a little more polish in certain areas but I would imagine Activision being the publishers they had strict deadlines and had to have a meeting about what colour an NPCs clothes were. From Software have never gone back to them since so I'm guessing Bandai Namco is better to work with. Expand
  2. Dec 15, 2022
    7
    Best spirits game in the game based on speed and response, I like this rating and the negatives. There are some bad worlds and some complexity Game rating 7.3
  3. Apr 4, 2023
    6
    Очень хорошая история, интересные персонажи, красивые локации, но дико скучные боссы, только один из боссов понравился и запомнился, остальные душные и нудные! К сожалению, этот факт очень разочаровал.
Metascore
90

Universal acclaim - based on 77 Critic Reviews

Critic score distribution:
  1. Positive: 76 out of 77
  2. Mixed: 0 out of 77
  3. Negative: 1 out of 77
  1. Dec 17, 2024
    90
    Overall, Sekiro is defined by its riveting, challenging, and ultimately highly rewarding gameplay. Stemming from simplicity but giving a wide variety of different combat options, few games come close to matching the exhilarating rush that Sekiro’s best moments provide. Exploring its atmospherically engrossing levels is a treat, from a visual, musical, and atmospheric standpoint. Even if exploration and character storylines are sometimes hampered by Dragonrot, repeatedly severing the immortality of bosses with brutal “Shinobi Executions” and discovering the ritual secrets of eternal life offers a captivating experience that stands out as one of FromSoftware’s best and most distinctive titles.
  2. May 15, 2019
    90
    Sekiro: Shadows Die Twice is an enjoyable, yet deeply challenging game. It's not really a Dark Souls with samurais game, but whether or not you enjoyed the difficulty level of the battles in Dark Souls will be a good benchmark in gauging how much you'll like Sekiro. If you're persistent, up for a challenge, and don't become frustrated easily, then Sekiro: Shadows Die Twice is an easy game to recommend.
  3. Apr 28, 2019
    100
    Though Sekiro feels impossibly hard at times, the level of euphoria you experience when delivering a death blow to a tricky boss or when you finally clear a castle grounds of all enemies is almost unparalleled.