User Score
8.5

Generally favorable reviews- based on 5159 Ratings

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  1. Aug 23, 2023
    7
    This review contains spoilers, click expand to view. Sekiro es un buen juego, pero llega muy tarde.
    Vvimos en un mundo con Demon souls, demon souls remake, dark souls, dark souls 2, dark souls 3, bloodborne y elden ring, todos ellos con una historia contada a poco a poco, donde el descubrimiento que hace uno mismo es determinante para montarse la película de lo que se cree que pasó en ese mundo. Luego está sekiro, donde hay una historia clara y... muy simple.
    No quiero comparar este juego con el resto porque sería injusto y acabaría muy mal parado, lo analizaré como un juego independiente excepto en cosas muy puntuales.

    Antes de nada, no todo es malo, es un juego de from, con lo que eso significa y con todas las cosas buenas que eso tiene.

    Sekiro cuenta una historia que ya nos suena mucho de las típicas historias de samurais que hay en cientos de películas u otros videojuegos, es una historia muy simple y al final todo se reduce en ir siguiendo un camino matando todo lo que te encuentres en el medio para salvar a un personaje, o no. No siento nada cuando me enfrento a mi padre, o cuando no lo hago y traiciono a mi señor, me da igual hacer una cosa u otra porque no he empatizado nada con los personajes.
    No hay juego más frío que un dark souls, pero no hay enfrentamiento más doloroso y sentimental que contra el señor de la ceniza mientras suena esa BSO.

    Luego el combate, en fin, las hitboxes de dark souls 2 y estas parecen hechas por la misma persona. Muy malas hitboxes. Los enemigos te hacen agarres que parecen imposibles en principio, estás a 3 metros de su agarre pero da igual, te pillan y lo ejecutan. Los movimientos de los personajes son de coña, pueden hacer recorridos y pegar espadazos algunos jefes de 10 metros o más, es muy exagerado y te saca un poco de la pelea.
    Me he pasado el juego con su final malo y su final "bueno" y tengo que decir que me ha aburrido mucho, creo que tendría que ser un juego con 10 horas menos, al final se me hizo pesado estar todo el rato de pelea en pelea. Me he peleado con un gorila gigante, lo mato y pelea sin cabeza, avanzando un poco más tengo que volver a pelear con otro gorila sin cabeza y otra vez con otro gorila con cabeza, no veo necesidad de ese segundo combate, simplemente está puesto como relleno y por añadir combates dobles porque ya es algo mítico que se lleva haciendo de todos los souls, pero si no tiene sentido, no mola. Pasa lo mismo más adelante, peleas con el "fantasma" de una monja y luego vuelves a enfrentarte a ella, no era necesario el primer combate, por mucho que el lore lo diga.
    Se hace pesado también ver como los boses son esponjas de vida/resistencia, muchos de los combates son simplemente combates de ritmo, atacas, atacas, defiendes, defiendes, defiendes, atacas, atacas, defiendes, defiendes, mikiri. Y así todo el rato.
    Todo esto estaría muy bien, si no fuera porque ya llevo jugando a este estilo de juegos (además de la misma empresa) durante 10 años.
    No sé, como que se me está atragantando jugar a los nuevos souls, los voy disfrutando cada vez menos y los voy viendo como un "me la suda, a ver el siguiente boss que tal está" y así continuamente.
    Quizás soy yo que ya no valgo para esto.

    Es un juego disfrutable si nunca has jugado nada de esto, y si no eres como yo seguro que también lo disfrutas mucho.
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  2. Aug 14, 2023
    7
    Must have been a dry year for games for this to get game of the year. It's just got so many hateable aspects for what could have been a much better game. Bossing in this game just isn't that fun. They go on for a boringly long time and it's the same from start to finish. Remnants weren't their at launch at so people just turn them off. This leaves you with empty remnants of people justMust have been a dry year for games for this to get game of the year. It's just got so many hateable aspects for what could have been a much better game. Bossing in this game just isn't that fun. They go on for a boringly long time and it's the same from start to finish. Remnants weren't their at launch at so people just turn them off. This leaves you with empty remnants of people just running round in a circle as if they were trying to work out what it does. You mite get the odd useful one but you'll skip over these because you have to select loads of useless ones to find the useful ones. By then you can just work out where it would take you anyway. Crosses what restore the prosthetic arm are a bootable and not restoring with the bonfire is stupid. Healing items in this game are basically non existent and it relies more on not getting hit at all. Which is fine but getting hit once by a boss is either 1 or 2 hit death. Basically making this game a 0 room for error type deal. Again this would be fine if every boss instance was just a boss but 10 enemies aswell. Some ranged, melee, boss charging at you. But your ranged attack is basically like throwing marshmallows. I've completed a few of From Softs souls games and sekiro is not really souls bourne but it's still difficult. But I find the difficulty in Sekiro more of an unfair kind. Stealth keeps breaking. You get a backstab indicator but il go to press it when it's on and il just them with my sword alerting everyone. Enemies follow you when they didn't see you go there rather then following the route you took. Say I run round a building threw some bushes and grapple onto a tree. They will skip over everything and lock onto where I am. Like how they know that? It's really immersion breaking. Or you kill an enemy 5 miles away in a noisy area and everyone will turn around and look at you? They will walk over their best mates dead corps like meh there goes another one. Why they not go into a search mode? For a game that revolves around stealth there isn't very much stealth options and the stealth is terrible. The skill tree sucks and has nothing interesting out of the 10 things on it. The map design feels extremely fake and un-interesting. It's like an extremely long and narrow cliff everywhere you go in this game. Its like 10 steps to the left is 1 side and to the right is the other side. For a from software game there is literally 0 exploration. Sometimes you'll get the odd jump down onto platform area and that's about it. Think in Demon Souls or Dark souls 1 all the shortcuts leading back to the bonfire and it's awesome to see how the map felt like a giant spider web. Nope Sekiro is just 1 narrow path everywhere. Sekiro is great for is the story. But that's to be expected with these devs. And the core combat is pretty good outside of stealth and most bosses. I also love the way how everyone in the world is there for a reason. This is something From have always done that's awesome. No one just ignores you. I just felt the game could have used a little more polish in certain areas but I would imagine Activision being the publishers they had strict deadlines and had to have a meeting about what colour an NPCs clothes were. From Software have never gone back to them since so I'm guessing Bandai Namco is better to work with. Expand
  3. Jun 12, 2023
    5
    Keeps reminding me that fromsoft games are for people with lots of time in their hands and masochist tendencies
  4. Apr 4, 2023
    6
    Очень хорошая история, интересные персонажи, красивые локации, но дико скучные боссы, только один из боссов понравился и запомнился, остальные душные и нудные! К сожалению, этот факт очень разочаровал.
  5. Dec 15, 2022
    7
    Best spirits game in the game based on speed and response, I like this rating and the negatives. There are some bad worlds and some complexity Game rating 7.3
  6. Nov 22, 2022
    6
    As a veteran and fan of the SoulsBorne games it was natural that I give Sekiro a shot.

    Most of what I played I enjoyed, the style, stealth, combat and graphics are excellent. The truth is I just couldn't get into it. I'm burnt out on this type of game, the brutal difficulty, respawning enemies, learning patterns and ambiguous game mechanics I've poured 100s of hours into Nioh,
    As a veteran and fan of the SoulsBorne games it was natural that I give Sekiro a shot.

    Most of what I played I enjoyed, the style, stealth, combat and graphics are excellent.

    The truth is I just couldn't get into it.

    I'm burnt out on this type of game, the brutal difficulty, respawning enemies, learning patterns and ambiguous game mechanics

    I've poured 100s of hours into Nioh, Souls 1 and 2, and Bloodborne, I don't get pleasure out of this type of game any more. The continual grind, dying over and over doesn't appeal to me. I simply don't have time for it. I can't do it any more.

    When I get a chance to game I want to relax and get immersed in characters and story, none of which are Sekiro's strong points.
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  7. Sep 13, 2022
    7
    Like it a lot. My favorite videogame from Fromsoftware, I recommend it if you like it
  8. Mar 10, 2022
    6
    Unfortunately, nothing else than Dark Souls in Japan.
    For me, one of the disappointing games from From Software, since they don't really change anything and sell new Dark Souls. It only takes place in Japan.
    Otherwise, it's hard again, but so hard that even Dark Souls players don't like it. The game can't do much besides being difficult. It's good that everything has been improved in
    Unfortunately, nothing else than Dark Souls in Japan.
    For me, one of the disappointing games from From Software, since they don't really change anything and sell new Dark Souls. It only takes place in Japan.
    Otherwise, it's hard again, but so hard that even Dark Souls players don't like it. The game can't do much besides being difficult.
    It's good that everything has been improved in Elden Ring.
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  9. Oct 16, 2021
    7
    Swordplay is amazing and feels like having an active swordfight and executions are very satisfying. But it's a rhythm game. It's joy to play can often be hindered by this controversial 'difficulty' that is exhausting by design and has turned lots of fans away. It is now to die enough times to memorise a technical sequence, of two or more phases, for most enemies and every boss and this isSwordplay is amazing and feels like having an active swordfight and executions are very satisfying. But it's a rhythm game. It's joy to play can often be hindered by this controversial 'difficulty' that is exhausting by design and has turned lots of fans away. It is now to die enough times to memorise a technical sequence, of two or more phases, for most enemies and every boss and this is often not the balance of challenge that made other installments positively challenging and fun. Expand
  10. Sep 18, 2021
    6
    This review contains spoilers, click expand to view. Бета тест за полную цену. Вся "сложность" игры — это её кривизна. Криво в этой игре почти всё(в плане геймплея) начиная от уклонений, заканчивая хитбоксамис, которые, за 7 лет, так и не научились делать, например: босс файт с Обезьяной стражем: рука босса достаёт тебя даже когда ты находишься сзади босса; бой с генитиро: его выпад вперёд достаёт даже сверху(такое есть и у шиноби в замке асина). Почти все бои с боссами — это выжидание окна для удара, которое бывает не часто. Анимации в игре медленные, чтобы парировать атаку, нужно нажимать до удара противника, что,как по мне, для слэшера не совсем хорошо. Expand
  11. Sep 7, 2021
    6
    I can never understand that this is the game of the year.

    First of all, it's annoyingly difficult because lack of instructions and practical tutorials. And even if you'd found a way to beat a enemy, it would've never varied. It must be fun when you can find ways to improve your skills or strategies with some hints even if the difficulty is super high. Second of all, the voice of
    I can never understand that this is the game of the year.

    First of all, it's annoyingly difficult because lack of instructions and practical tutorials. And even if you'd found a way to beat a enemy, it would've never varied.
    It must be fun when you can find ways to improve your skills or strategies with some hints even if the difficulty is super high.

    Second of all, the voice of characters are awful.
    It's like the ones of Nintendo 64 or PS1.
    Non- native persons might not be bothered but for me as Japanese, it's hideous.
    And also the design and move of characters are not entirely fashionable or smooth.
    Again it's like the ones of PS2 or Wii.

    After all, personally, it felt old-fashioned.
    Not an antique.
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  12. Jul 17, 2021
    7
    In this game, you will be fighting bosses for most of the time - I've reached the final boss by the way. So, what about the combat? Well, you are pretty much glued face to face with your opponent for 80% of the time. Sekiro is a fighting game (with some light stealth segments).
    There are two genres of games I don't like and never have: sport games and fighting games.
    Also, there is zero
    In this game, you will be fighting bosses for most of the time - I've reached the final boss by the way. So, what about the combat? Well, you are pretty much glued face to face with your opponent for 80% of the time. Sekiro is a fighting game (with some light stealth segments).
    There are two genres of games I don't like and never have: sport games and fighting games.
    Also, there is zero weapon variety which makes the combat even more lackluster.
    What a pity.
    Oh well, I'm sure FROM will be back with a great action RPG after this little misstep.

    On the positive side, the atmosphere is superb and almost have the same qualities as Dark souls and Bloodborne.
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  13. Apr 21, 2021
    5
    Of course it’s a masterpiece, a great game in so many aspects, and I loved the mechanics that makes difficult even to a soulsborne adept! But I couldn’t feel the same way I felt when I finish Dark Souls 1 and 3 or Bloodborne. I don’t know, the progression is quite unfair, you can have your char fully developed, but can be wiped out with two hits easily, making the efforts quite empty. IOf course it’s a masterpiece, a great game in so many aspects, and I loved the mechanics that makes difficult even to a soulsborne adept! But I couldn’t feel the same way I felt when I finish Dark Souls 1 and 3 or Bloodborne. I don’t know, the progression is quite unfair, you can have your char fully developed, but can be wiped out with two hits easily, making the efforts quite empty. I haven’t felt the same satisfaction compared with the other soulsborne games. Expand
  14. Feb 3, 2021
    7
    Disfruté mucho de Bloodborne y del Demons Souls, por eso pensé que este estaría a la altura. La ambientación y escenarios son geniales, los combates duros y desafiantes, sobretodo los jefes, pero la história....insulsa....no le veo sentido y no me enganchó, me pasé un 80% del juego y lo dejé, porque se me hacía repetitivo y la história no motiva a seguir.
    Es un buen juego, pero no para un
    Disfruté mucho de Bloodborne y del Demons Souls, por eso pensé que este estaría a la altura. La ambientación y escenarios son geniales, los combates duros y desafiantes, sobretodo los jefes, pero la história....insulsa....no le veo sentido y no me enganchó, me pasé un 80% del juego y lo dejé, porque se me hacía repetitivo y la história no motiva a seguir.
    Es un buen juego, pero no para un GOTY.
    Esperando Elden Ring a ver.
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  15. Dec 29, 2020
    5
    It's not Tenchu, it's not Dark Souls.... it's Sekiro but sadly Sekiro did not resonate with me. From linear combat approach to cryptic and uninteresting characters and worst of all horrible stealth mechanics ( which are easily abused ) the game is at best average.

    Sure the world is pretty and its big, music is ok but it is the gameplay that will either pull or push the player away. This
    It's not Tenchu, it's not Dark Souls.... it's Sekiro but sadly Sekiro did not resonate with me. From linear combat approach to cryptic and uninteresting characters and worst of all horrible stealth mechanics ( which are easily abused ) the game is at best average.

    Sure the world is pretty and its big, music is ok but it is the gameplay that will either pull or push the player away. This is probably the only game where I can safely say I am being biased and didn't enjoy the combat and the last boss was a test of my patience. In most other games you have at least a choice on how to deal with enemies, whether it will be different choice of weapons, range combat, different skills, stealth or just simply character / armor builds.... but not in Sekiro.

    Because of that the game really closes itself to a lot of players and you either like it or not.
    Expand
  16. Nov 4, 2020
    5
    I kind really liked the game until final boss fck you software i will never buy a game from you the final boss is a **** if you wanted so bad a bad ass boss make it sub boss not final. I spent so many hours in a **** fight well for me nothing work 3 days for hours fight the day you are a criminals of joy f*** you software
  17. Oct 13, 2020
    5
    You will enjoy the game fully till the last boss fight, it ruined the game, it's not a hard fight it is just broken, 4 phases will make you look for a way to cheat/cheese, Fromsoft will only react if they find out that someone managed to glitch the boss or discovered a way to turn off his AI to make your life a bit harder and not the opposite.
  18. Sep 25, 2020
    5
    When you are happy that you hit the boss twice completely, it comes alive again and you have to hit it two more times while you have no means to fill the blood
  19. Sep 9, 2020
    6
    Has anyone been in the defiled chalice lately? No? Stop saying this game is the hardest game ever .it's not. If anything I think it was easier than Bloodborne. More than half the bosses can be cheesed. It's a good game not " the best from software game" The graphics good ...combat good.... there really is nothing great about this game. same freaking sword throughout the entire game and aHas anyone been in the defiled chalice lately? No? Stop saying this game is the hardest game ever .it's not. If anything I think it was easier than Bloodborne. More than half the bosses can be cheesed. It's a good game not " the best from software game" The graphics good ...combat good.... there really is nothing great about this game. same freaking sword throughout the entire game and a bunch of worthless trick weapons. by your third play through you will only use fire crackers. I'm not hating on this game but please people it's difficult that doesn't make it the greatest game ever Expand
  20. Mar 21, 2020
    5
    I beat the game. I cheesed a lot of bosses. So did you. Don't lie to yourself. I didn't like this game but still beat it because I'm a fanboy. This game is no Bloodborne not even close. Stay away from activision and make Bloodborne 2 and finish Elden Ring. The controls were not as perfect as Bloodborne the graphics are a complete joke compared to Bloodborne. This game is not Bloodborne. NoI beat the game. I cheesed a lot of bosses. So did you. Don't lie to yourself. I didn't like this game but still beat it because I'm a fanboy. This game is no Bloodborne not even close. Stay away from activision and make Bloodborne 2 and finish Elden Ring. The controls were not as perfect as Bloodborne the graphics are a complete joke compared to Bloodborne. This game is not Bloodborne. No comparison. People are rating this cheeseburger like its a porterhouse steak. The game is a C- guys .....go play Lords of the fallen or immortal unchained if you are in the mood for a hotdog Expand
  21. Aug 7, 2020
    7
    Bon jeux mais la difficulté est trop élevé,c'est dommage qu'on ne peut pas changé la difficulté a sont goût
  22. Aug 5, 2020
    5
    Hidetaka, himself **** pass its game,me very likes a series of souls borne,but such ****ed up with zadrachivaniem bosses I see first time,I dropnul game after bull ,more me nothing to say,simply my opinion
  23. Aug 3, 2020
    7
    This game is beautiful and has great soundtrack and voice work. However, being a FromSoft game, I could not get past my own hype. My expectation from this being the next SoulsBorne game prevented my from enjoying this game.
    Non-DS players will probably enjoy this game more.
  24. Jul 23, 2020
    7
    Hardest **** game.... So brutal but satisfying to beat. Spent many hours trying to defeat that gorilla arrrrrrgh
  25. Jul 5, 2020
    5
    Сеттинг феодальной Японии вообще не моё, а криво реализованное отражение атак, на чем основан весь геймплей, ужасно раздражает.
  26. May 22, 2020
    5
    I really loved Demon's Souls, all three Dark Souls and Bloodborne, I even finished all of them several times. However, Sekiro was disappointment and generally not joy to play. It does not have good framerate on PS4 Pro, the level design is mediocre, the enemies are boring (most of them are sword bearing humans), the prayer beads mechanics is broken (all leveling up is only for skills,I really loved Demon's Souls, all three Dark Souls and Bloodborne, I even finished all of them several times. However, Sekiro was disappointment and generally not joy to play. It does not have good framerate on PS4 Pro, the level design is mediocre, the enemies are boring (most of them are sword bearing humans), the prayer beads mechanics is broken (all leveling up is only for skills, which are mostly worthless). The mechanic hand upgrades are also mostly useless and you are stuck with only one slow sword (except for the mortal blade which cannot be used for swordfight) - it means that you use one fighting style throughout all game and all you have to do is precisely deflect and/or dodge. The game even does not show you properly which critical attack is coming. The grappling hook would be fun if the game would run properly, however it looks like slideshow while jumping. The only improvement is critical attack from behind while crouching, but when you get the necessary skill, it works like in previous games. The overall setting is also mediocre. Nioh was much more fun. From software, sorry, but this game was not worth the time... Expand
  27. May 5, 2020
    5
    It's not fun, really. I'm huge fun of Souls series and Bloodborne, but Sekiro strip off many great elements of those games and raise The difficult bar.
    Almost all boss is 2-hit kill, all Ive seen are insanely fast and string. For me, there's no balance
  28. Mar 21, 2020
    5
    How a game can be so good and so bad at the same time is confusing my brain. As usual, with From games, you have a game that never follows its own rules. Combat is infuriating. Forget any type of battle plan cause luck is the key here. Half the time, unless you you hit the button at the exact time it indicates then there is zero chance of success. You're combat is regimented but the AIHow a game can be so good and so bad at the same time is confusing my brain. As usual, with From games, you have a game that never follows its own rules. Combat is infuriating. Forget any type of battle plan cause luck is the key here. Half the time, unless you you hit the button at the exact time it indicates then there is zero chance of success. You're combat is regimented but the AI can slash through walls, turn during lunges, attack through your attacks, throw oil through walls, kill you straight from resurrection, yadda yadd yadda. They have spaced the buildings and walls just far enough apart that you can't jump from building to building or wall to wall, which you would think a ninja game would pride its self on. The roof will hang over just enough to stop you jumping. unless you hit the hang button exactly right then you'll pogo on a spot 5 or 6 times till it works. The camera is a joke and the lock on system has a mind of its own, if it works at all. Everything outwith the control and combat is beautiful. Kills are satisfying. The environments are stunning and you do want to progress but then you die and it's back 25 minutes. Love Hate is all I can say. Would have been top 5 if From hadn't done the controls. Expand
  29. Jan 10, 2020
    5
    the one who designed the headless fight knows the hardships of life how u r enemy knocks u down everytime u try to get up that fight was inspired by that but it's so frustrating !
  30. Jan 2, 2020
    7
    Fromsoftware echa una mirada al pasado para fusionar la saga "Souls" con Tenchu, dando lugar a un juegazo en toda regla.
Metascore
90

Universal acclaim - based on 77 Critic Reviews

Critic score distribution:
  1. Positive: 76 out of 77
  2. Mixed: 0 out of 77
  3. Negative: 1 out of 77
  1. Dec 17, 2024
    90
    Overall, Sekiro is defined by its riveting, challenging, and ultimately highly rewarding gameplay. Stemming from simplicity but giving a wide variety of different combat options, few games come close to matching the exhilarating rush that Sekiro’s best moments provide. Exploring its atmospherically engrossing levels is a treat, from a visual, musical, and atmospheric standpoint. Even if exploration and character storylines are sometimes hampered by Dragonrot, repeatedly severing the immortality of bosses with brutal “Shinobi Executions” and discovering the ritual secrets of eternal life offers a captivating experience that stands out as one of FromSoftware’s best and most distinctive titles.
  2. May 15, 2019
    90
    Sekiro: Shadows Die Twice is an enjoyable, yet deeply challenging game. It's not really a Dark Souls with samurais game, but whether or not you enjoyed the difficulty level of the battles in Dark Souls will be a good benchmark in gauging how much you'll like Sekiro. If you're persistent, up for a challenge, and don't become frustrated easily, then Sekiro: Shadows Die Twice is an easy game to recommend.
  3. Apr 28, 2019
    100
    Though Sekiro feels impossibly hard at times, the level of euphoria you experience when delivering a death blow to a tricky boss or when you finally clear a castle grounds of all enemies is almost unparalleled.