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8.5

Generally favorable reviews- based on 5159 Ratings

User score distribution:
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  1. Mar 22, 2019
    2
    I really want to like this game, because i been buying the other from games for years now, i really really want it... but i cant. I will say that this game is not horrible, and if you like parries and quicktime events this is your game, but for the same reasons is not my game.
    I think that in trying to create a game that emulate a sword fight from didn't see the lack of variation, because
    I really want to like this game, because i been buying the other from games for years now, i really really want it... but i cant. I will say that this game is not horrible, and if you like parries and quicktime events this is your game, but for the same reasons is not my game.
    I think that in trying to create a game that emulate a sword fight from didn't see the lack of variation, because in every death you deal you will be seing the same quicktime animation (over and over and over) and even if the graphics are great and it seems an interesting tale, if the main character is not appealling you lose a lot, in this last point i cant identify why the character is so dull to me, maybe is a mix of reasons but is my personal opinion.
    The last point is that sekiro has very beautiful graphics, good sound effects and music, the movement in the map is very creative, but the way the game deals with combat, character personalities and AI of enemies doesn´t convince me, i hope they change this game for better in the next patches, as they did with DS2.
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  2. Mar 26, 2019
    0
    Sekiro was very much the game I looked forward most to in 2019 but also my greatest disappointment so far. I'm almost 40 hours in and at the end stretch of the game. Every time I played, I hoped for it to click, thinking that it may be something wrong with me. The glowing critic reviews left and right didn't help either. To summarize what I think is wrong with the game, it's the overallSekiro was very much the game I looked forward most to in 2019 but also my greatest disappointment so far. I'm almost 40 hours in and at the end stretch of the game. Every time I played, I hoped for it to click, thinking that it may be something wrong with me. The glowing critic reviews left and right didn't help either. To summarize what I think is wrong with the game, it's the overall interaction of it's (stealth / combat) mechanics that encourages you to play in a very specific way.

    For example, a large percentage of the minibosses have entourages that are designed such that the safest / most rewarding way to go about those engagements is to:

    1) Stealth kill a minion
    2) Run out of aggro range
    3) Wait a minute for remaining enemies to disengage
    4) Repeat 1 to 3 until you can fight the miniboss individually

    immersion issues aside, doing the above can take up to 15 minutes per "run"
    and if you die - which always will happen because you have no idea what the new boss' moveset is, you have to repeat the process all over again. The major bosses are also designed to be impossible to defeat the first time through because you have no idea what the exact timing is for all their strikes and combos and this meant you can never reliably parry their attacks which is also the singular way to win.

    The whole game is akin to doing tiresome dance rehearsals repeatedly until you get a waltz down the way your instructor wants it to be, except he doesn't tell you what he wants in the first place and you have to be beaten into knowing. This wasn't a problem with Dark Souls because caution could always bring you far and there were plenty of alternative solutions to the same puzzle.

    By the end, Sekiro felt easier and more manageable when I could play by it's set of rules but that's because it forced me to play the only way it wanted to be played and the lack of player agency left a bad taste in my mouth.

    My conclusion at the end is this - Sekiro was overdesigned and has an identity issue. It wants to be a little bit of Tenchu, but doesn't do it well. It also wants to somewhat be Dark Souls, but doesn't do that well either. It definitely wants to be Onimusha / Bushido Blade but is also halfhearted about that. I have little doubt that Sekiro will not be looked upon favorably years after the hype has gone. But still, plenty of love to players who had a good time with it.
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  3. Mar 23, 2019
    4
    First of all, no game is ever a 10 or a 0. For those of you giving either of those ratings, its for some other reason unrelated to the game. You are either a fanatic of From Soft who cannot objectively rate their game, or you are currently raging or just hate the game for not being exactly like souls.

    So, Sekiro. If you took all the good parts out of Nioh ( The loot, outfits,
    First of all, no game is ever a 10 or a 0. For those of you giving either of those ratings, its for some other reason unrelated to the game. You are either a fanatic of From Soft who cannot objectively rate their game, or you are currently raging or just hate the game for not being exactly like souls.

    So, Sekiro. If you took all the good parts out of Nioh ( The loot, outfits, customization, build system and weapon variety ) and no, the combat in Nioh wasn't that great. It was just a bad clone of Dark Souls. Then, you took all the good parts out of Dark Souls ( Solid combat system, the lore, variety of weapons, variety of armor, and a good build system )

    Afterwards, you take whats left of both. For Dark Souls its the level designs(shortcuts etc) , the estus flasks, fire keepers, bonfires, and the feel of the cut scenes and art work. For Nioh its the forced item usage and similar art style. You take those aspects and shove them into one game with a garbage combat system that is not quite Dark Souls and not quite Nioh. A system that requires you to respond rather than be offensive. Combat is basically boiled down to a Press X for sweep attack, press L1 for parry, Press O to side step...and use prosthetic arm.

    You do not get to choose the style of combat or how you will fight. Follow their style, or die. Do not think for yourself and respond how they want you to, or die.

    Play how they want you to, or you are going to have a bad experience. If you are OK with that, then you will probably enjoy the game. I am not. it is not what I came to expect from From Soft.

    I am severely disappointed in this game. I had looked forward to it for a long time and I only do that for a very few developers. Literally 2.

    Oh well. I truly hope people find enjoyment in this game. It just is not fun for me, unfortunately.
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  4. Mar 23, 2019
    3
    Honest review here, if you are a fan of 'finish and forget' streamlined action games with short life span ( less than 50 hours of gameplay) dont read.

    1 ) Combat system is barebone, one attack button, one block button. That's it.. No depth which leads to very repetitive gameplay. No varied movesets, dumbed down and minimal skill tree for an action/rpg, can only have one skill at a time,
    Honest review here, if you are a fan of 'finish and forget' streamlined action games with short life span ( less than 50 hours of gameplay) dont read.

    1 ) Combat system is barebone, one attack button, one block button. That's it.. No depth which leads to very repetitive gameplay. No varied movesets, dumbed down and minimal skill tree for an action/rpg, can only have one skill at a time, very few combos, uninteresting bosses and enemies that feel copy pasted with different skins.

    2) No weapons, no armours, no customization, no variety, ultra simple game mechanics for anyone to grasp within 5 minutes

    3) No coop, no PVP, nothing that can sustain the game's interest beyond the first playthrough unless you are truly a die hard fan who wants to see the different endings in a game where the story is totally optional and there because it has to be there.

    4) Bad optimization on many PCs

    Conclusion : a good Ubisoft like "Finish and Forget" action game with good atmosphere and level design. But a terrible game from FromSoft point of view, a dev that that set a standard with previous Souls games in terms of gameplay quality and depth as well as game replayability and lifespan.
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  5. Mar 22, 2019
    4
    The real deal review. The atmosphere is nothing less than true From Software design, veterans of the souls series will see this right away. Here is where the typical From Software title differs from this one. This game is a mix of repetitive "quick time" attacks. Press LB to block, then press RB to attack. You will grow tired of seeing the same choreographed "death blows" over and overThe real deal review. The atmosphere is nothing less than true From Software design, veterans of the souls series will see this right away. Here is where the typical From Software title differs from this one. This game is a mix of repetitive "quick time" attacks. Press LB to block, then press RB to attack. You will grow tired of seeing the same choreographed "death blows" over and over and over. I feel no real attachment to the main protagonist he seems an empty vessel with no real personality. The Shinobi arm is very gimmicky as the shuriken attack does a less than a 1/10th damage and will be blocked 90 percent of the time. So it works like this, block and then continue to block some more.. then attack. Once you have blocked enough attacks they will stutter and you get a quick time kill move. That's it.. that's the whole premise. Keep your 60 bucks, this is nothing more than a "casual" cash grab. Those calling this game a "masterpiece" clearly don't know the difference between an intuitive rewarding control scheme and flashy auto attacks that make you feel like you are having fun. But in reality, you are only pressing two buttons. Expand
  6. Mar 24, 2019
    1
    If this was a EA/BioWare game it’d be getting 3/4 out 10. Sekiro has no customisations, it’s basically 2 click attack, which is mostly just spamming the attack button, a broken parry system, that only works sometimes, which is typical for from software games, a grapple that just plain annoying at times, maybe the worst ai in gaming history, still trying figure how you can land multipleIf this was a EA/BioWare game it’d be getting 3/4 out 10. Sekiro has no customisations, it’s basically 2 click attack, which is mostly just spamming the attack button, a broken parry system, that only works sometimes, which is typical for from software games, a grapple that just plain annoying at times, maybe the worst ai in gaming history, still trying figure how you can land multiple “deathblows” when you think it’d only take one, horrible clunky combat, with slow unresponsive character movement, but the souls, bloodborne fan boy brigade would give anything released by from software a 10/10, this will easily be 2019 most overrated piece of pure trash. It’s basically a poor mans version of dark souls. Expand
  7. Mar 25, 2019
    0
    Step back of souls-like genre. There are no epic and beautiful bosses, you can't change weapon and choose your characteristics, you can't avoid attacks as in DS. That is not fun game. It's boring and tiring. Worst game of From Software.
  8. Mar 25, 2019
    2
    Remember people love Witcher 3 and trash talk about Witcher 1 especially the combat?

    Now here, Sekiro has revived that rhyme pattern combat and suddenly it's not only acceptable but well received? If this were a game made by other company, bet it'd get something like 7 from reviewers. The game also has a short invincible frame like Nioh rather than souls. So you're looking for
    Remember people love Witcher 3 and trash talk about Witcher 1 especially the combat?

    Now here, Sekiro has revived that rhyme pattern combat and suddenly it's not only acceptable but well received? If this were a game made by other company, bet it'd get something like 7 from reviewers.

    The game also has a short invincible frame like Nioh rather than souls. So you're looking for Witcher 1 x Nioh hybrid with much less varieties, this game might be for you. Otherwises, it plain sucks.
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  9. Mar 22, 2019
    4
    I 100% understand the team is wanting to branch out and try something new. I 100% understand this is in no way a spiritual successor to DS. However, if you want to make a totally new game that isn't tied to ypur other series.....DON'T LITERALLY MAKE ANOTHER DS GAME WITH MISSING KEY FEATURES!!!

    This is litetally Nioh with all the RPG and loot elements ripped out. It feels EXACTLY like a
    I 100% understand the team is wanting to branch out and try something new. I 100% understand this is in no way a spiritual successor to DS. However, if you want to make a totally new game that isn't tied to ypur other series.....DON'T LITERALLY MAKE ANOTHER DS GAME WITH MISSING KEY FEATURES!!!

    This is litetally Nioh with all the RPG and loot elements ripped out. It feels EXACTLY like a Souls game while having none of the elements we expect. You can die in 3 hits...check, you have enemies that are "normal" and enemies that are "supernatural"...check, you have some massively disadvantageous cimbat system weighing against the player....check, you have the same graphics (albeit way prettier)...same weird camera angles for cutscenes...same weird voice acting, same movement system (not talking about the new jump and grappling mechanics), same "look, a long hallway, road, room, etc. with some generic adds to fight on my way to a miniboss/boss that will inevitably be massivly overpowered yet after dying 10+ times, i'll figure out his pattern and i'll be able to do it with a zweihander whist in my loincloth.....except that's impossible because you can't change his BLOODY BROWN BLAND COSTUME OR SWORD!"

    I dont care if it isn't a Souls game......I'm super happy with the whole "no stamina" thing, actually, But give me armor/fashion elements and something other than that generic sword. Nion, at least, gave you stance changes. He's supposed to be a shinobi and, other than the totally fictional mech arm, at no point does he feel like a shinobi.

    This "feels" like a Souls game but bland AF. If you want me to acknowledge your new game as not part of the Souls series and acknowledge you're doing something different.....dont give me a game that's half TenchuSouls, half Nioh and strip all the RPG and character customization from the game and say "totally new game...nothing like DS"

    I had no idea this wasn't another SoulsLike game until I found out it had no RPG/customization. It feels, in every way, EXACTLY liie a Souls game.....yet Reddit is booming with all these toolbags saying "it's not a Souls game, stop comparing it". HOW IS IT NOT??!! Simply because they said the words "this isn't a Souls game"? You can't put cloths on a dog and say "it wears cloths...must be human"....no....it's just a dog in cloths. This is 100% a Souls game with 75% of what makes a Souls game addictive ripped out of it and then "slight of hand....look over here" somehow magically not a Souls game. Combats the EXACT same with slight new features (DS has block/shields, Bloodborne has gun parry, Sekiro has timed counter parry and jump, all three have the exact same dodge system), all three have the EXACT same difficulty "feel", same formula (adds to miniboss to boss), same estus flask, same generic items that do just about the same things, same praying at the alter/statue/etc. which restores estus and all the enemies, same home base you keep returning to to "level up"

    It's a DS game they left out the RPG/custimization from, they changed less than 40% of the formula. If you say otherwise, you're wrong.....if you say it "feels different than a DS game" you're wrong (besides the glaring difference....no stamina and there's a grappling hook)

    IT'S
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  10. Mar 22, 2019
    1
    Game is still not skill based combat but really finding and learning the pattern to simply piece together the puzzle type of game. It is much like World of Tanks where 'studying' is vital than one's skills.

    Game it self has no improvement. If you really liked souls series, you'll probably like this one since there aren't any alternatives. With souls series fans' unconditional continuous
    Game is still not skill based combat but really finding and learning the pattern to simply piece together the puzzle type of game. It is much like World of Tanks where 'studying' is vital than one's skills.

    Game it self has no improvement. If you really liked souls series, you'll probably like this one since there aren't any alternatives. With souls series fans' unconditional continuous support, From will make no improvement.
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  11. Mar 23, 2019
    1
    This review contains spoilers, click expand to view. Making a game hard does not make it good.
    Some games are good DESPITE being hard.

    Sekiro is a good game overall but it's finished with piss.

    The ambience is great and the difficulty is high, and the fights are somehow rewarding, like in DS.
    However, if you're not good enough the first levels, the game puts you in a deadlock.

    I died multiple time trying to hone my skills, because I was willing to get this game better.
    By fighting one of the first bosses with clever use of fire tools, I realized these consumables slowly got depleted after each of my rebirth, with got me at 0 charge and made the already tough bass impossible for me to beat.
    The only way to by these are with money, and dying removes your cash.

    So when your only option to progress is to start another game, that's when you realize this game is just broken.

    I know I'm not the best at these kind of games, but I'm not a dimwit either, and after spending 70€, feeling the game spit at my face just makes me want to puke.
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  12. Mar 24, 2019
    4
    This feels like the game FromSoft should've made BEFORE Demon's Souls. An average, rough-around-the-edges project with a sparkle of potential, but it's not, it's their newest game. It is severely lacking content and features compared to previous titles, and a narrative seems to have developed where comparing Sekiro to Dark Souls or Bloodborne is taboo. Thing is, it IS Dark Souls, all theThis feels like the game FromSoft should've made BEFORE Demon's Souls. An average, rough-around-the-edges project with a sparkle of potential, but it's not, it's their newest game. It is severely lacking content and features compared to previous titles, and a narrative seems to have developed where comparing Sekiro to Dark Souls or Bloodborne is taboo. Thing is, it IS Dark Souls, all the major hallmarks are there, but with a different coat of paint. You have shrines instead of bonfires, but they serve the same purpose. Enemies respawn if you die or rest, even the item descriptions and the wording of those descriptions is almost identical to items from Dark Souls or Bloodborne. Comparison is inevitable and it works to Sekiro's detriment as it simply does not measure up.

    What I absolutely despise about this game is the extreme narrow approach to play style. You have one weapon, a few gadgets that serve VERY specific purposes and some special moves, none of which have been terribly effective so far. I'll admit I never really got "gud" at the Souls games, I enjoyed playing them with my friends, I enjoyed co-op, strength builds, miracles, playing my character my way. But not Sekiro, oh no. You must parry. It is the only way to play the game. I've never been a big fan of parrying, the PVP community from the Souls games absolutely soured me on the whole mechanic. I think it's cheap, dishonest and essentially shuts out any alternative styles.
    Sekiro suffers from it's lack of leveling up. In Dark Souls, if you were struggling, you could grind a bit, increase your health or your strength or pump your spells a little more. You could upgrade your weapon, or try a different one. Sekiro has no options. One build, one weapon, one technique, rinse and repeat. It's dull, it's not challenging it's just tedious, more about rote memorisation and pattern recognition than adapting.
    Plus, the game doesn't play by its own rules. Early on, I came across a...mini-boss maybe? A big samurai guy that needs TWO death blows to kill. I figured I could get the first one with a sneak attack, and after trying and failing a couple times to fight him face to face I thought I'd just grapple away, wait for him to stop aggroing and sneak attack him again for the second deathblow. But no. He regenerates completely. The game has just said "No, play it OUR way". Even though Wolf is a sneaky shinobi man who uses trickery and subterfuge, except don't use trickery or subterfuge, just parry you scrub.

    So that's why I'm giving Parry Souls: Shadows Parry Twice a 4/10. This might be a 5 or 6/10 if it was a different studio, but FromSoft can do and have done better. This is a step in the wrong direction for them. I refuse to praise this stripping away of content and options as "trying something new". New isn't always good.
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  13. Mar 22, 2019
    1
    Juego sobrevalorado, con mucho marketing, hay gente que ni siquiera lo jugará y lo pone como la octava maravilla solo por el marketing. La verdad que este juego no me ha gustado, su parkour es horrible, la animación de salto equive es malisima. La verdad que esta muy sobrevalorado
  14. Mar 22, 2019
    0
    I dont care if it isn't a Souls game...I'm super happy with the whole "no stamina" thing, actually, But give me armor/fashion elements and something other than that generic sword. Nion, at least, gave you stance changes. He's supposed to be a shinobi and, other than the totally fictional mech arm, at no point does he feel like a shinobi
  15. Jun 14, 2022
    3
    I thought about going on for line after line but in short, its a shadow of previous titles. They modified the game style that existed in the previous games, and that they went back to in Elden Ring which should tell you something. They gave you a ton of options while roaming the general map but all your boss fights are the same.
    You are locked into a parry combat style which make boss
    I thought about going on for line after line but in short, its a shadow of previous titles. They modified the game style that existed in the previous games, and that they went back to in Elden Ring which should tell you something. They gave you a ton of options while roaming the general map but all your boss fights are the same.
    You are locked into a parry combat style which make boss fights maddeningly long compared to any other souls title because you arent really able to innovate, which is where my disappointment lies. Almost all the boss fights feel the same and are unnecessary long.
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  16. Jun 30, 2021
    2
    Already Get Platinum trophy
    This kind of forcibly increasing difficulty should not be an example worthy of the game industry to follow. A lot of time is just for remember enemy action. Why not use high difficulty as an achievement trophy. Simple difficulty can also be experienced. I think this soul series design puts the core goal in Become the capital of the pass players to show off
    Already Get Platinum trophy
    This kind of forcibly increasing difficulty should not be an example worthy of the game industry to follow. A lot of time is just for remember enemy action. Why not use high difficulty as an achievement trophy. Simple difficulty can also be experienced. I think this soul series design puts the core goal in Become the capital of the pass players to show off their complacency.
    However, this game bases on certain rules, practiced continuously according to some summed up styles of play, formed muscle memory, and finally defeated powerful enemies. The idea is actually the same as sports. The key is the satisfaction of winning. But the repetitiveness of the process is what I hate.
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  17. Jun 22, 2021
    3
    This review contains spoilers, click expand to view. This game is ridiculously hard. Only low self esteem people scoring high the autism spectrum could give this a high rating. Seriously? Spending hours figuring out how to beat a single boss? I’m done. My patience has come to an end. My money wasted. Lesson learned. Expand
  18. Feb 19, 2022
    4
    Probably my most controversial gaming take of all time is that I think this game is really really poor. I’m a huge fan of fromsoft games, in fact I’ve played every soulsborne game to completion at least once other than DS2. I really believe this game doesn't deserve to be in the same conversation as Dark souls and especially bloodborne. A lot of elements of this game feels like a step backProbably my most controversial gaming take of all time is that I think this game is really really poor. I’m a huge fan of fromsoft games, in fact I’ve played every soulsborne game to completion at least once other than DS2. I really believe this game doesn't deserve to be in the same conversation as Dark souls and especially bloodborne. A lot of elements of this game feels like a step back from its predecessors including those that came out over a decade ago. For example cutscenes that lead into boss fights play every SINGLE time you approach the boss. Not only does this not make narrative sense in the context of the game, but its needlessly frustrating. Fromsoft seemingly recognised this when creating Demon Souls in 2009 and this issue is resolved in that game, so why not here?

    Other than it’s verticality, the world is, in my opinion, less interesting in both its design and art direction than the games that came before it bar a small number of locations. The grappling hook which should be an absolute game changer picks and chooses when to work properly, and the option for meaningful customisation in the build of your character is gone completely. The combat, while extremely satisfying and rewarding during 1on1s, falls apart completely when facing more than 1 enemy which might be fine if there isn't a non optional boss encounter based on fighting two bosses at once. This is not an interesting way of scaling difficulty, this is creating a situation that the combat mechanics are not built to handle well in order to make it difficult for the player to progress.

    I think this game falls short in almost every aspect of its direction, and I’m adamant it’s Game of the Year win is some inside industry joke that I’m not in on.
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  19. Apr 18, 2020
    1
    The most frustrating video game I ever played since the 80's....It is too difficult and not enjoyable
  20. Mar 2, 2020
    2
    Let's start by saying I love the Souls games. While this game has some okay features. Its not Souls, BB or even Nioh in my eyes. I enjoyed all of those titles and while they are all beatable... This game locks the player in non-stop boss battles of ridiculous length and difficulty (some bosses take the average player 50+ battles to learn how to kill them). I understand that some playersLet's start by saying I love the Souls games. While this game has some okay features. Its not Souls, BB or even Nioh in my eyes. I enjoyed all of those titles and while they are all beatable... This game locks the player in non-stop boss battles of ridiculous length and difficulty (some bosses take the average player 50+ battles to learn how to kill them). I understand that some players ego (Youtubers) rely upon it and that is fine. But making a game that is nearly unbeatable for a HUGE percentage of players (Look at the % of players with any ending trophies and remember 8% have all). A game that 10-15% of the players have any end game trophy while the company charges a premium for it does not make it suitable for financial support. From this day forward I will do my research on Fromsoft games and not jump in feet first. Its unfortunate because I love Souls. Expand
  21. Mar 20, 2020
    3
    It's just not fun.

    It's just that simple. Everything I liked about Soulslike games has either been dumbed down or removed. Combat is an complete **** requiring mashing the **** triggers and is so absolutely narrow that playing it is unrewarding. Controls suck a fat one; dodging can't dodge **** parrying is again a crapshoot, and perilous attacks are the worst idea From has ever had
    It's just not fun.

    It's just that simple. Everything I liked about Soulslike games has either been dumbed down or removed. Combat is an complete **** requiring mashing the **** triggers and is so absolutely narrow that playing it is unrewarding. Controls suck a fat one; dodging can't dodge **** parrying is again a crapshoot, and perilous attacks are the worst idea From has ever had except for all the other ones in this very game. Dying is now punished (a cardinal sin in Soulslike) with afflictions to NPCs, locking you out of quests until they're healed with a rare item, and half your XP and money with no opportunity to regain or store them.

    Perhaps the worst part of this game is how awkward it is; it's a Soulslike game clumsily fused with a Tenchu game and forces a single playstyle that frankly isn't all that fun or rewarding. I hated it. I hated every second of it, and it made we want to play Metal Gear Rising and The Surge 1 and 2 again.
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  22. Dec 30, 2019
    1
    Theo game has poor motifs tô be dificult, and the aprentice corner is injustified.
  23. Feb 16, 2020
    1
    This game is not friendly towards players new to the genre. There will be a lot of dying before you realize that the game is all about dying and memorizing different moves, you really have to play exactly the way developers want you to in order to progress.
  24. Jan 29, 2021
    0
    This is the type of game released to be difficult with bad combat mechanics. A complete waste of money. Not a dark souls level of challenge. Just random hard garbage.
  25. Dec 26, 2019
    0
    The worat game I've ever played, I have no idea how this game got a high rank, it's so hard to play plus they made it seem impossible to kill bosses with Samurai Spider Man.
    What a waste of money.
  26. Dec 12, 2019
    0
    This game is for expert gamers not casual like me!! At least add a difficulty setting,that dragon rot Is bull. This game is garbage!!!dont get me wrong I could beat it but I would have 2 be willing to die 9 kajillion times to do it no thanks no fun in that!!
  27. Jun 1, 2019
    2
    Terrible. They took out all customisation of weapons and outfits, no magic, no multiplayer. So you get 25% of the content for the same bargain full price.

    Just parry, more parry and when you are sick of parrying? Well suck it up buttercup you play how we tell you. The bosses are dull in comparison to anything in DS, DS3 and BB. The difficulty is what it is, we all buy these for the
    Terrible. They took out all customisation of weapons and outfits, no magic, no multiplayer. So you get 25% of the content for the same bargain full price.

    Just parry, more parry and when you are sick of parrying? Well suck it up buttercup you play how we tell you. The bosses are dull in comparison to anything in DS, DS3 and BB.

    The difficulty is what it is, we all buy these for the difficulty.

    There's 4 different endings but who cares, this is a one and done game. Never to be played again, even streamers have abandoned it after a month or two which is incredible considering how popular DS3 and BB still were 3 and 4 years later.

    Looks beautiful though so have 2/10 for the graphics.
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  28. Dec 28, 2019
    1
    Boring repetitive garbage. So mad I spent money on this trash can fire. Playstation needs to change their return policy.
  29. Dec 12, 2019
    0
    Disappointment all around. Stay away from this game, it's unworthy of its accolades.
  30. Apr 5, 2019
    4
    Like a lot of reviewers I was a big fan of Dark Souls 3 and Bloodborne, having played through both games multiple times. I thought From struck the right balance in terms of difficulty for both games. Not the same with Sekiro. Sekiro is hard - which I expect and accept - but its also often very unfair. For example, your hit box during Boss fights, particularly for their most powerLike a lot of reviewers I was a big fan of Dark Souls 3 and Bloodborne, having played through both games multiple times. I thought From struck the right balance in terms of difficulty for both games. Not the same with Sekiro. Sekiro is hard - which I expect and accept - but its also often very unfair. For example, your hit box during Boss fights, particularly for their most power attacks, are often absurdly large. I put 60 hrs in and beat the game, but ultimately ended up regretting my time investment. Last From game I buy unless it comes from the bargain bin. Expand
Metascore
90

Universal acclaim - based on 77 Critic Reviews

Critic score distribution:
  1. Positive: 76 out of 77
  2. Mixed: 0 out of 77
  3. Negative: 1 out of 77
  1. Dec 17, 2024
    90
    Overall, Sekiro is defined by its riveting, challenging, and ultimately highly rewarding gameplay. Stemming from simplicity but giving a wide variety of different combat options, few games come close to matching the exhilarating rush that Sekiro’s best moments provide. Exploring its atmospherically engrossing levels is a treat, from a visual, musical, and atmospheric standpoint. Even if exploration and character storylines are sometimes hampered by Dragonrot, repeatedly severing the immortality of bosses with brutal “Shinobi Executions” and discovering the ritual secrets of eternal life offers a captivating experience that stands out as one of FromSoftware’s best and most distinctive titles.
  2. May 15, 2019
    90
    Sekiro: Shadows Die Twice is an enjoyable, yet deeply challenging game. It's not really a Dark Souls with samurais game, but whether or not you enjoyed the difficulty level of the battles in Dark Souls will be a good benchmark in gauging how much you'll like Sekiro. If you're persistent, up for a challenge, and don't become frustrated easily, then Sekiro: Shadows Die Twice is an easy game to recommend.
  3. Apr 28, 2019
    100
    Though Sekiro feels impossibly hard at times, the level of euphoria you experience when delivering a death blow to a tricky boss or when you finally clear a castle grounds of all enemies is almost unparalleled.