Metascore
69

Mixed or average reviews - based on 18 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 18
  2. Negative: 0 out of 18
  1. Mar 24, 2016
    100
    Automatron manages to take everything that made Fallout 4 great and magnify it. The customization afforded by the robot building, the interesting new weapons, the mysterious adversary, and the hordes of mechanical enemies make for an enjoyable experience throughout that will last well beyond the final quest. It captivates the best of science-fiction while never deserting the core of the franchise that fans love.
  2. Apr 7, 2016
    80
    Automatron pays off by taking advantage of Fallout 4's pulpy, ludicrous--yet still somehow slightly dry--sense of humor. Like any good sci-fi involving robots, it exposes people's humanity and inhumanity. And it adds new toys and settlement pieces to your toolbox. It's a well-rounded piece of DLC, and introduces you to the Mechanist, one of Fallout 4's more memorable villains.
  3. Apr 7, 2016
    80
    The robots are coming! Automatron is a wonderful addition to Fallout 4. It fits well into the universe, both thematically and story-wise. Too bad we can't erase our memory and start over from scratch.
  4. Mar 29, 2016
    80
    Fallout 4’s first DLC, Automatron, is robot centric and although it doesn’t pack quite as many new quests as consumers may have hoped, it more than makes up for it with the robot workbench.
  5. Mar 27, 2016
    80
    The story quality in the quest line is great, but the adventuring feels short and hastily constructed. If what you want is simply a solid addition to the base game, particularly if you’re on console and can’t play with mods yet, then Automatron will surely spark your interest.
  6. Apr 13, 2016
    75
    A bunch of new items and weapons, with a new companion and a huge amount of exploring to be done, there’s little reason Automatron shouldn’t be on your radar.
  7. Apr 11, 2016
    70
    Overall, the DLC isn’t really that impressive - but even though the quest line is mediocre, the new robot creation functionality is sure to appeal to those Fallout fans that got sucked into the Settlement building or those that just love building things in general.
  8. Apr 9, 2016
    70
    The short and shallow story fails to make Automatron a must-have. Making your own robot is awesome, especially as you can customize it totally to your liking. Automatron is a nice reason to pick up Fallout 4 again, but it is not a totally new experience at all.
  9. Mar 24, 2016
    70
    A bit short but fun, Automatron doesn't fail in bringing a new way to entertain with its robot creation system that feels kind of infinite and offer some more possibilities to clean up the whole map of Fallout 4.
  10. Mar 23, 2016
    70
    Fun for at least a few hours, Automatron is a solid start to Fallout 4's stream of DLC. While it isn't quite substantial enough to satisfy those waiting for a proper expansion, there's still a surprising amount of depth to be found here thanks to the newly implemented robot crafting system. If you've been looking for an excuse to revisit the Commonwealth, there's no reason to ignore the call of the Mechanist.
  11. Apr 11, 2016
    65
    It was entertaining, but it didn't provide much challenge or mystery—it was just more of what I'd already been doing, plus robots.
  12. Mar 28, 2016
    65
    Short but interesting DLC that adds some new and interesting features to the main game.
  13. 65
    Automatron has a short-lived story that’s enjoyable without ever really kicking into gear, but luckily, the robot-building and other new additions to the Commonwealth save this first batch of Fallout 4 DLC from being a disappointment.
  14. Apr 11, 2016
    60
    With Automatron Bethesda has shrewdly managed to zero in on one already compelling point of Fallout 4's experience, dropping in a new twist that solidly expands on that point in an interesting new way. As such, it's a perfect add-on for those either experiencing the wasteland for the first time or returning for a new play-through. It's simplistic and short story component means that it arguably doesn't have enough content to actually draw you back in on its own, and that's a shame, but if more Fallout 4 is on the cards for you already and you love customization, there's a strong argument for playing it with Automatron attached.
  15. Mar 28, 2016
    60
    Not a particularly auspicious start to Fallout 4’s season pass, but the chance to build your own robots is at least more interesting than the new story.
  16. Mar 28, 2016
    60
    Automatron is a standard DLC, with some good ideas like a customizable companion, but it doesn't expand the gameplay or add any new innovation to the narrative side.
  17. Mar 23, 2016
    60
    Going in with modest expectations despite that price point, this is a decent DLC release. The main draw, the robot-building feature, is cooler and more extensive than expected.
  18. Apr 14, 2016
    50
    I don’t know what makes me angrier, that Automatron is a hollow and boring bit of DLC, or that it actually made me have to reinstall Fallout 4 on my PS4.
User Score
6.4

Mixed or average reviews- based on 123 Ratings

User score distribution:
  1. Positive: 51 out of 123
  2. Negative: 28 out of 123
  1. Mar 23, 2016
    9
    With the idea of this DLC, along with wasteland workshop, being a fillers for the real player in Far Harbor coming this may, The installmentWith the idea of this DLC, along with wasteland workshop, being a fillers for the real player in Far Harbor coming this may, The installment of Automatron did its job wonderfully. It brought together the customization aspect of character creation to your mechanical companions. The customization possibilities are endless and this was a major must have for this DLC. Now in terms of the story, it was not all it could have been, robot companion Ada lacks excitement and doesnt pressure current involvement with the mechanist. If there was more emphasis on the need to fight the mechanist, the gameplay would be more intense and more enjoyable. The dungeons were very thorough and provided fantastic loot, the end of one having all three of the new weapon editions. Overall, this was more than i could have ever hoped Automatron to be. It is well worth paying for anyone who missed the opportunity of buying the 30 dollar season pass. Rejuvenates the game and adds more hours of enjoyment!!! Full Review »
  2. Mar 29, 2016
    9
    Value for Money right here.

    As a DLC Automation opens up a smallish dungeon and story (no more than a handful of hours) and the ability to
    Value for Money right here.

    As a DLC Automation opens up a smallish dungeon and story (no more than a handful of hours) and the ability to build your own robot companion - which is as deep as the rest of FO4!

    Don't see this DLC pack as meant to change the game entirely, but as someone that's wondering the wasteland some 700+ hours in, I find this DLC and the new mechanical gangs refreshing.

    People complaining it's to easy are ... ???!!! THERE'S AN OPTION TO CHANGE DIFFICULTY, USE IT!!

    Personally, I'm really pleased I bought the Season Pass the day I bought the game last year, this is just the beginning and FO4 is already a superb sandbox RPG now :)
    Full Review »
  3. Apr 5, 2016
    8
    I really enjoyed this first DLC from Bethesda for Fallout 4. "Automatron" brings the *incredible* opportunity to build your own robotI really enjoyed this first DLC from Bethesda for Fallout 4. "Automatron" brings the *incredible* opportunity to build your own robot companion(s), which leads to a very unique experience, and opens up for Robot Mods to be released in future DLC, as well.

    Though the DLC Main Quest is only 3-4 hours long, the introduction of robot creation is what really stands as the foundation of this new content. I only started playing FO4 a month ago, just dinged lvl26 while writing this; with that said, I'd have to admit that this content isn't very valuable for players who have already finished the game in its entirety. This is definitely the kind of DLC pack that can completely change how you play the game, if you have it installed early in your campaign.

    I usually prefer to travel with Dogmeat, because DOGS.... but being able to run around the Commonwealth with one of my own custom robots, while I'm still relatively new to the game, makes all the difference in the world.
    Full Review »