- Publisher: LucasArts
- Release Date: Nov 19, 2002
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A painful save system demands countless restarts and all but assures general frustration. On the whole, Bounty Hunter establishes itself as a worthy, yet flawed offering.
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It is also, bizarrely, needlessly fiddly to walk in a straight line. Its almost as if the game is expecting you to strafe as your viewpoint veers to the left and right, causing you to correct the movement on a constant basis.
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PSM MagazineGripes aside, Bounty Hunter still brings plenty of clever puzzles and exploration elements to the table in conjunction with one of the best presentations around. [Jan 2003, p.28]
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It has strong characters and a story that's better plotted than the last movie, quite frankly. If only that camera was a little more tame.
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The game by itself, is sort of bland and unexciting because of the lack of variety.
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Serves up some decent platforming elements, and blasting hordes of opposition is fun to a certain extent, but there are so many trifling aspects to the experience that youll probably want to give up before you have a chance to appreciate the games interesting storyline.
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Unfortunately the execution is extremely poor and not at all what we could have hoped for, at the end of the day this is just another action title with a Star Wars license blasted across it.
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Electronic Gaming MonthlyA horrible camera often shakes uncontrollably like a drunken Corellian, and sloppy controls tend to make you feel just as uncoordinated. [Feb 2003, p.138]
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Official U.S. Playstation MagazineI didnit dig the hassle of switching from ID scope to ideal weapon when six angry Gran would suddenly start shooting my way. [Jan 2003, p.122]
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The camera is pretty awful, requiring way too much fussing by the player to maintain a clear field of view.
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This is a very simple, very brainless third person shooter for people who want to be Jango Fett it wont challenge for a spot on your Christmas list, but it wont have you crossing anybody off yours if it finds its way into your stocking.
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Game InformerWith an archaic graphics engine, dreadfully awful camera tracking, extensive load times, and some of the most atrocious mission challenges known to man, it becomes quite clear where this game went wrong. [Jan 2003, p.89]
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Even if its technical issues were resolved, you'd still be left with a flawed, boring game design that fails to capitalize on the inherent coolness of its theme and character.
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Unfortunately, the game has some pretty glaring shortcomings all around, and while the design might have looked solid on paper, it just didn't make for a fun, engaging, or good-looking game.
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Could have been great, but relies too heavily on the "Jango Fett is cool" idea, and doesn't have the depth of gameplay needed to hold most people's interest.
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It sounds great, as all Star Wars games do, but the graphics are bland at best and nauseating at worst, and the action is a redundant mess of blaster fire and jumping puzzles.
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Entertainment WeeklyThe extra-large level maps offer vertiginous expanses to traverse, and since half the game forces you to zip from ledge to ledge, this leads to nagging depth-perception problems. [15 Nov 2002, p.143]
Awards & Rankings
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37
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#37 Most Discussed PS2 Game of 2002
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7
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#7 Most Shared PS2 Game of 2002
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User score distribution:
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Positive: 40 out of 56
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Mixed: 12 out of 56
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Negative: 4 out of 56
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Oct 24, 2013
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Jul 22, 2017
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Jul 8, 2023