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2.3

Generally unfavorable reviews- based on 2487 Ratings

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  1. Sep 10, 2018
    0
    Bug-ridden and with a lack of end-game content. Beta for Azeroth took all of our feedback and binned it in favour or rushing the expansion out in time. Island expeditions and Warfronts are dead on arrival. Classes are gutted. Uldir is one of the most boring raids they’ve ever done. Mythic+ is frustrating. PvP suffers thanks to the gutted classes and the story is one of the worst they’veBug-ridden and with a lack of end-game content. Beta for Azeroth took all of our feedback and binned it in favour or rushing the expansion out in time. Island expeditions and Warfronts are dead on arrival. Classes are gutted. Uldir is one of the most boring raids they’ve ever done. Mythic+ is frustrating. PvP suffers thanks to the gutted classes and the story is one of the worst they’ve ever written (And that’s saying something!). Avoid at all costs. Expand
  2. Sep 10, 2018
    2
    When you thought WoD was the worst expansion ever made, Blizzard pulls BFA out of their sleeves and laughs in your face.
  3. Sep 10, 2018
    3
    As a priest main, this expansions seems to me like the quintessence of all bad changes could every happened to my beloved class. Besides, every new gameplay aspect introduced is heavily timegated and just a reinvention of past mechanics that seem quite simplified
  4. Sep 10, 2018
    2
    For someone who has played every expansion for at least a few months since mid 2005, I didn't even make it for a month in BfA. It's just... it's gorgeous, but that's all it is.

    Don't get me wrong, the story is good, the themes fit the factions well, but it's just... empty. Unless you like repetitiveness without reward, then bfa is most definitely your thing. Blizz made a gorgeous
    For someone who has played every expansion for at least a few months since mid 2005, I didn't even make it for a month in BfA. It's just... it's gorgeous, but that's all it is.

    Don't get me wrong, the story is good, the themes fit the factions well, but it's just... empty.
    Unless you like repetitiveness without reward, then bfa is most definitely your thing.
    Blizz made a gorgeous world, but they forgot to add gameplay. Currently nothing works as they had intended. Warfronts? Nope. Expeditions? Nope. Warmode? HAHAHA no! You could even ask yourself why the hell we grow ten levels, because it's just numbers in scaling content. If you take a level 110 from legion in the best Legion gear and lock the xp gain, you'd be better, faster and even more competitive in pvp. it's that poorly designed, it's mind-boggling.

    WoW has come to a point where where it's just no longer an rpg, and one can question why it's still an MMO, since player interaction is hardly a thing, even in instances. It's a story rich hack and slash with some sidefluff that really doesn't serve a purpose: professions, pvp, more grinding. Secondary professions are either pointless and they even removed one: first aid.
    I understand that, because every class now has a self heal. They also all have a temp damage reduction and a temp damage burst. They are mostly the same. They've balanced/pruned everything to such a degree that it hardly matters what you play. You just don't feel it.

    Talent trees are well, not what you'd expect after 120 levels. If you'd join the game now, you'd have no idea what's going on. You just crash through irrelevant content with little progress to come to a point where all you do is grind - and for what? New races that are a slight variation of what we already know, so you can do it all over again in a different skin? The ability to fly which is by no means a necessity in these zones? Gear that doesn't do much for you because you haven't grinded enough Azerite? Where's the entertainment, the FUN?

    Man, I really feel that Blizz finally went where most of the big names the whole gaming industry went: shiny, hyped-up, forcefully marketed and completely underwhelming once you play it. It might well have been an EA game. it feels like a cash-grab. With all the preparation I did to start BfA, I've even spent money on services to create the perfect toons for me to level through BfA... and I don't know what to do with them, I don't want to grind through all the time-gated stuff on all my alts.

    And the bugs and problems are being silenced.
    The full servers could to with free migration. Nope. You pay 25 euro per character for that, or you face a queue of an hour until you can log in. As an adult with a job, my spare time is limited and waiting is not something I like doing. Blizz just isn't listening to it's player base atm... I understand why, because almost everyone, from casual to raider to pvp-er to RP-er is complaining about how much of a turd this expansion is.

    It looks great, the atmosphere and music are brilliant. The story is decent and fitting... but they just forgot to add the game elements. It's not a game to me, it feels like a visual novel that you get to grind through. it's work without pay. No character development, no character management. it's login, mount-up, grind until there's nothing to grind, and logout or burnout.

    And then I unsubbed and went to a Vanilla private server, just to look how that was again. Just to feel what it was again that drew me to the game to begin with.
    I could cry when I see the difference between the rich world of WoW versus the empty husk it has become. I'd choose imperfection and gameplay over visuals anytime.

    Maybe I'm just no longer the target audience, but if this is what a modern MMORPG must look like, I really pity the current generations for not being able to experience what we did. It's a damn, damn shame.
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  5. Sep 10, 2018
    0
    Expansions are an exciting time for WoW. It goes without saying, all that delicious new content to devour, the feeling of growth and attainment that comes with leveling, gearing up and steadily growing more powerful. Only this time, that feeling is absent for me. I've been thinking about why, and I've come to the conclusion that there is simply no sense of progression at all in BfA.Expansions are an exciting time for WoW. It goes without saying, all that delicious new content to devour, the feeling of growth and attainment that comes with leveling, gearing up and steadily growing more powerful. Only this time, that feeling is absent for me. I've been thinking about why, and I've come to the conclusion that there is simply no sense of progression at all in BfA.

    MMOs have always been a treadmill, and WoW is no exception. But the machinery has been disguised by a steady drip feed of rewards wrapped up in a visually appealing and accessible world to play in. It's easy to see the machinery of it all if you look closely, but the experience is more than the sum of it's parts. Except in BfA, where I feel that the skinner-box mechanics of modern WoW are so painfully apparent it makes me question what I am doing with my time. Go to quest hub, get three quests (one kill quota, one interact/gather quota, one boss kill), get second round of quests, complete final mission, move on. On the way, run into a side area with similar structure. Every. Single. Time. I know that the game has always been structured this way, but previous iterations did not feel as robotic as in BfA; I never felt that I saw the gears behind the graphics, if you follow.

    My second problem is the scaling system. On paper, a great way to prolong the lifespan of the game and keep it challenging. In reality, it hobbled any sense of progress I might have felt. It doesn't matter if you gain a level or if you upgrade your gear, fighting the same enemies will take the same amount of time. Tell me, what is the point of striving to upgrade your stuff if it doesn't make a difference? It doesn't help that there was no new talent tier. In fact, we lost talents when legendaries were removed, further compounding the problem.

    Content gating. Allied races were a major draw for this expansion, and yet they are hiiden behind an obscene rep grind, and in the case of the Kul Tirans and Zandalari, not even in the game at all yet. Can you imagine the sh!t storm that would have erupted if they locked blood elves or worgen in the same way? "Yeah, we know they're one of the selling points, we know you paid for them, but we are so desperate to stretch the content that we're hiding them away from you for weeks." This isn't the same as the mage tower quests in Legion, I don't feel like I am earning anything per se, just having my patience tested.

    Spectacle drop. Players have really fallen down the totem pole in BfA. We go from slayers of Gods, wielding legendary weapons of unfathomable power, to goons running around picking fruit and killing pirates. Quite the come down, no? It doesn't help that the story line was badly handled in the pre-expansion and half of our abilities were pruned away. Upgrading your legendary weapon was a no-brainer; you level it up, your damage/healing goes up, you become stronger. Plus you had new talents to earn that powered you up and gave you new abilities. Now we have the heart of azeroth, a lump of stats that absorbs currency and does absolutely nothing. Can you earn new looks for it? No. Does it provide any sort of feedback what so ever? No. Its just there because it had to be there, an illusion of content, like those bloody mission tables ( and who the hell wanted them back?). I am used to losing items and power come each new expansion, but BfA feels like my character has been eviscerated, and combined with the scaling, makes everything seem like an uphill slog. Unfortunately, I still remember when expansions used to ADD things, not take them away.

    There are other things, like war mode being a wash out, and like most of the new zones being uninspired (Nazmir in particular, where there are about 2 different mob types), but those are the core problems I have, and why I have unsubbed. I stress that if you are enjoying BfA, then good for you. Seriously, enjoy yourself, just because I'm not having fun, doesn't mean that you shouldn't. But if you've read this far, thanks for listening to me ramble on and vent my spleen.

    0/10
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  6. Sep 10, 2018
    0
    Expansion called BFA is the worst DLC that we had for all the time. Blizzard has made a really strong advertising and now we have a peace of dirty cake. Actually BFA doesn't cost money that Blizzard want for this.
  7. Sep 10, 2018
    0
    I'm so sad to say that BFA is not only the worst expansion for wow but it has completely ruined all classes, specs etc.
    Its so boring 0/10 seems generous, feel like blizzard have stolen £50 from me (40 for game 10 for a month sub, which got cancelled after 3 days)
  8. Sep 10, 2018
    0
    Very upset with this expansion, because, it isn't a expansion, is a patch, a bad patch. Why, Blizzard?
  9. Sep 9, 2018
    0
    They just lost their fear once they give us this ****
    it's just a brazen spit in the faces of the players
  10. Sep 9, 2018
    0
    Really **** up expac, lots of bugs, s hitty mechanics and horde biasing. Huge grindfests and timegates for selling points of expac. Unsubbed.
  11. Sep 9, 2018
    0
    This expansion has been thus far incredibly disappointing. The only positive things I really can say is that the new zones and visuals are really cool. But other than that, I have so many grievances with this expansion that I already canceled my sub, but I still feel like I go suckered into buying the expansion.

    - Segmented Narrative: Want to understand the story by playing the game?
    This expansion has been thus far incredibly disappointing. The only positive things I really can say is that the new zones and visuals are really cool. But other than that, I have so many grievances with this expansion that I already canceled my sub, but I still feel like I go suckered into buying the expansion.

    - Segmented Narrative:

    Want to understand the story by playing the game? Too bad! You better buy the book to get crucial story details you won't get in game.

    And even if you do read the external media, you'll find several contrivances seemingly just for the sake of having a "faction war" that really shouldn't have happened after the entire world united to defeat the Burning Legion last expansion.

    - Beta for Azeroth:

    The expansion was clearly rushed to release with countless errors and bugs that were reported months ago by beta testers who talked about the same bugs on youtube and twitch.

    More so than the bugs, gameplay changes have been made seemingly just for the sake of changing things, and a lot of it has been for the worse. Azerite armor doesn't feel nearly as rewarding as the Artifacts from Legion did. Classes are unfinished, some even by Blizzard's own admission, and won't get fixed for a couple months at least.

    Many grievances with the new gamplay changes have been completely ignored by Blizzard since beta. They're sticking to their guns despite a vast majority of the playerbase expressing how the gameplay doesn't feel half as satisfying as last expansion's. And Blizzard keeps telling us that we'll just "get used to it", instead of taking the criticism to heart and actually change things back to how there were before.

    It truly feels like we're paying for a product that is in beta, and a bad one at that since the developers have a hard time "admiring defeat" and removing things that just don't work.
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  12. Sep 9, 2018
    0
    Really disappointing, 0/10. Adds nothing and has ruined the game i've loved for years.
    Only expansion that I really, really wish didn't come out and that I can just go back to Legion
  13. Sep 9, 2018
    0
    Been playing since the beginning (With breaks of course) I loved Legion and thought it brought alot of new features however I am very sad to say that BFA is the worst expansion I have ever played.
    There are no new talents or changes between 110 and 120, the only difference is that you lose your legendary items which dumbs down your rotation.
    The removal of tier gear means that your
    Been playing since the beginning (With breaks of course) I loved Legion and thought it brought alot of new features however I am very sad to say that BFA is the worst expansion I have ever played.
    There are no new talents or changes between 110 and 120, the only difference is that you lose your legendary items which dumbs down your rotation.
    The removal of tier gear means that your rotations will stay exactly the same so basically class design is non-existent and classes are all; very boring, repetitive and similar.
    Then they have added scaling to the game which means that 110's with legendaries can destroy level 120s even if they have spent 30 hours farming mythic dungeons. So you get the feeling that you become weaker as you level.
    The art looks really good and the music is some of the best in the game but you may aswell put spotify on and walk round an art gallery if you wanted 'Music and art'

    The worst games i have played in order in the past few years are BFA, Sea of Thieves, No mans sky

    Vanilla - 10/10
    TBC - 9/10
    Wotlk - 10/10
    Cata - 5/10
    MOP - Didnt play
    WOD - 4/10
    Legion - 10/10
    BFA - 0/10
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  14. Sep 9, 2018
    4
    Feels rushed and half-arsed. So much gated content, so many rep grinds, actual content feels lacking. Many classes woefully underpowered and in need of proper balancing. Removal of artifact weapon was a big mistake, as the replacement system (azerite armor) feels boring and unrewarding. Mob scaling is also an issue, it's like they set out to suck the fun out of the game
  15. Sep 8, 2018
    3
    The 2 words I would use to bescribe Battle For Azeroth (BFA) would be rushed and disappointing.

    BFA had a lot of hype around it coming off how good legion was. This is reflected in the all time high sales of an expansion. BFA unfortunately does not live up to the hype and falls way short of the standards that were set in legion. Lets start with the good: The art: The zones look
    The 2 words I would use to bescribe Battle For Azeroth (BFA) would be rushed and disappointing.

    BFA had a lot of hype around it coming off how good legion was. This is reflected in the all time high sales of an expansion. BFA unfortunately does not live up to the hype and falls way short of the standards that were set in legion.

    Lets start with the good:

    The art:
    The zones look amazing and they are all probably the best yet seen in wow. The art team knocked the ball out of the park with this. Each zone is unique and very atmospheric. 10/10 here.

    The sounds:
    The music and sound effects are much improved. The music is actually good for the first time ever. Waycrest manors music really sticks out, adding to the atmosphere and really tieing in with the theme of the zone. The guys in charge of this did a great job.

    Unforntuantely this is about where the good stuff ends.

    Time gating + rep grind:
    Everything is behind a time gated rep grind. Dungeons - yup, new races, yup, the storyline yup. It is horrible and boring. The only way to increase rep is through grinding hundreds of world quests which are all pretty much just copied and pasted over and over. Nothing new, nothing unique. Basically everything that has been a feature in previous expansions (such as new races, dungeons, quests) are locked behind a rep grind. People hated this in legion and for some reason blizz though it was a good idea to make it the main feature of BFA. I think it is because of my next point.

    Story line:
    Going on from the time gating, the stroy line locked behind a rep grind. This stroy is very short once you take out the rep grind needed to unlock it. You don't get the sense you're at war the with the alliance or horde.. you're just running around doing the same old kill this, pick up that we have done expansion after expansion. I think blizz really missed the mark with this. They could of really done something great but instead they took the lazy option of not adding anything really new or exciting.

    Dungeons:
    Insane amount of trash is in each dungeon. Legion had amazing dungeons - I loved pushing mythic + keys up into the late teens early 20's in legion but these dungeons are just disgusting in terms of layout, bugs and the sheer amount of trash found in them. In legion you really felt like the bosses were the main attraction, the main challenge. Now it is dancing around trash in tiny corridors and overloaded dungeons. Pulling more than 1 pack is now a no no unless you're running in a super co-ordinated group. It doesn't feel fun. The bosses feel like the easy part.

    Also there is horrible clipping issues in each dungeon. Time and time again trash packs are pulled from behind solid walls. In Tol dagor we even managed to pull the final boss from the 2nd floor by the clippling issues. It's seriously not fun to wipe when you can randomly pull mobs above or below you on different levels of the dungeon.

    The classes + Azerite gear
    The worst thing about legion is the state of the classes. In legion we had artifacts, legendaries and tier sets that changed up our playstyle, gave us powerful effects and another psuedo talent tree to dig into. This has all been strippped out and been replaced with a stat stick and few passive effects, which comes at the cost of massively reduced secondary stats

    For the first time in wow you lose power from leveling (loosing legendaries at 116 and loosing a massive amount of secondary stats with each level), The azerite armor does not fill the gaps left in your class. Not even close. If you played legion you are left with a shell of what you used to be. Your class has been stripped of so much and gained next to nothing in return. Almost ever class plays poorly and is a complete bore compared to its legion counterpart.

    Blizzard were told by beta testers to make artifcats traits and legendary effects base line. They ignored the feedback of course. Generally classes are boring.

    Deadspot on leveling:
    101-120 seems pointless, almost like another time gate. You gain next to nothing. No new talents, no new skills, just a few extra primary stat. With the leggo's and artifacts being gutted and nothing new being added there is a 20 level deadspot.

    The should remove these 20 levels if they do not plan to add anything to them.

    Conclusion:

    BFA is very rushed. It is a downgrade from legion and feels like it has been slapped together just to give shareholders an extra bump to the size of their wallet.

    Very little love and care has been put into it. I feel bad for the art and sound team as they have obviously put a hell of oa lot of work into the game. Shame about everyone else.

    Anyone looking to buy this game I would say hold off for 18 months until the last raid tier (probably 8.3 is the patch you're looking for). By then maybe the other areas of the game will be brought up to scratch. Atm it is terrible and a massive let down.
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  16. Sep 8, 2018
    0
    Cant use the Azuirite gear that I get, dont have the right AP levels.. need to do around 15 quests a day, maybe 30.
  17. Sep 8, 2018
    0
    They split the servers! if you are on the better side you warmode, if not you warmode off. it becomes one sided! Bad design.
  18. Sep 8, 2018
    0
    The Good:
    Story
    The Bounty Hunter Rewards/Not the fostering of Zergs Lack of flying (standard at start) The Bad: Azurite power gear Constant Farm requirements / repetitive daily quests Island expeditions Inability to reroll (without impossible penalization) War fronts Unfinished classes Conquest gearing system Warmode system Balance ineptitude Just like leggo issues from
    The Good:
    Story
    The Bounty Hunter Rewards/Not the fostering of Zergs
    Lack of flying (standard at start)

    The Bad:
    Azurite power gear
    Constant Farm requirements / repetitive daily quests
    Island expeditions
    Inability to reroll (without impossible penalization)
    War fronts
    Unfinished classes
    Conquest gearing system
    Warmode system
    Balance ineptitude

    Just like leggo issues from Legion, they will learn.. but it will be the next expansion that benefits.
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  19. Sep 8, 2018
    7
    I have been playing WoW since TBC, I've seen all the good and bad to come from each expansion and can honestly say, this is one the better expansions to come in recent years.

    Yes there is a grind to unlock the new races, and yes before you didn't have to do this the races just unlocked (goblins/worgens/pandas/blood elf/dranei) and the new races are just re-skins of current races, but if
    I have been playing WoW since TBC, I've seen all the good and bad to come from each expansion and can honestly say, this is one the better expansions to come in recent years.

    Yes there is a grind to unlock the new races, and yes before you didn't have to do this the races just unlocked (goblins/worgens/pandas/blood elf/dranei) and the new races are just re-skins of current races, but if they just gave us these races from the start, everyone would complain they had nothing to do at all, you cannot please everyone.

    My main issue with the re-skins is they look miles better than the originals, new customisation like hair styles, that they didn't bother adding to the previous races. Not the worst thing but I was planning a race change from the standard Orc to the new one, but found that they cannot be my class, so I won't be getting to have a nicer appearance.

    The zones are fantastic, with war mode I happily run about getting in to fights for some boredom busting.

    New dungeons are solid and mostly, well thought out, the first raid is a little disappointing unfortunately, with fights having little mechanics.

    All in all this isn't the worst expansion released, but it isn't as deep as Legion.
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  20. Sep 7, 2018
    0
    Honestly, I find no redeeming qualities in this expansion. It's like many others have said; a watered-down Legion with just the bad parts (AP grind, time-gated rep grind via WQs, dungeon spam, etc). Don't get me wrong, M+ is a great system, but the changes to the way loot works in WoW (personal loot) do NOT do playing with your friends justice. Master loot was done away with as a whole,Honestly, I find no redeeming qualities in this expansion. It's like many others have said; a watered-down Legion with just the bad parts (AP grind, time-gated rep grind via WQs, dungeon spam, etc). Don't get me wrong, M+ is a great system, but the changes to the way loot works in WoW (personal loot) do NOT do playing with your friends justice. Master loot was done away with as a whole, taking choice away from tight-knit guilds with the flimsy excuse of "but the loot council is corrupt!" to which any sane player would reply: why do you not just leave the guild? It's baffling, and almost seems as if they want more RNG gear to get you to play longer, but it may just be to quiet the casual players (who don't raid high-end in the first place, so it makes less sense).

    Azerite gear is also horribly dull. This one seemed interesting, but it's balanced very poorly to where some traits needed to be buffed by 200%, and others nerfed similarly. When the difference in damage is from 13 up to 2-3k (yes, 13), there's an issue. It's abundantly clear that this expansion was rushed between the number balancing issues (scaling as well, you hardly feel any power gains despite gaining 40+ item levels at max, which is huge!) and the sheer number of bugs. There were world quests that were straight up broken to the point of being unable to complete them (yes, multiple!). Not to mention how broken the Mag'har and Dark Iron Dwarf scenarios were early on (this is after a LAUNCH and people reporting these bugs during beta! Go on any site like wowhead, there are people reporting them being bugged with BETA dates!) -- it's just entirely unacceptable.

    Pair the obvious rush shipment with the complete and utter lack of any meaty content, and you have what is BfA. Legion and MoP provided much more out of the gate than this expansion did, and in a much more meaningful way. Island expeditions and Warfronts are horribly dull and unrewarding, even after the droprates of the "rare" items being buffed for the former. The latter is timegated via AQ40-style turn-ins (turning in crafting materials) for minimal rep gains (of which many people are already exalted with their respective turn-in faction, so it feels like a total resource sink with no reward other than to move a bar so everyone can progress). The rare spawns are on a loot-lockout per faction control swap, which in itself is just more of the same "beat up X, hope for Y to drop" with no meaningful gameplay in between. It seems largely like Argus while you control the map, just run around and beat up the shiny dragon portraits and pray to RNGesus once again.

    The mass amount of RNG is something the playerbase has been largely asking to be removed, and they only seem to be getting more of it, with titanforging staying in the mix (a largely reviled system, if forums and discussion boards are to be believed). But hey, at least Azerite gear can't get bonus item levels? Anything to keep the difficulty that is mythic on life support, far too many guilds are feeling the pressure with forced personal to stay afloat.

    All-in-all, if you care to play more than a few hours a week, skip this expansion. Heck, even if you only play a few hours a week, you may feel like skipping it as well, as there's quite a number of ruthless grinds already if you want to stay even remotely relevant.

    There's only one real saving grace for this expansion: The music and world. As per the standard for Blizzard, they're both great. But looks and soundscapes alone cannot warrant any real score-- everyone cares about the gameplay and how the developers understand and address the issues their playerbase has... which they haven't really done much of. The developers seem to be in the boat of "we know how you should play our game, take it or leave it." Don't even get me started on the grievances of the PvP crowd with changes rolling over from Legion. It's bad. In fact, PvP as a whole is bad for a laundry list of reasons I can't fit in this review.
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  21. Sep 4, 2018
    0
    Worst ever ,little change from 7.0 , i even not level up to 120 and delete the game
  22. Sep 4, 2018
    0
    Unfortunately this game misses the mark. The visual and audio experiences are truly this expansions only carry. The questing is the same as it has always been, artifacts and world quests aren't new, more skills taken away from the last expansion (nothing new added to replace them). Island Expeditions, the heralded new feature, is a complete letdown; it's just a scenario with a timer on it.Unfortunately this game misses the mark. The visual and audio experiences are truly this expansions only carry. The questing is the same as it has always been, artifacts and world quests aren't new, more skills taken away from the last expansion (nothing new added to replace them). Island Expeditions, the heralded new feature, is a complete letdown; it's just a scenario with a timer on it. The story is jarring and feels out of place somehow. For a full priced game (that's just an expansion) I can't help but feel a bit ripped off. Expand
  23. Sep 4, 2018
    3
    I have to agree with a majority of the user comments in this review. Although the areas are beautiful, most of the changes to the game make it extremely boring. I'm not a PVP'er so I could care less about battling other players, which means I have nothing but World Quests to do.

    It's been 3 weeks since launch and I'm already bored to tears. I have 16 characters on my account and I can't
    I have to agree with a majority of the user comments in this review. Although the areas are beautiful, most of the changes to the game make it extremely boring. I'm not a PVP'er so I could care less about battling other players, which means I have nothing but World Quests to do.

    It's been 3 weeks since launch and I'm already bored to tears. I have 16 characters on my account and I can't imagine taking the time to do all of this mundane grind on each of them. I expected Legion to be a disappointment, but it was surprisingly robust. It offered class missions for each spec, custom armor, class mounts and the introduction of appearance collections. I also liked the PVP tokens you could earn doing world quests to collect the classic PVP sets. All of that is gone with this expansion.

    I'm feeling that World of Warcraft should be renamed 'War of World Quests' since both factions have different, but unique sets to do. I haven't noticed them involving any Alliance vs. Horde missions, most are still against a common foe in each faction.

    With any launch, you expect bugs to come up from time to time. I'm finding that a lot of the changes that were made to the game were not properly thought out or handled correctly. In Beta, people commented that the stat squish made older raids and dungeons unsoloable. It's something many did to collect the armor sets for the appearance collection. And many of the changes to the classes made them clunky and awkward, taking away from the game. None of this was fixed so now we all get to experience this frustration. They also added pets to a lot of the classic dungeons and raids, and cut back on the amount of armor dropping from mobs and bosses, so it takes even longer to collect the desired set piece. More grinding ahead for those that still care.

    I've had a lot of friends already put their account on hold hoping that they can come back in 6 months or so to see improvements based on player feedback. I'm not there yet, but with each repeat World Quest, I'm getting really close.
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  24. Sep 4, 2018
    0
    New and returning players beware!! Everything is time gated, you have to grind boring and dull world quests for weeks just to unlock your new main character, even in outdated Legion content. And then if you don't want to give more money to Blizzard for a race change, you have to level it again to level 120, so more boring outdated stuff. Everything seems time gated, even quest items haveNew and returning players beware!! Everything is time gated, you have to grind boring and dull world quests for weeks just to unlock your new main character, even in outdated Legion content. And then if you don't want to give more money to Blizzard for a race change, you have to level it again to level 120, so more boring outdated stuff. Everything seems time gated, even quest items have an absurd cooldown of 20 seconds, just to make sure that you are slowed down as much as possible. What a joke. WoW used to be great fun, but this is too much. Sorry. Expand
  25. Sep 4, 2018
    3
    There are a lot of zero ratings against this expansion and this is another instance of current culture abusing scoring systems to "try and make a point". Extremist behaviour...

    The expansion is not perfect but it's a pleasant departure from the demons we've had for the last few expansions. The two new islands are very nice to explore and the overall world and level design is an
    There are a lot of zero ratings against this expansion and this is another instance of current culture abusing scoring systems to "try and make a point". Extremist behaviour...

    The expansion is not perfect but it's a pleasant departure from the demons we've had for the last few expansions. The two new islands are very nice to explore and the overall world and level design is an improvement over most of Legion in my opinion. The change from an artifact weapon to an artifact neck is as boring as you'd expect but the transferring of the crucible mechanic into your azerite pieces opens up several fun opportunities for additional passive abilities - yes as usual there is a "perfect set of traits" and the impact is meaningful but overall i like this system.

    Class balance feels quite good for this early in an expansion, sure there are a few oddities here and there and I'm sure once raids open there will be more numbers to look at to see which specs are coming out on top but it's quite fun to play at the moment.

    There has been a lot of complaining about the in world enemy level scaling but this is capped upto a point and most of the people who are complaining haven't passed that cap yet, so yes the enemies are still scaling to your level. It's not linear scaling though so it's not like you're not becoming more powerful over time which is the main complaint.

    Still far too early in the expansion to fully rate it, but so far it seems to be going well.
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  26. Sep 4, 2018
    0
    World of Warcraft is past its prime and the developers slowly turned an amazing social and challenging MMORPG into a casual theme park singleplayer game with coop.
    All content is scaled to match your level, regardless of the other players, which really breaks the immersion and makes the world feel really inconsistent. Everything is one click away and you dont need to work for anything.
    World of Warcraft is past its prime and the developers slowly turned an amazing social and challenging MMORPG into a casual theme park singleplayer game with coop.
    All content is scaled to match your level, regardless of the other players, which really breaks the immersion and makes the world feel really inconsistent. Everything is one click away and you dont need to work for anything. Same goes for classes - the amount of "skill" and knowledge one needs to have to master his class is fraction of what it used to be in WOTLK for example. I honestly find this game being a disgrace and I feel like it's closer to lobby games like League of Legends than the kind of MMO it used to be - you barely make any friends nowadays, everything is anonymous and minimum social interaction is required. The game might as well be singleplayer and i dont think it would make much difference at this point.
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  27. Sep 4, 2018
    2
    This is Blizzard's worst xpac to date, and here's why:

    The good: Leveling process is decent, it's what you would expect from WoW, but it's not insufferable like the rest of the xpac The bad: Crafting completely gutted and worthless Lazy design, nothing new or notable in the entire xpac No new skills gained or anything of note gained during the leveling process--it's straight
    This is Blizzard's worst xpac to date, and here's why:

    The good:
    Leveling process is decent, it's what you would expect from WoW, but it's not insufferable like the rest of the xpac

    The bad:
    Crafting completely gutted and worthless
    Lazy design, nothing new or notable in the entire xpac
    No new skills gained or anything of note gained during the leveling process--it's straight fluff
    Heavy class pruning and GCD changes
    World of Warcraft? More like World of World Quest. You will spend 90% of your time doing world quests after you hit 120.
    Rep grind to exalted required for everything, including artifact progression and flight
    Allied races locked behind exalted rep grind from THE LAST EXPANSION. Fire whomever came up with such asininity.
    Did I mention all that you will be doing is grinding world quests and reputation once you hit 120?

    The entire experience feels like a chore, not a game. I'm not excited to log in and play, I'm ticking off checkboxes on a to-do list for rep grinds. There's nothing else to do. It's a boring slog of a job.

    I used to respect Blizzard a lot as a company. I now have no respect at all for Blizzard. The allied race debacle alone is enough to put me off of Blizzard products indefinitely.

    I feel ashamed that I purchased BFA and have extreme buyer's remorse.
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  28. Sep 3, 2018
    0
    Let me start by saying I use to really like wow. I have put countless hours into the game. This expansion feels like Blizzard is spitting in our face. I feel like no effort has been put in to improving the game and they are continuing with the same recipe.

    In addition to my disappointment, I ended up deleting my account due to Blizzards lack of support. I tried to escalate an issue but
    Let me start by saying I use to really like wow. I have put countless hours into the game. This expansion feels like Blizzard is spitting in our face. I feel like no effort has been put in to improving the game and they are continuing with the same recipe.

    In addition to my disappointment, I ended up deleting my account due to Blizzards lack of support. I tried to escalate an issue but there is no where to escalate, you just have to accept whatever the game master tells you. This was a deal breaker for me as any company I have dealt with has somewhere to escalate an issue if you don't feel it is dealt with correctly. I feel sorry for you if you ever have to deal with their support.

    I would steer clear of this one and steer clear of Blizzard support. Blizzard support sucks! But I'm sure you already know.
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  29. Sep 3, 2018
    5
    The game deserves two ratings. The initial leveling up experience through your faction's zones to 120 and your initial foray into the opposing faction's zones is a 8-9 score experience. The craftmanship and artistry of the zones is unparalleled and absolutely stunning. However, once you get past this initial 50-75 hours of gameplay you will enter the "WOW grind" where you are forced byThe game deserves two ratings. The initial leveling up experience through your faction's zones to 120 and your initial foray into the opposing faction's zones is a 8-9 score experience. The craftmanship and artistry of the zones is unparalleled and absolutely stunning. However, once you get past this initial 50-75 hours of gameplay you will enter the "WOW grind" where you are forced by the game to run through the same content over and over again for microscopic progressions toward incrementally powerful gear and various collectible items. And that experience deserves a 2-3 score. If you like WOW I'd recommend it just for that initial experience but after that I'd recommend finding something else to play until the next expansion in a couple of years. Expand
  30. Sep 3, 2018
    3
    Corporate greed killed the video game star. Let's not kid ourselves, every video game these days is about making money, games in general just became too mainstream to be about the art first, and money second.

    However, there is an amount of monetization that is acceptable, that doesn't kill the immersion into a game. Blizzard always walked rather carefully on this fine line, but now
    Corporate greed killed the video game star. Let's not kid ourselves, every video game these days is about making money, games in general just became too mainstream to be about the art first, and money second.

    However, there is an amount of monetization that is acceptable, that doesn't kill the immersion into a game. Blizzard always walked rather carefully on this fine line, but now they've clearly stepped over it, at least in my perception. This is a pay2play game, with a monthly sub fee, full price expansions, ridiculously overpriced character services, a cash shop for cosmetics, and with the manufacturer even (indirectly) selling gold for real moneyz via the wow token.

    We all accepted that for years, because the game still felt immersive and all the monetization around it didn't impact the game itself too much. But those days are over. Blizzard introduced Allied Races in Legion, and they made sure to gate them behind a reputation grind at the end of Legion. Now the next set of Allied Races made it to the game, and yet again they're locked behind a tedious rep grind. And if you actually managed to grind the reputation required, you will need to level your Allied Race character. And how convenient that Blizzard massively slowed down the overall leveling process in all zones of the game, turning it into a mindnumbingly boring grind. And how convenient again that the infamous character boost is now even 10 bucks more expensive, if you want to bypass all the grind.

    Grind and timegates are the key words in this expansion, as Blizzard controls the player progression at every single step. The most ridiculous aspect of this is probably the item level scaling. No matter which level you are, no matter how powerful your gear becomes, every random pig in the open world will take you the exact same time to kill as it did 10 levels or 100 item levels earlier. And scaling now even applies to PVP, turning Warmode, which is pretty much the same thing as PVP servers before BfA, into a total travesty. Level 110 players farming level 120 players with ease, because the scaling is horrendously broken.

    This whole expansion is about nothing but slowing the player down, and removing all RPG aspects from the game. You get to level 10 additional levels for absolutely no reason, as you won't even get a single skill or passive, and you don't become any more powerful.

    Island expeditions, one of the new selling points of this expansion, are the most dull and uninspired PVE content this game has ever offered. And the only reason to do them is to boost your Heart of Azeroth via Ass-erite, the new Artifact power. It works pretty much the same way, just in a way more boring and meaningless fashion.

    I do give them 1 point for the graphics of the new zones, 1 point for the music, and 1 point for ....well, I don't even know, guess I feel sorry for them - and all the players keeping up with this crap.

    This expansion will tank harder than WoD, and if Blizzard doesn't correct course on a massive scale, this might turn into the worst expansion so far, or even be the final nail in the coffin of a once great game.

    It sure is the end of the line for me, as I'm a player, and not a cow to be milked dry while being kept in a closed and controlled stall.
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Metascore
79

Generally favorable reviews - based on 39 Critic Reviews

Critic score distribution:
  1. Positive: 31 out of 39
  2. Negative: 0 out of 39
  1. LEVEL (Czech Republic)
    Dec 31, 2018
    60
    A quite well-made expansion, but not without flaws. If they get removed by the creators, the rating will improve. However, you won’t regret buying it. [Issue#290]
  2. CD-Action
    Dec 4, 2018
    70
    Battle for Azeroth offers everything you could expect from a World of Warcraft expansion, but its scale is visibly smaller than Legion’s and there’s no truly new quality here. All that doesn’t change the fact that the charm of this extraordinary MMORPG appeals to me almost as strongly as 13 years ago. [10/2018, p.42]
  3. Oct 12, 2018
    82
    Blizzard plays it safe, incorporating few innovations while trying to salvage the lore situation of Warcraft due to its constant escalation. Despite all this, BfA remains an entertaining expansion with a lot to offer in endgame for a casual player.