User Score
6.9

Mixed or average reviews- based on 31 Ratings

User score distribution:
  1. Positive: 16 out of 31
  2. Negative: 5 out of 31

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  1. Nov 30, 2017
    2
    Am amateur piece of sofware with weird gameplay choices and with a poorly designed user interface. The AI is either completely stupid or is cheating by having unlimited reinforcements (especially in the Red WAAAGH DLC campaign the AI has overpowered ork units and gets reinforcements in most missions this is extremely annoying and not fun). Most of the missions are extremely repetitiveAm amateur piece of sofware with weird gameplay choices and with a poorly designed user interface. The AI is either completely stupid or is cheating by having unlimited reinforcements (especially in the Red WAAAGH DLC campaign the AI has overpowered ork units and gets reinforcements in most missions this is extremely annoying and not fun). Most of the missions are extremely repetitive along with poorly designed maps. it also comes along with mediocre sound effects most units sound dumb there is nothing epic about them. I wish a better company made this game. Expand
  2. Apr 17, 2021
    0
    This game is deeply, profoundly disappointing. A fun concept absolutely crippled by odd design choices (Enjoy your random level up abilities! Hope you random into something useful!), terrible unit balance, awful AI (Once you have Land Speeders, you win, because the AI can't fight them), and EXTREMELY lazy campaigns. I think it was as I watched Melta and Krak Missile fire (Two of yourThis game is deeply, profoundly disappointing. A fun concept absolutely crippled by odd design choices (Enjoy your random level up abilities! Hope you random into something useful!), terrible unit balance, awful AI (Once you have Land Speeders, you win, because the AI can't fight them), and EXTREMELY lazy campaigns. I think it was as I watched Melta and Krak Missile fire (Two of your strongest anti-tank options) bounce of a Deff Dread that I realized they weren't even trying to make this game fun. It's not fluffy, it's not based on the minis game, and it's not the result of effort. Avoid this over priced mess. Expand
Metascore
69

Mixed or average reviews - based on 12 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 12
  2. Negative: 1 out of 12
  1. Oct 23, 2018
    80
    Sanctus Reach is a classic turn-based strategy game, full of good ideas and with a high number of campaigns that guarantee many hours of entertainment. The three levels of difficulty ensure that it is suitable for both experts in the genre and for beginners.
  2. CD-Action
    Mar 6, 2017
    80
    Sanctus Reach does not offer scale or presentation comparable to Total War series, but it has the charm of an old school turn-based strategy game and seems to be a great basis for future Warhammer 40,000 titles. [03/2017, p.46]
  3. Game World Navigator Magazine
    Mar 1, 2017
    63
    Sanctus Reach took a lot from tabletop rules, but not everything: for example, action points, square-based grid, abilities with long recharge time – all that has little to do with original Warhammer 40k. Although the game does get some things right: victory depends on control of key points, number of turns is limited, and RNG is just as capricious as dice: misses with point-blank shots and instant kills with lucky crits are par for the course here. [Issue#217, p.82]