- Publisher: Slitherine
- Release Date: Jan 19, 2017
User Score
Mixed or average reviews- based on 31 Ratings
User score distribution:
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Positive: 16 out of 31
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Mixed: 10 out of 31
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Negative: 5 out of 31
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Feb 8, 2017This is a good turn based tactics game but doesn't do any special in the genre but is a good fan service for warhammer fans ( i like warhammer games but not fan ).Especially by the many units and rpg elements but missions are repetive . My opinion : kinda boring
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Apr 6, 2017
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Feb 23, 2017Wow, I've been waiting since Dark Omen for a good warhammer turn based strategy. This game has some flaws, but they're all easily fixed, and the core mechanics is good. As long as the devs keep working on it and adding content, I see a bright future for it.
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Nov 30, 2017
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Jul 2, 2018Essentially not a good solo game, it is repetitive and becomes boring very quickly. However get online with your mates and go multiplayer. It feels as if that is what it is designed for. Some player on player, Orc on Marine Whaaa! Solo game a 5, Multiplayer 9 overall 8.
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Jun 2, 2018
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Apr 17, 2021
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Jun 28, 2022Всё потому что это Warhammer Warhammer WarhammerДа здравствует Великий пират
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Oct 23, 2018Sanctus Reach is a classic turn-based strategy game, full of good ideas and with a high number of campaigns that guarantee many hours of entertainment. The three levels of difficulty ensure that it is suitable for both experts in the genre and for beginners.
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CD-ActionMar 6, 2017Sanctus Reach does not offer scale or presentation comparable to Total War series, but it has the charm of an old school turn-based strategy game and seems to be a great basis for future Warhammer 40,000 titles. [03/2017, p.46]
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Game World Navigator MagazineMar 1, 2017Sanctus Reach took a lot from tabletop rules, but not everything: for example, action points, square-based grid, abilities with long recharge time – all that has little to do with original Warhammer 40k. Although the game does get some things right: victory depends on control of key points, number of turns is limited, and RNG is just as capricious as dice: misses with point-blank shots and instant kills with lucky crits are par for the course here. [Issue#217, p.82]