User Score
7.3

Mixed or average reviews- based on 2213 Ratings

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  1. Nov 6, 2019
    4
    It was obvious to anyone watching the PAX 2019 east demo that this was going to be a bit of a trash fire. It's mindboggling to me how the people who delivered Fallout: New Vegas could come up with a script as incoherent and a world as boring as this, but then again, I guess a lot can happen in ten years.
  2. tec
    Nov 6, 2019
    0
    This game is falsely advertised "from the Creators of Fallout 2 & New Vegas". It has nothing in common with them. RPG elements are shallow at best. Perks are procentual upgrades, nothing special. Conversations are always 3-6 sentences, afterwards you get as dialouge choices: Yes, Yes(more info),
    yes(sarcastic), and yes (i come back later). Weaponvariety is nonexistent, weapons repeat
    This game is falsely advertised "from the Creators of Fallout 2 & New Vegas". It has nothing in common with them. RPG elements are shallow at best. Perks are procentual upgrades, nothing special. Conversations are always 3-6 sentences, afterwards you get as dialouge choices: Yes, Yes(more info),
    yes(sarcastic), and yes (i come back later). Weaponvariety is nonexistent, weapons repeat themself after 10 levels with a mk+ variation. this is testimony for false advertisment, causalization and underestemating your playerbase. I´d give it one point if the advertisment was correct but they fail at that.

    TLDR: Bland shooter with numbers and PC. Imagine Borderlands with less weapons, no attempt at humor, no endgame, and 4 different maps. Yepp it´s that bad.
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  3. Nov 6, 2019
    4
    I've read a lot of reviews so far and the negative ones are spot-on. It's such a disappointment, it would barely be comparable to games from the early 2000's in terms of depth.

    If you like exploration, this game will drive you mad. Hundreds of buildings, most of them boarded up and serve as nothing except to obscure a predictable container with ammo behind them. Invisible walls mean
    I've read a lot of reviews so far and the negative ones are spot-on. It's such a disappointment, it would barely be comparable to games from the early 2000's in terms of depth.

    If you like exploration, this game will drive you mad. Hundreds of buildings, most of them boarded up and serve as nothing except to obscure a predictable container with ammo behind them. Invisible walls mean you spend the first X hours thinking "Oh hey I wonder if I can jump up there?" and bouncing up on containers to only get blocked by thin air, then falling 5 feet and losing half your health. Then eventually you realize that everything is confined to corridors and whoever was in charge of map design took their cues from the Bioware school of level design and you give up trying to explore.

    The world and levels are so small and uninteresting, the map is nothing more than a means to separate the NPCs you're forced to talk to rather than being an enjoyable aspect of the game. None of the set pieces or objects are interactive. I cannot overstate how disappointing and even maddening this is when compared to other games in the same category.

    Not that exploring and stumbling across the hidden treasure stash would yield anything exciting, given that the loot situation is surprisingly awful. You have a helmet and a suit of armour slot, and the armour that goes in those slots are inconsequential and cookie cutter, there's nothing to look forward to or work for or be delighted by. You can tinker and waste your money on increasing an items stats but it doesn't change your experience in any way.

    The weapons are as morbidly inconsequential as the armour. Since you're funneled down corridors, the choice of weapon doesn't matter. You just get herded into the groups of variants one of maybe 15 mobs in the game and hold down your trigger till you can move on.

    In terms of RPG aspects, after a while I realized I could just click every dialog option, every terminal option and it didn't matter. In games of this nature you can often anger an npc and suffer some consequences or just affect them somehow, but this is not a game that allows you to do much of that. Basically your stats are spent on ways to make your experience more economical, rather than changing or supporting how you play the game. Even your character choices doesn't matter in any appreciable way, your sex choice for example serves as nothing more than NPC's addressing you as "ma'am". There's nothing to it.

    Then there are oodles of just pointless systems or functions that give some sort of hint at depth but don't amount to much. For example
    - There's a factions system, but aside from affecting merchant pricing there's not much to it - I can't even tell what it would take to get BAD faction standing with any of the factions.
    - There are beds to sleep on to pass time, but there's nothing that depends on time, there's not even a day or night cycle.
    - NPCs stand in the same spots for their whole existence and I'm pretty sure they don't change poses until you talk to them.
    - The planetary system is nothing more than a container facade for a half dozen zones of any consequence.
    - Your companions pretty much have little impact on the gameplay, although I think their interactions between each other is done well.
    - The time dilation feature is exactly that, just slow motion for a couple seconds.
    - Science weapons are not something you'd use when you can just kill something quickly instead.
    - Stealth and theft are just absolutely stunted. Stolen items are not missed and aside from stealing something directly in front of someone, there's no danger. But see the notes about loot being uninteresting, there's no joy from picking a lock to a hard container for example, it just holds the same boring gun you can loot from any mob.
    - Speech and charm basically just get you a couple extra lines of dialog or help you avoid wasting time shooting someone.
    - I'm not offended by the gender-provoking or sensitivity trend in games but this game intentionally mutes any typical masculinity or femininity to a point of feeling insulting.
    - And last but most important, there's nothing at all to do aside from the quests and tasks, so the game is basically a checklist interrupted by gunplay and meaningless dialog choices.

    There are so many things that are lackluster about the game, I would have been livid if I paid retail price for it. It's not TERRIBLE, there's just not a whole lot that is fun or interesting or delightful about it.
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  4. Nov 6, 2019
    4
    Very average game - be quite honest. It looks like a game from 6 years ago or more. It looks and feels like Indy Game, like low budget Elex - far, far worst than today's games. Water animation it's a joke, lava animation it's a same joke, whole world looks just weak and optimization sucks like hell! Gunplay is weak (off-centre crosshair on a PC game - srlsy?) and content (guns, armors,Very average game - be quite honest. It looks like a game from 6 years ago or more. It looks and feels like Indy Game, like low budget Elex - far, far worst than today's games. Water animation it's a joke, lava animation it's a same joke, whole world looks just weak and optimization sucks like hell! Gunplay is weak (off-centre crosshair on a PC game - srlsy?) and content (guns, armors, items) are very limited by design - Rage 2 beats this game two or three times in this case. This is a bad year for Game-biz, and TOW is a confirmation of that.
    Someone wrote here, and I quote: "try to make a bad looking game with Unreal Engine, that's some real talent here" - exactly!!!
    - People are hyping it abit more than what it deserve.

    EDIT: After finishing the game, I lower my rating from 6 to 4.The story is shallow, linear, boring and i had to force myself to push through to the end.
    - Also, I just realized (looking through user scores and reviews), we have here a serious chinese BOT storm!
    You don't have to take my word for it, check it out yourself, 80% of 10/10 ratings are bots with weird names, always with weird avatar pictures and with review for 2-3 weird sentences - with a rating of THIS ONE GAME ONLY! Accounts created, just to give 10/10 on TOW!
    I think this is an Epic job - they have good motivation.
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  5. Nov 6, 2019
    7
    Ok.I start from the very beginning and admitting i was a little hyped, I was missing in those years such solids game like fallout (76 doesn't exist for me), another tes or games like this.
    I'll have to wait more for them.still.
    Outer worlds it's a pretty funny, solid RPG. Standalone. It's not an open world. The combats are pretty flats and the "final boss" well... i discovered it was the
    Ok.I start from the very beginning and admitting i was a little hyped, I was missing in those years such solids game like fallout (76 doesn't exist for me), another tes or games like this.
    I'll have to wait more for them.still.
    Outer worlds it's a pretty funny, solid RPG. Standalone. It's not an open world. The combats are pretty flats and the "final boss" well... i discovered it was the final boss when the game ended.
    Don't miss-understand me. I liked it, but it's a 25h game. I won't restart from the beginning to see the "other" ends, it's senseless. It doesn't worth 60 bucks/dollars/eur/caps. it's enjoyable but not the masterpiece i was hoping. I liked the arts, the sound and some characters even if not all the npc are memorable.
    And no, i won't buy any dlc they will ever done. A good game, flawless and unbugged, to play relaxed in a couple of weeks.
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  6. Nov 6, 2019
    7
    To start of positively, The Outer Worlds has an interesting setting and story, with several likable and intriguing characters, and some arguably tough choices to make. In comparison to Fallout 4, the game provides much more room for actual role playing.

    But the game is first and foremost a first person shooter game, and it's disappointing how weak the gun play feels. In the modern
    To start of positively, The Outer Worlds has an interesting setting and story, with several likable and intriguing characters, and some arguably tough choices to make. In comparison to Fallout 4, the game provides much more room for actual role playing.

    But the game is first and foremost a first person shooter game, and it's disappointing how weak the gun play feels. In the modern Fallout games, you start out pretty weak, having to rely on sneaking, careful planning, and trial and error to survive the combat in the game.

    In this game, being a sneaky sniper, picking out enemies one by one (my preferred way to play) really doesn't feel like an option. You either sneak and talk your way past, or go in guns blazing. The combat never feels tough in a rewarding way, and because the enemies are just bullet sponges, it just tedious after a while. This might not be a game as focused on survival as the Fallout games, but I felt the game was weaker because of it, and a bit too easy on hard difficulty.

    The perks in this game also feel pretty useless. They have some impact of course, but I never looked forward to the perks, it was more of a headscratcher to pick which one of the bad perks should I pick now, because I don't strongly wish for any of them. There's also a "fault" system in the game, where you can choose to accept a negative trait relating to your current situation in the game, in order to pick a perk. The trade-off is almost always so horrible, that there is no point in accepting the fault.

    Because of not having to actually avoid head-on combat because of your weakness, and virtually zero useful or exiting perks, the game doesn't really give you a sense of progression. It feels more exactly like you strive to get bigger numbers for your damage output to kill enemies with big numbers for health bars quicker.

    The third act of the game is very brief and ends abruptly, so it feels pretty rushed and unsatisfying. When I gave the game credit for allowing for tough choices, there's still really only two main endings to the game. There's the good ending and the bad one, so it's ultimately very black and white. The choices for the main storyline felt like they had their strengths and weaknesses, and it's sad that impact of the big choices had little nuance.

    I see plenty of potential in the game though, and I have a feeling it could've been much better with a bigger team on it. It's not perfect, but worth playing with the XBOX game pass, maybe I'd buy it for 20$ on steam. Full price is definitely not worth it, there's not enough content nor quality to justify it.
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  7. Nov 6, 2019
    9
    the outer worlds is a good fast paste game with a good story and immersive characters but also it allows the player to get more connected to the world/gaxlery you live in it also has a good amount of in depth factions for you to Allie or ture into an enemy. it also has a few minor factions for you to do the same and rise from the ground up in to a major power.overall a good game wouldthe outer worlds is a good fast paste game with a good story and immersive characters but also it allows the player to get more connected to the world/gaxlery you live in it also has a good amount of in depth factions for you to Allie or ture into an enemy. it also has a few minor factions for you to do the same and rise from the ground up in to a major power.overall a good game would recommend to a friend Expand
  8. Nov 6, 2019
    2
    -pros

    1) I found absolutely zero bugs, this is to be commended.Also the game didnt crash for me at least not even once 2) Great visuals,you do feel like you are in another planet,really beautiful -cons 1) Boring story 2) boring companions The list could go on,in an age where bad games are all around a bland-mediocre one gets 7.7? Nah dont think so,if you find it for 15-20 bucks
    -pros

    1) I found absolutely zero bugs, this is to be commended.Also the game didnt crash for me at least not even once
    2) Great visuals,you do feel like you are in another planet,really beautiful

    -cons
    1) Boring story
    2) boring companions

    The list could go on,in an age where bad games are all around a bland-mediocre one gets 7.7? Nah dont think so,if you find it for 15-20 bucks at some point grab it,otherwise skip it.Even with all sidequests you are looking at a 4-5 day game worth of time tops if you play 4-5 hours tops a day.
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  9. Nov 6, 2019
    7
    This game is great.... for a while. It reminds me a lot of Fallout New Vegas, too much like fallout new vegas. They both shared the same thing for me that by the time I got to finding out what the main plot was I really didn't care to participate. I didn't want to participate in the hover dam in FNV and I'm not going to spoil outer worlds but I felt the same. I felt blah once I gotThis game is great.... for a while. It reminds me a lot of Fallout New Vegas, too much like fallout new vegas. They both shared the same thing for me that by the time I got to finding out what the main plot was I really didn't care to participate. I didn't want to participate in the hover dam in FNV and I'm not going to spoil outer worlds but I felt the same. I felt blah once I got to that point. So New Vegas fans you found a good game for you. Everyone else this is an ok game you probably will play only once. Expand
  10. Nov 6, 2019
    6
    Pro+
    -decent story
    -solid gameplay -no microtransactions -unique world Cons- -bugs -mimics- my face is tired -simle lockpicking and hacking - no minigame only press F -character designs - all must dyed hair and clothes -i feel SJW agenda > no romance-is not an option for companions, as developers felt it could limit player choice ,asexual Parvati,all colonist are good and all
    Pro+
    -decent story
    -solid gameplay
    -no microtransactions
    -unique world

    Cons-
    -bugs
    -mimics- my face is tired
    -simle lockpicking and hacking - no minigame only press F
    -character designs - all must dyed hair and clothes
    -i feel SJW agenda > no romance-is not an option for companions, as developers felt it could limit player choice ,asexual Parvati,all colonist are good and all corporation capitalist are bad,very bad

    not have glorious quality story fallout new vegas ,but its solid rpg
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  11. Nov 6, 2019
    6
    A solid basis for a game that is let down by absolutely ham fisted writing without a hint of subtlety.

    There are no nuanced choices. Either you choose the moral option or you take the most absolutely evil route possible (for no reason at all). In previous Fallout games you often had to make the choice between the lesser of two evils, you had to weigh quest rewards and the ease of
    A solid basis for a game that is let down by absolutely ham fisted writing without a hint of subtlety.

    There are no nuanced choices. Either you choose the moral option or you take the most absolutely evil route possible (for no reason at all). In previous Fallout games you often had to make the choice between the lesser of two evils, you had to weigh quest rewards and the ease of completing a quest against the consequences of your actions. Now you just say "save everyone because I'm nice" or "Murder all the children because I am evil". No reason for either other than that the option is there.

    This game is trying too hard to be Borderlands. There is no tension or immersion because everything is painfully self aware and ironic. An RPG where you don't care what happens because nobody seems like a real character. Just a stereotype of one.

    If you want borderlands with some more dialogue, go for this. If you're expecting Fallout among the stars you will be disappointed.
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  12. Nov 5, 2019
    5
    The first world was interesting, the RPG stat systems robust, companion stories written with care, and enough mystery to keep me intrigued. However, what you're going to read here is that there was a TON of things in this game that became increasingly more annoying the longer I played.

    The camera. This was the very first thing that I didn't think was a big deal at first bothered me more
    The first world was interesting, the RPG stat systems robust, companion stories written with care, and enough mystery to keep me intrigued. However, what you're going to read here is that there was a TON of things in this game that became increasingly more annoying the longer I played.

    The camera. This was the very first thing that I didn't think was a big deal at first bothered me more and more the farther along I progressed through the game. What was the point of all the gear I upgraded and looted if I can't admire how badass my character looks (Even if the same armor models are reused/reskinned a ton)? That's kind of part of the whole RPG experience. The decision to exclude a third person camera is puzzling.

    Character models. Again, at first I thought this wouldn't be a big deal, but it bothered me more and more as I progressed through the game. The lip synching is near non-existent, the character animations are stiff and unrealistic, and for the life of me I can't bring myself to ever like the appearance of anything I've made through the character creator. And it's not for a lack of trying, I spent hours trying to make my ideal character before just giving up and settling for my best effort. Which to my dismay was meaningless, because THERE'S NO THIRD PERSON CAMERA. At no point did I ever get to have a glimpse of my character that I spent so much time creating. Even FO4 got this part right, and their character models were BARELY acceptable then (Which was FOUR YEARS AGO)

    The loot. Every weapon was decently cool the first time around, until I realized that I was basically reusing the same weapon and armor models throughout the entire game. Progression through numbers and not appearance is wholly dissatisfying to me, especially when I got to the point that the gear I was using was better than everything I looted, which made me wonder if there was any freaking point. You get a bunch of crap that is just fodder for breaking down and repairing your vastly superior weapon, I could barely bring myself to spend any time scouring every nook and cranny for loot at the end.

    The dialogue. Oh my god, the dialogue. At the beginning I was taking my time reading through everything with hopes that I would be immersing myself in the lore of the world, but jesus christ I felt like I was spending more time reading through pointless dialogue than actually playing the damn game. It doesn't help that it feels like the lore building of this game seems like it was more of a proof of concept for a starting point where things would be expanded later. I found myself skipped most of the dialogue in the later half of the game simply because most of it wasn't actually telling me anything useful.

    Sound design. Primarily with the weapons. This is a little bit of a nitpick here, but again, it bothered me more and more as I progressed through the game. My weapon category of choice was long guns, mainly an assault rifle and deadeye assault rifle. It's not as noticeable with the single shot weapons, but fully automatic weapons sound like the audio of the weapon runs completely independent of the animation of the gun itself. Even when firing off single shots by tapping the trigger, it sounds like it's just about to fire that second shot before abruptly cutting off. This made my fully automatic weapons feel like they had absolutely no weight to them.

    World design. Outside of the predetermined waypoints given to you by the game, there is literally zero reason to explore. The world has NO STORY to tell you outside of what it guides you through, which makes exploring entirely pointless. Even with the smaller maps, the worlds feel bland and empty.

    No new game plus, no post main story content. After finishing the main story, I'm at a complete loss of words for this one. Pretty much EVERY RPG that has come out in the last year has had SOMETHING to keep you playing after you completed the game. This game has absolutely nothing, and since the dialogue system was such a slog on the first playthrough that I'm really not interested in doing it all over again, even with the different choices I know I could have made.

    While the game is mostly solid with a few bugs here and there, it still feels like a half-baked product that could have used another year or so of development for a larger quantity of content before release. As it stands right now, my $60 feels wasted; not that I hated the story, I think the writing was mostly pretty good. It's just pretty much everything else in the game got old really fast, and there simply isn't enough content to garner my interest for another playthrough.
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  13. Nov 5, 2019
    10
    The best game From 2015 to 2019!
    I can't something more , but metacritic wanna more words )
  14. Nov 5, 2019
    0
    Average game, probably a 6/10 but i'll give it 0 because some idiots give it 10.
    Runs smooth and few bugs. Had great potential, and they can probably make amazing games in the future.
  15. Nov 5, 2019
    8
    Great story, great writing, great atmosphere and great universe. The only reason it doesn't get a perfect score is minor issues. It could be longer with more quests, more gun mods, more armor options and planets in the solar system you can go to. Overall great and worth more than one playthrough.
  16. Nov 5, 2019
    7
    I've now completed the game and the best way to summarize it is: competent, yet average.

    After the hype surrounding the comparisons between Bethesda/Obsidian, I was hoping that The Outer Worlds would be healthy competition in the open-world RPG landscape. Unfortunately, this was not to be. Pros: +Looks stunning on the PC +Adequately polished game play (and seemingly bug free)
    I've now completed the game and the best way to summarize it is: competent, yet average.

    After the hype surrounding the comparisons between Bethesda/Obsidian, I was hoping that The Outer Worlds would be healthy competition in the open-world RPG landscape. Unfortunately, this was not to be.

    Pros:
    +Looks stunning on the PC
    +Adequately polished game play (and seemingly bug free)
    +Passable story-line
    +Humorous dialogue and good voice acting

    Cons:
    -Lackluster characters and development of said characters
    -The end of the story seemed to be a huge afterthought (rushed)
    -Variety of enemies and NPC are limited/bland
    -Uninteresting weapons variety
    -There are consequential actions, but these actions mostly don't effect the environments/towns.
    -Not open world

    I'd say it's worth a play through, just don't expect anything groundbreaking.
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  17. Nov 5, 2019
    7
    Muy disfrutable, pero no me dejó ningún momento memorable, no destaca en nada, cumple con su objetivo, pasar un buen rato, pero hasta ahí.
  18. Nov 5, 2019
    9
    What a fantastic game! They took the good parts from Fallout and developed the most epic experience for me since Fallout: New Vegas. There is some small things I would like to be improved, and the game could have been longer for sure - but for once, I actually finished the game AND want more. Epic!
  19. Nov 5, 2019
    10
    Thé game us vert funky beautiful ans thé soundtrack IS awesone.
    N'est game of 2019
  20. Nov 5, 2019
    7
    This is not the game you probably anticipate if you played previous Obsidian games. It's not bad, but it's not good either - it fails to meet the high bar previous games have set, it's short with uninspired locations, subpar characters and absolutely no discovery. There aren't any good looting mechanics either, there aren't any challenge and the quest lines are somewhat average in writingThis is not the game you probably anticipate if you played previous Obsidian games. It's not bad, but it's not good either - it fails to meet the high bar previous games have set, it's short with uninspired locations, subpar characters and absolutely no discovery. There aren't any good looting mechanics either, there aren't any challenge and the quest lines are somewhat average in writing quality.

    The saving grace of this game is a very good menagerie of options in the quest lines, and some-what successful world-building.

    It's biggest sin is removing all wonder you feel when exploring, providing you with absolutely linear experience.

    The inevitable DLCs may make this game better, but as it is right now it's painfully average.
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  21. Nov 5, 2019
    3
    Kinda like Fallout New Vegas mixed with Mass Effect - unfortunately inferior in almost every aspect.
    There is almost no replay value in this game.
    Maps are so small you probably will explore entirety of them in one playthrough. You can also respec your character anytime so even different character builds don't add to replay value. Questline is slightly branching so there will be some
    Kinda like Fallout New Vegas mixed with Mass Effect - unfortunately inferior in almost every aspect.
    There is almost no replay value in this game.
    Maps are so small you probably will explore entirety of them in one playthrough.
    You can also respec your character anytime so even different character builds don't add to replay value.
    Questline is slightly branching so there will be some quests you'll miss with just one playthrough, however, i wouldn't care about them since they're all just bunch of boring fetch-quests...
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  22. Nov 5, 2019
    10
    In reality I think this game is 8 / 10, BUT ATM of writing said review, the average score is lower than 8, so I am boosting it closer to 8 with this review, hopefully.

    Its a good game. Not great, but solid.
  23. Nov 5, 2019
    5
    This review contains spoilers, click expand to view. started with such promise and was delighted to get it on game pass which I paid only 2 euro for for two months.

    Then I started playing! oh brother cringe! despite the nice RPG elements and graphics the game falls square in the current PC/woke BS brigade and you can see it in the characters. Almost every character except your ships engineer is this WOKE short haired purple or blue streaked gruff man hater. Its hard to feel any connection with the settlements as your character is little more than a woken up (excuse the pun) visitor. After a few hours of play I cared little for the dialogue and skipped almost all as missions are just a rinse and repeat affair in little more than different pretty yet boring locations. After a while you just dont care for the underlying story and if anything I would prefer to have all the SJW type characters in the game loose to the big bad corporations and myself care little for the frozen many and take my ship and bugger off to a less PC side of the universe.
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  24. Nov 5, 2019
    8
    Here's how it is: I'm Malcolm Reynolds, captain of Unreliable. Shes a transport ship, Firefly class. Got a good crew: fighters, doctor, mechanic. We even picked up a preacher for some reason, and a bona fide robot. You got a job, we can do it, don't much care what it is.
  25. Nov 5, 2019
    10
    So I am playing that game for almost 12 hours now and I just doing side quests and just a little of the main story. OH MAN! What a great game it is. I haven't felt that way for a game for years now. I love the characters, the dialogs are absolutely superb and smart. The weapons are fantastic and they feel the way you think they will. Graphics are not the best out there but for me, the gameSo I am playing that game for almost 12 hours now and I just doing side quests and just a little of the main story. OH MAN! What a great game it is. I haven't felt that way for a game for years now. I love the characters, the dialogs are absolutely superb and smart. The weapons are fantastic and they feel the way you think they will. Graphics are not the best out there but for me, the game looks great. A colorful palette and beautiful environment that asking you to explore it. If you thinking of buying that game, please do a favor to your self and get it. Expand
  26. Nov 5, 2019
    6
    Assuming I don't like arrogance, I found the entire Outer Worlds marketing campaign a little too over the top, in a negative sense.
    This is not an heir to the old Fallouts, it doesn't come close to New Vegas or even the third. The fourth really amused me more.
    I was bothered by many things in the game, first of all the fact that I find the whole design is anonymous, flat, boring. The
    Assuming I don't like arrogance, I found the entire Outer Worlds marketing campaign a little too over the top, in a negative sense.
    This is not an heir to the old Fallouts, it doesn't come close to New Vegas or even the third. The fourth really amused me more.
    I was bothered by many things in the game, first of all the fact that I find the whole design is anonymous, flat, boring. The game didn't make me fall in love with the characters or even the setting. It almost seems that they have built an action fps rpg on the lines of a classic rpg but forgetting that a rpg in the first person needs one thing: the immersion and beyond the roleplay you can do in the dialogues is not present this factor.
    I don't even want to talk about the shooting which is horrible but I wanted to dwell on the tedious and lazy character editor:

    15 face preset with ugly face and perhaps the worst choice for hair, which really looks like plastic (like the rest of the game, by the way). I wasn't even able to make a character that I liked! Also 15 presets for all the npc of the game.

    The plot? I don't really care and it didn't excite me

    is a real step backwards for Obsidian (I loved Pillars of eternity saga 1-2 and especially Fallout: New Vegas).
     I hope for a better future sequel thanks to the acquisition of Microsoft

    Final comment: thank goodness there are the mod
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  27. Nov 5, 2019
    5
    I can't really understand the hype about this game, it is at max mediocre. The dialogue system and the different quest resolutions are great, they are, but the rest is just a 1:1 copy of Borderlands 2. Nearly everything regarding the actual gameplay is directly stolen from Borderlands. The elemental weapons and effects (including the barrels that explode), map design (including the lazyI can't really understand the hype about this game, it is at max mediocre. The dialogue system and the different quest resolutions are great, they are, but the rest is just a 1:1 copy of Borderlands 2. Nearly everything regarding the actual gameplay is directly stolen from Borderlands. The elemental weapons and effects (including the barrels that explode), map design (including the lazy and repeating positioning of packs of enemies), loot distribution (meaningless ammo boxes are EVERYWHERE), enemy types (Primals are Bullymongs, those dogs are Scags, etc.). Tjose things are okay for apure FPS from 2014 (i LOVE B2), but are completely improper for a "RPG" that wants to be the new Fallout.

    Additionally, the game is way to easy and way to short. 22 hours of gameplay (and i'm a kind of completionist) for 60 Euros is abysmal, especially when the replay value comapred to e.g. Fallout 4 is way lower due to the lack of really distinctive builds (doesn't matter for 70% of the game if you are using long guns, heavy weapons or pistols/revolvers).

    If this is the savior of RPG gaming i don't want to be saved. I mean, it is ok to be low budget, but you don't have to see and feel this in every minute of the game (even though there are not many of those minutes to play). The game is not bad, but nowhere near as good as most of the people are making it, typical hypetrain. It is a snack for people who love a short action-RPG, and should be handled as one.
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  28. Nov 4, 2019
    4
    Really mediocre. The whole story feels extremely rushed.

    The story pacing is horrible. The whole game feels like a rush, there's no sense of slow build-up or anything. You don't have enough to get to care about your character, about the world, about the NPCs, etc. No one cares who you are - they see a stranger and are already giving you important missions and babbling about their
    Really mediocre. The whole story feels extremely rushed.

    The story pacing is horrible. The whole game feels like a rush, there's no sense of slow build-up or anything. You don't have enough to get to care about your character, about the world, about the NPCs, etc.

    No one cares who you are - they see a stranger and are already giving you important missions and babbling about their life with you. It feels really bad written.

    It's like the entire game was supposed to be a large quest that happened when you were already midway through a much larger game and already knew the NPCs and all that.

    Nothing about this game stands out, it's mediocre on almost every aspect, and bad on a few.
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  29. Nov 4, 2019
    10
    The best rpg game experience. Amazing job by obsidian , i just wait for Outer Worlds 2.
  30. Nov 4, 2019
    2
    Нет цепляющей истории.
    Нет проработанных напарников.
    Нет адекватной боевки и рпг-элементов (то что есть, по сути, не влияет ни на что). Нет единого визуального стиля, все натаскано отовсюду понемногу, в результате чего вся игра выглядит как трип Ван Гога (графона нет,ога). Зато есть цена в 2 косаря (на ПеКе) в магазине о котором никто не просил и восторженные отзывы журно-путан
    Нет цепляющей истории.
    Нет проработанных напарников.
    Нет адекватной боевки и рпг-элементов (то что есть, по сути, не влияет ни на что).
    Нет единого визуального стиля, все натаскано отовсюду понемногу, в результате чего вся игра выглядит как трип Ван Гога (графона нет,ога).

    Зато есть цена в 2 косаря (на ПеКе) в магазине о котором никто не просил и восторженные отзывы журно-путан (видимо бюджет на рекламу опять превысил бюджет на разработку).
    А еще она скучная. Очень скучная. Прежде всего сюжетно. Все эти корпорации, бунтари, фемко-лесбы и прочий леворульный шлак осточертел мне спустя 3 часа игры. Я просто вспомнил про Postal 2 и воспроизвел его в этом "убийце Фаллаут, о боже это же обсидиан 10 из 10". Спустя 38 часов я прошел этот шедевр и чувствую себя наё.. обманутым. Эта игра - безыдейная пустышка. Она пытается быть то Нью Вегасом, то Масс Эффектом и ей это не удается. Очень жаль.
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Metascore
82

Generally favorable reviews - based on 30 Critic Reviews

Critic score distribution:
  1. Positive: 25 out of 30
  2. Negative: 0 out of 30
  1. Nov 16, 2020
    70
    The problem with this isn't that it is a bad game (far from it), but the fact that it failed to reach its true potential… or maybe the expectations were simply too high, because there's nothing here that anyone can point to and say that it is terrible. Sadly, there's almost nothing that's great either, apart from the role-playing element and the quality of writing. The gunplay? Ok. The exploration? Decent. The plot? Fine. The dominant feeling here is of a game that is good enough so that you won't hate it, but also not as good for it to be the flawless classic that it could definitely be - but again, that's probably those darn high expectations speaking, because flaws or no flaws, The Outer Worlds shouldn't be missing from any RPG collection.
  2. Dec 9, 2019
    85
    An excellent effort from Obsidian, and though The Outer Worlds doesn’t surpass its predecessors by offering a world worth visiting over and over, the adventure it presents is more than worth the time spent.
  3. Game World Navigator Magazine
    Dec 6, 2019
    84
    Usually, a planet has just one or two settlements and a bit of wildlands to explore. But that’s for the best – instead of exploring miles of filler content, Outer Worlds keeps you moving from planet to planet, from one tense situation to another. [Issue#241, p.34]