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7.3

Mixed or average reviews- based on 2213 Ratings

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  1. Nov 3, 2019
    4
    Before buying, everything seemed so attractive, specially because it was supposed to be made by the same guys who created Fallout New Vegas, and with a similar structure, it sounded like nothing could fail. Well, lots of things did.

    Let's begin with the STORY: The idea and the theme have a lot of potential on paper, however they feel so badly carried out. All the missions feel so
    Before buying, everything seemed so attractive, specially because it was supposed to be made by the same guys who created Fallout New Vegas, and with a similar structure, it sounded like nothing could fail. Well, lots of things did.

    Let's begin with the STORY: The idea and the theme have a lot of potential on paper, however they feel so badly carried out. All the missions feel so simple, like they're straight corridors for you to follow without any difficulty, with a great lack of originality in the quest designing, and this applies both to the Main and Secondary Quests. Your decisions are mostly A or B all the time, and they never have a noticeable impact in the world. The amount of NPCs that feel unique and interesting can be counted with one hand. ADA seems so interesting at first but then it's just like the writers forgot about her...

    The DIALOGUE is extense, yes, but to me it was made with more quantity than quality in mind. Every mission, no matter how pointless, features one or two NPCs with endless dialogue which, would be good if they ever told you anything interesting, original or unique. Mission after mission I kept exhausting every dialogue option hoping to stomp on something special. Eventually I ended up thinking that perhaps the good stuff was in the Main Quests, but no, they are barely any distinguishable from the Secondary ones.

    It's not just the lack of attractiveness of what you're told to do, it's the low levels of greatness in what happens in the missions. There's no action beyond combat in the game. Nothing blows up, no cinematics, nothing. Hell, it's a game set in a wild colony lost in space, I can't understand why they just didn't throw some more spectacle in it. Also, it seems like the game forgets about the existance of feelings in the players. It will never make you feel sad, happy, furious, nostalgic. You get the point.

    The COMBAT is quite poor, there's a certain variety of weapons, yes, but very few feel any unique, and even fewer feel fun to use. The kind of enemies you face is very repetitive and limited. Human enemies barely use covers, and everyone just ends up running head-on against each other, your companions included.

    The PERKS feel so little original and useless, they don't change or unlock anything. The character skills aren't that bad, but they feel badly balanced. You can always easily convince every NPC of whatever you want, no matter how early in the game.

    As POSITIVE THINGS, there's the art design, which in fact does feel special. Loading screens, clothes, interiors, neons, etc. The voice acting is quite good. The enviroments in the planets are quite original too, but that doesn't mean they are beautiful or attractive.

    To me, the game just lives of copying New Vegas, clearly a powerful marketing tactic, but it does so wrong trying to imitate its structure. In fact, as far as I know the important minds that designed New Vegas left Obsidian long ago. We all know how dissapointing Fallout 4 was compared to the previous Fallout games but... I would choose it over The Outer Worlds any day of the week.

    After finishing the game and having completed every single bit of content it offers (in 32 hours), I can't think of anything remarkable enough to remember the game for it. Honestly, it felt like I wasted my time trying to like something I could not.
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  2. Nov 8, 2019
    2
    I had to come give my review since so many people are raving about how good it is, they all say "the writing is good" yeah it has well written dialogue in a boring short story. Also the combat is boring, the skills dont matter the perks are bland, many of the characters are forgettable and the game is very easy even on hard mode. I enjoyed parts of it but its not a "10/10" game.
  3. Oct 29, 2020
    4
    RPG must have an interesting plot, characters, variability and desirable an interesting gameplay - The Outer Worlds not about that. Plus lags.

    If The Outer Worlds 2 will be, so Obsidian a lot of work to make from The Outer Worlds - a true rpg.

    Many gamers want alternative for Mass Effect, but not this time.

    1/10 for trying make space rpg.
  4. Nov 13, 2019
    3
    The Outer Worlds is sadly one of the most disappointing games I have played in recent years based on my expectations and the disconnect between the review score and my own experience.

    First starting off with the positives: + The world is quite beautiful and aesthetically pleasing. + The game runs smoothly and has relatively low system requirements despite the good looking graphics
    The Outer Worlds is sadly one of the most disappointing games I have played in recent years based on my expectations and the disconnect between the review score and my own experience.

    First starting off with the positives:

    + The world is quite beautiful and aesthetically pleasing.
    + The game runs smoothly and has relatively low system requirements despite the good looking graphics
    + The game grants you a good amount of freedom in how you play the game and complete the story

    Sadly these few positives don't make up for the glaring amount of negatives that haunt this game:

    - The story is a bad joke. You have a nice intro that peaks your interest and then for the next 20 hours you're basically doing fetch quests and go from A to B to C until the story is picked up again a few hours prior to the end when everything is hurriedly wrapped up.
    - Sadly the world you walk through is completely sterile. Even Fallout 3 had more surprising NPC interactions in the "open world" than this game. It's just a bunch of robot npcs that stand on their assigned spot for the entirety of the game and do nothing at all.
    - The entire game is basically based on the 15 year old KOTOR game design. You have cities seperated by loading screens and giant doors. You have "open worldy" zones which are a bit bigger and no longer separated by loading screens thanks to the advancements in technology. But there is no real discovering going on and there's still invisible walls limiting your movement to a core area.
    - If you know Obsidian's old work like KOTOR 2 , the "Captain + Crew + Spaceship" template makes you expect interesting characters, unexpected interactions as the story progresses and intruiging character side quests. There is exactly one interesting party member (Parvati) in your crew, the rest is devoid of intruige and just a gigiantic waste of space and time. Well, let's be generous and say 1.5 characters, because the cleaning robot Max was a nice companion to have, but he has no side quest.
    - The balancing of all aspects of this game is terrible: The Game is too easy, even on "Hard". You constantly feel overpowered like walking through the game in God Mode.
    - With the exception of the opening hour you always have too much money, ammo, lockpicking, medkits and hacking tools.
    - You receive so many attribute points that you won't miss a single dialogue skill check until late into the game which makes the entire system meaningless as you don't have to take any hard decisions. Even then a single quickload, a change of items with different stats and you'll be able to pass the check on the 2nd try in 9/10 cases
    - The skill tree is devoid of any interesting pieces. It's consists almost entirely of things like 10 points added on this attribute, 50Kg more weight carry, 20% more dmg here, cooldown reduction on that or a few more seconds in Bullettime. Basically its sole purpose is to make an already easy game even easier.
    - The item variety is poor, unimaginative and has been done better in games that are 15 years old.
    - Melee combat feels terrible and ranged is average at best.
    - Controls feel floaty and unrealistic. Not state of the art at all.
    - The highly acclaimed dialogue is not outstanding at all. After a dozen hours when I realised nothing of interest is being said in 95% of text I found myself pressing space bar to skip the voice acting and just skim over the text. The one exception was Parvati who is the only amazingly voiceacted character and therefore enjoyable to listen to.
    - The text snippets are unimaginative and boring. I played "Control" a couple of months ago in which I read every piece of information. In The Outer Worlds I gave up on trying to find anything of interest after 10-12 hours of game time

    There's probably more that I could list, but I can't bring myself to write anymore about my terrible experience. What a waste of time it was. For 10 hours this game makes you believe that there is another level of depth to it, which simply doesn't exist. In my case I didn't want to believe that an Obsidian RPG could be as bad and boring as this one, so I fell victim to the sunk cost fallacy and carried on. Sadly there is no pay-off, no magical turn-around, no new exciting gameplay mechanic. Just more of the same bad game.
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  5. Oct 28, 2019
    4
    It's okay, not great. By piggybacking off the coattails of previous games of a similar genre, The Outer Worlds is able to gain a hyper hype following by unsuspecting fans but is only an incomplete ersatz FO4 style adventure. While the user interface and gameplay mimics familiarity, it is unexciting, to say the least.

    TOW is a shell of previously successful games from 5 to 10 years
    It's okay, not great. By piggybacking off the coattails of previous games of a similar genre, The Outer Worlds is able to gain a hyper hype following by unsuspecting fans but is only an incomplete ersatz FO4 style adventure. While the user interface and gameplay mimics familiarity, it is unexciting, to say the least.

    TOW is a shell of previously successful games from 5 to 10 years ago. It might be worth a discounted price on Steam next year, or 1 dollar promotion at Microsoft's store for a month to try; however, it's not worth 60 bucks.
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  6. Nov 3, 2019
    1
    The Outer Worlds is NOT Fallout: New Vegas in space.

    The comparisons I keep seeing and hearing about this are just unfounded. There is no sense of exploration in this game, no wonder or awe. The bounds of each area are so claustrophobically close to one another. The combat is drab, and more reminiscent of an MMO than anything else. NPC factions don't clash with one another (unless
    The Outer Worlds is NOT Fallout: New Vegas in space.

    The comparisons I keep seeing and hearing about this are just unfounded. There is no sense of exploration in this game, no wonder or awe. The bounds of each area are so claustrophobically close to one another.

    The combat is drab, and more reminiscent of an MMO than anything else. NPC factions don't clash with one another (unless scripted to do so), and it feels hollow. Monsters have LEASH ranges (as in MMOs) which allows you to cheese fights, trivializing content. The actual pool of enemy types is dreadfully small (Sprats, Primals, Raptidons, Mantisaurs, Mechanicals, and Humans - woo. :/) Fighting these things is never interesting or exciting. The "difficult" encounters can all be trivialized in the same manner - kill/leash everything you need to, then TTD blind, maim, and cripple your "hard" target and then finish it off. Rinse repeat.

    The items are uninteresting - there are 3-4 different variations of items that do the same thing, but last for a few seconds longer. This bloat feels intentional, to try and mask the shallowness of the system. Furthermore, using these items doesn't actually increase the value of skills you've already got maxed out so you can't, for example, have maxed out Mind/Intelligence and use the "MIND+1" item to further boost the related skills.

    The dialog system, while admittedly populated with some well-performed content, is very hollow. Some save-scumming reveals that MANY "choices" are outright lies - leading to the same conclusion regardless of the route the player takes.

    The art direction feels... lacking cohesion.

    The scores above 7 sincerely make me wonder if these people have actually played this game for more than a few hours.

    At 2 hours in, I was smitten.

    At 3 hours in, I started to see the cracks, seams, and boundaries

    At 5 hours in, I noticed that "choices" really often didn't actually matter.

    At 10 hours in, I stopped reading terminals (realizing that the game tracked everything that mattered anyway)

    At 20 hours in, I just wanted to be done

    At 35 hours in, I abandoned everything but main quests and started killing everyone who looked funny at me.

    On beating the game I just feel like I wasted a bunch of time on a sub-par, overhyped and derivative game that has done nothing to push the genre further - nor has it adequately paid homage to the games that came before it.

    1/10. Hollow experience. Don't waste your time or money on this.
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  7. Oct 28, 2019
    4
    First I must ask. Are the people giving this a perfect 10/10 playing the same game? This game is far from perfect. In fact it is far from even being a good game. Nowadays all it takes is for a game to be good is to not have too many bugs and micro transactions. The Outer World doesn't have micro transactions and there are very few bugs (one game breaking bug on the last mission) but thatFirst I must ask. Are the people giving this a perfect 10/10 playing the same game? This game is far from perfect. In fact it is far from even being a good game. Nowadays all it takes is for a game to be good is to not have too many bugs and micro transactions. The Outer World doesn't have micro transactions and there are very few bugs (one game breaking bug on the last mission) but that does not make this a good game.

    It starts out somewhat interesting when you are a fresh adventurer and don't know where the story is taking you. You start imagining an amazing world and hoping that it keeps getting better. As you progress you suddenly realize that it isn't going to get better and never will. I won't put spoilers but lets just say that there is no payoff for anything you do. You can complete a main quest and your reward is just more of the same boring things you already have. There is never anything amazing that happens in this story either like the first time seeing Liberty Prime in action in Fallout 3. Nothing that will "wow" you.

    My biggest gripe is the writing. I found myself physically cringing at some of it. If you are a certain type of person you may enjoy the cutsie playful dialogue and the constant sarcastic statements that your main character makes, along with pretty much every character in the game but I couldn't stand it. If you are looking for a serious story that will intrigue and immerse you then this is NOT the game for you. You may think "oh its finally getting serious" then the next set of lines have you wise crack like something an immature grade school. Its downright awful.

    The gameplay is nothing to write home about and barely worth mentioning. There are only a handful of guns and they are all unsatisfying to use. I went the entire game with the assault rifle just spraying bullets at everything because sniping and the charged weapons just didn't feel fun in my opinion. Melee is a joke I didn't even bother with it. You have heavy weapons which I didn't bother with either as I didnt see any point. The game is so easy it doesn't matter what you decide to use or how you spend you skill points and perks. Speaking of which pretty much amount to a bunch or percentage increases. There is nothing fun about any of it. You will mostly fight the same type of enemy because there is no variety. I can count the number of different enemy types on my hands.Armor feels like an afterthought and the skills seem like they were placed on pieces at random. There doesn't seem to be any thought process that went into designing armor so I just used the set with the highest armor rating. There are only 2 pieces of armor by the way chest and helmet.

    You have companions and companion abilities but they are pretty much meat bags used to distract the enemy. The companion abilities force you into an un-skippable 10 second cut scene every time you use an one so I abandoned them quickly and just shot everything to death. The whole thing is a boring unorganized mess. By the last missions I was disinterested to the point where I didn't bother killing anything and just ran past the enemy. At that point there was no reason to loot anything or explore because the game is so linear that there is nothing to explore.

    I wasn't a fan of the artstyle, the characters, story or gameplay. The only reason I finished the game is because I felt obligated to having been swindled into thinking this would actually be good. The trailer said "from the original creators of Fallout and the developers of Fallout: New Vegas" is also false advertising. They are only the same in name. The original people who made those amazing games no longer work for the company. Overall this game is barely a 4/10 below average.
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  8. Oct 31, 2019
    0
    Another game pandering to SJW and infested with political correctness, and i think you know what i mean.
    The story is an absolute snorefest, while the gameplay is very similar to Fallout, it has nothing to do with it and it doesn't even come close to the epicness of that game.
    The graphic art style is just downright horrible, and don't even get me started on the pathetic reddit/casual
    Another game pandering to SJW and infested with political correctness, and i think you know what i mean.
    The story is an absolute snorefest, while the gameplay is very similar to Fallout, it has nothing to do with it and it doesn't even come close to the epicness of that game.
    The graphic art style is just downright horrible, and don't even get me started on the pathetic reddit/casual tier sense of humour.

    I really don't understand the high score, this people is just cashing on the fame of Fallout New Vegas. Absolutely pathetic.
    Glad i got to try it for free with the free month Xbox (PC) Gamepass.

    If you have trouble sleeping, this is the kind of game that will cure insomnia
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  9. Oct 29, 2019
    3
    What is wrong with you people? Have you become so jaded you wouldnt see 'exeptional' or ' greatness' when it hits you in the face? This game is as bland as sucking on pasta. No depth. No characters that steal the show or make you want to become emotionally involved. Its a 'shooter' or bash and slash (if you want). Virtually no puzzles, nothing complicated to figure out, and just AI thatWhat is wrong with you people? Have you become so jaded you wouldnt see 'exeptional' or ' greatness' when it hits you in the face? This game is as bland as sucking on pasta. No depth. No characters that steal the show or make you want to become emotionally involved. Its a 'shooter' or bash and slash (if you want). Virtually no puzzles, nothing complicated to figure out, and just AI that have pretty decent aim so you better learn to dodge/ take cover.

    Honestly haven't been this disappointed in a Cain production in a while. Oh how the mighty hath fallen.

    TL;DR: You dont have to bring your brain or heart along for this bland ride.
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  10. Nov 6, 2019
    4
    Very average game - be quite honest. It looks like a game from 6 years ago or more. It looks and feels like Indy Game, like low budget Elex - far, far worst than today's games. Water animation it's a joke, lava animation it's a same joke, whole world looks just weak and optimization sucks like hell! Gunplay is weak (off-centre crosshair on a PC game - srlsy?) and content (guns, armors,Very average game - be quite honest. It looks like a game from 6 years ago or more. It looks and feels like Indy Game, like low budget Elex - far, far worst than today's games. Water animation it's a joke, lava animation it's a same joke, whole world looks just weak and optimization sucks like hell! Gunplay is weak (off-centre crosshair on a PC game - srlsy?) and content (guns, armors, items) are very limited by design - Rage 2 beats this game two or three times in this case. This is a bad year for Game-biz, and TOW is a confirmation of that.
    Someone wrote here, and I quote: "try to make a bad looking game with Unreal Engine, that's some real talent here" - exactly!!!
    - People are hyping it abit more than what it deserve.

    EDIT: After finishing the game, I lower my rating from 6 to 4.The story is shallow, linear, boring and i had to force myself to push through to the end.
    - Also, I just realized (looking through user scores and reviews), we have here a serious chinese BOT storm!
    You don't have to take my word for it, check it out yourself, 80% of 10/10 ratings are bots with weird names, always with weird avatar pictures and with review for 2-3 weird sentences - with a rating of THIS ONE GAME ONLY! Accounts created, just to give 10/10 on TOW!
    I think this is an Epic job - they have good motivation.
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  11. Oct 29, 2019
    0
    Mediocre game focused on story telling, lacking a lot on the gameplay department.
    Trying to be humorous too hard, quite delibetate. Pity, could be much better.
  12. Nov 2, 2019
    0
    I can't help the sense when playing this game that I was playing a fundamentally outdated product....Like this exact game could've been made ten years ago, and it might've been a decent game back then.

    But in today's world, this game has been done, and it's been done way too much. It is the same game you've played a bunch of times if you've played Fallout 3 or Fallout 4 or Fallout: New
    I can't help the sense when playing this game that I was playing a fundamentally outdated product....Like this exact game could've been made ten years ago, and it might've been a decent game back then.

    But in today's world, this game has been done, and it's been done way too much. It is the same game you've played a bunch of times if you've played Fallout 3 or Fallout 4 or Fallout: New Vegas or Bioshock or Deus Ex or System Shock.....and it is in many ways inferior to all of those titles. The combat is vastly inferior to Bioshock and most of the rest of those games. The story is inferior to Deus Ex and Fallout 3 and System Shock and New Vegas. The dialogue options are linear and unchallenging. There is always a way out of consequences through a dialogue option. The moral choices in the game are frustratingly superficial and don't feel emotionally weighty. The tone of the game doesn't work with the serious subject matter. The environments and terrain do not produce wonder at an alien world and are surprisingly bland.....There are no weather effects.....The characters are lifeless and boring and don't have very interesting personalities. This is not a very good game and it is totally bizarre how people can give it a 10 or even an 8. A 10 is a perfect score people!

    It wouldn't be a problem if the game just borrowed from elements of other games as all games do that..... But it doesn't borrow them particularly well or really add anything new. It just doesn't improve on anything it is using which makes me wonder why I'm shelling out money to play a game I've definitely played before. Personally I've gotten completely bored with the whole model of this type of FPS RPG that has been used by Bethesda/BioWare/Obsidian for years. It is badly in need of a sea change reboot to make the experience less stale, but they won't do that so long as people keep buying the same basic game..... This game is the opposite of that needed change; it feels like several steps backwards in fact.

    This is a mediocre game obviously done on the cheap....The world's you "explore" are very small. This is not an open rpg as advertised it is very much on rails and there is very little actual exploration to be done beyond a few quests that send you to fetch things on worlds you've already fully explored in an hour or so....Which just leads to a boring sprint or fast travel to pick something up pointlessly. You aren't really travelling to "planets" here as your area of operations is so confined you're basically confined to maybe a few acres on each planet with less than a dozen things to do there before you've completely exhausted any point in going back. Combat is laughably easy even on the hardest settings because the AI is so dumb. I finished the whole game including every quest in under ten hours and felt no need to replay it.

    It's definitely not worth $60, so don't pay that. Thankfully I played it through the xbox app otherwise I would've felt totally cheated by these reviews. What game did these other reviewers play?

    I just get the sense reviews are being manipulated and inflated by bots at this juncture to make people buy games that aren't very good. People are going to figure that out and stop buying your products soon, good and bad, because you keep misrepresenting the product to them. I'm giving this a 0 not because I think it deserves a 0, I think it deserves a 5 or 6 objectively but there are so many people giving this a 10 who are just so obviously inflating the reviews I feel compelled to balance it out.
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  13. Oct 27, 2019
    4
    I think this is one of the worst RPGs I have ever played. The developers took shortcuts where we should have depth. While I'm not surprised this was launched as a $60 product, please consider trying it with a Microsoft Game Pass for $1 this month before you buy.

    Don't get me wrong, we need more games like The Outer Worlds. We need a champion in a time where game developers are bound by
    I think this is one of the worst RPGs I have ever played. The developers took shortcuts where we should have depth. While I'm not surprised this was launched as a $60 product, please consider trying it with a Microsoft Game Pass for $1 this month before you buy.

    Don't get me wrong, we need more games like The Outer Worlds. We need a champion in a time where game developers are bound by producers interested in nothing more than the shortest path to profit. For the past 5 or so years we've been abused by early access titles and micro-transaction laden games to the point where anything other than that is seen as a diamond in the rough.

    However, this game cannot be my champion. The Outer Worlds is one of the most simplified RPG experiences I have ever had. Beyond the extra dialogue options you get for pushing the correct arrows on the 8 or so starting stats, what does this game offer? I can certainly say it doesn't do anything cutting edge... but that's not always necessary. We can't expect to revolutionize features for a genre every year. However, can we at least expect the game to not take steps backwards in features and depth?

    Here's a quick list of what I see as the biggest problems with the game.

    1. Too many static items in the game environment that should be lootable. I'm doing a melee playthrough, I walk into a hospital bay and see a giant surgical saw.... and it's a static item. I'm not asking to be able to make a spoon collection, but I think a happy medium can exist between everything being lootable, and almost nothing being lootable. Right now it seems like way too much stuff is bolted to the ground.

    2. Player equipment limited to two slots - Head, Body. Puts a huge damper on customization. Where are my legendary rings? Where's my bracers that allow me to block attacks with my fists? Where are my gloves of stability for long range weapons?

    3. "Instance" style mapping excuse for lazy game world. Simply put, the planetary exploration teleportation is awful for an RPG. No world has been built for players to explore. What you get is a bunch of map fragments to teleport back and forth to chasing down quests. Legendary enemies are not discovered, they are encountered on the linear beaten path every one of us will be forced to take. This is very much the "Dark Souls 2" bonfire teleporting system that was a downgrade from the previous version of the game.

    4. Perks tree is a **** of flat % upgrades. Move % faster, gain % health... I could have designed the perks trees in one afternoon in a boardroom with 3 people. Where's my blood mess? Where are my unique perks that make my build differ from everyone else?

    5. Simplified hacking, simplified lockpicking, simplified terminal interactions. Simplified weapon types, simplified ammunition types. All of the mini-games have been turned into "Press the action button"

    All of these concerns yell at me "shortucts" forced on developers by production. I don't see the depth we have come to expect from the traditional RPG genre. I don't see character development that's going to differ or be unique, the perks that are worth taking are obvious. In the coming weeks, I think you are all going to discover this experience is lacking significantly in uniqueness. We are all going to end up with the same perks because a very limited set are actually good. We are all going to have the exact same enemy experiences, because the maps are linear.

    With all that said, if you are enjoying the game please don't let me rain on your parade. I don't plan on hanging around this community for X weeks after launch to tell everyone to stop enjoying the game. Hell maybe it's just me. I see ZERO other posts on the front page criticizing the game... maybe I'm crazy.
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  14. Oct 27, 2019
    2
    I had very, very high hopes for this game, and as soon as I saw the solar system with all its planets, I got very excited thinking the game would be long, with a ton of locations. I was very, very wrong. There are about 3 or 4 planets and each has such a small map, you are typically surprised that you found everything. Only took me a few hours to discover everything that was worthI had very, very high hopes for this game, and as soon as I saw the solar system with all its planets, I got very excited thinking the game would be long, with a ton of locations. I was very, very wrong. There are about 3 or 4 planets and each has such a small map, you are typically surprised that you found everything. Only took me a few hours to discover everything that was worth seeing. After 20 hours, I was reached "the point of no return" for the end-game, and literally was in shock. The game is beautiful, but how can a company release a game at $60usd that only takes a long weekend to play through? There weren't even enough unique things done that make the game replayable. I am very, very disappointed, and I feel like I was scammed out of $60. Shame on Obsidian, and shame on Epic. Had this launched on Steam, it would have flopped with the live feedback. Expand
  15. Oct 27, 2019
    4
    This is the most mediocre game I have ever played. While nothing is directly offensive, nothing is actually good either. It is so thoroughly bland that I actually stopped playing it and that is saying something since i practically always finish games I start. If I had to say something positive it would be that there are some compelling ideas in the game but unfortunately none of them areThis is the most mediocre game I have ever played. While nothing is directly offensive, nothing is actually good either. It is so thoroughly bland that I actually stopped playing it and that is saying something since i practically always finish games I start. If I had to say something positive it would be that there are some compelling ideas in the game but unfortunately none of them are executed well. This isn't a modern New Vegas, it's a slightly more competent Andromeda. Expand
  16. Oct 27, 2019
    4
    Played for approximately 10 hours before I couldn't bring myself to play it anymore. I realize that it might get better eventually or towards the end but as I said; I did not feel motivated to continue after a while.

    Pros: - Mostly very good dialogue and dialogue choices. - Good voice-actors. - Interesting setting and world-building. - The music sounds good and fits the settings
    Played for approximately 10 hours before I couldn't bring myself to play it anymore. I realize that it might get better eventually or towards the end but as I said; I did not feel motivated to continue after a while.

    Pros:

    - Mostly very good dialogue and dialogue choices.
    - Good voice-actors.
    - Interesting setting and world-building.
    - The music sounds good and fits the settings and environments.
    - The humor.
    - The game really makes you have to consider your choices morally and feel somewhat impactful.
    - The Unreliable.

    Meh:

    - Graphics and world design.
    - Weapon and armor design.
    - Sound effects.

    Cons:

    - Game feels outdated, not a lot of new innovational ideas.
    - Clunky movement and combat.
    - A lot of female characters feel identical to each other and are hard to tell apart. 80%+ of them goes with the tomboy look/attitude and has the same side-cut/short haircut making them all feel either obnoxious or uninteresting. An unexpected and unnecessarily overwhelming androgynistic approach overall.
    - A lot of armors are just reskins/changed color palette.
    - Inventory management is also clunky and a lot of different vendors follow the quantity-over-quality formula, making vendor-visits less interesting.
    - No third person view, even though you are able to edit your character visually at character creation. The only time you see your character is in the character screen or when AFK when the camera orbits around the player.
    - Uninspired enemies (generic bandits/wildlife/robots). There's not a lot of interesting with the adversaries the player faces (backstory and motive).
    - I was missing the overall sandbox feeling, the game was surprisingly linear at times.
    - No modding support (and it definitely could've saved my motivation for this game).
    - Some characters are just plain annoying.
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  17. Oct 31, 2019
    4
    The expectations were much higher than what we got. Obsidian games used to be deeper, more impactful, more complex. Plus you have legendary names like Cain and Boyarsky adorning the box. Everything about this game is bland, safe, chirpy, fluffy. The tone is all wrong - it's like Futurama trying to dabble in serious societal critique. Plus the critique part has all the depth and nuance ofThe expectations were much higher than what we got. Obsidian games used to be deeper, more impactful, more complex. Plus you have legendary names like Cain and Boyarsky adorning the box. Everything about this game is bland, safe, chirpy, fluffy. The tone is all wrong - it's like Futurama trying to dabble in serious societal critique. Plus the critique part has all the depth and nuance of an American college student's idea of things like corporate culture, inequality and the world in general. The plot, quests and writing is shallow, predictable, bland and boring. However if you care mainly about gameplay there is fun to be had in TOW, I guess. Provided you can stand the garish, eye-straining graphics where everything is pink, red or purple, garish enemies blend with the garish environment and the non-human ones look like colourful inflatable beach toys. I for one couldn't. Expand
  18. Oct 28, 2019
    0
    Very bad game with a simple scenario, flat world, empty characters and boring gameplay. Literally there is no openworld, you have a road that highlights you a way, short main line, stupid rep system where you can genocide entire villages and be a good guy at the end.
    And mention dialogs in game, they are very very simple and a lot of time there is no choice, just different variations of
    Very bad game with a simple scenario, flat world, empty characters and boring gameplay. Literally there is no openworld, you have a road that highlights you a way, short main line, stupid rep system where you can genocide entire villages and be a good guy at the end.
    And mention dialogs in game, they are very very simple and a lot of time there is no choice, just different variations of "yes".
    Your companions are boring and cause no feelings in you, they just giving bonuses to skilles and that`s it.
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  19. Oct 27, 2019
    4
    Long story short. The game is far inferior than Fallout 4 and definitely New Vegas. Combat resemble Borderlands on the pace and visuals but much much worst. The story is...how can i tell it ... blaah blaaah. No real choices no real consequences. You can play the first hour without reading a single line of dialogue or occasional computer messages and the story would proceed as normal. TheLong story short. The game is far inferior than Fallout 4 and definitely New Vegas. Combat resemble Borderlands on the pace and visuals but much much worst. The story is...how can i tell it ... blaah blaaah. No real choices no real consequences. You can play the first hour without reading a single line of dialogue or occasional computer messages and the story would proceed as normal. The score on this site would be much different if this game release date was close to other similar games. There is no point to comment the beautiful and diverse graphics because if there is not a good story to back it there is no point. You dont believe me take a look at youtube videos and imagine. Expand
  20. Oct 26, 2019
    3
    Better than Fallout 4 but worse than Fallout 3 and New Vegas.

    This game is one of those games that starts strong then the layers peel off once you start to get into the game. I can't recall a single characters name because they were so boring. Inventory is clunky. Leveling kinda sucks. Perks kinda suck. Options kinda suck. Weapon and armor modding kinda suck. No grenades. Look I'm
    Better than Fallout 4 but worse than Fallout 3 and New Vegas.

    This game is one of those games that starts strong then the layers peel off once you start to get into the game. I can't recall a single characters name because they were so boring. Inventory is clunky. Leveling kinda sucks. Perks kinda suck. Options kinda suck. Weapon and armor modding kinda suck. No grenades.

    Look I'm impressed with the lack of budget they were able to make something this solid. But I found myself playing this more like it was doom or something since I didn't really care. I eventually gave up all together once I hit the third world because I was just so bored.

    The weird SJW motives forced into the mix on top of this just gross me out. For instance the default character is a black lesbian woman, which I'm sure is the majority or gamers playing their game obviously so it just makes sense for them to try to appeal to that large portion of the market. Not only that but there's this awkward forced in side quest where for 30 minutes you have to assist a lesbian in pursuing her sexual interest.
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  21. Oct 26, 2019
    0
    Do NOT believe the hype. I too was excited to play the much anticipated "The Outer Worlds", but it wasn't long till I found myself severely disappointed. After 12 hours of playtime, EVERY mission has been a fetch quest - save person a, get item b, kill outlaw c. The dialogue seems like something out of bottom tier Netflix shows, the animations are incredibly dated, the sound is lacking inDo NOT believe the hype. I too was excited to play the much anticipated "The Outer Worlds", but it wasn't long till I found myself severely disappointed. After 12 hours of playtime, EVERY mission has been a fetch quest - save person a, get item b, kill outlaw c. The dialogue seems like something out of bottom tier Netflix shows, the animations are incredibly dated, the sound is lacking in fidelity and punch and the story feels unbelievable pointless. What do they want to say with this game? Bohoo, capitalism is bad, we live in a society and everyone not sporting blue hair and buzzed sides is a masochist! Everything about this game has been done to death, and might I add - a lot better by the very same developer 10 years ago. On the plus side, the visuals are good and at times even great, but that is the only noteworthy thing about this tired rehash of a game. If you have NOTHING better to do - and by nothing I really mean nothing as going for a nap will raise your pulse more than playing this snoozefest - then "The Outer Worlds" could be your plan C. If you have anything else to do, stay away from this massive dissapointment and save yourself 20 hours of pure boredom. Expand
  22. Oct 25, 2019
    4
    Quests & choices:

    -The quest design is simplistic and generic. Enjoy fedex quests? Well, you'll be doing a LOT of them. Have fun! -The choices don't mean **** You have hardly any choices in any given interaction rarely more than 3 - and they virtually always lead to the same outcome. -Main story is about 10-15 hours long. You'll get another 10 hours or so out of side quests. -Hardly
    Quests & choices:

    -The quest design is simplistic and generic. Enjoy fedex quests? Well, you'll be doing a LOT of them. Have fun!
    -The choices don't mean **** You have hardly any choices in any given interaction rarely more than 3 - and they virtually always lead to the same outcome.
    -Main story is about 10-15 hours long. You'll get another 10 hours or so out of side quests.
    -Hardly any of the characters or quests are memorable. You'll play through it and wonder what you just spent the past 20 hours doing exactly.

    Design:

    -The world is pretty small. There isn't really a whole lot to see. You might say - well, didn't they flesh out the small area a lot and give it depth? No, they didn't. Small and static.
    -Speaking of static, pretty much all the NPCs are. They just stand around doing nothing, no routines, etc.
    -The combat sucks, the monsters are kinda generic and there isn't much variety with the enemies.
    -Your skills pretty much never get to be used in dialogue. Pretty surprising and disappointing for an Obsidian game.

    Other:
    -The music is pretty good.
    -The visuals aren't that good. It's like a worse looking Borderlands.
    -Loses a point for supporting Epic's anti-consumer policies.

    Overall, I'd say you should try this one before you buy it. And even then, wait for it to go on sale. DO NOT pay full price for this, because it isn't worth full price right now.
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  23. Jul 2, 2020
    2
    way over hyped ended up being mediocre at best. The story is boring, barley any meaningful choices, gun physics are bad.
  24. Jul 5, 2020
    1
    Dull soulless world. Fills like plastic. Distracting humour - makes world looking like stage in some satiric play. Ugly characters.
  25. Aug 11, 2020
    4
    What a disappointment.

    The potential was there, but everything falls short. The story could have been fantastic, but the delivery is crap, just doing simplistic missions where you really feel zero engagement. Combat? Absolute crap. Both ranged and melee have zero feel to it, damage is completely disproportional, just feels like a basic shooter for kids. Ambience, side quests, theme,
    What a disappointment.

    The potential was there, but everything falls short.
    The story could have been fantastic, but the delivery is crap, just doing simplistic missions where you really feel zero engagement.
    Combat? Absolute crap. Both ranged and melee have zero feel to it, damage is completely disproportional, just feels like a basic shooter for kids.
    Ambience, side quests, theme, exploration... so much potential, all of it left at superficial level.

    There's no depth, whatsoever, to this game.

    It's like you take a bunch of good ideas and give it to someone who's never done a game before. Execution matters. Execution failed.
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  26. Sep 9, 2020
    4
    The aesthetics of this game initially intrigued me, which look really good in the game. It also plays bug-free. Beyond that, the Outer Worlds plays and feels like a 20 year old game updated with new graphics. The quests are completely linear and mostly scavenger hunts. The NPCs have generic personalities and dialogue, and play no active role other than modifying your group stats andThe aesthetics of this game initially intrigued me, which look really good in the game. It also plays bug-free. Beyond that, the Outer Worlds plays and feels like a 20 year old game updated with new graphics. The quests are completely linear and mostly scavenger hunts. The NPCs have generic personalities and dialogue, and play no active role other than modifying your group stats and occasionally making comments. The various baddies are generic, limited in variety, and really don't add anything to the immersion. Corpses look the same even after looting their armor and clothing, which just adds to the antiquated gameplay feel. Although beautifully rendered, the environments are two-dimensional and repetitive. The first-person only player character, linear story, and separate, disconnected worlds are a huge disappointment for me as a long-time player of open-world third-person games like Skyrim and Fallout 4. Overall, the game is very short and feels very outdated. Expand
  27. Oct 11, 2020
    3
    What a disappointment. I had great hope for this game but it turned out to be a chore.
    Color palette is to make your eyes bleed.
    Gameplay is meh. Companions are mostly the way. For some reasons you cannot remap the ',' key which is stupid and frustrating (has been my reload key for as long as I remember) But to top it all, it's a Marxist story full of insufferable characters, an SJW's
    What a disappointment. I had great hope for this game but it turned out to be a chore.
    Color palette is to make your eyes bleed.
    Gameplay is meh.
    Companions are mostly the way.
    For some reasons you cannot remap the ',' key which is stupid and frustrating (has been my reload key for as long as I remember)
    But to top it all, it's a Marxist story full of insufferable characters, an SJW's wet dream.

    Today, after months, I tried to finish the game. How terrible could it be?
    Answer : a lot. I've uninstalled this awful piece of **** forever.

    Obsidian, do you think I'll ever buy anything from you after that? Dream on.
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  28. Aug 9, 2020
    4
    This review contains spoilers, click expand to view. I just can't play this anymore without getting a deep depression! I have no idea why I feel like this but everytime I play I feel miserable even getting to the loading screen!

    Played since launch and the gameplay is just so bland and unfun! The combat is repetitive and meh... The gear system is stupid and just leads to me to using 3 guns the same as before but with a different name and I spent all my time on one planet getting lost and dying to mechs! I was one of the first 100 people to beat the game and I beat it on the same day in 9 hours using a speed run strat I made up! I hated the ending of we haven't heard from earth... Like we never asked and i didn't even know we were meant to be caring about earth because they never mentioned it. I found the companions to be unbearable and horrible except the girl at the start and the priest but then we get the weird moment in the engineering labs with her and I avoid that at all costs, because its just cringe.

    Me and my friend played together and i hate that people keep mentioning FNV because they are nothing alike! If you have to keep mentioning a game that has nothing to do with this then you are grasping at straw! Obsidian didn't do much work for FNV, all the hard lifting was Bethesda and they just wrote a decent story and added some cool things to it! Mostly I only play FNV with mods, so the community is what made it. Most of the FNV team at obsidian is gone and they were during the hard times at obsidian during like 2012...can we just count this as a loss and go on and hope for a good TES Or Fallout Game? Like this is making borderline depressed just talking about it!
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  29. Sep 29, 2020
    3
    I waited so long to play this game only to be hit with massive disappointment in what it turned out to be. If you took the companion system and the branching storylines of Mass Effect and combined it with the open-world mechanics of Borderlands, you get The Outer Worlds. It seems like a good recipe.

    However, I didn't include "story" in that description, and that's where I was really
    I waited so long to play this game only to be hit with massive disappointment in what it turned out to be. If you took the companion system and the branching storylines of Mass Effect and combined it with the open-world mechanics of Borderlands, you get The Outer Worlds. It seems like a good recipe.

    However, I didn't include "story" in that description, and that's where I was really let down. The game starts off strong but quickly deteriorates into something that lacks any feeling. It was obvious that choices were going to influence the game, but those choices were made about people I'd either just met 30 seconds before or about people whom I'd seen a handful of times in the game. To further ram home the disappointment, I never felt like choices were going to affect me as a character, and I was simply pulling the strings on something that I wasn't part of. The missions felt fairly uninspired, with side quests not feeling very significant to much of anything. Add on the fact that I somehow completely missed a companion character and the whole game seemed very clunky.

    Combat was lackluster at best, and seemed more of an obstacle to quest requirements instead of something you could get involved in. I completely forgot about the time-dilation feature many times, and when I did it didn't serve much of a purpose at all. It just slows time and nothing else, but if you want to watch a reload animation while you get shot at half-speed then that's a great feature.

    Thankfully the story was relatively short, because after a while I had a hard time starting the game up to just run through mindless quests. I finished it, however only to not have an unfinished game hovering over my head.
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  30. Oct 25, 2020
    0
    I like many others waited for the Steam release for this game because of the Epic exclusivity deal. All I can say is, the two companies deserve eachother. The Outer Worlds makes it painfully obvious that Chris Avellone was the driving force behind the beloved titles this company was known for, and considering all of the themes of this game are exactly what Avellone criticized ObsidianI like many others waited for the Steam release for this game because of the Epic exclusivity deal. All I can say is, the two companies deserve eachother. The Outer Worlds makes it painfully obvious that Chris Avellone was the driving force behind the beloved titles this company was known for, and considering all of the themes of this game are exactly what Avellone criticized Obsidian for, from how the management dealt with things such as sexual harassment, nepotism, and it's general corporate atmosphere....the timing of Chris Avellone getting #metoo'd is WAY too convenient.

    Really, don't bother. Save your money for Cyberpunk 2077, or even give Fallout 76 another look. This game actually made me glad that Bethesda owns the rights to Fallout, and that's saying a lot.
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  31. Sep 16, 2020
    0
    Outer Worlds is set in a nightmarish, dystopian future where every quest is a fetch quest, and every enemy is exactly the same.
  32. Sep 28, 2020
    0
    Incredibly disappointed even on though I got it on sale. The mechanics and abilities are shallow, the dialogue and story is boring and cliche - there is a distinct lack of "soul" to this game. Didn't even finish it, couldn't be bothered. Save your money.
  33. May 25, 2020
    2
    Very shallow RPG and a bad shooter, marketed with the original Fallout team to lure old school players in a boring corridor RPG filled with American leftist pandering.

    Even modders don't care or try to save that garbage, this and the exclusivity deal the game got, it's probably the most insulting RPG scam from the last years and of course the gaming press is totally accomplice.
  34. May 28, 2021
    0
    Exploration: 2/10, the world(s) feel not only empty, but also rushed and not funny to visit.
    Gameplay: 2/10, nothing new, nothing funny, nothing compelling.
    Rpg/dialogues: 2/10, it does not even feel like an rpg.
    Storyline: 2/10, it is just meh
  35. Dec 25, 2020
    0
    It's just a game that was made to be made.

    The copypasted gameplay of Fallout 3 (yet with a lot of limitations), party management from ME and the artstyle from Bioshock. The crafting is stupid, Unique items make no sense and graphics are f-ing soap. No, really, I've upgraded my PC recently and now I have no texture lags or anything like that, and STILL there're plenty of hardcoded
    It's just a game that was made to be made.

    The copypasted gameplay of Fallout 3 (yet with a lot of limitations), party management from ME and the artstyle from Bioshock. The crafting is stupid, Unique items make no sense and graphics are f-ing soap. No, really, I've upgraded my PC recently and now I have no texture lags or anything like that, and STILL there're plenty of hardcoded filters and distance loading limitations that make the game look blurry as hell. Even with mods it's still barely bearable.
    And why tf are there no beautiful women and no smart men? Well, that's a thing a lot of people have already spoke about, but I must say that the "agenda" didn't really bother me, I didn't even noticed any feminist propaganda or something, and yet NPCs around me looked too disbalanced in that matter. It just didn't feel natural.
    Mobs and their "aggro areas" are a joke.
    People around you look alive, until you do something serious, and they react just a bit, just like in Bethesda games, which feels like another copypaste of other game's stupidity.
    And you cannot remove helmet from your party member. Like, COME ON, WTF.

    Overall: Obsidian tried to make something on their own, something theirs. But they have, as we say, farted in a puddle. Gameplay is a copypaste, artstyle is a copypaste, and the scenario is just stupid. The game was not created to introduce you a new gameplay, or to tell you a good story. It's just a game that was made to be made.
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  36. Oct 27, 2020
    1
    Outer Worlds is a miserable, shallow failure. How does a game like this get a free pass with critics and gamers, then? Well, critics can be bought with ads and they hand out hype for big names for future clout. And gamers are on some weird SJW trip against Bethesda, Microtransactions and/or Epic exclusivities.

    I understand both, but don't mistake this game for an RPG or even an "action
    Outer Worlds is a miserable, shallow failure. How does a game like this get a free pass with critics and gamers, then? Well, critics can be bought with ads and they hand out hype for big names for future clout. And gamers are on some weird SJW trip against Bethesda, Microtransactions and/or Epic exclusivities.

    I understand both, but don't mistake this game for an RPG or even an "action RPG". It's a short looter shooter with laughable characters and a story that only really exists on paper. You might want to focus on the main story in absence smart, diverse side missions but beware: The game is then over in less than 15 hours. The ending is hasty, and dumber than Quake 2 and Crysis put together.
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  37. Sep 28, 2021
    1
    the game is absolutely uninteresting and ugly. the game lacks any graphics. Made on the knee.
  38. Nov 16, 2019
    4
    I played for many hours with gamepass on PC. (I wouldn't recommend paying over £15 for it) Its quite amateur. The looting and gun play is Fallout but more outdated. This could have been released several years ago. Its a shallow game. The character movement is under developed. No ability to mantle, ladder use is not animated in any way, moving between environments isn't natural as it is aI played for many hours with gamepass on PC. (I wouldn't recommend paying over £15 for it) Its quite amateur. The looting and gun play is Fallout but more outdated. This could have been released several years ago. Its a shallow game. The character movement is under developed. No ability to mantle, ladder use is not animated in any way, moving between environments isn't natural as it is a brief loading screen instead of being seamless. Exploration is limited - there's invisible barriers at water and certain other places. You cannot climb low lying rocks.
    All this leads to a lack of immersion.
    Its basically cheap fun for a bit, which is fine if you haven't paid for it. Looks quite nice though.
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  39. Nov 18, 2019
    1
    It would be a solid 5/10 for a unknown developer, but for studio that claims to be the one who made F: New Vegas and claims this game is a spirit successor of NV, well.... NO. It's not in any way you'd choose: the storyline is terribly boring and short, the quests are repetitive and ununique, the NPCs are insipid and poor-written and lore is just cr*p. Even the graphics look like it's someIt would be a solid 5/10 for a unknown developer, but for studio that claims to be the one who made F: New Vegas and claims this game is a spirit successor of NV, well.... NO. It's not in any way you'd choose: the storyline is terribly boring and short, the quests are repetitive and ununique, the NPCs are insipid and poor-written and lore is just cr*p. Even the graphics look like it's some student's home project made on a free engine. Maybe it was one? Expand
  40. Nov 14, 2019
    3
    I played this on the xbox game pass for PC, and I'm glad I didn't outright buy this game for full price.
  41. Nov 16, 2019
    3
    Very mediocre game with big premises that never delivers. It adopts many solutions from games like Fallout New Vegas and Mass Effect but in a very limited way. Weren't that the case, I would gladly give higher score but the overall experience i would sum up as buying a pair of cheap abibos shoes, but in this case for a full AAA price which is really too much. I also feel fooled by criticVery mediocre game with big premises that never delivers. It adopts many solutions from games like Fallout New Vegas and Mass Effect but in a very limited way. Weren't that the case, I would gladly give higher score but the overall experience i would sum up as buying a pair of cheap abibos shoes, but in this case for a full AAA price which is really too much. I also feel fooled by critic reviews here and I'm wondering if we played the same game.
    PROS:
    - Nice worldbuilding with retrofuturistic vibe.
    - Clever sneaking mechanics albeit too easy

    CONS:
    - The plot opens with a good premise but then spirals towards a really unsatysfying ending. The promise of "many endings" is just marketing; in fact you have 2 endings - goody-two-shoes one and stupid one.
    - 9/10 of games' guests are MMORPG-ish fetch quests that are boring and repeteable. We visit 3 planets to collect crap from monsters here for one quest -hm I thought colony is dying? Wouldn't the resources be scarce, including fuel? Hell no, our vessel is supposedly fueled by solar power because we can freely roam back and forth for peanuts.
    - Speaking of dying colony and peanuts - people are supposedly starving, but there's a ton of food lying around not to mention food vending machines on every corner. Kinda like in Fallout 3 when 180 years after the war there were stil full-stocked fridges and cartons of cigarettes in trash bins.
    - Combat is really simple and your main oponents would be canonfodder - "marauders" that are supposedly transformed humans (?) but now uncapable of normal speak and behavior. Still capable though of wielding specialized weapons including flamethrowers and full armor, capable of camping at every road nook in Monarch - without any financial aid and organization... yeah bro.. that adds up, I guess...
    - Humor is near to nonexistent; in fact its limited only to funny adverts and occasional sarcastic remarks by your ship's AI. There is no situational humour, no absurd, no slapstick, no witty remarks from your companions. Most of the game feel boring.
    - Companions themselves are also nothing special. Game tries hard to evoke sentiment for Normandy, where crew had often something meaningful to say between the missions. Here companions angage in mindless chatter about tv series and baseball games.
    - Fractions doesn't matter in this game. The attempt to adopt system from Fallout: New Vegas was a fiasco. You can have good rep with all the fractions in the end and let's say it doesn't change much.

    To sum up, I wouldn't reccomend bothering with this game. In a hindsight I could play much older games, from which Outer Worlds draws inspiration and it would be definitely time better spend.
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  42. Nov 17, 2019
    4
    I don’t understand the critics on this one. This game is so shallow. It has the facade of a Fallout game but none of the substance. No crafting, no customization. Modification is generic and uninspiring. The loot is just 4-5 tiers of the same gear, over and over again. The special weapons aren’t fun to use, the unique weapons are immediately obsolete damage wise and don’t have any specialI don’t understand the critics on this one. This game is so shallow. It has the facade of a Fallout game but none of the substance. No crafting, no customization. Modification is generic and uninspiring. The loot is just 4-5 tiers of the same gear, over and over again. The special weapons aren’t fun to use, the unique weapons are immediately obsolete damage wise and don’t have any special characteristics. There isn’t a single special item in the game for you to get excited about. The attribute system is generic. The perks are bland. Expand
  43. Nov 12, 2019
    3
    Good dialogue, trash combat. Average overall.

    Mediocre game focused on story telling, lacking a lot on the gameplay department. Trying to be humorous too hard, quite deliberate. Pity, could be much better. I think this is one of the worst RPGs I have ever played. The developers took shortcuts where we should have depth. While I'm not surprised this was launched as a $60 product,
    Good dialogue, trash combat. Average overall.

    Mediocre game focused on story telling, lacking a lot on the gameplay department.
    Trying to be humorous too hard, quite deliberate. Pity, could be much better.

    I think this is one of the worst RPGs I have ever played. The developers took shortcuts where we should have depth. While I'm not surprised this was launched as a $60 product, please consider trying it with a Microsoft Game Pass for $1 this month before you buy.
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  44. Nov 6, 2019
    4
    I've read a lot of reviews so far and the negative ones are spot-on. It's such a disappointment, it would barely be comparable to games from the early 2000's in terms of depth.

    If you like exploration, this game will drive you mad. Hundreds of buildings, most of them boarded up and serve as nothing except to obscure a predictable container with ammo behind them. Invisible walls mean
    I've read a lot of reviews so far and the negative ones are spot-on. It's such a disappointment, it would barely be comparable to games from the early 2000's in terms of depth.

    If you like exploration, this game will drive you mad. Hundreds of buildings, most of them boarded up and serve as nothing except to obscure a predictable container with ammo behind them. Invisible walls mean you spend the first X hours thinking "Oh hey I wonder if I can jump up there?" and bouncing up on containers to only get blocked by thin air, then falling 5 feet and losing half your health. Then eventually you realize that everything is confined to corridors and whoever was in charge of map design took their cues from the Bioware school of level design and you give up trying to explore.

    The world and levels are so small and uninteresting, the map is nothing more than a means to separate the NPCs you're forced to talk to rather than being an enjoyable aspect of the game. None of the set pieces or objects are interactive. I cannot overstate how disappointing and even maddening this is when compared to other games in the same category.

    Not that exploring and stumbling across the hidden treasure stash would yield anything exciting, given that the loot situation is surprisingly awful. You have a helmet and a suit of armour slot, and the armour that goes in those slots are inconsequential and cookie cutter, there's nothing to look forward to or work for or be delighted by. You can tinker and waste your money on increasing an items stats but it doesn't change your experience in any way.

    The weapons are as morbidly inconsequential as the armour. Since you're funneled down corridors, the choice of weapon doesn't matter. You just get herded into the groups of variants one of maybe 15 mobs in the game and hold down your trigger till you can move on.

    In terms of RPG aspects, after a while I realized I could just click every dialog option, every terminal option and it didn't matter. In games of this nature you can often anger an npc and suffer some consequences or just affect them somehow, but this is not a game that allows you to do much of that. Basically your stats are spent on ways to make your experience more economical, rather than changing or supporting how you play the game. Even your character choices doesn't matter in any appreciable way, your sex choice for example serves as nothing more than NPC's addressing you as "ma'am". There's nothing to it.

    Then there are oodles of just pointless systems or functions that give some sort of hint at depth but don't amount to much. For example
    - There's a factions system, but aside from affecting merchant pricing there's not much to it - I can't even tell what it would take to get BAD faction standing with any of the factions.
    - There are beds to sleep on to pass time, but there's nothing that depends on time, there's not even a day or night cycle.
    - NPCs stand in the same spots for their whole existence and I'm pretty sure they don't change poses until you talk to them.
    - The planetary system is nothing more than a container facade for a half dozen zones of any consequence.
    - Your companions pretty much have little impact on the gameplay, although I think their interactions between each other is done well.
    - The time dilation feature is exactly that, just slow motion for a couple seconds.
    - Science weapons are not something you'd use when you can just kill something quickly instead.
    - Stealth and theft are just absolutely stunted. Stolen items are not missed and aside from stealing something directly in front of someone, there's no danger. But see the notes about loot being uninteresting, there's no joy from picking a lock to a hard container for example, it just holds the same boring gun you can loot from any mob.
    - Speech and charm basically just get you a couple extra lines of dialog or help you avoid wasting time shooting someone.
    - I'm not offended by the gender-provoking or sensitivity trend in games but this game intentionally mutes any typical masculinity or femininity to a point of feeling insulting.
    - And last but most important, there's nothing at all to do aside from the quests and tasks, so the game is basically a checklist interrupted by gunplay and meaningless dialog choices.

    There are so many things that are lackluster about the game, I would have been livid if I paid retail price for it. It's not TERRIBLE, there's just not a whole lot that is fun or interesting or delightful about it.
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  45. Nov 7, 2019
    3
    Sub-average RPG. well polished but it doesn't have a soul. combat mechanics are horrible, why do companions even have an special attack when you never need it?

    It's literally too easy in every aspect, dialog choices don't matter because you always have a skill good enough to meet some check, world feels empty. UI is horrible. you get spammed with quests and you lose track. Weapons
    Sub-average RPG. well polished but it doesn't have a soul. combat mechanics are horrible, why do companions even have an special attack when you never need it?

    It's literally too easy in every aspect, dialog choices don't matter because you always have a skill good enough to meet some check, world feels empty. UI is horrible. you get spammed with quests and you lose track.

    Weapons and inventory are sub-par, there is no real difference between the kind of ranged weapons, and all the loot you can pick up is mostly useless except for selling.

    In general i really had the feeling "why am i playing this" while i'm avoiding NPC's because of the nonsense they're telling, and i really didn't care anymore.

    Stats and perks really don't matter. you can just choose whatever you want and you'll do fine anyway.

    I don't get the high review ratings, this is just a dumb RPG shooter designed for people who do not want to think, explore, get excited when finding a unique item, or want to have a challenge.

    Shame on you Obsidian. i'm reinstalling Fallout: NV just to get this bad taste out of my mouth.
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  46. Nov 21, 2019
    4
    4/10 Very very overly hyped, extremely mediocre game. I'm glad i got this for free and didn't have to pay 60e only to get super disappointed. I would suggest you wait until you get it for 10-15e on some discount later on.
  47. Jan 1, 2020
    3
    among the most tediously boring games i've ever played. very little action. gameplay is all tedious dialogue choices with an uninteresting story, little action, a lot of item management, lots of travel, collecting minuscule amounts of ammo and zillions of worthless items to sell. missions/quests are generally something like travel back and forth slowly with long transitions just toamong the most tediously boring games i've ever played. very little action. gameplay is all tedious dialogue choices with an uninteresting story, little action, a lot of item management, lots of travel, collecting minuscule amounts of ammo and zillions of worthless items to sell. missions/quests are generally something like travel back and forth slowly with long transitions just to collect an item or make a single interaction with a character that's hard to find sometimes even going back and forth several times. it's just horrible and boring. Expand
  48. Nov 19, 2019
    4
    straight up im gonna say to whoever is reading this. I do not recommend, very mediocre. (summary at bottom) Like most i got in expecting it to be like fallout (and ik it isnt, but thats not the big concern). right off the bat, I could tell that you really dont have any sense of direction in this game, quests are very unclear on specifics. Something else thats annoying is if you killstraight up im gonna say to whoever is reading this. I do not recommend, very mediocre. (summary at bottom) Like most i got in expecting it to be like fallout (and ik it isnt, but thats not the big concern). right off the bat, I could tell that you really dont have any sense of direction in this game, quests are very unclear on specifics. Something else thats annoying is if you kill someone that's part of a city and you don't know. tough **** Everyone in the city will start attacking you next time u go there, even if there were 0 witnesses to you killing that one random guy. The whole main questline is just so bad. Idk how to say it, it's very unclear on what it really is and it is just not captivating, modding weapons is lame too. Things you kill are either too easy or too ridiculously hard (like **** mantiqueens), no satisfaction in killing, most of the time you don't even need to kill you can just run past everything until they de-aggro. Nothing cool to collect really like bobble heads in fallout. A huge thing for me is how boring and unsatisfying lockpicking and hacking is. u just get a bunch of ''magpicks'' and if something needs like 5 magpicks to open, u use 5 and u just hold ''e'' for 5 seconds. super lame, no skill in it, no satisfaction.

    TL;DR: -Not clear on where to go for quests or any specifics
    -Mainquestline is boring, uncaptivating and just unclear, it doesn't make you wanna play it, but then exploration is also scuffed
    -If you kill someone important in some random place, the big city that he comes from will just attack you on sight next time, even if they have no witnesses of you killing that person and you didnt even know he was part of that city.
    -modding weapons and armor is pretty lame, the mods arent really that cool
    -things are either too ez or too hard to kill, not satisfying at all
    -nothing cool to collect like bobbleheads in fallout
    -Lockpicking and hacking is so... goddamn... boring, its not like in fallout where it make it a bit entertaining, u just hold ''e'' for 5 secs until it opens
    -lockpicking uses lots of ressources so u have to be picky but u dont really know if something is worth picking so that sucks
    -companions die instantly constantly, u need to upgrade ur skills to make ur companions do any stupid thing which is just unfun
    -i get this is post-apocalyptic but the map is just bland and distasteful
    i just don't recommend at all, at least i used xbox gamepass to get it, bc buying wouldve been a waste of 70$. Very disappointed and I can tell they put a lot of effort, but all in the wrong things, like dialogue is cool but they spent too much time on that compared to other stuff that needed work. Waste of 16 hours
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  49. Dec 1, 2019
    2
    this should has been a DLC for Fallout4 for quarter of it's price.
    combat is way too easy, and all the rest if very familiar. we've seen this before many times. not worth the money
  50. Nov 6, 2019
    4
    It was obvious to anyone watching the PAX 2019 east demo that this was going to be a bit of a trash fire. It's mindboggling to me how the people who delivered Fallout: New Vegas could come up with a script as incoherent and a world as boring as this, but then again, I guess a lot can happen in ten years.
  51. Nov 7, 2019
    2
    I really, really can not understand all that positive vibe towards this game. Based on Metacritic, most of the people just love it. Many people say that its's much better than bethesda's fallout (and I am not talking about 76). And the problem is, that its simply not. No, it's not even as good as New Vegas, Fallout 3 or Fallout 4.
    And it falls short in every aspect. The combat is very
    I really, really can not understand all that positive vibe towards this game. Based on Metacritic, most of the people just love it. Many people say that its's much better than bethesda's fallout (and I am not talking about 76). And the problem is, that its simply not. No, it's not even as good as New Vegas, Fallout 3 or Fallout 4.
    And it falls short in every aspect. The combat is very simple and boring - nothing is a real threat to a player. Loot is plentiful, you wont need 99% of it (i am not kidding - you break apart or sell most of it), lock picks are extremely easy to find. Skill checks are joke. You can be jack of all trades from the very beginning of the game. Locations are small an repetitive. Maps try to look like there is a lot of stuff to do, but there really isn't. Quests match the overall quality of the game - they are dull, they are short and they lack content. Yes, most of the time there are multiple approaches to every quest, but it just doesn't feel rewarding to complete any of them - it's as easy as to choose different dialogue option.
    The only decent part is writing, at least for a "fallout" game - its interesting to read and easy to follow. But its's not enough to be an RPG, its not even enough to be a game in most common sense - its just a visual novel, with no gameplay value. And that is really sad.

    Can I just have a new fallout game, or do I have to replay the first one yet another time?
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  52. Nov 10, 2019
    2
    i just finished OuterWorlds and i´m disappointed. for all the hype with the fallout alternative, the story is too simple boring and short, meh ending, fast to finish, no real openworld, they killed ideas for a future dlc with that boring old fashioned end. bah...
  53. Nov 12, 2019
    4
    В целом игра хорошо держит планку заданную своим же НьюВегасом. Но как в современном проекте в ней есть современные проблемы. Во-первых учитывая очень своебразный графон она не лучшим образом оптимизована. Во-вторых сам геймплей очень топорный и через пару часов это начинает мозолить глаза также как и графон. Ну и вишенка на торте в лице лютого отлизывания всяким меньшинствам и женскомуВ целом игра хорошо держит планку заданную своим же НьюВегасом. Но как в современном проекте в ней есть современные проблемы. Во-первых учитывая очень своебразный графон она не лучшим образом оптимизована. Во-вторых сам геймплей очень топорный и через пару часов это начинает мозолить глаза также как и графон. Ну и вишенка на торте в лице лютого отлизывания всяким меньшинствам и женскому полу - ало епты, они не играют в ваши игры, прекращайте. А до тех пор считаю надо с запасом занижать таким играм оценки пока еще не поздно. Expand
  54. Nov 20, 2019
    3
    Tedious and disappointing. That sums up my experience with this game. I had some time off work and bought this game expecting to love it and play every day. I ended up having to grit my teeth through many parts and losing motivation altogether once I hit the final mission. There's nothing engaging about this game other than some moderately fun battles at a few points. I hate that I paidTedious and disappointing. That sums up my experience with this game. I had some time off work and bought this game expecting to love it and play every day. I ended up having to grit my teeth through many parts and losing motivation altogether once I hit the final mission. There's nothing engaging about this game other than some moderately fun battles at a few points. I hate that I paid $60 for this shallow husk of a game and don't recommend anyone to buy it. Expand
  55. Nov 6, 2019
    2
    -pros

    1) I found absolutely zero bugs, this is to be commended.Also the game didnt crash for me at least not even once 2) Great visuals,you do feel like you are in another planet,really beautiful -cons 1) Boring story 2) boring companions The list could go on,in an age where bad games are all around a bland-mediocre one gets 7.7? Nah dont think so,if you find it for 15-20 bucks
    -pros

    1) I found absolutely zero bugs, this is to be commended.Also the game didnt crash for me at least not even once
    2) Great visuals,you do feel like you are in another planet,really beautiful

    -cons
    1) Boring story
    2) boring companions

    The list could go on,in an age where bad games are all around a bland-mediocre one gets 7.7? Nah dont think so,if you find it for 15-20 bucks at some point grab it,otherwise skip it.Even with all sidequests you are looking at a 4-5 day game worth of time tops if you play 4-5 hours tops a day.
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  56. Nov 4, 2019
    3
    Outer worlds is best described as Incoherent and Directionless.. and this is evident in all aspects of it's design.

    It tries to "ape" design of several popular titles, from FPS to Immersive Sim/rpg, without actually excelling or leaving lasting impression on it's own. When it comes to storytelling, it is filled with over the top cheeky "humor" set in a dystopian, rather grim future.
    Outer worlds is best described as Incoherent and Directionless.. and this is evident in all aspects of it's design.

    It tries to "ape" design of several popular titles, from FPS to Immersive Sim/rpg, without actually excelling or leaving lasting impression on it's own.

    When it comes to storytelling, it is filled with over the top cheeky "humor" set in a dystopian, rather grim future. Result is something that is neither comical enough to be a decent parody or deep enough to provide "intellectually challenging/stimulating" commentary ( such as Bio/System shock, Deus Ex, etc).

    When it comes to characters and emotional investment, it absolutely falls flat next to old Bioware games, Witcher series, older Obsidian games ( a mute girl from New Vegas is a more compelling, interesting character than your entire crew here).

    As Rpg, it's systems are too shallow ( you can max out most skills), perks are bland and unimpressive, while choices are mostly surface level.

    As an Immersive sim, or Immersive game in general: world is small and static, npcs and factions barely interact with another, lacks all elements that make the world feel " alive" ( AI routines, dynamic weather, etc), MMO loot is all over the place, very little interaction with environment.

    As FPS: gunplay is clunky, visual effects and animations of very poor quality, enemy AI, encounter design and variety is very weak, difficulty an outright joke.

    Visuals are outdated, artstyle is incoherent and too heavy with bright, excessive colors ( even Borderlands is more consistent and restrained), music is bland, ambiance non existent.

    As a long time Obsidian fan, this is their most bland and disappointing game to date. Their previous games had Many flaws ( or even outright unfinished/barely working), but they had redeeming qualities that made them Memorable.

    Remember Mask of the Betrayer, one of the best "dark" rpg storylines and concept of faith? Kreia from Kotor 2? Alpha Protocol narrative choices? New Vegas "Beyond the Beef", Mr. House and multitude of quests? Even Dungeon Siege III had great OST, Tyranny's factions and spellcrafting, PoE's ( albeit flawed) remaking of classic RtwP combat and subversions of classic DnD fantasy setting.

    Even modern Bethesda games, flawed as they are, are still above average when it comes to Immersion, crafting and exploration.

    While some of game's flaws can be explained by lower budget ( though it comes with a price of "AAA" title), it is more worrisome how simply poorly designed ( half of game's systems seem straight out of MMO...in an Obsidian title) and forgettable it is.

    -
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  57. Nov 4, 2019
    4
    This review contains spoilers, click expand to view. The story was decent, somewhat felt forced about big corporations having their boot on society. The graphics were decent. Main story line is a bit short. RPG elements were mediocre. Lack of weapon selection. Perk points for weakness is redundant, not useful at all. Upgrading weapon/armor via tinker gets ridiculously expensive very fast even with tinker cap. Food/consumables are redundant other than adreno. Companions needed for further story/quests. Why is it called quests? Should be called missions. Lacking storage usage when modding weapons. Meaning you have to have the mod in your inventory to use at work bench. Seemed like an oversight. Character creator is lacking.
    Personally thought there was way to many butch females and Parvati is asexual... Why? Why does that matter if theres no romance in the game. The only romance I came across was Parvati and Thomas, which lead to nothing because she's asexual. Celia and Sebastian, I never followed up. Zoe and Stefan, which lead to nothing. Was very awkward and weird. Even Obsidian took a knee for SJW's. They even stated "Romance is not an option for companions, as developers felt it could limit player choice". Seriously....
    Overall, mediocre.
    Found a couple bugs/glitches. When a big enemy such as a raptoid can clip their head through a wall and you kill it, it will start rising up the wall and fall out.
    Another is jumping on uneven terrain will make you continuously jump small jumps. You'll either get stuck and have to reset or most of the time you can get out. The jumping is a bit wonky as well. When you land up against spmething, you get pushed back in a random direction.
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  58. Nov 4, 2019
    4
    Really mediocre. The whole story feels extremely rushed.

    The story pacing is horrible. The whole game feels like a rush, there's no sense of slow build-up or anything. You don't have enough to get to care about your character, about the world, about the NPCs, etc. No one cares who you are - they see a stranger and are already giving you important missions and babbling about their
    Really mediocre. The whole story feels extremely rushed.

    The story pacing is horrible. The whole game feels like a rush, there's no sense of slow build-up or anything. You don't have enough to get to care about your character, about the world, about the NPCs, etc.

    No one cares who you are - they see a stranger and are already giving you important missions and babbling about their life with you. It feels really bad written.

    It's like the entire game was supposed to be a large quest that happened when you were already midway through a much larger game and already knew the NPCs and all that.

    Nothing about this game stands out, it's mediocre on almost every aspect, and bad on a few.
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  59. Aug 11, 2020
    4
    Short description: Boring, mundane, unappealing, not fun.

    Scavenging-based game, which doesn't appeal to me. It seems to be a futuristic Fallout-type game. Not what I was expecting. And this game takes stuff like that to the extreme even - where they put a ridiculous amount of containers and lockboxes (almost all with just/mainly junk items) to rummage through. I'm at the first
    Short description: Boring, mundane, unappealing, not fun.

    Scavenging-based game, which doesn't appeal to me. It seems to be a futuristic Fallout-type game. Not what I was expecting. And this game takes stuff like that to the extreme even - where they put a ridiculous amount of containers and lockboxes (almost all with just/mainly junk items) to rummage through.

    I'm at the first decision of where to revert the power and the choices are both bad and unappealing. Making me lose interest in any of these missions/story lines. And the other side quests are so mundane that they are entirely unappealing as well. The storytelling isn't good enough to make you want to do those side quests, or even the main quest.

    Plus, having to sort through all this gear seems like such a waste of time. If the majority of the game is rummaging through containers and then my inventory, reading stats to try to figure out what to sell, that is not a good use of my time. Especially after you've already played a game like that. One seems like enough.

    The game doesn't even look good enough for it to be worth it. And so far, the weapons aren't fun to use either.

    Modding and workbench is pretty complicated.

    The setting of being on these other wild, unique planets in the future is appealing. But the quests and storyline, and even gameplay, get mundane really quickly.

    Overall I would say it's like a really bad version of Mass Effect. It takes elements from a variety of other games, such as Borderlands and Dead Space, but has an increased amount of all the worst, most tedious and boring aspects, and a decreased amount of any of the appealing aspects.
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  60. Feb 5, 2020
    2
    The game doesn't allow you to create a normal-looking female character, they all look like men, and I cannot play the story on console because the game is very poorly optimized for consoles and doesn't include a 60fps mode giving me headaches, for a game with 2010 graphic fidelity.
  61. Jun 9, 2020
    0
    RPG must have an interesting plot, characters, variability and desirable an interesting gameplay - The Outer Worlds fails.
    Before buying, everything seemed so attractive, specially because it was supposed to be made by the same guys who created Fallout New Vegas, and with a similar structure, it sounded like nothing could fail. Well, lots of things did.

    sjw trash game.
  62. Nov 6, 2019
    0
    I thought this game somewhere near mediocre until I saw the praise being heaped upon it. Only after realizing how much that made my blood boil did I realize that this isn't a good enough game to be mediocre. In a vacuum this game is fun, maybe it would even be seen as great. It isn't in a vacuum however, it has to be compared to those games that isnt taken inspiration from. Its Fallout,I thought this game somewhere near mediocre until I saw the praise being heaped upon it. Only after realizing how much that made my blood boil did I realize that this isn't a good enough game to be mediocre. In a vacuum this game is fun, maybe it would even be seen as great. It isn't in a vacuum however, it has to be compared to those games that isnt taken inspiration from. Its Fallout, but with boring combat, even less enemy variation, companions that miss their mark on connecting with you 9/10 times, a terrible loot system, almost no weapon variety,space travel that's done almost completely in the background, and many more small issues that add up but I'm not willing to list out here. This game doesn't deserve the praise it's getting and because of that I have to oppose it. Expand
  63. Nov 1, 2019
    4
    The Outer Worlds is a mediocre game. What number I give it varies generally with my mood - I think it lies somewhere in the 4-6 range.

    I have no doubt that some of my qualms with the game are ultimately because of stylistic choices - I do not care for the "Wild West" art style. That aside, however, there are many things to criticize the game for; However, let's start with the upsides.
    The Outer Worlds is a mediocre game. What number I give it varies generally with my mood - I think it lies somewhere in the 4-6 range.

    I have no doubt that some of my qualms with the game are ultimately because of stylistic choices - I do not care for the "Wild West" art style. That aside, however, there are many things to criticize the game for; However, let's start with the upsides.

    Pros:
    *The game is relatively pretty. I have a special amount of love for the xenoflora and xenofauna of the worldscape, which feel very real and genuine. I especially love the collectible posters.
    *On top of that, it sticks to certain conventions that make the "Fallout-likes" good. Skills, perks, stats, etc - this isn't unique and if anything is something to be expected, but considering Fallout 4 forgot about these things, I'll give The Outer Worlds a plus for remembering them.
    *Acceptable gunplay - I'm really scraping the barrel to find excuses for this game, but the gunplay feels... okay. It could be worse.
    *Companion integration - Your companions react to things around you. That's a step up, right?

    Now for the cons:
    *Goofy tone - Many people went into this expecting the writing and the world to feel like New Vegas. While you could say that New Vegas' world is a little absurd, the people living in that world acted like people. The juxtaposition of their struggles and their hardships and their ambitions and their desires against the cartoonishly bleak world of the Mojave is a strength for NV. There's none of that in The Outer Worlds. In short everybody...
    *Is a complete goober: There is not a single character in this game that doesn't feel like a cartoonish caricature of a conventional character archtype. They do not act like people. They prattle off corporate slogans and act frankly quite ridiculously. I know that we're supposed to think "Wow, this is a true corporate dystopia", but that message doesn't come across. I do not empathize with the people in this world, because they all act like dorks. They do not have any motivations, there is no character to these characters - They are set pieces designed to get a giggle out of people who think PG-13 AnCap memes are funny. From knockoff Rick Sanchez to brown-nosing corporate stooges, everybody in this game is so far up the ass of the writing team's sense of humor that they come out stinking of soy lattes.
    *Unoriginal story - You come into this knowing what's going to happen. The corporation is evil. You need to stop them. Fight the power! And that's it - there's nothing else to it. Choices are minimalist and one-sided. This is the case from the first quest onwards.
    *Unoriginal gameplay - This plays like a Fallout-like without any innovation on the formula, and minus the open world. But that's fine - Fallout-likes are fun. What isn't fun are fetch quests, and it feels like every quest in this game - is.
    *Ridiculous character designs - No, the future does not mean that women suddenly start looking like 15 year old boys. Why does everyone have dyed hair? Those gold contact lenses look ridiculous, take them out. It seems like everyone in this game looks like a tomboy with neon-colored hair, and they act like it too.

    All in all... If you're desperate for Fallout 5, you should play this game! Obsidian sure learned a lot from Bethesda, though it feels even less serious than Fallout 4 does. If you want to experience Fallout New Vegas (The best entry in the series), then kick rocks. There's nothing for you here, friend. Maybe wait for a total conversion mod for 4 or NV. It'll probably be better than this.

    Edit: Also the game is ridiculously easy. Another con.
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  64. Nov 4, 2019
    2
    Нет цепляющей истории.
    Нет проработанных напарников.
    Нет адекватной боевки и рпг-элементов (то что есть, по сути, не влияет ни на что). Нет единого визуального стиля, все натаскано отовсюду понемногу, в результате чего вся игра выглядит как трип Ван Гога (графона нет,ога). Зато есть цена в 2 косаря (на ПеКе) в магазине о котором никто не просил и восторженные отзывы журно-путан
    Нет цепляющей истории.
    Нет проработанных напарников.
    Нет адекватной боевки и рпг-элементов (то что есть, по сути, не влияет ни на что).
    Нет единого визуального стиля, все натаскано отовсюду понемногу, в результате чего вся игра выглядит как трип Ван Гога (графона нет,ога).

    Зато есть цена в 2 косаря (на ПеКе) в магазине о котором никто не просил и восторженные отзывы журно-путан (видимо бюджет на рекламу опять превысил бюджет на разработку).
    А еще она скучная. Очень скучная. Прежде всего сюжетно. Все эти корпорации, бунтари, фемко-лесбы и прочий леворульный шлак осточертел мне спустя 3 часа игры. Я просто вспомнил про Postal 2 и воспроизвел его в этом "убийце Фаллаут, о боже это же обсидиан 10 из 10". Спустя 38 часов я прошел этот шедевр и чувствую себя наё.. обманутым. Эта игра - безыдейная пустышка. Она пытается быть то Нью Вегасом, то Масс Эффектом и ей это не удается. Очень жаль.
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  65. Nov 25, 2019
    2
    The character creation is simple and clear and what we’ve seen in many other RPGs. There’s a set of attributes and skills to raise in order to be better at some particular action. It’s important to note that whatever our choice is during character creation will not have a huge impact as there’s no problem to become master of the sword or a gunslinger even if you completely ignoredThe character creation is simple and clear and what we’ve seen in many other RPGs. There’s a set of attributes and skills to raise in order to be better at some particular action. It’s important to note that whatever our choice is during character creation will not have a huge impact as there’s no problem to become master of the sword or a gunslinger even if you completely ignored statistics required and created person dedicated to diplomacy. I wanted to make a pacifist run, but few hours later gave up on this and just murdered lots of people, including city guards, and had no trouble doing it on ‘hard’ difficulty.
    Once the game begins it doesn’t take long until the player meets the first NPC on their path. It was then that I already realized the writing is definitely not on par with many previous games made by Obsidian. The very short dialogue was full of unfunny jokes that threw away any hopes of absorbing writing out of the window. The next few NPCs I’ve met on my path did not reverse the feeling and once I got into the first settlement, I fully understood the game is not about interesting story or side stories. Neither it is about any future utopia, hopelessness of resistance against powers, future scientific discoveries or technologies, or any cultural, moral, political doctrines or dilemmas. It is none of that. While playing Deus Exes one could see the accumulation and surge of various social issues closing to a boiling point or at least lying in wait, it was not a game Obsidian ever took any example from. Instead, The Outer Worlds is about cracking jokes. Not even funny ones, in fact in hundreds or thousands of jokes I read in this game I did not laugh even once. Perhaps they were so unfunny, perhaps there was simply too many of them that even if there was something entertaining, I was already too insensible. I couldn’t stand it. It is probably the first RPG where not only I did not feel bad about murdering random passer byes or even quest givers, but in fact I enjoyed it. It felt like even if I doom humanity by killing too many people, it will save the entire universe in the long run by ensuring not one more joke will be ever articulated. Hence, this was the first role-playing game in which I became murderous psychopath to push story forward as it let me avoid listening to more NPCs and dialogues.
    If one endures the jokes then there might be something in-between them. While the story unveils and the player learns new details, the main quests does have intriguing quests, albeit not many of them. If not for the constant humor that feels out of place and if for a bit more polish and details, the story might have been engrossing, but as it stands it is not enough to make one play the game. The worst offender is that the main quest is too linear. The player has only two choices at some point – to side either with the odd scientist from the intro, or the corporation he opposes. I was trying to figure out a way to act against both of them and doing both sides’ quests in order to undermine any of them as much as possible. Unfortunately, try as I might, the game forced me to choose one of them. I could not be a third option or ignore the issue. I was not given an obvious choice as I believe. I understand that it was supposed to be a difficult moment showing there is no clear safe choice and the player must decide between two insecure options. However, why must one either support a bizarre overzealous old guy without a clear plan or a corporative tyranny that is efficient but punishes any sign of discord with death or has no problem removing people they do not need anymore. Why is there no middle ground at all? The Witcher allowed the player to side with no one. It was a punishing choice and the worst one for the player, however, the choice was theirs to make. Many other RPGs also give players different choices, including Fallout: New Vegas that allowed siding with different factions or none of them. Why is it not the case here?

    It is worth to be noted there are minor choices throughout the game. Alas, it often feels there’s not enough of choices or the consequences are minor or non-existent except the ending slides. Side quests get boring quickly as they are usual fetch quests. Similarly, I did not feel compelled to do quests issued by my party members unless something was on the way, because neither they were interesting nor I felt anything about any of these characters. As a matter of fact, there are no interesting characters whatsoever in the entire game, besides perhaps the person from the intro. I finished the entire game remembering only NPCs that were most annoying, not most amusing. The characters in the entire game are atrocious.
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  66. Jan 19, 2020
    4
    Not worth the hype. Obsidian did a good job for a RPG the rest of the game is just blahh.
  67. Nov 30, 2019
    4
    Bland combat, uninteresting game play, boring weapons and upgrades... this is a very story and character driven game with not much else to redeem it. I didnt even finish it because it just doesn't feel worth playing. Do yourself a favor and just play New Vegas again instead.
  68. Feb 1, 2020
    1
    UNMODDABLE OFF-CENTER CROSSHAIR

    Everyone else has done a good job of talking about how flat and stale the game mechanics, stories and worlds are. Personally, the game's off-center crosshair makes the game nauseatingly unplayable. I played for less than 10 hours before giving up. There is no option to center the crosshair. There are no mods to center the crosshair. There has not been
    UNMODDABLE OFF-CENTER CROSSHAIR

    Everyone else has done a good job of talking about how flat and stale the game mechanics, stories and worlds are.

    Personally, the game's off-center crosshair makes the game nauseatingly unplayable. I played for less than 10 hours before giving up. There is no option to center the crosshair. There are no mods to center the crosshair. There has not been a peep from the devs about patching the crosshair. It is simply off-center and if you play a lot of FPS games, it's *never* going to feel right. It felt like I was fighting my own hand and brain performing simple actions. I have never before in my life felt nauseous playing a video game; The Outer Worlds really accomplished the impossible by shooting itself in the foot with some hardcoded nonsense that nobody asked for.
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  69. Nov 2, 2019
    4
    I read a lot of stuff before the game came out, same thing for Metro Exodus, all these games comparing themselves to a Fallout like experience, or at least being called such......I was excited booting up the game, that quickly faded once I realized that even though the game was described as non linear, just like Metro Exodus....turns out, the game is VERY LINEAR.
    This game spent so much
    I read a lot of stuff before the game came out, same thing for Metro Exodus, all these games comparing themselves to a Fallout like experience, or at least being called such......I was excited booting up the game, that quickly faded once I realized that even though the game was described as non linear, just like Metro Exodus....turns out, the game is VERY LINEAR.
    This game spent so much time on graphics, they basically didn't seem to put very much effort into playability, all the worlds are very similar, whole lots of neon like colors that end up bleeding together making for bad contrast after long hours of play.
    The enemies tend to have a small attack alert zone, so usually you have to be right on them to truly engage, and after running too far away they just retreat back with full health to their programmed starting position, making the game feel very robotic and unnatural.
    Even with Fallout 4 having a bad story arc, not appeasing to a peaceful solution in the end, the game made up for it with playability, mechanics, a third person game view for screenshots, a large variety of buildings a TRUE sandbox experience with a completely non linear feel.....they could use the same engine remake a new Fallout with a well written story arc along with a new landscape map, and it would beat Outer Worlds and Metro Exodus combined.
    Example given, Fallout 4 enemies are capable of long range combat, also they are able to chase you for a much farther distance.
    All in all I would say this game might interest a kid who hasn't played more than two games, but the game feels highly forgettable, the most memorable thing about the game is the amount of saturation throughout. Ill probably eventually get around to finishing it, but only after about 8 hours im bored entirely, leaving a thirst to boot up Fallout 4 and enjoy what feels like a real combat experience, where I can actually take a break to build and do other activities.
    Ill end with the worst part of the game, you literally have to get in your ship to change locations on the same planet, they didn't meld the worlds together into a large sandbox map for each planet, you have to travel between worlds in such an inconvenient fashion.
    You dont even have a visual landing sequence, you're in orbit, you go to leave the ship and then you are all of a sudden landed once the screen loads, having to choose companions each time you leave your space craft is very burdening after a while, that choice should have been provided in the player menu.
    So for me this game is average, it feels like a bad mashup of several games and in such a way it leaves you wanting to play those games to satisfy the void left by how short they actually fell with what they tried to accomplish.
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  70. Nov 3, 2019
    1
    This is a tiny world, closed claustrophobic area RPG game that looks like it came out of 2015.

    A less than average game. For the past 48 hours all I've done is try and like this game but so far, the clumsy crafting, the constant Fallout reference type gags, which get old fast and the graphics let this game down terribly - not to mention the barely-there plot. There is little
    This is a tiny world, closed claustrophobic area RPG game that looks like it came out of 2015.

    A less than average game.

    For the past 48 hours all I've done is try and like this game but so far, the clumsy crafting, the constant Fallout reference type gags, which get old fast and the graphics let this game down terribly - not to mention the barely-there plot.

    There is little interaction with NPC's, the worlds feel completely empty and void of life. This is not an online game, there is no excuse for this really. NPC's just stand around (like an entire town might have 2-3 NPC's that dont even walk around... Zero effort has gone into making this feel immersive. Houses are empty, structures are poorly thought out..

    The NPC's move like wooden dummies with possibly no motion capture used at all and someone who has never animated characters before got the job.

    They have limited the games full window resolution to less than 1920x1080, its more like 1701x800...or something odd like that. So low res all the way.

    The texturing, artwork, palettes and overall feel is not consistent at all and the art direction looks like it was performed by about 8 different people, all with their own agendas and tastes.

    The Story? the plot? honestly I don't know. Nothing much is happening besides boring little mini quests that spawn from other mini quests until you have this plethora of mini quests you couldn't be bothered doing anyway.

    The game does not hold your interest at all. The trailers sucked me in like the sci-fi RPG fanboy I am but I was soon disappointed.
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  71. Nov 5, 2019
    3
    Kinda like Fallout New Vegas mixed with Mass Effect - unfortunately inferior in almost every aspect.
    There is almost no replay value in this game.
    Maps are so small you probably will explore entirety of them in one playthrough. You can also respec your character anytime so even different character builds don't add to replay value. Questline is slightly branching so there will be some
    Kinda like Fallout New Vegas mixed with Mass Effect - unfortunately inferior in almost every aspect.
    There is almost no replay value in this game.
    Maps are so small you probably will explore entirety of them in one playthrough.
    You can also respec your character anytime so even different character builds don't add to replay value.
    Questline is slightly branching so there will be some quests you'll miss with just one playthrough, however, i wouldn't care about them since they're all just bunch of boring fetch-quests...
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  72. Nov 2, 2019
    4
    I wouldn't say it's a terrible game, but it doesn't really excel at anything. The NPC's, the environments, the quests, the combat, everything feels decidedly generic. It has all been done before and better by other games(this is a perfectly valid criticism since they are charging full price). It doesn't even compare to previous titles by the same developer, like Fallout: New Vegas, orI wouldn't say it's a terrible game, but it doesn't really excel at anything. The NPC's, the environments, the quests, the combat, everything feels decidedly generic. It has all been done before and better by other games(this is a perfectly valid criticism since they are charging full price). It doesn't even compare to previous titles by the same developer, like Fallout: New Vegas, or Neverwinter Nights 2.

    I don't feel myself getting connected to any of the characters, and as a result I find myself having a really hard time actually caring about anything that's going on in the game's story. The entire narrative would have been better served without the obvious knockoff of the Rick character from rick and morty.

    As for the gameplay, there were several elements that were obviously inspired by other popular games, but felt tacked on rather than being an integral part of the experience.

    Overall it felt pretty lackluster, and I don't know how anyone can rate this game 10/10 unless this is the first game of it's kind for them and they just don't know any better.
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  73. Nov 9, 2019
    0
    Disappointingly mediocre. The beginning of this game is good, but unfortunately it's only downhill from the moment you leave the first planet. It's also a very short game, It only took 28 hours to complete everything. If this game was half the price i'd give it a solid 7.5/10, but it's not, it's $60, so i feel cheated.
  74. Nov 2, 2019
    4
    To summarize this game in one sentence: Feminists in space doing fetch quests whose execution sometimes doesn't make sense coupled with an art direction that recycles previous games.
  75. Nov 1, 2019
    2
    It's quite bland and uninteresting. The levels are empty and feels more like decorations rather then living world (Unreal engine RPGs are nowhere near the modern standard for open world) the story seems to be super linear, most quests are fetch and the worldbuilding is so black and white it becomes absurd (heroic free loving colonists vs greedy and stupid corporations - no nuances, noIt's quite bland and uninteresting. The levels are empty and feels more like decorations rather then living world (Unreal engine RPGs are nowhere near the modern standard for open world) the story seems to be super linear, most quests are fetch and the worldbuilding is so black and white it becomes absurd (heroic free loving colonists vs greedy and stupid corporations - no nuances, no moral dilemmas, just this). Also, the dialogues are sooo boring and uninspiring, I want to skip them and go to exploring and fighting which is marginally fun. Altogether, this is a **** game. Expand
  76. Nov 2, 2019
    3
    the game is boring and i cant recommend it to anyone. its a boring version of fallout without the edginess and the wtf moments that make fallout interesting.

    as an example i playing the game right now and i just walked in a hotel room and there is a dead body on the floor, my companion says "A murder mystery, lets solve it!". im not going to do the quest because my god that sounds
    the game is boring and i cant recommend it to anyone. its a boring version of fallout without the edginess and the wtf moments that make fallout interesting.

    as an example i playing the game right now and i just walked in a hotel room and there is a dead body on the floor, my companion says "A murder mystery, lets solve it!". im not going to do the quest because my god that sounds tedious and **** if this had been a fallout game i would have entered the room to find a ghoul covered in blood and surrounded by dead bodies and he would say something like "bro, it wasn't me i swear" and guard would rush in and try to kill him or arrest him, which is way more interesting.

    There is nothing interesting about the characters ESPECIALLY the companions they are so boring that i feel no attachment to them. i actually came to hate some of them, i tried kicking them from the crew so i could kill them but i was then unable to find them again which really bugged me. if your going to force sassy female companions on me at least give them some interesting background story, they could be a company experiment that went wrong and are trapped in a crazy robot body but don't realize it, really anything at all would be nice.

    Not being able to go where i want on the maps is a crap, those invisible walls that block you and will kill you if your not careful are a pain. also disliked the large groups of enemies evenly dispersed through the map, when you kill a group them and go an look at what they were guarding or standing there for and there is nothing, it just doesn't feel real.

    dialogue was a bit disappointing, i put most of my points in intimidation thinking i would become the most feared powerhouse in the galaxy but it doesn't seem to matter which you pick you get the same result in the end. basically everything was too nice and cute and felt like a kids game rather than a 18+ game.

    combats not bad but could use a little more variety in the guns. i hate the fact that running cancels out reloading.

    the concept and the aesthetic of the game were nice.

    i can feel the forced politics that have been injected into this game, most of the time this might not bother me but it feels unprofessional and unnecessary in this game.

    I'm the kind of guy that cant put and book or a game down once i start, even whens its 1am and i have work at 5am but i feel no drive to finish this game and will likely return it tomorrow.
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  77. Nov 1, 2019
    4
    Obsidian obviously tried to recapture their New Vegas success here by deviating not one iota from the tried and tested formula of games that studios like Bethesda have become known for, but they've missed the mark with this slightly below average outing marked by lackluster writing and uninspired gameplay.

    If you've played Fallout 4 you've experienced the gameplay of The Outer Worlds
    Obsidian obviously tried to recapture their New Vegas success here by deviating not one iota from the tried and tested formula of games that studios like Bethesda have become known for, but they've missed the mark with this slightly below average outing marked by lackluster writing and uninspired gameplay.

    If you've played Fallout 4 you've experienced the gameplay of The Outer Worlds with a different skin and better gunplay. The Outer Worlds does nothing innovative or interesting with its combat or overall gameplay loop, with the notable exception of having non-combat skills affect combat encounters in various ways. Persuasion/Intimidation skills, for example, might cause enemies to be feared. While it's worth noting that this mechanic and others like it exist, they're all passive effects that proc seemingly randomly, as expected for an RPG such as this, and offer the player no control over the timing of their effects. Had they integrated some player controlled abilities into the skill system that may have made it somewhat interesting. The perks system is equally unimaginative, with most of them being something as exciting as +Health, +Damage, +Carry Weight, etc.

    But lackluster gameplay and combat can often be forgiven in a game that offers a compelling narrative or interesting characters. Sadly, The Outer Worlds doesn’t earn that forgiveness. The beginning is promising – there’s an obvious push behind the player at the outset and the first long-term characters you meet (ADA, an AI that pilots your ship, and Parvati, a mechanic whose personality and locution seem to heavily borrow from Kaylee of the television show Firefly) are interesting and well scripted. It’s downhill from there, with those two offering the only compelling dialogue I encountered in my 15 or so hours playing. None of the other companions, six including Parvati, are particularly memorable, and the same can be said for virtually every NPC questgiver I encountered. Obsidian seems to have traded interesting characters for characters who exist solely to facilitate the game’s scathing satire against late stage space capitalism.

    This gameplay loop lacks some intangible. Bethesda games, for all their many faults, have always been appealing for the vast worlds and sheer quantity of dungeons to dive and explore. The Outer Worlds lacks both, and so doesn’t have the same draw based on the pillar of exploration. While there are around a half dozen planetoids to be explored in game, the planet design is not open world and, while they’re densely populated, you’ll find that they’re densely populated with the same things repeatedly – human outcasts/criminals, robots, and various beasts that either throw/spit stuff at you or charge you. Enemy variety is a definite weak point.

    Bugs have long been a feature of Obsidian’s games, but on that front I can report very little trouble here. I only encountered some animation state glitching and one menu screen soft lock on the item upgrade inventory screen.

    I wish I could say that my feelings were mixed, but after 15 hours I had to uninstall this despite setting out with every intent to finish it. I had no desire to play anymore, and when I haven’t finished a game that usually tells me all I need to know. You may enjoy this, but beware the reviews that are lauding this as another New Vegas. New Vegas, it is not.
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  78. Nov 8, 2019
    2
    Fallout New Vegas in space? I only wish. To be fair, I was not expecting this game to be as good as New Vegas, but in the end - after 15 hours of gameplay - I was massively let down by Outer Worlds. Where to begin? Let us talk about how clumsy and unsatisfying character creation is. The bonuses of attributes are bland and or illogical. Intelligence, for example, is oddly the most importFallout New Vegas in space? I only wish. To be fair, I was not expecting this game to be as good as New Vegas, but in the end - after 15 hours of gameplay - I was massively let down by Outer Worlds. Where to begin? Let us talk about how clumsy and unsatisfying character creation is. The bonuses of attributes are bland and or illogical. Intelligence, for example, is oddly the most import attribute in terms of combat. The skill system is awful. There is a combination of too many skill points and not enough skills worth investing in. You cannot even start specializing until all of the skill of a group are at 50/100. Why delay specializing when that is the whole point of an RPG? Leveling up a skill to 20/40/60/80/100 unlocks a single effect. That is about as deep as the skill system ever goes. No special perks that have skill requirements. No skill trees. Nothing. Just boring "+x %" bonuses. You hardly unlock anything resembling a new ability. Some skills are useless. Hacking and lockpicking are not worth it because they are not necessary to complete quests, you will be tripping over resources by the time you are level 10, and the "loot" in the game is repetitive. Seak is not necessary since the AI is pants-on-head retarded and takes 5 seconds to spot you when you are 10 feet away. Dialogue skills are not worth it since high skill checks are extremely rare. The skills that are not useless are too powerful. Having a Science of at least 60 makes the game way too easy. Do the perks save the day? Absolutely not. Most are bland "+x%" effects that do nothing to change the nature of the game or add flavor to your character. In the end, it is extremely difficult to make a character that feels unique. Exploration? Not worth it in this game. You can level up your weapons past you character's level. There is no point in searching for cool weapons since you can make an overpowered rifle early in the game with little investment. There are barely any unique weapons and a whopping 5 science weapons... like seriously... only 5. The final nail in the RPG coffin is the utter lack of important choices. For example, it is far too easy to chose a path that makes all factions happy. Yawn. Boring.

    Okay, so Outer Worlds is not a good RPG. Is it a good FPS? Not really. There is a complete lack of variety when it comes to weapons and armor. Another thing that kills the desire to explore. Even the names are lazy, just adding a 2.0 prefix before the original name. The enemy variety is lacking as well. Hardly any exotic creatures and all of the humanoid enemies look the same. So many areas have buildings with exterior or no interiors. The quests are dull.... even talking about the game feels like a chore.
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  79. Jan 19, 2020
    1
    Garbage soundtrack, garbage story execution, garbage gameplay.

    Even the eye candy is garbage on character models and indoor designs. The story itself in general idea is fine but thanks to the execution of it it is full of unlikable, unrelateable and worst of all illogically designed characters, Will not draw out this one so here is the very first expression this game made on me, *
    Garbage soundtrack, garbage story execution, garbage gameplay.

    Even the eye candy is garbage on character models and indoor designs. The story itself in general idea is fine but thanks to the execution of it it is full of unlikable, unrelateable and worst of all illogically designed characters,

    Will not draw out this one so here is the very first expression this game made on me,

    * Walk into cantina on edgewater, discover that the workers are overworked and all of them are brainless bots by design.
    * Clean out cantina by killing everyone. While looting corpses a bunch of new workers spawn inside walking on dead bodies as if it is normal.
    * OK. The game just died for me but lets honor the story, go to tower for more clean up, everyone acts as if nothing happened altough I literally cleaned up the entrance just a sec ago.
    * Bite my tongue get through all the bs. Now I arrived on space station. Killed the first guy right in fron of me with a grenade launcher and people literally staring at the incident does not give a f.k but then I go take a bottle nearby, armies are summoned.

    U N I N S T A L L E D

    Cant play as a mop em up (bad combat, joke melee), cant play as an rpg (see reasons above), cant play as fps (constant uninspired, badly executed story showing down throat).
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  80. Feb 20, 2020
    0
    The whole "corporations bad" narrative feels so exaggerated and forced, it seems comical rather than dramatical and sad. Compare that to Fallout NV, where you had interesting sides with elaborate views and ideology, both NCR and Legion had their strengths and weaknesses and you could see their point of view (people were actually arguing on forums which side had better chances to rebuildThe whole "corporations bad" narrative feels so exaggerated and forced, it seems comical rather than dramatical and sad. Compare that to Fallout NV, where you had interesting sides with elaborate views and ideology, both NCR and Legion had their strengths and weaknesses and you could see their point of view (people were actually arguing on forums which side had better chances to rebuild stable society!), it was so believable and realistic, like the real world would function. In this game that aspect is just so shallow and oversimplified. It could be ok for fantasy setting maybe. Expand
  81. Feb 4, 2020
    4
    Interesting concept, unfortunately drag down by lackluster combat, shallow character progression and completely uninteresting loot and characters.
  82. Nov 26, 2019
    4
    Boring. The writing is be the strongest part of the game but to get to said dialogue you must chore through the mind numbing gameplay, to the point where i just started bunny hoping past everything. Another thing is the dreadful inventory managment along with a pretty looking but soulless planets to explore.
  83. Dec 3, 2019
    4
    To be honest this is a painfully average game. I would give it a 6/10, the 4 is just to offset the absurd 10/10's that are just people using it as an excuse to trash Bethesda with a sub Bethesda game. It's not even as good as Fallout 4 which isn't a high bar. People are saying there are no bugs as well, this is simply untrue. In fact, here is a rundown of some of the ones i encounteredTo be honest this is a painfully average game. I would give it a 6/10, the 4 is just to offset the absurd 10/10's that are just people using it as an excuse to trash Bethesda with a sub Bethesda game. It's not even as good as Fallout 4 which isn't a high bar. People are saying there are no bugs as well, this is simply untrue. In fact, here is a rundown of some of the ones i encountered

    Parvarti's quest is bugged in multiple places, one of which causes immediate failure for no reason. There are bugs where enemies go flying into the air when you kill them. There's a bug where everything looses texture if you move around too fast. There's a looting bug where if you look at something wrong you can't see what you're picking up. There are two game breaking bugs in the last mission which causes the game to crash and makes it completely impossible to finish the game. There is a bug where you can get completely stuck with no escape on monarch which means you have to fast travel away which is frustrating on Supernova difficulty. There are complete frame rate drops when moving quickly into areas with npcs. There's a bug in Byzantium if you cross out of the restricted area in front of the hhc building where the guards shoot you for no reason. There's a bug where if you enter your ship and lose your crew carry weight bonus and become over encumbered you can carry infinite weight and move at full speed.

    Furthermore, the game is just too easy. I completed the game except the last mission on Supernova and after getting used to it and got past the first hour, I maybe died three or four times. You might as well have infinite ammo because the game just force feeds it down your throat too. After the first eight or so hours the game just loses its momentum as well and that has everything to do with your side characters. Its like they don't even know what's going on. In edgewater Parvarti actually has dialogue about what you're going through. After that only Ellie has anything to say about you're quests, the dialogue with companions is just so unbelievably lazy and it really takes you away from it. Anyway, there are good things, i just needed to elucidate on the bad aspects because this game is getting way too much undeserved praise.
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  84. Nov 2, 2019
    3
    1. Рвотная система диалогов, которых нужно было сократить раза в три еще до релиза:
    Убиваешь 5 мобов, после чего стоишь и читаешь субтитры по 5 минут, а затем подходишь к другому нпс и снова тысячи тонн воды из текста на тебя выливаются, которые хочется побыстрее скипнуть, но тут тебя разработчик заставляет читать варианты ответов, что приводит к тому, что даже что бы скипнуть скучный
    1. Рвотная система диалогов, которых нужно было сократить раза в три еще до релиза:
    Убиваешь 5 мобов, после чего стоишь и читаешь субтитры по 5 минут, а затем подходишь к другому нпс и снова тысячи тонн воды из текста на тебя выливаются, которые хочется побыстрее скипнуть, но тут тебя разработчик заставляет читать варианты ответов, что приводит к тому, что даже что бы скипнуть скучный диалог, тебе нужно затратить около минуты, а то и двух.
    2. Про дополнительный контент в виде записок в терминале и говорить не следует, после душных часов проведенных в разговорах с нпс, уже ничего не хочется изучать
    3. Модификации тут можно вообще убрать и ничего не изменится. То что ты можешь поставить какой-то там глушитель, или изменить тип оружия с плазменного на электричесское - это смехота, а не модификатор.
    4. Лечение и бафы: Система неудобная и лучше бы как в фаллауте была. Да и сами бафы ни о чемные, они почти никак не влияют на игру, еще и длятся считанные секунды.
    5. Унылая система прокачки, годных всего около 15 способностей, все остальное мусор.
    6. В игре наблюдается тотальная пропаганда толарестии и прочих лгбт и феменистических заветов. 90% персонажей - сильные, короткостриженные тян, с разноцветными волосами, которым не нужны /semen/баки, а если и нужны, то исключительно в виде охранников в скафандрах. Вообщем классика, за что минус еще пара баллов.

    Я прошел эту игру, при этом перебив почти все мирные локации, потому что в игре больше нечего делать. Любую планету можно зачистить не оставив никого на ней в живых, менее чем за один час.
    Не знаю почему люди ставят этой игре 10/10, вот уж действительно загадка.
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  85. Oct 31, 2019
    4
    This game start is very promising, lots of familiar gameplay elements from previous obsidian RPG`s, a lot of dialogue choices, leading sometimes to curious results. But the time goes on, 10, 20 hours and the plot is still as bland and inept as it was at the beginning. You just doing monotonous quests over and over, shooting mobs, waiting for some fresh and unexpected turn but suddenly theThis game start is very promising, lots of familiar gameplay elements from previous obsidian RPG`s, a lot of dialogue choices, leading sometimes to curious results. But the time goes on, 10, 20 hours and the plot is still as bland and inept as it was at the beginning. You just doing monotonous quests over and over, shooting mobs, waiting for some fresh and unexpected turn but suddenly the game ends. So, what was the point of this game at all? Well, it is all about corporations. Almost all quests, almost all terminals are telling the same old story about evil corporations and poor workers. This narrative is extremely straightforward and simply annoying by the end, makes me think that the script was written by a bunch of students between lessons. Also, i have never played the game with such disgusting men portraits. Almost every man in the game is either disgusting villain, ready to shoot you at the back, or a complete soyboy imbecile, with the stupidest dialogues ever. I am absolutely tired from all the political or social agenda in every single big title coming out, i just dont understand, why it is supposed to be fun. So, in two words, sci-fi rpg with castrated fallout skill tree, no plot, less then average shooting mechanic and feminist agenda. Not recommending it to anyone. Expand
  86. Nov 4, 2019
    0
    I regret the purchase of this game i got 16 game time before i completed it.Yes the graphics are good and that is all that is good with this game. Repetitive and lacks weapons i can't imagine why people compare this to fallout.
  87. Nov 4, 2019
    0
    I am shocked at how hyped this very average game is.

    30 hours of gameplay and people are acting as if this game is some amazing masterpiece that is going to wipe Bethesda off the map. It is a competent game but it is low on content for an RPG and has more than a few short comings. Being mad at Bethesda does not make this a terrific game and the number of 10/10 score reviews is
    I am shocked at how hyped this very average game is.

    30 hours of gameplay and people are acting as if this game is some amazing masterpiece that is going to wipe Bethesda off the map.

    It is a competent game but it is low on content for an RPG and has more than a few short comings.

    Being mad at Bethesda does not make this a terrific game and the number of 10/10 score reviews is more than a little suspicious.

    I'm rating this game at 0 because it is very much over hyped.
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  88. Nov 12, 2019
    4
    Once upon a time I was literally swept away from my usual favorites RTS', FPS' and TBS' into the RPG world by the groundbreaking Black Isle's Fallout 2 with its distinctive style, atmosphere, interesting story and characters. Then there were Planescape: Torment and Icewind Dale. With emerging Bioware it was the golden age of RPG genre. Black Isle is long dead now, but people from BlackOnce upon a time I was literally swept away from my usual favorites RTS', FPS' and TBS' into the RPG world by the groundbreaking Black Isle's Fallout 2 with its distinctive style, atmosphere, interesting story and characters. Then there were Planescape: Torment and Icewind Dale. With emerging Bioware it was the golden age of RPG genre. Black Isle is long dead now, but people from Black Isle Studios, like Chris Avellone, has gained authority among RPG fans and found themselves in another projects, still making good games, like KOTOR 2 and Neverwinter Nights 2. Though I wasn't a big fan of "new Fallout" including NV and of the Pillars of Eternity I've expected The Outer Worlds with much anticipation. And was utterly disappointed.

    The game stylistically reminds a lot about the good old Fallout 2 combined with NV with its retro-futurism and dark humor. Sometimes it reminds KOTOR 2, especially music score. And that's all the good things I can say about OW. Because as a story it is boring with flat, caricature characters and dull gameplay. Dialogues are pretty stupid, quests are trivial, characters are laughable and the plot is not involving. Moreover, you'll see a lot of modern Western propaganda here with its offensive politically correct Orwellian narrative in order to "educate" gamers. Honestly, I remember such rubbish ideological indoctrination through pop culture clearly enough from my childhood in the USSR to be fond by it. Thank you very much, but I've not volunteered to be used as Hong Weibing - enjoy your "cultural revolution" without my participation and not at the cost of my money. So if you are not Westerner and do not want to be insulted by their rotten ideology, if you value your intelligence, if you are looking for deep story, compelling characters, smart dialogues and engaging gameplay, than The Outer Worlds is certainly not for you. Better replay The Witcher 3 or play some JRPG.
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  89. Nov 4, 2019
    0
    They deleted my last review. This really says something about where Metacritic stands politically speaking, rather than what my review had to say. I will be milder in this one and hopefully it will stay up. I'm not a big fan of left wing propaganda and the PC culture being pushed on us these days in the media. When I'm gaming especially, it's a means of escape from the day to day.They deleted my last review. This really says something about where Metacritic stands politically speaking, rather than what my review had to say. I will be milder in this one and hopefully it will stay up. I'm not a big fan of left wing propaganda and the PC culture being pushed on us these days in the media. When I'm gaming especially, it's a means of escape from the day to day. When this stuff invades my games, I'm not a happy camper. I want my house to be left wing propaganda free. So this game gets a big thumbs down from me for this reason. Expand
  90. Nov 4, 2019
    1
    Как же уже надоели порты с консолей.

    Картинка в игре отвратительная. Через пол часа игры голова раскалывается. Обсидиан доказали свою несостоятельность при настройке графики. Что ни поделка то отвратительное качество изображения. Синий станок на фоне серо-синей стены, в общем сине-сером антураже, с яркими бьющими по глазам вставками на шмотках и оружии. Фокусировка изображения
    Как же уже надоели порты с консолей.

    Картинка в игре отвратительная. Через пол часа игры голова раскалывается. Обсидиан доказали свою несостоятельность при настройке графики.

    Что ни поделка то отвратительное качество изображения. Синий станок на фоне серо-синей стены, в общем сине-сером антураже, с яркими бьющими по глазам вставками на шмотках и оружии.

    Фокусировка изображения происходит в 5 метрах от игрока, все что дальше размыто и разглядеть детали не представляется возможным. У меня зрение 1.0, а моего друга очки -8, одев их реальность превращается в графику из современных игр созданных для консолей. Умоляю пощадите наши глаза!!!!
    Сложилось впечатление, что рендеринг происходит в разрешении 720p, потом растягивается до 1080p, а дабы скрыть весь ужас включается FXAA да еще и связке с Фокусировкой заставляя картинку на расстоянии 100 метров превратиться в акварельную размазню.

    Текст субтитров сливающийся с фоном из-за чего теряешь суть происходящего.

    Почти все содрано с серии Радиоактивных Осадков, у роботов просто не хватает одной буквы в названии, Автоматон вместо Автоматрона.

    При этом всем этот кусок графического шлака опять продается в "Эпичном Ларьке"...

    Может быть в игре душераздирающая история, но я об этом ни когда не узнаю, или по крайней мере до тех пор пока изображение не приведут в порядок.

    Это уже вторая игра от Обсидиан за последнее время в которой они не могут в графику. Первая была Armored Warfare, там так же не смотря на крутой движок они не смогли сделать качественную картинку.
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  91. Nov 1, 2019
    0
    The game is way to short. Most of the planets shown on the map are never visited and on top of that the game is EGS exclusive. Avoid.
  92. Oct 30, 2019
    4
    You've played this game a dozen times before.

    Bland doesn't even begin to describe The Outer Worlds; bland story, bland characters, bland dialogue, bland gunplay, bland stealth, EXTREMELY bland environments. Everything is done okay, but nothing is done well. I wasn't even particularly hyped for this game, I just wanted it to be more of Obsidian doing its thing, but this is so perfectly
    You've played this game a dozen times before.

    Bland doesn't even begin to describe The Outer Worlds; bland story, bland characters, bland dialogue, bland gunplay, bland stealth, EXTREMELY bland environments. Everything is done okay, but nothing is done well. I wasn't even particularly hyped for this game, I just wanted it to be more of Obsidian doing its thing, but this is so perfectly mediocre that I don't even know if I'm going to finish it.

    You finish the tutorial area and then the plot grinds to a halt. The high point of New Vegas was the faction dynamics, but in The Outer Worlds you are just presented with the binary choice of Corporation X vs Locals, and it never does anything interesting with that conflict. There are no real consequences for your actions, either. As an example, I shot my companion's boss right in front of her and she decided that she had to stay with me to "protect the world from me". That was it, I never heard anything else from her about the matter. I wasn't even meaning to do an evil playthrough, I just got bored of the story and decided to start pushing the boundaries of what I could do. The answer: I just got a penalty to buying and selling stuff to a particular faction.

    I got it on Xbox Gamepass for a dollar and I'm glad I didn't actually buy it, otherwise I'd probably have been much more disappointed. I recommend that you do the same.
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  93. Nov 10, 2019
    0
    Мне не понравилось, скучный коридорный шутер без цепляющего сюжета, открытого мира нет, враги лёгкие хотя проходил на последней сложности, герои вообще без эмоций, кругом страшные лезбиянки... треш одним словом, я разочарован.Мне не понравилось, скучный коридорный шутер без цепляющего сюжета, открытого мира нет, враги лёгкие хотя проходил на последней сложности, герои вообще без эмоций, кругом страшные лезбиянки... треш одним словом, я разочарован.
  94. Nov 9, 2019
    0
    This game is called mediocre by many and I have to disagree this game is worse than that it is bland as bland can get this game is an asset flip, it is as if they took Bioshock, Borderlands, Rage 2 and some random MMO and mixed it all together and called it a game than slapped an RPG sticker on it. To call this game a proper RPG is an insult it has the level of complexity of an RPG fromThis game is called mediocre by many and I have to disagree this game is worse than that it is bland as bland can get this game is an asset flip, it is as if they took Bioshock, Borderlands, Rage 2 and some random MMO and mixed it all together and called it a game than slapped an RPG sticker on it. To call this game a proper RPG is an insult it has the level of complexity of an RPG from the 2000s you know when RPG games where in their infancy it is 2019 I have seen indies with a budget of 20k do better than this in a year. This game was nowhere near ready for release it needed time to be properly made this should be obvious by just looking at how poorly implemented supernova difficulty is. Expand
  95. Nov 12, 2019
    0
    Garbage. Straight forward story. Empty world. Shooting is a joke. Boring quests
  96. Oct 31, 2019
    3
    Pros: gamepad support, facial animations.
    Cons: somehow it is not enjoyable to play this game with gamepad (probably because there is only aiming assistance without auto-aiming option).
  97. Dec 3, 2019
    4
    This is a really enjoyable game, it’s a short (15-20 hours for 90% completion of all side quests and main quest line for me), but has definite replay value. The combat is sound but not amazing, and the gameplay loop does get a bit too repetitive toward the end, but it’s the writing that really shines here. The companions available are fully fleshed out and I cared about their stories andThis is a really enjoyable game, it’s a short (15-20 hours for 90% completion of all side quests and main quest line for me), but has definite replay value. The combat is sound but not amazing, and the gameplay loop does get a bit too repetitive toward the end, but it’s the writing that really shines here. The companions available are fully fleshed out and I cared about their stories and quests, and the lore/world building is well developed and intriguing. The choices you have to make as a player feel meaningful and have impact on the world as you progress. There are things for Obsidian to improve on in future releases, The Outer Worlds is by no means a perfect game, but it’s a great start to what I hope will be a rise to new heights for the developer. Expand
  98. Dec 6, 2019
    3
    Any fan of the Fallout Series knows that Fallout: New Vegas was one of the franchise highlights, and Obsidian, the Developer of the Outer Worlds, was the developer of F:NV. I was eagerly anticipating the Outer Worlds hoping it might be a spiritual successor to F:NV. Sadly whilst the Outer Worlds has many similarities to that game, in reality it doesn't come close to matching it.

    The
    Any fan of the Fallout Series knows that Fallout: New Vegas was one of the franchise highlights, and Obsidian, the Developer of the Outer Worlds, was the developer of F:NV. I was eagerly anticipating the Outer Worlds hoping it might be a spiritual successor to F:NV. Sadly whilst the Outer Worlds has many similarities to that game, in reality it doesn't come close to matching it.

    The game is unforgivably short. I am quite a slow player, I love to properly explore games with open worlds, but even so I completed The Outer Worlds in less than 40 hours. It's shorter than a Fallout:NV DLC! I reached what I thought was a cutscene which was about to trigger the second act of the game, only for the end credits to roll.

    Gameplay feels dumbed down and derivative, aimed at the casual gamer. Even on the hardest difficulty setting there is nothing challenging here. The level up system is irksome and shallow. Annoyingly there's a hard cap at Level 30, which you hit all too quickly.

    The story itself is unremarkable and hard to get invested in given the short duration of the game. You have 6 companions who all have a brief quest but again this content is weak and not at all memorable.

    A real shame because the gameworld is nicely imagined and there are the beginnings of a good game here.
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  99. Aug 18, 2022
    2
    Outer Worlds is mediocre on every front, and yes that includes the writing. I made the unfortunate mistake of choosing a corporate run on my first go - And my god, it's insultingly poorly written. With bland, one dimensional characters, one note obnoxious themes and dialogue and finally a metric ton of plot holes and wet farts. I got to Tartarus and dropped the game, it wasn't even worthOuter Worlds is mediocre on every front, and yes that includes the writing. I made the unfortunate mistake of choosing a corporate run on my first go - And my god, it's insultingly poorly written. With bland, one dimensional characters, one note obnoxious themes and dialogue and finally a metric ton of plot holes and wet farts. I got to Tartarus and dropped the game, it wasn't even worth me finishing the last thirty or so minutes.

    Sad to see so many 'Gamers' artificially boosting the Outer Worlds to hold up Obsidian and 'Stick it' to Bethesda. This game really should be a 6.

    At the end of the day, the Outer Worlds couldn't live up to New Vegas on it's best day. It couldn't even live up to Fallout 4.
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  100. Sep 1, 2022
    0
    I imagine the developers of Outer Worlds must feel like they've gotten away with a crime by the positive reception this game has gotten. I can't think of a single thing Outer World's excels at. Before playing I've seen talk about how well written and engaging the plot is, I want people who have yet to pick up this title to know: that is a blatant lie. I have never once questioned theI imagine the developers of Outer Worlds must feel like they've gotten away with a crime by the positive reception this game has gotten. I can't think of a single thing Outer World's excels at. Before playing I've seen talk about how well written and engaging the plot is, I want people who have yet to pick up this title to know: that is a blatant lie. I have never once questioned the integrity of fellow Obsidian fans until I played this game based on what was being said. The quality of the game is infuriating, almost as if it were crafted just to spite me. The disconnect I feel toward the TOW fanbase is more than I have ever experienced before. Expand
Metascore
82

Generally favorable reviews - based on 30 Critic Reviews

Critic score distribution:
  1. Positive: 25 out of 30
  2. Negative: 0 out of 30
  1. Nov 16, 2020
    70
    The problem with this isn't that it is a bad game (far from it), but the fact that it failed to reach its true potential… or maybe the expectations were simply too high, because there's nothing here that anyone can point to and say that it is terrible. Sadly, there's almost nothing that's great either, apart from the role-playing element and the quality of writing. The gunplay? Ok. The exploration? Decent. The plot? Fine. The dominant feeling here is of a game that is good enough so that you won't hate it, but also not as good for it to be the flawless classic that it could definitely be - but again, that's probably those darn high expectations speaking, because flaws or no flaws, The Outer Worlds shouldn't be missing from any RPG collection.
  2. Dec 9, 2019
    85
    An excellent effort from Obsidian, and though The Outer Worlds doesn’t surpass its predecessors by offering a world worth visiting over and over, the adventure it presents is more than worth the time spent.
  3. Game World Navigator Magazine
    Dec 6, 2019
    84
    Usually, a planet has just one or two settlements and a bit of wildlands to explore. But that’s for the best – instead of exploring miles of filler content, Outer Worlds keeps you moving from planet to planet, from one tense situation to another. [Issue#241, p.34]