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7.3

Mixed or average reviews- based on 2213 Ratings

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  1. Nov 5, 2019
    7
    I've now completed the game and the best way to summarize it is: competent, yet average.

    After the hype surrounding the comparisons between Bethesda/Obsidian, I was hoping that The Outer Worlds would be healthy competition in the open-world RPG landscape. Unfortunately, this was not to be. Pros: +Looks stunning on the PC +Adequately polished game play (and seemingly bug free)
    I've now completed the game and the best way to summarize it is: competent, yet average.

    After the hype surrounding the comparisons between Bethesda/Obsidian, I was hoping that The Outer Worlds would be healthy competition in the open-world RPG landscape. Unfortunately, this was not to be.

    Pros:
    +Looks stunning on the PC
    +Adequately polished game play (and seemingly bug free)
    +Passable story-line
    +Humorous dialogue and good voice acting

    Cons:
    -Lackluster characters and development of said characters
    -The end of the story seemed to be a huge afterthought (rushed)
    -Variety of enemies and NPC are limited/bland
    -Uninteresting weapons variety
    -There are consequential actions, but these actions mostly don't effect the environments/towns.
    -Not open world

    I'd say it's worth a play through, just don't expect anything groundbreaking.
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  2. Nov 25, 2019
    5
    Writing in general is fine and you kinda have freedom of choice, but there is no spice in dialogues. Everything feels too safe. Sexual stuff is a no-no, everyone's too polite and conserved. It's filled with strong females, guys here almost always either corrupt or dumb or gay. SJW agenda all over the place. No shockers, no surprices. The only surprice is how unintresting the game isWriting in general is fine and you kinda have freedom of choice, but there is no spice in dialogues. Everything feels too safe. Sexual stuff is a no-no, everyone's too polite and conserved. It's filled with strong females, guys here almost always either corrupt or dumb or gay. SJW agenda all over the place. No shockers, no surprices. The only surprice is how unintresting the game is considering such high praise and scores. It feels like creators were beeing overly cautious about what they say and what they show, and that's boring. Sometimes art should be provocative and uncomfortable. Expand
  3. Nov 15, 2019
    5
    Honestly, it's boring. I was a big fan of Fallout 3 back in the day, less so Fallout New Vegas and Fallout 4, Fallout 76 didn't interest me. I jumped into this expecting a better version of FNV and I guess that's what this is, but the thing is - this game plays exactly like a game from 2008.

    The combat is boring, enemy AI is as simple as see enemy>run towards in most direct
    Honestly, it's boring. I was a big fan of Fallout 3 back in the day, less so Fallout New Vegas and Fallout 4, Fallout 76 didn't interest me. I jumped into this expecting a better version of FNV and I guess that's what this is, but the thing is - this game plays exactly like a game from 2008.

    The combat is boring, enemy AI is as simple as see enemy>run towards in most direct route>attack. The AI perception is god-awful. I was sprinting around in full heavy gear and I could walk right up within 15 feet of an enemy without stealthing as long as they were facing the other way. Gun mechanics are bland and most combats are ended quickly with good aim, usually within seconds.

    The NPCs are bland and boring, they simply stand around and wait for you to interact with them, completely ruining immersion. It's like something out of Morrowind!

    The soundtrack is also boring, you'll basically be hearing long, slow drones repeating in the background constantly.

    The story so far is uninteresting, I find myself avoiding interaction with NPCs in favour of wandering the wilderness and seeking out combat and loot. I was able to skip a portion of it by travelling a "dangerous" planet by foot to the other side, at least that was fun - finding loot 10 levels above my own.

    Everything in this game feels like it was designed to be "safe" and to not take any risks. In other words, not to deviate from FNV in any significant way.

    I got this game via game pass, but if I paid full retail for this game I would be mad. It's worth trying on game pass since it's so cheap but I cannot explicitly recommend it.
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  4. Jan 1, 2020
    3
    among the most tediously boring games i've ever played. very little action. gameplay is all tedious dialogue choices with an uninteresting story, little action, a lot of item management, lots of travel, collecting minuscule amounts of ammo and zillions of worthless items to sell. missions/quests are generally something like travel back and forth slowly with long transitions just toamong the most tediously boring games i've ever played. very little action. gameplay is all tedious dialogue choices with an uninteresting story, little action, a lot of item management, lots of travel, collecting minuscule amounts of ammo and zillions of worthless items to sell. missions/quests are generally something like travel back and forth slowly with long transitions just to collect an item or make a single interaction with a character that's hard to find sometimes even going back and forth several times. it's just horrible and boring. Expand
  5. Nov 19, 2019
    4
    straight up im gonna say to whoever is reading this. I do not recommend, very mediocre. (summary at bottom) Like most i got in expecting it to be like fallout (and ik it isnt, but thats not the big concern). right off the bat, I could tell that you really dont have any sense of direction in this game, quests are very unclear on specifics. Something else thats annoying is if you killstraight up im gonna say to whoever is reading this. I do not recommend, very mediocre. (summary at bottom) Like most i got in expecting it to be like fallout (and ik it isnt, but thats not the big concern). right off the bat, I could tell that you really dont have any sense of direction in this game, quests are very unclear on specifics. Something else thats annoying is if you kill someone that's part of a city and you don't know. tough **** Everyone in the city will start attacking you next time u go there, even if there were 0 witnesses to you killing that one random guy. The whole main questline is just so bad. Idk how to say it, it's very unclear on what it really is and it is just not captivating, modding weapons is lame too. Things you kill are either too easy or too ridiculously hard (like **** mantiqueens), no satisfaction in killing, most of the time you don't even need to kill you can just run past everything until they de-aggro. Nothing cool to collect really like bobble heads in fallout. A huge thing for me is how boring and unsatisfying lockpicking and hacking is. u just get a bunch of ''magpicks'' and if something needs like 5 magpicks to open, u use 5 and u just hold ''e'' for 5 seconds. super lame, no skill in it, no satisfaction.

    TL;DR: -Not clear on where to go for quests or any specifics
    -Mainquestline is boring, uncaptivating and just unclear, it doesn't make you wanna play it, but then exploration is also scuffed
    -If you kill someone important in some random place, the big city that he comes from will just attack you on sight next time, even if they have no witnesses of you killing that person and you didnt even know he was part of that city.
    -modding weapons and armor is pretty lame, the mods arent really that cool
    -things are either too ez or too hard to kill, not satisfying at all
    -nothing cool to collect like bobbleheads in fallout
    -Lockpicking and hacking is so... goddamn... boring, its not like in fallout where it make it a bit entertaining, u just hold ''e'' for 5 secs until it opens
    -lockpicking uses lots of ressources so u have to be picky but u dont really know if something is worth picking so that sucks
    -companions die instantly constantly, u need to upgrade ur skills to make ur companions do any stupid thing which is just unfun
    -i get this is post-apocalyptic but the map is just bland and distasteful
    i just don't recommend at all, at least i used xbox gamepass to get it, bc buying wouldve been a waste of 70$. Very disappointed and I can tell they put a lot of effort, but all in the wrong things, like dialogue is cool but they spent too much time on that compared to other stuff that needed work. Waste of 16 hours
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  6. Dec 1, 2019
    2
    this should has been a DLC for Fallout4 for quarter of it's price.
    combat is way too easy, and all the rest if very familiar. we've seen this before many times. not worth the money
  7. Nov 5, 2019
    7
    This is not the game you probably anticipate if you played previous Obsidian games. It's not bad, but it's not good either - it fails to meet the high bar previous games have set, it's short with uninspired locations, subpar characters and absolutely no discovery. There aren't any good looting mechanics either, there aren't any challenge and the quest lines are somewhat average in writingThis is not the game you probably anticipate if you played previous Obsidian games. It's not bad, but it's not good either - it fails to meet the high bar previous games have set, it's short with uninspired locations, subpar characters and absolutely no discovery. There aren't any good looting mechanics either, there aren't any challenge and the quest lines are somewhat average in writing quality.

    The saving grace of this game is a very good menagerie of options in the quest lines, and some-what successful world-building.

    It's biggest sin is removing all wonder you feel when exploring, providing you with absolutely linear experience.

    The inevitable DLCs may make this game better, but as it is right now it's painfully average.
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  8. Nov 6, 2019
    4
    It was obvious to anyone watching the PAX 2019 east demo that this was going to be a bit of a trash fire. It's mindboggling to me how the people who delivered Fallout: New Vegas could come up with a script as incoherent and a world as boring as this, but then again, I guess a lot can happen in ten years.
  9. Nov 2, 2019
    6
    This is a game that seems to want to be a combination of Borderlands, Fallout, and old-school Obsidian RPG. It's fine. It's not amazing. There's nothing particularly bad about the game, but there's also almost nothing particularly great. The overall story is decent, though not terribly good. The characters are cliche and interesting, when they're not outright annoying. The one bright spotThis is a game that seems to want to be a combination of Borderlands, Fallout, and old-school Obsidian RPG. It's fine. It's not amazing. There's nothing particularly bad about the game, but there's also almost nothing particularly great. The overall story is decent, though not terribly good. The characters are cliche and interesting, when they're not outright annoying. The one bright spot is the brilliant voice acting, which should come as no surprise with the likes of Ashly Burch on the roster. The decisions made during the game don't feel all that impactful, aside from epilogue at the end of the game.

    The aesthetic of the game overall seems a bit lost and confused. It looks like it wants to be Borderlands, but it lacks any real direction or cohesion, and struggles to really find its own identity anywhere. The character models are simultaneously good and awful. Good, in the customization options and attention to detail, but awful in how stiff their animations often appear, and even worse in color options. Everything is dark, and limited to a very narrow range of appearances.

    For game mechanics, the gunplay feels good. Everything else is bland and uninteresting. Want to hack or pick something? Just walk up and hit a button. The perks are uninteresting and very poorly balanced; some are obviously and massively superior to others, but most seem so insignificant they hardly seem worth the time even assigning points. Consumables are nearly meaningless across the board, at least on normal difficulty. I never needed to buy ammo (I ended up accumulating almost 7,000 heavy rounds, despite consistently using an assault rifle for nearly half the game), never needed to dismantle guns for repair parts, and never needed any kind of buffs. I just kept tossing all my health consumables in a box on the ship, (including basic healing adrenos) just to reduce my carry weight. The equipment upgrade system is uninspired where it is not outright annoying.

    The weapon selection is beyond terrible. People complained about lack of selection in FO4, but that game had vastly more useful weapons than this one does. Science weapons, which could have helped here, are vastly underpowered by the end of the game compared to anything else, and by the end the only guns that are really worth using are the top tier assault rifle, light machine gun, and shotgun. Everything else is vastly inferior in damage. And to make things even worse, of the limited selection that exists, many are just version 2 of a previous lower-level weapon.

    Perhaps the biggest reality check for me was about halfway through the game when I realized I really didn't care about any of the characters and wanted it to just be over.

    Overall, this is a fine game, but IMO not at all worth $60. If it had a retail price of $30, it would feel a lot more compelling. Even then, I would've wanted to buy it at a pretty steep discount myself. Thankfully, I hadn't yet used my $1 xbox pass on my PC, so I used that to play through this game in a few days. That was sufficient for me, as I have no compulsion to replay the game. I'd rather just go back and play through FO4 again.
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  10. Nov 6, 2019
    6
    A solid basis for a game that is let down by absolutely ham fisted writing without a hint of subtlety.

    There are no nuanced choices. Either you choose the moral option or you take the most absolutely evil route possible (for no reason at all). In previous Fallout games you often had to make the choice between the lesser of two evils, you had to weigh quest rewards and the ease of
    A solid basis for a game that is let down by absolutely ham fisted writing without a hint of subtlety.

    There are no nuanced choices. Either you choose the moral option or you take the most absolutely evil route possible (for no reason at all). In previous Fallout games you often had to make the choice between the lesser of two evils, you had to weigh quest rewards and the ease of completing a quest against the consequences of your actions. Now you just say "save everyone because I'm nice" or "Murder all the children because I am evil". No reason for either other than that the option is there.

    This game is trying too hard to be Borderlands. There is no tension or immersion because everything is painfully self aware and ironic. An RPG where you don't care what happens because nobody seems like a real character. Just a stereotype of one.

    If you want borderlands with some more dialogue, go for this. If you're expecting Fallout among the stars you will be disappointed.
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  11. Nov 7, 2019
    5
    Games looks polished, has not bugs. and no micro-transactions. But the gameplay and the story its just...not good.
  12. Oct 31, 2019
    6
    Average game, nothing really special. I had a lot of hype before playing but after finishing it .. im kind of dissapointed.

    Good points> -Dr Welles main character of the history is very charismatic -The initial cinematic -The lore of the corportations Bad Points> -Graphics: I'm not very picky with graphics in games but jesuchrist.. this game looks worst than Oblivion. And art
    Average game, nothing really special. I had a lot of hype before playing but after finishing it .. im kind of dissapointed.

    Good points>
    -Dr Welles main character of the history is very charismatic
    -The initial cinematic
    -The lore of the corportations

    Bad Points>
    -Graphics: I'm not very picky with graphics in games but jesuchrist.. this game looks worst than Oblivion. And art direction is kind of a disaster, lot of shiny colours everywhere but there is no one landscape you will stop to watch because of their beauty.
    -Lazy level design, bullets everywhere even in places it makes no sense.
    -Lazy item design: all items are all the same with very little different options to customize
    -Lazy character design & skill tree
    -Duration, very short. When you finish it is like.. what? this is just starting and.. it finished?
    -Companions has little charisma..not interesting enough and no romance options.
    -Final boss battle is a joke..literally 2 seconds and its over.
    -No improvements for your ship.. only cosmetic items that you cant even choose where to place it.

    Dissapointed...
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  13. Nov 6, 2019
    7
    To start of positively, The Outer Worlds has an interesting setting and story, with several likable and intriguing characters, and some arguably tough choices to make. In comparison to Fallout 4, the game provides much more room for actual role playing.

    But the game is first and foremost a first person shooter game, and it's disappointing how weak the gun play feels. In the modern
    To start of positively, The Outer Worlds has an interesting setting and story, with several likable and intriguing characters, and some arguably tough choices to make. In comparison to Fallout 4, the game provides much more room for actual role playing.

    But the game is first and foremost a first person shooter game, and it's disappointing how weak the gun play feels. In the modern Fallout games, you start out pretty weak, having to rely on sneaking, careful planning, and trial and error to survive the combat in the game.

    In this game, being a sneaky sniper, picking out enemies one by one (my preferred way to play) really doesn't feel like an option. You either sneak and talk your way past, or go in guns blazing. The combat never feels tough in a rewarding way, and because the enemies are just bullet sponges, it just tedious after a while. This might not be a game as focused on survival as the Fallout games, but I felt the game was weaker because of it, and a bit too easy on hard difficulty.

    The perks in this game also feel pretty useless. They have some impact of course, but I never looked forward to the perks, it was more of a headscratcher to pick which one of the bad perks should I pick now, because I don't strongly wish for any of them. There's also a "fault" system in the game, where you can choose to accept a negative trait relating to your current situation in the game, in order to pick a perk. The trade-off is almost always so horrible, that there is no point in accepting the fault.

    Because of not having to actually avoid head-on combat because of your weakness, and virtually zero useful or exiting perks, the game doesn't really give you a sense of progression. It feels more exactly like you strive to get bigger numbers for your damage output to kill enemies with big numbers for health bars quicker.

    The third act of the game is very brief and ends abruptly, so it feels pretty rushed and unsatisfying. When I gave the game credit for allowing for tough choices, there's still really only two main endings to the game. There's the good ending and the bad one, so it's ultimately very black and white. The choices for the main storyline felt like they had their strengths and weaknesses, and it's sad that impact of the big choices had little nuance.

    I see plenty of potential in the game though, and I have a feeling it could've been much better with a bigger team on it. It's not perfect, but worth playing with the XBOX game pass, maybe I'd buy it for 20$ on steam. Full price is definitely not worth it, there's not enough content nor quality to justify it.
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  14. Nov 7, 2019
    2
    I really, really can not understand all that positive vibe towards this game. Based on Metacritic, most of the people just love it. Many people say that its's much better than bethesda's fallout (and I am not talking about 76). And the problem is, that its simply not. No, it's not even as good as New Vegas, Fallout 3 or Fallout 4.
    And it falls short in every aspect. The combat is very
    I really, really can not understand all that positive vibe towards this game. Based on Metacritic, most of the people just love it. Many people say that its's much better than bethesda's fallout (and I am not talking about 76). And the problem is, that its simply not. No, it's not even as good as New Vegas, Fallout 3 or Fallout 4.
    And it falls short in every aspect. The combat is very simple and boring - nothing is a real threat to a player. Loot is plentiful, you wont need 99% of it (i am not kidding - you break apart or sell most of it), lock picks are extremely easy to find. Skill checks are joke. You can be jack of all trades from the very beginning of the game. Locations are small an repetitive. Maps try to look like there is a lot of stuff to do, but there really isn't. Quests match the overall quality of the game - they are dull, they are short and they lack content. Yes, most of the time there are multiple approaches to every quest, but it just doesn't feel rewarding to complete any of them - it's as easy as to choose different dialogue option.
    The only decent part is writing, at least for a "fallout" game - its interesting to read and easy to follow. But its's not enough to be an RPG, its not even enough to be a game in most common sense - its just a visual novel, with no gameplay value. And that is really sad.

    Can I just have a new fallout game, or do I have to replay the first one yet another time?
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  15. Nov 17, 2019
    5
    Not a bad game but boring. A lot of dialogs and repetitive environments. Thanks is for free in game pass
  16. Nov 2, 2019
    6
    Overhyped, boring, shallow and uninteresting. I absolutely loved Fallout new vegas, this is nothing like it. It has very little depth, only 20ish hours of gameplay and none of the magic from new vegas. The gunplay is truly meh, the skills incredibly uniteresting, NPCs all have completly dead eyes and very little personality.

    The game feels empty, cities have very few places to go, no
    Overhyped, boring, shallow and uninteresting. I absolutely loved Fallout new vegas, this is nothing like it. It has very little depth, only 20ish hours of gameplay and none of the magic from new vegas. The gunplay is truly meh, the skills incredibly uniteresting, NPCs all have completly dead eyes and very little personality.

    The game feels empty, cities have very few places to go, no interesting charachters or laughs along the way as in new vegas or other fallout titles.

    It's honestly a letdown and i had to force myself to push through to the end.
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  17. Nov 4, 2019
    5
    Hyped as the spiritual successor to Fallout New Vegas yet no where near as interesting or compelling, Outer Worlds fails to deliver an engaging story or memorable characters. The game's character progression and companion systems ultimately make trying to create a unique build or adhering to a certain play style a futile experience.

    Visually, the game looks good and performs well but
    Hyped as the spiritual successor to Fallout New Vegas yet no where near as interesting or compelling, Outer Worlds fails to deliver an engaging story or memorable characters. The game's character progression and companion systems ultimately make trying to create a unique build or adhering to a certain play style a futile experience.

    Visually, the game looks good and performs well but the writing and dialogue of the characters is simply awful. It all feels like a western themed reject episode from Futurama. Attempts at 'quirky' humor fall flat and only irritate. There is incredibly little variety in NPC faces and hairstyle. Many NPCs have brightly colored hair (blues, greens, purples, etc) to mask the lack of varying hairstyles.

    Outer Worlds is not a open world game and is instead hub based. You can travel to different planets/stations in a single solar system. Some locations have more than one area to visit. Locations have incredibly small open world areas. To say you explore them would be a stretch. Most quests are fetch quests or 'do this one favor first' quests before the story advances further. This gets old fast.

    At first, character creation at first appears decent. You choose a couple attributes to boost (strength, intelligence, etc). Then you choose skills to specialize in. So far, similar to past Fallout games. Where it's different is that skills are groups into categories based on which attribute governs them. Each level up you invest points into these categories boosting every skill in that category. Companions provide bonuses to certain skills. One might boost engineering, another hacking, a third speech, etc. By focusing your level up points on 2 - 3 categories you can fill in the rest with the two companions you can choose to bring with you. This effectively makes you able to do everything at least moderately well enough to never feel like your choices are restricted or never feel like you're making a difficult meaningful decision. A side effect of this is going into the game with a build or play style in mind and then never needing to adhere to it because companions are filling in the gaps for you.

    Only good things about the game are the sometimes multiple ways to solve certain quests and the combat being basically the same as prior Fallout games. Game is the definition of mediocrity. Nothing leaves a lasting impression because it's bogged down by crappy character progression and bad writing.
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  18. Nov 3, 2019
    5
    Was terribly excited when I saw Obsidian doing their own fallout-esq open world game. After spending a considerable amount of time with it, I am pretty disappointed.
    * It's not really open world to me, it's a handful of semi-well crafted zones that are incredibly small by comparison to even their last epic adventure in fallout new vegas. Independent exploration is not going to be at the
    Was terribly excited when I saw Obsidian doing their own fallout-esq open world game. After spending a considerable amount of time with it, I am pretty disappointed.
    * It's not really open world to me, it's a handful of semi-well crafted zones that are incredibly small by comparison to even their last epic adventure in fallout new vegas. Independent exploration is not going to be at the forefront of this game and the furniture/backgrounds are rehashed a lot.
    * The quests (probably the most important) are pretty lackluster, there are a few that are interesting in the choices/outcomes presented (although cliche's abound), but most are glorified fetch quests with minimal substance, and what it does have is often presented in the form of reading snippets of logs strewn about after the real excitement went down.
    * The companions so far have not grabbed my interest either after having found all but one. I've done some portions of their personal quests, and while they have some flavor, it's to be seen if they do more than change some dialog at the endgame. I also find it surprising that despite some progressive approaches taken with their quests, they excluded main character romances entirely. I can see no reason to have done so aside from a minimalist approach which doesn't do much for game immersion.
    * The combat is incredibly easy. I wish I started the game on the maximum which is only available if you start with it and not change it (IE dumb). Like many I assume, i started at the normal setting, and up'd it to hard almost immediately to still be met with no challenge.
    * The equipment while providing for some customization is awkward. Named weapons, usually better starting than their counterparts, are not customizable or are considered already so and regardless will all need leveling with bits (money sink) to keep them competitive until they become too much so as the costs get much higher with each upgrade. Requiring replacement as the game goes on.
    * The skill system took a page from fallout 4's dumbing down of skill systems. While you have skills and perks. The skill points you get you put into a field that improves an entire set of related skills, while this seems intuitive, it means you never really have to make a choice about what you want to be good at. You can just be good at everything really. I almost never met a skill check I couldn't pass. Need to make the right choice to bypass some "dangerous" areas ? Nah, do what you want. You could murder everything, turn off the robots at a console requiring a low skill check, or sneak past them with ready made air vents everywhere. The choice of approach is nice, the lack of difficulty is not.
    * The world they craft is pretty standard stuff as far as corporate dystopia's go. One of the few standouts in the game is the voice acting. The brainwashed drones in the game really sell their jingles and the ones looking to fight the man sound convincing. The character models as usual are rehashed though with minimal changes of hairstyle and melted facial expressions. Pretty much the same can be said of the armor and outfits. Combined with the minimal map sizes it falls short in immersion.
    * The skinny is it appears to be a budget open world game with poor execution that will not be remembered alongside the epics it hoped to emulate.
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  19. Nov 5, 2019
    5
    I can't really understand the hype about this game, it is at max mediocre. The dialogue system and the different quest resolutions are great, they are, but the rest is just a 1:1 copy of Borderlands 2. Nearly everything regarding the actual gameplay is directly stolen from Borderlands. The elemental weapons and effects (including the barrels that explode), map design (including the lazyI can't really understand the hype about this game, it is at max mediocre. The dialogue system and the different quest resolutions are great, they are, but the rest is just a 1:1 copy of Borderlands 2. Nearly everything regarding the actual gameplay is directly stolen from Borderlands. The elemental weapons and effects (including the barrels that explode), map design (including the lazy and repeating positioning of packs of enemies), loot distribution (meaningless ammo boxes are EVERYWHERE), enemy types (Primals are Bullymongs, those dogs are Scags, etc.). Tjose things are okay for apure FPS from 2014 (i LOVE B2), but are completely improper for a "RPG" that wants to be the new Fallout.

    Additionally, the game is way to easy and way to short. 22 hours of gameplay (and i'm a kind of completionist) for 60 Euros is abysmal, especially when the replay value comapred to e.g. Fallout 4 is way lower due to the lack of really distinctive builds (doesn't matter for 70% of the game if you are using long guns, heavy weapons or pistols/revolvers).

    If this is the savior of RPG gaming i don't want to be saved. I mean, it is ok to be low budget, but you don't have to see and feel this in every minute of the game (even though there are not many of those minutes to play). The game is not bad, but nowhere near as good as most of the people are making it, typical hypetrain. It is a snack for people who love a short action-RPG, and should be handled as one.
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  20. Nov 8, 2019
    6
    Coming from such a respectful company it's sure to get a lot of 10's just from the anti-Bethesda crowd. I too love old Fallout games (especialy 2) and I despise what Bethesda did with the series.

    And yet, when playing Outer Worlds I couldn't help but think that I'd rather be playing Fallout 4 instead. Can't believe I just wrote that, I hated that game, but here we are. Outer Worlds
    Coming from such a respectful company it's sure to get a lot of 10's just from the anti-Bethesda crowd. I too love old Fallout games (especialy 2) and I despise what Bethesda did with the series.

    And yet, when playing Outer Worlds I couldn't help but think that I'd rather be playing Fallout 4 instead. Can't believe I just wrote that, I hated that game, but here we are. Outer Worlds ain't a bad RPG by any means - It's one of the most solid RPGs out there. The problem is that nothing, absolutely nothing about it feels exceptional, in the end making the game feel like a chore. Even the writing, the one thing I counted to be superb coming from the makers of the good Fallout games, feels like stale bread. Add "meh"-level gameplay, oversimplified player progression and some truly out-of-date technicals and you get the most lukewarm fun you can have in 2019, and this is the year we got Rage 2 for crying out loud.

    If you want a good, deep RPG with perfect writing, Disco Elysium is a truly tranformative title for the entire genre. And let's not forget more standard (but much better than Outer Worlds) titles like Divinity: Original Sin 2, Wasteland 2, Atom RPG and the like. And if you want enjoyable FPP exploration with lite RPG elements, Fallout 4 is a much better choice in this regard. Or the Mass Effect series for an enjoyable space opera.

    Not that you can't play The Outer Worlds instead and have some mediocre fun but... Why would you?
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  21. Nov 5, 2019
    7
    Muy disfrutable, pero no me dejó ningún momento memorable, no destaca en nada, cumple con su objetivo, pasar un buen rato, pero hasta ahí.
  22. Nov 6, 2019
    6
    Pro+
    -decent story
    -solid gameplay -no microtransactions -unique world Cons- -bugs -mimics- my face is tired -simle lockpicking and hacking - no minigame only press F -character designs - all must dyed hair and clothes -i feel SJW agenda > no romance-is not an option for companions, as developers felt it could limit player choice ,asexual Parvati,all colonist are good and all
    Pro+
    -decent story
    -solid gameplay
    -no microtransactions
    -unique world

    Cons-
    -bugs
    -mimics- my face is tired
    -simle lockpicking and hacking - no minigame only press F
    -character designs - all must dyed hair and clothes
    -i feel SJW agenda > no romance-is not an option for companions, as developers felt it could limit player choice ,asexual Parvati,all colonist are good and all corporation capitalist are bad,very bad

    not have glorious quality story fallout new vegas ,but its solid rpg
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  23. Nov 16, 2019
    6
    It's kinda funny how this game criticise capitalism and human greed but the company developing it decided to get cash from the chinesse and release it only on their launcher now thats pretty ironic.This game is a little bit above average.The world felt really bland and the characters felt like they were copy pasted and barely had any charm.The gameplay was average with very fewIt's kinda funny how this game criticise capitalism and human greed but the company developing it decided to get cash from the chinesse and release it only on their launcher now thats pretty ironic.This game is a little bit above average.The world felt really bland and the characters felt like they were copy pasted and barely had any charm.The gameplay was average with very few interesting weapons.The choices that you make in the game barely feel like they have any weight in them and the world just looks bland and uninteresting.There are barely no original or creative world building ideas in this game.One of the few positive things about this game was definitely the humor and the jokes maybe obsidian should start doing stand up comedy from now on.If you were expecting an amazing game like Fallout New Vegas i suggest you look somewhere else since this is not the worse or the best that obsidian has created.It is just the most average that they made. Expand
  24. Nov 10, 2019
    2
    i just finished OuterWorlds and i´m disappointed. for all the hype with the fallout alternative, the story is too simple boring and short, meh ending, fast to finish, no real openworld, they killed ideas for a future dlc with that boring old fashioned end. bah...
  25. Nov 11, 2019
    6
    Who did they pay to get this high a rating?

    Yes, graphics are nice. Voice acting is good, a modest rpg at best. But freedom of choice? I did two full playthroughs, a mister nice guy play through and one where i just blatantly kill everyone. To be fair, the 2nd one was more enjoyable only because it skipped allot of useless dialog. Endings where the same regardless. Worlds feel
    Who did they pay to get this high a rating?

    Yes, graphics are nice. Voice acting is good, a modest rpg at best.

    But freedom of choice? I did two full playthroughs, a mister nice guy play through and one where i just blatantly kill everyone. To be fair, the 2nd one was more enjoyable only because it skipped allot of useless dialog. Endings where the same regardless.

    Worlds feel empty, no side stories or mediocre ones at best, want to be bad guy? Not in outer worlds you are not.

    Just... **** it, 6 at best, not worth triple A price.
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  26. Nov 12, 2019
    4
    В целом игра хорошо держит планку заданную своим же НьюВегасом. Но как в современном проекте в ней есть современные проблемы. Во-первых учитывая очень своебразный графон она не лучшим образом оптимизована. Во-вторых сам геймплей очень топорный и через пару часов это начинает мозолить глаза также как и графон. Ну и вишенка на торте в лице лютого отлизывания всяким меньшинствам и женскомуВ целом игра хорошо держит планку заданную своим же НьюВегасом. Но как в современном проекте в ней есть современные проблемы. Во-первых учитывая очень своебразный графон она не лучшим образом оптимизована. Во-вторых сам геймплей очень топорный и через пару часов это начинает мозолить глаза также как и графон. Ну и вишенка на торте в лице лютого отлизывания всяким меньшинствам и женскому полу - ало епты, они не играют в ваши игры, прекращайте. А до тех пор считаю надо с запасом занижать таким играм оценки пока еще не поздно. Expand
  27. Nov 14, 2019
    5
    A very well executed RPG as far as graphics, play, and game systems. 10 hours in and I feel like I still don’t care about the characters or anything that’s going on. It’s pretty boring story wise. Questing isn’t exciting, it’s very old WOW model. Talk to this person. Gather that. Go here. Do this. And the NPCs are pretty uninteresting and dumb.

    I wanted to love this. I’ll play a few more
    A very well executed RPG as far as graphics, play, and game systems. 10 hours in and I feel like I still don’t care about the characters or anything that’s going on. It’s pretty boring story wise. Questing isn’t exciting, it’s very old WOW model. Talk to this person. Gather that. Go here. Do this. And the NPCs are pretty uninteresting and dumb.

    I wanted to love this. I’ll play a few more hours and if I’m still waiting to be hooked, I’m out.
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  28. Nov 26, 2019
    6
    The Outer Worlds isn't a bad game, but it's just not exciting either. There is nothing new or ground breaking here.

    For me, a major failing of TOW, is that it was marketed as an RPG, yet it lacks a great deal in actual role playing. Look at character customisation as a start. Your choices are limited to gender/face/hair, and then in-game, armour and clothing is limited to a handful of
    The Outer Worlds isn't a bad game, but it's just not exciting either. There is nothing new or ground breaking here.

    For me, a major failing of TOW, is that it was marketed as an RPG, yet it lacks a great deal in actual role playing. Look at character customisation as a start. Your choices are limited to gender/face/hair, and then in-game, armour and clothing is limited to a handful of meshes in different colours, with steadily increasing stats. Variety is clearly not Obsidians spice of life.

    Mechanically the game is very basic. Which is nice from an accessibility standpoint, but a bit boring for the player looking for a customise-able, role play game. You wanna be an assassin type character? Wear light armour that boosts sneak. You wanna be a heavy shooter, wear heavy armour that perks shooting. It's really that simple.

    Some of the games functions likewise are lacklustre. The V.A.T.S.....err, sorry, I mean the time dilation function for example, may as well not be included. I used it for the first five minutes and then pretty much forgot I had it.

    Graphically the game is just OK. It looks nice enough. Character animations are solid and it generally looks good, but given this is a 2019 title, you would have expected WOW! Colours are a little gaudy and there are occasional low texture moments. I could have forgiven all this, had it not been for the performance issues I suffered. My PC isn't top, top, TOP of the line anymore, but it's still much more powerful than an XBone, or PS4. My PC hasn't broken a sweat on any other titles, unless I heavily mod with 4K textures etc. Yet here it stuttered noticeably.

    An issue I really felt while playing, was the repetitiveness. Every world you visit has the same handful of alien species, all of whom aren't all that inventive. (think, big lizard monster, big mantis creature, alien dogs etc.) The landscapes are also a little samey.

    A particular low moment was finally visiting the corporate capital city of Byzantium. A gleaming opulent beacon of consumerism and greed....turned out to be about 5 streets of dull buildings and a handful of uninteresting NPC's standing about.
    It reminded me of playing the Witcher Wild Hunt. The moment when you first arrive in the city of Novigrad. A TRULY sprawling medieval city, packed with noise and bustling crowds. Even thinking all the way back to 2012's Mass Effect 3. The fairly empty Crucible felt strangely more alive than this.
    Speaking of those two games, leads nicely into the story. Games like The Witcher, Mass effect and Fallout NV showed us what exploration and role play in a busy living fantasy world could feel like. Sadly those games just prove how hollow The Outer Worlds really is.
    Story wise, it's fun enough. Immoral corporations versus plucky freedom fighters, but the whole thing lacks complexity. On my first and so far only play through, I got the "best" good guy ending possible. Now this isn't a boast. It's just very easy to see what route you need to take to get what result.

    Mass Effect took team bonding to a whole new level. By the time the big finale was upon you, you really cared about your crew (hell, you were probably having an intimate relationship with one or more of them) and this really lent weight to decision making and choosing crew for missions. Likewise dialogue was interesting and you wanted to get to know your crew and help them out with their problems.
    This is where the Outer Worlds really lacks. Your crew are generally quite boring. With the possible exception of Parvati and Ellie. Parvati is sweet and likeable which makes you care a little more about her. Ellie at least has some back story of vague interest and has the air of lovable rogue about her. On the other hand, Vicar Max is tedious, and his existential crisis sub plot is uninteresting. Felix is a total non character. You literally only hire him because he is unemployed. That's it. No desire to save the universe, no fleeing a dark past. He just got fired and had nothing better to do. Which I suppose makes a nice change, but not a very interesting one. Nyoka is fine, but she is very two dimensional. Mean streets, yadda yadda. Probably the biggest waste of a character though, is SAM. The ships cleaning robot, come killing machine. So much humour could have been packed into a cleaning robot turned war machine, but all he has is a few limited lines and no side quest.

    Speaking of comedy. The games trailer eluded to a lot more than there actually is. There are some funny lines here and there, particularly at the start, but the writing tails off as the game progresses.

    As for positives, the combat is nothing new, but it handles well. It's responsive enough and there is a limited, but decent array of weapons on offer. It's just a shame they didn't play around more with the idea of science weapons. Some of them are fun.

    As a shallower, story driven action game, it's not bad. as an RPG it's seriously lacking
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  29. Nov 20, 2019
    3
    Tedious and disappointing. That sums up my experience with this game. I had some time off work and bought this game expecting to love it and play every day. I ended up having to grit my teeth through many parts and losing motivation altogether once I hit the final mission. There's nothing engaging about this game other than some moderately fun battles at a few points. I hate that I paidTedious and disappointing. That sums up my experience with this game. I had some time off work and bought this game expecting to love it and play every day. I ended up having to grit my teeth through many parts and losing motivation altogether once I hit the final mission. There's nothing engaging about this game other than some moderately fun battles at a few points. I hate that I paid $60 for this shallow husk of a game and don't recommend anyone to buy it. Expand
  30. Nov 2, 2019
    5
    I really tried to like it. Because, of course, like everyone else I expected a sort of rpg jewl
    If we're sincere...it's average compared to all the "titans" before him.
    I even enjoyed the last mass effect (andromeda - which had a lot of problems at all levels) more than this "boring adventure". Lack of atmosphere, mediocre music, questionable art talent, reasonable script, not so
    I really tried to like it. Because, of course, like everyone else I expected a sort of rpg jewl
    If we're sincere...it's average compared to all the "titans" before him.
    I even enjoyed the last mass effect (andromeda - which had a lot of problems at all levels) more than this "boring adventure".
    Lack of atmosphere, mediocre music, questionable art talent, reasonable script, not so interesting fighting and evolution tree.
    It does excel at dialogs/conversations...I think much of their efforts landed at this area - this kept me playing it for aprox 10 h just hoping that the same quality will be found in the next stage of the game....-
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Metascore
82

Generally favorable reviews - based on 30 Critic Reviews

Critic score distribution:
  1. Positive: 25 out of 30
  2. Negative: 0 out of 30
  1. Nov 16, 2020
    70
    The problem with this isn't that it is a bad game (far from it), but the fact that it failed to reach its true potential… or maybe the expectations were simply too high, because there's nothing here that anyone can point to and say that it is terrible. Sadly, there's almost nothing that's great either, apart from the role-playing element and the quality of writing. The gunplay? Ok. The exploration? Decent. The plot? Fine. The dominant feeling here is of a game that is good enough so that you won't hate it, but also not as good for it to be the flawless classic that it could definitely be - but again, that's probably those darn high expectations speaking, because flaws or no flaws, The Outer Worlds shouldn't be missing from any RPG collection.
  2. Dec 9, 2019
    85
    An excellent effort from Obsidian, and though The Outer Worlds doesn’t surpass its predecessors by offering a world worth visiting over and over, the adventure it presents is more than worth the time spent.
  3. Game World Navigator Magazine
    Dec 6, 2019
    84
    Usually, a planet has just one or two settlements and a bit of wildlands to explore. But that’s for the best – instead of exploring miles of filler content, Outer Worlds keeps you moving from planet to planet, from one tense situation to another. [Issue#241, p.34]