The Last Cargo is a top-down exploration survival horror where your road to independence
leads through the hell of imprisonment. BlatantlyThe Last Cargo is a top-down exploration survival horror where your road to independence
leads through the hell of imprisonment. Blatantly put, you are imprisoned, in a wheelchair, but in the
beginning of the game you have no idea why and no idea of what is going on. As the game progresses
in the first few floors, it is revealed that the goal here is to recover the autonomy of
whatever you are representing.
After a pretty ambiguous yet intriguing starting dialogue between yourself and another entity you
disembark from an elevator into a large dungeon with only the controls and a vague quest to
guide you on your adventure.
I must admit, the game is hard to pick up, but once you figure out the mechanics and nature of the
quests it flows nicely. It took me about 3 hours of game play before I was able to complete the first
floor and man was it rewarding.
Something I noticed after having to replay the first floor about ten times after dying is that the
game randomizes the setting and quests each time to make every run unique and challenging.
The Last Cargo does not hold your hand, and it is on you to learn and adapt to each challenge that it
unleashes. Dying on a level means that when you start over you will have gained nothing from
the previous run. Subsequently, because of this, a major emphasis is put on the importance of
making the right decisions to ensure your survival, being thorough is important. Rushing to try and
complete a floor will yield little result, as your success on a floor is dependent on the previous floor.
However, no matter what you do it is impossible to escape a saw wielding robot that will decapitate
you with no chance of survival. Avoid the robot, at all costs.
The Last Cargo also features a unique twist on the ending, or endings I should say. The game features six
different endings depending on how you played the game. For an indie game that is less than ten dollars,
this is very impressive. Most indie games have little replay value, but in The Last Cargo you can play the
game up to six different times and get a different ending each time.
The Last Cargo presents both classic and perma death modes. It uses a checkpoint system to save the game
after you complete each floor. If you die on a floor, you lose all progress on that floor and must start
it over. However, you do keep the tokens you get on that floor that can be used to purchase a wide variety
of perks that can help you on your next run.
Now that we have gone over the game's mechanics and the general idea of the story I am going to talk about
why you should and maybe should not buy the game. You should buy this game if you are looking for a fun
indie game that is worth every cent you payed for it. The Last Cargo is near ten dollars, and you get
a lot of value for that money. Lots of games have a similar price for just a story and some fun game play.
The Last Cargo has that and like I said before, it has replay value. If you like survival games in general,
then you should get this game. There is a horror element to it, but if you have played a good amount of horror type games before it will just be mild. I must admit though, there was times in the game I felt a little
bit spooked. The game is atmospheric, and it is different. The Last Cargo isn't just a "survive" and "escape"
game, it has a deeper meaning, and like the greatest games, books, and movies its ambiguity leaves you
with more questions than answers, forcing you to come to your own conclusions.
As to why you should not buy the game, there is only a few things that even raise a slight question, most
of them debatable. I think the strongest case someone could make against it is that it could get repetitive.
The floors are all different, the location of items and objects are all different, but the mechanics and
eventual goal of every floor is the same. And while there are six different endings to the game, what you
do to get there for each ending would be relatively the same. But after my first playthough to obtain one
of the endings, I already feel like I got a lot of value out of the game, regardless if I get all six endings
or get bored of it on the second run. The top down aspect of the game I think fits the game well, but I don't think top down is the best overall for a horror game. First person gives a horror game more atmosphere, because you can only see what is in front of you, not in 360 degrees like in a top down, which gives a game more of a horror feel by not knowing where everything is around you. Game play and Review Video: https://www.youtube.com/watch?v=GBwuGhLRuVU… Expand