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8.5

Generally favorable reviews- based on 3214 Ratings

User score distribution:
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  1. Mar 24, 2019
    10
    I had to come to grips with the lack of RPG mechanics, but I think From have created a masterpiece. The game being based on a specific character / weapon allowed them to make something incredibly focused while retaining signature From oddness, ambiguity, and intricate world design.

    People saying the combat is just about parrying now have not mastered the combat. In practice, deflection
    I had to come to grips with the lack of RPG mechanics, but I think From have created a masterpiece. The game being based on a specific character / weapon allowed them to make something incredibly focused while retaining signature From oddness, ambiguity, and intricate world design.

    People saying the combat is just about parrying now have not mastered the combat. In practice, deflection works pretty differently than parrying in Dark Souls. There's so much more nuance to the combat now, from crowd control options, when to jump, dodge, block or deflect, move interruptions, combat arts, combos with prosthetic attachments good against certain enemies, etc. The posture system alone makes it completely different than Dark Souls. You can not play it like those games even if it seems like you can get away with it. If you're playing well you will be aggressive, attacking often and performing very deliberate moves against specific enemies.

    Once the combat clicked I was amazed at how fluid and fun it can be, and that a lot of tough enemies can be taken down pretty quickly if you play well. One thing it does have in common with Souls is that the longer a boss stays alive, the harder it is to deal with. And like Dark Souls it's a difficult game because it wants you to learn how to play it right, and execution in Sekiro is even more challenging, and even more satisfying than From's other games.
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  2. Mar 22, 2019
    10
    Sekiro shares some "from software feeling" with Dark Souls, but is very different. The emphasis is on learning how to fight with the katana, blocking, deflecting, dodging and countering attacks. As you progress through the game you learn new techniques which you can apply in the correct situation. Stealth allows you to get an advantage before starting the fight and provides some welcomeSekiro shares some "from software feeling" with Dark Souls, but is very different. The emphasis is on learning how to fight with the katana, blocking, deflecting, dodging and countering attacks. As you progress through the game you learn new techniques which you can apply in the correct situation. Stealth allows you to get an advantage before starting the fight and provides some welcome down time.
    The prosthetic arm gives you acces to a bunch of tools and tricks like a grappling hook, axe, spear, shuriken, fire, ....
    There is a good amount of exploration, which gets rewarded as you find new items. The grappling hook makes the game very up/down, a dimension not fully used in Dark Souls games.

    Graphics are beautiful and gameplay is very well thought out. The setting and background information about ninjutsu/martial arts (techniques / weapons / tools / ... are very well researched. The game is extremely optimized and runs super smooth.
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  3. Mar 22, 2019
    10
    All i can say they that they gave us what they promised. really enjoying this game. Not the best graphics out there but good enough and the gameplay and story is legendary
  4. Mar 22, 2019
    10
    Sekiro: Shadows Die Twice: Dark Souls the Anime is an excellent game with exceptional, finely tuned combat and great level design that lets it stand above the rest of From Software's already outstanding catalouge. 10/10
  5. Mar 22, 2019
    10
    Game of the year!!
    A perfect accompaniment to the SoulsBorne series, with plenty of unique ideas of its own and some of the best combat of the generation.
  6. Mar 22, 2019
    10
    Great game, outstanding combat system. Guys, cmon. It's new FromSoft game, what else do you need?
  7. Apr 20, 2019
    8
    Great game from From Software. Ive played it for 75 hours. 2 play throughs.

    + Combat. Demanding and rewardning. + Story. + Aesthetics + atmosphere. + Gameplay in general, level design + bossfights + stealth is great. + Parry-fest. I played a parry-build in DS1, DS3 and used the parry alot in BB. So i enjoy it. A matter of taste. - No different weapons and gear makes exploration
    Great game from From Software. Ive played it for 75 hours. 2 play throughs.

    + Combat. Demanding and rewardning.
    + Story.
    + Aesthetics + atmosphere.
    + Gameplay in general, level design + bossfights + stealth is great.
    + Parry-fest. I played a parry-build in DS1, DS3 and used the parry alot in BB. So i enjoy it. A matter of taste.

    - No different weapons and gear makes exploration less rewarding, allthough prosthetic arm and skilltree works fine. However:
    - Prosthetic tools not that impactful. They should have been more like the secondary mode/attack in Bloodborne. The prosthetics are really nice but since they cost emblems to use they get somewhat limited which is a shame.
    - A bit busy on the controller. Especially the X-button (square on PS4) is crammed with **** Using items becomes a chore compared to Bloodborne and DS.
    - Dragon rot mechanic that makes NPCs sick creates unnecessarty stress when you die. However it doesn't have that much of an impact.
    - Wierd enemy AI and sightmechanics. Can get frustrating at times.
    - The difficulty level is sometimes unnecessary punishing, specially in the first playthrough. However, the game became easy the second time i played it. It took me 3 hours to beat a specific boss my first time, but my second playthrough i beat him with ease only taking 1-2 hits. So be ready to git gud.
    - Lack of replayability. Unilke DS and BB i don't really feel the urge to return to the game after finishing it the second time. And it's mainly because of the lack of weaponry and difference in playstyle. However, i do want to play the bosses agian so maybe i will return.

    = Great game. I hope for a great expansion that adds at least 20h of gameplay.
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  8. Mar 31, 2019
    10
    Game of the year. Truly tense but balanced between tensity and exploration. Also the most satisfying combat to hit a video game of all time.
  9. Apr 1, 2019
    9
    Sekiro is the number 1 game for me this year: I loved the challenges of the combat and the learning curve troughout the game. Replayability for me comes in the form of beating bosses at the beginning with the knowledge of beating Isshin at the very end. Aside from that I really enjoyed the fact that you dont need to watch Vaatividya videos to understand the story, compared to other titlesSekiro is the number 1 game for me this year: I loved the challenges of the combat and the learning curve troughout the game. Replayability for me comes in the form of beating bosses at the beginning with the knowledge of beating Isshin at the very end. Aside from that I really enjoyed the fact that you dont need to watch Vaatividya videos to understand the story, compared to other titles it shows a clear line and you always know what to do and why to do it. I also do not agree that the game was to hard, statues were pretty much always before any boss, so I guess the learning by dying experience was wanted and was an outstanding challenge to master the art of beating a boss and still have heals available at the end. Only downside for me was the lack of ultrawide support - thats a bummer. Apart from that best game this year! Thanks for making this a reality From Software! Expand
  10. Apr 1, 2019
    9
    Don't blame the game, it actually teach you how to be better(as a gamer in general) . This is not dark soul but mashing doesn't work here. To those who is interest to this game, If you want a fun , relaxing and play as a overpower killing machine with lot of cut scenes , just turn around. This game is not for everyone, even some pro gamers can't beat it. Actually the hard part of this gameDon't blame the game, it actually teach you how to be better(as a gamer in general) . This is not dark soul but mashing doesn't work here. To those who is interest to this game, If you want a fun , relaxing and play as a overpower killing machine with lot of cut scenes , just turn around. This game is not for everyone, even some pro gamers can't beat it. Actually the hard part of this game is thinking, focusing and patient.. Expand
  11. Mar 29, 2019
    9
    Лучшая игра от FromSoftware! Отличная боевая система, вменяемый сюжет, обалденный level design. Сложная, умная и безумно увлекательная.
    Best game from FromSoftware! Best battle system, good story, awesome level design. Hard, smart, the masteriece for real gamers. Other go cry to your moms)))
  12. May 7, 2019
    9
    Made it through the whole game, and I consider it a masterpiece. Especially the combat is demanding, fresh, dynamic, risky and rewarding, precisely everything what combat is not in modern RPG games, where you just press a single button and your stats fight for you. Sekiro's combat best capture the spirit of a swordfight, the necessity to feel the rhythm and the flow of the endlessMade it through the whole game, and I consider it a masterpiece. Especially the combat is demanding, fresh, dynamic, risky and rewarding, precisely everything what combat is not in modern RPG games, where you just press a single button and your stats fight for you. Sekiro's combat best capture the spirit of a swordfight, the necessity to feel the rhythm and the flow of the endless back-and-forth exchanges of the initiative, and after drilling a demanding encounter enough so that you are finally able to win, every victory in this game is rewarded by deep sense of accomplisment.

    Aesthetics of the game are top notch - level and character design, architecture, music, everything is dripping with atmosphere, easily immersing the player in the grim and moody world of this particular interpretation of the Sengoku Jidai period (dragons, ghosts and dark magic are in, by the way). When discussing "realism", one must realize that this is the mythological Japan we are talking about - Arthurian Britain would have to contain Merlin, magic swords and eniightment-bringing Grail, so similarly, Sekiro brings dragon blood, search for immortality, demons and tengus from the prop department to conjure up a one-of-a-kind story to tell.

    Not everything is perfect, however, especially on the technical side of things. The problems with locked framerate, typical for console ports, are present as well, and were solved only by a third party mod tool, which is less than ideal. The graphic engine shows its age, using a sort of dithering instead of true transparency, which creates really ugly dithering artifacts in some situations. The camera traditionally fails to track your opponents when the action speeds up, and sometimes shows a piece of your garment from 1 inch distance while the unseen enemy cuts of your head. Performance suffers from unused network calls that are mistakenly left in the code - once again, a problem solved only by a mod.

    However, the small glitches must be forgiven, since Sekiro is a unique, intense, one-of-a-kind experience that in my opinion belongs rightfully among the very best games that have ever been produced. Well done, FROM software, you certainly know your craft!
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  13. Apr 26, 2019
    9
    If this is PS4 version, I would gave it 7/10 because this game isn't mean to be played with controller. It's PC game purely on the logic that, you need to use all of your finger to press every buttons in order to play and feel like a badass.
    The game is everything you want from Form Software. With the exception that Moonlight Blade is nowhere to be found. This game has one of the most
    If this is PS4 version, I would gave it 7/10 because this game isn't mean to be played with controller. It's PC game purely on the logic that, you need to use all of your finger to press every buttons in order to play and feel like a badass.
    The game is everything you want from Form Software. With the exception that Moonlight Blade is nowhere to be found. This game has one of the most enjoyable swordplay system I. The 'deflect' system was one of the best contribution Form Software gave to the industry. Just for the experience of deflecting boss attack instead of 'keep rolling rolling rolling rolling' is already worth the price.

    -1 point for requiring mod to fix the camera and lock-on bug.
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  14. Mar 31, 2019
    10
    Uno nuevo juego de From Software con la dirección de Hidetaka Miyazaki no podía salir mal y así ha sido , un juego digno de tener ya que no tiene nada de envidiar a sus secuelas Souls, con su propio estilo destaca por si solo, su frenético combate es tan adictivo que te ara pasar horas y horas delante del monitor. Las criticas negativas no las comprendo, realmente una vez le cojees elUno nuevo juego de From Software con la dirección de Hidetaka Miyazaki no podía salir mal y así ha sido , un juego digno de tener ya que no tiene nada de envidiar a sus secuelas Souls, con su propio estilo destaca por si solo, su frenético combate es tan adictivo que te ara pasar horas y horas delante del monitor. Las criticas negativas no las comprendo, realmente una vez le cojees el ritmo y entiendes como tienes que jugar el juego es una maravilla. Si le tengo que poner algún pero , es en el final del juego donde se repiten los escenarios, pero vamos comparado a otros juegos sigue siendo un juego largo y poco repetitivo. Aun así con su estupenda jugabilidad innovadora, hace que ese punto negativo sea apenas visible. Una obra de arte, quien diga lo contrario es que no lo ha jugado , recomendado 100 % . Sekiro marcara un antes y un después. Expand
  15. Apr 1, 2019
    9
    Semplicemente uno spettacolo

    Vorrei sottolineare un fatto che dovrebbe essere ovvio ma a quanto pare non è così: QUESTO NON E' DARK SOULS 4. ps. se per voi è troppo difficile, 1° non è un difetto del gioco, 2° siete voi a sbagliare perché ci sono metodi che permettono di smorzare parecchio la difficoltà del titolo, come utilizzare la prima morte per scappare, utilizzare la
    Semplicemente uno spettacolo

    Vorrei sottolineare un fatto che dovrebbe essere ovvio ma a quanto pare non è così:

    QUESTO NON E' DARK SOULS 4.

    ps. se per voi è troppo difficile, 1° non è un difetto del gioco, 2° siete voi a sbagliare perché ci sono metodi che permettono di smorzare parecchio la difficoltà del titolo, come utilizzare la prima morte per scappare, utilizzare la furtività per pulire le zone, o gli oggetti come le palle di fuliggine per gli sconti più ostici, quindi i modi ci sono, siete voi che non li trovate o non sapete utilizzarli.
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  16. Mar 30, 2019
    9
    Sekiro is real innovation in the souls-like genre. FROM has really created a novel combat system and expanded the world building to tell a more detailed campaign.

    Pros: The new fighting style innovates on the traditional stamina management and block, roll, and punish. We've got a very gritty in your face combat that still requires you to learn your opponent but isn't just the same old
    Sekiro is real innovation in the souls-like genre. FROM has really created a novel combat system and expanded the world building to tell a more detailed campaign.

    Pros:
    The new fighting style innovates on the traditional stamina management and block, roll, and punish. We've got a very gritty in your face combat that still requires you to learn your opponent but isn't just the same old thing.
    Much more detailed world and beautiful landscapes. I enjoyed this take on Japanese culture and it was a breathe of fresh air after the gloomy gothic cathedrals of DS

    Cons:
    There are a few odd game design choices such as a focus on consumables and a weird punishment for dying. I'm always saving for the next big fight so the entire consumable component feels like a waste. The "unseen aid" mechanic feels completely useless and while I appreciate that it isn't the same "drop your souls where you die", it doesn't provide the great gameplay loop and also feels like you are punished for experimenting.
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  17. Mar 31, 2019
    10
    Incredible game, very challenging and its not a dark souls in which you have to wait until the enemy finishes his attacks, you are the one who has to stop the enemy attacks to create your opportunity to beat them. If you were waiting for a 100% souls-like mechanics this could not be your game
  18. Mar 30, 2019
    10
    Not sure how From Software keeps making masterpiece after masterpiece but they do, this game is hard let no one tell you otherwise, and this game will beat the ever loving **** out of you.....if you are a scrub, but if you like your games balls to the wall Dark Souls on crack difficulty, fast as **** combat, a 10/10 story, and Japan in all it's glory, then why you not play fam?
  19. Mar 30, 2019
    10
    This is the best game I've ever played ever.
    Thank you Fromsoftware.
    I cannot wait for more dlcs and more games from Fromsoftware.
  20. Apr 1, 2019
    8
    *The Experience*

    A players experience while in a game is very much what dictates how players feel about the over all adventure in conclusion. With that said there are those who will love and hate the experience based exclusively on how difficult the game can become. Just how hard is this game? The game is immensely difficult - Not just in the mechanics but in everything the player
    *The Experience*

    A players experience while in a game is very much what dictates how players feel about the over all adventure in conclusion. With that said there are those who will love and hate the experience based exclusively on how difficult the game can become.

    Just how hard is this game?

    The game is immensely difficult - Not just in the mechanics but in everything the player must do to over come circumstances. Some of the best means to deal with an enemy is by defeating them head to head for loot which Incidentally is the item that you really needed. Sometimes you have to figure out another mission area that indirectly makes things slightly easier, usually after talking with an npc elsewhere. The trick however is no one is gonna know the optimal route to take for some skill points and some of the encounters do require some foot work to see to its completion such as collecting divine confetti, which your gonna need a ton of if going after some optional baddies.

    I feel most whom play this game will likely put it away once they put in two dozen attempts against any average boss fight with little progress. The difficulty curve is so great that I almost feel From Software created this game really to create a cult classic of over the top challenges. In some ways it seems like they wanted to make this game insanely difficult to create a space for their own masterworks of difficulty.

    What will be a shame is having all this beautiful content and no one to speak of it’s beauty cause only a fraction of the games players will have actually beaten any of its endings.

    *Difficulty Aside from the review*

    If Sekiro demands perfection from the player is designed to be fair then this is where I find it lacking.

    The controls are so very sweet except boss enemy hitbox’s aren’t so acurrate. You’ll miss direct hits which could of been a win had they made contact. It is similar to other From Softs games but while feeling precise doesn’t always work out.

    Many times while dodging or jumping you’ll still get hit by boss attacks - even if your following the rhyth perfectly. In some ways this feels sloppy since replicating the perfect action to avoid the damage is super tricky, as in need perfect timing throughout (Spacing, timing when to eat, and even especially jumping).

    If Sekiro’s controls were perfected in a way that ensured the Wolf reacted as to not take needless damage then I could see From Soft saying it’s on you the player to figure it out - either way it’s on the player whether or not the game plays as fair as it intends.

    *Overall Thoughts*

    This game is insanely awesome once you try NG plus with some of the extra gear upgrades. Really, if the game allowed all the upgrades during the first play though and have options to earn them outside the boss fights I imagine thousands of players putting thousands of hours into the game.

    The game is simply beautiful and deserves a play through - the question is will you have time for it or patience.

    Regardless of decision playing in PC with this game is the only way to go, those 60 FPS will make the experience much sweeter overall.
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  21. Mar 28, 2019
    10
    The game at the start proves a worthy challenge which stands up to the souls born series and it only gets better. The game gives you different way to tackle each situation, either go in full with sword swinging and using your shinobi tools to just take them out. But then you can also take the stealthy way, which often can prove quite hard but rewarding in the end when you finaly sneek upThe game at the start proves a worthy challenge which stands up to the souls born series and it only gets better. The game gives you different way to tackle each situation, either go in full with sword swinging and using your shinobi tools to just take them out. But then you can also take the stealthy way, which often can prove quite hard but rewarding in the end when you finaly sneek up behind that boss and get tons of his HP taken out.

    The bosses of the game are offcorse pure art, with every boss encounter challenging the player in new and different ways. The bosses require you to take it slow in the begining and watch the moves and the different fases of the boss, just like the other souls born games in the series. The art of the bosses is also incredible with japanese folk lore monsters pulled right from the books and into the games with nice grapics to compliment the boss slaying expirience.

    I have seen many people complain about the lack of vaierity in the combat. To that i understand and i see where you are coming from, especialy looking back to the souls games were different wepons and classes were quite varied. But the only variation in Sekiro is the shinobi tools. I would say this games combat is what you make it. You can chose to tackle different combat situasions in your own way with different shinobi tools. You can also try to find new and creative ways to defeat enemies.

    The game has a few flaws here and there but in the end is extreamly enjoyible and a must buy for pc gamers in 2019.
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  22. Mar 31, 2019
    10
    Like all From Software games, it's not a game that will reach and please all the masses because of the difficulty factor mainly, which is somewhat sad because at the same time it's the charm of From Software's creations and is truly a masterpiece.

    The mechanics are mostly different from their past games, the combat is fast paced, you have much more mobility, both vertically and
    Like all From Software games, it's not a game that will reach and please all the masses because of the difficulty factor mainly, which is somewhat sad because at the same time it's the charm of From Software's creations and is truly a masterpiece.

    The mechanics are mostly different from their past games, the combat is fast paced, you have much more mobility, both vertically and horizontally, allowing great scenario exploration and combat mechanics.

    The game is hard, as you should expect, even with the revive system. The combat is focused in exchanging, and that's where the game started to shine for me. Also the stealth system flows good and opens up a lot of variety to your approaches.

    On the start you will have a very hard time for sure, i saw reviews saying the game is unfair, or things like that, i can guarantee you that is not, when you understand the mechanics and the best approaches to each enemy, things will start to flow, if you die, it's your fault, that's for sure. You can't be totally agressive, you can't be totally defensive, again, it's all about exchanging, and the combat flows amazingly smooth and satisfying. The prosthetic tools are very fun to use and can expand a lot your play style.

    The graphics aren't top notch compared to another titles nowadays, but in a game like this, i really look for gameplay and world design first. The world design is beautiful, there's a lot of connections between points and or shortcuts to specific areas, not that interconnected like Dark souls 1, but it's incredible nonetheless. The sounds are immersive, the OSTs are not as remarkable for me like it was in DS3 and Bloodborne, but it fits really well into the game atmosphere. The lore is more straightful than past games, but still a lot to discover from items/npcs, also the plot is engaging, specially around mid game. Regarding bosses you will not be disappointed, the epicness of some fights are breathtaking, some of them is already on my favorites of all time list.

    Things that can improve in my opinion:

    - I would love to see more deathblows animations, make it happen in a patch please From!
    - Customizing your robe would be cool
    - The camera in small rooms sometimes can be troublesome

    As a soulsborne fanatic i tought that it would be hard to happen, but maybe Sekiro is From Software game that i'm having most fun to date, it's challenging, it can be frustrating until you realize what you're doing wrong, but in the end it's fun, and that's all that matters.

    I praise From Software for risking a change in the formula, and at the same time respecting the fans of the past games, it's vey honorable.

    I have much more to say about the game, but the review is big enough already and would have spoilers, if you've read until here thanks and good gaming!
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  23. Apr 1, 2019
    10
    Sekiro is an absolute masterpiece - perhaps the best thing I’ve ever played. Its just enough Souls - the atmosphere, the sense of mystery and deep, melancholic purpose, but it has this incredible combat system which actually makes every fight rewarding, makes you use all your skills, items, and tools in ever evolving combinations to best opponents. The fights are very hard at first, and ifSekiro is an absolute masterpiece - perhaps the best thing I’ve ever played. Its just enough Souls - the atmosphere, the sense of mystery and deep, melancholic purpose, but it has this incredible combat system which actually makes every fight rewarding, makes you use all your skills, items, and tools in ever evolving combinations to best opponents. The fights are very hard at first, and if you’re not switched on, you’ll die to most bosses in about 3 hits. That fact makes it all the more thrilling that if you react properly you can beat them and win without having to use healing at all. The posture system and the fact that guarding 100% protects health (but not posture) is probably the best thing ever to happen to games like this.

    Above all of this though, the thing that’s blowing me away is the world - the sheer mythological, but real, epic beauty of the landscapes. The brightly coloured leaves between the roof tiles of forgotten Buddhist temples. The soaring mountains, the shafts of light in the deep gorges - I frequently just stop and look around in awe. The game is almost a religious experience - and not just because of the constant death and resurrection.
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  24. Apr 2, 2019
    10
    I created a Metacritic account just to give this game a 10/10. I love the pacing of the game. I like that actually your skill in the game matters. The swordplay system comprising of posture, vitality and block/deflect is the real charm. I like that you have to fight most bosses and enemies aggressively and head on, instead of rolling and dodging like an idiot.
    Sekiro is difficult. But its
    I created a Metacritic account just to give this game a 10/10. I love the pacing of the game. I like that actually your skill in the game matters. The swordplay system comprising of posture, vitality and block/deflect is the real charm. I like that you have to fight most bosses and enemies aggressively and head on, instead of rolling and dodging like an idiot.
    Sekiro is difficult. But its difficulty is not insurmountable. When you get into the flow, this game beats any other action game experiences i have had in my life.
    I don't mind the stats and all RPG stuff which were axed in favor of skill. i love that rolling and dodging is not a panacea. It makes this game more challenging and adorable for me. The game demands that you learn and master the skills it wants. You cannot sidestep your skills by getting better armor and better weapons through farming and leveling up for hours.
    I absolutely love this game.

    PS. Dark Souls people who are crying that this game is difficult; My only advice is: Stop f**king rolling and dodging. Face the enemy head on. Learn to deflect instead of roll/dodge.
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  25. Apr 24, 2019
    10
    Hello gamers, my two cents:
    I never liked ANY of the Souls-games. Not even the ''more friendly for noobs'' DS3. But!
    Sekiro:SDT is a masterpiece of fast-paced combat, high risk and high reward, in a fantasy setting with more history than myth, and more blood and anshes than spells and miracles. Finally we also have a decent CAMERA to follow our character! One of the games that i'll
    Hello gamers, my two cents:
    I never liked ANY of the Souls-games. Not even the ''more friendly for noobs'' DS3. But!
    Sekiro:SDT is a masterpiece of fast-paced combat, high risk and high reward, in a fantasy setting with more history than myth, and more blood and anshes than spells and miracles.
    Finally we also have a decent CAMERA to follow our character!
    One of the games that i'll always remember for a few scenes that became instant-classics for me (i.e. the Great Shinobi).
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  26. Oct 4, 2019
    9
    Sekiro: Shadows Die Twice is an addictive yet challenging and unforgiving journey of clashed swords, gigantic monsters and spilled blood, although sometimes it comes with some unfair camera angles.
  27. May 13, 2019
    10
    This is the first 'Souls' game I enjoy for the gameplay. The game is rough on new players, but never unfair.
    When you get well versed in the parry system, you can feel like a badass shinobi and steamroll all enemies even bosses.
    I understand that Souls games are not for everyone, and they know that, they are not even trying to please every snowflake that can't take a difficult game and I
    This is the first 'Souls' game I enjoy for the gameplay. The game is rough on new players, but never unfair.
    When you get well versed in the parry system, you can feel like a badass shinobi and steamroll all enemies even bosses.
    I understand that Souls games are not for everyone, and they know that, they are not even trying to please every snowflake that can't take a difficult game and I love them for it.
    They could have been a bit more deep in the lore, but the gameplay is more than enough.
    An easy 10.
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  28. May 24, 2021
    10
    i 100% THIS GAME! Gameplay is so demanding that YOU NEED TO PAY ATTENTION AND LEARN! I love the story and characters.
  29. Mar 27, 2019
    9
    From Software didn't disappoint like always. Just when i thought the combat couldn't get any more better they hit me with a variety of new tools and ways to resolve problems in game. The combat is fast paced and there are many ways to tackle the same enemy depending on how you want to play. The story is compelling and easily understandable unlike other games in soulsborne series.

    Of
    From Software didn't disappoint like always. Just when i thought the combat couldn't get any more better they hit me with a variety of new tools and ways to resolve problems in game. The combat is fast paced and there are many ways to tackle the same enemy depending on how you want to play. The story is compelling and easily understandable unlike other games in soulsborne series.

    Of course this game is not for everybody. You have to be very good at games to easily go through the plot and sometimes it can take hours to get 1 boss or mini-boss to lay down on the ground permanently, but when you finally do it, the feeling of satisfaction and accomplishment is unmatched by any other game, even in previous From Software titles.

    Absolute masterpiece.
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  30. Mar 27, 2019
    10
    What a good time to be a gamer :)
    Awesome game in every way. It takes some time to understand, embrace and click with the combat mechanics (less dodging, more parry), but when you do... what a blast.
Metascore
88

Generally favorable reviews - based on 25 Critic Reviews

Critic score distribution:
  1. Positive: 24 out of 25
  2. Negative: 0 out of 25
  1. Game World Navigator Magazine
    May 15, 2019
    80
    There’s no leveling (in Soulsborne sense of the word), no covenants, no multiplayer, no variety in armor and weapons. It could be written off a stylistic choice, if the rest of the game didn’t feel very similar to the previous FromSoftware games. But it does, so Sekrio comes across as rather shallow. [Issue#237, p.28]
  2. Apr 27, 2019
    88
    Sekiro Shadows Die Twice is a milestone in the genre. It offers complex, stunning and precise sword fights and duels that its predecessors lacked, and from which its successors will have to keep up with. You no longer simply learn by repeatedly and unfairly dying, but you refine your talents as a player. You seek unique methods to overcome each boss, rather than just rolling at the right time before spamming a few hits.
  3. Edge Magazine
    Apr 25, 2019
    90
    Dozens of hours later, we're still not sure how we feel about it. It's a game of contradictions, open and flexible in its level design, yet resolutely strict in its combat... It is a brilliant game, that is certain. but it is often a difficult one to truly love. Naturally, we can't put it down. [Issue#332, p.104]