- Publisher: Activision
- Release Date: Mar 22, 2019
- Also On: PlayStation 4, Stadia, Xbox One
User Score
Generally favorable reviews- based on 3214 Ratings
User score distribution:
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Positive: 2,674 out of 3214
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Mixed: 202 out of 3214
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Negative: 338 out of 3214
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- Most helpful
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Mar 22, 2019Too fast for a souls game though it's not a souls game supposedly. You can literally jump around to the bosses directly in 2 min like you have a speed hack. Doesn't have the same atmosphere as souls have, items etc more convoluted, or too simplified.
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Mar 28, 2019
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Aug 4, 2021Gameplay : 7
Graphics : 8
Story : 7
Sound : 8
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Overall : 7 (not finished) -
Mar 23, 2019Why do I have to stand still like an idiot just to parry
Its like the only way to win... -
Oct 22, 2019
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Apr 8, 2019
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Mar 24, 2019
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Apr 15, 2019Okay, so this game is quite good but like every fromsoft game it has many problems.
Pros:
AMAZING world design
Good level design
Almost every bossfight is great...
Cons
... But they copy&paste like 20 bosses/minibosses.
Combat system is subpar
No replayability -
Apr 6, 2019
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Mar 24, 2019
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Apr 11, 2019
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Mar 26, 2019
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Jul 11, 2021only after second playthrough a year later I finally realised that I actually liked it
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Jun 30, 2022Definately needs a remaster and navi system. Good game storywise...also the game needs a difficulty level setting.
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Nov 17, 2020llllllllllllllllllllllllllllllllllll Good game but with **** attack range of enemies
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Dec 25, 2020Corto, tremendamente corto. Se fosse stato più longevo era perfetto! Sistema di combattimento stupendo, fantastico.
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Jan 19, 2021
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Dec 23, 2021The game is much more difficult than other solus likes, for some it may be too much (me!)). Various hitbox, camera and animation issues still persist, as well as completely unbalanced enemies.
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Mar 30, 2022Сюжет посредственный, но игра неплохо погружает в совю атмосферу, но она всё равно не заслуживает больше чем 7.
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Jun 25, 2023More enjoyable on pc then Elden ring but still overrated i think. Combat saves the day.
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Mar 27, 2019
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Apr 2, 2019
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Mar 24, 2019
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Mar 30, 2019
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Oct 18, 2019
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Mar 24, 2019
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Apr 11, 2019
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Apr 17, 2019
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May 9, 2020As a fan of Dark Souls series I expected something similar. But I played it for a while and bounced off of it fast. It's quite different from Dark Souls. I'm not fond of the feudal Japan and samurais theme
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Apr 30, 2019
Awards & Rankings
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Game World Navigator MagazineMay 15, 2019There’s no leveling (in Soulsborne sense of the word), no covenants, no multiplayer, no variety in armor and weapons. It could be written off a stylistic choice, if the rest of the game didn’t feel very similar to the previous FromSoftware games. But it does, so Sekrio comes across as rather shallow. [Issue#237, p.28]
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Apr 27, 2019Sekiro Shadows Die Twice is a milestone in the genre. It offers complex, stunning and precise sword fights and duels that its predecessors lacked, and from which its successors will have to keep up with. You no longer simply learn by repeatedly and unfairly dying, but you refine your talents as a player. You seek unique methods to overcome each boss, rather than just rolling at the right time before spamming a few hits.
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Edge MagazineApr 25, 2019Dozens of hours later, we're still not sure how we feel about it. It's a game of contradictions, open and flexible in its level design, yet resolutely strict in its combat... It is a brilliant game, that is certain. but it is often a difficult one to truly love. Naturally, we can't put it down. [Issue#332, p.104]