User Score
8.5

Generally favorable reviews- based on 3214 Ratings

User score distribution:
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  1. Sep 4, 2023
    6
    the graphic is good the story is nice the place kinda not that big and its extremally difficult
  2. Aug 8, 2023
    6
    The game has no specific story. I really don't like any design in the game from the characters designs and most of locations.
    Also the main protagonist is not cool.
    Fighting gameplay is not bad but after sometime it gets boring especially in boss fights, most of bosses are very similar it seems they have copied and pasted many bosses. boss fight are awful because you have to play and
    The game has no specific story. I really don't like any design in the game from the characters designs and most of locations.
    Also the main protagonist is not cool.
    Fighting gameplay is not bad but after sometime it gets boring especially in boss fights, most of bosses are very similar it seems they have copied and pasted many bosses.
    boss fight are awful because you have to play and play many times to defeat them and also they are really boring because you have to dodge and deflect many times and wait for some situation to hit them.
    The game has no customization and upgrades are really not cool.
    I give it 6 only because of acceptable fighting gameplay
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  3. Jun 25, 2023
    7
    More enjoyable on pc then Elden ring but still overrated i think. Combat saves the day.
  4. Apr 8, 2023
    5
    This review contains spoilers, click expand to view. My rating is based on my impressions of the game. This is not an objective review. I play quite a big number of titles per year and decided to review them as a peace of art and not as a product. Expand
  5. Mar 24, 2023
    6
    --------------------
    / My score - 6 /
    ---------------------
  6. Jan 27, 2023
    5
    I get it, guys, average Joe Sixpack sees Japanese esthetics and ruins his panties, then sees FS logo and rightfully thinks he's gonna get shat on by an angry cultish fanbase...but broken hitboxes are broken hitboxes and I guess great goddess Amaterasu-chosen Yamato race is genetically incapable of making a working camera. And those are cardinal sins for an action game. That's not evenI get it, guys, average Joe Sixpack sees Japanese esthetics and ruins his panties, then sees FS logo and rightfully thinks he's gonna get shat on by an angry cultish fanbase...but broken hitboxes are broken hitboxes and I guess great goddess Amaterasu-chosen Yamato race is genetically incapable of making a working camera. And those are cardinal sins for an action game. That's not even touching the story. Or, you know, lack thereof. An honest score for this piece of code looks like this. Expand
  7. Jan 4, 2023
    5
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  8. Jun 30, 2022
    7
    Definately needs a remaster and navi system. Good game storywise...also the game needs a difficulty level setting.
  9. Mar 30, 2022
    7
    Сюжет посредственный, но игра неплохо погружает в совю атмосферу, но она всё равно не заслуживает больше чем 7.
  10. Mar 6, 2022
    5
    Поиграл где-то полчаса. Как и все игры от фромов, это неиграбельно, но помимо хардкора, сюда запихнули ещё и крутой сеттинг и красивые добивания. Прогресс есть, хоть и небольшой.
  11. Dec 23, 2021
    7
    The game is much more difficult than other solus likes, for some it may be too much (me!)). Various hitbox, camera and animation issues still persist, as well as completely unbalanced enemies.
  12. Dec 8, 2021
    5
    Gameplay is good but gets boring over the time.
    At some point , the game gets too much difficult to handle and fight.
    Uninstalled after few hours .
  13. Aug 4, 2021
    7
    Gameplay : 7
    Graphics : 8
    Story : 7
    Sound : 8
    **********************************************************************************
    Overall : 7 (not finished)
  14. Jul 11, 2021
    7
    only after second playthrough a year later I finally realised that I actually liked it
  15. Jun 6, 2021
    6
    дота 2 крекер дота 2 крекер дота 2 крекер дота 2 крекер дота 2 крекер дота 2 крекер
  16. Jan 19, 2021
    7
    TING CLANG TING CLANG TING CLANG TING CLANG TING CLANG.

    I like the game, but the sound design is straight up annoying. I find gunfire in war games to sound beefy and relatively low pitch, and even Dark Souls seemed to have a little more bass with their swordplay, maybe because it wasn't sword on sword. But in Sekiro, since parrying is the only way to win and all enemies do until you
    TING CLANG TING CLANG TING CLANG TING CLANG TING CLANG.

    I like the game, but the sound design is straight up annoying. I find gunfire in war games to sound beefy and relatively low pitch, and even Dark Souls seemed to have a little more bass with their swordplay, maybe because it wasn't sword on sword.

    But in Sekiro, since parrying is the only way to win and all enemies do until you break the posture is block, TING CLANG TING CLANG TING. The sound is really high pitch and if you're wearing earphones, it gets annoying very fast. I won't fault the game for having less build variety than Souls since this isn't Souls, but TING CLANG TING CLANG TING I get it From it's realistic but it's way too loud for something that's going to happen 24/7 while you play this game. 7 tings out of clang.
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  17. Dec 25, 2020
    7
    Corto, tremendamente corto. Se fosse stato più longevo era perfetto! Sistema di combattimento stupendo, fantastico.
  18. Nov 17, 2020
    7
    llllllllllllllllllllllllllllllllllll Good game but with **** attack range of enemies
  19. Oct 28, 2020
    6
    Hayatımda oynadığım en kanser oyun olabilir. Bir oynanış ve zorluk bu kadar sinir bozucu olamaz ölmekten oyundan zevk alamadım
  20. Oct 12, 2020
    6
    The game is very technical and demands you too be good with the mechanics which is fun to learn since its very satisfying when you get good at executing them, it has mechanics called perfect deflecting, mikiri counter, vault attacks, it has a wide variety of prosthetic tools, with challenging and unique bosses, great acting, big explorable worlds and the game rewards you pretty well forThe game is very technical and demands you too be good with the mechanics which is fun to learn since its very satisfying when you get good at executing them, it has mechanics called perfect deflecting, mikiri counter, vault attacks, it has a wide variety of prosthetic tools, with challenging and unique bosses, great acting, big explorable worlds and the game rewards you pretty well for exploring. The bad part of the game is the obvious terrible camera that hasn't improved since the souls games, the inconsistent prosthetic tools that when used to stun bosses like the firecrackers, feather, the Malcontent and the umbrella when used to attack, sometimes doesn't stun the bosses since they can randomly just completely ignore it, I have encountered boss fights like The Owl where the blade sometimes hit me when he had his katana above his head even tho I was pressuring him into a corner and some bosses have hitboxes bigger than their displayed attacks, like for example, sometimes The Owl uses a firecracker attack that explode and that has a bigger hitbox than the actual explosion, which in New Game + one shots me. The game also has some grab hitboxes like in dark souls where Sekiro gets teleported to the grab even tho you clearly dodged it or you where not touched by it and the enemy or boss can sometimes do a full 180 degree turn to grab you or hit you with unblockable attacks which doesn't make sense since you see them turn instantly or unbelievably fast towards you. But honestly the game is very enjoyable once you master the mechanics and the boss fights and once you get to new game+ the game becomes even more challenging. (I changed my previous review since when I started new game+, I started to notice these problems and wanted to address them if anyone ever reads this.) Expand
  21. Aug 12, 2020
    5
    A game based around hand to hand combat. Tries to be somewhat realistic, with timing, blocking, dodging, countering, etc..

    The blocking and dodging are both really inconsistent. Even sneak attacks from above are really inconsistent too. Sometimes changing the FPS and Hz will impact timing things like that in games, so full disclosure I'm using 144hz with 120 FPS (both are locked to 60
    A game based around hand to hand combat. Tries to be somewhat realistic, with timing, blocking, dodging, countering, etc..

    The blocking and dodging are both really inconsistent. Even sneak attacks from above are really inconsistent too. Sometimes changing the FPS and Hz will impact timing things like that in games, so full disclosure I'm using 144hz with 120 FPS (both are locked to 60 by default). But one of the first main bosses is just ridiculous. I've died like 30 times to General Naomori Kawarada. Neither jumping or dodging or blocking consistently work on him.

    I even watched a video of a guy showing a way to sneak up on him for an initial blow, but even with that it wasn't enough. And your character dies after 2 hits. After finally beating the guy it didn't feel good at all, it was just like "that was ****ing stupid". Then your character goes on to die more vs other people. I noped the **** out of there.

    Dying, resurrecting, and fighting the same enemies again, is part of the game design. The game Sundered is also based around dying and resurrecting, yet I very much enjoyed that game. So I guess it's mostly the tediousness, technicality, unresponsiveness/inconsistency of the fights that's the problem. I enjoyed the combat style of games like Darksiders, but didn't find this type enjoyable. I ended up trying to avoid fighting as much as possible, but you can only go so far with that.

    This game is only for people who want to be really patient with every enemy, hit narrow timings, throughout long and repetitive battles. You also have to collect items to strategically use during fights, and go out of your way to explore everywhere without a map, and either die a lot (which you get punished for) or watch a playthrough to learn the game, locations, items, strategies, etc.. There seems to be a lot of boss fights.

    It seems necessary to watch a complete youtube playthrough or follow a written guide to even process through the storyline fully/correctly, and without extreme frustration. Watching the playthrough even more so reinforced my conclusion that this game is not fun to play.

    The Dragonrot mechanic is stupid. It basically penalizes you for being bad at the game.

    The loading screens with tips dismiss themselves, so if you have a fast PC you don't get to read them.

    If you do play, I highly recommend using Phoenix Samurai Reshade mod, and FPSunlocker mod (PCgamingwiki).
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  22. May 12, 2020
    5
    Wanted to leave this one without a rating (but that just registers as 0), it just isn't my cup of tea. It is a step down from the uniqueness of the souls series.
    Trailers looked great and expectations was great that's why disappointment was great too.
  23. May 9, 2020
    6
    As a fan of Dark Souls series I expected something similar. But I played it for a while and bounced off of it fast. It's quite different from Dark Souls. I'm not fond of the feudal Japan and samurais theme
  24. Nov 10, 2019
    5
    Лучше всего проходить игру на youtube, если в играх не любите рутину.
  25. Oct 22, 2019
    7
    It's got enough content for at least four playthroughs and provides satisfying enough gameplay. Character customisation suffers compared to previous Fromsoftware titles, and the story and world building is nothing to write home about and the artstyle is somewhat drab, but there is plenty of interesting character designs and bosses (although many are simply re-skinned) as well as uniqueIt's got enough content for at least four playthroughs and provides satisfying enough gameplay. Character customisation suffers compared to previous Fromsoftware titles, and the story and world building is nothing to write home about and the artstyle is somewhat drab, but there is plenty of interesting character designs and bosses (although many are simply re-skinned) as well as unique level designs (areas are also reused) to make this one worth trying out - if you can stomach the one-dimensional and drawn out nature of the fights. There isn't any real opportunity for different ways to play, lest you want to speedrun it, which in and of itself is an interesting proposition in its own right. Sekiro won't have the staying power of Dark Souls but for the time being it will get some sufficiently well deserved time in the spotlight. Expand
  26. Oct 18, 2019
    6
    one of the best combat mechanics I've ever seen in a game... good graphics, great audio but... a big but... boss fights are cheesy... CHEESY!!! Why did they f*** this great potential with cheesy boss fights? every boss has 2-3 phases and every time you pass a phase, it gets cheesier... imagine this: you are doing great, passed 2 phases and whats that? boss does 1 7 hit coımbo each hit hasone of the best combat mechanics I've ever seen in a game... good graphics, great audio but... a big but... boss fights are cheesy... CHEESY!!! Why did they f*** this great potential with cheesy boss fights? every boss has 2-3 phases and every time you pass a phase, it gets cheesier... imagine this: you are doing great, passed 2 phases and whats that? boss does 1 7 hit coımbo each hit has potential of taking % 101 of your HP... I LOVE Dark Souls series, Bloodborne was also great but this game is wasted with cheesy bosses... not all of them but majority of bosses are cheesy. don't tell me to GIT GUD cos I've already beaten this garbage... Expand
  27. Jun 17, 2019
    5
    Grea graphics and fighting style, but a "babysitter" game for your 9 year old brother where he's suppsosed to play the same level over and over and over again to keep him occupied. If you're over 17 you're going to get bored playing the same level over and over and over again.
  28. Jun 16, 2019
    5
    A Mediocre game, with a mediocre story.
    Maybe someone should've told the devs, that making it a **** hard game doesn't make it a better game.
    Even if it were easy, it would not be top notch.
    Anyway, too much trial and error needed, resulting in dying A LOT.
  29. Jun 3, 2019
    5
    While it is a beautiful game, they stripped the rpg elements and character customization of their previous games away to produce this action/adventure game. I'm not too fond of it.
  30. Apr 30, 2019
    6
    OK, I update the review after I finished the game, and from the 3 of 10 gave before, I'm going to increase the vote up to 6 of 10.
    For me the game is unbalanced. You start the game nearly without equipment or skills, and have to farm exp to unlock some necessary mechanics. Every early boss is nearly impossible, requiring nearly hundreds of tentatives to be completed. I quitted the game
    OK, I update the review after I finished the game, and from the 3 of 10 gave before, I'm going to increase the vote up to 6 of 10.
    For me the game is unbalanced. You start the game nearly without equipment or skills, and have to farm exp to unlock some necessary mechanics. Every early boss is nearly impossible, requiring nearly hundreds of tentatives to be completed. I quitted the game for that reason. After all videos watched online I gave it another chance, and after unlocked some skills and items the game became... easy. After you get how to use Shinobi Firecracker, every boss becomes easy. You just have to parry some attacks, use SF, buff yourself and... done. For me one of the worst decision made by From was that parry actually damages the enemy. You can kill all the bosses of the game just parrying attacks, transforming an action-rpg game on a rythm game. Even the pattern of the bosses are not well made. They don't have different attacks that can be concatenated to make strange combos. They just have combos easy to forecast.
    So the game in the start is frustrating and hard, in the end becomes easy. For this I said in the start that the game is "unbalanced". Even all the prosthetic tools and skills are nearly useless. You'll use everytime 23 of them. I had the feeling that the game wasn't meant to be played "as you want", but as IT WANTS. This is the risk on making a true and pure action game, and this is the problem of this game. A deepness and profundity like this was acceptable 10 years ago. Now everyone wants to modify the character, have rewards exploring, and things that an RPG game should give you.
    The world of Sekiro it's a bit repetitive, but it's not bad. The problem is that you're not encouraged to explore it, because at least you'll find some little ( and not interesting ) lore details, or just an item to uprade your stats. The problem is even that more you explore the game, more you upgrade stats, and more the game gets easier.
    One nice thing is that you're going to find a lot of secret bosses around the world. I really appreciated that thing. I also appreciated that all the "hard bosses" have an idol near them ( bonfire of dark souls ) so you don't have to walk for minutes before to try again ( you have to do this only with secret bosses ).
    The game itself is funny to play after you pass the first 1520 hours of playing. The problem resides in the fact that in the first 20 hours you'll be stucked, and then you'll fly until the end of the game without problems.
    So, it's a nice game and deserves to be played, but it's not the "game of the year" and things like this.
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Metascore
88

Generally favorable reviews - based on 25 Critic Reviews

Critic score distribution:
  1. Positive: 24 out of 25
  2. Negative: 0 out of 25
  1. Game World Navigator Magazine
    May 15, 2019
    80
    There’s no leveling (in Soulsborne sense of the word), no covenants, no multiplayer, no variety in armor and weapons. It could be written off a stylistic choice, if the rest of the game didn’t feel very similar to the previous FromSoftware games. But it does, so Sekrio comes across as rather shallow. [Issue#237, p.28]
  2. Apr 27, 2019
    88
    Sekiro Shadows Die Twice is a milestone in the genre. It offers complex, stunning and precise sword fights and duels that its predecessors lacked, and from which its successors will have to keep up with. You no longer simply learn by repeatedly and unfairly dying, but you refine your talents as a player. You seek unique methods to overcome each boss, rather than just rolling at the right time before spamming a few hits.
  3. Edge Magazine
    Apr 25, 2019
    90
    Dozens of hours later, we're still not sure how we feel about it. It's a game of contradictions, open and flexible in its level design, yet resolutely strict in its combat... It is a brilliant game, that is certain. but it is often a difficult one to truly love. Naturally, we can't put it down. [Issue#332, p.104]