User Score
8.5

Generally favorable reviews- based on 3214 Ratings

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  1. Apr 11, 2019
    4
    very good game, but way to frustrating. With the time and energy it takes to git gud at this game you could have an A in calculus. Not worth it at all
  2. Mar 27, 2019
    4
    Not sure what people are smoking but for me Sekiro is a step back from its predecessors, and it has nothing to do with it not being a souls game. But if you like parrying over and over and over again you'll probably like this game.

    Difficulty: Souls games always had a certain challenge to them but I think most people would consider them tough, but fair. Sekiro on the other hand I would
    Not sure what people are smoking but for me Sekiro is a step back from its predecessors, and it has nothing to do with it not being a souls game. But if you like parrying over and over and over again you'll probably like this game.

    Difficulty: Souls games always had a certain challenge to them but I think most people would consider them tough, but fair. Sekiro on the other hand I would describe as beating your head against a brick wall until it gives, a challenge but not rewarding. My biggest issue is your damage threshold and output. You can die in just a few hits but bosses soak up damage like a sponge, you may as well be fighting them with a plastic butter knife. I know the common response from robots who can only speak in memes will be "git gud" but that doesn't apply here, it's just pure memorization of attack patterns rather than being able to adapt. Sekiro also ruins npc interaction as well, dieing too much will result in them getting sick of "dragonrot" which can only be cured from an item that is limited in quantity. Punishing just for the sake of it.

    Combat: By far where this game fumbles the most. Fighting an enemy is centered around breaking an enemy stance and landing a deathblow. Some enemies have special attacks that can't be blocked which turns into a janken guessing game, couple that with the fact that some moves can kill you in 1 or 2 hits you have a nice recipe for a tedious combat system but it gets worse. Minibosses usually have smaller weak enemies around them so before you can even attempt fighting them again so you have to clear them out since taking on multiple enemies is a death sentence. The dodge is almost useless as you don't get the same invincible frames like the other souls games and its so high risk to do so your forced to parry which gets boring very quickly. I like the idea of the grappling hook but it felt like a shallow gimmick to me, not very useful in a fight as the sub weapons only chip away at enemies life and are usually blocked. Using it to get around was fun though.

    Stealth: When it works it's great, but the problem is that its inconsistent. Sometimes you can walk right up to an enemy from the side and stealth kill them, other times you can be behind a wall and still alert everyone in the vicinity. You can throw objects to distract but this is inconsistent too, sometimes it works sometimes it doesn't. This is a mechanic that I feel doesn't mesh well with the bonfire system as it becomes tedious to stealth the same enemies just to attempt the boss again. Also there is no option to go pure stealth because you're forced into single combat when it comes to mini bosses or bosses, which is the opposite of what it means to be a deadly shinobi.

    Sekiro borrows some elements from past souls games but does very little to stand out resulting in a game that has no identity outside of being a challenging action game made by fromsoft. I cant recommend this to souls veterans because they would be turned off by the lack of alternate weapons/armor and how bare bones the combat is. But I also can't recommend it to newbies either because they would be turned off by the difficulty. Save your money.

    TL;DR if you were one of the few who did dexterity builds, this is your time to shine.
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  3. Nov 9, 2019
    4
    i don't like hard games like this. i can make hard games like this too. it is so easy. i want hard games but not like this. in this game, when u die, it sents u 1 hour ago. what is this for? or NPCs are hard for nothing. u just feel of hardness. not exciting. like ac creed origins's nighmare difficulty, you feel not same with sekiro. So what i say for this game is: "Difficulty of this gamei don't like hard games like this. i can make hard games like this too. it is so easy. i want hard games but not like this. in this game, when u die, it sents u 1 hour ago. what is this for? or NPCs are hard for nothing. u just feel of hardness. not exciting. like ac creed origins's nighmare difficulty, you feel not same with sekiro. So what i say for this game is: "Difficulty of this game is for nothing" Expand
  4. Mar 23, 2019
    4
    Shame on me for riding the hype train and buying this day one. I knew this wasn't a Dark Souls game, but I still had hopes that it would have that From Software game-play. It kind of does, but it doesn't. They got rid of stamina, neutered dodge rolling, and made parrying the name of the game. I personally find it super tedious and just... not fun. Furthermore, this is the only play-styleShame on me for riding the hype train and buying this day one. I knew this wasn't a Dark Souls game, but I still had hopes that it would have that From Software game-play. It kind of does, but it doesn't. They got rid of stamina, neutered dodge rolling, and made parrying the name of the game. I personally find it super tedious and just... not fun. Furthermore, this is the only play-style available to you the whole game. I do not find this appealing and it felt like I was playing a generic action title.

    I also didn't enjoy the world that the game took place in... just kind of samey and boring. Stealth felt tacked on. I just felt bored by the whole ordeal and could not press on...

    I'm happy people are enjoying it, but unfortunately it's not for me. Bummer.
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  5. Apr 24, 2019
    4
    This game looks pretty cool, the movement and controls are fluid, and I like the game world. It really looks like the type of game I'd like. However, FromSoft games are just too difficult for some people such as myself. I don't really know why this company refuses to have difficulty settings for those of us that don't have the patience/aptitude for this type of game. I appreciate thatThis game looks pretty cool, the movement and controls are fluid, and I like the game world. It really looks like the type of game I'd like. However, FromSoft games are just too difficult for some people such as myself. I don't really know why this company refuses to have difficulty settings for those of us that don't have the patience/aptitude for this type of game. I appreciate that some people enjoy the satisfaction of beating difficult games, but Sekiro (and the Dark Souls series) just aren't my cup of tea as presented. Expand
  6. Apr 23, 2019
    4
    I really wanted to like this game but having played it halfway through I've grown to dislike its linear approach with everything and sheer tediousness of boss and mini-boss fights. When with previous From games I would be excited for new challenges and encounters, this one makes me almost dread progression and makes me wish I would be over with with the game already.

    This game seems to
    I really wanted to like this game but having played it halfway through I've grown to dislike its linear approach with everything and sheer tediousness of boss and mini-boss fights. When with previous From games I would be excited for new challenges and encounters, this one makes me almost dread progression and makes me wish I would be over with with the game already.

    This game seems to be designed for very specific gamers who liked the challenge runs in previous Souls games, or added difficulty through multiple NG+ cycles. While this is certainly many Souls players, most people won't enjoy punishing difficulty with demand of mastering the game in order to succeed. Options like leaving a boss fight to level up and then try later, or summoning outside help no longer exist, leaving you with only one options that is "git gud", if you have time, patience and nerves for it.

    I really feel like this game is a step back from Bloodborne, which I consider a masterpiece, and hope that this is "just a phase", not a direction From is taking with every game from now on.
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  7. Jun 19, 2019
    4
    what are you playing for? I feel it doesn't have a good progression line. The arms are bland. Virtually no customization. Forget getting exploration of the map. My biggest regret of this game is that i played 2 hrs 15 min. so i cannot return it.
  8. Dec 24, 2019
    4
    It's a from software game. It's more solid than anything in the dark souls saga, but it still fails on a wonky interface, strange character moves (who slows down a blow towards the end... how... why). If you like fighting against your own character instead of the enemy (ie. you like Dark Souls) It's a game for you
  9. Mar 25, 2020
    4
    Ok this is not a souls like, so they said...
    Just take Dark Souls/Bloodborne/Nioh and take off all the cool stuff like, level, personalization of the character, weapons, etc....
    Copy and paste Tenchu, and voilà.... Sekiro.... -_-
  10. Jun 19, 2023
    4
    Kinda mid game. Artificial difficulty. You can't even grind mobs to upgrade your health bar. So what is a point. Point is in dodging and parrying lol. That is all there is to this game. Boring and repetitive. There is no opportunity in game, where u can upgrade your character to the point, when 5 identic mobs, which are useless alone can chain hit you and you die instantly. There is noKinda mid game. Artificial difficulty. You can't even grind mobs to upgrade your health bar. So what is a point. Point is in dodging and parrying lol. That is all there is to this game. Boring and repetitive. There is no opportunity in game, where u can upgrade your character to the point, when 5 identic mobs, which are useless alone can chain hit you and you die instantly. There is no rolling to dodge, parrying doesn't work, when you encounter many enemies at once. I don't know what exactly smoked creators of this game, but it was not good. It is a shame I spent money on this game. After Elden Ring and Bloodborne (masterpieces), I thought this game would also be good. Very disappointing. Expand
  11. Mar 23, 2019
    3
    This review contains spoilers, click expand to view. Apparently Miyazaki didn't think he could refine the Dark Souls formula anymore, so he chose to deconstruct it instead. Sekiro is all about the removal of variety. Do you enjoy pure magic/ranged builds? They're gone. Do you prefer to be more agile or more tanky? You get to be agile, period. Do you like acquiring/customizing/upgrading weapons and armor? Too bad, they're gone. Do you like duels with other players or co-op with your friends? All multiplayer features are gone.

    So what do you get to do now? You get to parry (deflect) all the things! Yay! Wait, I could play like that in Souls games too. Well, now it's the ONLY way to play! Yaaaaay! You also get a jump button so you can jump over sweeping attacks. Except when none of those things work.

    You see, there are two bosses in the game, with different skins on them. The first one is the boss whose posture you can break. You beat this boss by standing absolutely still wherever you want, it doesn't matter where, and you play the s****y rhythm game where you press L1, A or B until he gets sick of it and falls over and lets you stab him in the face. The second boss is the one that breaks your posture if he sneezes in your general direction, regardless of what you are doing. You beat this boss by running around and waiting for him to finish his 20 second long mad flails of 1-shot attacks until you get an opening to go in and hit him once for 0.2% of his HP. Rinse and repeat. Honorable mention goes to a third category of boss, the one where the person who designed it was forgotten in a cubicle somewhere for the last 3 years and still thinks he is making a Souls game, so he sets the fight in a 2x2 room with a 6 foot tall ceiling where the objective is to get the camera unstuck from the corner where it's stuck after you gently touched the thumbstick, which made Sekiro dart across the room and slam into a wall, because he moves at 10 times the speed in this game.

    Also note: If one of those two bosses seems too hard for you, that's probably because you missed a prosthetic arm tool, sold by a midget dressed in grey rags, crouched behind a grey rock on the side of a grey mountain, who spawns only after you talk to a totally different guy in another place and timeline altogether about something completely irrelevant. This prosthetic arm tool is specifically designed to trivialize that one boss fight and is useless for anything else. Lovely.

    Have fun!
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  12. Jan 23, 2020
    3
    The game is ♥♥♥♥. Huge dissappointment from the creator of Dark Souls series. Crappy controls, inconsistent mechanics, random death just because the system is designed to kill you no matter how smart and skillful you are. The main source of difficulty from the game comes from the fact that hero is slow, weak and sloppy. No matter how much times you'll upgrade you attck power or abilities -The game is ♥♥♥♥. Huge dissappointment from the creator of Dark Souls series. Crappy controls, inconsistent mechanics, random death just because the system is designed to kill you no matter how smart and skillful you are. The main source of difficulty from the game comes from the fact that hero is slow, weak and sloppy. No matter how much times you'll upgrade you attck power or abilities - your hits will barely scratch enemy's HP bar. Prosthetic are useless most of the times. There are couple of well designed moments in the game, but it falls apart the closer you are to the ending. It's good this crap won't get any DLC. Expand
  13. May 3, 2020
    3
    Говно для задротов.
    Ставлю 3 за красивый визуал.
  14. Jan 12, 2020
    3
    I really liked the setting and the story, as well as artistic style; unfortunately, the combat mechanics ruined the game experience for me because parrying is the only way to play - period. There’s no enemy variety, and bosses are seriously overpowered, considering that you attacks are not that potent. This made Sekiro very boring to me. You want to play a tank? You can’t. A invisibleI really liked the setting and the story, as well as artistic style; unfortunately, the combat mechanics ruined the game experience for me because parrying is the only way to play - period. There’s no enemy variety, and bosses are seriously overpowered, considering that you attacks are not that potent. This made Sekiro very boring to me. You want to play a tank? You can’t. A invisible ninja, relying on evasion and stealth attacks? You can’t! Keep dying until you learn how to parry and shut up. Expand
  15. Jan 11, 2022
    3
    Despite I've played all of souls-likes, I couldn't understand this game. Game is difficult in not a good meaning at all. Character progression is almost absent, a lot of skills, most of which are useless, no variety in weapons/builds or anything (just secondary helpers, but this is nothing), battle mechanics are totally about timing and repeating, except of scripted boss-fights, level ofDespite I've played all of souls-likes, I couldn't understand this game. Game is difficult in not a good meaning at all. Character progression is almost absent, a lot of skills, most of which are useless, no variety in weapons/builds or anything (just secondary helpers, but this is nothing), battle mechanics are totally about timing and repeating, except of scripted boss-fights, level of fun - below zero. As for me, this game doesn't deserve to be a part of phenomenal souls series. Still game levels are really beautiful, so 3 of 10. Expand
  16. Mar 27, 2019
    3
    Boooooring ( Very, very Booooring. Really, stealth mechanic works bad, repetitive fight mechanics and no other weapons than the sword.
  17. Apr 28, 2023
    3
    The biggest issue I have with Sekiro is that it demands perfection from the player, yet punishes them for even the slightest misstep. The game's combat system is incredibly unforgiving, with enemies dealing massive damage with every hit and the player being forced to dodge and parry with split-second precision. This would be fine if the game's hit detection and controls were up to par, butThe biggest issue I have with Sekiro is that it demands perfection from the player, yet punishes them for even the slightest misstep. The game's combat system is incredibly unforgiving, with enemies dealing massive damage with every hit and the player being forced to dodge and parry with split-second precision. This would be fine if the game's hit detection and controls were up to par, but unfortunately, they are not.

    Too often, I found myself dying because of bad hit detection or clunky controls. Sometimes, I would dodge an attack only to be hit anyway because the game didn't register my movement correctly. Other times, I would try to jump over an obstacle, only to get stuck on it and take damage from an enemy. These issues are frustrating enough on their own, but when combined with the game's punishing difficulty, they make for an experience that is more aggravating than enjoyable.

    Furthermore, while the game's story and world-building are certainly impressive, I found that they were often overshadowed by the game's difficulty. Instead of being able to fully immerse myself in the game's lore and characters, I was constantly stressed out about the next fight and whether or not I would be able to survive it.

    In conclusion, while I can see why some people might enjoy Sekiro's challenging gameplay, I personally find it to be a bad game due to its demanding nature and flawed mechanics. I hope that future games in the same vein will learn from Sekiro's mistakes and provide a more balanced and enjoyable experience for players.
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  18. Apr 26, 2021
    3
    I give a 10 for game idea and story.
    I give a 5 for game complexity. I managed to go the wrong way several times and had to Google the steps to figure out where I was supposed to go. That makes it open world type, but it is really a fixed path. The two were not mixed well.
    I give a 0 for difficulty. While there is no setting for changing the difficulty, it is a must for any game. I am a
    I give a 10 for game idea and story.
    I give a 5 for game complexity. I managed to go the wrong way several times and had to Google the steps to figure out where I was supposed to go. That makes it open world type, but it is really a fixed path. The two were not mixed well.
    I give a 0 for difficulty. While there is no setting for changing the difficulty, it is a must for any game. I am a player that wants to enjoy a game, not curse and swear at it for being to hard (too fast, too much damage, my reaction skills very poor, my understanding of using tactics in this game)
    After spending several hours getting nowhere I used the easy mode MOD and then I was able to get about half way through before giving up and deleting the game.
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  19. Apr 2, 2019
    3
    all the excellent reviews are fanboys loyal to the name "from software", the game is really mediocre and has cancerous camera lock on, the worst of this year Id say, 3/10, nothing exciting about it really mediocre, I dont mind the difficulty but there's really nothing special about this except the fanboysm about "from software" developers, kinda like Apple products to give you the idea.all the excellent reviews are fanboys loyal to the name "from software", the game is really mediocre and has cancerous camera lock on, the worst of this year Id say, 3/10, nothing exciting about it really mediocre, I dont mind the difficulty but there's really nothing special about this except the fanboysm about "from software" developers, kinda like Apple products to give you the idea.
    Not worth the price tag, wait for a huge discount, I'd value it at 15$ tops
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  20. Mar 26, 2019
    3
    Sekiro was very much the game I looked forward most to in 2019 but also my greatest disappointment so far. I'm almost 40 hours in and at the end stretch of the game. Every time I played, I hoped for it to click, thinking that it may be something wrong with me. The glowing critic reviews left and right didn't help either. To summarize what I think is wrong with the game, it's the overallSekiro was very much the game I looked forward most to in 2019 but also my greatest disappointment so far. I'm almost 40 hours in and at the end stretch of the game. Every time I played, I hoped for it to click, thinking that it may be something wrong with me. The glowing critic reviews left and right didn't help either. To summarize what I think is wrong with the game, it's the overall interaction of it's (stealth / combat) mechanics that encourages you to play in a very specific way.

    For example, a large percentage of the minibosses have entourages that are designed such that the safest / most rewarding way to go about those engagements is to:

    1) Stealth kill a minion
    2) Run out of aggro range
    3) Wait a minute for remaining enemies to disengage
    4) Repeat 1 to 3 until you can fight the miniboss individually

    immersion issues aside, doing the above can take up to 15 minutes per "run"
    and if you die - which always will happen because you have no idea what the new boss' moveset is, you have to repeat the process all over again. The major bosses are also designed to be impossible to defeat the first time through because you have no idea what the exact timing is for all their strikes and combos and this meant you can never reliably parry their attacks which is also the singular way to win.

    The whole game is akin to doing tiresome dance rehearsals repeatedly until you get a waltz down the way your instructor wants it to be, except he doesn't tell you what he wants in the first place and you have to be beaten into knowing. This wasn't a problem with Dark Souls because caution could always bring you far and there were plenty of alternative solutions to the same puzzle.

    By the end, Sekiro felt easier and more manageable when I could play by it's set of rules but that's because it forced me to play the only way it wanted to be played and the lack of player agency left a bad taste in my mouth.

    My conclusion at the end is this - Sekiro was overdesigned and has an identity issue. It wants to be a little bit of Tenchu, but doesn't do it well. It also wants to somewhat be Dark Souls, but doesn't do that well either. It definitely wants to be Onimusha / Bushido Blade but is also halfhearted about that. I have little doubt that Sekiro will not be looked upon favorably years after the hype has gone. But still, plenty of love to players who had a good time with it.
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  21. Mar 2, 2020
    3
    Another game that tries to imitate God of War, but refuses to learn from Sony's example. Expect tons of frustration from the camera swinging around randomly, which is especially aggravating when fighting near cliff ledges with instant death.

    Could also use a significant control overhaul -- Devil May Cry lets you fluidly switch between multiple weapons mid-combo, while Sekiro feels
    Another game that tries to imitate God of War, but refuses to learn from Sony's example. Expect tons of frustration from the camera swinging around randomly, which is especially aggravating when fighting near cliff ledges with instant death.

    Could also use a significant control overhaul -- Devil May Cry lets you fluidly switch between multiple weapons mid-combo, while Sekiro feels kludgy and awkward.
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  22. Mar 12, 2023
    3
    Keep trying to like this but I find it really boring.

    Every fight I've engaged in is a parry fest, so many buttons I keep pressing the wrong ones and trying to find the right way to go amidst all the dingyness is a real pain.

    I think it's got some good idea's that were put together haphazardly. Tenchu on the PS One is better.
  23. Feb 6, 2020
    3
    A drab and tedious DS rip off, without any of the quirky customisation that made that game interesting by balancing it against the difficulty. Last time I listen to any "game of the year" hype.
  24. Mar 23, 2019
    3
    I love DS series - it is one of best series of the games ever. But Sakito is unplayable for me - sorry, but I do not have cyborg reflexes. And I do not care about it is hard, because must be hard and other bla-bla. I know what is hard game very well. It is something wrong with Sekiro: I saw good speed-runners who have real problems with this game, too. WTF From Software, whats wrong? It isI love DS series - it is one of best series of the games ever. But Sakito is unplayable for me - sorry, but I do not have cyborg reflexes. And I do not care about it is hard, because must be hard and other bla-bla. I know what is hard game very well. It is something wrong with Sekiro: I saw good speed-runners who have real problems with this game, too. WTF From Software, whats wrong? It is poor, rushed developed action slasher!

    Refund.

    BTW: PC port is awful, simply terribly, eg. I have many fps, no delay on screen, but input lag is real and exist. How to beat this kind of game with input lag? Please, From Software, tell me how do it, I will be grateful!

    Now I begin to understand why Sekiro has a new publisher.

    I registered on MetaCritic only to say how I am deeply disappointment.
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  25. Apr 5, 2019
    3
    Отсутствие атмосферы присущей всем играм от Frome Software.
    Нечестные хитбоксы и в целом отвратительная боевка.
    В предыдущих играх фромов я готов был умирать снова и снова, но там я сражался с величественными противниками, боссы в прошлых играх были очень могущественными сущностями. Здесь же умирать 50 раз сражаясь с обычным военачальником или фиолетовым ниндзей это норма. Побеждая не
    Отсутствие атмосферы присущей всем играм от Frome Software.
    Нечестные хитбоксы и в целом отвратительная боевка.
    В предыдущих играх фромов я готов был умирать снова и снова, но там я сражался с величественными противниками, боссы в прошлых играх были очень могущественными сущностями. Здесь же умирать 50 раз сражаясь с обычным военачальником или фиолетовым ниндзей это норма. Побеждая не чувствуешь удовлетворения, а просто отмечаешь что бой сложился удачно для тебя. Может еще роль сыграло то что мне совершенно не интересен сеттинг игры, не знаю... Так ждал игру и такое разочарование, прям обидно.
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  26. Nov 20, 2021
    3
    Эта игра незаслуженно получила игру года и такие высокие оценки со стороны критиков. и сейчас я постараюсь убедить в этом и вас.
    Начнем с плюсов "Sekiro: Shadow Die Twice", которых я нашел не много:
    1. Это визуальный стиль игры. Сюда входит оформление инвентаря, рельеф местности, дизайн персонажей, для кого-то может понравится и музыка. 2. Озвучка персонажей. Приятно услышать
    Эта игра незаслуженно получила игру года и такие высокие оценки со стороны критиков. и сейчас я постараюсь убедить в этом и вас.
    Начнем с плюсов "Sekiro: Shadow Die Twice", которых я нашел не много:
    1. Это визуальный стиль игры. Сюда входит оформление инвентаря, рельеф местности, дизайн персонажей, для кого-то может понравится и музыка.
    2. Озвучка персонажей. Приятно услышать оригинальную озвучку для Японского сеттинга.
    На этом плюсы для меня кончились, и начинаются минусы.
    1. Боевая система. Игра намеренно заставляет нас играть через блок и парирование, но как к этому относиться серьезно если враг больше нас в 5 раз и его оружия размером с дом? Логично было бы уворачиваться от таких врагов, но увы это не так. И конечно же бесконечная полоска здоровья, игра как бы намекает, что ты должен играть так как хочет разработчик и сносить полоску выносливости врага.
    2. Отзывчивость "Секиро". Протагонист ощущается как медленный кусок груши для битья. Блок и парирование он ставит на 1 секунду позже нажатия на кнопку, что в таких играх просто несправедливо по отношению к игроку. Увороты в игре сломаны и лучше их вообще не использовать, враг с большей вероятностью попадет в вас.
    3. Камера. Самый сильный босс в этой игре это ваша камера, которая работает еще хуже чем в серии "Dark souls". Постоянные залеты за текстуры и за врага. И что самое веселое это то что самые сложные бои происходят в узких локациях.
    4. Веревка. Я правда не понимаю как она работает. В одних и тех же ситуациях ты можешь притянуться, а можешь и не притянуться. Видимо это известно лишь самому мастеру Миядзаки.
    5. Интерес. В игру абсолютно не интересно играть и исследовать мир. Если в "Dark souls" мы искали различные оружия, которые имеют свои мувсеты, искали заклинания и экипировку со своими уникальными эффектами. То тут мы всегда находим леденцы и бесполезные используемые предметы. Лишь изредка мы будем натыкаться на действительно интересные вещи, такие как новые техники и новые протезы.
    6. Прыжки. Прыжки сделаны в лучших традициях FromSoftware, то есть через заднее место. Персонаж очень часто будет прыгать туда куда вы не хотите.
    Несмотря на то что игру я считаю плохой, я советую вам поиграть в нее и убедиться в этом самим, либо же убедиться для себя в обратном.
    Expand
  27. Oct 31, 2019
    2
    only challenge is to press right button at right time and restart same level all the time until you get it right.
  28. Mar 24, 2019
    2
    What a disappointment. No character depth, no replayability, no tangible connection to the bosses, and the most punishing death system in any FromSoftware or Souls-like game. Standard enemies are an absolute joke whether you kill them from stealth or 5 on 1 by just parrying their attacks, but then bosses wreck you with speed, power, and odd gameplay mechanics before you even know what'sWhat a disappointment. No character depth, no replayability, no tangible connection to the bosses, and the most punishing death system in any FromSoftware or Souls-like game. Standard enemies are an absolute joke whether you kill them from stealth or 5 on 1 by just parrying their attacks, but then bosses wreck you with speed, power, and odd gameplay mechanics before you even know what's going on, and even worse is that they feel very uninspired. Again, what a disappointment. Here's hoping Bloodborne 2 still gets made. Expand
  29. Nov 28, 2019
    2
    Another piece of garbage game for console conversion to PC. If I need to play Turn-based strategy style game I prefer not this one. This game sort of boring with it's defence and counter-attack system.
  30. Apr 1, 2019
    2
    Если коротко, ждал DS3 про Японию, вышел Hitman's Creed may Cry: Sands of Batman с примитивным стелсом от ребят, которые полжизни делали souls-игры (отсюда и "костры", и кастрированные "души", и немножко интерфейса, и разбросанные по миру подсвеченные предметы). На убийство боссов максимально пофигу (в souls-like игре-то!). Переоцененная поделка, совершенно не ясно, за что получившая такиеЕсли коротко, ждал DS3 про Японию, вышел Hitman's Creed may Cry: Sands of Batman с примитивным стелсом от ребят, которые полжизни делали souls-игры (отсюда и "костры", и кастрированные "души", и немножко интерфейса, и разбросанные по миру подсвеченные предметы). На убийство боссов максимально пофигу (в souls-like игре-то!). Переоцененная поделка, совершенно не ясно, за что получившая такие высокие баллы. Хотя, если людям от Sekiro нужен был рескин костров из DS, наличие боссов и Миядзаки-сюжет, то конечно это для них 10/10. Для меня же это как если бы взяли DS3 и вырезали из него половину того, за что я его полюбил. Expand
Metascore
88

Generally favorable reviews - based on 25 Critic Reviews

Critic score distribution:
  1. Positive: 24 out of 25
  2. Negative: 0 out of 25
  1. Game World Navigator Magazine
    May 15, 2019
    80
    There’s no leveling (in Soulsborne sense of the word), no covenants, no multiplayer, no variety in armor and weapons. It could be written off a stylistic choice, if the rest of the game didn’t feel very similar to the previous FromSoftware games. But it does, so Sekrio comes across as rather shallow. [Issue#237, p.28]
  2. Apr 27, 2019
    88
    Sekiro Shadows Die Twice is a milestone in the genre. It offers complex, stunning and precise sword fights and duels that its predecessors lacked, and from which its successors will have to keep up with. You no longer simply learn by repeatedly and unfairly dying, but you refine your talents as a player. You seek unique methods to overcome each boss, rather than just rolling at the right time before spamming a few hits.
  3. Edge Magazine
    Apr 25, 2019
    90
    Dozens of hours later, we're still not sure how we feel about it. It's a game of contradictions, open and flexible in its level design, yet resolutely strict in its combat... It is a brilliant game, that is certain. but it is often a difficult one to truly love. Naturally, we can't put it down. [Issue#332, p.104]