User Score
8.5

Generally favorable reviews- based on 3214 Ratings

User score distribution:
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  1. Mar 23, 2019
    3
    This review contains spoilers, click expand to view. Apparently Miyazaki didn't think he could refine the Dark Souls formula anymore, so he chose to deconstruct it instead. Sekiro is all about the removal of variety. Do you enjoy pure magic/ranged builds? They're gone. Do you prefer to be more agile or more tanky? You get to be agile, period. Do you like acquiring/customizing/upgrading weapons and armor? Too bad, they're gone. Do you like duels with other players or co-op with your friends? All multiplayer features are gone.

    So what do you get to do now? You get to parry (deflect) all the things! Yay! Wait, I could play like that in Souls games too. Well, now it's the ONLY way to play! Yaaaaay! You also get a jump button so you can jump over sweeping attacks. Except when none of those things work.

    You see, there are two bosses in the game, with different skins on them. The first one is the boss whose posture you can break. You beat this boss by standing absolutely still wherever you want, it doesn't matter where, and you play the s****y rhythm game where you press L1, A or B until he gets sick of it and falls over and lets you stab him in the face. The second boss is the one that breaks your posture if he sneezes in your general direction, regardless of what you are doing. You beat this boss by running around and waiting for him to finish his 20 second long mad flails of 1-shot attacks until you get an opening to go in and hit him once for 0.2% of his HP. Rinse and repeat. Honorable mention goes to a third category of boss, the one where the person who designed it was forgotten in a cubicle somewhere for the last 3 years and still thinks he is making a Souls game, so he sets the fight in a 2x2 room with a 6 foot tall ceiling where the objective is to get the camera unstuck from the corner where it's stuck after you gently touched the thumbstick, which made Sekiro dart across the room and slam into a wall, because he moves at 10 times the speed in this game.

    Also note: If one of those two bosses seems too hard for you, that's probably because you missed a prosthetic arm tool, sold by a midget dressed in grey rags, crouched behind a grey rock on the side of a grey mountain, who spawns only after you talk to a totally different guy in another place and timeline altogether about something completely irrelevant. This prosthetic arm tool is specifically designed to trivialize that one boss fight and is useless for anything else. Lovely.

    Have fun!
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  2. Mar 27, 2019
    4
    Not sure what people are smoking but for me Sekiro is a step back from its predecessors, and it has nothing to do with it not being a souls game. But if you like parrying over and over and over again you'll probably like this game.

    Difficulty: Souls games always had a certain challenge to them but I think most people would consider them tough, but fair. Sekiro on the other hand I would
    Not sure what people are smoking but for me Sekiro is a step back from its predecessors, and it has nothing to do with it not being a souls game. But if you like parrying over and over and over again you'll probably like this game.

    Difficulty: Souls games always had a certain challenge to them but I think most people would consider them tough, but fair. Sekiro on the other hand I would describe as beating your head against a brick wall until it gives, a challenge but not rewarding. My biggest issue is your damage threshold and output. You can die in just a few hits but bosses soak up damage like a sponge, you may as well be fighting them with a plastic butter knife. I know the common response from robots who can only speak in memes will be "git gud" but that doesn't apply here, it's just pure memorization of attack patterns rather than being able to adapt. Sekiro also ruins npc interaction as well, dieing too much will result in them getting sick of "dragonrot" which can only be cured from an item that is limited in quantity. Punishing just for the sake of it.

    Combat: By far where this game fumbles the most. Fighting an enemy is centered around breaking an enemy stance and landing a deathblow. Some enemies have special attacks that can't be blocked which turns into a janken guessing game, couple that with the fact that some moves can kill you in 1 or 2 hits you have a nice recipe for a tedious combat system but it gets worse. Minibosses usually have smaller weak enemies around them so before you can even attempt fighting them again so you have to clear them out since taking on multiple enemies is a death sentence. The dodge is almost useless as you don't get the same invincible frames like the other souls games and its so high risk to do so your forced to parry which gets boring very quickly. I like the idea of the grappling hook but it felt like a shallow gimmick to me, not very useful in a fight as the sub weapons only chip away at enemies life and are usually blocked. Using it to get around was fun though.

    Stealth: When it works it's great, but the problem is that its inconsistent. Sometimes you can walk right up to an enemy from the side and stealth kill them, other times you can be behind a wall and still alert everyone in the vicinity. You can throw objects to distract but this is inconsistent too, sometimes it works sometimes it doesn't. This is a mechanic that I feel doesn't mesh well with the bonfire system as it becomes tedious to stealth the same enemies just to attempt the boss again. Also there is no option to go pure stealth because you're forced into single combat when it comes to mini bosses or bosses, which is the opposite of what it means to be a deadly shinobi.

    Sekiro borrows some elements from past souls games but does very little to stand out resulting in a game that has no identity outside of being a challenging action game made by fromsoft. I cant recommend this to souls veterans because they would be turned off by the lack of alternate weapons/armor and how bare bones the combat is. But I also can't recommend it to newbies either because they would be turned off by the difficulty. Save your money.

    TL;DR if you were one of the few who did dexterity builds, this is your time to shine.
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  3. Mar 23, 2019
    4
    Shame on me for riding the hype train and buying this day one. I knew this wasn't a Dark Souls game, but I still had hopes that it would have that From Software game-play. It kind of does, but it doesn't. They got rid of stamina, neutered dodge rolling, and made parrying the name of the game. I personally find it super tedious and just... not fun. Furthermore, this is the only play-styleShame on me for riding the hype train and buying this day one. I knew this wasn't a Dark Souls game, but I still had hopes that it would have that From Software game-play. It kind of does, but it doesn't. They got rid of stamina, neutered dodge rolling, and made parrying the name of the game. I personally find it super tedious and just... not fun. Furthermore, this is the only play-style available to you the whole game. I do not find this appealing and it felt like I was playing a generic action title.

    I also didn't enjoy the world that the game took place in... just kind of samey and boring. Stealth felt tacked on. I just felt bored by the whole ordeal and could not press on...

    I'm happy people are enjoying it, but unfortunately it's not for me. Bummer.
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  4. Mar 27, 2019
    3
    Boooooring ( Very, very Booooring. Really, stealth mechanic works bad, repetitive fight mechanics and no other weapons than the sword.
  5. Mar 23, 2019
    3
    I love DS series - it is one of best series of the games ever. But Sakito is unplayable for me - sorry, but I do not have cyborg reflexes. And I do not care about it is hard, because must be hard and other bla-bla. I know what is hard game very well. It is something wrong with Sekiro: I saw good speed-runners who have real problems with this game, too. WTF From Software, whats wrong? It isI love DS series - it is one of best series of the games ever. But Sakito is unplayable for me - sorry, but I do not have cyborg reflexes. And I do not care about it is hard, because must be hard and other bla-bla. I know what is hard game very well. It is something wrong with Sekiro: I saw good speed-runners who have real problems with this game, too. WTF From Software, whats wrong? It is poor, rushed developed action slasher!

    Refund.

    BTW: PC port is awful, simply terribly, eg. I have many fps, no delay on screen, but input lag is real and exist. How to beat this kind of game with input lag? Please, From Software, tell me how do it, I will be grateful!

    Now I begin to understand why Sekiro has a new publisher.

    I registered on MetaCritic only to say how I am deeply disappointment.
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  6. Mar 23, 2019
    0
    Very boring. Controls sucks. No quick saves. Why I need to respawn again and again from check point If i cant kill your dumb boss because my retarded character can not block his hits??? Very frustrating.
  7. Jul 8, 2020
    0
    It is such a promising game, but it has that "dark soul" system that a new gamer is probably unfamiliar with. I feel like a freaking tank commander when fighting. You almost need to study your opponents one by one before engaging them. It makes it rather painful to some of us I guess.
  8. Sep 23, 2020
    0
    Is this supposed to be a joke? AAA PC release without proper keyboard support? WTF? Also, no ultrawide support, so basically this game feels like a console game being played in some sort of software emulator on PC.
  9. Apr 28, 2023
    3
    The biggest issue I have with Sekiro is that it demands perfection from the player, yet punishes them for even the slightest misstep. The game's combat system is incredibly unforgiving, with enemies dealing massive damage with every hit and the player being forced to dodge and parry with split-second precision. This would be fine if the game's hit detection and controls were up to par, butThe biggest issue I have with Sekiro is that it demands perfection from the player, yet punishes them for even the slightest misstep. The game's combat system is incredibly unforgiving, with enemies dealing massive damage with every hit and the player being forced to dodge and parry with split-second precision. This would be fine if the game's hit detection and controls were up to par, but unfortunately, they are not.

    Too often, I found myself dying because of bad hit detection or clunky controls. Sometimes, I would dodge an attack only to be hit anyway because the game didn't register my movement correctly. Other times, I would try to jump over an obstacle, only to get stuck on it and take damage from an enemy. These issues are frustrating enough on their own, but when combined with the game's punishing difficulty, they make for an experience that is more aggravating than enjoyable.

    Furthermore, while the game's story and world-building are certainly impressive, I found that they were often overshadowed by the game's difficulty. Instead of being able to fully immerse myself in the game's lore and characters, I was constantly stressed out about the next fight and whether or not I would be able to survive it.

    In conclusion, while I can see why some people might enjoy Sekiro's challenging gameplay, I personally find it to be a bad game due to its demanding nature and flawed mechanics. I hope that future games in the same vein will learn from Sekiro's mistakes and provide a more balanced and enjoyable experience for players.
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  10. Dec 1, 2022
    0
    Worst **** bosses out of any game ever. These developers literally never learn from their mistakes and I'm convinced their entire garbage catalogue of games is just a social experiment to see how much their braindead cult fanbase can eat up **** before they realize their games are utter trash. **** you.
  11. Mar 10, 2023
    2
    I'll give it a couple points for art design. Combat is terrible when coupled with obvious developer bugs (e.g. controller input lag and dropped/unregistered inputs. Curious how it only happens in From Software games and no others....). Sekiro dials up the From Software 'sunk cost' illogic of its fanbase to 12. 'Just keep at it until you git gud' except the combat is centered around theseI'll give it a couple points for art design. Combat is terrible when coupled with obvious developer bugs (e.g. controller input lag and dropped/unregistered inputs. Curious how it only happens in From Software games and no others....). Sekiro dials up the From Software 'sunk cost' illogic of its fanbase to 12. 'Just keep at it until you git gud' except the combat is centered around these scripted death animations where the camera goes cinematic and then back to normal every few seconds when fighting a large number of enemies. How about instead, just let me fight all the enemies and kill them like a normal action game without the Alice in Wonderland syndrome? I gave it a few hours to see what the hype was all about. It should be a textbook lesson in poor game design that should be avoided at all costs with its counterpoint being Ninja Gaiden Black about what to strive for in a great action game. Expand
  12. Aug 5, 2020
    0
    just play something better like ghost of tsushima!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  13. Jul 21, 2020
    2
    "Oh look at me I know how to play this super difficult game that makes me better then anybody that doesn't know how to play it"
    EVERY SINGLE SEKIRO FAN.
  14. Aug 3, 2020
    2
    The game as a whole is really good for people not like me. I tried to love the game, really did, but I just couldn't. After about 10+ hours and several bosses, I decided I did not enjoy the combat or the controls, it felt very arcadey and like a game from another company. I did not expect the arcadiness of the game but also did not struggle much - and just to be clear, I don't getThe game as a whole is really good for people not like me. I tried to love the game, really did, but I just couldn't. After about 10+ hours and several bosses, I decided I did not enjoy the combat or the controls, it felt very arcadey and like a game from another company. I did not expect the arcadiness of the game but also did not struggle much - and just to be clear, I don't get frustrated with From games. I beat all From games including BloodBorne and Demon Souls, and Sekiro to me was the weakest in terms of the feel and quality in game engine as a whole.

    I envy players who like this game a lot, maybe someday I will change my mind...

    As a massive From Software fan, I would advise for the new fans to be cautious going into Sekiro coming from Souls games, it is a very different game in terms of the movement and combat feel. There is a lot of zealotry going on and people will dislike/downvote into oblivion if you say the game can be unsatisfying for some people, especially for hardcore Souls game fans. I understand that people feel great satisfaction from beating this game, but to me it seems that a lot of people praises this game automatically just because it is a From Software game. Were it from any other company, the initial reviews would have been much harsher, and Sekiro fans will not accept that reality. That's why you don't see negative reviews for this game....
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  15. Feb 25, 2021
    1
    This game was very promising, but in reality it is terribly boring. Only two interesting bosses with unique gameplay, everything else based on parry + mikiri counter. Can't even call it a souls game, in which you can fight against bosses with your own way. Every battle is the same , you are just learning boss moves and then you are doing parry+mikiri actions. Dont waste you time on thisThis game was very promising, but in reality it is terribly boring. Only two interesting bosses with unique gameplay, everything else based on parry + mikiri counter. Can't even call it a souls game, in which you can fight against bosses with your own way. Every battle is the same , you are just learning boss moves and then you are doing parry+mikiri actions. Dont waste you time on this overhyped **** Expand
  16. Aug 26, 2022
    0
    Sucks, never buy this stupid **** game , not worth it, “oh but after you defeat bosses it feels good” go get some **** it’s not worth all the rage, don’t waste your time
  17. Nov 13, 2020
    2
    Just came here to say, here's my negative review for this awful game............
  18. Dec 16, 2020
    0
    overhyped game
    fights are boring
    just button smashing and you "win"
    not worth
  19. Mar 19, 2020
    0
    This game is boring as **** ****ing **** repetitive gameplay. I hate this piece of crap. Only thing this game does is ****ing consuming all your time and sanity. Do not give a single chance to play this ****! This game will drain your soul and throw out your ****ed up brain like a used napkin! I hate everything about this game! Single starting enemy to end game boss, running same roads allThis game is boring as **** ****ing **** repetitive gameplay. I hate this piece of crap. Only thing this game does is ****ing consuming all your time and sanity. Do not give a single chance to play this ****! This game will drain your soul and throw out your ****ed up brain like a used napkin! I hate everything about this game! Single starting enemy to end game boss, running same roads all the time untill you get yourself killed, shotted by ranged sniper mother****ers, getting one shotted by a single hit and you repeat every single move over and over, i hate every single ****ing thing about this game! Expand
  20. Jan 23, 2020
    3
    The game is ♥♥♥♥. Huge dissappointment from the creator of Dark Souls series. Crappy controls, inconsistent mechanics, random death just because the system is designed to kill you no matter how smart and skillful you are. The main source of difficulty from the game comes from the fact that hero is slow, weak and sloppy. No matter how much times you'll upgrade you attck power or abilities -The game is ♥♥♥♥. Huge dissappointment from the creator of Dark Souls series. Crappy controls, inconsistent mechanics, random death just because the system is designed to kill you no matter how smart and skillful you are. The main source of difficulty from the game comes from the fact that hero is slow, weak and sloppy. No matter how much times you'll upgrade you attck power or abilities - your hits will barely scratch enemy's HP bar. Prosthetic are useless most of the times. There are couple of well designed moments in the game, but it falls apart the closer you are to the ending. It's good this crap won't get any DLC. Expand
  21. Apr 8, 2022
    0
    SEKIRO: SHADOWS DIE TWICE
    SEKIRO: SHADOWS DIE TWICE
    SEKIRO: SHADOWS DIE TWICE
    SEKIRO: SHADOWS DIE TWICE
  22. Dec 28, 2020
    0
    veru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very very hard ! Expand
  23. Nov 7, 2019
    0
    After finishing the game on PC thoroughly (defeated all bosses, mini-bosses and explored every nook and cranny) and expecting the most difficult samurai-style combat game in years, I was extremely disappointed and consider this title FromSoftware's worst. While an interesting combat game at first glance, it quickly turns into Dance Dance Revolution.

    The good: - Wonderful setting and
    After finishing the game on PC thoroughly (defeated all bosses, mini-bosses and explored every nook and cranny) and expecting the most difficult samurai-style combat game in years, I was extremely disappointed and consider this title FromSoftware's worst. While an interesting combat game at first glance, it quickly turns into Dance Dance Revolution.

    The good:
    - Wonderful setting and graphic design
    - Japanese as the default language to really nail the atmosphere
    - Unique combat design
    - High difficulty, truly delivering the punishing experience which fans in my opinion wrongly attributed to DS.
    - The Umbrella. Fun and interesting, if a bit overpowered compared to other equipment

    The bad:
    1. Combat is purely based on reflexes, like a sport, while strategic intelligence is not at all rewarded. Slow enemies turn on a dime using magical homing weapons. Spear bearers are just as dangerous up close and attack just as quickly. Only archers have a weakness congruent with real-life physics (weak armor and melee) but they're barely a threat even at range as projectiles are magically blocked.
    2. Zero potential for immersion/role playing in combat. Real-life katana battles are quick, often settled in seconds as the katana's purpose is to wound the opponent critically before he can retaliate. High skill, high reward like in the Bushido series. Sekiro battles are long, drawn-out boxing matches. Sekiro dies quickly but he can fully restore his wounds more than 10 times each battle, and revive a few times to boot.
    3. Stealth is an option only during unimportant battles (riffraff and certain optional minibosses) but tedious and basic. Sekiro is supposedly a spy/assassin yet he fights like Rambo. The game may have started as a Tenchu reboot but shares few similarities.
    4. Sekiro's base moveset is extremely limited when compared to other hack-and-slash games. There's a hack, a stab and a slightly different version while sprinting.
    5. Minimal customization. Sekiro can equip one special move and one piece of equipment at a time.
    6. Combat basically comes down to "rock, paper, scissors" reactions to "perilous attacks", deflecting the standard attacks with moderate timing difficulty and being as aggressive as possible while the opponent rests. There is one DS-esque boss exception but in my opinion that was the least enjoyable boss in the game due to Sekiro's limited moveset and equipment.
    7. Enemy combat rules are completely unlike Sekiro's combat rules. Therefore, learning what kills Sekiro doesn't give any insight into how to kill opponents. It doesn't need to be fair, but it does need to make sense.

    So far it's still a 4/10 game. A good challenge at least. But here's the awful:
    - Sekiro is fully animation locked during most of his moves, unable to control his body in any way. Key presses made during this time are sometimes discarded and sometimes queued. Apparently FromSoftware wants us to experience how it feels to have Parkinson's. Point made: It's horrific and maddening.
    - Full immortality during deathblows. No punishment whatsoever for taking the time to disembowel an enemy, simply "because it looks cewl", yet we're stuck watching that animation over and over and over. Tenchu games had more kill animations on the PS2 with a chance to dismember.
    - The PC port is ghastly. It has a 0.1 to 0.3 second input lag depending on area, and yes my PC is more than capable. Combined with the animation locking Sekiro is frequently unresponsive during critical moments.
    - Human mini-bosses can often be kited by having them move far from their "home" position. They won't defend themselves and slowly walk back. Horrible AI design.
    - Target lock is lost when Sekiro is cornered, a natural occurrence during arena-based fights (including bosses), leaving him entirely helpless. This is clearly a bug as there is no sensible reason for a trained Shinobi to behave so irrationally during a crucial moment in battle.

    Lastly, for an offline game it sports a strangely pronounced community. As is to be expected of a sports game it has attracted a horde of game-jocks so proud of having pushed the sequenced buttons that they wail "git gud" in chorus at anyone who disliked any aspect of the game, in a thinly veiled attempt to brag. The reason I completely finished it is to prove them wrong. And I did - this isn't about skill.

    I've seen toxic communities before but none quite as stubborn, uniform and unimaginative as this one. This is why I consider any downvotes on this review as upvotes - thanks for the "support" in advance.

    In conclusion, Sekiro: Shadows Die Twice is in my opinion one of the worst entries in the hack-and-slash genre so far, a failed stealth game and a failed PC port. The difficulty is purely technical in nature and deserves no credit from a game design perspective, as it fails to challenge meaningful human abilities.
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  24. Oct 31, 2019
    2
    only challenge is to press right button at right time and restart same level all the time until you get it right.
  25. Nov 28, 2019
    2
    Another piece of garbage game for console conversion to PC. If I need to play Turn-based strategy style game I prefer not this one. This game sort of boring with it's defence and counter-attack system.
  26. Mar 2, 2020
    3
    Another game that tries to imitate God of War, but refuses to learn from Sony's example. Expect tons of frustration from the camera swinging around randomly, which is especially aggravating when fighting near cliff ledges with instant death.

    Could also use a significant control overhaul -- Devil May Cry lets you fluidly switch between multiple weapons mid-combo, while Sekiro feels
    Another game that tries to imitate God of War, but refuses to learn from Sony's example. Expect tons of frustration from the camera swinging around randomly, which is especially aggravating when fighting near cliff ledges with instant death.

    Could also use a significant control overhaul -- Devil May Cry lets you fluidly switch between multiple weapons mid-combo, while Sekiro feels kludgy and awkward.
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  27. Apr 24, 2019
    4
    This game looks pretty cool, the movement and controls are fluid, and I like the game world. It really looks like the type of game I'd like. However, FromSoft games are just too difficult for some people such as myself. I don't really know why this company refuses to have difficulty settings for those of us that don't have the patience/aptitude for this type of game. I appreciate thatThis game looks pretty cool, the movement and controls are fluid, and I like the game world. It really looks like the type of game I'd like. However, FromSoft games are just too difficult for some people such as myself. I don't really know why this company refuses to have difficulty settings for those of us that don't have the patience/aptitude for this type of game. I appreciate that some people enjoy the satisfaction of beating difficult games, but Sekiro (and the Dark Souls series) just aren't my cup of tea as presented. Expand
  28. Dec 12, 2019
    0
    Просто ублюдская дерьмина, которая и вовсе не должна существовать. Как эта дрисня получила звание игры года? Не других каких либо номинаций! СРАЗУ ИГРА ГОДА!
  29. Dec 24, 2019
    4
    It's a from software game. It's more solid than anything in the dark souls saga, but it still fails on a wonky interface, strange character moves (who slows down a blow towards the end... how... why). If you like fighting against your own character instead of the enemy (ie. you like Dark Souls) It's a game for you
  30. Mar 24, 2019
    2
    скучные, заскриптованные бои на манер асасинс крид. непонятно зачем добавленный кривой стелс
Metascore
88

Generally favorable reviews - based on 25 Critic Reviews

Critic score distribution:
  1. Positive: 24 out of 25
  2. Negative: 0 out of 25
  1. Game World Navigator Magazine
    May 15, 2019
    80
    There’s no leveling (in Soulsborne sense of the word), no covenants, no multiplayer, no variety in armor and weapons. It could be written off a stylistic choice, if the rest of the game didn’t feel very similar to the previous FromSoftware games. But it does, so Sekrio comes across as rather shallow. [Issue#237, p.28]
  2. Apr 27, 2019
    88
    Sekiro Shadows Die Twice is a milestone in the genre. It offers complex, stunning and precise sword fights and duels that its predecessors lacked, and from which its successors will have to keep up with. You no longer simply learn by repeatedly and unfairly dying, but you refine your talents as a player. You seek unique methods to overcome each boss, rather than just rolling at the right time before spamming a few hits.
  3. Edge Magazine
    Apr 25, 2019
    90
    Dozens of hours later, we're still not sure how we feel about it. It's a game of contradictions, open and flexible in its level design, yet resolutely strict in its combat... It is a brilliant game, that is certain. but it is often a difficult one to truly love. Naturally, we can't put it down. [Issue#332, p.104]