User Score
8.5

Generally favorable reviews- based on 3214 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Jul 9, 2023
    0
    Don't waste your time. If you want to waste your time play elden ring. Sekiro is not worth 5 €
  2. Jun 19, 2023
    4
    Kinda mid game. Artificial difficulty. You can't even grind mobs to upgrade your health bar. So what is a point. Point is in dodging and parrying lol. That is all there is to this game. Boring and repetitive. There is no opportunity in game, where u can upgrade your character to the point, when 5 identic mobs, which are useless alone can chain hit you and you die instantly. There is noKinda mid game. Artificial difficulty. You can't even grind mobs to upgrade your health bar. So what is a point. Point is in dodging and parrying lol. That is all there is to this game. Boring and repetitive. There is no opportunity in game, where u can upgrade your character to the point, when 5 identic mobs, which are useless alone can chain hit you and you die instantly. There is no rolling to dodge, parrying doesn't work, when you encounter many enemies at once. I don't know what exactly smoked creators of this game, but it was not good. It is a shame I spent money on this game. After Elden Ring and Bloodborne (masterpieces), I thought this game would also be good. Very disappointing. Expand
  3. Apr 28, 2023
    3
    The biggest issue I have with Sekiro is that it demands perfection from the player, yet punishes them for even the slightest misstep. The game's combat system is incredibly unforgiving, with enemies dealing massive damage with every hit and the player being forced to dodge and parry with split-second precision. This would be fine if the game's hit detection and controls were up to par, butThe biggest issue I have with Sekiro is that it demands perfection from the player, yet punishes them for even the slightest misstep. The game's combat system is incredibly unforgiving, with enemies dealing massive damage with every hit and the player being forced to dodge and parry with split-second precision. This would be fine if the game's hit detection and controls were up to par, but unfortunately, they are not.

    Too often, I found myself dying because of bad hit detection or clunky controls. Sometimes, I would dodge an attack only to be hit anyway because the game didn't register my movement correctly. Other times, I would try to jump over an obstacle, only to get stuck on it and take damage from an enemy. These issues are frustrating enough on their own, but when combined with the game's punishing difficulty, they make for an experience that is more aggravating than enjoyable.

    Furthermore, while the game's story and world-building are certainly impressive, I found that they were often overshadowed by the game's difficulty. Instead of being able to fully immerse myself in the game's lore and characters, I was constantly stressed out about the next fight and whether or not I would be able to survive it.

    In conclusion, while I can see why some people might enjoy Sekiro's challenging gameplay, I personally find it to be a bad game due to its demanding nature and flawed mechanics. I hope that future games in the same vein will learn from Sekiro's mistakes and provide a more balanced and enjoyable experience for players.
    Expand
  4. Mar 20, 2023
    0
    The beautiful environment of Japan and also the faster fighting is a wonderful experience that I give it a score of 10
  5. Mar 12, 2023
    3
    Keep trying to like this but I find it really boring.

    Every fight I've engaged in is a parry fest, so many buttons I keep pressing the wrong ones and trying to find the right way to go amidst all the dingyness is a real pain.

    I think it's got some good idea's that were put together haphazardly. Tenchu on the PS One is better.
  6. Mar 10, 2023
    2
    I'll give it a couple points for art design. Combat is terrible when coupled with obvious developer bugs (e.g. controller input lag and dropped/unregistered inputs. Curious how it only happens in From Software games and no others....). Sekiro dials up the From Software 'sunk cost' illogic of its fanbase to 12. 'Just keep at it until you git gud' except the combat is centered around theseI'll give it a couple points for art design. Combat is terrible when coupled with obvious developer bugs (e.g. controller input lag and dropped/unregistered inputs. Curious how it only happens in From Software games and no others....). Sekiro dials up the From Software 'sunk cost' illogic of its fanbase to 12. 'Just keep at it until you git gud' except the combat is centered around these scripted death animations where the camera goes cinematic and then back to normal every few seconds when fighting a large number of enemies. How about instead, just let me fight all the enemies and kill them like a normal action game without the Alice in Wonderland syndrome? I gave it a few hours to see what the hype was all about. It should be a textbook lesson in poor game design that should be avoided at all costs with its counterpoint being Ninja Gaiden Black about what to strive for in a great action game. Expand
  7. Feb 10, 2023
    0
    No objective markers. You're on your own figuring out a complex maze. There are lots of times when you can get completely stuck with no idea of where to go next. But there would be a hidden pathway or a blind jump that you need to take.

    Story/characters are not explained. You just get to know one thing. That you need to save the prince. Who's killing whom and why. Why are loyal subjects
    No objective markers. You're on your own figuring out a complex maze. There are lots of times when you can get completely stuck with no idea of where to go next. But there would be a hidden pathway or a blind jump that you need to take.

    Story/characters are not explained. You just get to know one thing. That you need to save the prince. Who's killing whom and why. Why are loyal subjects turning traitors. No idea.

    An unsatisfying combat system.
    Sudden extreme difficulty spikes.
    Parry timing is way too small.
    You can't customize any weapons, armors.
    Stealth doesn't work (I upgraded to max)).
    Figure out the rhythm of the bosses by dying. Totally impossible (even for Sekiro character himself). Then rinse and repeat.
    Punishing death-penalty (no surprise since it was made by the same sadists from Dark Souls).
    Limited exploration. Invisible walls. Hidden (but compulsory) pathways.

    Overall rating - 0/10.
    Expand
  8. Dec 17, 2022
    0
    Fromsoftware's combat masterpiece. The most satisfying combat in any game I've ever played. Play this game.
  9. Dec 1, 2022
    0
    Worst **** bosses out of any game ever. These developers literally never learn from their mistakes and I'm convinced their entire garbage catalogue of games is just a social experiment to see how much their braindead cult fanbase can eat up **** before they realize their games are utter trash. **** you.
  10. Oct 15, 2022
    0
    Obviously. Too. Difficult. Not because of the player, but because of mechanics such as physics, controls and absent blocking (compare it to God of War). No way of changing it. It's just made with some willing to make people break their controllers. Played it for 25 hours and got nothing except of corrupted nervous system, heart rate of 200 per minute dozens of times and seeing someObviously. Too. Difficult. Not because of the player, but because of mechanics such as physics, controls and absent blocking (compare it to God of War). No way of changing it. It's just made with some willing to make people break their controllers. Played it for 25 hours and got nothing except of corrupted nervous system, heart rate of 200 per minute dozens of times and seeing some beautiful sights, after which you start anew to hate this game and its creators as it is not for players, but the players' health is a sacrifice for it. And you shall pay for this! Lol, thanks, play this for yourself, perverted freaks who made it.
    You died.
    You died.
    You died.
    You died.
    You spent a couple of minutes just to get to the boss as you did every time... and died.
    Again.
    And again.
    And again.

    Why should someone play what does not want you to play it? Especially when Ghost of Tsushima exists in this world.
    Expand
  11. Aug 26, 2022
    0
    Sucks, never buy this stupid **** game , not worth it, “oh but after you defeat bosses it feels good” go get some **** it’s not worth all the rage, don’t waste your time
  12. Aug 26, 2022
    0
    Guess it's not for me. I just could not get into the combat and ended up refunding this after almost two hours of hitting a wall with the first (mini) boss. Controls are absolute garbage and I would love to strangle the devs with my mouse cord.
  13. Apr 23, 2022
    0
    One of the best games I've ever played. I love the story, atmosphere, visuals, everything. The gameplay is fantastic.

    Beating Isshin, the Sword Saint with mostly parries and counters was one of the most satisfying feelings for me during a game. It also took me around 5 hours to beat him. I just wish there was a DLSS option by now and not as many framerate drop areas in the game. And
    One of the best games I've ever played. I love the story, atmosphere, visuals, everything. The gameplay is fantastic.

    Beating Isshin, the Sword Saint with mostly parries and counters was one of the most satisfying feelings for me during a game. It also took me around 5 hours to beat him.

    I just wish there was a DLSS option by now and not as many framerate drop areas in the game. And also gives us a sequel please!
    Expand
  14. Apr 10, 2022
    1
    This review contains spoilers, click expand to view. schizophrenic delusion...schizophrenic delusion...schizophrenic delusion...schizophrenic delusion...schizophrenic delusion...schizophrenic delusion...schizophrenic delusion...schizophrenic delusion...schizophrenic delusion...schizophrenic delusion... Expand
  15. Apr 8, 2022
    0
    SEKIRO: SHADOWS DIE TWICE
    SEKIRO: SHADOWS DIE TWICE
    SEKIRO: SHADOWS DIE TWICE
    SEKIRO: SHADOWS DIE TWICE
  16. Jan 11, 2022
    3
    Despite I've played all of souls-likes, I couldn't understand this game. Game is difficult in not a good meaning at all. Character progression is almost absent, a lot of skills, most of which are useless, no variety in weapons/builds or anything (just secondary helpers, but this is nothing), battle mechanics are totally about timing and repeating, except of scripted boss-fights, level ofDespite I've played all of souls-likes, I couldn't understand this game. Game is difficult in not a good meaning at all. Character progression is almost absent, a lot of skills, most of which are useless, no variety in weapons/builds or anything (just secondary helpers, but this is nothing), battle mechanics are totally about timing and repeating, except of scripted boss-fights, level of fun - below zero. As for me, this game doesn't deserve to be a part of phenomenal souls series. Still game levels are really beautiful, so 3 of 10. Expand
  17. Nov 20, 2021
    3
    Эта игра незаслуженно получила игру года и такие высокие оценки со стороны критиков. и сейчас я постараюсь убедить в этом и вас.
    Начнем с плюсов "Sekiro: Shadow Die Twice", которых я нашел не много:
    1. Это визуальный стиль игры. Сюда входит оформление инвентаря, рельеф местности, дизайн персонажей, для кого-то может понравится и музыка. 2. Озвучка персонажей. Приятно услышать
    Эта игра незаслуженно получила игру года и такие высокие оценки со стороны критиков. и сейчас я постараюсь убедить в этом и вас.
    Начнем с плюсов "Sekiro: Shadow Die Twice", которых я нашел не много:
    1. Это визуальный стиль игры. Сюда входит оформление инвентаря, рельеф местности, дизайн персонажей, для кого-то может понравится и музыка.
    2. Озвучка персонажей. Приятно услышать оригинальную озвучку для Японского сеттинга.
    На этом плюсы для меня кончились, и начинаются минусы.
    1. Боевая система. Игра намеренно заставляет нас играть через блок и парирование, но как к этому относиться серьезно если враг больше нас в 5 раз и его оружия размером с дом? Логично было бы уворачиваться от таких врагов, но увы это не так. И конечно же бесконечная полоска здоровья, игра как бы намекает, что ты должен играть так как хочет разработчик и сносить полоску выносливости врага.
    2. Отзывчивость "Секиро". Протагонист ощущается как медленный кусок груши для битья. Блок и парирование он ставит на 1 секунду позже нажатия на кнопку, что в таких играх просто несправедливо по отношению к игроку. Увороты в игре сломаны и лучше их вообще не использовать, враг с большей вероятностью попадет в вас.
    3. Камера. Самый сильный босс в этой игре это ваша камера, которая работает еще хуже чем в серии "Dark souls". Постоянные залеты за текстуры и за врага. И что самое веселое это то что самые сложные бои происходят в узких локациях.
    4. Веревка. Я правда не понимаю как она работает. В одних и тех же ситуациях ты можешь притянуться, а можешь и не притянуться. Видимо это известно лишь самому мастеру Миядзаки.
    5. Интерес. В игру абсолютно не интересно играть и исследовать мир. Если в "Dark souls" мы искали различные оружия, которые имеют свои мувсеты, искали заклинания и экипировку со своими уникальными эффектами. То тут мы всегда находим леденцы и бесполезные используемые предметы. Лишь изредка мы будем натыкаться на действительно интересные вещи, такие как новые техники и новые протезы.
    6. Прыжки. Прыжки сделаны в лучших традициях FromSoftware, то есть через заднее место. Персонаж очень часто будет прыгать туда куда вы не хотите.
    Несмотря на то что игру я считаю плохой, я советую вам поиграть в нее и убедиться в этом самим, либо же убедиться для себя в обратном.
    Expand
  18. Sep 1, 2021
    0
    Игра на крепкие 1 из 10 балов
    Что порадовало: неплохой сеттинг, история, озвучка персонажей, неплохое визуальное оформление
    Что разочаровало: игра не работает так, как задумано разработчиками. Объясню на примере. Предположим, вы деретесь с боссом. Над ним загорается красный иероглиф, когда он будет делать сильную атаку. Но не всегда, когда вы нажимаете нужную кнопку, вы блокируете или
    Игра на крепкие 1 из 10 балов
    Что порадовало: неплохой сеттинг, история, озвучка персонажей, неплохое визуальное оформление
    Что разочаровало: игра не работает так, как задумано разработчиками. Объясню на примере. Предположим, вы деретесь с боссом. Над ним загорается красный иероглиф, когда он будет делать сильную атаку. Но не всегда, когда вы нажимаете нужную кнопку, вы блокируете или отражаете эту атаку. Я думаю, это связано с кривыми программистами, кто работает в компании FromSoftware. Потому что написать такие кривущие тайминги атак - надо постараться. Так же разочаровала стелз механика, которая здесь типо есть, но на самом деле ее нет. А так же слишком большое количество обезьян (могли бы разнообразить животный мир, и добавить тигров и медведей)
    Мне очень нравится серия дарксоулс, но помоему с момента релиза 3ей части и секиро разработчик сменил весь состав программистов, иначе я не могу объяснить, почему игра, которая задумана как неплохая и интересная, выпущена с таким плохим качеством и таймингами
    Я разочарован
    Expand
  19. Aug 9, 2021
    1
    TLDR - Bloodborne, but they took out everything that made Bloodborne work, and set it in Japan, and also modelled it around the most finicky combat tactics from the Soulsborne series (namely parrying, which for some bizarre reason the fanboys try to argue is not actually a core, essential part of the gameplay loop despite being exactly that) FromSoft has continued their degeneration fromTLDR - Bloodborne, but they took out everything that made Bloodborne work, and set it in Japan, and also modelled it around the most finicky combat tactics from the Soulsborne series (namely parrying, which for some bizarre reason the fanboys try to argue is not actually a core, essential part of the gameplay loop despite being exactly that) FromSoft has continued their degeneration from tough-but-fair (Demon's Souls, mostly. Dark Souls 1, 95%) to Tough-and-****-the-player. The game plays nicely when it works, but unless you're a major masochist with hyperactive reflexes, I can't recommend it.

    Full text - Sekiro just doesn't do enough right to reach that same point of enjoyment. Your health is too low to start with, to the point where the first non-tutorial boss (Chained Ogre) can very easily knock off 50-75% of your health, roughly, meaning that if you take a single hit from your average enemy prior, he will kill you in one hit. Even if you live, you have a high chance of being flung off the map, which gets rid of the last of your health, making your respawn token's worthless. This is exacerbated when you reach Shinobi Hunter Eshin of Misen, who can take you from full health to dead faster than you can blink, you are given the opprotunity to pick up the Mikiri Counter combat skill, however it is damn near impossible to get it to work in the moment. This is both made worse by the fact that any attacks that result in a synced animation (grab attacks for instance) have some serious phantom range, to the point where you can dodge directly behind the Chained Ogre's lunging grab attack, and still get grabbed as the ogre yeets himself 180 degrees and grabs you anyway, the same thing can happen with Enshin. In no particular order I personally experienced multiple instances of being knocked out of the air by attacks that very clearly did not hit me and being grabbed out of the air by attacks that very clearly did not connect.

    I could go on about other things, about how the game can't tell if it's trying to be a fast paced action game or a stealth game, how the combat just doesn't match the game and it's difficulty in conjunction with your pitiful amounts of help, the game itself being generally misleading out or outright deceitful, like how it makes it clear early one that dodging is key, yet with most even basic enemies in the game, dodging is no guarentee that the enemy won't just spin in place like a top and hit you anyway. I could go on about how fighting more than one enemy at a time, which will happen very early on in the Hirata estate becausethe fact that enemies can see for miles is an absolute train wreck, or about how everything happens so quickly in a game that demands caution and precision making the game a miserable experience for those without the reflexes of a coked-up squirrel.

    In short, like Dark Souls 3, it suffers from Bloodborne syndrome, albeit to an outrageously higher degree. Fast paced combat that has no place in the game, lacking all the systems that made it work such as the Rally system. There IS an upgrade in the first technique scroll that allows to recover health on a deathblow, but that isn't going to help you because you generally don't get that many deathblows when it would be the most useful (i.e boss fights), and knowing the pitiful amount of health you get at the start, it probably would be uselss anyway.

    Hopefully by the time Elden Ring comes around, Miyazaki and co. will finally be over the hyper actively difficult game play that plagued Sekiro and Dark Souls 3 to a drastically lesser extent, and realize that it's just not fun having your skull caved in by relentless, artificial difficulty of homing attacks, low health at the start, and dying in 2-3 hits, and parry centered combat despite the fanboys screeching otherwise. If you're a horrendous Sadomasochist, I can see you getting mileage out of this. Otherwise, I really cannot bring myself to recommend this like I would FromSoft's previous work.
    Expand
  20. Aug 1, 2021
    0
    No ultrawide support for an "AAA" game in 2019.
    And you can it "Game Of The Year"?
  21. May 22, 2021
    0
    игра ужастная в том что нельзя выберать уровень сложности я не любитель хардкора а любитель сюжета мира и тд
  22. Apr 26, 2021
    3
    I give a 10 for game idea and story.
    I give a 5 for game complexity. I managed to go the wrong way several times and had to Google the steps to figure out where I was supposed to go. That makes it open world type, but it is really a fixed path. The two were not mixed well.
    I give a 0 for difficulty. While there is no setting for changing the difficulty, it is a must for any game. I am a
    I give a 10 for game idea and story.
    I give a 5 for game complexity. I managed to go the wrong way several times and had to Google the steps to figure out where I was supposed to go. That makes it open world type, but it is really a fixed path. The two were not mixed well.
    I give a 0 for difficulty. While there is no setting for changing the difficulty, it is a must for any game. I am a player that wants to enjoy a game, not curse and swear at it for being to hard (too fast, too much damage, my reaction skills very poor, my understanding of using tactics in this game)
    After spending several hours getting nowhere I used the easy mode MOD and then I was able to get about half way through before giving up and deleting the game.
    Expand
  23. Apr 16, 2021
    0
    Очередное дрочиво для садомазахистов. Ултрасложность убивает какой-либо интерес играть. Хотя любителям задрачивать каждого босса два часа к ряду изводя свои нервы - в самый раз.
  24. Feb 25, 2021
    1
    This game was very promising, but in reality it is terribly boring. Only two interesting bosses with unique gameplay, everything else based on parry + mikiri counter. Can't even call it a souls game, in which you can fight against bosses with your own way. Every battle is the same , you are just learning boss moves and then you are doing parry+mikiri actions. Dont waste you time on thisThis game was very promising, but in reality it is terribly boring. Only two interesting bosses with unique gameplay, everything else based on parry + mikiri counter. Can't even call it a souls game, in which you can fight against bosses with your own way. Every battle is the same , you are just learning boss moves and then you are doing parry+mikiri actions. Dont waste you time on this overhyped **** Expand
  25. Dec 28, 2020
    0
    veru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very veryveru very very very hard ! Expand
  26. Dec 16, 2020
    0
    overhyped game
    fights are boring
    just button smashing and you "win"
    not worth
  27. Nov 13, 2020
    2
    Just came here to say, here's my negative review for this awful game............
  28. Nov 10, 2020
    0
    The game is recommended only for extreme tryhards who like to memorize parrying windows.
    absolutely 0 fun
  29. Oct 18, 2020
    0
    As a Dark Souls and Dmeons souls / Bloodbourne fanatic :
    THIS GAME IS PURE ****
    Parry Dodg Parry in microseconds ****
  30. Sep 23, 2020
    0
    Is this supposed to be a joke? AAA PC release without proper keyboard support? WTF? Also, no ultrawide support, so basically this game feels like a console game being played in some sort of software emulator on PC.
Metascore
88

Generally favorable reviews - based on 25 Critic Reviews

Critic score distribution:
  1. Positive: 24 out of 25
  2. Negative: 0 out of 25
  1. Game World Navigator Magazine
    May 15, 2019
    80
    There’s no leveling (in Soulsborne sense of the word), no covenants, no multiplayer, no variety in armor and weapons. It could be written off a stylistic choice, if the rest of the game didn’t feel very similar to the previous FromSoftware games. But it does, so Sekrio comes across as rather shallow. [Issue#237, p.28]
  2. Apr 27, 2019
    88
    Sekiro Shadows Die Twice is a milestone in the genre. It offers complex, stunning and precise sword fights and duels that its predecessors lacked, and from which its successors will have to keep up with. You no longer simply learn by repeatedly and unfairly dying, but you refine your talents as a player. You seek unique methods to overcome each boss, rather than just rolling at the right time before spamming a few hits.
  3. Edge Magazine
    Apr 25, 2019
    90
    Dozens of hours later, we're still not sure how we feel about it. It's a game of contradictions, open and flexible in its level design, yet resolutely strict in its combat... It is a brilliant game, that is certain. but it is often a difficult one to truly love. Naturally, we can't put it down. [Issue#332, p.104]