- Publisher: Activision
- Release Date: Mar 22, 2019
- Also On: PlayStation 4, Stadia, Xbox One
User Score
Generally favorable reviews- based on 3214 Ratings
User score distribution:
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Positive: 2,674 out of 3214
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Mixed: 202 out of 3214
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Negative: 338 out of 3214
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- Most helpful
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Jul 9, 2023Don't waste your time. If you want to waste your time play elden ring. Sekiro is not worth 5 €
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Jun 19, 2023
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Apr 28, 2023
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Mar 20, 2023The beautiful environment of Japan and also the faster fighting is a wonderful experience that I give it a score of 10
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Mar 12, 2023Keep trying to like this but I find it really boring.
Every fight I've engaged in is a parry fest, so many buttons I keep pressing the wrong ones and trying to find the right way to go amidst all the dingyness is a real pain.
I think it's got some good idea's that were put together haphazardly. Tenchu on the PS One is better. -
Mar 10, 2023
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Feb 10, 2023
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Dec 17, 2022Fromsoftware's combat masterpiece. The most satisfying combat in any game I've ever played. Play this game.
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Dec 1, 2022Worst **** bosses out of any game ever. These developers literally never learn from their mistakes and I'm convinced their entire garbage catalogue of games is just a social experiment to see how much their braindead cult fanbase can eat up **** before they realize their games are utter trash. **** you.
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Oct 15, 2022
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Aug 26, 2022Sucks, never buy this stupid **** game , not worth it, “oh but after you defeat bosses it feels good” go get some **** it’s not worth all the rage, don’t waste your time
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Aug 26, 2022Guess it's not for me. I just could not get into the combat and ended up refunding this after almost two hours of hitting a wall with the first (mini) boss. Controls are absolute garbage and I would love to strangle the devs with my mouse cord.
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Apr 23, 2022
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Apr 10, 2022This review contains spoilers, click expand to view.
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Apr 8, 2022SEKIRO: SHADOWS DIE TWICE
SEKIRO: SHADOWS DIE TWICE
SEKIRO: SHADOWS DIE TWICE
SEKIRO: SHADOWS DIE TWICE -
Jan 11, 2022
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Nov 20, 2021
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Sep 1, 2021
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Aug 9, 2021
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Aug 1, 2021No ultrawide support for an "AAA" game in 2019.
And you can it "Game Of The Year"? -
May 22, 2021игра ужастная в том что нельзя выберать уровень сложности я не любитель хардкора а любитель сюжета мира и тд
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Apr 26, 2021
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Apr 16, 2021Очередное дрочиво для садомазахистов. Ултрасложность убивает какой-либо интерес играть. Хотя любителям задрачивать каждого босса два часа к ряду изводя свои нервы - в самый раз.
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Feb 25, 2021
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Dec 28, 2020
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Dec 16, 2020overhyped game
fights are boring
just button smashing and you "win"
not worth -
Nov 13, 2020Just came here to say, here's my negative review for this awful game............
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Nov 10, 2020The game is recommended only for extreme tryhards who like to memorize parrying windows.
absolutely 0 fun -
Oct 18, 2020As a Dark Souls and Dmeons souls / Bloodbourne fanatic :
THIS GAME IS PURE ****
Parry Dodg Parry in microseconds **** -
Sep 23, 2020Is this supposed to be a joke? AAA PC release without proper keyboard support? WTF? Also, no ultrawide support, so basically this game feels like a console game being played in some sort of software emulator on PC.
Awards & Rankings
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Game World Navigator MagazineMay 15, 2019There’s no leveling (in Soulsborne sense of the word), no covenants, no multiplayer, no variety in armor and weapons. It could be written off a stylistic choice, if the rest of the game didn’t feel very similar to the previous FromSoftware games. But it does, so Sekrio comes across as rather shallow. [Issue#237, p.28]
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Apr 27, 2019Sekiro Shadows Die Twice is a milestone in the genre. It offers complex, stunning and precise sword fights and duels that its predecessors lacked, and from which its successors will have to keep up with. You no longer simply learn by repeatedly and unfairly dying, but you refine your talents as a player. You seek unique methods to overcome each boss, rather than just rolling at the right time before spamming a few hits.
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Edge MagazineApr 25, 2019Dozens of hours later, we're still not sure how we feel about it. It's a game of contradictions, open and flexible in its level design, yet resolutely strict in its combat... It is a brilliant game, that is certain. but it is often a difficult one to truly love. Naturally, we can't put it down. [Issue#332, p.104]