Buy Now
- Critic score
- Publication
- By date
-
Storm of Zehir may have a lackluster story, and that's OK, because it doesn't need one. It gives you the means -- the freedom -- to make your own story. And isn't that why we like RPGs in the first place?
-
With its emphasis on party, this feels like an homage to the old school D&D games of the past.
-
The real story of Storm of Zehir is the tall tales you’ll be telling in the tavern afterwards.
-
This is a game that harkens back to the good old days of adventure D&D video-gaming, where the adventure is strong, but strategic playing is stronger.
-
If you're a fan of Neverwinter Nights 2 then this is a no-brainer purchase. The over land map section of the game is hardly revolutionary but does add a much more open feeling to the game - and finding random magic weapons and toys hiding in the trees on the way to town is always a nice bonus.
-
Games Master UKA bit rough around the edges but it adds a ton of content. [Feb 2009, p.87]
-
Game InformerI can't stress enough that this expansion is for hardcore Dungeons & Dragons nerds. Go into it knowing what it is, though, and this will deliver the kind of no-frills classical Western fantasy RPG experience that made series like Might & magic and Wizardry great. [Jan 2009, p.78]
Awards & Rankings
User score distribution:
-
Positive: 41 out of 79
-
Mixed: 29 out of 79
-
Negative: 9 out of 79
-
Nov 12, 2012
-
Mar 23, 2011
-
Nov 2, 2011