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What Storm of Zehir does best is in bringing a little bit of Forgotten Realms to life without going too over the top on the story.
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PC Gamer UKIt's not a bad idea, but it's hardly high strategy, and definitely not high adventure. [Feb 2009, p.72]
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LEVEL (Czech Republic)New add-on to Neverwinter franchise brings challenge even to vets of this series. Nonlinear style means all pros and cons you can expect: open world to explore on one hand on the other are the shallow interaction between party members. [Issue#173]
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PC PowerPlayDespite its less than stellar story and struggling engine, Storm of Zehir is still an easy recommendation for the right RPG gamer. In many ways it is a more strategic game than the previous titles, just as Icewind Dale was to Baldur's Gate. [February 2009, p.57]
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Pelit (Finland)Neverwinter Nights 2: Storm of Zehir tries to hark back to the good old days of 80’s computer rpgs, but falls short in every aspect. The lack of story makes everything feel bland and the free-roaming world map is filled with annoying amounts of random encounters. [Jan 2009]
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Storm of Zehir tries to be the square peg in Neverwinter Nights 2's round hole, with predictably lackluster results.
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According to Obsidian, Storm of Zehir is their way to show us what else can be squeezed from Electron Toolset. Well, as a technical demo this expansion is very impressive. As a game – not so much.
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Those who have always looked at the Neverwinter Nights series as a glorious toy they can tear apart and reconstruct into their own D&D fantasies are going to be very happy with what comes in this installment. If you've come to uncover the mystery of the "Storm of Zehir," you might want to stay indoors until the shower passes.
Awards & Rankings
User score distribution:
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Positive: 41 out of 79
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Mixed: 29 out of 79
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Negative: 9 out of 79
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Nov 12, 2012
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Mar 23, 2011
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Nov 2, 2011