Metascore
59

Mixed or average reviews - based on 34 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 34
  2. Negative: 5 out of 34
  1. PC PowerPlay
    Aug 27, 2016
    40
    Takes two great ideas and merges them into a half-baked mess of poor controls and monotony. [Issue#254, p.59]
  2. Sep 1, 2016
    35
    After a few runs I’d heard all the jokes, fought all the enemies, and seen all of the mild shifts in aesthetics. I wanted to rush through the content I’d already seen and finally, hopefully, get a glimpse of something new, but this Souls­-inspired combat prides itself on punishing the impatient, and hasty Necropolis players get a full reset. This was my internal struggle—I wanted to get the game over with, but I didn’t want to be even more bored with it by repeatedly dying and restarting in the process.
  3. Aug 8, 2016
    35
    In the annals of dungeoneering, Necropolis stands out for its lack of imagination.
  4. Aug 4, 2016
    30
    Perhaps Necropolis’s worst sin is that it doesn’t motivate you to keep going. Sloppy mechanics can often be forgiven if the game has something compelling going for it; just ask Deadly Premonition. Here, however, players have no incentive to continue. The unfunny humor exists solely to mock the player. Every twist and turn, you’re greeted with another joke that undermines your quest and the importance of it. Your quest never feels purposeful or epic. Instead, it just feels like an insignificant afterthought.
  5. Jul 17, 2016
    10
    It refuses to treat your protagonist's quest seriously, which in turn undermines the serious gameplay.
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  1. Jul 13, 2016
    Necropolis at launch has just enough going for it for those who want a Dark Souls-styled experience that can be easily dropped into and out of. Instead of having to memorize incredibly tough passages like in the Souls games, players can boot Necropolis, tear through some randomly difficult sequences with satisfying weapons, and log off, having gotten a solid action fix. But the game would benefit from serious tuning and more variety in its random level generation. While some of the generated levels feel expansive, huge, and impressive, many of them feel a little sleepy and same-samey. (Also, Harebrained needs to turn on public matchmaking for co-op post-haste.)
  2. It’s a clumsy, dull, shallow, lacklustre trudge through cold soup. And fails at the most important aspect of any game in the genre: making me want to have another go.
  3. Jul 21, 2016
    For all of the lack of variety in Necropolis, or the woes of its combat system, perhaps that is the most severe of all its flaws. Despite our collective hopes for reconciling two admired approaches to game design, it’s a title that embodies an intrinsic conflict between the sustained long-term engagement and clockwork precision of Dark Souls and the rapid-fire bursts of calculated chaos in contemporary roguelikes. Harebrained Schemes’ ambitious, but ultimately miscalculated, attempt inevitably collapses under the weight of its own insurmountable tensions.
User Score
4.8

Generally unfavorable reviews- based on 51 Ratings

User score distribution:
  1. Positive: 16 out of 51
  2. Negative: 22 out of 51
  1. Jul 13, 2016
    0
    Let me start by saying I was very excited for this. I love the graphics. Unfortunately, there is not nearly enough content and the difficultyLet me start by saying I was very excited for this. I love the graphics. Unfortunately, there is not nearly enough content and the difficulty is ridiculous, but not organically so like dark souls.

    Dark souls requires you to actually learn enemy attack patterns and really work around the difficult of the game. This game just throws 10-20 mobs at you and has them spawn in behind you and all around you. Cleared a room? Nope, 10 more enemies spawn in.

    Now, this wouldn't really be an issue except for the fact that it is so tedious. A very small amount of enemies, all handled the same way. A small selection of weapons which seem, in my mind, to all do the same thing.

    Don't buy it, at least right now. If they actually put more effort in and add (a lot) of additional content, it will be worth your time and money. Right now, it is just monotone drone.
    Full Review »
  2. Jul 12, 2016
    8
    For those hardcore video gamer's who enjoy coop fun times with elements of the Soul's series, this is must play.

    Pros: +Reasonably Priced
    For those hardcore video gamer's who enjoy coop fun times with elements of the Soul's series, this is must play.

    Pros:
    +Reasonably Priced
    +Great graphics for a shell shaded indie game
    +Atmosphere is fantastic
    +Combat very similar to souls
    +Multiplayer is loads of fun

    Cons:
    +Quite Repetitive
    +AI is unintelligent/buggy
    +Minor Plot
    +Multiplayer/Coop is essential
    Full Review »
  3. Jul 13, 2016
    1
    Ugly, flat graphics, primitive, repetitive combat system, bland, procedurally-generated environments, artificially elevated difficulty levelUgly, flat graphics, primitive, repetitive combat system, bland, procedurally-generated environments, artificially elevated difficulty level to be more like Dark Souls, you never learn any new moves, combos and attacks, which together with everything I've mentioned makes it one of the most dull games out there - it's just a series of bots spawning in empty rooms. Perma death sure doesn't help drag it out of the depths of utter sub-mediocrity. 1/10. Full Review »