I read a critical review for Necropolis that said, in part, that Necropolis suffers from "a crisis of variety". I find that particular phrase provides a lot of insight into Necropolis. Some examples:
* Once I found a combat style I was comfortable with, I was able to get through the entire game with that combat style. Nearly every enemy fell for it because the AI (or lack thereof) isI read a critical review for Necropolis that said, in part, that Necropolis suffers from "a crisis of variety". I find that particular phrase provides a lot of insight into Necropolis. Some examples:
* Once I found a combat style I was comfortable with, I was able to get through the entire game with that combat style. Nearly every enemy fell for it because the AI (or lack thereof) is completely predictable.
* The visuals in the first seven levels are the same with slightly different colors.
* I saw *so* many Tier 0 and 1 weapons and armor dropped by enemies that I eventually just stopped checking, knowing that the chests and shopkeepers were much more likely to have better weapons and armor.
* The item descriptions all try to be witty in some fashion. Some of the descriptions *are* actually funny, but most of the humor isn't effective because there's *so* much of it. Same with the quips by the "narrator", and the scrawling on the walls.
The combat is Souls-ish, I guess. The buttons mostly do what you'd expect if you've played a Souls game. However, the combat should have been way better. Demon's Souls came out in 2009, and had (and still has) some of the most amazing combat to ever appear in a video game. For a game that openly claims Souls influence, Necropolis could of (and should of) done a lot better in this department, especially given the four (or five, if you also include Dark Souls 2) fantastic From Software games that do combat well.
A lot of players claim this game is difficult. It's not. I did a solo play-through, and not once was I in danger of dying. If you find the game difficult, either you're too impatient, or your play-through was *drastically* different than my play-through. Maybe I've just been spoiled by the Souls games.
The AI is awful. Enemies sometimes get stuck on objects and just run in place. Enemies at slightly higher elevations than you won't come down to fight you. Sometimes, enemies turn their back on you and forget that you're there, even if you zap them with a wand multiple times. Most enemies have one or two attacks, neither of which changes what you might do to evade whatever enemy you happen to be fighting. You can get enemies to hit each other easily, and that's not even including the fact that some enemies will go out of their way to fight other enemies.
The last fight in the game is disappointing. I can't say much about the last fight without spoiling the game for others, so I'll just leave it at that.
The 10th level isn't a level. Pretending it's a level is an insult to the players.
The game froze six or seven times during my play-through. I played the game on a Mac. I don't know if that's a factor or not. There was nothing I could pick out that caused the game to freeze. It seemed to freeze under a variety of circumstances. I expect the developers will fix those freezes in future patches.
Not everything about Necropolis was bad; otherwise, I wouldn't have played through the entire 18-hour play-through. I tend to like games that have Souls-like qualities, and this had enough Souls-like qualities to keep me interested. I almost quit during levels six and seven, but level eight was different enough that I was able to persevere until the end. I'm glad I persevered, but not glad enough to recommend this game to anyone.… Expand