User Score
4.8

Generally unfavorable reviews- based on 51 Ratings

User score distribution:
  1. Positive: 16 out of 51
  2. Negative: 22 out of 51

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  1. Jul 19, 2016
    6
    I read a critical review for Necropolis that said, in part, that Necropolis suffers from "a crisis of variety". I find that particular phrase provides a lot of insight into Necropolis. Some examples:

    * Once I found a combat style I was comfortable with, I was able to get through the entire game with that combat style. Nearly every enemy fell for it because the AI (or lack thereof) is
    I read a critical review for Necropolis that said, in part, that Necropolis suffers from "a crisis of variety". I find that particular phrase provides a lot of insight into Necropolis. Some examples:

    * Once I found a combat style I was comfortable with, I was able to get through the entire game with that combat style. Nearly every enemy fell for it because the AI (or lack thereof) is completely predictable.
    * The visuals in the first seven levels are the same with slightly different colors.
    * I saw *so* many Tier 0 and 1 weapons and armor dropped by enemies that I eventually just stopped checking, knowing that the chests and shopkeepers were much more likely to have better weapons and armor.
    * The item descriptions all try to be witty in some fashion. Some of the descriptions *are* actually funny, but most of the humor isn't effective because there's *so* much of it. Same with the quips by the "narrator", and the scrawling on the walls.

    The combat is Souls-ish, I guess. The buttons mostly do what you'd expect if you've played a Souls game. However, the combat should have been way better. Demon's Souls came out in 2009, and had (and still has) some of the most amazing combat to ever appear in a video game. For a game that openly claims Souls influence, Necropolis could of (and should of) done a lot better in this department, especially given the four (or five, if you also include Dark Souls 2) fantastic From Software games that do combat well.

    A lot of players claim this game is difficult. It's not. I did a solo play-through, and not once was I in danger of dying. If you find the game difficult, either you're too impatient, or your play-through was *drastically* different than my play-through. Maybe I've just been spoiled by the Souls games.

    The AI is awful. Enemies sometimes get stuck on objects and just run in place. Enemies at slightly higher elevations than you won't come down to fight you. Sometimes, enemies turn their back on you and forget that you're there, even if you zap them with a wand multiple times. Most enemies have one or two attacks, neither of which changes what you might do to evade whatever enemy you happen to be fighting. You can get enemies to hit each other easily, and that's not even including the fact that some enemies will go out of their way to fight other enemies.

    The last fight in the game is disappointing. I can't say much about the last fight without spoiling the game for others, so I'll just leave it at that.

    The 10th level isn't a level. Pretending it's a level is an insult to the players.

    The game froze six or seven times during my play-through. I played the game on a Mac. I don't know if that's a factor or not. There was nothing I could pick out that caused the game to freeze. It seemed to freeze under a variety of circumstances. I expect the developers will fix those freezes in future patches.

    Not everything about Necropolis was bad; otherwise, I wouldn't have played through the entire 18-hour play-through. I tend to like games that have Souls-like qualities, and this had enough Souls-like qualities to keep me interested. I almost quit during levels six and seven, but level eight was different enough that I was able to persevere until the end. I'm glad I persevered, but not glad enough to recommend this game to anyone.
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  2. Jul 15, 2016
    5
    Sadly, game got repetitive really fast. Monsters feels and play the same. Sometimes while exploring monsters will re-spawn from a room you already cleared.
    Codex, Colors, and dungeon crawling with friends are the things that might keep you playing. Codex, are in a weird spot, some is due to writing and others to being "flat". Colors are just colors. Playing with friends ,well since the
    Sadly, game got repetitive really fast. Monsters feels and play the same. Sometimes while exploring monsters will re-spawn from a room you already cleared.
    Codex, Colors, and dungeon crawling with friends are the things that might keep you playing. Codex, are in a weird spot, some is due to writing and others to being "flat". Colors are just colors. Playing with friends ,well since the game is around 30$ currently.
    There are certainly better rogue-like games, and more games worth that price. Also make sure if you are buying the GOG version if it has support for multiplayer as for the time of your purchase.
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  3. Jul 15, 2016
    7
    Necropolis felt to me like Dark Souls (Combat) and Journey (Aesthetics) had a Rogue-Like love child. Its silly and immersive presentation was probably its strongest point. Enemy design was interesting and entertaining with a few nice surprises. I was glad to see a progression system build in, I did find myself wishing they better explained what each rune and item does though.

    I could
    Necropolis felt to me like Dark Souls (Combat) and Journey (Aesthetics) had a Rogue-Like love child. Its silly and immersive presentation was probably its strongest point. Enemy design was interesting and entertaining with a few nice surprises. I was glad to see a progression system build in, I did find myself wishing they better explained what each rune and item does though.

    I could not find any friends brave enough to spend $30 on a mixed review game, so I unfortunately cannot report on the multiplayer portion, which I suspect was supposed to be a big part of the game considering where they placed the invite buttons (right in front of your face in the options menu).

    I enjoyed Necropolis, I found it scratched that itch I've been having to play a FromSoft title (still waiting for that Bloodborne 2 announcement!) My only major issues with the game was its repetitive nature and the lack of boss battles, since in my opinion, boss battles are always my favourite moments.

    This game will not be for everyone, some will find it too easy, while others will find its frustratingly difficult for unfair reasons. In my personal experience with the game, if you take your time, and engage the enemy in smart ways, you will have little difficulty (the tried and true method of completing any FromSoft title). If more content is released in the future, I will definitely be stepping back into the Necropolis.
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  4. Jan 3, 2020
    5
    Поначалу игра вызывает любопытство и чувство опасности, но ближе к концу подземелья локации и противники начинают повторятся. В кооперативе ещё можно поиграть, но для одиночного прохождения слишком скучно.
    Завораживающий визуальный стиль и атмосфера - лучшее, что есть в игре.
    Поначалу игра вызывает любопытство и чувство опасности, но ближе к концу подземелья локации и противники начинают повторятся. В кооперативе ещё можно поиграть, но для одиночного прохождения слишком скучно.
    Завораживающий визуальный стиль и атмосфера - лучшее, что есть в игре.
  5. Dec 18, 2021
    7
    Начинается неплохо, кооператив вытягиевает, во второй половине сплошное самокопирование.
Metascore
59

Mixed or average reviews - based on 34 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 34
  2. Negative: 5 out of 34
  1. CD-Action
    Oct 14, 2016
    70
    Necropolis’ highlight is its Souls-like combat based on locking on targets, managing the stamina bar, blocking and dodging. The game’s general minimalism serves it well and permadeath encourages to try harder. [10/2016, p.56]
  2. Game World Navigator Magazine
    Sep 21, 2016
    57
    Necropolis tries to incorporate roguelike-elements, but it suffers from lack of content: there’s not enough variety in monsters, weapons, artifacts and other procedural generation elements to make new dungeons feel like fresh experiences. Plus, there’s a considerable problem with setting: some environments end up looking quite spooky, but that tone is smeared by humorous narration and item descriptions. [Issue#212, p.54]
  3. Sep 11, 2016
    58
    A roguelike with skin-deep gameplay mechanics that tries to mimic Dark Souls and ultimately fails.