- Publisher: Harebrained Schemes LLC
- Release Date: Jul 12, 2016
- Also On: PlayStation 4, Xbox One
- Critic score
- Publication
- By date
- Unscored
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Jul 13, 2016Necropolis at launch has just enough going for it for those who want a Dark Souls-styled experience that can be easily dropped into and out of. Instead of having to memorize incredibly tough passages like in the Souls games, players can boot Necropolis, tear through some randomly difficult sequences with satisfying weapons, and log off, having gotten a solid action fix. But the game would benefit from serious tuning and more variety in its random level generation. While some of the generated levels feel expansive, huge, and impressive, many of them feel a little sleepy and same-samey. (Also, Harebrained needs to turn on public matchmaking for co-op post-haste.)
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Jul 19, 2016It’s a clumsy, dull, shallow, lacklustre trudge through cold soup. And fails at the most important aspect of any game in the genre: making me want to have another go.
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Jul 21, 2016For all of the lack of variety in Necropolis, or the woes of its combat system, perhaps that is the most severe of all its flaws. Despite our collective hopes for reconciling two admired approaches to game design, it’s a title that embodies an intrinsic conflict between the sustained long-term engagement and clockwork precision of Dark Souls and the rapid-fire bursts of calculated chaos in contemporary roguelikes. Harebrained Schemes’ ambitious, but ultimately miscalculated, attempt inevitably collapses under the weight of its own insurmountable tensions.
User score distribution:
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Positive: 16 out of 51
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Mixed: 13 out of 51
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Negative: 22 out of 51
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Jul 13, 2016
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Jul 12, 2016
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Jul 13, 2016