User Score
6.7

Mixed or average reviews- based on 30 Ratings

User score distribution:
  1. Positive: 17 out of 30
  2. Negative: 8 out of 30

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  1. Jan 30, 2018
    7
    The game will not surprise anyone familiar with popular RPGs from the 90s, or even early 00s. It begins with a cinematic of the main character, Finn, being pitted against an enemy that is much stronger than him. The game uses this battle as a tutorial for basic attacks and defense. After a couple of rounds, you see another cinematic where Finn comes close to certain death, and an unknownThe game will not surprise anyone familiar with popular RPGs from the 90s, or even early 00s. It begins with a cinematic of the main character, Finn, being pitted against an enemy that is much stronger than him. The game uses this battle as a tutorial for basic attacks and defense. After a couple of rounds, you see another cinematic where Finn comes close to certain death, and an unknown power awakens within him and he all but kills his opponent in one fell swoop. After blacking out and waking up, you find out you’re a slave, you’re going to be killed for winning, and are then bought off the slave owner without any need of convincing and freed from your predicament. You’re soon made aware that Finn is the amnesia-inflicted character you’re no doubt familiar with, having no understanding of the world around him.

    The amount of exposition that NPCs throw at you in this is nauseating. It’s not that I dislike dialogue, but the way that it’s presented in this can be a bit of a chore. For example, fairly early in the game a conversation between Finn and Aria involves asking for information, and the other asking for water. They say the same thing in essence several times before any development is made. This could be fun banter, providing insight into the characters’ personalities, but instead comes off as annoyingly redundant. Sadly, a large majority of the dialogue throughout the game plays off this way, and one of the aspects of the genre that made me love it serves as something I’d rather skip.

    To say the characters never develop is a bit of an overstatement, although you won’t see any changes like you would playing Final Fantasy IX, where characters like Steiner become fan favorites as we see him change. Instead, we see Finn go from annoying slave to slightly less annoying swordsmen. That’s not awful, as other games did the same and were still plenty successful. One that stands out is Arc the Lad: Twilight of the Spirits, which had a fairly average story and a set of characters that never really changed, but had a pretty strong combat system. Similarly, this has a fighting system that works well and amplifies the experience.

    To say the combat is unique unto itself would be a lie. It holds similarities to The Legend of Dragoon and Shadow Hearts, with its ACT (Action Circle Tempo) system playing a large part. This simply means that with any action you choose that results in an attack or a defensive maneuver yields a circle with three different zones and a button to press. When the needle goes around the circle, you must choose for it to stop in the right spot. Landing it in any of three zones affects what happens – whether it be increased AP gain and critical chance, or less damage done and a higher probability of the attack missing altogether. This avoids combat becoming overly monotonous, although I did find the confirmation to be a bit sporadic. I often had to hit the button well before the needle was where I wanted it, while other times doing so it registered immediately. The system also has a series of weaknesses and resistances for each enemy, be it the elements or the type of weapon you are using. If you don’t want to focus on looking at the types, the game is nice enough to show you whether or not it will be effective by shining a light over the enemy. If there’s no light, you’re safe to use it, but it’ll do normal damage. Once you reach a full bar of AP, you can use your boss killer move. I call it this because it’ll often wipe 25%-50% of a boss’ life. Gaining AP is easy enough – simply use your attacks or Grimoires (spells that don’t cost anything other than going after normal attacks with the potential of being interrupted) and do well during the ACT section. In some instances, these are necessary for winning battles, but other times it’s a wonder they were included with how powerful they are.

    To speak toward the aesthetics of the game, it absolutely nails what they were going for. The music is fantastic and compliments the painted backgrounds very well. I know when I initially saw it, I was thinking it was more of a PS1 style, but after playing, it’s definitely more along the lines of the PS2 era. And that isn’t to say the game is bad looking at all, as the character portraits are beautifully modeled and rendered, with enough animation to bring the conversations to life. The world is a joy to adventure in, although it is a bit linear as much of it doesn’t allow for free roam. The dungeons are fun, albeit simple. Some will add a bit of challenge with traps and elements that will slow you and cause damage over periods of time. Luckily, there is often times a room with a place that you cannot only save, but heal your wounds for free.

    This is a fantastic debut for an indie company, and taking what they learned from the development of this, I’m certain their next entry will blow this one away.
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  2. Mar 22, 2023
    5
    It's hard to get used to, but after a while it becomes enjoyable, then suddenly you'd have to level for years to keep up, which isn't worth my time, so I don't recommend it.
Metascore
67

Mixed or average reviews - based on 10 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 10
  2. Negative: 0 out of 10
  1. Mar 19, 2018
    60
    In the end, Legrand Legacy: Tale of the Fatebounds may scratch your itch for that nostalgic JRPG experience, but only if you're really desperate for such. Otherwise, prepare to mentally harden yourself to withstand many frustrations as you drag your way through the game. It's a shame that despite the stunning art and music, Legrand Legacy ended up being a very average JRPG, greatly flawed by its questionable choices in the game design and pacing.
  2. Mar 9, 2018
    70
    Legrand Legacy is a polished game that has sadly taken a few controversial decissions, like the use of beautiful but complicated to navigate pre-rendered scenarios or QTE in combats that could may not be for everyone's taste. It should, however, please fans of the JRPG genre with its cliche but engaging plot and overall solid gameplay.
  3. Feb 21, 2018
    55
    We had some great expectations for this title, but sadly Legrand Legacy wasn't quite able to live up to them. We strongly suggest to download the free demo on Steam before buying this title, to see for yourself what you're going into.