User Score
7.0

Mixed or average reviews- based on 73 Ratings

User score distribution:
  1. Positive: 34 out of 73
  2. Negative: 11 out of 73

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Apr 22, 2019
    3
    I didn't encounter any bugs, but I still really hated this game. It's like Brothers: A Tale of Two Sons but worse. Beautiful art style, tedious gameplay and basic tear-jerking story.

    Pros: + Amazing visual style of the environments + Good music Cons: - It's VERY repetitive, you'll do the same chores many times and watch same unskippable cutscenes over and over. "Puzzles" require
    I didn't encounter any bugs, but I still really hated this game. It's like Brothers: A Tale of Two Sons but worse. Beautiful art style, tedious gameplay and basic tear-jerking story.

    Pros:
    + Amazing visual style of the environments
    + Good music

    Cons:
    - It's VERY repetitive, you'll do the same chores many times and watch same unskippable cutscenes over and over. "Puzzles" require nothing but trial and error method, characters move painfully slow and encounter tons of dumb artificial obstacles on their way
    - Characters have completely blank faces and speak with exaggerated annoying noises instead of words. I especially hated the Kid: it laughed like an idiot in every scene, sounding like a hybrid of stoned clown and a pig.
    - The story is as cliched as time travel plot can get
    Expand
  2. Jun 29, 2019
    4
    Good potential, lovely and original graphics, but the gameplay is slow and the cutscenes do not benefit at all from the uninspired and annoying "The Sims" style of babble. I'm supposed to feel engaged with the story and the characters but I can't get over the stylistic choices for this game. Why babble talk, why characters have no eyes ? It's not endeering, it's creepy.... Also, taglineGood potential, lovely and original graphics, but the gameplay is slow and the cutscenes do not benefit at all from the uninspired and annoying "The Sims" style of babble. I'm supposed to feel engaged with the story and the characters but I can't get over the stylistic choices for this game. Why babble talk, why characters have no eyes ? It's not endeering, it's creepy.... Also, tagline for this story is that the creative team behind this game is an "all-star team"... And I don't really see any shining stars Expand
  3. May 8, 2021
    4
    Good visuals that highly vibe with impressionists but this game has no gameplay. Story is so bland and predictive that I just couldn't stand it.
  4. Nov 19, 2018
    3
    A game with striking visuals and an interesting theme, that ultimately boils down to a bland game.

    I'm disappointed because I was expecting a game with the depth of What Remains of Edith Finch, but it doesn't get even close. The design of the game could fit an aesthetic game (essentially, walking simulators). The problem is that the narrative is quite shallow, and the mechanics are
    A game with striking visuals and an interesting theme, that ultimately boils down to a bland game.

    I'm disappointed because I was expecting a game with the depth of What Remains of Edith Finch, but it doesn't get even close.

    The design of the game could fit an aesthetic game (essentially, walking simulators). The problem is that the narrative is quite shallow, and the mechanics are very annoying; there's lots of repetition that is supposed to feed the atmosphere, but ultimately is just annoying (and unskippable...) filler.

    By the way, it's not very clear what the "all-star team of creators" is. Besides Jess Cope, it seems that there is no other "star" in the "team".
    Expand
  5. Jul 5, 2019
    4
    The plot could have been about taking responsibility, paying attention to people around you... You know, doing something good. Instead, it's just a sad story with time traveling. It also seems intentionally ambiguous, but maybe I just didn't give it enough thought. Anyway, coupled with monotonous and, at times, silly gameplay, I can't think of who I could recommend this game to.
  6. Jan 12, 2021
    4
    → Touchant mais éphémère (et heureusement ?)
    Compté seulement 3 à 4 heures grand maximum pour venir à bout des énigmes ultra répétitives que propose le gameplay de Last day of June. Heureusement qu’il a au moins pour lui des graphismes atypiques charmants et une histoire vraiment mignonne !

    Sortie en août 2017 / Développé par Ovosonico (leurs deuxième jeux).
Metascore
75

Generally favorable reviews - based on 20 Critic Reviews

Critic score distribution:
  1. Positive: 12 out of 20
  2. Negative: 0 out of 20
  1. Nov 20, 2017
    80
    As a game it’s fairly simple and repetitive, but if the idea of a well-crafted, emotional story gives you shivers, Last Day of June is an interactive experience you need to play.
  2. Nov 17, 2017
    70
    Without much words or lengthy conversations, Last Day of June tells a compelling story about destinies, dreams and loss that surround its protagonist Carl. The game needs more work in some technical and visual aspects, but I gotta hand it to the developers from Ovosonico — they know how to work with emotions.
  3. CD-Action
    Nov 16, 2017
    70
    The game, heavily inspired by Steve Wilson’s “Drive Home” music video, deals with feelings we all experience at some point – grief and helplessness after losing a loved one. It does a great job for most of the time but stumbles at the very end, as the last 15 or so minutes are unnecessarily bloated and unbearably metaphysical. [11/2017, p.49]