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5.7

Mixed or average reviews- based on 9559 Ratings

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  1. Nov 17, 2015
    6
    Alright, full disclosure I got into this series with Fallout 3, which I really liked. Fallout 4 is a love/hate, there are really bad things and some things they did well so its kind of a blah type game from standpoint that the terrible things really take away from the enjoyment of exploring this great world Bethesday created.

    First off I want to talk about the controls and inventory
    Alright, full disclosure I got into this series with Fallout 3, which I really liked. Fallout 4 is a love/hate, there are really bad things and some things they did well so its kind of a blah type game from standpoint that the terrible things really take away from the enjoyment of exploring this great world Bethesday created.

    First off I want to talk about the controls and inventory system. They should have taken some advice from the modders of skyrim and adjust the pip boy for a better sorting mechanism. Trying the navigate the pipboy is terrible and un-intuitive. Also the controls for speech are clearly not design for PC, when you hand is on WSAD, why would you want to lift and go over to the directional pad to make a selection??. Tabbing to exit on some menu's, while having to press ESC and enter on others is frustrating and hurts the flow of the game. Just seems like it wasn't well thought out for PC. Bethesda always overlooks this, almost expecting modders to take what they give them and make it right down the line.

    Besides those issues, i haven't had many bugs or crashes ... yet, but the complaints about story are a little over reacting. When the story is broken up by hours of side quests, searching etc ...it will suffer a little, you have to know that going in. The dialogue between characters can always be better, you have to go into a game like this understanding that you aren't necessarily playing it for the story but more so for the exploration and adventure (which doesn't mean they get a free pass but know that those aspects probably was not their focus). I do not like the voice acting for the main character... just feels out of place at times, while i can't picture myself as being the person anymore.

    Gameplay is great, shooting mechanics are smooth and response and feel are great.

    Graphics are fine, modders will get them to where they need to be.

    Open world ... is awesome, map isn't crazy big where i feel completely overwhelmed but its big enough to get a sense that is a lot do and places to explore. The amount of towns, "dungeons", layout is well done and I thoroughly enjoyed stumbling through this world.

    TL;DR ... world is great / controls terrible / story/dialogue ok / gameplay/guns are good

    I gave it 6 because the controls are just a huge part of the game for me. The amount of time sorting through inventory, (especially when crafting plays a huge role) and struggling to use the pipboy effectively just killed the experience for me even though the world was well done.
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  2. Nov 10, 2015
    6
    Bethesda-Sandbox as you know it since Morrowind 2002 but with the usual improvements to make the game less enjoyable:

    - Story not worth mentioning - Horrible UI, thanks to consoles that are needed to finance their games. Even worse than Skyrim, well done! - Controls on PC even more horrible - very simplified game play/game mechanics to make it more accessable for the masses -
    Bethesda-Sandbox as you know it since Morrowind 2002 but with the usual improvements to make the game less enjoyable:

    - Story not worth mentioning
    - Horrible UI, thanks to consoles that are needed to finance their games. Even worse than Skyrim, well done!
    - Controls on PC even more horrible
    - very simplified game play/game mechanics to make it more accessable for the masses
    - completely unnecessary "minecraft-feature" where controls are even worse

    Still, exploring wasteland Boston is fun as it always was plus the new crafting features are fun and meaningful. And for the first time in a Bethasda "rpg" you really have the feeling, that your choices make a difference. So another play-through might give you a really different experience.

    But in post-W3 times it might be time for a change Bethesda, now that we've seen what it is possible in an open world RPG. If this is all you can do after 7 years of development maybe it's time for a complete start from scratch.
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  3. Nov 20, 2015
    6
    A very mediocre showing by Bethesda, the game is fun, but, textures, UI, and AI are terrible; same stability issues as Skyrim (Creation Engine), limited dialogue options, and a myriad of missed opportunities to improve the series show that Bethesda didn't put in much effort. The game is still fun, but nowhere near where it should have been coming out the gate.
  4. Dec 10, 2015
    6
    After 200 years asleep a vault dweller goes on a genocidal rampage across the dubiously recreated ruins of alternative history future of Boston in search of his/her son and ends up taking over the world or something like that. The story is terrible, execution feeble and appearance rather reminiscent of four year old Skyrim.
  5. Mar 23, 2016
    6
    Fallout 4 is a pretty lame fallout game, but a great game on its own. In comparison to its predecessors, there is a lack of content. however there are some very odd, and in most cases changes that shouldn't of even left the dev conference room. For example: they changed power armor so that its customizable and you can build it from scratch, which is good, but now you need fusion cores toFallout 4 is a pretty lame fallout game, but a great game on its own. In comparison to its predecessors, there is a lack of content. however there are some very odd, and in most cases changes that shouldn't of even left the dev conference room. For example: they changed power armor so that its customizable and you can build it from scratch, which is good, but now you need fusion cores to power it which is absolutely absurd. of course it was implemented for balancing purposes, however fallout has never worried about balancing. walking around the capital wasteland in winterized T51-B with a gatling laser is overpowered, but it was fun.
    Now lets get to the more important, and stupid changes.
    #1. voiced protagonist ruins any and all immersion
    #2. very minor gripe: explorable vault doors are already open when you find them, removing the "whats inside?" tension.
    #3. Very short, boring and easy main questline story.
    #4. Side missions consist of the same missions.
    #5. uninteresting and bland game map.
    In short, before i put over 100 reasons on why this game isn't that great of a fallout game, its almost like they took all the progress they made with new vegas and 3, sucked it all out and "casualized" it for the mainstream average player, which in turn ruined the experience for all players including the audience they were targeting to bring into the franchise.
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  6. Nov 16, 2015
    6
    The first time I played Oblivion, I was in awe. I had never seen anything like it, and I loved it. Fast forward to 2015, and Bethesda hasn't really learned any new tricks. This really is Skyrim with guns, and it doesnt come together as well as that classic. Yes, there's a huge world to explore, and lots of things to collect and people to talk to. But aside from the fact that it all feelsThe first time I played Oblivion, I was in awe. I had never seen anything like it, and I loved it. Fast forward to 2015, and Bethesda hasn't really learned any new tricks. This really is Skyrim with guns, and it doesnt come together as well as that classic. Yes, there's a huge world to explore, and lots of things to collect and people to talk to. But aside from the fact that it all feels so familiar and played out, the combat is pretty bad. One of the weaknesses of this style of game are the anklebiters. You know, the small creatures you fight who are difficult to track because of their small size and quickness. In Skyrim, those creatures were weak, and never presented much of a threat. In Fallout 4, there seem to be lots of these things, and some of them are very tough. In general, it feels like enemies are tougher to take down than they should be with guns. If I shoot a gangster in the head four or five times, I feel like I should be done with them. Not in this game. And with combat system that isnt really well done, and the scarcity of ammo, it just feels tedious.
    If you really like open world rpgs, you can spend a long time exploring this world. If you want to play a polished action game, this isnt it.
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  7. Dec 8, 2015
    6
    before writing anything: so many bugs, many many many bugs and glitches.

    shooting is good world is big story is bad and not engaging main character is annoying speech options are silly sometimes, most of the time what you pick is not what you will get. very easy to figure out the patterns though, you will be able to figure out how to sweet talk anyone if you follow certain
    before writing anything: so many bugs, many many many bugs and glitches.

    shooting is good
    world is big
    story is bad and not engaging
    main character is annoying
    speech options are silly sometimes, most of the time what you pick is not what you will get. very easy to figure out the patterns though, you will be able to figure out how to sweet talk anyone if you follow certain patterns.
    armor is annoying, preferred playing without it
    graphics are not that great, but still good for a standalone game.
    building a house is not for everyone, if you enjoy games like minecraft, gmods, and stuff, you might like this option, for the rest, this is just a hassle
    didnt have much fun with this game
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  8. Nov 11, 2015
    6
    Fallout 4 has potential. but overall it is mediocre Bethesda game. You have to forgot about dull game play, stupid characters, bugs and wait for mods. If you are looking for a story you might pick another game. If you are looking for something that can keep you occupied for long so that you entertain yourself this is the game. Just don't expect much of this game. I regret buying it nowFallout 4 has potential. but overall it is mediocre Bethesda game. You have to forgot about dull game play, stupid characters, bugs and wait for mods. If you are looking for a story you might pick another game. If you are looking for something that can keep you occupied for long so that you entertain yourself this is the game. Just don't expect much of this game. I regret buying it now and not on sale.

    Graphics and visuals are below mediocre. As a fact game crush 3 time before it started a new game.
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  9. Nov 13, 2015
    6
    Let me start by saying that I am a huge fan of Bethesda games starting from Morrowind in 2002. Over the years I've probably spent thouthands of hours playing their Fallout and Elder Scrolls games and enjoyed them very much. I am also a Fallout series fan, although I cant boast that I played the first games in the series, unfourtunately. I think, whether it is good or bad for bothLet me start by saying that I am a huge fan of Bethesda games starting from Morrowind in 2002. Over the years I've probably spent thouthands of hours playing their Fallout and Elder Scrolls games and enjoyed them very much. I am also a Fallout series fan, although I cant boast that I played the first games in the series, unfourtunately. I think, whether it is good or bad for both franchises (TES and Fallout), they are increasingly being brought down the same path by the devs. I am not happy with the direction they chose. And Fallout 4, sadly, is just another step in this process of simplification, just like Skyrim before it.
    Yes, it is true that Fallout 4 has some new features of different degree of coolness - like crafting system (which imho is the best mechanics this game has to offer), or settlement management (which is also somewhat nice). I strongly believe that open world RPG games should have as much opportunities and game mechanics as possible for the players to choose, yet, preferably, they should not be obligatory. With Fallout 4 Bethesda managed to deliver in this department.
    My main grudge with this game is that it just oozes laziness. It's like Bethesda decided to do the game somewhere in the beggining of 2015, quickly assembled all the existing parts of previous games together, implementing a couple of new features and released it . My sincere hope is that it was due to them devoting the majoity of their time and resources to the next Elder Scrolls game)
    You can see the lazy approach almost everywhere. I'm not talking about the graphics here - yes, it is dated and powered by the same engine as Oblivion (or as some say even Morrowind), although heavily updated, but that is not the point. You can deliver a solid and polished-looking product even with not-so-hi-res textures or without some fancy postprocessing.
    But the game fails miserably to do that. The distant buildings look like they are made of carton (and badly made for that matter, like if you would assemble a carton box and fail to correctly align its sides), distant water is divided by a clearly visible ugly-looking line, etc. And DON'T YOU DARE trying too look out of the widows when you're inside! You will witness the most horribly assembled apocalypse scenery with the earth cracked open into the greyish void of nothingness and ugly carton boxes desperately trying not to fall down through them. I don't understand the devs here. Do they honestly think that people should overlook such things. It is immersion breaking. And such games should be all about immersion. Ok, let the scenery outside lack polygons or whatever, but at least make it orderly and polished, or hide it altogether. It is like trying to wear your suit inside out to a very important meeting and hoping that no one will notice that you look like a hobo.
    Another dissapointing thing is the omission of the skills-leveling system. RIP RPG-element. I don't understand why they keep doing this first with TES then with Fallout. Perks are ok, but why not combine it with the good old skills and characteristics?! Miserable dumb down. A couple more iterations like this and Fallout 6 and TES 7 will feature only one attribute - health, or awesomeness... Or none at all, why bother.
    Surprisingly, also omitted was the feature of displaying holstered weapons. In this, I guess, the devs decided to honor their 2002 masterpiece) I see no other resonable explanation for this. How could anyone decide that it was somehow better not to see your weapon hanging behind your shoulder? I saw on some forum that it was due to a multy-layered armor system. But that is an excuse fit for modders, not the AAA-game developing studio. But after what I saw in Fallout 4 windows I should probably not be surprised.
    They also decided not to invest much in soundtrack, as I think 70-80% of songs I heard on the radio were the same ones I heard in Fallout 3/New Vegas.
    The UI... console port, enough said.
    It's a common knowledge that animations are Bethesda's weakness. This time, however, they are somehow even worse than in Skyrim. Go see any youtube 3rd person videos..
    Another shortcoming is the omission of hardcore mod with survival elements, which was present in New Vegas.

    Overall, regrettably, Fallout 4 fails to deliver a truly entertaining and immersive experience. Its replayability, which is, I think, one of the most important qualities for any video game, is significantly hampered by the lack of diverse levelling system, while overall lazy execution by bethesda does everything to kill immersion.
    There are strong points, of course. And for a while they will offset some of the negatives for devoted players or diehard fans. But the devs should not be encouraged to pull off such lazy releases on us, and their work does not deserve the high scores awarded to it by the media and some of the gamers.
    6/10 for taking my attention for a couple of days. Guess it is up for the modding community to finish the job.
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  10. Nov 13, 2015
    6
    Fallout 4 is not a bad game, but I'll have to say: as a game in 2015, the graphic is outdated. The story isn't so attractive for a hardcore RPG fan like me but it's acceptable. Building system and boring side quests are okay. The worst thing is the Mass-Effect alike conversation.... Overall, it's just an average game in the name of Fallout...
  11. Sep 22, 2017
    6
    Fallout 4 is a mixed bag, in it there’s an adventure around every turn and someone's story that you can uncover though the commonwealth, there are creatures a people that want nothing more then to see your dead body on the ground and to survive in the wasteland, and there are is a city which remains are burnt to a crisp by the great war 200 years ago. Fallout 4 has a lot to offer but withFallout 4 is a mixed bag, in it there’s an adventure around every turn and someone's story that you can uncover though the commonwealth, there are creatures a people that want nothing more then to see your dead body on the ground and to survive in the wasteland, and there are is a city which remains are burnt to a crisp by the great war 200 years ago. Fallout 4 has a lot to offer but with that brings a lot of consequences.
    Fallout 4 has a lot for you to do, whether you’re fighting off mutants, retrieving artifacts from the old world, uncovering secrets of the commonwealth, or building a shelter for a settlement. There’s a lot of content but the whole thing is held together by a single thread and is on the verge of falling apart. Fallout 4 is very buggy and can cause cheap death or sometimes unplayable missions. For example, I had to go with two people in a cave system under the city to loot a vault under Diamond City, to advance through the cave system I had to use this robot named Sonya to break through walls that look fragile. Unfortunately the robot would not break the final wall and I was unable to progress through the mission. Other bugs consist of getting stuck in a wall, enemies getting stuck in a wall, NPC’s heads in the camera when you're talking to them and graphical errors like pop in. Somehow though I was able to look past these bugs and found myself enjoying the game a lot. What I didn't enjoy was the overall look of the game. The graphics of Fallout 4 are very dated. This isn’t any more apparent than when you're in one of the skyscrapers in post apocalyptic Boston. Everything looks very low res and flat out ugly. It certainly does not help that game is using a engine that skyrim was made in 4 years ago and even then the graphical quality wasn’t that good. One thing I do like is that the art style is FAR better than previous Fallout games. Instead of using different shades of brown the environment has a lot more color while still maintaining the bleak no hope feel. Things the Nuclear Storms add a lot more to the environment and makes the atmosphere much better.
    Bugs and Graphics aside, Fallout 4 does a great job in storytelling. Everyone has a story to tell and usually has you go on a mission where you also uncover things about the commonwealth or other people you may have met throughout the main story. The voice acting is amazing, comparing it to Fallout 3 or new vegas is no competition. I liked almost all the characters except one or two. As for characters themselves, there also very good and most characters have a distinct personality that makes them stick out and makes the wasteland have more life.
    he VATS system returns for Fallout 3 and New Vegas but this time it’s better. Time doesn't stop but instead is just slowed down making the action faster and keeps the game moving at a solid pace. Now you can scope and shoot and actually hit your targets instead of it being blind luck. This is my favorite change as it is not like an arcade shooter but gunfights are faster and more hectic like it would be in a wasteland. Finding ammo is fairly annoying as I found myself at the end of missions with no ammo and dying a bunch of times before I finally was able to make it out. The perk system is simplified but for the better as everything is laid out in a way where it's easy to understand and use. Some gunfights can be very monotonous at times if you don’t have the right weapon and you might have no choice but to die.
    The new addition of building settlements is fun but doesn't impact the story in any way. Most people will go through the entire main story and barely touch it. The building system is a great break in the action and can add hours of gameplay itself. The only problem is that is is no proper tutorial and there is a lot of trial and error. Building shelter can add people to your settlements and make them happier. You can also modify weapons to make them stronger. You can turn a normal 10mm Pistol into a hand cannon and annihilate any enemies in your way.
    One of my favorite things about Fallout 4 is the music. Whether it’s eerie sounds of wandering the wasteland of the victory tune that plays when you liberate an area from enemies it’s great. It really helps to set the mood of the game and I really feel that it is really overlooked by other people.The AI is not good. There actions cook like there robots instead of people (even though some are actually robots). They can easily get stuck or sometimes face the wrong way when talking to you. You can walk up someone, crouch, and pick pocket someone in the middle of diamond city and nobody will notice. Don’t even try to be stealthy without a stealth boy because enemies will spot you even if your toe is visible they will shoot you and hunt you down.
    Fallout 4 has a lot of flaws, but I was able to look over most of these and see what the commonwealth had to offer. Fallout 4 gets a 8.6/10
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  12. Jan 28, 2017
    6
    This is an opinion about game without DLC: I didn't buy any.

    Advantages: - great sandbox giving you a freedom to explore, - interesting idea about settlement building, - well done power armor, - good weapon and armor crafting, - fine shooter. Drawbacks: - main story and most sidequests short and boring, - limited companion relations, - barely useful local map with
    This is an opinion about game without DLC: I didn't buy any.

    Advantages:
    - great sandbox giving you a freedom to explore,
    - interesting idea about settlement building,
    - well done power armor,
    - good weapon and armor crafting,
    - fine shooter.

    Drawbacks:
    - main story and most sidequests short and boring,
    - limited companion relations,
    - barely useful local map with mixed-up-down levels,
    - companions shoot walls rather than enemies, quite often practice yoga without movement,
    - graphics optimalization in towns: huge FPS drops with GPU use at 60%, and CPU at 50%.

    Others:
    - some music similar to Dragon Age Origins, void theme?
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  13. Nov 10, 2015
    6
    So there's this neat little game called the Witcher 3.. Sorry Bethesda but yeah after playing that, this game just flat out feels lifeless, much like MSG5 did.
  14. Nov 11, 2015
    6
    Fallout 4 feels like a downgrade from it's predecessors in every aspect except graphically. Where the visual aspects of character creation are a vast improvement from earlier Bethesda titles the nuances of building a character and their story is stripped away in favor of already giving you an established family and living conditions. While I can appreciate that it tries something new, itFallout 4 feels like a downgrade from it's predecessors in every aspect except graphically. Where the visual aspects of character creation are a vast improvement from earlier Bethesda titles the nuances of building a character and their story is stripped away in favor of already giving you an established family and living conditions. While I can appreciate that it tries something new, it does not accomplish what it sets out to achieve as I had a hard time getting invested in those characters.

    The gunplay is very smooth and responsive, a significant improvement from earlier fallout games. The character moves well, but I encountered graphical errors where my character was holding a weapon, but the weapon was nowhere to be seen in my hand. Some quality of life improvements like hovering over containers to see their contents was also something I enjoyed, but it did take away from some suspense. Character interaction feels gimped as your options are vague and there are instances where the playable character does not really say what I want them to say.

    I experience some frame drops when there was too much going on, and found myself having to look at my feet to move through some areas smoothly. I don't play on the best hardware so I can sort of forgive that, it's a nuisance that detracts from my experience however.

    Fallout 4 is an okay game, but does not feel like a very great Fallout game. If you've got the hardware to play it on full graphics the visuals can be a treat, but if you are in it for the Role Playing experience and enjoy building a character then it might be best to wait a year or three for the modding community to fill in the blanks. It is worth playing, but not for the $60 price point unless you're a massive enthusiast.
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  15. Nov 15, 2015
    6
    Меня зовут Михаил и я жертва маркетинга...
    Учитывая, что я не фанат серии - т.е. не особо предвзят - игра таки вышла средняя даже вне жанра РПГ.
    Наиграно 14 часов. Надеялся, раскроется игра: Боёвка не вытягивает + звуки и, в целом, чувство оружия хорошее. Как ни странно, где-то лучше последних КоД. (Винтовки – зачет, двустволка – отстой.) - дерганое прицеливание: прицел от бедра –
    Меня зовут Михаил и я жертва маркетинга...
    Учитывая, что я не фанат серии - т.е. не особо предвзят - игра таки вышла средняя даже вне жанра РПГ.
    Наиграно 14 часов. Надеялся, раскроется игра:

    Боёвка не вытягивает
    + звуки и, в целом, чувство оружия хорошее. Как ни странно, где-то лучше последних КоД. (Винтовки – зачет, двустволка – отстой.)
    - дерганое прицеливание: прицел от бедра – резкий, прицел с мушки – медленный.
    - реактивные враги, созданные для остановки времени в ВАТС, но...
    - ВАТС - лучше им не пользоваться, она раздражает, выдергивает из атмосферы игры. А потому что это не пауза, а замедление. И т.к. враги постоянно двигаются, клики мышкой не попадают туда, куда ты ее навел пол секунды назад. И ладно бы он полезен бы, давая время подумать. Девиз F4: «Меньше думай, чаще стреляй»
    - 2 силовых брони - штатный годмод - пылятся на складе, т.к. это Имба в защите, быстрые, и можно еще больше таскать барахла. Больше хлама богу хлама! Собсно, как грузовик броня только и нужна. Но с броней играть скучно. Врагов, стОящих того, чтобы носить броню почти нет.
    - ИИ – его будто нет. Алгоритм робота-пылесоса – также противники тыкаются в стены, ломятся как леминги на смерть, ходят спиной вперед. И это я про стрелков. Хотя, иногда прячутся за укрытия, бывает. Противники же ближнего боя – как по лекалам скайрима. Но это кротокрысы, гули – они должны быть неадекватные и агрессивные… В общем, как и писал ранее – это скайрим с автоматами.
    - Псина (спутник), полезна как ходячий рюкзак и приманка; иногда раздражает, не давая проходу.

    Мир подозрительный
    - За 200 лет сна все бы развалилось-сгнило: начиная от деревянных домов до бумажных плакатов(!), еды, микросхем, проржавело железо, скелеты в труху. А тут даже вентиляция, механизмы, роботы работают без техобслуживания... Максимум 5-10 лет после криосна. (Мир МэдМакса – вот в такой апокалипсис я верил - пустой, больной мир, большой.)
    - Везде радиация, радиоактивные осадки, вода, еда. Но, люди к радиации походу иммунны, не выродились.
    - Легче думать, что я в матрице, а фигле, еще один эксперимент волтека.

    Перки-навычки
    - По базовым спешл. На единице выносливости, силы, восприятия, ловкости в обычном режиме сложности игра - прогулка.
    - Режим же Выживание бредовый - чтобы убить полуметрового комара - 5 пуль надо. А комар сразу смертельный. Усложнение ради усложнения - чтобы вообще всего боятся. И ладно бы адекватные враги были.
    - Из полезных перков мне были интересны: влом замков, хак терминалов, крафт оружия, брони. Все остальное шлак, чтобы занять место в таблице перков, и их можно оставить на 50+ уровень. Я читал описания некоторых перков и думал – нафига это надо?! Их будто делали для другой игры.
    - Харизма и, в частности, диалоги. Ну, сделали бы сразу кат-сцены как в КоД, чтобы без выбора.
    - Кач на умение использования видов оружия, брони - не нужен, т.к. герой сразу умеет из всего что стреляет метко попадать. Ну и что еще мне делать в РПГ, если все пухи доступны? [Сарказм]: «Общаться с НПС?»… В общем, остается учится улучшать пушки, броньку, собирать хлам по помойкам для их улучшения, да и учится вскрывать замки.

    Сюжет
    - Найти сына, покарать убийц супруги – лан, для галочки-затравки, думал, может мясо еще побочными квестами нарастёт, мир выпуклый будет…
    - Но квесты я походу плохо искал. «Надо лучше, не сдавайся!» - все также обещали мне критики…
    - На самом деле сюжет такой - это игра о «великой стройке». «Возродить страну – не шуточки, минитмен. Тебе, генерал, нужно провести геноцид рейдеров, построить дома, кровати, турели, заселить жителями, и посадить, наконец, карТошку» – фактически, говорит мне мой подчиненный. И тут все остальные квесты уже кажутся фоном. Ну, или я плохо искал.

    Итог
    Для меня эта игра - Консольный симс с элементами шутера-РПГ, с практической необходимостью поиска барахла по углам и неудобным крафтингом.
    F4 подводит и постоянно тыкает меня носом – «собирай хлам, собирай всё». Отдохнув от игры, заметил, что у меня вылезли какие-то наклонности Плюшкина.
    Удалю ка я ее до глобальных патчей или скорее модов.
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  16. Nov 16, 2015
    6
    Sad to see that Bethesda didn't take in the solid gameplay, humor and storyline elements Obsidian tried to re-inject into the Fallout series with New Vegas. Instead Fallout 4 seems like a watered down take on Fallout 3, and a rehash of the Father-Son theme of that game. The scrapping of the Fallout skill system seems unnecessary, especially since the replacement seems simplified and moreSad to see that Bethesda didn't take in the solid gameplay, humor and storyline elements Obsidian tried to re-inject into the Fallout series with New Vegas. Instead Fallout 4 seems like a watered down take on Fallout 3, and a rehash of the Father-Son theme of that game. The scrapping of the Fallout skill system seems unnecessary, especially since the replacement seems simplified and more in line for console games. Including the ability to adjusting the cheek-bones of your character's face, voice acting for the main character and base building seems like wasted energy used for making superficial features, which could have been spent to construct more intricate questlines, dialogue trees and a proper skill system. Still, the game does provide entertainment and lets the gamer get back into wasteland exploration and raider fighting, which might be what most people in the end want to get out from this. Expand
  17. Nov 10, 2015
    6
    I'm not sure what I was expecting, but it was certainly not what I got in the end.

    + quite nice graphics renderer (expecting Bethesda to use it in the next Elder Scrolls game) + somewhat good atmosphere in general - weak plot - poor quality textures - laughable audio (including very shallow character voice-overs and lack of any good surround positioning) - dumbed down RPG system
    I'm not sure what I was expecting, but it was certainly not what I got in the end.

    + quite nice graphics renderer (expecting Bethesda to use it in the next Elder Scrolls game)
    + somewhat good atmosphere in general

    - weak plot
    - poor quality textures
    - laughable audio (including very shallow character voice-overs and lack of any good surround positioning)
    - dumbed down RPG system (plagued by total insignificance of perks - you can complete this game as a simple shooter without even trying to pick some unique skills)
    - excruciatingly unhandy user interface
    - fails at delievering a realistic open world experience (the player may visit approximately 1 out of 10 buildings)
    - playable map area is too small (you could probably fit it somewhere between Whiterun and Riften in Skyrim)

    Also the game by default is not supporting NVIDIA SLI at this moment. Using custom compatibility profile partially resolves this issue, but the result is far from perfect: you may end up with minor bugs, flickering and awful FPS drops in certain scenes (for example, when you are looking at light source behind some sort of a volumetric fog).
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  18. Aug 30, 2019
    6
    Sadly doesn't live up to expectations or past iterations. Reusing the same engine was a bad decision, and some of the plot elements feel sloppy and uninteresting. Still a nice shooter/RPG.
  19. Nov 11, 2015
    6
    This is not a trashing score.I don't think Fallout 4 is this horrible thing people are labeling it. Far from that, the game is cool, it's fun and have it's own personality. This is a low score 'cause for now, the game desearves it.

    For the ones wanting simple pros and cons, there it goes: Pros: - Locations are awesome, many of them having Quests or story on their own. They really
    This is not a trashing score.I don't think Fallout 4 is this horrible thing people are labeling it. Far from that, the game is cool, it's fun and have it's own personality. This is a low score 'cause for now, the game desearves it.

    For the ones wanting simple pros and cons, there it goes:

    Pros:
    - Locations are awesome, many of them having Quests or story on their own. They really managed to give life to this scorched Boston.
    - Light is the best I've seen in any game (including The Witcher 3)
    - It's a Fallout game. Live, explore, Kill/talk, get paid is rarelly a mix that fails.
    - Settlement system, once you have access to abundant materials, is really fun.
    - Some characters are really, REALLY interesting.
    - Map is so full you can't walk a straight line for 1 minute without finding something (even things not marked, Like the Bartender on the west end of the map)
    - Power Armor was boring to some people, to me it's like something I use when I prepare for some more difficult quests, and it REALLY makes all the difference (Like potions on The Witcher and Dragon Age series).
    - The modding system on Weapons is really awesome and creates character for every piece you buld.
    - Dogmeat.
    - There's a sattelite storm once in a while (like the one from Gravity movie - Look at the sky at night when not clouded)
    - Even with the low graphics, the game is beautiful.
    - Probably the best ambient soundtrack on any Fallout game.

    Cons

    - GTX 900 series owners: This game is your random fps drop nightmare. For bethesda, our GPU power souldn't give us better performance.
    - Remember I've said some character are really interesting? Well, the 4 choices dialogues NEVER lets you really dig on those layers not previouws games had.
    - Characters animations, except for some more important characters, sometimes seems worse than Skyrim (and sometimes worse than Fallout 3.
    - Hoarding everything gets boring really fast. And since you depend of it for 2 core mechanics of the game, you HAVE to deal with it.
    - Some enemies act as if they've came straight out of Fallout 3 (Supermutants, I'm looking at you).
    - Extremely boring loadscreens after some events of the game (Roof of the buldings for those who played the game already).
    - It's a Fallout game. JUST a Fallout game. Everything added to it feels like a mod. The settlements, the modding of guns, even the Power Armor. The new things are cool, but I often cought myself wandering how all of those things look like some early access to a mod. Not cool for a far from cheap game.
    - You'll see lots of bugs. LOTS. Not even on Skyrim I've got so many. Some are easy to ignore (being an oldschool Fallout and Bethesda fan), but some are completely dealbreakers: Cows walking on a road to the sky, companion vanishing, enemies stuck everywhere.
    - Quests often feel like the same of the same of the same: Go there, Kill, Get, Come Back. Ok when they are well scripted, not ok when you scripting doesn't compels you to do them.
    - Quests are really short. I wanted to just throw myself into them, but they are like a shot of tequila when what you want is a very degustating bottle of wine (Or 8 bottles of Sunset Sarsparilla).
    - For now I'm staying away from the main quest: I can feel it's going to be, like many others really short.
    - The modding system on ARMOR could have been beautifull and authentic. It's just ok.
    - As a PC gamer, I feel really betrayed for having more comfort playing this with my XBox controller. Poorly optimized interface (The previous games where not that bad now, hun?) and AWFUL mouse optimization.
    - The game feels flat: everything, every place seems to be resolved really, really lightspeed fast, and I have ADHD, things can get boring very often, but this game fails on making me feel like deep on that specific quest. The Frying Pan quest on The Witcher 3 or the Disarming Megaton Bomb in Fallout 3 felt deeper than any quest I've made so far.
    - Except for Charisma, none of your traits have ANY impact on conversations. I feel like I'm just playing a 'yes/no' game on reciving quests. No deeper relevance for any NPC.
    - Some quests seems to solve themselves, even really cool ones (U.S.S Congretional quest, for exemple).
    - It was cool when 'that fallout tune' played for the first times , but the really should put on new songs. Felt like a copy/paste of prewious Fallout games with some few additions.
    - Underwater Armor: BAD IDEA.

    Please note that I'm liking the game, the dealbreaker here is performance. How can my naighbour get 60pfs on a lower end PC than mine? On every aspect I suprassed the reccomended requirements, but a GTX 770 with a I5 runs better than a GTX 970 with I7. Bethesda AND NVidia are guilty here, and I'm not recomending the game to ANYONE until those things are corrected.
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  20. Nov 10, 2015
    6
    in Summary cool world nice shooting system but awful controls on pc with mouse and keyboard and the dialogue system is complete trash. Its absolutely no fun to talk to other people. Every time 4 answer possibilities most of them are yes no or maybe and the third is a one-liner too. not a worthy successor for Fallout 3 or New Vegas. Maybe Mods will do it
  21. Nov 10, 2015
    6
    I'm impressed that Bethesda finds a way to make games shallower and shallower every singer iteration. I'm even more impressed that they are still so salty that Fallout New Vegas added so many good features, that they chose to actually OMIT them instead. (Faction reputation is a big one, multiple choice, survival mode)

    This is a complete 360 degrees from Fallout New Vegas. Let's start
    I'm impressed that Bethesda finds a way to make games shallower and shallower every singer iteration. I'm even more impressed that they are still so salty that Fallout New Vegas added so many good features, that they chose to actually OMIT them instead. (Faction reputation is a big one, multiple choice, survival mode)

    This is a complete 360 degrees from Fallout New Vegas. Let's start with the big bear in the room - dialogue and writing in general. Somewhere out there is a nice interview stating that giving the player a varied choice of dialogue in fallout 3 didn't allow them to tell a story quite like they wanted. You know what the problem is? A role-playing game isn't about being told a story, it is about making your OWN story. Especially in one like Fallout. All this talk from Todd Howard bout how player freedom remains their number one goal, yet they cuddle you through the whole story. (Which only has two endings, and considering the outcomes, seems a little extreme) So now here's the problem - Bethesda had YEARS to do this. Compare this to Obsidian who wrote for New Vegas, and it's absolutely asinine and no Bethesda excuse can really justify this. New Vegas allowed you to kill whoever you want, side with whoever you want (within reason since the BoS clearly couldn't take hoover dam) and be whatever player you want. You want to be a psychotic killer and murder everybody and become a slaver? You bet buddy. Dialogue was varied and rich. The story and world also made sense. There was little, if anything, in New Vegas that really seemed out of place in the world. The world felt alive, connected, reasonable. It also broke away from the post apoc trend and explored the "post post" apocalyptic theme (which is what Fallout intended to be). I figured that maybe Bethesda would realize why so many people enjoyed New Vegas and blend it with elements of what people enjoyed out of 3. Instead, they took a complete 360. Cut away player choice in story, made your protagonist voiced, don't let you kill just ANYBODY, and slap you on the wrist for it. It also relies on an RPG SIN which is telling you to care about a thing and gives you no reason other than "well it's the best choice!" Now don't get me wrong - obviously we want to progress through the story because it's a **** game. But the whole story relies on the FIND YOUR SON thing up until you find him. The story is so heavily dependent on it that the game does little to convince you about what's right and wrong in the game. That's boring. That's awful and lazy writing. There is literally no excuse for a game that has been in the works for allegedly 6 years when another publisher did it it better in far less time.

    Another weakness of FO4 - rather than making everything a moral grey area with exceptions (like it should be in a world of people just trying to survive), it does the GOOD GUY BAD GUY thing again. It's again just plain lazy. That doesn't mean everything has to be subjective, but it severely sacrifices player choice.

    So now let's talk about gameplay. One step forward, but two steps backwards. The gunplay is the best yet. Apart from a few quirks and weird scaling issues, every weapon feels like it can be useful with some mods. Customization is fun, rewarding, and adds much needed depth.. If there is one thing Fallout 4 gets right, it is this. If the previous bit had been in check, this easily could have made me ignore the other flaws. I'm excited to see where PC modding (you know, assuming we DON'T get paid mods) takes this system. The settlement thing can be fun as well, if not a little more time consuming than I wish.

    Here's the two steps back part - it does away with the classic leveling system and "Skyrimfies" it. You can more or less become a God and get everything you want. 10 in all SPECIAL, etc. The previous system was nice because you got a nifty perk AND level up a stat. FO4's perks just seem less varied, and you either get a niche perk OR something useful. I'm not saying the previous system was great, but since you can basically get every single perk that is remotely useful, really detracts from the multiple playthrough thing. It's not a HUGE complaint, but it was clear the audience they were going for (as if it wasn't clear enough) was the Skyrim audience. People who want max everything and to just dick around.
    Another note is scaling is just piss awful. You can get some of the best **** way too early in the game. (Power armor makes no sense)

    Overall - is Fallout 4 a bad game? No. It has strengths. The problem is that everything else is just so mediocre. I legitimately went into FO4 thinking "well there is no way they made it worse" and yet somehow, against ALL odds, 6 years, and such a large budget, they found away. Beth painted a canvas full of things to explore and instead they wasted it by not capitalizing on the Synths concept. Overall, a bad sign of what's to come since Beth clearly only cares about capitalizing on profit.
    4/10
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  22. Nov 10, 2015
    6
    Okay, I was really looking forward to F4 because I'm a great fan since the vault opened for the first time and I ventured out to fetch new water chip. Sadly, I cannot recommend this game to anyone like myself.. The game looks almost exactly the same like F3 / F:NV did - not a big issue but not a score either. The main protagonist (player) speaks and I don't like that. All theseOkay, I was really looking forward to F4 because I'm a great fan since the vault opened for the first time and I ventured out to fetch new water chip. Sadly, I cannot recommend this game to anyone like myself.. The game looks almost exactly the same like F3 / F:NV did - not a big issue but not a score either. The main protagonist (player) speaks and I don't like that. All these want-to-feel emotions that ain't emotional anyways are just terrible screenplay. Main thing that has ruined the most is story and dialogs in overall. I will not comment story to unhide any spoiler but dialogs are so poor that even Diablo 3 had it solved better! In every dialog you have about 4 options (4? how convenient..) and no matter how related or not related these options are, you can pick only one and that's it - dialog is over. No additional questions regarding your choices, not additional options based on your charisma or intelligence or strenght, nothing at all. You either say to that stupid robot that your wife's dead or ask him whether he saw killers - no option to tell him the bad news and ask about killer afterwards. I was like what?? It's year 2287 or something, don't tell me people gonna interact with A or B options... the game stinks like PS4 / X1 port as well, inventory is confusing and difficult to organize, crafting ain't anything special and building your own town is nothing I would like to do. All in all - the only good things are animated pip-boy and Fallout 4 sentimental value. Big disappoinment, GOTY award goes to Witcher 3 and it will be mostly deserved. Expand
  23. Nov 10, 2015
    6
    As a longtime fan of RPGs I was incredibly disappointed with Fallout 4 and while the gunplay is fun it's nothing to write home about. The positives are things like the atmosphere around the areas (which is superb) and the amount of guns/modifications.
    Now for the bad. The story is absolute wank, and the characters are boring and stale, the story feels like a indie game at best not an AAA
    As a longtime fan of RPGs I was incredibly disappointed with Fallout 4 and while the gunplay is fun it's nothing to write home about. The positives are things like the atmosphere around the areas (which is superb) and the amount of guns/modifications.
    Now for the bad. The story is absolute wank, and the characters are boring and stale, the story feels like a indie game at best not an AAA which could afford to hire good writers (I've actually honestly been more invested in an Assassins Creed game and I hate them.) The introduction of the speaking main character sounds good on paper, until you realise that there is only one voice so any attempt of roleplaying anyone who isn't a suburban parent is out the window (aided by the railroaded main quest.)
    Gone are any form of progression in skills, which is a huge disappointment, Bethesda really need to stop streamlining places which worked and were fun, so the different dialogues and skills really needed to be in there.
    The new outpost building mechanic is fun for a good 10 minutes, but it does encourage you to actually scavenge for items which is a step in the right direction.
    But the side missions... Oh god the side missions. They seem to have gone in the direction of Skyrim which is instead of writing actual fun believable stories a la Witcher 3 have instead just made people direction posts to the nearest sewer/outpost/camp/etc
    Now there is no doubt a lot of things will be helped by mods, but why should an AAA game rely on mods to make it fun? The mods should be there on top of an already shining game.
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  24. Nov 10, 2015
    6
    Mediano. Com o dinheiro que a Bethesda ganhou ao longo dos anos, não era luxo, mas sim obrigação trazer alguns gráficos melhores do que os apresentados. O gameplay deixou a desejar, qualquer NPC simples sem armadura alguma aguenta facilmente diversas balas sem grandes problemas, faltou equilibrio na jogabilidade. Faltou maior carinho com o enredo e diálogos, parece que foi feito apenas porMediano. Com o dinheiro que a Bethesda ganhou ao longo dos anos, não era luxo, mas sim obrigação trazer alguns gráficos melhores do que os apresentados. O gameplay deixou a desejar, qualquer NPC simples sem armadura alguma aguenta facilmente diversas balas sem grandes problemas, faltou equilibrio na jogabilidade. Faltou maior carinho com o enredo e diálogos, parece que foi feito apenas por fazer, a história não empolga, após algumas horas de gameplay continuo sem nenhum personagem marcante na cabeça. Vale uma nota um pouco maior pelos elementos surpresas presentes no jogo, nas não chega perto do Fallout 3 no qual até hoje falam da rádio do jogo que continha mensagens não codificadas. Infelizmente não vale o valor cobrado no Brasil, e não condiz com aquilo que o jogador merecia. Isso pq nem citei os bugs de lançamento. Expand
  25. Nov 11, 2015
    6
    This review contains spoilers, click expand to view. One of the biggest issues I have with this game is how boring and unmemorable all of the characters are.

    I don't care about my wife or my son and why should I? The game is trying to make me care about them, but I just don't. I've spent a total of 10 minutes with my wife and son and I'm supposed to care about them?
    There is no drive to complete the main story which is basically a copy and paste of Fallout 3's story only this time you're looking for your son instead of your father.

    Most side quests are generic and predictable. Fetch x, save y and the reward is caps 95% of the time.

    I also don't like how you become a Minuteman general and a Brotherhood of Steel member just because you didn't attack them on sight and instead helped them kill a few raiders and ghouls. All you have to do is complete a boring quest and bam, you're suddenly a goddamn general. It just doesn't make sense and it feels very rushed. You also get a power armor and a minigun with 1000 bullets literally an hour into the game.

    Graphics are simply ugly for a 2015 AAA title and the game runs surprisingly bad even on fairly good hardware (GTX 970, i5 4690k). There are some very bad textures and models in this game. The game's visuals are inconsistent. Certain areas look somewhat good and some look downright ugly.

    The animations have improved, but not significantly. The game still feels clunky and it's very obviously running on Gamebryo. The only significant improvements over Fallout 3 and NV are character creation and combat (shooting in particular). The dialogue wheel is a huge step back and I'm not a big fan of my character having a voice.

    The good:
    -improved combat and character creation
    -crafting system

    The bad:
    -unmemorable characters and generic quests
    -poor writing
    -voiced protagonist
    -terrible facial animations, bad lip sync
    -vague dialogue options
    -poor visuals and Gamebryo
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  26. Nov 11, 2015
    6
    My experience so far In a word - underwhelmed. My description of the game so far - bland. Bland dialogue, bland characters, bland story, bland graphics. Nancy Drew games have more ambition than does Fallout 4. I will grant there is a lot of content, but the game gives you no real reason to want to do any of it.
  27. Nov 12, 2015
    6
    Honestly this is a good game if you never never played Fallout 3/The Witcher 3. I think these 2 games story-telling system much more detail for player.
    Sad to notice Fallout 4 is not my cup of tea. Due to its simple dialogue / character build-up point ability system are not in my expectation. Gosh =( That 4 up/down/left/right communicate system ruin the whole story-telling, it's
    Honestly this is a good game if you never never played Fallout 3/The Witcher 3. I think these 2 games story-telling system much more detail for player.
    Sad to notice Fallout 4 is not my cup of tea. Due to its simple dialogue / character build-up point ability system are not in my expectation. Gosh =( That 4 up/down/left/right communicate system ruin the whole story-telling, it's definitely a disaster for the Fallout series.
    I appreciate that the combat experience working great, but except these enemies throw instant-explosive matter. You have NO chance to DODGE it. [Quake 3/Quake Live is my best speedy FPS-shooter game]
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  28. Nov 28, 2015
    6
    Some of the graphics are plastic looking.
    Gameplay can get repetitive quick when you try to do other missions other than the main story.
    The companion mechanics are wierd... They can often blow your cover and get themselves hurt a lot.
    Pretty fun to build a new settlement and create some fresh guns.

    so... not bad. I wouldn't pay $60 though.
  29. Nov 13, 2015
    6
    Fallout 4 is a decent game. It has a very enjoyable crafting system, combat system, and building minigame...

    Other than that, this game is extremely shallow, and dull. First off is the graphics. While graphics shouldn't be a problem, Fallout 4's low res textures make the world dull and hard to connect to. There are many times where I couldn't separate different objects from each other.
    Fallout 4 is a decent game. It has a very enjoyable crafting system, combat system, and building minigame...

    Other than that, this game is extremely shallow, and dull.
    First off is the graphics. While graphics shouldn't be a problem, Fallout 4's low res textures make the world dull and hard to connect to. There are many times where I couldn't separate different objects from each other. Esp in this game where there seems to be low res garbage laying around everywhere. It may be better to spread things out a bit and delete some stuff.
    Second is the lack of unique items. Since this game focuses heavily on crafting, junk is very important. You won't really be able find anything unique anymore. All you will find now is junk, junk, and more junk. Kind of a horrible incentive for exploring.
    Exploring isn't really much fun either. No landmarks, everything looks the same other than diamond city, and that was no breath taker. The low res textures doesn't help either. Everything else feels like copy and paste with garbage laying around everywhere. A complete mess.
    Majority of the quest involves killing x. Dialogue is boring, options are lame yes, no, sarcastic, info and short which is confusing. Perks are basic and have no depth.
    It feels like Skyrim with guns but lacking in everything, lacks all the cool stuff like shouts, spell tomes, artifacts, unique items, cities and towns and etc.
    Very linear story too unlike NV.
    Boring to play after awhile unless if you like looking for junk and crafting stuff.
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  30. Nov 11, 2015
    6
    My review is based on around 20 hours in the game.
    And so far this game reminds me an MMO. I guess the same people who worked on the Elder Scrolls online have also worked on Fallout 4 (and I have spent 1 month in ESO on its release in 2014 so I can compare). I am a huge fan of the Elder Scrolls series but the ESO was a disappointment to me. Unfortunately Fallout 4 is also a
    My review is based on around 20 hours in the game.
    And so far this game reminds me an MMO. I guess the same people who worked on the Elder Scrolls online have also worked on Fallout 4 (and I have spent 1 month in ESO on its release in 2014 so I can compare). I am a huge fan of the Elder Scrolls series but the ESO was a disappointment to me. Unfortunately Fallout 4 is also a disappointment. Here is why.

    The main plot in Bethesda's RPGs has always been dull. But this has always been compensated by absolutely fantastic side quests. In Fallout 4 the side quests are a total disappointment and all are MMO like. They are all about: go kill those guys, bring this, bring that. There are no stages. What an npc tells you to do is exactly what will need to be done. There are no unexpected twists or anything intriguing.

    The settlement building feels like an MMO time sink. This all reminded me the garrison building in World of Warcraft. There are several settlements that you can build in the game. For each of them you need to collect tons of resources. Reading the reviews of the critics I guess there are plenty of people who enjoy this part of the game but for me this Minecraft/World of Warcraft copying got old very soon. It's all very repetitive and pointless really. Feels like mindless grind.

    The graphics is nothing to write home about if you played the Witcher 3. I would say that it's year 2012 quality. And in general if you give the Witcher 3 a 10 then the Fallout 4 is a 6. People play single player RPGs for the story and the immersion. Bethesda again confused the priorities. In the Elder Scrolls online they made a single player RPG with MMO elements. As a single player ESO was weaker than previous installments. But the MMO part also felt alien. It's the same thing with the Fallout 4. A lot of MMO elements but now in a purely offline game. What's the point? Why not make a Fallout online instead?

    I really wanted to write something positive about this game but it's average in every respect. I was totally blown away by the Witcher 3 storyline, the open world and the graphics. Fallout 4 is just meh...
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Metascore
84

Generally favorable reviews - based on 38 Critic Reviews

Critic score distribution:
  1. Positive: 30 out of 38
  2. Negative: 0 out of 38
  1. CD-Action
    Feb 4, 2016
    80
    After terrible first couple of hours Fallout 4 pulled itself together and ultimately was almost as fun as The Witcher 3. There’s a huge chasm between these two games in terms of technology (F4 looks like a X360 game), but their open worlds are equally good and Bethesda did a better job with crafting. [01/2016, p.42]
  2. Jan 19, 2016
    70
    This isn’t the step forward I expected, though. Here we are, the first Bethesda game on a new hardware generation, and I can’t help feeling like we’ve regressed—like Fallout 4 really is Oblivion-with-guns. A decade later, it certainly makes many of the same mistakes.
  3. Pelit (Finland)
    Jan 4, 2016
    92
    It’s easy to get carried away by Fallout 4’s massive open world. While the gunplay is much improved and the quests fun, I found the UI lacking on the PC. The inventory and build menus are really tedious to use. [Dec 2015]