Metascore
84

Generally favorable reviews - based on 27 Critic Reviews

Critic score distribution:
  1. Positive: 26 out of 27
  2. Negative: 0 out of 27
  1. Apr 5, 2016
    70
    Enter the Gungeon is an exhilarating experience, but the difficulty often comes from the game refusing to provide you the necessary tools, which offers its own unique challenges.
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  1. I’m not going to confess to you just how bad I am at Enter The Gungeon. But I think it’s testament to the superbly high quality of its construction that I’m not tiring of trying. This is the genre done right, although with an upbeat, uncruel approach that feels atmospherically more reminiscent of Rogue Legacy than, say, Nuclear Throne. It’s very silly in presentation, but very serious in pixel-perfect controls. Goodness knows if it’s good deeper in, but I’m having a brilliant time not finding out.
User Score
8.1

Generally favorable reviews- based on 446 Ratings

User score distribution:
  1. Negative: 36 out of 446
  1. Apr 6, 2016
    4
    Very polished presentation, good animation and flawless controls. Sadly, the good news end there.

    All the collectable weapons are
    Very polished presentation, good animation and flawless controls. Sadly, the good news end there.

    All the collectable weapons are completely useless, none of them feel like a significant improvement over the basic weapons of each character, in fact, some of them are an obvious downgrade. This is a fatal mistake in a game where collecting guns is presented as a major attraction.

    The consumable items are extremely rare, and the powerup items are dull and uninsteresting. There are no exciting synergies that alter gameplay in a fun or novel way. In the end you just carry on and lose interest on equiping your character.

    Bosses range from completely easy to nearly unkillable, in both cases with a health bar that will test your patience if nothing else. What is more, bosses are one of the worst parts of the game, when it should be the opposite. Clearing the levels is much more fun than killing the bad guys at the end. Yet, the lack of variety in regular enemies also makes this boring after a while.

    To this add 5 levels that play pretty much the same, just a hint of roguelike elements, and not many surprises in the journey. Lots of potential here, but crucial balancing errors completely destroy what could have been a remarkable experience. Don't buy this game.
    Full Review »
  2. Apr 7, 2016
    4
    Some people may call this the perfect blend of Nuclear Throne and The Binding Of Isacc but unfortunately, Enter The Gungeon falls drasticallySome people may call this the perfect blend of Nuclear Throne and The Binding Of Isacc but unfortunately, Enter The Gungeon falls drastically short of both games with some key fundamental flaws. As a passionate fan of the rouge-like genre and dungeon crawlers in general; these issues felt more prominent and were ultimately very difficult to overlook.

    The game looks great and runs very well for starters - Nuclear Throne's major problem was running at a very stuttery 30fps which was almost headache-inducing at times due to how blatant it was. Enter The Gungeon is smooth and fluid throughout. Despite this; the core gameplay is incredibly repetitive with samey enemies and copy and paste rooms albeit being generated. The combat is mediocre with bland and uninspiring weapons and the constant manual reloading of them really kills the flow. Each room is also littered with tables, cover and other aesthetics which actually get in the way and make the action more cumbersome and annoying. Enemies persistently fire at you or around your surroundings and you are forced into working with and against the cover or simply dodge-roll wherever you can. It's very messy to say the least and you can escape situations in which you should've been hit and other times you can be unfairly hit. It doesn't balance itself out though which can be infuriating.

    The game is very challenging though but after a few hours; you'll probably feel too underwhelmed to even bother continuing. With a lack of novelty power-ups or unique enemies like The Binding of Issac contains; each run just feels more bland and tedious and you don't feel inspired or motivated to have another go. Seemingly RNG luck surrounding bosses and general layouts mean no matter how well you do early on; you could be left screwed over through no fault of your own just a few rooms later also.

    Overall; Enter The Gungeon promised so much and despite looking like a solid premise and welcome challenger to other games in the genre; it's weighed down by poor game design and bland gameplay. Having played around 15 hours so far; I have got my money's worth for sure but any prospective buyers should just stick to the other far better games already out there. This game has been highly rated on Steam, mostly from users with under 1 hour played and leaving a not funny '10/10' but the negative reviews on there speak volumes and it is those I wished I listened to. Not even worth the refund hassle just to experience it.
    Full Review »
  3. Apr 7, 2016
    10
    Mostly a response to grayback's review who seem to either misinformed or terrible at the game.

    Having played 21 hours in the first 2 days
    Mostly a response to grayback's review who seem to either misinformed or terrible at the game.

    Having played 21 hours in the first 2 days of release, most of the guns are either directly more powerful than the starting weapons, or are more difficult to use. In fact, the starting weapons are one of the only things I find boring about the game. Getting new weapons is always exciting.

    Equipping your character is rarely something you get to choose, there's so many items that you're at the mercy of RNG.

    I find all the bosses to be of roughly the same difficulty level that I've encountered thus far and have been frustrated with exactly 0 of them. Everything they do is in a pattern you can predict, anticipate and dodge. If you screw up, it's on you. The game has not once felt like it cheated me. To top this off, there's an incredible variety in the enemies, it's simply spread out amongst the levels. I suspect greyback never made it past the first to 2nd level.

    This seems to be a case of someone who's bad at the game blaming the game rather than himself. I've played my share of games that feel like they screw you over, this isn't one of them. The balance is great, the variety is great, the art is great. The only thing that I would point to as being shy of excellent is the soundtrack.

    I would urge anyone reading to check steam reviews where the general consensus is "overwhelmingly positive".
    Full Review »