User Score
8.1

Generally favorable reviews- based on 446 Ratings

User score distribution:
  1. Negative: 36 out of 446

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Apr 21, 2016
    7
    To start, this is a game I can't seem to get enough of - I do a run, put it down, fifteen minutes I get the itch again and soon enough I'm jumping back in to give it another shot. So it definitely passes (fails?) the crack test.

    Though there are many dud guns and many guns that function more or less equivalently in battle, they are still all very flavorful and 'feel' different from
    To start, this is a game I can't seem to get enough of - I do a run, put it down, fifteen minutes I get the itch again and soon enough I'm jumping back in to give it another shot. So it definitely passes (fails?) the crack test.

    Though there are many dud guns and many guns that function more or less equivalently in battle, they are still all very flavorful and 'feel' different from each other. Finding and trying out a new gun is a pleasure, even if it turns out to be kind of sucky in the great scheme of things.

    Passive pickups are almost always useful. I would have to ding the active items, as they almost universally have prohibitive cooldowns (like, 'twice per floor' tops) and underwhelming effects, like a scant few seconds of invulnerability or a single explosion or AOE effect on the ground.

    Later in the game, you can choose to start from the third floor or further, and get to pick a gun out of the starting gates. This feature honestly needs to be added to first-floor runs as well, maybe just with a more limited assortment of bottom-tier guns. Or at least, maybe the first chest opened ought to guarantee a gun drop. Because you can easily spend 15 minutes cruising Level 1 looking for guns, end up getting a crappy active and a Junk from your chests because you get screwed on keys, then have to fight the boss with your vanilla weapon, then finally, finally get rewarded with a crap gun like the Super Soaker or Trick Gun - enough to make you scream in frustration and suicide your character. If you persevere, this pattern can repeat itself level by level if you're unlucky enough. Just having one passable gun makes the whole run bearable, but the game withholds this basic necessity from you as often as it grants it.

    The game could have done a service by advertising itself better as a bullet hell roguelike, with emphasis of 'hell'. Most people, I think, expect a coarser and cozier shooting experience akin to BoI, instead of the sprawling enemy-and-bullet-overload insanity that Gungeon presents. Even with a great arsenal of weapons at your disposel, Levels 4 (Hollow) and 5 (Forge) will still probably just register to you as a short, messy, frustrating, deadly bullet blur before you bite the dust. There is little to do in most rooms down there other than hide behind pillars and take blind shots in between bullet waves and hope something connects - it's too deadly to venture out in the open, at least for plebs like me.

    I wouldn't want the game to be easier, but it could be a little more consistent, a little more readable (and dodgeable) in later levels, and a little more forthcoming with guns in early levels. Oh, and it could do with a save function, but I hear that's already in the pipeline, ETA whenever.
    Expand
  2. Apr 30, 2016
    7
    I feel like what this game was meant to be got lost in trying to make things still feel difficult, which they very much are. The game takes the rouge-light elements we've come to know from games like Nuclear Throne and The Binding of Isaac and tries to mix it with the colourful and interesting weapons that you might find in an Insomniac game (Ratchet and Clank, Sunset Overdrive). It doesI feel like what this game was meant to be got lost in trying to make things still feel difficult, which they very much are. The game takes the rouge-light elements we've come to know from games like Nuclear Throne and The Binding of Isaac and tries to mix it with the colourful and interesting weapons that you might find in an Insomniac game (Ratchet and Clank, Sunset Overdrive). It does the latter quite poorly however, in that while the weapons look interesting, they almost all feel similar to each other, and most if not all don't fit the goofy gun-loving nature of the music and art style of the game. It seems to rely heavily upon an aspect that wasn't fleshed out to its fullest. Expand
  3. Jun 26, 2021
    5
    The game gets repetitive really quickly. The FIrst-floor run is always the same, and there is nothing like NPC dialogues after death to keep you interested. Also, the progression goes too slow.
  4. Apr 7, 2017
    5
    Overall gameplay is good and polished. This game could be a lot of fun if not for incredibly high difficulty level. I love hardcore games that provides a fair challenge, however this is not the case. You character feeI weak from the beginning and even weaker with each conquered floor. I spent 20 hours to beat the game and I don't want to waste my time on doing it again despite tons ofOverall gameplay is good and polished. This game could be a lot of fun if not for incredibly high difficulty level. I love hardcore games that provides a fair challenge, however this is not the case. You character feeI weak from the beginning and even weaker with each conquered floor. I spent 20 hours to beat the game and I don't want to waste my time on doing it again despite tons of unexplored content. Expand
  5. Dec 30, 2016
    7
    Fun bullet hell game.

    Recently, the developers have added a save functionality, so that the game is now also playable for people without a boatload of time.
  6. Apr 17, 2017
    5
    Enter the Gungeon is a top-down twin-stick shmup roguelike with lighthearted style, a great atmospheric soundtrack and in the finest roguelike tradition, a ton of items and upgrades to find, in particular, a lot of guns. Like, damn. You're notably not limited in how many you can carry, either, and you'll need them all. Its humor and particular focus on gun puns have consisently made meEnter the Gungeon is a top-down twin-stick shmup roguelike with lighthearted style, a great atmospheric soundtrack and in the finest roguelike tradition, a ton of items and upgrades to find, in particular, a lot of guns. Like, damn. You're notably not limited in how many you can carry, either, and you'll need them all. Its humor and particular focus on gun puns have consisently made me smile. Gungeon tickles my "Oooh, whats in this box?!" sense as well as any other rogueish game, and I play a lot of them, let me tell you. I also think the teleporters are a nice touch, and save you a lot of time. There seems to be a lot of the game locked away to find: new guns, new items, a couple of secret characters, various NPC shopkeepers... except whats also locked is the actual endings for each character, an odd design decision, If I'm being honest.

    It's also notably lacking in online coop. This gets it's own paragraph because it's why I didn't buy the game at launch.

    The problem is, you'd be hard pressed to actually reach those endings, given the game's incredibly unforgiving difficulty past like, the first floor. I actually didn't get a chance to be screwed over by the RNG because I was dead before that became a problem. Success relies on expert timing with the dodge move and knowledge of enemy behaviors and bullet patterns as much as what guns you have, at least, that's my impression. I suppose I should have known going in there'd be problems considering it bills itself as a "Bullet Hell" game, a genre I usually pass over in favor of more relaxing experiences. There are games where you eventually succeed because you've leveled up enough, and there are games were you MIGHT eventually succeed because you practiced the same stupid boss fight over and over and over again, nevermind the pauses you had to take because literally anything else started to sound like more fun. Enter the Gungeon is the latter. And consulting the Wiki will only get you so far.

    This does not make it a bad game. It doesn't make the Binding of Issac or Steredenn or Leap of Fate or any other game with this kind of "progression" bad, either, and it's a better game than Issac besides. It just makes them relentlessly frustrating, and they attract a certain kind of unhelpful crowd. If you were to ask for some kind of easy mode or what have you, you'd be shouted down with cries of "git gud", that most abjectly useless piece of "advice."

    Gungeon is for the masochistic gamer who believes that a "challenge" is more important then having fun. If you were looking for something else, I recommend Rogue Legacy, Rogue Stormers, or Starward Rogue. Still, if you have patience, split-second reaction speeds, or a rudimentary grasp of cheat engine, it's absolutely worth your time.
    Expand
  7. Aug 28, 2020
    6
    Slightly above average. Tries too hard to be funny. Game doesnt reward you enough early game
  8. Jul 20, 2020
    7
    it is goodit is goodit is goodit is goodit is goodit is goodit is goodit is goodit is goodit is goodit is goodit is goodit is goodit is goodit is good
  9. Mar 17, 2023
    7
    Enter the Gungeon's massive amount of unique weapons and items can create some wild combinations and interactions, but not being able to see their stats or remove some of them from your item pool can force you to use a lot of weapons that you hate.
  10. Dec 1, 2019
    6
    Fine                                                                                      
  11. Feb 12, 2021
    7
    Great bullet hell game at worst, mediocre roguelike at best.

    Enter the gungeon is a blast to play, but it really feels like they failed to make it a well balanced roguelike game. That doesn't mean it's not fun. The art style and gameplay are very adorable and you can tell that a lot of love went into this, but don't expect as much depth as it may make seem it has. Playtime at review:
    Great bullet hell game at worst, mediocre roguelike at best.

    Enter the gungeon is a blast to play, but it really feels like they failed to make it a well balanced roguelike game. That doesn't mean it's not fun. The art style and gameplay are very adorable and you can tell that a lot of love went into this, but don't expect as much depth as it may make seem it has.

    Playtime at review: 150 hours
    Expand
  12. Aug 1, 2020
    7
    С начала думал, что ее нужно проходить прокачкой. Постепенно открывая срезы к более высоким уровням. Но это игра в один забег, с первого по последнего босса и больше никак. С try hard'ом осилил за 20-30 часов. Очень затягивает.
  13. Oct 22, 2022
    6
    Feels like Soulknight. The game speeds up kind of slow. I got bored after 30 minutes.
  14. Nov 29, 2021
    7
    Очень добротный рогалик, но мне не зашел.
    Очень мало завязано на изучении механик и использовании их в собственных интересах, только скилл, только хардкор.
    Что больше всего не понравилось - затянутое прохождение комнат из-за большого количества хп у врагов, что режет динамику - для меня это огромный минус.
    Очень добротный рогалик, но мне не зашел.
    Очень мало завязано на изучении механик и использовании их в собственных интересах, только скилл, только хардкор.
    Что больше всего не понравилось - затянутое прохождение комнат из-за большого количества хп у врагов, что режет динамику - для меня это огромный минус.
Metascore
84

Generally favorable reviews - based on 27 Critic Reviews

Critic score distribution:
  1. Positive: 26 out of 27
  2. Negative: 0 out of 27
  1. Apr 8, 2019
    90
    With an awesome action rogue like gameplay and a lot of content and secrets to discover, Enter The Gungeon is one of the most successful games published by Devolver Digital.
  2. Jul 19, 2016
    90
    Outside of the small issue of too much randomness in the drops, Enter the Gungeon is an excellent way to blow more then one afternoon.
  3. CD-Action
    Jun 29, 2016
    75
    An illegitimate child of Binding of Isaac and Nuclear Throne – a wonderfully animated twin-stick shooter with randomly generated world, vast choice of weapons and pixel graphics. It’s a shame it didn’t inherit Isaac’s atmosphere and Nuclear Throne’s pace. [06/2016, p.44]