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6.1

Mixed or average reviews- based on 4838 Ratings

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  1. Jan 15, 2015
    0
    I'd give this an 5 - if it wasn't that Bioware isn't responding at all, the fixes actually broke the game even more and Bioware doesn't do anything on their forums against trolls who insult those who have problems with the state of the game. PR debacle #101
  2. Nov 21, 2014
    6
    Nice graphics, music, characters, but very buggy, lots of features from the previous games stripped, and the controls are awkward with keyboard and mouse.
  3. Dec 4, 2014
    0
    Another failure from Bioware. How could someone rate this garbage so high? It’s 90% talking, 5% dying and 5% wondering what to do.

    10/10 for curing insomnia.

    EA please stop already, it's not even funny anymore.
  4. Dec 5, 2014
    5
    If you are going to play this game, you should know these three things:
    1. There are two marvelous beauties, that you are definitely going to fall in love with as soon as you meet them: Vivienne - charming mage, and cute natural beauty - scout Harding. But while you can flirt with them, you can't have relationships with them. I have nothing against homosexual relationships as long as you
    If you are going to play this game, you should know these three things:
    1. There are two marvelous beauties, that you are definitely going to fall in love with as soon as you meet them: Vivienne - charming mage, and cute natural beauty - scout Harding. But while you can flirt with them, you can't have relationships with them. I have nothing against homosexual relationships as long as you don't stick it right into my face, but when you have just two straight girls in the whole game, ahd one of them is quite mannish, and the other one is not even in your party, while homosexual relationships have multiple variants and even a huge qunari, I think it is straight guys whose rights are oppressed here
    2. There are NO interesting side missions in the whole game. You might think it is exaggeration, but I tried them all. You go to put flowers on the elf spouse grave and you start thinking: Man, it might be a trap or,or the dead spirit will rise and tell you that the husband killed her, and you will have an opportunity to pick a side. But no, you just go to this grave, click on it to put flowers, and return...That is what you get out of every side quest in the game. You might think about going just main missions then. Who cares, if the story is good. But there are only that many missions here (somewhat about 7). And between them you will still have to go on boring fetch activities or even worse - collect shards by just walking around the map and clicking on these shards, to collect enough power to unlock another story mission.
    3. Combat is not meaningless, but it is just repetitive. If someone tells you different it means they just CHOSE to try different approaches for fun, while they still could keep spamming one tactics to win every...single...battle.

    Why just three things? There are many problems: meaningless horse, controls issue, general bugs etc..
    The reason is that if you like aestethics, plot, or just universe, you might easily forget about small problems, but the three major failures I mentioned earlier are game breaking for most people.
    If you think I like spraying dirt over popular franchise, I don't. It was one of the most anticipated games for me. And I picked this one from many other games, when I could buy just one . I am not angry. I am just sad, I witnessed the day when Bioware became irrelevant among players. Compare player ratings with those of critics and you'll see that this company is just like Ubusoft now: "as long as you eat it we don't care. Art? Never heard of it.". And the most annoying thing is no professional critic mentioned these problems. If they talk about it, it is as if it was a simple bug:"Oh,well, the game is 80 hours, but 65 out of them you are going to spend in boring stuff as if it was poor MMO, but still it is 80 hours and it has dragons!".
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  5. Dec 2, 2014
    5
    Certainly not a regrettable purchase as was DA2.

    Pro: - The aesthetics was incredible - from vast deserts to luscious forests, each of the individual open area was incredibly exciting to explore. - The game offered a fresh take on crafting which had reasonable depth, although the variety of armours and weapons is only a tiny fraction of Skyrim. Cons: - The game was poorly paced.
    Certainly not a regrettable purchase as was DA2.

    Pro:
    - The aesthetics was incredible - from vast deserts to luscious forests, each of the individual open area was incredibly exciting to explore.
    - The game offered a fresh take on crafting which had reasonable depth, although the variety of armours and weapons is only a tiny fraction of Skyrim.

    Cons:
    - The game was poorly paced. It featured open areas but paradoxically attempts to scaffold exploration with level restrictions. It'd have made more sense if enemies were able to level with the player character.
    - The combat was tedious. My first play-through began as a dual-wielding rogue but melee control was incredibly clunky with movement assigned to WASD and attack to the mouse. Eventually I reskilled to become an archer - ranged attacks auto-lock to enemies.
    - The tactical mode was utter **** I'm 5 hours into my second playthrough on a higher difficulty. Encounters are tougher and need more planning, but the navigation of the tactical mode is a f**king nightmare. Half of my time was wasted trying to navigate the controls of the tactical view.
    - The story was very cliched. The main antagonist was one of those "muahahaha I'm evil I'll destroy the world for power" type.

    All in all a decent game but nothing monumental. I've read accounts that there will be no moddling support, which will REALLY lower the replayability of the game.
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  6. Jan 25, 2015
    5
    Unnaturally fast combat, vast areas to explore, but ultimately dissatisfying rewards.
    I think Bioware tried to pull a Skyrim here, and it didn't happen. There are plenty of places to go and explore, but what's the point, if my reward is a dwarven statue worth of 200 credits? How about doing a mission, that takes an hour and my reward is 2 experience points toward receiving an inquisiton
    Unnaturally fast combat, vast areas to explore, but ultimately dissatisfying rewards.
    I think Bioware tried to pull a Skyrim here, and it didn't happen. There are plenty of places to go and explore, but what's the point, if my reward is a dwarven statue worth of 200 credits? How about doing a mission, that takes an hour and my reward is 2 experience points toward receiving an inquisiton perk?
    Seriously, there are plenty of things to do on each map, but they just don't feel rewarding. After getting to the 4th map, you are going to stare at it and think..."here we go again". Fix this bridge, find this letter, talk to this guy. Multiply this by 20, and you get the sense, what most of the game is.
    The main plot? I had a hard time enjoying with all the directx crashings at cutscenes, which still isn't patched.
    Structures and various scenery looking great, but the character models are from 2002, along with their animations. They look out of place, like plastic dolls, while the levels/maps have far superior graphics. Superior, I mean they look really nice, but there are still plenty of pop-ins and glitches (vegetation halfway stuck underground, rocks misplaced, some textures glitching out etc).
    I'm not even gonna write about the story..because it's so cookie cutter about an evil guy trying to take over the world. There are hardly any twists or surprises.
    Enemies...well, let's just say, the hardest thing to defeat in this game is some of the wildlife. Like those "drufallos". They are like fantasy-buffallo/rhino looking things. And they are semi-domesitcated too at some places.
    Amazing, but true. Undead and demons are no problem, but try accidentally shooting at a drufallo. In this aspect, it's similar to Oblivion or Skyrim. They made the same mistake too. Bears and hogs were the arch-enemy of the main character, not the demons and demi-gods, with supreme magic power.
    Weapons and abilities.
    In my opinon, none of them feel satisfying. I was playing a mage, but somehow none of my skills were anything, that made me feel like i'm more powerful. Somehow, they all feel useless, all feel weak, and I have to use them in a machine-gun repetition to cause any damage. And they are just not exciting. I looked at the warrior skills and it has 2 different "warhorn" skill and 2 different battlecry skills. They just don't look exciting to work for, if you ask me. And by the way, the "loot" is terrible in this game. There isn't a sword or a staff that outmatches a similar weapon, that can be crafted. When you find a rare sword, you will most likely have a better one.
    Despite the game being in development for 4 years, I think it's still rushed. It's hard to believe, that they made all these maps, and yet I didn't really explore most of them and I finished the game.
    Sure I could go and complete all, but trust me, they are tedious and I don't feel like I'm gaining a lot.
    The game can be fun for a few hours, but progressing beyond a certain point, it's tedious and dissatisfying.
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  7. Oct 16, 2015
    0
    By far the worst controls for any game i have ever played. They are so **** and full of stupid decisions, even some basic things that are present in the genre for 20 years are missing ( like scrolling the map in tactical view with mouse or selecting multiple characters ). To move the map in tactical mode you use keyboard, but not the strafe keys but turn keys ( the things you dont evenBy far the worst controls for any game i have ever played. They are so **** and full of stupid decisions, even some basic things that are present in the genre for 20 years are missing ( like scrolling the map in tactical view with mouse or selecting multiple characters ). To move the map in tactical mode you use keyboard, but not the strafe keys but turn keys ( the things you dont even bind in other games because you have a mouse to turn around ).

    Zoom on tactical map is a **** joke, and even worse if you are in the building the ceiling is the limit on how much you can zoom out. In narrow corridors etc. you dont see **** Even when you finally find the angle of camera that gives you some sort of "vision" when you switch character to issue new commands camera **** moves in theatrical slow motion and you spend another 10 seconds rotating that **** around.

    To make it even more retarded controls actions switch around when you enter tactical mode ( and you cant rebind that ) so attack goes from left mouse button to right mouse button etc. And you dont have separate bindings for tactical and action modes.

    Also you have to hold the mouse button to attack. Yeah. This is not an action game, this isnt Skyrim. Its a slow grindy combat party rpg. So you select your mage, select a target and proceed to hold LMB for the next 30 sec. Yeah, that is the "action" part of this game. Dont expect Witcher or TES combat. Picture KOTOR or NWN where you had to hold down LMB to auto attack. **** stupid beyond belief.

    I alredy spend to much time writing this to beging explaining how quests are like from 3rd grade mmo and how grindy and **** everything else is, others did that better.
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  8. Nov 27, 2014
    5
    The biggest place where this game fails is in its structure. In order to unlock the main missions...the ones that have the interesting story lines and character interactions (although none are as interesting as previous installments in the series) one has to do boring repetitive tasks such as plant flags, recruit agents, and collect resources(reminding me of Mass Effect 2's mining). It'sThe biggest place where this game fails is in its structure. In order to unlock the main missions...the ones that have the interesting story lines and character interactions (although none are as interesting as previous installments in the series) one has to do boring repetitive tasks such as plant flags, recruit agents, and collect resources(reminding me of Mass Effect 2's mining). It's simply a deceptive way to make a short game (yes the main story line really isn't that long) seem longer because you have to do so many boring repetitive tasks to get there and then the payoff, as I said, is less than the previous two games.

    Decision making was somewhat frustrating as well since there is no way to gage where your companions stand in their opinion of you. Several times you may feel forced to make decisions based upon what your companions will agree with rather than what you really want to do. That along with being forced to do all the fetch quests makes the game seem less like a game and more like a jail sentence. Some games are so good you can't put them down...others you're just thankful they can be turned off...this is one of the later.
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  9. Dec 6, 2014
    6
    This is an alright game... the combat has very little nuances, and I found myself not caring about what I was building or what tactical position my character was, but just how fast we got through combat, what numbers were being generated, and zooming through combat as a break from the rest of the game.

    This game has ALOT of grind... cut out the side missions and war table mission filler
    This is an alright game... the combat has very little nuances, and I found myself not caring about what I was building or what tactical position my character was, but just how fast we got through combat, what numbers were being generated, and zooming through combat as a break from the rest of the game.

    This game has ALOT of grind... cut out the side missions and war table mission filler and it would be a better game. I don't think the consumer wants 600 hours of fetch x and get y for disposable gear and "power." Instead side quests that are interesting, well written, and fun would be a value at only 60 hours. I really, really, hate shards...

    This game lost a lot of the Dragon Age: Origins, dark fantasy charm. It really had a great premise, but didn't pull through toward the end. The ending was a lame... but they did leave everything open, as well as poop on the lore, for later games. Which could be good, if they are better than DA:I

    It would be nice if we got back to team of misfits trying to stop impending doom, but don't have super powers, aren't in charge of large armies, and are more interesting. Sera, the Iron Bull, and the crew are interesting, but get old quick... Dorian is the only character that kept me intrigued the entire way through. (I guess Wynn sucked in all reality)

    It's also far less dark, I can't thin of a time when I could trade children souls for money or stats. Also, a lot less blood in general... what happened to the slaughter house of the Mage's Circle of Fereldan? The choices.. meh... drink from the creepy well? make a deal with the red lyrium demon? meh... could care less and affected the story very little...Add the fact, the people, didn't react like people. The first DA:O had people who were people in the midst of a cataclysm......

    I hope that if we get another DA game... the combat sucks.. please fix it. Some of the writers are alright, some of them are not. The musical score was beautiful, except that damn dawning light song. Really, hope you guys don't get sued by the LOTR people... have to say, you didn't make great use of the musical talent either.

    DWARVES? BTW... did mention there are dwarves in dragon age lore, but barely in DA:I at all..

    That is about it... not a perfect game, not a bad game... not the best of the series.
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  10. Mar 11, 2017
    0
    Cons

    -Party A.I. is very bad without the the possibility to set their behaviour in details like previous games. -Controls for PC are terrible. Ordering 4 characters to keep their distance from danger at the same time is a chore. In DAO e DA2 you could simple ctrl+a and click on the position you wanted them to go. Now you have to select the damn tactical camera (if there is no
    Cons

    -Party A.I. is very bad without the the possibility to set their behaviour in details like previous games.

    -Controls for PC are terrible. Ordering 4 characters to keep their distance from danger at the same time is a chore. In DAO e DA2 you could simple ctrl+a and click on the position you wanted them to go. Now you have to select the damn tactical camera (if there is no F...CKING tree to block your vision), click one by one to move them, and when you exit it, they forget all of your commands.
    -Feels like a singleplayer MMO. There was small side quest ins previous games, but now you are forced to complete them for points in order to unlock the mains quests.

    -Having to come back to camp every time you run out of potions to heal.

    -No need for strategy, game is too easy if you are just 1 level higher than the enemy, even on nightmare difficulty.

    -The way your character accidently becomes the "chosen one" is pathetic.

    -War table missions are useless, waiting 2 hours for your scouts to return with 5 herbs.

    Pros
    -Beautiful areas to explore, but you only have to unlock 3 of them to complete the mains Story: Hinterlands, Crestwood and Western Approach
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  11. Nov 28, 2014
    5
    This review contains spoilers, click expand to view. Я ждал эту игру со времени предзаказа. Ожидания от игры были большими. Особенно с учётом анонсов и рекламы игры. Ждал большого игрового мира, нелинейного сюжета, отличной графики, взаимодействия с окружающим миром и умного ИИ. Что вышло в итоге?
    В итоге мы получили сгусток всего самого разного и далеко не самого хорошего. Сначала меня поразило полностью консольное управление. Оно заточено исключительно под геймпад. Играть на клавиатуре крайне не удобно. Со временем, конечно, привыкаешь. Но это не сильно облегчает задачу. С таким управлением добираться до очень укромных и отдалённых мест весьма проблематично.
    Бои это тоже чудо. От части к части они всё сложнее с таким управлением даются. Я думал, исходя из ролика и анонсов, что создатели действительно добавили кувырок в игру. На деле, это развиваемая способность. Которая не позволяет игроку пользоваться ей, когда вздумается и когда удобно и надо именно игроку. В итоге, от первой волны атаки он спасает, а далее не уже нет. На уровне сложности игры "сложно" и "кошмар" это стоит жизни. Смысл такого кувырка отсутствует.
    Дальше, я думал, будет лучше, и после этого начального разочарования я буду получать удовольствие от игры. Но не тут то было. Да, изначально меня поразила улучшенная картинка и большие пространства. А потом... а потом я обнаружил, что пространство хоть и стало большим, но осталось всё тем же коридорным. Во многим местах просто не представляется возможным пройти, хотя по логике, что мне мешало бы это сделать. Примеров много. Стоят двое людей, между ними расстояние 1 м -1,5м. Но я не могу пройти между ними. Такое бывает и между иными препятствиями. Есть окно. Но вылезти из него я не могу. Хотя рядом окно и из него выйти возможно. Горы, море всё красиво нарисовано. Но зачем они, если нельзя с ними взаимодействовать? В море сразу тонешь. На горы взобраться нельзя. В итоге очень часто выполнение задания превращается в поиск пути, на что уходит довольно много времени полезного. Видимо этого разработчики и добивались. Они же хотели увеличить время, проведённое игроком за игрой. Даже в помещениях не везде можно пройти там, где хочешь. Всё это напрягает сильно.
    Картинка местами действительно великолепна. Но в целом графика не соответствует игре 2014 года. Птицы сидят просто в воздухе, люди проходят сквозь двери, ноги проваливаются в лестнице, птицы, люди выбегают прямо из скал, неожиданно в замке персонаж проваливается в темноту и летит в бездну и т.п. Что всё это? Лица прорисованы детально некоторые. А некоторые ужасно. Борода и щетина у мужчин ужасно прорисована. И все бы ничего, пока не появился Хоук. Он во второй части нарисован был лучше. Ощущение, что его рисовали "на отвали", лишь бы был.
    ИИ компьютера, спутников просто поражает своей тупостью. Чтобы он слушался твоих команд нужно постоянно находиться в тактическом режиме. И то, это не всегда гарантирует точность выполнения. Можно настроить кое-что. Но это далеко от тактического режима первой части. Что спутники творят без вмешательства, просто и смех, и слёзы.
    Сюжет игры банален и предсказуем. Появился очередной мессия, который спасет мир. Причём эта роль ему падает сразу, без всякого развития и прелюдий долгих. Даже не интересно. Все быстро начинается. Потом перерастает в нудную тягомотину, связанную с изучением карты, с выполнением не нужных заданий по типу найди, принеси, разведай. Ещё можно выполнять задания для спутников, чтобы подружиться с ними. Но во всём этом сюжет просто тонет. Разработчики мотивируют игрока к выполнению этих заданий очками репутации инквизиции. Но ты понимаешь, что это затягивание времени и всё. А потом неожиданно конец. Развития сюжета не ощущается. Сама игра по сюжету заняла бы далеко не заявленные 50 часов. А много меньше. Но выполнение всего вышеперечисленного затягивает её. Про заявленную нелинейность вообще промолчу. Её просто нет. Всё идёт, как задумано. Решений на что-то влияющих по сути нет.
    В игре много чего ненужного, лишнего, без чего игра бы прекрасно обошлась. Ездовые животные, например. Разработчики пытались сделать игру по форме и механике близкую к Скайриму, а получилось только хуже. Лучше бы они остались в тех рамках, в которых были созданы две предыдущие части. Но они сами завысили себе планку, но к сожалению, даже приблизиться к ней не смогли, не говоря уже о перепрыгивания через неё. Как итог, игра получилась не выдающейся, с слабым сюжетом, с проблемами в графике и всё такой же коридорной. Всё, что было заявлено в роликах, во время продвижения, это было либо не про эту игру, либо просто всё это из игры вырезали. Иначе ничем не объяснить, что от заявленного в игре присутствует лишь небольшая часть.
    Деньги потраченные на продвижение игры включили явно в стоимость её. Но почему это должно касаться меня, если на выходе я не получаю желаемого продукта? Игра не стоит запрашиваемых денег. 1500 рублей (а за эксклюзивное издание 1800) это слишком много за такую игру.
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  12. Dec 11, 2014
    5
    This game is massive in scope. It has nice graphics, especially the ocean!!

    I want to address two major flaws that really turned me off of the game. First is combat. It is terrible, really beyond terrible because on normal difficulty it's literally just stand there until your party destroys the enemy. On harder difficulties using the combat camera to control the battle is unwieldy
    This game is massive in scope. It has nice graphics, especially the ocean!!

    I want to address two major flaws that really turned me off of the game. First is combat. It is terrible, really beyond terrible because on normal difficulty it's literally just stand there until your party destroys the enemy. On harder difficulties using the combat camera to control the battle is unwieldy and really impossible in some cases. Your party simply will decide to shoot an incapacitated enemy or cast some foolish spell at the wrong time. If you turn off all spell casting for all party members it becomes an extremely tedious click fest of rotating among all 4 party members every second and even then they will randomly target a troop you did not tell them to attack or go off running.

    As has been pointed out a number of times combat camera is badly done, it is hard to see a battle overview, and every time you switch characters to attack to same monster it moves back to the spot of the character making you have to scroll way back over to the same monster for each character.... super annoying.

    My second criticism is the game is super confusing for people not intimately acquainted with dragon age. I played DA2 a long time ago and cant really remember it and didn't follow the story closely and DA3 is full of obscure references that are meaningless. Also the text is WAY too wordy without purpose. I don't play a game to read meaningless text on old battles or purposefully obtuse explanations of why a cabin was abandoned.
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  13. Dec 16, 2014
    6
    Not a bad timewaster, but a little bit shallow. The game engine and combat work well enough, but combat feels a little bit too much like mashing buttons for my liking. If you like having the majority of your party fighting as AI (or single-stepping through the whole thing - really???) you might get on better with it. However, combat is really just a delaying tactic in the game design andNot a bad timewaster, but a little bit shallow. The game engine and combat work well enough, but combat feels a little bit too much like mashing buttons for my liking. If you like having the majority of your party fighting as AI (or single-stepping through the whole thing - really???) you might get on better with it. However, combat is really just a delaying tactic in the game design and doesn't need to be difficult.

    Graphics are generally OK (at 4k, they ought to be), some crashes around crafting/upgrades, but really long instance loading times are a pain.

    The main gameplay is wandering round the map, ticking off missions. After a couple of days, this is starting to feel like its running out of steam. Some of the missions have odd out-of-context minigames, but the only thing I find can be a challenge is working out how to find the path up a mountain. At times I wonder 'why', and if the dialogue choices actually make a difference - but overall its quite playable.
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  14. Jan 25, 2015
    6
    Another shoot and miss by Bioware. After the disaster that was DA 2, Bioware takes another crack at the Dragon Age series...and manages to fail once again.

    The game is pretty, the story is nice and the characters are cool. And that's about it. The actual gameplay is BORING! The combat mechanics are annoying and more suited for the console controller. In fact the game suffers from
    Another shoot and miss by Bioware. After the disaster that was DA 2, Bioware takes another crack at the Dragon Age series...and manages to fail once again.

    The game is pretty, the story is nice and the characters are cool. And that's about it. The actual gameplay is BORING! The combat mechanics are annoying and more suited for the console controller. In fact the game suffers from Consolitis to its core and it's blatant and in your face, not like Mass Effect.

    I suggest you skip this one unless you really want to play it.
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  15. Jan 2, 2015
    7
    For me Inquisition is the triumph of quantity over quality, in this big open zones we got a lot of collectibles, MMO-like side quests that are not well contextualize and other that are just rushed and could be a lot better. Companions recruit and personal quests for example, try to compared them with the ones in Mass Effect 2, there's no comparison.

    Character progression is very
    For me Inquisition is the triumph of quantity over quality, in this big open zones we got a lot of collectibles, MMO-like side quests that are not well contextualize and other that are just rushed and could be a lot better. Companions recruit and personal quests for example, try to compared them with the ones in Mass Effect 2, there's no comparison.

    Character progression is very simplistic, the tactical view is broken and you never really need to use it anyway. In a few words tactical combat is (still) dead.

    The main villain lacks personality and depth, it makes me miss Jon Irenicus and how awesome he was and the main quest feels like only the first chapter of a biggest story. Some things still need an explanation, a resolution, most of the choices you made doesn't affect the ending, they are just for the next DLC or probably the next game. The ending is so much sequel/DLC bait and the final fight is totally anti climatic and feels rushed. Not to mention the bugs and glitches on pc. I finished it in 150 hours but almost 100 was just running around collecting stuff. I give it a 7, Origins is by far the better RPG in the series.
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  16. Feb 26, 2015
    7
    dragon age inquisition is a good game. but bioware made one big mistake. they focused too much on the "open world" aspect of the game. the visuals of the environments are beautiful but the quests in these areas are for the most parts just boring collect quests.
  17. Feb 9, 2015
    6
    One of the strangest experiences I had in a game, where I spent 70 hours in it and maybe enjoyed 10 of them. I think it's because the environments are so beautiful to look at, that you want to explore it no matter how dull the quests are in the regions. Certain parts of the story are interesting (royal court politics), but they really botched the last few quests. In fact, this is one ofOne of the strangest experiences I had in a game, where I spent 70 hours in it and maybe enjoyed 10 of them. I think it's because the environments are so beautiful to look at, that you want to explore it no matter how dull the quests are in the regions. Certain parts of the story are interesting (royal court politics), but they really botched the last few quests. In fact, this is one of Bioware's weakest stories written for a game.

    The game suffers heavily from copy-and-paste content, where 90% of the sidequests are the same tasks repeated over different regions. There are some decent quests like the haunted cheateau or companion quests, but even those have rehashed mobs thrown in as a "boss." Perhaps the developers wanted a WoW feeling to the game, but that's a huge mistake since that game went down the s h i t t e r as well.

    I guess I stuck around for certain characters (Cassandra and Sera) and to see the zones, but this is a game I look back on and wonder how I managed to play through the whole thing.
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  18. Oct 22, 2015
    2
    Wonderful tactical gameplay of DA:O is downgraded to a 'pew-pew autoattack' style. Control system is simply terrible, the only way to enjoy the game is to lower the difficulty and kill everyone in 1st person mode by mashing 1-3 buttons.
    Which is not enjoyable for these who like difficult tactical combat.
  19. Aug 22, 2017
    2
    The game is terrible as anyway.
    - Graphics is good enough and nothing interested.
    - Gameplay is hard and confusing.
    - Characters creation is really bad, they are ugly no matter what you do to the character configuration.
    - They don't optimize for Mouse & Keyboard for PC version. Why don't they give us the normal camera control as The Witcher, Mass Effect or any FPS, TPS games
  20. Sep 21, 2016
    8
    i made this metacritic account for the sole purpose of trying to balance out these negative reviews. This isnt the best game ever, in my opinion DAO is better but its still a solid game and i dont think it deserves all this criticism.
  21. Mar 11, 2019
    3
    About 5 hours in you will get this feeling of boredom. The writing is awful. The SJW overwhelming. It is just an awful game. Feels like work. A game that feels like a really bad job. Well there is so much SJW propaganda and then there is more SJW propaganda and then there is more SJW propaganda couple with poor game mechanics and bad acting. Every single thing in this game feels forced andAbout 5 hours in you will get this feeling of boredom. The writing is awful. The SJW overwhelming. It is just an awful game. Feels like work. A game that feels like a really bad job. Well there is so much SJW propaganda and then there is more SJW propaganda and then there is more SJW propaganda couple with poor game mechanics and bad acting. Every single thing in this game feels forced and unnatural except for maybe the first 4 hours where you are like "this could be a real good game" then it wears off and you get hit with more SJW propaganda and ugly women. Expand
  22. Mar 1, 2020
    0
    Откровенное днище. Очень слабый и неинтересный сюжет, технические глюки (во время боя произвольный персонаж попросту перестает вести какую либо активность до тех пор, пока на него персонально не переключиться и пару раз прыгнешь), сплошной гринд, побочные квесты вообще сплошное уныние, пустынные локации. Даже DA2 гораздо сильнее и и интереснее. Некогда великая студия превратилась в вОткровенное днище. Очень слабый и неинтересный сюжет, технические глюки (во время боя произвольный персонаж попросту перестает вести какую либо активность до тех пор, пока на него персонально не переключиться и пару раз прыгнешь), сплошной гринд, побочные квесты вообще сплошное уныние, пустынные локации. Даже DA2 гораздо сильнее и и интереснее. Некогда великая студия превратилась в в унылое толерантное днище с играми для имбицилов.... Очень жаль.... А был некогда фанатом bioware и их живых и продуманных RPG Expand
  23. Jun 1, 2020
    2
    Controls and camera are insane. Also the pace of the plot - what's wrong with the lore? BioWare inventing organizations and menaces - the blight is not an important event. The Inquisitor is a nobody (the nobody of story I'm interested in) that have a text instead of gameplay. The plot's twists and the most of characters are annoying. Humor is mostly annoying. Poor writing is spotted rightControls and camera are insane. Also the pace of the plot - what's wrong with the lore? BioWare inventing organizations and menaces - the blight is not an important event. The Inquisitor is a nobody (the nobody of story I'm interested in) that have a text instead of gameplay. The plot's twists and the most of characters are annoying. Humor is mostly annoying. Poor writing is spotted right here, cliche. Stupid wheel choices bringing only randomly needed decisions. The animation in some cut scenes is a catastrophe. Even DA2 did better. Poor skill tree, you've been cut with an axe. There is no combos for mages. Some places there is a sound direction that's broken or replies of characters a broken. Even in the beginning of the game I have no sympathy for the main character - it's a zero compare to the DAO:O. It is a fan-service date sim (nothing wrong with the idea, but characters are cliche). With worst MMOconsole mechanics - dull quests and cut skills.
    I bought it in 2014. I made a refund. Now I played it partly and it is still so bad that I made an account here.
    2 stands for some characters. And only for them. The game is empty
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  24. Nov 2, 2015
    6
    Okay Dragon Age. I've been meaning to talk to you, and here is my letter of confession explaining why it's just not going to work between us.
    For the hell of it let's say you start at 50 points, the happy middle between 0 and 100.
    You gain 10 points for pretty graphics. You lose 10 points for having the least satisfying combat in the whole world of single player RPG's. (Just because the
    Okay Dragon Age. I've been meaning to talk to you, and here is my letter of confession explaining why it's just not going to work between us.
    For the hell of it let's say you start at 50 points, the happy middle between 0 and 100.
    You gain 10 points for pretty graphics.
    You lose 10 points for having the least satisfying combat in the whole world of single player RPG's. (Just because the enemy has a longer health bar - doesn't make you more challenging! If you need lessons for what is the right proportion of damage-to-healthbar-to-player-boredom ratio, talk to Dark Souls. He's got that figured out really well. (You could even talk to World of Warcraft, he got it fairly well too! And it's not like this would be the first thing you copied off of him...)
    You gain 10 points for decent voice acting and relatively interesting and diverse characters.
    But then you lose 5 points for the fact that the story feels so fake. (C'mon, everyone just dropped everything and decided to all of a sudden follow a supposed criminal who has no experience in leading a large organization? And if i'm the big leader guy, why on earth am i running around putting myself at risk in direct combat when i'm supposed to be sitting in the back leading?).
    Moving on.
    You gain 5 points for ok (although not groundbreaking) soundtrack.
    And then you lose 10 points for barely using it! (I had my sounds at 50% and music at 100% volume and I could still barely hear it. Probably because it wasn't actually playing for most of the game. Except for combat maybe. Ugh it felt so empty and not involved at all without music, it's like watching a scary movie without sound - it just doesn't work!)
    Anyway.
    You gain 10 points for having large custom environments.
    You lose 5 points for overloading your players with sidequests. (You are not Skyrim, you're not World of Warcraft, you're Dragon Age! Why are you so confused?..)
    You gain 5 points for being relatively stable and bug.. resistant, although not free.
    I could keep going, but let's face it - it's really not going anywhere.
    Adding all this up in the end - the grand total is 60/100.
    Fine, i'll add 10 points for the fact that overall you're a well-made game that seems to have had hard work put into it.
    But wait, then i'm going to take 10 points back for the fact that you're a descendant of way more amazing and beautifully made games and i really expected better from you.
    Yup, that's still 60/100.
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  25. Jun 10, 2016
    6
    Why all girls very not beautiful, but other gays?!... Where the child Morigan from the gray guard!? The screenwriter in fire together with game!!! Any game still so didn't disappoint ((
  26. Apr 28, 2017
    5
    There's so much to do! Enemies to fight, collectibles to hunt, quests to complete, NPCs with lots to say, and romance to be pursued. With the exception of a few strange resolution textures this game is just beautiful, especially when gazing across a map or off into the horizon. The shame is that not one moment of it is fun.

    I'm not a superfan of Dragon Age to begin with. I played
    There's so much to do! Enemies to fight, collectibles to hunt, quests to complete, NPCs with lots to say, and romance to be pursued. With the exception of a few strange resolution textures this game is just beautiful, especially when gazing across a map or off into the horizon. The shame is that not one moment of it is fun.

    I'm not a superfan of Dragon Age to begin with. I played through DA:O and had fun, then let it go. The bad reviews for DA2 scared me away. So I didn't approach this game with any great expectations. I just hoped I would enjoy myself. Unfortunately, it feels like several individual teams made each element, and then smashed it all together.

    It's lovely to look at, and absolutely full of deep lore and excellent voice acting. But it doesn't have a soul.
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  27. Oct 22, 2015
    6
    My comments on Dragon Age: Requisition.....

    I've spent the last couple of weeks playing this on PC, and while it's not a great game, it's certainly not a terrible one either and all these 0 ratings are just ridiculous and not objective in any way. It's not as good as Dragon Age Origins though, and probably ranks about the same as Dragon Age 2. Pros: - Graphically, the game is
    My comments on Dragon Age: Requisition.....

    I've spent the last couple of weeks playing this on PC, and while it's not a great game, it's certainly not a terrible one either and all these 0 ratings are just ridiculous and not objective in any way. It's not as good as Dragon Age Origins though, and probably ranks about the same as Dragon Age 2.

    Pros:
    - Graphically, the game is wonderful to look at. Forests, beaches, mountains, castles etc are wonderfully rendered, though sadly there is no day/night cycle which ruins the immersion a little..
    - There is a lot to do in the game and I would think a dedicated playthough should take 100+ hours.
    - Your main character and followers can equip all sorts of gear and the gear is highly customizable as you can create your own and even change the tint of armour and clothing.
    - You get your own stronghold a while into the game which is really detailed and changes as time passes. New rooms get built, people move in etc, and you can also customize some of the furnishings.

    Cons:
    - Even playing with a controller, the tactical camera is not great. There is no zoom capability (I think this was fixed for keyboard and mouse though), no ability to select all characters at the same time except for certain default actions like holding position, and no ability to automatically pan between the 4 characters in your party. You move the cursor around freely and the game treats it as another character for pathfinding purposes, so it gets stuck when characters are at differing elevations on the battlefield.
    - Combat does not seem to feel as "epic" as in the previous 2 games. There are no finishing moves, no option to hide the interface when you want to take an in-combat screenshot, and none of the new combat abilities seem to evoke that "wow" factor when you use them. You do not get attribute points to assign each level anymore to your stats like Strength etc, so about half the abilities in each skill tree do little more than grant a +3 bonus to the relevant attribute and a somewhat naff passive bonus. For example, the two handed skill tree has a skill that grants you +3 to Strength and also reduces your cooldown times by a measly 1 second ON A CRITICAL HIT. Wow. They have also introduced a mechanic called "guard" for warriors which grants them an additional shield against damage which they accumulate by using certain abilities and smacks a lot of Mass Effect. It really makes no sense to me from a gameplay point of view.
    - Combat tactics for your companions have been dumbed down. You no longer have any options to tailor certain actions to certain conditions, but only to specify their preferred abilities to use in combat (which doesn't seem to make any difference), which other character they follow or defend, and the stamina percentage thresholds they stop using their abilities or the hit point percentage thresholds they start using healing potions. Ranged characters still have a tendency to rush into melee combat, and when even walking around in town, your companions just cannot stand still and rush back and forth like headless chickens before deciding to stand on top of a table just for the heck of it.
    - The game throws too much lore at you in the form of books, messages etc, a lot of which is not even directly relevant to the game's story. Do I really want to read a journal entry about some well known Orlesian play based on a thief who saved some noblewoman from being offed by her lover??? Do I really want to do another fetch quest based on yet another message I just stumbled across in the Hinterlands???
    - There is too much emphasis on gathering ingredients and resources in order to craft gear or complete a number of quests in the game. It becomes terribly repetitive after a while. My character is developing a crick in her back from having to stop every few seconds to pick up yet another elfroot/blood lotus/iron deposit etc. It's not fun finding some great unique item on a boss monster you've just dispatched only to compare it to your existing crafted gear which usually turns out to be better anyway.
    - The voice acting and companions in the game are not as good as they were in the previous 2 games. Apart from Varric, I have not really become emotionally invested in any of the companions or advisors in the game. Your main character's dialogue is nowhere near as entertaining or as well written as Hawke's (particular sarcastic Hawke's was) in Dragon Age 2.
    - Long loading screens when you travel between different areas. Take a break and go and make a cup of tea because that's how long it seems to take sometimes.

    - That's about all I can think of for now. Despite my gripes, it's still a decent game, and I would have given it a 7 if not for some irritating combat bugs that still haven't been fixed, like the famous one where one of your characters will just freeze up in combat in tactical mode until you make them jump.

    Final verdict: 6/10
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  28. Aug 21, 2020
    7
    I love Dragon Age games mostly, Love the story, exploring, choices and of course the interesting characters.
    But the game consists mostly of repetitive fetch quests and trying to collect things.
    And the character interaction, dialogue and main missions are only a small percentage. This game is not as good and lacks the depth Origins had. Some areas I hated, I never liked the Deep
    I love Dragon Age games mostly, Love the story, exploring, choices and of course the interesting characters.
    But the game consists mostly of repetitive fetch quests and trying to collect things.
    And the character interaction, dialogue and main missions are only a small percentage. This game is not as good and lacks the depth Origins had.

    Some areas I hated, I never liked the Deep Roads and I absolutely hated the Wicked Eyes and Wicked Hearts mission as I like taking my time and hate anything being timed as I dislike feeling like I have to rush to complete something.

    The combat was sort of ok.
    Occasionally get the game freezing and then crash.
    A very fun game and enjoyed the game a lot.
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  29. Mar 13, 2019
    5
    it's hard to describe what is wrong with this game. It's just an empty shell of a game. There is no soul to it what so ever. Everything feels empty and soulless from the story to its world to the gameplay. Even though the world is detailed and beautiful it still misses soul and life.

    I thought DA-Origin was one legend of a game. I skipped DA2 because its really bad. Now to inquisition.
    it's hard to describe what is wrong with this game. It's just an empty shell of a game. There is no soul to it what so ever. Everything feels empty and soulless from the story to its world to the gameplay. Even though the world is detailed and beautiful it still misses soul and life.

    I thought DA-Origin was one legend of a game. I skipped DA2 because its really bad. Now to inquisition. The story and writing here is really boring and bad. There is nothing important pushing you to want to play the game to know more. The combat feels limited there are not that many spells and ability for every character which makes the gameplay limited and repetitive.

    It feels like an MMO with cheap rpg elements. it does not exceed 6-7/10.
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  30. Jul 16, 2015
    6
    I wanted to love this game, but there are a few places where it falls flat. It's a good game, but not as great as the hype made it out to be.

    It looks good, graphically. There are some places are just gorgeous and others where I found myself going...wow that looks so 2010. I guess the best way to describe it is 'pretty'. The gameplay was fine initially but I found myself getting
    I wanted to love this game, but there are a few places where it falls flat. It's a good game, but not as great as the hype made it out to be.

    It looks good, graphically. There are some places are just gorgeous and others where I found myself going...wow that looks so 2010. I guess the best way to describe it is 'pretty'.

    The gameplay was fine initially but I found myself getting progressively more and more bored with it. It starts to feel the same after a while. The combat is one dimensional and being tactical was merely to try and beat the harder fights...and even then there were only one or two different options. Most of the time I was just blowing through fights...and then I'd just hit a wall and have to struggle.

    The story was the only reason I stuck around as long as I did, but I found that it still felt rather dry after a while. It wasn't as engaging.

    I was not really impressed with the voice acting. It felt forced. The dialogue itself was pretty good, but the delivery left a lot to be desired. It's like they tried too hard to make interesting characters and just ended up making everyone weird.

    The romance options weren't that great. The sex options weren't that great. Seriously? Why so many non-heterosexual options? They're literally 10% of the population, come on.

    Overall I felt the game had potential but I just couldn't slog through it. I started to lose interest and just sort of stopped playing it. I guess I'll eventually go back and finish it, but the hype just ended up being hype. The game wasn't as great as everyone thought.
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  31. Nov 19, 2015
    6
    First of all, they promised they wouldn't recycle the same 4 maps over and over again like in DA2, and they certainly were not lying. The world is very large indeed and it's filled with little things to explore. Exploration is great for any RPG if you ask me, and it works really well here in DA:I.

    Character creation is another great feature. You can easily create the character of your
    First of all, they promised they wouldn't recycle the same 4 maps over and over again like in DA2, and they certainly were not lying. The world is very large indeed and it's filled with little things to explore. Exploration is great for any RPG if you ask me, and it works really well here in DA:I.

    Character creation is another great feature. You can easily create the character of your dreams and edit every little detail about them. Not only that, you can also choose from 4 different races, which is something that was missing in DA2. So there's definitely room for some good old RP here.

    The game looks very nice in the Frostbite engine. I know people say it's not as beautiful as Witcher 3, but it holds it's own and has a very colorful and vibrant world. Some characters look quite odd to be honest, like humans that don't really look like humans with their strangely shaped/sized heads and whatnot.

    The combat is pretty dull and offers next to no tactical depth or strategy. Most fight boil down to focus firing targets one by one with your party and there's hardly any reason to use crowd control or combos to they same extent as in the first game, Origins. Sometimes it's hard to follow the battlefield with all the spell effects lighting your entire screen, and it feels like your just mashing buttons.

    The story, for me at least, is hardly interesting and most of the time I would just ignore the main story as it is quite boring. Almost all of the characters you meet lack any sort of depth and it's very hard to care about them, so that's a big minus for Bioware. I recently replayed the Baldur's Gate series and there are so many interesting characters in those games compared to DAI. Even in Origins you had Morrigan and Alistair who were very entertaining characters and you really wanted to know their stories. Varric is the only notable character in the sequels and he's kind of lost his charm in this game, at least for me.

    So the final verdict:

    Graphics are good.
    Lots of content and a great world.
    Combat lacks depth and gets boring really fast.
    Story and characters are uninteresting and very dull.

    I gave this a good chance and didn't overhype it. It certainly made up for most of the mistakes of DA2, but it still came short as an RPG. It's still a decent game and can be a lot of fun, but if you're looking for good combat and/or good storytelling, you might as well keep looking.
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  32. Oct 24, 2016
    4
    I loved Dragon Age Origins. It was the best game since Baldur's Gate 2. Dragon Age 2 was bad but still somehow playable. Dragon age inquisition is barely playable. It has a lot of open space, but quest are boring and main plot also seems sterile. Camera is really bad and half the time you have trouble finding your characters during fights. It has lot of irritating lighting flashes duringI loved Dragon Age Origins. It was the best game since Baldur's Gate 2. Dragon Age 2 was bad but still somehow playable. Dragon age inquisition is barely playable. It has a lot of open space, but quest are boring and main plot also seems sterile. Camera is really bad and half the time you have trouble finding your characters during fights. It has lot of irritating lighting flashes during fights so all you see are flashes, and it keeps flashing for a few minutes in front of your eyes after you quit to desktop. It's almost impossible to make your companions do what you want, as companion AI is terrible. Expand
  33. Mar 20, 2017
    8
    First, it is more open world which is nice but there are still plenty of in-game guides on advancing story lines so you don't completely wander.
    Second, it has a cast of supporting characters that are individual and developed. They don't seem cliche or overly similar to one another.
    Third, Bioware does very good work on story elements. Reading the codex entries and talking to people
    First, it is more open world which is nice but there are still plenty of in-game guides on advancing story lines so you don't completely wander.
    Second, it has a cast of supporting characters that are individual and developed. They don't seem cliche or overly similar to one another.
    Third, Bioware does very good work on story elements. Reading the codex entries and talking to people through all conversation points and of course main story collectively are so vast it is mind boggling. Not to mention the voice work.
    Fourth, I do not have a comment on combat or crafting because I found no issues and I do not get an RPG to compare it to combat oriented games or games with very complex crafting elements (often strategy games are the best there).
    Fifth, my Leliana is back and that alone would have gotten me to pre-order. She may still be in love with my DAO Warden but that just makes it all the better IMHO.
    Sixth, it is not a flawless execution but I have been so generally happy with Bioware games that I see no problem in giving them slack on some minor shortcomings.
    Seventh, you really should play this game after playing DAO and DA2 I think you get more invested than trying to learn the whole world of DA in one installment.
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  34. Apr 12, 2017
    8
    Dragon Age: Inquisition is good game, because the story is quite interesting and the quests are quite good. But there are too many collectible quests which are obviously used to write more game time in the description. They have many squad mates for you to choose three for your active squad. During my time playing this game I haven’t had bugs or crashes and also the performance was good.Dragon Age: Inquisition is good game, because the story is quite interesting and the quests are quite good. But there are too many collectible quests which are obviously used to write more game time in the description. They have many squad mates for you to choose three for your active squad. During my time playing this game I haven’t had bugs or crashes and also the performance was good. To play this game I highly recommend using a controller and not the keyboard.
    In conclusion: DA:I has a good story but to many filler quests and also the pc port isn’t perfect.
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  35. Aug 27, 2017
    3
    It's a late review, I know - so much was already said about the game, I just think... It doesn't deserve a score this high, and I wanted to share my thoughts after finally managing to finish this game in 2017.

    After many years since the release, on my 4th (I think) attempt I managed to complete the story. I forced myself to do so out of love for DA:O, and other Bioware games that were
    It's a late review, I know - so much was already said about the game, I just think... It doesn't deserve a score this high, and I wanted to share my thoughts after finally managing to finish this game in 2017.

    After many years since the release, on my 4th (I think) attempt I managed to complete the story. I forced myself to do so out of love for DA:O, and other Bioware games that were good. I really tried finishing all the side quests, but I just gave up and went on with the story.

    I can compare the experience to shoving a light bulb up your ass. At first it's okay, then comes the thick part that you hate- and you think if you go through this huge thick part it'll feel better in the end - but... Sorry, it doesn't. You just end up with a light bulb in your bum. And you know what? You actually paid for it. Crazy!

    On the upside: The characters are good, some, but not all dialogs are good - the main story is passable (but this is just 10% of the game)

    TLDR: Boring single player MMO quests for 90% of the game, dumbed down RPG mechanics, repetitive combat where you have to hold a button to win, console port UI and controls, story and conversations are okay though. You can watch them on youtube and be done with it.
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  36. Sep 20, 2017
    5
    I would NOT play/buy this game, it is a disapointment. The controls are totally screwed made for controller and therefore limited A LOT, only 4/8 spells can be actively employed at any time, MORE IS NEEDED. Controls also make camera and its movement UNBEARABLE and the tactic view, the one from above (reached with select button) Is NOT USEABLE for gameplay/fights. Playing on PC you WILLI would NOT play/buy this game, it is a disapointment. The controls are totally screwed made for controller and therefore limited A LOT, only 4/8 spells can be actively employed at any time, MORE IS NEEDED. Controls also make camera and its movement UNBEARABLE and the tactic view, the one from above (reached with select button) Is NOT USEABLE for gameplay/fights. Playing on PC you WILL need a controller because mouse and keyboard control are NOT WORKABLE. If you think that you can overcome these deficiencies, you will be playing an uninpsiring, dull and anticlimatic story, it is in a beautiful setting though. Very limited gear to be found and a short level cap, 16-19 and you are ready for endgame. I reached level 27 clearing out a lot of really boring sidequests and end game was WAY to easy...BAD BALANCE IN GAME MECHANICS ASWELL...Im REALLY glad i bought ultimate edition at great discount years after the game came out so I did not waste that much money on the game. HOW IN THE HELL CAN THIS TITLE BE GAME OF THE YEAR, it must have been the WORST year for gaming since gaming started. Expand
  37. Jun 27, 2020
    9
    A+
    Gameplay is really good. Open worlds feels empty after you finish missions. Graphics are amazing, dragons and other creatures look amazing. Story is fine but you don't get enough of inquisition theme.
  38. Dec 2, 2019
    8
    (+)
    The feeling of a strategist using the big map. Different tasks that can be felt in the regions and helps loot ingredients and tasks that can change World's political solutions. Very good system of maps and improvements of the Inquisition with its advisers and agents. Good design of the castle and the position of the heroes in it. Many houses, a garden and other improvements. This
    (+)
    The feeling of a strategist using the big map. Different tasks that can be felt in the regions and helps loot ingredients and tasks that can change World's political solutions. Very good system of maps and improvements of the Inquisition with its advisers and agents. Good design of the castle and the position of the heroes in it. Many houses, a garden and other improvements. This place really makes you fell like a hero and important character in that World. And it's beautiful by itself(Despite the fact that sometimes it is tiresome to constantly run from point to point in order to do something and/or talk with someone). Well-designed dialogs(texts themselves, jokes) as usual for games of that studio.
    Very... very interesting DLC's, especially the second. But they both were very beautiful in picture and very interesting in storytelling.
    (-)
    Novels are useless. No, really - just some homosexual characters, and not really cute other options. Mimic in that game generally limps on both legs.
    Magic "cool-down" is too big. If you do not have the ability or artifact accelerating it-you get stuck in it.
    Movements during battle are slow and viscous, you move like a snail, and it wildly infuriates me, all the declared action for me is extinguished by the fact that you are banally unable to dodge from an enemy.
    VERY SLOW notifications of missions, achievements and "notes". Everything you do like ending quest, beating dragon or else - You'll know about it only after ~15 seconds.
    Armor Signs with minuses are a slop decision - never used in game because all declared pathetic "for the force will have to pay for something" trite killed on the vine the opposite element. For example, for +50 to mana -100 mana recovery. It's just dumb.
    Miserable stump of tactics and character's behavior. And scale of view. Even with that stump tactics characters ignore it, stupidly rushing into a frontal attack. Even archers and magicians.
    Is this an RPG game? ...because there is no any choice of characteristics during level-up.
    No indication of the attitude of the characters towards you. Everything you have - some cute pictures like Tarot cards... Guess what they mean.
    You can call it my nitpicking but the loading window is too fast and without a button to start, as long as it has some interesting information to read.
    Crafted inventory, merchant's and craft's menu are heavy ind uncomfortable(but the idea of ​​crafting system itself is good and give you free to realize any details of your armor or weapon).
    Fu**ing meta-phrases... Never in any game I didn't like this system, because very often these two or three words differ with what the hero says when you click on this words.
    Several times the game downloaded me right in the middle of the enemy re-spawn place. F**ck.
    Totally useless horses(they are slow, you can’t do any search or attack and get knocked down from the any first hit if you didn't throw expensive inquisition points on skill that only close that hole).
    A "Black store" as in the second part - dust in the eyes, nothing interesting to the level of how it is advertised by the gaming World. Marketing in its origin.
    The transfer of other characters to the active hero in group very slow and often buggy. Sometimes characters at all stood still during the battle... somewhere in another room. Oh yes! ...if you don't attack enemy it can make hundred circles around your group, because your group will not attack it. Oh yes! ...another thing with that system - enemy can make hundred circles around and in any block-post with your soldiers... even after you start to fight it. Genius work.
    One again about bugs - Every Dragon age game is full of it. And here you can find something like "Fire mark skill that doesn't respond for 3-4 times", "Agents that do not appear after using knowledge in dialogues", "Non-disappearing marks on the map after using them".
    What the hell with the reputation of the nobles in the Ball mission? And the same with approval or disapproval of your friends - The reaction time to time can be completely inadequately even in terms of game convention.
    An "Open World" with almost empty filling. A lot of grind, a lot of "bring-serve-go away" and only 2-3 missions with an interesting story.
    And the last and the most "tasty" - Dragon age is still a "game-bum". Kill the mini-boss, get weed and a pebble. A long quest with riddles has passed, get a third-rate belt with dubious characteristics. Killed a lot of enemies, passed a secret quest, well done ... get two or three of these gizmos. All games in this series do not motivate at all to search something or climb somewhere ...At all.
    .
    So in general I can say that this game has an incredibly beautiful picture, surroundings, music, an incredibly interesting plot and storytelling, dialogs and other information notes... and has incredibly miserable game-play and game-mechanics. And Despite all the disadvantages I still liked the game in general.
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  39. Sep 13, 2019
    5
    Сюжет банален, но играть интересно, да и сам мир весьма красив на высоких ползунках так что 10
  40. May 10, 2020
    4
    Тотальное ощущение того, что тебя обманули.
    Абсолютно во всех потенциальных плюсах игры. Открытый мир это хорошо, однако побочные квесты отсутствуют. Я не собираюсь называть этот пустышечный шлак, которыми напичканы локации, квестами. И ладно бы, если бы сайды такого плана присутствовали просто отчасти - нет же, они существуют исключительно в таком виде! Самое отталкивающее - это то, что
    Тотальное ощущение того, что тебя обманули.
    Абсолютно во всех потенциальных плюсах игры. Открытый мир это хорошо, однако побочные квесты отсутствуют. Я не собираюсь называть этот пустышечный шлак, которыми напичканы локации, квестами. И ладно бы, если бы сайды такого плана присутствовали просто отчасти - нет же, они существуют исключительно в таком виде! Самое отталкивающее - это то, что у тебя нет никакого желания бесцельно бегать по всем этим локациям, но игра сама тебя насильно заставляет это делать. Не достаточно просто заставить игрока собрать 5 осколков, нет - надо обязательно раскидать их по всей карте! сайд-квесты лишены истории. персонажи не делятся с тобой ни какой-то интересной информацией, не дают оценку твоим действиям, не комментируют твоих спутников.
    Крафт? Да крафт бесполезен и примитивен, будем честны. Что-то более менее интересное можно собрать только на хай-лвл (еще один привет MMO).
    механика ставки командования? О, это полное дно и просто пыль в глаза. Кому это надо и для чего? для того, чтобы поиметь 100 золотых или какой-нибудь рандомный редкий амулет? Пфф, не смешите меня.
    Неудобный и не интуитивный интерфейс. Огромный минус в том, что надетые на тебя вещи не исчезают из общего списка вещей. В итоге, когда у тебя больше 3х вещей одной группы, начинается путаница.
    Тактическое меню неудобное и по итогу отбивает желание играть на высоком уровне сложности. Сама тактика сделана отвратительно. По сути, автоматическая тактика у напарников удалена. Вопрос, а нахрена вообще было тогда этот элемент оставлять? отсутствие автофокуса так же вызывает недоумение при наличии тактической составляющей. Если во 2й части бойцы дистанционного боя бегали все время и по надобности, и без, то здесь же полный идиотизм. На твоего мага напрыгнет демон, а он будет стоять, как отсталый, и вплотную продолжать ковырять врага посохом.
    Автореспаун врагов в некоторых местах, потому что так надо - особенно в некоторых сюжетных локациях. Без коментариев.
    Неинтересные напарники. Господи, как можно было испортить такого харизматичного перца, как Варрик?? Почему он стал унылым тюфяком? А квесты этих напарников - такой же раздражающий гринд - принеси 10 кусков того, 5 кусков этого... Нет ни капли желания проходить и пытаться хоть как-то приблизиться к их истории.
    И как итог: за 14 часов я прошел треть игры. В это можно играть, только проходя основной квест. Боже упаси ввязаться в этот "открытый мир" - только добавит раздражения и разочарования. И я не против короткого сюжета, но не за 2000р. и не от главного "конкурента" ведьмака 3.
    Слишком дорого. Слишком скучно. Все заявленные плюсы абсолютно бесполезны и лишь искусственно затягивают игровой процесс.
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  41. May 8, 2020
    9
    Solid and interesting RPG game with an entertaining story, interesting characters, good gameplay, and very nice graphics and animations.
    There are minor technical flaws.
    Also, the simplification of the combat system with only 4 ability cells seemed to me an unjustified solution.
    But overall it's a solid good game.
  42. Dec 10, 2019
    5
    The downfall of Bioware.
    Boring game, with boring characters, boring story, boring gameplay.
    There's nothing good about this AAA.
  43. Jul 17, 2020
    4
    고티를 받았다고 전혀 믿겨지지 않는 게임. 서브 퀘스트의 볼륨감은 최하며, 반복적인 퀘스트가 너무많다. 예를들면 편린 수집이나 균열닫기. 재미도 없고 다양하지도 않은데 계속 시킨다. 스토리도 최종보스가 너무 쉽게 깨져서 몰입도를 완전히 깬다. 장점은 용잡는게 재밌고, 크래프팅이 재밌다는거
  44. Feb 12, 2021
    0
    This game is a spit at all DAO fans. This Game has no soul, it is empty, just like its virtual world. Complete disappointment!
  45. Nov 24, 2014
    7
    While the storyline I'd give a solid 9/10, the semi-clunky gameplay brings it down to an 8, but the rampant bugs (crash-to-desktop, freeze/pop-in characters, etc.) bring it down to a 6 1/2 or 7. It's worth playing, but my advice is to wait until after a patch or two gets released so a lot of the major issues get addressed.
  46. Nov 21, 2014
    6
    After all the hype this certainly is a disappointment. I bought it on ps3 because people here were saying the controls are made for console, which is the first really sad thing. I rather would have played this on PC. I usually don't care about graphics that much but this just doesn't look good on ps3. Worst thing is that my characters beard looks like a plastic piece attached to his chin.After all the hype this certainly is a disappointment. I bought it on ps3 because people here were saying the controls are made for console, which is the first really sad thing. I rather would have played this on PC. I usually don't care about graphics that much but this just doesn't look good on ps3. Worst thing is that my characters beard looks like a plastic piece attached to his chin. Kinda destroys the immersion in dialogue scenes. I hope it's not this bad on better platforms. DA:O looked way better imo because it was darker; this one is another adventure in the bright and colorful fairy forest with ADHD magical effects and explosions.

    The game seems to be doing what big and hyped games do best nowadays: copying everything from other successful games. Like said, it's like single player MMO and also reminds me alot about Assassins Creeds and Kingdoms of Amalur. I can't understand why things I kill respawn in a single player game. It really destroys the feeling that I'm changing the world somehow. I hate it in MMO's too but I do understand it's kind of important in an MMO that other players can kill the creatures too. They have made it sort of an exploring RPG but the world isn't nearly beautiful enough for that. I think the classic corridor running BioWare world worked much better than this "open" world which just feels like they have added tons of useless rocks, trees and plains around those corridors to make the navigating a bit harder so it would feel like open world. Every feature in game has reminded me of some other game so far.

    Oh, and those critics that gave this game 100%? I'd really like to have them to explain me how this is such a great game. It's an ok game copying some kinda cool things from other kinda cool games, nothing new or special. I hope the story will get really good, otherwise this might be a waste of time. Hasn't impressed so far though. 6/10, an average RPG with nothing new to offer and in need of some patching.
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  47. Dec 8, 2014
    1
    This product is an atrocious mess.

    Unpolished, buggy, unoptimized, missing assets, crashes, and those are just the technical issues. The game, if it can even be called that at this stage, is little more than a singleplayer MMO, that even features things such as real time waiting, and even dares to lock the advancement of the plot behind wait-gates. And some of them can reach in
    This product is an atrocious mess.

    Unpolished, buggy, unoptimized, missing assets, crashes, and those are just the technical issues.

    The game, if it can even be called that at this stage, is little more than a singleplayer MMO, that even features things such as real time waiting, and even dares to lock the advancement of the plot behind wait-gates. And some of them can reach in excess of 10 hours. BioWare, EA, this is not a mobile phone game, why do you do this?

    And don't get me started on the writing, this feels like it was written by a twelve year old girl on tumblr, and the directing is the same, with major errors all over the place, which we are just expected to not pay attention to, and enjoy the "epic" story of every BioWare game ever, but this time with shoehorned in politically correct representations of minorities, so that the feminists praise the game.

    This is an unspeakably atrocious experience which I regret having wasted my time on, as an RPG fan you owe it to yourself to keep people away from this monstrosity.

    I used to say, I prefer a diamond in the rough, to a polished turd. But this game is some rough **** let me tell you.
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  48. Aug 7, 2016
    0
    Awful, just awful, it would be better it did not come out at all. For me, the last part of the series will remain Awakening ... It is better to go to Origins, and Awakening, what this misunderstanding .
  49. Nov 23, 2014
    5
    this game is NOT ready for release. the PC has TONS of bugs and the game crashes HOURLY. everything else about it is magnificent which is why im not giving it a 0 but if its unplayable whats the point?

    they should of delayed it for the PC. its quite clear they only care about the consoles ( a week after release now and still not a patch for PC )
  50. Jan 13, 2015
    8
    Chased by things with long spidery legs and multiple eyes I stumble out of the fade right into the arms of Cassandra. Cassandra is a pretty short haired lassie with a French accent that I saw interrogating the beardless dwarf Varric in Dragon Age 2. I find myself her prisoner, but not for long because in a blink of the eye I am on my way back towards the rift I dropped out from. It was nowChased by things with long spidery legs and multiple eyes I stumble out of the fade right into the arms of Cassandra. Cassandra is a pretty short haired lassie with a French accent that I saw interrogating the beardless dwarf Varric in Dragon Age 2. I find myself her prisoner, but not for long because in a blink of the eye I am on my way back towards the rift I dropped out from. It was now a lot bigger as it is expanding and has become a huge hole in the sky where dangerous things spill out off.

    I am inflicted by a magic that affects rifts and Cassandra figures that I might try the magic on that big one in the sky. So she forces me up some mountain paths at sword point, where we fight demons that pop out of smaller rifts, pick up some companions and soldiers on the way to finally confront a big dude of a demon emerging from the big rift. A hefty battle occurs which I am bound to win, for this is just the introduction to the game. Or better: the preliminary introduction.

    When I wake I find myself in Haven and then and there the story starts for real. Bummer! The big hole isn't closed that easily, instead it is merely stabilized. Now it is up to me to figure out how to close it. And that is the hero quest. For the first part of the game that is. For even this is just the introduction.

    An odd hundred hours of gameplay later I think I can safely give an evaluation of the game.
    The game can be done in two ways. You either take the short route, which blows you through the main storyline in under thirty hours, or you take that long route, by exploring the expansive world of Ferelden.

    For this you are provided with cool looking war table where you, together with three advisers, plan the campaign of the Inquisition, an impromptu organization that Cassandra calls into being and you become the leader off. First unofficially, later officially. The game throws you a castle somewhat further into the story.

    The first area, the hinterlands, is expansive and kept me busy for quite some time, but it turned out there are at least nine more, varying from small to large, but non as huge as the first one. Each has a certain uniqueness to it. There is a blistering desert, a dark foreboding swamp, a rocky stormy coast(called aptly: the storm coast) and a snowy landscape.. It isn’t all unique, there are overlaps and sometimes certain things get repeated, but it nevertheless immersed me in a world and gave me lots to do: even just closing the smaller rifts is a massive undertaking. There are also attempts at variance, by introducing mini games like creating constellations by drawing lines between stars, which gives you access to special equipment.

    There are also the typical fedex games, where you have to collect things ad nauseum to the point that you start to scream in frustration because sometimes there seems to be no end to them, or the things are so hard to find or even worse: to get at, yes: to get at, because they are on places that are very difficult to reach.

    The music and sounds are very good and support the storyline and add to the mood.

    In all I found it a well done immersive game world.

    But…

    DA III has probably the most unimaginative story of the three DA games. It is basically DA I retold. There is a big evil that threatens the world, you have some kind of unique quality that allows you to deal with said evil and it is up to you to create an alliance out of the forces that are more concerned with their own selfish goals than with the obvious threat to the world.

    So it comes down to the way the story is being told: the narrative. And this is even worse. DA III has a flood of characters. So many that they bloat the narrative. Next to nine companions you also have three advisers with all of them having their own storyline and background. And because DA III also wants to wrap up some loose ends characters of the other games make an appearance as well: Flemeth, Morrigan and the hero from DA 2. And to compound the bloated narrative even more, they threw in a plethora of evil adversaries, allies and sideshows. Everything provided with a background story that remains skin-deep and never makes you care.

    But worst of all is the big evil adversary himself: Corypheus. Where a game should provide us with an evil that dominates the game and thwarts the hero’s plans every step of the way, we get a run of the mill baddie who lacks in background, personality and panache. His appearance might have been an attempt to make him terrifying, but in all scenes my twiggy elf remained unfazed by this wanna-be god. He isn’t scary, menacing or even impressive.

    All in all this is a game that will provide you with a lot of entertainment if you like a massive world with lots to do and see, but as a story it is unremarkable and will have no lasting impression due to the bland story, bloated narrative and unremarkable adversary.

    Perhaps a wise lesson can be learned: less is more.
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  51. Nov 21, 2014
    6
    Apologies in advance for any spelling/grammar mistakes because English isn't my native language.

    This is my verdict having played 15 hours so far. This game has big maps, stunning graphics, all kinds of quests, good crafting system, i cant say anything about the story so far because im very early in the game but it seems good. If it wasn't named dragon age, my score would have
    Apologies in advance for any spelling/grammar mistakes because English isn't my native language.

    This is my verdict having played 15 hours so far.

    This game has big maps, stunning graphics, all kinds of quests, good crafting system, i cant say anything about the story so far because im very early in the game but it seems good.

    If it wasn't named dragon age, my score would have been a 9, but this isn't the case, there are lots of things missing/changed from the first 2 games that the PR propaganda machine failed to mention and you should consider before buying the game :

    UI and control system were designed to be played with a gamepad, keyboard and mouse was a painful experience. The first 2 games achieved a very good balance between gamepad and K&M, this isn't the case, I understand lots of people could be disappointed because of that.

    You don't gain attributes levelling up, you increment them through passive abilities from the skill trees and through equipment.

    Tactics screen very dumbed down, it wouldn't have hurt the inclusion of some advanced tactics screen, it was one of the best features of the first two games, and a very big disappointment for me, specially because the IA does strange things and I've been forced to micromanage more than I would have want.

    Lack of healing spells and stash.

    Summarising, Bioware developed a very good game but lost a lot of credibility on my eyes, not because of the casualization of mechanics trying to increase sells, but because they tried to hide it and mislead old fans of the saga into buying the game.
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  52. Dec 2, 2014
    6
    In short - the game is solid but falls short of expectations. It tries to blend good old crpg , tactical gameplay and console action adventure elements to appeal to a much broader, casual audience but doesn't quite manage to pull that off. Not without diminishing returns to the core values of its RPG roots.

    It is unfortunate to see a once mighty RPG developer fall from grace so much
    In short - the game is solid but falls short of expectations. It tries to blend good old crpg , tactical gameplay and console action adventure elements to appeal to a much broader, casual audience but doesn't quite manage to pull that off. Not without diminishing returns to the core values of its RPG roots.

    It is unfortunate to see a once mighty RPG developer fall from grace so much (they must have lost a lot of their once key staff and of course their original founders/owners who have all left during this EA chapter) in their attempt to not appeal to their core audience, but instead expand into a new one, and while on that quest they inevitably fall into the hands of Q&A focus tested check-box ticking game crafting. The end result is a game that feels like a 3rd Person action game with action too sparse to justify that title and mmorpg alike combat elements (and a LOT of mmorpg type quests and grind). The story to an extent, but mostly combat, dialogue and characters never quite manage to reach the heights and standards set by Dragon Age Origins.

    The game is a decent enough port, buggy as of today still, but that's to be expected in large RPGs. Bad controls, decent story, good amount of content but with too much filler (I'd say there's a 1 to 4 ratio of story to filler content) Performance on windows 8.1 is pretty good, abysmal on windows 7. Even on quad core + systems if you are running on Windows 7 expect excessive stuttering animations and frequent framerate drops.

    Inquisition screams console port from a mile away. From the lackluster tactical options and limited to 5 slots only - that might as well not exist - to the console UI, and the lack of a functional tactical camera (what is there is a zoomed in - dual analog stick version that doesn't allow much control or proper overview of the combat, continuously forcing the player back into 3rd person action camera for a better view).

    As for the characters and the writing outside of the main story there aren't many great ones here, a couple of characters manage to stand out but that's pretty much it. By the end of the game I couldn't help but feel let down, and a little annoyed by the sheer amount of the somewhat forced sexual content, be it straight or gay, it was too much to take in as a whole, and especially hard when trying to avoid it order to maintain your immersion with the story. Another thing that doesn't quite manage to justify the RPG aspect of DA:I's description, and even though it is to be expected to some extent in a Bioware game, is the lack of different outcomes based on dialogue choices. All one can do is change the approval rating, with the usually 3 options determining not the outcome of the response but only the different levels of approval in the now hidden from the user numerical system of approval.

    Visually the game ranges between good and amazing, with the art-style being the main contributor. Technically the visuals are able to hold their own but never quite manage to reach the same level some of Bioware's competitors seem to be capable of in recent releases. The animations are pretty good, but unlike many of the pre-release reviews claimed, never found my self staring at the cutscenes amazed. Parts look great, others look like they could have been in taken straight from - outdated even by 2009 standards - Origins. Simply too many jarring moments with awkward animations, especially facial animations that even though - while they feel - very close to being "there" emotionally but never quite manage to be expressive enough to match the quality of the undoubtedly great voice acting.

    The audio in the game is extraordinary, with very few, if any, misses. Voice acting is as good as it gets in video games today, and the soundtrack is excellent and goes on to play a major contributing role base on just how well it manages to elevate the feel of success or failure after a huge battle. It is too however, not without it's own problems, technical in nature that have to do mostly with bad mixing of audio channels and/or volume, something however that can and will - likely - be fixed via patch.

    In it's current state, I can't recommend the game at full price.(60$ or 70 deluxe edition with launch DLC included) Give it a few months and a couple of patches and it should be a good purchase for anyone looking to at least get a glimpse of that tactical rpg experience. As it stands the game has too many bugs and performance issues for anyone to overlook. IF you can look past the bugs and glitches, past the console UI and controls, there are few games out there that give you as good an overall experience as Dragon Age Inquisition can.

    A simple number can't do enough to describe a game and its value, but if I had to pick a score, I would say Dragon Age Inquisition feels like a 7 that aspired to be a 10, but with the technical issues and the sleazy micro-transaction based online component bringing it down just about enough for me to detract a point.
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  53. Nov 24, 2014
    6
    Some people complain about story, when they haven't even finished the tutorial. Some speak about performance issues, when others with weaker config have none. Yet the low scores are somewhat fair: if you don't enjoy the game in the beginning, why would you wait for the story to get better? Why would you fiddle with settings?

    And the game starts with an EA logo and if you have half as
    Some people complain about story, when they haven't even finished the tutorial. Some speak about performance issues, when others with weaker config have none. Yet the low scores are somewhat fair: if you don't enjoy the game in the beginning, why would you wait for the story to get better? Why would you fiddle with settings?

    And the game starts with an EA logo and if you have half as much bad experiences with EA as me, you would start to be worried. Mr Pavlov explained how your body and mind reacts to the expected disappointment. And EA can only thank themselves for this problem. After all: I paid for some products online, EA didn't deliver it. I bought some games on Origin store, and the activation missed the release date listed on EA Hungary page. We seen bugs, we seen issues with quality, and we seen numerous soulless games. And when EA was happy with these issues, I warned them about the issue: If your body and mind learns to react to EA logo with anger, worry, etc. even the best games will be harder to enjoy. And on the long run it will be reflected in reviews. Both on here, in blogs and on other sites where I write full reviews.

    If you were unhappy with Bioware games recently it will be even worse. When intrusive DRM, some other issues get in your face? You know the drill. Should I add weak facial animation? Or that sometimes hair an skin doesn't only look like pastic, but it is worse than my first attempt to render a human being in DAZ Studio? And that even you with 0 experience can achieve better result? Or that even commercial stock models and textures can look better? And before you say they wouldn't be unique, I would add: with morphs, some texture and shader editing tools they would. And they can be imported to some engines in better quality. So you would expect better shaders even from an indie game made by a newbie hobbyist developer. Why should we accept it from EA then?

    And people who favored Bioware before loved that we don't start as prisoners who will be revered as hero after the first mission now also see shackles and how we can become heroes after the tutorial. Why shouldn't we call it a disappointment? We can explore several huge zones, but even if it takes time to travel from one end of a zone to other, it isn't an open world experience. Some would say: Having to walk a lot, without ability to explore the "whole world" isn't that great. Some others would even point out: Some games have proceduraly generated areas for replay value. Huge areas can help a bit with the mood, but are also a huge time sink. And there are pretty good tools to generate such maps AND export them to the level editor where game designers can edit and customize it.

    When Performance depends mostly on how your HDD, CPU and RAM can cope with DRM and instead of normal bugs you can end up with a few extra crash to desktop issues thanks to the DRM you would have quite a few reasons to feel unhappy with the game even a bit early, and at that time you won't enjoy the complexity of the setting, the story or anything else. You will judge it based on the tutorial. If an event isn't explained *yet* when you stop playing will stay as unexplained to you. So disaappointed players tend to stay disappointed for a reason. Because they don't have reason to keep playing and see the enjoyable parts of the games.

    And while my score is in the green as it is a positive review it won't be anywhere close to 10. Because even if there are many enjoyable parts of the game, its colorful and detailed settings, some interesting characters and areas, etc. are nice... And the story written by Bioware is still a good one. That is remarkable quality. But not something that would let us forget the issues present both in the game, and around EA that can kill the fun for a lot of players. 6/10... And close to 60%. It isn't a nice score. But if we would take out issues with EA and how their shady history affect our enjoyment of the game... Things would be different.

    If we would forget what Bioware promised for Mass Effect 3, what they promised for SWTOR and how they released weaker products? It would be easy to explain why DA 2 was good, and we would be far more motivated at the begining of DA 2. And then we would slay time flew while we got past of the tutorial. And the nice story would get a better emphasis. That would be somewhere between 7/10 and 8/10. Fix the shaders and some bits of animation? It wouldn't be much, but would improve the game greatly. It would be easy to say: 8/10-9/10 range.

    No crash to desktop? No performance issue due to DRM? Better camera control? Less console port feel? It would be a solid hit. I am sure the shader and animation issues are due to a deadline. It would be easy to fix it with a bit more time. I am sure the intrusive DRM and created perfomance issues is still in EA land. And the pavlovian issue starts with the EA logo. Developers tried hard, but EA ruined most of it.
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  54. Jan 21, 2015
    7
    Pros: the world is gorgeous; it puts Skyrim to shame.
    Cons: combat not at all tactical, storyline is terrible (the antagonist is completely forgetable), crafting system sucks, MMO-style fetch quests and resources gathering, immersion-breaking characters and mechanics, break from previous DA dark/mature fantasy style in favor of high fantasy; protagonist has the personality of a wet
    Pros: the world is gorgeous; it puts Skyrim to shame.
    Cons: combat not at all tactical, storyline is terrible (the antagonist is completely forgetable), crafting system sucks, MMO-style fetch quests and resources gathering, immersion-breaking characters and mechanics, break from previous DA dark/mature fantasy style in favor of high fantasy; protagonist has the personality of a wet napkin.

    It's a fun game, but with each passing date since beating it, my opinion of it drops.
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  55. Sep 9, 2016
    1
    The normal score for the game should be around 5. I gave it a lower number to compensate for the astroturfers. That said, i will summarize why this game is mediocre and not worth your time.

    First, let me begin by saying i grew up with Bioware RPGs. The Baldur's Gate games are some of my all-time favourites. I have played every single one of their games. I have extensive RPG experience
    The normal score for the game should be around 5. I gave it a lower number to compensate for the astroturfers. That said, i will summarize why this game is mediocre and not worth your time.

    First, let me begin by saying i grew up with Bioware RPGs. The Baldur's Gate games are some of my all-time favourites. I have played every single one of their games. I have extensive RPG experience in general, i have played all of them, so you can rest assured i know what i am talking about.

    It is obvious if you are paying attention, that this game was originally meant to be an MMORPG. Its whole structure betrays this. Tons of grinding and boring purposeless sidequests. Boring combat mechanics.

    The character system is bland and uninteresting, controls are atrocious, story is meh, and the game should have been half the length, at the least. This game is cancer with keyboard and mouse, you should play it with a gamepad.

    The open world is also a scam. This is no openworld. Large areas? Sure. But large empty areas just for the sake of large empty areas are not a pro, but a con. Witcher 3 did large areas right.

    All in all, this game deserves a 5 for the graphics, which are stellar, the music which is great, and the voice acting which is more than enough. As an AAA product, it is a decent effort, and it is clear tons of money have been poured into it. But as an RPG game, is a waste of time, boring, and forgetable. You won't miss anything if you never touch this. Just pass on this one.
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  56. Dec 30, 2014
    7
    30-ish hours in and I'm really loving/frustrated by this game. My PC is 3 years old, only updated the Ram since and it looks fantastic with very few FPS drops. Textures, lighting and models all look great, really noticeable on characters during cutscenes. The maps are MASSIVE and very detailed, but sometimes the 3D maze-like aspect gets quite boring.

    Sound is minimal but immersive,
    30-ish hours in and I'm really loving/frustrated by this game. My PC is 3 years old, only updated the Ram since and it looks fantastic with very few FPS drops. Textures, lighting and models all look great, really noticeable on characters during cutscenes. The maps are MASSIVE and very detailed, but sometimes the 3D maze-like aspect gets quite boring.

    Sound is minimal but immersive, although sometimes the volume levels seem a bit random. Characters are deep and story driven, and choices are interesting and thoughtful.

    Gameplay is often unbearable. If the fight is complex at all you can't really rely on the AI to keep your 3 party members from killing themselves, running off or attacking the wrong thing so you need to micro, which means using the tactical camera. Because of the open world idea for this game, the camera has real problems in confined spaces. AI and tactical cam combine to give everything an extra layer of difficulty. Tank aggro is about as reliable as any of the previous DA games too.

    Behaviours or tactics have taken a big step back from the previous games. You pretty much rely on the AI to pick the best spells to use rather than setting a priority list.

    It's not perfect, but it is a wonderful hiking simulator, much like Skyrim was a few years ago. The combat could have been so much better, but the rest is spot on. It's almost as shame fighting is so important.
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  57. Dec 18, 2014
    7
    Its a good game no doubt about it but not without its flaws. I will list the negatives first then describe the positives.

    As with any Origin game I expected to have some initial hassle with the client, even more so when I realized through the Task Manager that Origin somehow manages to take up more active memory on my computer while running then Steam does. I love the Dragon Age series
    Its a good game no doubt about it but not without its flaws. I will list the negatives first then describe the positives.

    As with any Origin game I expected to have some initial hassle with the client, even more so when I realized through the Task Manager that Origin somehow manages to take up more active memory on my computer while running then Steam does. I love the Dragon Age series but despise Origins game client. I have not yet experimented with Offline mode so I don't even know if you can play the game offline. I notice that everytime I boot up Dragon Age it loads Origin and briefly a process called "EA Activation" or something like that, half the time the process crashes. I can see the reliance on this form of DRM as being a problem for some people.

    Secondly, this isn't a game you can really play on a laptop, not that many would expect to but I currently run it on a mid to high end gaming laptop and still have some issues even on the lowest settings. I noticed in the Nvidia Graphics Manager program I can turn down the resolution scale but if I do this has the curious effect of making the program unable to start. It could have something to do with Windows 8.1 but either way this game is not optimized all that well. It also tends to crash alot on startup but when you get into the actual game which for me has about a 50% chance then it usually wont crash. I have experienced about 3 crashes in-game out of the 25 hours I put into it so far.

    My last and fairly minor complaint is that some times the game can get dull and samey but it usually lasts for as long as you make it or not at all. To give an example many of the minor quests are usually fetch quests and make you feel like you are playing an MMO, granted you can generally only go for the bigger ones or more interesting quests but I feel that those who like to 100% games like this will find themselves grinding a great deal on this stuff. Even with that the combat is fairly enjoyable and they have done a good job of spicing things up with all the skills yet simplifying the Dragon Age formula the original had which has its ups and downs. I never felt bored to tears to the point I wanted to stop playing which is more then I can say for some other games of note. *cough Witcher *cough

    The good in this game generally drowns out the bad, even with some performance issues it looks gorgeous and the detail on characters are fantastic. The open world aspect seems endless and expansive, albeit not without some invisible barriers here and there but there is plenty to do and alot to run across. The story is slow to start but once you get involved its one of the best I've ever played so far in open world RPGs. The combat itself is very good and fluid once you grasp it. I will recommend this game at 60 dollars but only barely and those who have an issue with EA and DRM might wait til its either cheaper or a cracked version is available if and when that ever happens. (I say that in good conscience because I despise EA and for good reason.) But when it works its a really fun game.
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  58. Dec 7, 2014
    7
    This review contains spoilers, click expand to view. Dragon Age Inquisition sets out to right the wrongs of Dragon Age 2 and while I feel it does achieve this, the gameplay is still suffering unbearably because of poor design choices.

    Please note reading further may reveal spoilers.

    Putting gameplay to one side for the moment, the story in DAI is frankly, rather disappointing. You're introduced to the protagonist in much the same way as Geralt of Rivia in Witcher 2 - in a holding cell and being questioned by a hostile interrogator. I mention this only because of how shamelessly this game borrows from other RPG's.
    You're introduced to your arch-nemesis very early into the piece and for all intents and purposes, your arch-nemesis does not evolve or develop at all throughout the entire plot. You learn some snippets about who and what they are, but they never really become the sinister figure you'd expect.
    As a result, the story plays out as rather anticlimactic.

    There are less than a handful of major plot developments, and depending on how you count them, in my view two of the four occur in the first ten or so hours, the third occurs around mid-way through the game (40-50 odd hours) and the final and arguably most interesting plot development occurs in the last two hours of gameplay (approx. 75 hours).

    DAI is riddled with things to do and side-quests to complete, however the majority of them lack even a loose connection to the events transpiring in Thedas. The main story arch exists pretty much in a silo, as do the side-quests which are silo's according by location (geographical) or companion.
    As there are really only 10 or so geographical locations you can visit outside of the main plot development, the game feels like approximately half of the content is directly related to player companions, which really detracts from the sense that the world spans two massive states.

    Then there's the basis of the game - leading the inquisition. I feel this was the Achilles Heel of the game and where the premise of the game betrayed creative writing to the point it was not tenable. Alas, Bioware persisted anyway.

    Quite early in the game, the town you reside in (Haven) is destroyed by your arch-nemesis. Rather than falling off the radar, learning about your enemy, rebuilding your strength and gaining some experience/gearing up for round two, the inquisition immediately relocates to the most conspicuous, isolated, indefensible (to a dragon) and otherwise utterly preposterous (vacant?) fortress imaginable.
    This is such a large pill of stupid to swallow, it can only be rationalized by due recognition of the sheer laziness in writing and lack of creativity from which it spawned.

    From that point in the game onwards, you're inextricably chained to this bizarre location and any pretense of exploration is dropped into a silo of brief excursions.

    On to gameplay...

    The AI is terrible. It's not simply a case of occasional micro-management needed. In pretty much all dragon fights you are forced to play melee damage, assuming you even bothered bringing one in your party, or else the computer AI will have it standing in fire or a pool of electrocuted water taking damage and chugging all of your pots, no less than ten times during the fight.
    It's not simply a case of issuing a move command every 20 seconds and then 'attack' once the threat has abated - the AI is so bad that you have to make these decisions every 5 second.

    Hold left-click to autoattack. This is mind-numbingly stupid. Every other ability in the game triggers from a single input command - auto-attack should be no different. There is no player-engaged block mechanic like in hack and slash RPG's, i.e. where you would cease input to auto-attack and then right-click and block. Thus the requirement to continuously input a command for basic damage makes little if any sense whatsoever, unless you have the attention span of a gnat and want to actively discourage battlefield micromanagement (which is what this mechanic does).

    Target acquisition and the inability to properly lock onto a target is also both frustrating and stupid. You can't cycle through visible targets and because of the 'hold left click to auto-attack', quite often mid-combat you will randomly switch target and consequently, draw aggro from an enemy happily attacking your tank unintentionally.

    The so-called 'tactical' camera is hopeless. The range of zoom is far too shallow to be useful and you can't select multiple characters and issue group commands. Trying to position area of effect spells is manageable but far from ideal using the 3rd person view. Bioware really needs to get back to DAO's isometric camera or just drop it altogether, because the tactical camera is good for nothing.

    Variety of gear in DAI is improved over DA2, however its implementation is still largely aesthetic and belies a concerted unwillingness from Bioware to engage with traditional RPG mechanics for progression.

    Fans of the Forgotten Realms series - nothin much to see here.
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  59. Nov 27, 2014
    7
    10 hours in.

    Combat: It seems like they tried to combine the mechanics of a fps (controls), old MMO (stand and fight) and Skyrim (3de person view). This mix doesn’t work so well on a PC. The combat controls are like an fps, without the mobility. Right click to look and left click to attack, WASD to move. Works on paper, terrible in practice. There is no movement when you are executing
    10 hours in.

    Combat:
    It seems like they tried to combine the mechanics of a fps (controls), old MMO (stand and fight) and Skyrim (3de person view). This mix doesn’t work so well on a PC. The combat controls are like an fps, without the mobility. Right click to look and left click to attack, WASD to move. Works on paper, terrible in practice. There is no movement when you are executing an attack, you can’t block or dodge very well. There are skills to block and dodge. But you can only block 1 attack, the follow ups will hit you. Dodging or combat role is weird, but I guess that takes some getting used to. So basically you stand and fight most of the time. It fails to give you de necessary mechanics of an “old” MMO to be able to manage agro and sustain your frontline tank/s. So what do you get? Fighting is just very chaotic. Your range fighters will snatch agro from the tanks real fast. You’ll be taunting and battle crying as soon as that is off cool down. Hope for range to survive and oh don’t forget to spam pots, because you don't have a healer. Sounds like a MMO party. For better or worse.

    Story/look and feel:
    This game looks like Elder scrolls oblivion. Looks a lot like an "ok" Elder scroll game. Minus the moding, races, freedom of movement. It's not an open world like Skyrim, it just has big areas, like you would find in an MMO. Not a good or bad thing IMO. With so much to do, it's good that areas are split up. The story, well, haven’t gotten that far, so I’m not going to disregard it for now. But so far it’s very familiar, say, just like Elder scrolls oblivion, mixed with Mass Effect 3. Closing rifts, find allies for the final big assault. Originality aside, this might not be a bad thing. Lots and lots of filler like Skyrim or any MMO. Get this, got to this location, collect this, kill 10 of this, find 5 of this. Which could be a good or bad thing. At least it's not as obnoxious as the Far Cry fillers.

    Characters:
    NPC's look good, most of them anyway. But your character (even the presets) got hit with the ugly stick. And the bigger you are, the bigger the stick. I was so happy I could play a Qunari. But… you look… I don't know? Even after hours of customization I had to go with the presets with some minor tweaks. Why must they shine like they are covered in sweat? The reuse of Mass Effect facial animations is also very apparent. I don’t know why, but my female Qunari really reminds me of Shepard sometimes. Male Shepard. Romance is a big thing is these games, but I don't think I'll romance anybody on my first run. Solas seemed like the right choice, but he's race locked, so no go. That's very disappointing. Overall I do like the male and female NPC’s, clothing is also believable, given their background.

    Performance/bugs:
    In game gameplay is good, graphics look nice, I’m getting a good frame rate. The cut scenes on the other hand are bad. Everything slows down, gets choppy, stutters. It take so much a way from the experience. Some unexplained crashes, when interacting with a vendors table of all things. This is also the first game that takes 100% of my CPU on startup and 35 to 50% after that, which is a good thing because most games just us 10 to 25%. Finally a mutli-threaded RPG. There's also this weird bug, where you can't select dialogue options or click locations on the war map with the mouse. You have to use the fallback controls, numbers and arrow keys.

    Giving it a 7 for now, up from 6. I don’t know how the “professional” reviews can rate it so high.

    PS: Tapestry is a nice thing. I could recall almost all the choices I made in DA:O. And almost none of DA:2. Goes to show how memorable the games are. Luckily the saved game data for DA:2 was still available.…
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  60. Aug 13, 2018
    0
    Worst RPG in history. Worst game of the year. Spitting in the face of the players.

    For those who don't know that, they tried to make an MMO, but they failed, and we received this MSORPG genre as a result.
  61. Dec 7, 2014
    7
    It's decent enough to be worth my money.

    [Companions] - Cassandra and Blackwall are the only companions I would put on par with Origins. Bioware said they wanted to bring us a mature experience; adding cussing doesn't make characters mature. How I miss the days of talking to Alistair or Sten around the campfire, instead we get frat-boy bromance characters like Iron Bull or spastic
    It's decent enough to be worth my money.

    [Companions] - Cassandra and Blackwall are the only companions I would put on par with Origins. Bioware said they wanted to bring us a mature experience; adding cussing doesn't make characters mature. How I miss the days of talking to Alistair or Sten around the campfire, instead we get frat-boy bromance characters like Iron Bull or spastic characters such as Sera. The only main characters I thoroughly enjoyed were Leliana and Morrigan.

    [Main Story] - I actually enjoyed the main story and villain, in saying that, I didn't play any of DA 2's DLC, so I didn't experience the potential let down others may have.

    [Questing]
    It involves a lot of reading letters and journals and no cut scenes. I wish they hadn't gone the Skyrim route with this. As much as I did enjoy following the paper trail, I did feel a little disconnected and unsatisfied when I had completed interesting quests. The only time the game felt like an mmo was when my character would talk to random npcs, there are no cutscenes, just your character standing there and the camera swivels to the side.

    [Resources] - The thought of having to collect every herb and mineral in my future playthroughs so I could craft my gear was horrid. I now use a cheat engine to give me unlimited herbs and minerals. I didn't mind collecting all of these materials on my first playthrough, but this game is massive. I can't bare the thought of doing this for every playthrough.

    [Voice Acting] - Great as always, with the exception Iron Bull.

    In short, I'm on my 4th playthrough and still enjoying it. But I do often reminisce on Origins. I miss it's humble story that gradually builds up and it's realistic mature characters that don't need to cuss every few sentences or constantly pat me on the back. . . . Inquisition has a lot of flash and moderate substance.
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  62. Mar 18, 2015
    7
    Pros: Expansive world with tons of area to explore, lush environments and great visuals. Great main story line and engaging plot. There are some novel elements included to increase your player's status, such as war table ops conducted in real time by your advisers, while you conduct other business. Standard Bioware excellent character creation and voice acting. Your companions arePros: Expansive world with tons of area to explore, lush environments and great visuals. Great main story line and engaging plot. There are some novel elements included to increase your player's status, such as war table ops conducted in real time by your advisers, while you conduct other business. Standard Bioware excellent character creation and voice acting. Your companions are believable and they make you care about them (provided you take the time to talk to them). Comedy abounds. Lots of good crafting options, and the player is encouraged to craft items, as crafted items are usually always better than what you will find out in the world.

    Cons: The game can at times become tedious. Stopping every 5 feet to pick up a rock or pick a flower for crafting resources, or being attacked every 15 feet by a pack of demons or wolves can become a grind. Some serious technical issues, such as ludicrously long load times, serious clipping issues or NPC's sometimes bouncing around, damage the immersion factor. Combat controls can also be frustrating if you don't remember to move your cursor out of the ability bar before trying to move your character. Combat also doesn't require much tactical thought at all, and can easily be accomplished with just left clicking and with the periodic click of a special ability, without ever entering tactical view. Attribute assignment is now handled automatically, and character specialization is more limited than the other 2 DA titles. The missing approval rating indicator also makes it difficult to gauge where you sit with your companions.

    I concur with other posters that I wish Bioware would dispense with the multiplayer element it introduced in ME3 and kept in DAI. I've never so much as entered the multiplayer screen for DAI, and never intend to. The multiplayer element just wasted resources and development time, that could have gone into fixing the technical issues and polishing the final release. As for a couple of the poster's complaints about party dialogue sound issues, I'm wondering if they aren't experiencing some serious hardware related sound distortion, because my experience in that regard was quite positive.

    DAI is a far superior game to DA2 but not without it's caveats. Aside from far larger areas to explore and much better visuals, it carries high replay value, with distinctly different reactions by people you encounter based on the race of your character. Numerous dialog choices along plot lines also change your reception, and of course your approval with your party members. Unfortunately the technical issues and grindy game play drag it down. DAI is not perfect, but I would say it's still worth your entertainment dollar and all in all, an enjoyable ride.

    (I've been a fan of Bioware since the days of KOTOR and Mass Effect 1. Unfortunately I have to concur with some other posters, that I think Bioware is going backwards since being bought out by EA. While they are getting some things right, like the expansive environment in DAI, the focus seems more and more on button mashing combat and pushing unfinished titles out the door to meet release dates. The result are games which are grand in scale, but still leave a poor after taste in the mouth due to technical issues and bland repetitive game play. To quote another reviewer; "A mile wide and an inch deep".)
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  63. Apr 12, 2015
    6
    After well over 100 hours of game play, and extensive experience in other EA franchises, I can say this game isn't terrible. I sunk 100+ hours into it, so it can't be too bad. Story is good, voice acting is superb,, It's pretty, mechanics are solid (if you use the controller), quests are mostly relevant, and I finished it with some sense of satisfaction. I liked the change of pace after DAAfter well over 100 hours of game play, and extensive experience in other EA franchises, I can say this game isn't terrible. I sunk 100+ hours into it, so it can't be too bad. Story is good, voice acting is superb,, It's pretty, mechanics are solid (if you use the controller), quests are mostly relevant, and I finished it with some sense of satisfaction. I liked the change of pace after DA 2's awkward cameras and comic booky artwork.

    What it isn't is original. When I was introduced to the map room and castle systems, something felt familiar. Add on that the companions had loyalty/love components, there is resource gathering that is completely pointless... Holy crap! It's Mass Effect! It's exactly like Mass Effect! Dragon Effect. I never felt that way about the other two games. Ever. But this one made me feel like they just took Mass Effect's core elements and tacked them onto a medieval skin. So congratulations EA--now you're Ubisoft to me. And that's not good.
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  64. Jan 9, 2020
    0
    Disclaimer: I give the score of '0' to all games that I try playing but can't get into for whatever reason. It might not be fair but I can't really give a score to a game that wasn't engaging enough to keep me playing.

    I really wanted to like Dragon Age: Inquisition to be honest. I was so hyped for this game because I absolutely loved Dragon Age: Origins and was hoping that I would
    Disclaimer: I give the score of '0' to all games that I try playing but can't get into for whatever reason. It might not be fair but I can't really give a score to a game that wasn't engaging enough to keep me playing.

    I really wanted to like Dragon Age: Inquisition to be honest. I was so hyped for this game because I absolutely loved Dragon Age: Origins and was hoping that I would find more of the same in this game. The beginning seemed fairly promising, but the reason I stopped playing was because of the controls on PC. I've found that the controls get criticized a lot when reading other reviews, and I unfortunately have to concur. There is no way to really play this game in isometric mode, and controlling your party and characters otherwise seemed extremely unwieldy to me on PC. I didn't feel like playing it on a controller (I expect a PC game to be playable on keyboard and mouse) so I just moved onto the next game.
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  65. Dec 6, 2014
    5
    What I liked:
    * Morality system which gives you another reason to play again.
    * The "Dragon Age Keep" which lets you tailor past decisions you would have made in Dragon Age 1 & 2 before integrating it to Inquisition. * Mostly entertaining and well voiced dialogues. What I didn't like: * Maps are way too big that you waste most of your time just to find how far you can go before you
    What I liked:
    * Morality system which gives you another reason to play again.
    * The "Dragon Age Keep" which lets you tailor past decisions you would have made in Dragon Age 1 & 2 before integrating it to Inquisition.
    * Mostly entertaining and well voiced dialogues.

    What I didn't like:
    * Maps are way too big that you waste most of your time just to find how far you can go before you reach the invisible wall.
    * Most side quests are just collecting items.
    * Bugs as many as the collection quests and there is yet to be a patch 2 weeks after launch.
    * Instability issues.
    * Boring and samey Armor designs.
    * Overused main theme.
    * Combat system that shies away from becoming a full pledged skill and reflects based action RPG.

    Dragon Age Inquisition unleashes you into a massive world, sprinkled with a generous serving of lore to read, well voiced conversations and a ton of collectibles and even more collectibles.
    Needless to say, this game is packed with content. If only half of that content was meaningful.
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  66. Nov 21, 2014
    6
    This game was a disappointment, although not as huge as DA2. Fights are chaotic, and control over your companions is more than limited. Tactical mode will frustrate you after few tries. Don't try playing on any difficulty level higher than normal, because with that amount of control you have every fight will be waste of potions. Without dedicated healer you'll be forced to come back toThis game was a disappointment, although not as huge as DA2. Fights are chaotic, and control over your companions is more than limited. Tactical mode will frustrate you after few tries. Don't try playing on any difficulty level higher than normal, because with that amount of control you have every fight will be waste of potions. Without dedicated healer you'll be forced to come back to camp often than necessary. It artificially extends game time. This game is a mix of horrible gameplay and quite nice story. I'm giving 6 only because of sentiment for Origins. Expand
  67. Dec 21, 2014
    5
    I don't have the game - i've rated a '5' so it wont have any noticeable effect on the overall user score..

    After reading a lot of the reviews, i've noticed some things: Yes there are a lot of low scores 0-4, and it I guess a lot of people are reacting maybe too strongly to their personal experiences with the game. Then we have the reviews with the 10s Reviews with low scores
    I don't have the game - i've rated a '5' so it wont have any noticeable effect on the overall user score..

    After reading a lot of the reviews, i've noticed some things:

    Yes there are a lot of low scores 0-4, and it I guess a lot of people are reacting maybe too strongly to their personal experiences with the game.

    Then we have the reviews with the 10s

    Reviews with low scores often go into great detail why they didn't like the game and usually make detailed pros/cons lists which I find useful.

    Many of the 10s reviews are very short and uninformative and very often focus on bashing people who gave a low score(basically useless 'info' to potential buyers), quite a few even admit they gave it a 10 to 'counter the low ratings' - don't you realize this makes you a hypocrite? just with a reverse bias. Many of these 'reviewers' also only have 1 review which makes me think about that Dragon Age 2 scandal...

    I know now I wont be buying this game until it has a massively reduced price - while I take very low scoring reviews with a big pinch of salt, I find it impossible to take seriously a review which gives a game a perfect 10/10 especially when there is no detailed explanation why.
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  68. Nov 22, 2014
    7
    After 10 hours i have mixed feelings. It is not story-driven rpg but it is a region open world. And Bio solved it well. The story and characters are well-designed. The world wonderfull. There are many fetch quests but there is no chance to avoid them in this case.
    But combat system really crapy. Do you think we are full idiot? We cant manage our character well? You dont want to give us
    After 10 hours i have mixed feelings. It is not story-driven rpg but it is a region open world. And Bio solved it well. The story and characters are well-designed. The world wonderfull. There are many fetch quests but there is no chance to avoid them in this case.
    But combat system really crapy. Do you think we are full idiot? We cant manage our character well? You dont want to give us that you gave by Dragon Age origins? You really think push 1,2,3 to be great solution for your old fans? I know there are many news also. But you are one of last firm with many old school rpers. Why do you kidding us??????? Pls give us a dlc include new combat system!!!!!!
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  69. Nov 29, 2014
    9
    I don't get people giving this game 0 or even 5. I don't believe they've played this. Yes, the tactical mode/camera is awful, at least in PC. But if you don't use it the game is great. 35 hours so far and I'm hooked on DAI. Forget about tactical camera, unfortunately it doesn't work like in Dragon Age Origins. But the 'regular' (more action oriented) combat system is fine. People sayingI don't get people giving this game 0 or even 5. I don't believe they've played this. Yes, the tactical mode/camera is awful, at least in PC. But if you don't use it the game is great. 35 hours so far and I'm hooked on DAI. Forget about tactical camera, unfortunately it doesn't work like in Dragon Age Origins. But the 'regular' (more action oriented) combat system is fine. People saying enemies are easy must be joking. How about those demons and rogues appearing out of nowhere in Hinterlands, taking you by surprise? The writing in this game is really superior to DA II and even Origins. The characters are great. I was expecting to HATE Cassandra but I'm surprised with her and now she's my main tank. Just an example. The music is superb, the voice acting is nice, the customization is ok (not as detailed as in DAO but still there and really better than DA2). The combat system is not bad and the story got me hooked so far. The enemies are not easy at all. There are areas with easy enemies and areas you learn to avoid until you get good gear and are in this or that level. But the pleasure to kill them when you're prepared is great. If you like RPG I say: be careful with all the hate towards this game. Honestly most everything about the hate is NOT legit. I recommend watching some youtube videos and then who knows trying it yourself. I was thinking about not buying this game but fortunately I did. This and Alien Isolation are my favorite games this year. Expand
  70. Nov 29, 2014
    7
    First of all: Anyone giving this game a negative review has not played this for any reasonable time (or at all). The story is good, my characters are developing and I'm liking the story more as i go.
    A lot of the comments from people with 0's are blaintantly lying or mentally challenged.
    50 hours in and my only real faults with the game so far: - Hinterlands was badly made. Mostly
    First of all: Anyone giving this game a negative review has not played this for any reasonable time (or at all). The story is good, my characters are developing and I'm liking the story more as i go.
    A lot of the comments from people with 0's are blaintantly lying or mentally challenged.

    50 hours in and my only real faults with the game so far:
    - Hinterlands was badly made. Mostly boring unimportant quests. As soon as i left the area the game got better. Way way better. All main areas and side areas are all better than hinterlands, by far.
    - Heroes and hero banter just isnt as good as origins (yet anyway). Too many of them and they just don't mingle as well, though i have found they are getting a bit better now. Living up to a Morrigan + Alistar or Alistar + Wynne or just shale would be pretty hard though.
    - Friendly fire is unusable, especially with the rubbish tactical camera. Turn friendly fire off. It's just setup terribly and makes the game unfun and many skills / attacks unusable.
    - Tactical camera, its just total rubbish.
    - Lack of healing. Guard / shields are just not as good as the proven healing system (that also had shield spells). Makes no sense in the games universe and barriers are a halfassed version of the same thing. But add the requirement to have to return to town / camp.
    - Lack of tactics. On / off on a spell and the potions / follow thing does not count as tactics.
    - Clunky and slow menus designed for a console. Could have been done far better on PC.
    - The console autoaim makes melee attacks hit the wrong direction often. I cannot force it to attack a certian direction with keyboard / mouse. It will try pick a target on its own (even if no target is selected). Often causing swinging at nothing.

    - My biggest problem by far. Not enough abiity buttons are mappable / usable on the ability bar. Using a mage i now have skills that i need to respec out of, as there is a limit of 8. (and you cant pause and change them mid combat either)

    Sure the fault list is pretty big. But in the end its nothing compared to all the good in the game.

    - Yes it needs a good PC to run well. I'm running between High - Ultra without AA and runs really well on 8GB RAM, SSD and standard clocked i5-3570k & a 40% underclocked Radeon R9 290 (because the card comes with a **** cooling system and i want it quiet.). If your PC cant run it properly then you need a better PC or a better optimised PC.

    On any other games apart from the story the most of the other issues wouldn't have been an issue. But this is Dragon Age and a follows on from games like Baldurs Gate.

    - Story seems pretty good so far, though i am doing all the side quests / areas so have gotten that far into the main story itself. Hinterlands side quests were pretty **** The other areas are better and usually tied to the story / add to it.

    The game itself is very good, combat is fun (though it is just hack and slash rather than a RPG like dragon age / Baldurs Gate type game) story good so far and the game does look very nice. I do recommend the game and am really enjoying playing it. All the extra stuff does chew up time and works well as something out of the simple combat.
    Combat wise, to have Dragon Age Origins similar combat they need to: Add an option for advanced tactics like Origins, be able to zoom out 2-3 times further and fix friendly fire.

    Gave it an 8, once i finish the game will update it.

    In the end, I paid about $40USD and the game is definitely worth the price.
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  71. Nov 29, 2014
    9
    This review contains spoilers, click expand to view. I don't normally write reviews but after seeing the overwhelming negative user reviews I figured I'd give my thoughts. Most people I see complaining are the people who claim the game is too much like an MMORPG. I really dont see the comparison myself the combat is sort of mmo ish but Im not sure about most people who bought this game but I didnt and dont buy dragon age games for their combat systems. Anyone who is a fan of these games usually buys them for their great story lines, interesting lore and characters. This game has a ton of content, probably on par with an elder scrolls game. The game is not seamlessly open world but rather has multiple massive maps so its not really that big of a deal. So many of the areas are very atmospheric and you get to visit such a wide variety of environments you never really get bored with the areas your in. There are a ton of very interesting and well written quest's in the game. For those who wrote negative reviews perhaps you are sitting there doing the requisition officer's quest's over and over? This game has several 'endless' questlines as I dont know what else to call them where you go out and do meaningless and dull quest's such as getting ram hides or getting herbs. I just skip all of these though none of them are required for you to progress and there are much more interesting quest's to do once you get past the hinterlands. Such as *Spoilers* getting involved in orlesian politics and 'the game', finding the lost grey wardens and the mystery to their disappearance, unflooding a town thats been flooded for years and is crawling with undead, choosing whether to side with the templars or mages( this decision changes your whole game), fighting dragons of course, and many more I'm about 30 hours in and dont think I'm halfway done yet.
    TL:DR
    Pros:
    Great environments and atmosphere
    Tons of interesting quest's and characters
    Very challenging on higher difficulties
    So much stuff that you can do, and the best part is you CHOOSE whether or not you want to do most of it
    Cons:
    I have it on PC so its buggy in places sometimes youll get stuck in a quest and have to reload
    I also had a problem with it crashing when I first got it but just updated all my drivers and it fixed it

    other than the bugs that you get from pretty much any video game nowadays the game is excellent
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  72. Nov 23, 2014
    7
    It's a pretty decent game, if not a little confusing. Let it be known, however, that this game caters more towards the MMO crowd, without the massive aspect. The winds tell me that this game was originally intended to be an MMO, but Bioware decided to change it over to a single player game later on.

    This "MMO-ness" is mighty obvious in the first 30-40 hours. From the way combat works
    It's a pretty decent game, if not a little confusing. Let it be known, however, that this game caters more towards the MMO crowd, without the massive aspect. The winds tell me that this game was originally intended to be an MMO, but Bioware decided to change it over to a single player game later on.

    This "MMO-ness" is mighty obvious in the first 30-40 hours. From the way combat works (basic attack + skills for extra damage), to how the enemy AI behaves, and how the quests are set up.

    With that said, let's talk about pros and cons.

    Pros:
    1) Great visuals. I do have a rig capable of cranking this game to its max. The world is pretty colorful, especially the city of Val Royeaux. Seems fairly well optimized for PC as well, with no instances of lag so far. Rig has a i5-4690K and a GTX 780 Ti, no overclock.

    2) The story is pretty well written. I did not have the foresight to preserve the save files from Dragon Age: Origins or Dragon Age II. I've had to use the Dragon Age Keep Tapestry system. I very much enjoyed the references littered throughout the game to past decisions. So far, I've enjoyed the story of the game.

    3) The combat is decently fun. If you are a MMO player, the set up should be familiar to you. I also liked the skill tree setup, where different specializations can be mixed together to form a deadlier concoction.

    Cons:

    1) The controls. I'm amazed that Bioware does not seem to acknowledge that some people have dual screens in 2014. With dual screens, your mouse pointer is allowed to wonder out of the game to the secondary screen. If you click it while it isn't in game, your game will minimize. This is annoying.

    2) The story, while enjoyable, is poorly paced. It's slow and painful, especially if you intend to complete side quests while you're at it.

    3) The quest line is a mess in the beginning. As mentioned earlier, this game was originally intended to be an MMO, and it shows here. The first large area you find, The Hinterlands, has a seemingly endless list of quests and sidequests, scattered across a large map with no sense or reason. Be prepared to spend a lot of time walking back and forth.

    4) The combat can get pretty repetitive. Again, this originally being an MMO, it's almost completely a hotkey mashing affair.

    7/10, I think, is a fair score for this game. It's certainly not the blockbuster epic game that the professional reviewers make it out to be.
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  73. Dec 7, 2014
    7
    it wasn't huge disappointment. i'll count every problem i've encounter during my walkthrough:
    1) Terrible controls. Yes, pause button on ctrl. What "genius" invented. Tactical view is convenient as explaining how bad it is on PC. try it and you'll understand
    2) bugs, missing textures(divine Justinia in fade and more). Also, it drops on desktop in some dialogs or after some time in
    it wasn't huge disappointment. i'll count every problem i've encounter during my walkthrough:
    1) Terrible controls. Yes, pause button on ctrl. What "genius" invented. Tactical view is convenient as explaining how bad it is on PC. try it and you'll understand
    2) bugs, missing textures(divine Justinia in fade and more). Also, it drops on desktop in some dialogs or after some time in important moment.
    3) Price tag. We all know EA, so no explanation required.
    4) For me, personally, - great amount of homosexuality. I mean, c' mon guys, we all know, you're LGBT-lovers but not everyone agree.
    5) poor optimization. Intel Core i5 3470 and it's loaded it on 56%. it's not ACU, but, still, frustrating
    And there is no bad side without good side. unless it's freemium game
    Good side :
    1) They're returned epicness. in most parts
    2) Partically open world. They did some effort there
    3) Characters have a character. Yep they didn't screw up it too. Personally don't like sera, but de gustibus non est disputandum.
    4) frame rate is smooth(Palit GeForce 660 GTX 2gb), but processor...
    There is more, like EA sold us a blank for future DLC. but it's a good blank. pretty one.
    So, final score is 7/10 it's good game. Some fans in blind thrill might rate it 10/10, but it's not worth it. If you like current BioWare's game, you'll love this one too, if you don't... Well, Pillars of Ethernity is coming soon and Divinity is available already
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  74. Dec 4, 2014
    5
    ok this will be funny do review since every 0,1,2 and 9,10 are not correct in my opinion
    lets start
    game itself is not that bad 8/10 +sand box +crafting +world +history +the farming +respwaning enemy after rest (nice for xp and fun) the rest that breaks the game 1/10 -bad optimization like real bad -bad port -tactical camera is a joke and playing in the top difficulty is
    ok this will be funny do review since every 0,1,2 and 9,10 are not correct in my opinion
    lets start

    game itself is not that bad 8/10
    +sand box
    +crafting
    +world
    +history
    +the farming
    +respwaning enemy after rest (nice for xp and fun)

    the rest that breaks the game 1/10
    -bad optimization like real bad
    -bad port
    -tactical camera is a joke and playing in the top difficulty is really needed but like that is unplayable
    -menu system are not simple and sometimes hard to get
    -skill tree are very simple too much simple
    -skill use must be near the enemy other why you will hit the air
    -combat system ....... right click to attack/fallow enemy on a PC? ....
    -looting click must be near the loot other wise character wont move to get it

    this game was made for consoles (shame) that why DAO was the best
    hopefully they will patch it to work better on a pc
    dont mind the crossover DAO and DA2 if was made for a pc but console.....

    shortcuts dont bring happiness in this world of gaming (porting)
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  75. Dec 6, 2014
    5
    The PC port is limited by the cumbersome keyboard & mouse controls. I cannot enjoy playing it in this state. Dragon Age Origins had better controls. Unfortunately Dragon Age Inquisition cannot be modded, so cannot be improved like Skyrim was with SkyUI. The story and characters look OK, but I have to give it a low review as I have stopped playing.
  76. Feb 8, 2016
    7
    The first hours were painfull to play because I tried too much to get into the story, but as soon as I started to skip most of the dialogs the experience was far more enjoyable. If you concentrate on the loot, gameplay and customisation it is where the game shine, also there is a ton of side quests! If you can forget everything about the story and concentrate on the core gameplay it's aThe first hours were painfull to play because I tried too much to get into the story, but as soon as I started to skip most of the dialogs the experience was far more enjoyable. If you concentrate on the loot, gameplay and customisation it is where the game shine, also there is a ton of side quests! If you can forget everything about the story and concentrate on the core gameplay it's a really fun experience. One last thing, the game is better if you go for nightmare mode at first. Expand
  77. Jan 6, 2020
    0
    Total garbage. Not worth it at $10. A buggy mess full of single player MMO filler with exploration that manages to feel like a chore despite pretty environments, and combat that is an unbelievable slog and a tedious mess of terrible camera angles, incomprehensibly bad controls, and non-interactive waiting for cooldowns to end (controlling companions and planning for fights tactically isTotal garbage. Not worth it at $10. A buggy mess full of single player MMO filler with exploration that manages to feel like a chore despite pretty environments, and combat that is an unbelievable slog and a tedious mess of terrible camera angles, incomprehensibly bad controls, and non-interactive waiting for cooldowns to end (controlling companions and planning for fights tactically is simply not worth it.) All the flaws of the first two games, combined, with none of the strengths -- and utter travesty of a game with largely zero redeeming flaws, considering that even the story will retcon previous decisions, and using the DA Keep to laboriously reconstruct your previous world state one decision at a time will leave you wishing you could have imported it directly. Expand
  78. Oct 1, 2015
    7
    Tier 2
    + Compelling companion characters that explore some unique narratives and offer good development
    + A visually stunning and flawlessly constructed open world that covers a wide range of aesthetics ? A few ambitious systems for the Inquisition that tried to tie to the overall story and experience, but fell flat ? Combat is initially fun and fluid, but it far overstays its welcome
    Tier 2
    + Compelling companion characters that explore some unique narratives and offer good development
    + A visually stunning and flawlessly constructed open world that covers a wide range of aesthetics
    ? A few ambitious systems for the Inquisition that tried to tie to the overall story and experience, but fell flat
    ? Combat is initially fun and fluid, but it far overstays its welcome and eventually becomes a chore
    - The first Bioware game to not even offer cinematic camera for any side quest conversation
    - Filled with shallow filler, collectibles, and lame side quests, which leaves the beautiful open world feeling empty and purposeless
    - Very generic and flat conclusion to what builds up as a potentially interesting main story arc
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  79. Oct 3, 2020
    8
    The best Dragon Age game.
    It's simply better in every aspect.
    The plot might not be as good as Origin but the dialogues and how it progresses are much better than previous games.
    This game does not deserve lower than 4 out 10.
    What is wrong with you grumpy old-timers?
    Time goes on games change.
  80. Feb 11, 2015
    6
    sexualismo e homosexualismo ao extremo, historia fraca, perde para o dragon age 2, origins muito superior, nem se compara, escolhas sem muito efeito, dragon age keep uma piada de mau gosto, final nem se compara a origins, ate as dlcs do dao sao melhores, nao , nao estou dizendo que o jogo seja ruim , nao é, gastei 130 horas jogando-o, mas nao é um "dragon age", tem tanta referencia asexualismo e homosexualismo ao extremo, historia fraca, perde para o dragon age 2, origins muito superior, nem se compara, escolhas sem muito efeito, dragon age keep uma piada de mau gosto, final nem se compara a origins, ate as dlcs do dao sao melhores, nao , nao estou dizendo que o jogo seja ruim , nao é, gastei 130 horas jogando-o, mas nao é um "dragon age", tem tanta referencia a homosexualidade que tchega a incomodar, bom a s batalhas contra dragoes sao epicas o resto é normal. Expand
  81. Feb 26, 2016
    4
    Большая и вонючая куча фансервиса. Тупейший сюжет, бесячие персонажи (помимо гея, Быка, Варрика и Жозефины), MMO-квесты и MMO-локации, унылая боевка, посредственная графика. Крутой редактор персонажей гораздо интереснее, чем вся последующая игра.Большая и вонючая куча фансервиса. Тупейший сюжет, бесячие персонажи (помимо гея, Быка, Варрика и Жозефины), MMO-квесты и MMO-локации, унылая боевка, посредственная графика. Крутой редактор персонажей гораздо интереснее, чем вся последующая игра.
  82. Apr 6, 2015
    6
    I enjoyed this game, and I feel like I got my money's worth in exploration, scenery, and companion interaction (an achievement, considering the cost), but I'm going to talk about what I disliked, and what bumped my score down from what could have been an 8/10 or higher.

    1. Multiplayer is a mess. I should have expected it, given ME3's multiplayer, but it's unacceptable for a $60+ game to
    I enjoyed this game, and I feel like I got my money's worth in exploration, scenery, and companion interaction (an achievement, considering the cost), but I'm going to talk about what I disliked, and what bumped my score down from what could have been an 8/10 or higher.

    1. Multiplayer is a mess. I should have expected it, given ME3's multiplayer, but it's unacceptable for a $60+ game to follow a f2p MMO model. You're given two options: grind or pay money to unlock anything beyond the bare basics. Maps are repetitive, 'party banter' is poorly implemented (if you have less than 4 people, expect to hear the same lines over and over and over again), and the objectives seem all the same. If you're considering buying this game for multiplayer - give it a pass, and go play a f2p MMO instead. It'll be cheaper and give you the same experience.

    2. The singleplayer main storyline is weak. Many of the single-quest plots should have been covered in multiple quests, I think. Each individual arc seems rushed, so it makes the entire main plot seem scattered and unfocused. Also, the most exciting quest happened near the beginning of the game. The end is anticlimactic in comparison.

    3. Endgame is easy. Endgame is unbelievably easy. Even on Nightmare, I was mowing down enemies after like, level 8, with no regard for tactics or companion choice. The difficulty choices only seem to matter before you start unlocking crafting and gaining more skills. If you're used to more difficult games, and want any challenge, I would recommend starting on Nightmare and possibly gimping yourself some other way.

    If you can stomach these three points, the game is beautiful, with memorable companion banter/lines and a hell of a lot of content. I found the combat snappy and fun, too, despite the difficulty drop-off at later levels. But the game is far from perfect, and some aspects are more than a little disappointing.
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  83. Jun 15, 2016
    8
    While Dragon Age: Inquisition has a decent amount of flaws, I am more than pleased with my purchase and time spent playing through the story. Some parts are amazing and some not so much.

    Story-wise the ending was a disappointment, they built the final boss up as this really cool character, and he ended up feeling like unlucky Brian. But over-all, while some parts are quite cliched and
    While Dragon Age: Inquisition has a decent amount of flaws, I am more than pleased with my purchase and time spent playing through the story. Some parts are amazing and some not so much.

    Story-wise the ending was a disappointment, they built the final boss up as this really cool character, and he ended up feeling like unlucky Brian. But over-all, while some parts are quite cliched and feel super cheesy (Journey to Skyhold) I quite enjoyed the story and how it spanned out. I enjoyed being this at first insignificant character that builds up a mighty inquisition in order to bright balance to Thedas. (On that note, I do hope they ask the leading inquisitor, capable of toppling dragons and closing rifts to gather less cheese and letters on dead corpses in the next title)

    My play through of this game is quite delayed and is thus on a title that has been patched multiple times, I feel as if many of the older reviews don't do good on the game due to being severely outdated in comparison to what the game is like now.

    I very rarely encountered any bugs or difficulties with playing the game, and the one or two times that i did all it took was a reload and woila.

    Some pro's and con's for those of simple minds like me:

    Pro's:
    -I actually enjoy the combat, the more fluent and action'y combat of D2/D3 appeal to me just as much as the slower more tactical combat of Origins. (Although tactical feels pretty bad in D3, characters don't do what you ask them to)

    -The scenery and graphics is absolutely stunning imo. Some of the places like the elven temples/dwarven old civilizations and burial grounds etc were so exciting to explore. The game looks amazing and feels amazing to traverse.

    -The story of the inquisitor, it feels like a journey and I quite enjoyed it.

    -Some of the sidemission for followers and other characters are extremely good. Solas, Blackwall, Varric etc all have very good backgrounds and I feel like they are explored excellently in this game.

    -I love the followers/inner circle. There are so many good characters in this game. (And some that i HATE but are still good-well made characters, ahem, vivianne, ahem.) Excellent voice acting and really good writing on behalf of most of the cast. Dorian my homie, I loved having you along with Sera for some nice friendly banter in my journeys.

    Con's:

    -Absolutely **** dreadful AI control of your party. AND the tactical camera/how the followers respond is horrendous. Half the time the followers will just be knee-jerking around doing absolutely nothing, and with how limited the controls are for the AI in Inquisition compared to Origins, it's no surprise that archers will walk into melee and stand there, tanks will walk around outside the fight etc etc. This is the one huge con that dropped this game from a 10 for me.

    -Too many absolutely pointless quests and things to do. I get it, there should be collection content etc. But when a very large portion of every map/zone is to just hunk around gathering things it kind of kills the immersion of being an Inquisitor. It's fine to reduce mindless collectionism content and drop the game time by 10 hours, 90 hours is still A LOT OF TIME.

    Overall it's absolutely a worthwhile title to play through, it's worth the money and it's worth the time. I just wish they would've paid a bit more attention to the technicalities of the followers and possibly more dialogue that altered the story.
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  84. Dec 12, 2016
    8
    Story - The game continues from the ending of Dragon age 2 and in here, you will be using a new protagonist called the Inquisitor which will be the leader of the independent group called the Inquisition in order to put order back in the southern part of Thedas and mainly to close the scar in the sky called the Breach. Overall, the game's storyline is as usual from a Bioware game, isStory - The game continues from the ending of Dragon age 2 and in here, you will be using a new protagonist called the Inquisitor which will be the leader of the independent group called the Inquisition in order to put order back in the southern part of Thedas and mainly to close the scar in the sky called the Breach. Overall, the game's storyline is as usual from a Bioware game, is awesome! The nice combination of political, emotional, war, loss, regret and many things has been put in perfect mix in the game. Add to that the new band of complicated and different new companions which in their own are all interesting in their own unique way. The main strenght of this game is the addition that one of your main characters in the game will make an appearance and you'll have an option to adjust their image. As well as you can put different world states which will change and impact your experience in the game. A score of 10/10 deserves this spot.

    Gameplay - The fighting mechanic of this game is a mixture of two previous games, which has a tactical view for those who prefer DAO and those real time action for those who preferes DA2. It is properly executed and is better than the previous two games but imo, it is pretty obvious that DA2's mechanic is better suited than the other one in this game. As to the missions, i am dissapointed that 80% of the whole gameplay is only for those optional quests or sidequest while the other percentage is only alloted to the main quests. It is very short if you ignore everything and did a speedrun, in addition, the sidequests and you recruiting individuals doesnt necessarili impact the game nor the story, it would only give you some better perks and also new services you wiil find in your base of operations. It is nice though that you can color and customize the characters armors though. A fair score of 7/10

    Graphics - As a game which was also released in the last gen consoles. It is one of those games which is significantly better in the next gen consoles in that regards it is prettier, better and more smooth. The environments are all pretty and have different feel in them like you have areas like a forest, then a snow covered land, a deset and other things like a stormy area or swampy places. Really, the environments are awesome. As to the character design however, in the design standpoint, i really liked all of their images, some are unrealistic while others look realistic. My main problem though is the cutscenes which sometimes have low framedrops and suddenly stutters for no reasons or gets delayed. Not really a big problem, but a problem nonetheless. A fair score of 8/10

    Music and Sound - The music like the previous games are all good, I really loved that cutscene when everyone sang and the ending theme in the credits. The overall music gave you that epic feel the game wants you to feel. As to the voice acting, it i top notched! I really like the different accents of the characters esp Cassandra, ow that sexy voice of her (my character romance)....Therefore, a score of 9/10

    Average score - 8.50

    The definitive GOTY of 2014 which recieved more than 100 awards and yeah, i really agree to this considering that there a re a lot of dissapointing titles that came out of 2014 and this was the one thing that didnt dissapoint. I loved how Bioware has listened to all criticism they recieved from DA2 and how they responded to it and made a better game. It is really better than DA2 by a mile wide but close to DAO for that best title in the series. I hope more improvements come from this epic series and more power to Bioware, the king of rpg games!
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  85. Jul 27, 2019
    1
    DA: Inquisition plays like an offline MMO. As a big fan of previous games in the franchise I was baffled how boring and unimaginative this game is. While visually decent it has pretty poorly written characters, abysmal and intrusive UI design, average at best game play and its simply put boring.
    I could write an essay listing every little thing that was making me upset when playing but
    DA: Inquisition plays like an offline MMO. As a big fan of previous games in the franchise I was baffled how boring and unimaginative this game is. While visually decent it has pretty poorly written characters, abysmal and intrusive UI design, average at best game play and its simply put boring.
    I could write an essay listing every little thing that was making me upset when playing but this game is not worth my time.
    A clear indication that EA ruins everything it touches.
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  86. Apr 12, 2020
    8
    This game starts intense and continues to surprise in just the right ways,
    The ambient music and nature sounds keep this game relaxing and fun, especially the random conversations started by your companions.
    I hope long haul games like this continue being made, even with a busy life, id rather look forward to coming home to a game I'm investing into a long story, than to a game I know
    This game starts intense and continues to surprise in just the right ways,
    The ambient music and nature sounds keep this game relaxing and fun, especially the random conversations started by your companions.
    I hope long haul games like this continue being made, even with a busy life, id rather look forward to coming home to a game I'm investing into a long story, than to a game I know is just a thrown together, over in two play sessions type.
    I see people say the combat is clunky and so on....its supposed to be that way, this is a strategy game, the stiffness actually adds a keep you on the edge the whole battle effect.
    Graphics are wonderful, the choices actually let you voice your distain for the war and fighting, gives you a real in game opinion and persona.....anything this game does wrong, it makes up for it in all the right ways.
    I can play this for 8 hours and still want to play even when I need to sleep, that's something I can not say for a lot of titles out now.
    I would say after getting to the end the game is still pretty good, just became a bit too political in a direct way....I think the game is still a solid 7 or 8.
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  87. Apr 3, 2019
    3
    What has happened to you Bioware? EA? Must be?

    From the epic RPG story telling of Dragon Age Origins.
    A misstep in Dragon Age 2
    And a single player MMO in inquisition with a lack lustre story, poor game play and world.

    The experience gets even worse if you look back at the older catalogue

    RIP Bioware
  88. Apr 20, 2020
    1
    This game is just....awful. Its not Dragon Age at all.

    I'm ok with the action combat.....but the AI is just horrid. They dumbed down the party behavior system even more and it constantly freezes in combat. Especially during dragon fights. Dragon fights that were pretty cool...only to be killed by your party acting like complete idiots. The 3d models looks pretty damn bad, and
    This game is just....awful. Its not Dragon Age at all.

    I'm ok with the action combat.....but the AI is just horrid. They dumbed down the party behavior system even more and it constantly freezes in combat. Especially during dragon fights.

    Dragon fights that were pretty cool...only to be killed by your party acting like complete idiots.
    The 3d models looks pretty damn bad, and the facial expressions never improved.
    They got rid of Arcane Warriors, put in some enchanter garbage in its stead.
    Crafting is terrible, you can't salvage anything and anything decent you make can't have add ons.
    They got rid of a lot of the nastier options for killing people, even sitting in judgement I couldn't opt to execute a lot of prisoners.
    I can STILL ONLY HAVE 4 PARTY MEMBERS WTF?

    The game overly pushes social justice gender bending agenda for love interests and characters...and the worst part is it stereotypes them like there is no tomorrow.
    The characters themselves are pretty 1 dimensional, consistent....but 100% predictable and unrealistic.
    And what kills me the most? They have some butch looking lesbian as a 2nd in command for Iron Bull......She dresses like a man........in a world where females are regularly seen in the battle lines or in armor......It makes NO. SENSE. AT. ALL. Its like wearing a "Stop oppressing lesbians" tshirt in a world where no one looks down on it.

    The entire thing felt like one giant bad fanfic. Even the ending boss fight was pathetic. The main story is even full of tropes.

    Its honestly like they hired one of those obese animoo bad fanfic writing girls where everything they write is overly sexual, tons of plot holes, and dues ex machinas whenever they are needed.
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  89. Jun 18, 2020
    10
    Just my favourite RPG ever... A story rich, Romance, companions, fights, multiple choices: this game is perfect. Bioware made such game with ME and DA I can't wait for DA4
  90. Oct 2, 2020
    9
    graphics and gameplay is sick but story is not that good i think so my point is 9
  91. GVB
    Oct 30, 2020
    10
    A great game in so many things... but the best part is, with no doubt, the story. Emotional and compelling. And great characters. And a glorious finale that will let you more than satisfied.
  92. Mar 17, 2021
    0
    A huge disappointment of a game, it was already a downgrade from DA Origins (RPG) to DA 2 (Action RPG) but I don't even know where to begin for this dumbster fire (Action Adventure at best).

    Pro: You don't have to spend money on Dragon Age 4, which is a direct continuation of this clusterfack. neutral: Upgraded graphics compared to the two first games. Decent music con:
    A huge disappointment of a game, it was already a downgrade from DA Origins (RPG) to DA 2 (Action RPG) but I don't even know where to begin for this dumbster fire (Action Adventure at best).

    Pro:

    You don't have to spend money on Dragon Age 4, which is a direct continuation of this clusterfack.

    neutral:

    Upgraded graphics compared to the two first games.

    Decent music

    con:

    Short main story that is artificially extended through several different grinds like a MMORPG. (power points, equipment, schemata / plans (alchemy, equipment), crafting etc.)

    Sterile and mind-numbing writing / design on the majority of all quests (fetch quests, kill this, that and this again).

    Forced and time gated wartable missions which you need to complete to continue (unlock main missions and areas), a huge time waste with no direct quick travel into the overview

    Badly written companions with even worse incentives (they completely did retcon Varrics personality)

    Boring and dead open world areas which are too huge (+ slow moving mounts)

    Ridiculous "real" villain revelation at the end.

    Completely facked up skill and fighting system, badly done cooldowns, a limit of eight useable abilities (DA Origins had at least 80 for each class), the skill trees are an accumulation of a huge amount of passive skills, auto hit simulator, a trainwreck of a tactical view with limited zoom (no real overview)

    Even worse attribute system, the best performance for all classes are crit + crit damage / 100% crit builds, because the main attribute of all three classes increase the damage by only 0.5% each point.

    Broken auxiliary systems like barrier and block.

    The worst bugfixing moral of any game I know, instead of fixing a issue they removed it out of the game (skillpoint amulet exploit etc.)

    Atrocious controls for the PC port

    Completely dumbed down AI with no micro management

    A huge amount of bugs they will never fix

    Woke SJW Agenda included

    In short: the greed of EA and their talentless hacks did also destroy this franchise.
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  93. Nov 25, 2014
    7
    I wasn’t too sure how to take Dragon Age: Inquisition at first, the beginning of the game had a lot of action and information thrown at me whilst I tried to work out how to use the new combat system and the talents that just spring up from nowhere. After a few solid hours of gameplay the game just plateaued for some time and it took some old school RPG grinding techniques to get throughI wasn’t too sure how to take Dragon Age: Inquisition at first, the beginning of the game had a lot of action and information thrown at me whilst I tried to work out how to use the new combat system and the talents that just spring up from nowhere. After a few solid hours of gameplay the game just plateaued for some time and it took some old school RPG grinding techniques to get through it, but once that all passed it was like opening an oyster and finding a pearl inside.

    Interesting characters and a seamless flow of questing brought to life the rich lore and the humongous world of Thedas. When looking at the game with a critical eye different things started to feel quite bland and unnecessary when it came to enjoying Dragon Age. The starting area, The Hinterlands, starts out great when learning abilities and the basic tutorial, but the hand holding becomes tiresome and I found myself wanting more from an open world title.

    I kept coming back to the question “is this actually an open world?”.

    In any open world game you are punished for being too reckless or… stupid, I found that Dragon Age: Inquisition was more linear than I would have hoped. At the game launch, I was only able to play through the first area, acquiring a horse and fast travel markers; at home I was disappointed due to the fact that everything was split into sections which took away from the “open world” gameplay.

    When thinking back on how this game made me feel and the experiences I had with the title, nothing impressed me more than the casting of the characters. The voice acting is mostly fantastic; pretty much every character has a great script and story behind them. Meeting a new party member comes about with some nice story and different dialogue options that add to the encounter. I found myself just wasting time with inquisition questions just to hear the voice acting at work and I don’t regret one second of that. When adventuring out in the wild, your party members will have conversations with one another which have been scripted for different character interactions. I usually kept the party members who had the most interesting dialogue sequences.

    The war room was another highlight when discussing the unique RPG style of Dragon Age: Inquisition. Selecting council members to participate in the questing and exploring kept the game more interesting and dynamic. Missions that council members could go on sometimes ended in new areas becoming accessible for questing, levelling up and generating “power points”, Power points is what allows you to send council members on missions to gather information and unlock areas. Although the war room is a good addition to the game I was left feeling like more could have been done with it. Something more on the lines of a chess-like mini game or dialogue choices that could fail missions instead of knowing you will succeed every time would make it less of a chore.

    It is clear that BioWare made this game, from the dialogue options to the story direction, Dragon Age: Inquisition has all the typical BioWare trademarks. Being able to have sex, say anything insulting you’d like and be as uncharacteristically nice for a change, it's all in there.

    The lore of Dragon Age is great, Chantry, the Maker, Templars and Mages, and most importantly demons and dragons. For most players, they will not discover a dragon until 10 hours plus in the game because the game is just that pack of dialogue and hand holding. For new players this can be seen as a ward against Dragon Age and it does not try and get the new player involved which is a shame to say the least.

    Rushing through the game doesn't help either. The game doesn’t want you to be the next Completionist but it wants you to explore every part of the map for you to get the most out of Dragon Age.

    I wish there was more action and information about the happenings of Thedas in the first few hours, it would have been that push I needed to not sleep at all is the true sign of a great game. I like being a complete wreck when going to work in the morning with tales of triumph and defeat ultimately confuse coworkers.

    The talent tree system is a little lack lacklustre. The three classes; rogue, mage and warrior all have pretty stock standard specialized abilities with one or two good ones thrown in for the fun factor. I feel as if a combat system built around an average talent tree is not good enough for a game that consists of over 100 hours of gameplay. Getting bored with the abilities of three classes shouldn't really happen in a game like Dragon Age: inquisition but it happens now and again.

    Putting the player into a world of magic and mystical lands, Dragon Age: Inquisition is a fantastic game to anyone who is dedicated enough to put in the endless amount of time and effort required. Venture forth, into Thedas where adventure, glory and an inquisition to rival all inquisitions will begin.
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  94. Dec 7, 2014
    8
    Prefacing this by saying I haven't had any issues running the game on my computer. It would be unfair of me to take off points for problems I'm not having.

    If you were hoping for the spiritual successor of Dragon Age Origins that is not what this is, you will be disappointed. I preordered the game and after about 5 hours on release night I was prepared to come here and write a fire
    Prefacing this by saying I haven't had any issues running the game on my computer. It would be unfair of me to take off points for problems I'm not having.

    If you were hoping for the spiritual successor of Dragon Age Origins that is not what this is, you will be disappointed. I preordered the game and after about 5 hours on release night I was prepared to come here and write a fire and brimstone condemnation of the game. I eventually decided to hold off for a bit and give the game a chance.

    Yeah, the PC controls are garbage and you'll want to play with a controller, but after hitting about the 15 hour mark I suddenly realized "wow, I'm actually having a ton of fun." No this is not the CRPG we were hoping for but if you're able to take a step back and evaluate the game for what it actually is you'll see that it really is a fun and exciting game with interesting stories and characters and a metric CRAPTON of content to explore.

    Now that I'm about 50 hours in and still have a ton of stuff to do I can definitely say I feel like I got my money's worth of entertainment with this game. No it's not perfect but it's fun and has enough content that I'm satisfied with the game.
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  95. Nov 19, 2014
    8
    Let's get the big questions out of the way first. Is it fun? Yes. IS it good as DA:O? No. Is it better than DA2? Absolutely.

    The story: Rift has began to open across Orlais and Fereldan and monsters are coming out of it. You are the inquisitor and it is your job to close these rifts and gather allies. You will make decisions that will affect how your companions will treat you and
    Let's get the big questions out of the way first. Is it fun? Yes. IS it good as DA:O? No. Is it better than DA2? Absolutely.

    The story: Rift has began to open across Orlais and Fereldan and monsters are coming out of it. You are the inquisitor and it is your job to close these rifts and gather allies. You will make decisions that will affect how your companions will treat you and decisions that will make you both allies and enemies.

    Gameplay is really fun. There are loads of side quests and crafting material to gather. It will keep you playing for hours without doing the main quest. The combat can get intense and you will need to pause and plan out next move. The difficulty spike can get high sometimes, but after careful planning, I was able to overcome those trials The skill tree follows closer to the ones in DA2, which I don't find it too bad. IT's intersting to know that this is first DA game to have attributes level up automatically. This gets rid of hassle of what to raise when leveling your character. Character creation has multiple choices to choose from. There are 4 races:Humans, elves, dwarves, and qunari, and 3 classes: Rouge, Warrior, and Mage. Each class has multiple sub-classes. Each classes feels fun to play. By choosing the right members, your party can be deadly group.

    As for the graphics....it's rather disappointing. I'm playing on my limited xbox 360, and I think they could have put more efforts for the console. Sometimes the texture doesn't load for 30 secs. Returning character models look akward. Really awesome design on areas though!

    My final thought: Although it's much better than DA2, it's not as good as DA:O and could have used bit more polishing
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  96. Nov 30, 2014
    9
    Who ever liked the first Dragon age and Skyrim, buy the game without any hesitation. It is great and I had a blast. All the whining that is going on is clearly trolls that do nothing more than hate EA.
    Well, thanks to BioWare, DA:I is a masterpiece.
    We have a beautiful world to explore. The Lore of D.A. is good. The story is good. I didn't like the combat system in the start, but then
    Who ever liked the first Dragon age and Skyrim, buy the game without any hesitation. It is great and I had a blast. All the whining that is going on is clearly trolls that do nothing more than hate EA.
    Well, thanks to BioWare, DA:I is a masterpiece.
    We have a beautiful world to explore. The Lore of D.A. is good. The story is good.
    I didn't like the combat system in the start, but then I learned to play. What I mean? Who ever has played the Mass Effect 3 multiplayer and has liked it, with the combos, detonations etc, this is a very similar thing, and it is great. It has changed the game for me.
    Don't miss it people, and don't listen to trolls.
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  97. Nov 29, 2014
    7
    There is a lot to like about Dragon Age Inquisition. It has a big sprawling world (well, it's got a bunch of large contained regions rather than a single world), its got interesting and well voiced characters, and a pretty decent story (not sure if it is as good as Origins or not still).

    Unfortunately it is a buggy world. There's a lot of animation clipping, companions in your base
    There is a lot to like about Dragon Age Inquisition. It has a big sprawling world (well, it's got a bunch of large contained regions rather than a single world), its got interesting and well voiced characters, and a pretty decent story (not sure if it is as good as Origins or not still).

    Unfortunately it is a buggy world. There's a lot of animation clipping, companions in your base sometimes don't appear and you have to leave the area and return for them to show up, there are a host of bugged quests ranging from missing NPCs (reloading and doing it again generally works) to more mysterious quests that simply won't clear for no apparent reason. It also has DirectX issues and if you're unlucky you can suffer numerous CTDs.

    However, the worst bug is related to a returning character who depending on your decision regarding them can CHANGE your character's voice. There is nothing more immersion breaking then after 15 hrs of playing the game to suddenly have your character's voice change. This bug is probably the most damning and 10 days after the game's release it has still to be fixed.

    A lot of people complain about the PC controls, I didn't find them too bad. The tactical combat is pretty poorly done. You don't really have much in the way of options to control your AI companions and the camera doesn't zoom out nearly far enough. Combat isn't too bad, it is fun and colourful and people can argue it's shallow, but for the most part I found it fun enough.

    If your a hardcore RPGer you'll probably be very disappointed with the very limited skill trees. DAI is definitely no Path of Exiles when it comes to giving players choice and scope in leveling and building a character, but it's adequate.

    All in all, DAI is a good game. I would really like to give it an 8 or 9 out of 10. However, at this stage given the number of bugs (particularly the voice change bug) I'm going to give it a more modest 7.
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  98. Nov 25, 2014
    9
    The game offers a huge, beautiful world filled with interesting NPCs and Companions and has an epic story to tie it together. It takes a moment to get into it, because at first you might be overwhelmed when you get to the first big open world area and try to get all the side quests which unfortunately is not the best idea in this game. This is probably also where a lot of the bad reviewsThe game offers a huge, beautiful world filled with interesting NPCs and Companions and has an epic story to tie it together. It takes a moment to get into it, because at first you might be overwhelmed when you get to the first big open world area and try to get all the side quests which unfortunately is not the best idea in this game. This is probably also where a lot of the bad reviews are coming from: They just never actually followed the main story and got stuck up with the somewhat repetitive, but mostly optional sidequests in the Hinterlands (which are still lots of fun in my opinion). The main story is excellent and should be done whenever you can, when you are too low a level you can just choose an area and go questing untill you're ready to progress.

    There are some problems, especially with the AI of your companions and how you control them. It's more of a problem on PC without a controller, but mostly because in previous game keyboard + mouse made the game a lot more controllable, while in Inquisition both input methods are about equal. The lack of mods is also sad, but this is a problem with the engine and not really the game itself.

    In summary: Buy this game if you like an RPG where you can explore a well crafted fantasy world with a strong storyline and interesting characters. Don't get too fussy with the tactics of your AI-controlled companions and just play your character. And then get the hell out of the Hinterlands to follow the main story!
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  99. Nov 26, 2014
    9
    This review contains spoilers, click expand to view. 50+ Hours in and I'm still looking forward to what happens next.
    The choices you have made in the previous 2 Dragon Age games come into effect in nice ways.
    Morrigan turning up with the old god child for example.
    Controls are a little fiddly and the frame rate on my system tends to bounce around at times not to mention the horrible inventory screen where you can sort between weapon types but not ascend/descend DPS/Armor rating which is just weird why they left that out?
    But overall very much enjoying my experience and cant wait to see how it ends.
    Long live the Inquisition!!
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  100. Nov 28, 2014
    9
    I own this game on PC, running pretty smoothly, but not perfectly on a GTX 970, and an FX 8350. I have Put over 50 hours into the single player campaign and a few hours into multiplayer.

    Despite what some people say. I have experienced ZERO glitches. The controls are fine if you use a gamepad, which I always had every intention of doing. For die-hard DA-Origin Fans... like me.
    I own this game on PC, running pretty smoothly, but not perfectly on a GTX 970, and an FX 8350. I have Put over 50 hours into the single player campaign and a few hours into multiplayer.

    Despite what some people say. I have experienced ZERO glitches.

    The controls are fine if you use a gamepad, which I always had every intention of doing.

    For die-hard DA-Origin Fans... like me. Your first hours into Dragon Age Inquisition are going to be a shock, and you will be upset and resentful. You will feel this is the dumbing down of RPGs to fit the idiocy of the masses, and that Dragon Age has somehow turned into Assassin's Creed. That nothing is left of the beautiful story-driven tactical experience of the first game. However, eventually two things will fix this view for you.

    1: Time. The game seems simple for many hours, the plot can be hard to follow, and thus seeming hollow. However, after about 10-20 hours that changes, and the beauty of the game opens up to you.

    2: For God's sake if you want a tactical experience, you must play this game on Hard, or Nightmare. Anything less, and yes, this is an action game that doesn't require a lot of brains and will seem in-part like some kinda open-world action clone. Assassin's Creed and Saints Row come to mind.

    Moving on to the awesome! This game has the best graphics of any RPG I have ever seen. However, owning the hardware to demonstrate this requires one to be on the cutting edge of current PC specifications, a place I am rather fortunate to be at right now. There is a baffling amount of detail here, and the world is BIG, with tons of awesome, magical, shiny, beautiful places to explore.

    The story opens up too, at first, it will seem this game didn't have to be a Dragon Age title at all, but eventually you will get dragons and grey wardens and darkspawn!

    A deep crafting/resource gathering feature, as well as some neat ways to customize your gear are very welcome additions.

    Tactical Mode is not nearly as bad as people are griping about. It is a bit on the micromanagement side. But should only need to be employed for the most challenging 5% of battles, at which point it does an amazing and unique job at leaving you in control of everything without devolving into a turn-based affair. The camera in this mode can be a little unweildy, but with the scope of the environments and enemies. I have no idea how they would address this. It's not that it is innately bad, it's just that I don't think there is any perfect way to get a great view of such large and active battles.

    I really like the pacing and rhythm to this game. Play a main story mission, then return to base, and do a lot of talking and story progression.(more on that later) Then build your characters up with a bevy of sidequests, activities, and exploration.. Return to base, upgrade all the things, and repeat. Keeps things changing enough that I feel it doesn't get stale.

    About dialogue and story. If you're like me and can't remember every little detail about the previous Dragon Ages, you will need to exhaust most conversation options to get a good understanding of some things. Like which factions and powers are which etc. After a major story mission, getting back to base and exhausting all dialogue can take hours. This can be a pro or a con, depending on who you are. I have to say the extreme amount of dialogue is something I'm hesitantly thankful for, but even I lose patience for it occasionally.

    In essence, Dragon Age inquisition starts out with a bunch of red-flags and contrivances, but evolves into a deep and satisfying gaming relationship.
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Metascore
85

Generally favorable reviews - based on 45 Critic Reviews

Critic score distribution:
  1. Positive: 40 out of 45
  2. Negative: 0 out of 45
  1. Feb 9, 2015
    90
    Best Dragon Age so far, hands down. Pity about the naff writing. [Issue#257, p.51]
  2. Jan 22, 2015
    100
    The masters over at Bioware have done it again. This epic journey into the world of Thedas will steal more than 100 hours of your time, hours so full of superb gaming that you'll never forget them.
  3. Jan 14, 2015
    80
    Despite numerous shortcomings, the new BioWare project is undoubtedly worth your attention. One of the best RPGs of 2014.