User Score
6.1

Mixed or average reviews- based on 4838 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Jan 3, 2015
    5
    I'm writing this after i finished DA:I (that took me about 70 hours) and replayed DA2, the game i considered the weakest in series before DA:I. And now i'm not so sure and that's why...
    This game looks amazing. It really does. There is no question about it. Landscapes in DA:I are simple amazing and very different: grim marches, barren deserts (maybe a bit too barren), farmlands, lash
    I'm writing this after i finished DA:I (that took me about 70 hours) and replayed DA2, the game i considered the weakest in series before DA:I. And now i'm not so sure and that's why...
    This game looks amazing. It really does. There is no question about it. Landscapes in DA:I are simple amazing and very different: grim marches, barren deserts (maybe a bit too barren), farmlands, lash tropical forests, mountains, frozen lakes and so on. A lot of times i found myself standing on some cliff and just admiring the view. Models are clearly better than in DA2, but i think some (large ones, like dragons) could have i bit more love. Plus corpses usually just vanish into thin air. Thanks to inferior consoles hardware.
    Also i have to mention amazing soundtrack. To be honest last year (2014) was very good for great soundtracks. And DA:I one can easily compete in that regard with any blockbuster movie. There not so much games where i can stuck in main menu just to listen to main theme. Or just sit in tavern to listen to bard songs.
    Now to the sad part. Game mechanics. I have only one word for that: abysmal. This "tactical view" gives you more troubles than helps. Camera angle, camera distance, controls (at least with keyboard and mouse - proper PC controls i have to add) feels like were made to drive you mad in that mode. So i stopped trying to use it after first mission or something like that. Inventory. I remember how much critique DA2 received for limiting inventory not by some mystical slots for the whole party (nope, your super strong buddy warrior can't be a mule now). Or for that "all armor" in one slot thing for anyone except main character. That **** didn't go anywhere guys, it's just get worth. Now everyone have just 8 slots for equipment: 2 for weapons, armor, helm, necklace, belt, 2 rings. Same "answer ring" **** Also i have to mention that i played as a mage in all DA games and with each new iteration mages are less and less fun to play. In DA:O you could summon fire tornado (massive AoE), blizzard, throw balls of fire and so on. And that was your main source of damage. In DA2 spells were less impressive, less of spells overall and more of your damage came from auto attacks. In DA:I there can be literally 2 active spells per magic school (+some passives). Visually not impressive at all. Plus you limited not only by mana, but also by spells cooldowns. So usually you find yourself in situation when after initial barrage with your spells all you abilities are on CD and you can only pew-pew from your staff. So most of the fight you auto attacking waiting for some spell to finish its CD. So much fun...And i'll not be surprised that most damage from mages is actually auto attack damage.
    But the most sad part that DA:I made like a single player MMORPG. There is a story quest-line, but you can't just follow it - you need levels and equipment. And to get that do some MMORPG like quests! Most dull ones. Like get 3 bear paws, 10 goat meat and so on. So there are about 8 story missions that will take you for about 10 hours to complete and about 40+ more hours of this generic "kill 10 rats" side quests. This is the most infuriating thing about DA:I for me. It's a singleplayer game! If i want a MMORPG experience i'll go and play some WoW not something that labelled as a singleplayer RPG.
    Now to the plot. You know, when i finished DA2 for the first time i was sitting before my PC and wandering what new i was told about DA world? And i couldn't answer that question. Whole game was like a spin-off: while your mage saving Ferelden your another mage discovers that power can be abused (who can thought of such thing!). So from DA:I with all that videos about demons, guy what was (probably) in Golden City and so on i was waiting at least something new about dark spawns, demons or Maker lore. Did i get anything of that? Nope. WTF is red lyrium maybe? That thing that played a major role in this game? Nope. The only thing you get is some elven lore.
    So if this game was named like "Inquisition vs evil rats" and have nothing to do with DA i probably rate it as 7/10. But it's the third (forth if we count Awakening) and i have some expectations about it. So it's nothing greater than 5/10.
    Expand
  2. Jan 25, 2015
    5
    The best I can give this game is something in the middle. I've waited until I gotten a fair way into the game (over 120hrs). The problem is I've stopped playing it, mostly due to the glitches in the side quests and story. That's frustrating because I've waited for this game and was excited for it for a while. Several months into the release and there are still glitches that are justThe best I can give this game is something in the middle. I've waited until I gotten a fair way into the game (over 120hrs). The problem is I've stopped playing it, mostly due to the glitches in the side quests and story. That's frustrating because I've waited for this game and was excited for it for a while. Several months into the release and there are still glitches that are just really disappointing. If I had to pinpoint one thing wrong with the game is that they made a very basic mistake. It's trying to be too many things to too many people and failing everyone. Loyalist to Origins were let down with DA2 and this was supposed to be the make up for that. As many people have stated this feels like a single player MMORPG. The problem is there are so many loose ends. Fetch and return quests keep popping up even when they're impossible to complete, because after a period of time through the progression of the game you cannot get what you need anymore. Instead of a basic cleanup of those quests and stopping of issuing them they are just abandoned. Plus, many of these little side quests seemingly have no purpose. the game feels massively wide but shallow. There's a lot of shiny little things to distract you but in reality things like crafting lack depth and creativity and ultimately the ceiling isn't very tall. I'm saving these special resources hoping to forge some uber weapon for my character but...I don't know what that will be and I have a feeling I will finish the game before I ever create...whatever uber weapon it is (its not obvious).

    The game is an "open" world of sorts but the problem is you can screw up quests when you do this and to my knowledge many of these glitches have yet to be fixed because you end up doing them unknowingly in the wrong order. The game designer and project managers had a linear path in mind but that's not obvious to players so you drift off that track and find yourself losing hours in the game going to an old save (if you have a ton of versions being saved) to go the way they wanted you to go but didn't tell you. That, in addition to the abandon (meaningless) quests are what makes this frustrating and resulted in me taking a break. Upgrading/repairing the castle is another example. First you have to find the wood cutting areas or quarries that are visually unimpressive (and missable) and only serve to help get some minor upgrades to the castle. Origins with its expansion did a better job (and so did Mass Effect) in making these side things worthwhile even if the mini-games were a tedious pain. there is a judgment portion of the game which again is shallow and can't really tell the value of it.

    There are things I have enjoyed however, most notably the characters banter. At times it can be quite amusing especially with Cole and the variety of characters. I've really enjoyed many aspects to the story and the characters side quests have been really fun and often have an impact based on things you do.

    That's my problem the story is entertaining and the other parts are just a nuisance to move the story along.

    At the end of the day I maintain the opinion that "EA is where good games go to die." Its just proven over and over ad nauseam. Sim City is a shell of what it was. Countless others have joined the same fate. Future games I'll be waiting to order until reviews come out and maybe price drops, hopefully that will result in EA changing how they work on games or result in EA losing sales and selling IP to other studios that will honor the creations better.
    Expand
  3. Dec 18, 2014
    6
    If you are a fan of Bioware's old RPGs you will likely feel that Dragon Age Inquisition is a stark drop in quality from a studio that prides itself on delivering complex RPG experiences drenched in well-written story experiences where the path the narrative takes is as much an element of the game as the contents of your inventory.

    The harsh truth about Dragon Age Inquisition is that it
    If you are a fan of Bioware's old RPGs you will likely feel that Dragon Age Inquisition is a stark drop in quality from a studio that prides itself on delivering complex RPG experiences drenched in well-written story experiences where the path the narrative takes is as much an element of the game as the contents of your inventory.

    The harsh truth about Dragon Age Inquisition is that it tries very hard to appeal to two superficially similar but actually quite distinct groups of gamers...

    On one hand, we have a classic single player RPG experience based on the classics of the genre, most of which came out of Bioware of old. Dragon Age Inquisition attempts to build on those games and deliver something bigger, better, grittier but by doing so merely opens up huge chinks in its armour. Gone are the days where every line of dialogue spoken by your character was a choice you made. Instead, ala the Mass Effect games, players choose a "general feeling" over a specific dialogue choice, with the dialogue options being written to summarise several minutes worth of voice acting from multiple characters. This takes a huge amount of investment out of the game, and often you find yourself regretting certain dialogue choices purely because your character says something your character - in your mind - should never say. Of course the USP being thrown around by Bioware here is that, and whilst the quality may have taken somewhat of a dive towards the bottom of a very, very, very deep mid-ocean trench somewhere in the middle of the Atlantic, there is much, much more sitting around listening to poorly written characters arm-chair philosophise about the morality of blowing up an entire town to save the world from an unstoppable army of the undead. Of course, in that scenario there really is no philosophising to be done; when faced with a demonstrably overwhelming soldiers of unkillable zombies and skeletons that would promptly massacre the entire world if given any degree of quarter, the plight of a small town with a handful of poor little villagers is invariably going to fall on deaf ears. Indeed, it is perhaps ironic that the player - who in previous games happily murdered hundreds if not thousands of innocent bystanders through a combination of inaction, ignorance, arrogance, and many other ances - would care or consider this issue as any other than a minor concern.

    Instead, we want gear. We want power. We want to cast giant fireballs out of our faces when we look angry at another monsters on the screen. Of course, we're not allowed to do that. We're allowed to use one of a handful of poorly designed spells that try to hide how poorly designed they are by being novel plays, abstraction if you will, on spells that already existed. In other words, the entire combat system is poorly conceived and poorly implemented, and whilst it does sometimes make for an entertaining few minutes it generally feels clunky, slow-paced, and boring. This is a combination of their being almost no depth to it whatsoever, and it clearly being based on the combat system from World of Warcraft.

    And that's the main problem I have with Dragon Age: Inquisition: it FEELS like it's an MMO. The game is huge. Indeed, it'll take you more time to complete DA: I, even when speed running, than it did to complete Origins and Dragon Age 2 combined. This isn't achieved through depth or meaning however, and instead is achieved by, and for the first time ever in a major single player RPG, making you unlock the next part of the story with a currency called "power". Instead of allowing you to move at your own pace, Bioware make sure that after each major plot event you have to grind power to unlock the next major plot event. At first, this isn't too offensive and you find yourself moving through content quite quickly... but as you progress further and further through the game, Bioware wants more and more power out of you. It is an irrelevant system that has no meaning on the actual game world - NPCs do not "react" to your power as it builds up - and it is quite clearly there to make you play the game at the pace Bioware wants you to play it not because you'll have more fun and just because... well... they say so. Arrogance to the max, if you ask me.

    And that's why I can't of sound mind give this game any more than a 6. It's a pretty good MMO, but there are no other players. It could have been a great single player RPG, but there's too much of an MMO vibe going on for you to really feel immersed. The story is lacklustre, with a preening **** for a main bad guy that is probably the worst villain to come out of Bioware in their entire history making games. Indeed, Dragon Age Inquisition is yet another road marker on Bioware's confidently constructed path to obsoletion.

    If Bioware wish to win back any credibility in the next generation, they're going to have to do something truly special. Personally I think the glory days of the Canadian game maker are long over.
    Expand
  4. Dec 25, 2014
    3
    I loved DA:O, played it many times with all the different classes & races.

    I lost interest in DA2 after a few hours, the story didn't captivate me.

    But this, I don't understand the high scores, maybe it's ok on a console but on pc the interface is just crap. I'm hoping they can mod this but it doesn't look very promising :-(
  5. Dec 26, 2014
    4
    The games breath and span is awesome-complete with overall strategy. compelling characters, and then they ruin the whole thing by using the most clunky PC interface in 15 years. My God, I thought I was back to 1995 using w,s,d, a to move-NO MOUSE movement??!!! Who ever took the project in this direction needs to be **** canned immediately! The PC game is obviously because Bio ware didntThe games breath and span is awesome-complete with overall strategy. compelling characters, and then they ruin the whole thing by using the most clunky PC interface in 15 years. My God, I thought I was back to 1995 using w,s,d, a to move-NO MOUSE movement??!!! Who ever took the project in this direction needs to be **** canned immediately! The PC game is obviously because Bio ware didnt want to deal with the backlash of not making a PC franchise in PC mode! It is obviously an after thought! Wow from the one PC gaming company, I used to trust....THIS! Expand
  6. Jan 10, 2015
    5
    This game is average as hell. Only good points are the graphics and the voice acting, neither of those can save it from its mediocrity. Everything else, from the story, dialogue, characters, mediocre as hell combat, open world maps, is so mediocre. DA:I is the pinnacle of mediocrity.
  7. Jan 13, 2015
    4
    Nice story, stunning visuals but unfortunately the problems that a lot of PC users are having since they released 2 patches in December, is turning players away from the franchise. The wall of silence that these players are encountering when they ask Bioware/EA for an update on fixes is not a good advertisement for the company or the game.

    Actual gameplay; the removal of Tactics and
    Nice story, stunning visuals but unfortunately the problems that a lot of PC users are having since they released 2 patches in December, is turning players away from the franchise. The wall of silence that these players are encountering when they ask Bioware/EA for an update on fixes is not a good advertisement for the company or the game.

    Actual gameplay; the removal of Tactics and the abysmal tactical camera makes combat pathetic in comparison with even DA:2.
    Expand
  8. Jan 12, 2020
    7
    UPD: I finished the game last year and decided to change this review. While I still think that the story is quite weak, overall I managed to enjoy the game - thanks to a few really interesting characters and side quests in the best traditions of the Dragon Age series.
    Game mechanics are not perfect, but after tweaking the playstyle one could find a balance between tactical moves and
    UPD: I finished the game last year and decided to change this review. While I still think that the story is quite weak, overall I managed to enjoy the game - thanks to a few really interesting characters and side quests in the best traditions of the Dragon Age series.
    Game mechanics are not perfect, but after tweaking the playstyle one could find a balance between tactical moves and action shooting.
    Expand
  9. Mar 14, 2015
    3
    I just finished DA:I and I'm very disappointed. What has BioWare done with this great game series. DA:I is a bad offline MMO with disagreeable and ugly companions (Sera, Vivienne,... seriously wtf). I hope BioWare goes back to their roots and will make again games like Dragon Age Origins or Mass Effect 2.
  10. Mar 14, 2015
    3
    At first, it looks as if DA:I consisted of an enormous world with virtually no boundaries. But it's just illusion. The truth is, the whole landscape is just a narrow hose, as is the story. The non-player characters are ridiculously one dimensional, and there are a few points in the story where you can make decisions. But it's nothing near DAO or DA2 and the story remains colourless andAt first, it looks as if DA:I consisted of an enormous world with virtually no boundaries. But it's just illusion. The truth is, the whole landscape is just a narrow hose, as is the story. The non-player characters are ridiculously one dimensional, and there are a few points in the story where you can make decisions. But it's nothing near DAO or DA2 and the story remains colourless and boring all the time no matter what actual task is to be performed. With my hardware, the graphics can be called average to good, but reminds me of much older games which did better. Expand
  11. Mar 1, 2015
    6
    This game is a chimera of bits and pieces that don't really belong together. It lacks creative direction and focus, and there is a jarring gulf between game play and narrative. There are no glaring contradictions in the story telling as in DA2, but the attempts at moral ambiguity are toned down. The story of DAI is better written than that of its predecessor, but it is also much lessThis game is a chimera of bits and pieces that don't really belong together. It lacks creative direction and focus, and there is a jarring gulf between game play and narrative. There are no glaring contradictions in the story telling as in DA2, but the attempts at moral ambiguity are toned down. The story of DAI is better written than that of its predecessor, but it is also much less ambitious. Most of your choices are clear cut and the villain is wafer thin and uninteresting. Your allies are conveniently accommodating, and why they should follow you is left unclear and implausible. Environments are beautiful and huge, but while the devs clearly spent years making them they also clearly spent only a few weeks on the combat which is a lengthy and boring grind with barely any attempts at realism. In fact, combat in DA:I is almost a self-satire. You run at your enemies, spin around, shout at them, blow your horn in their ears, bite them, pour a hot fluid on yourself to inspire yourself to gain stamina, you reel them towards you with a grappling hook, you take damage on your allies' behalf, you fire arrows that put them to sleep, you hit them with your shield or the pommel of your sword, etc., All of it is implausible cartoony nonsense. It's also poorly tested. Consider the charm spell, which allows you to make the spirit of an enemy fight for your side after you've killed them. If you're sealing a rift, your charmed spirit must first die before the next wave spawns, making it useless. The devs seem to have been inspired by Two Worlds 2 because strategy is not well rewarded and enemies are hp sponges, and never feel genuinely dangerous. You can either play the game on an easy setting and control only one character in real time, or you can play on a harder difficulty as I did (hard and nightmare) and micromanage a very long sequence of poorly rewarded combos. Most of the game is spent in combat, so its poor execution really wears down the player. The rest of the game is exploration through beautiful terrain, but usually in pursuit of a collection of unneeded things in exchange for unneeded "points". It's Pac Man in Thedas. Your character collects magic shards, bottles of booze, mosaic pieces, letters from dying soldiers, supply caches, books, quarries, wood stashes, key fragments, metals, herbs, relics, all while destroying lyrium shards, planting flags, activating fade spheres, drawing constellations and other busy work. There is so much of this low quality filler it's easy to forget that this is supposed to be a narrative-based RPG, and it's easy to lose emotional investment in what is going on. The point system is also ultimately disappointing. It would have made much more sense if the final fight was made easier by having a higher point score. For example, if you needed to fight through a number of goons inversely proportional to your power score. But no, the score doesn't really matter.

    The strong side of DA:I is its characters. They are likeable and sometimes even interesting. They have their own individual quests. Unfortunately, the writing for them is a bit inconsistent. It's almost as if Bioware's writers had conflicting visions of what the game should be, and they are constantly trying to obfuscate that confusion with unanswered questions and feigned depth. Some of these writers are talented, but others think that out-of-character shock value is good writing. Consider Leliana's reunion with her friend in the chantry, whom she shortly kills. Whoever wrote that is probably the same person who wrote the idiotic quest from DA2 where Hawke's mother is killed, or who made Udina work for Cerberus in ME3. If you're out of ideas, shock 'em! I say fire this person. There are so many good writers out there you don't need this moron.

    Speaking of writing, why does every dying soldier have the sudden urge to write a letter and spawn a fedex quest? Why are people in Thedas so keen to write diaries that are strewn about in ruins and castles? I actually read most of the codex in DA:I. Honeslty, as codex goes it's not bad, but the bar isn't exactly high in modern RPGs. It's so bland that I can hardly remember any of it.

    Oh and the Canadianisms are tongue in cheek. Sahrnia? Hinterland Who's Who? Riel? Very funny Bioware. Very fecking funny.

    Over all. A pretty game with some strong points and an ocean of filler. 6/10
    Expand
  12. Apr 8, 2015
    4
    Let me start by saying this review is coming from a hardcore gamer. I've played DA:O and DA2.. completed both games, along with many other RPG, ARPG, MMO, you name it. I play on PC, I laugh at the idea of ever playing on a console again unless its an NHL or Mortal Kombat game, and have a rig and a battlestation of a life long PC gamer.
    Now that this is out of the way, the game.
    I
    Let me start by saying this review is coming from a hardcore gamer. I've played DA:O and DA2.. completed both games, along with many other RPG, ARPG, MMO, you name it. I play on PC, I laugh at the idea of ever playing on a console again unless its an NHL or Mortal Kombat game, and have a rig and a battlestation of a life long PC gamer.
    Now that this is out of the way, the game.
    I preordered this game. After watching youtube videos of the PC version,I thought to myself, "Bioware are really gonna blow the doors off with this game being that its been so long since DA2 was released".

    Well, the game is really a middle of the road game. Its okay. Its not terrible, its not amazing, its not really bad, and its not really great. Its average.
    As I mentioned, I preordered this game, and played it for a couple weeks after it released. After that, I have not loaded it up since. Not once. That right there should say a lot coming from someone like myself who plays games and can spend hours playing a game that they like. Not once, and not only that, I can't even see myself every loading it up again.

    On PC, this game was neglected for sure.. I can totally see how its been made for consoles, and honestly, as much as I have a problem with this, I still think that I could play the game happily despite of it. What grinds me though is that they (bioware/EA) blatently stated that the PC version was designed specifically for the PC gamer.

    What a load of complete bull$hit. Nothing but crap to get pc gamers to open their wallets and spend $60 for a game that truly is not worth it.

    The Environments and graphics are top notch. This to me is one of the only things that this game did really and truly great. The engine really works great and although the performance is not as optimized as it could be, the game really looks beautiful. Full marks to them on this part.
    Animations too are done well. not incredible, but definitely good.

    Some of the banter between characters and the members of your team that you meet are also humorous and keeps it light. This to me is what Dragon Age is really all about. Commanding your squad, exploring together and playing off of each member's skills to complete objectives and grow in power, influence and skill.

    Once you get past the above, the grim reality of this game really punches you in the face, hard.
    If you are someone who played the previous versions, its tough to gauge at first why you don't care about Inquisition the way you did for Origins and DA2.. but then over time you realize why.

    Its because the game really has no soul. It may have the looks, but like finding a partner to get married to and spend your life with, looks are only a fraction of the larger, more important whole. It lacks that feeling that inspires you to explore and play more.. fight more.. proceed further into the story.

    The combat is simply not fun. I don't WANT to get into another fight, because fights are tedious and repetitive. AI is stupid, so you're constantly having to worry about your squad doing dumb **** instead of what you're doing. Times that by 3 and its a mess.
    Tactical Camera - I don't even know wtf they were thinking honestly. Does anyone use it? I think it would actually be better if they removed it entirely, because its almost added into the game forcefully as it doesn't really gel with the way the game plays otherwise, which is much more like skyrim than dragon age.

    Add to that the fact that the skill tree and tactical menu are either noobed down immensely or removed entirely. Tactics menu? Gone. Widdled down to almost nothing. I can only imagine that featuring this was "not cost effective" and would only serve to "alienate more casual players", so they just removed it. Yes, I'm assuming this is why, but I also don't think my assumption is very far off. Skill tree? Totally uninspiring.

    Then you have the big expansive world that they've provided. Only problem is that once they created the game world, they had an "oh $hit" moment when they realized that now they had to fill it with content. Oops!
    Well, lets just fill it will meaningless fetch quests to gather xyz for the sole purpose of? That's right, there is no purpose. If I wanted to play an MMO, I would. What I wanted was a true successor to Dragon Age.. this game is not that.

    I haven't even gotten into the story, which as cliched as it is, still shows moments of potential.. but sadly, its not long enough, nor is it immersive enough to save the rest of the game from itself.

    Truly saddening this game is to me. I want to like it, but I don't want to play it. It tortures me, and yet I'd rather choose to not even think about it and just play something that actually provides enjoyment.
    I gave the game 4/10 because I know that there are talented designers that have worked on it, and they deserve credit for making it look nice.
    Unfortunately, this does not make a game great. :(
    Expand
  13. Dec 21, 2014
    5
    This game is so disapointing for me in terms of performance. This is so bad consol port that is almost not playable on PC. I hope they will fix it becouse now it makes me more problems than fun.
  14. Apr 12, 2015
    3
    The worst Bioware game ever. Will never buy another Bioware game without first trying either pirate,demo or friends version.
    Cons:
    1) Horrible controls and camera in both tactical and action modes 2) Weak story. Played as mage and the whole prologue was absurd. 3) Bugs on nVidia notebook cards 4) Bad level lock system for items 5) Even less mage skills that in DA2 6) Terrible Origin
    The worst Bioware game ever. Will never buy another Bioware game without first trying either pirate,demo or friends version.
    Cons:
    1) Horrible controls and camera in both tactical and action modes
    2) Weak story. Played as mage and the whole prologue was absurd.
    3) Bugs on nVidia notebook cards
    4) Bad level lock system for items
    5) Even less mage skills that in DA2
    6) Terrible Origin policy with region lock text language
    7) Bad voice over. At least for my head/voice combination.
    8) Side quests are to simple and flat
    Pro:
    1) Crafting mechanism. Ability to combine different materials.
    2) Idea of War Counsel.

    Reached level 10, cleared first area and deleted. It's simply unplayable.
    Expand
  15. Jan 11, 2015
    2
    Seems like a great solid game that would easily be in my favorites but it is loaded with too many problems on PC right now. Cut scenes framerate is lowered and locked at 30 FPS, problems connecting with servers, (although playable) less than ideal framerate and FPS reliability all around. And of course my favorite issue, it has bad resource utilization problems. It maxes out CPU constantlySeems like a great solid game that would easily be in my favorites but it is loaded with too many problems on PC right now. Cut scenes framerate is lowered and locked at 30 FPS, problems connecting with servers, (although playable) less than ideal framerate and FPS reliability all around. And of course my favorite issue, it has bad resource utilization problems. It maxes out CPU constantly even though it shouldn't, and although I'm not affected by the RAM problem, many people are having Memory leaks with this game on top of it. I would recommend this game 10/10 on console, do not buy for PC until problems are addressed. Expand
  16. Mar 26, 2015
    4
    The PC version of this game just feels wrong. First-off, it feels too much like an offline MMO. Go kill 5 of this, go collect 5 of that, ... It feels like work instead of fun. The controls are impossible to get right with mouse and keyboard and tactical mode is extremely confusing and frustrating. This makes me not want to keep playing. Graphics are very impressive although I don't likeThe PC version of this game just feels wrong. First-off, it feels too much like an offline MMO. Go kill 5 of this, go collect 5 of that, ... It feels like work instead of fun. The controls are impossible to get right with mouse and keyboard and tactical mode is extremely confusing and frustrating. This makes me not want to keep playing. Graphics are very impressive although I don't like some design choices. I can believe that there would be a good story and good parts to this game, but the interface and the MMO feel make me give up before I get to the good parts. Expand
  17. May 28, 2015
    1
    Candy crush saga arrives to rpg thanks to EA and Bioware.

    Again a Ripper alien trying to destroy the world. Again a hero that have to save the world. Origins grey history ruined on Dragon Age 2 and stabbed on Inquisition.

    Really disappointed with this game. Really sad.
  18. Dec 28, 2014
    0
    The controls are just horrible. Simply could not play over an hour. I payed 60 euro for this and now can not play it properly. Why in hell was this changed completely to annoy the players of DAO and DA2. This was really a horrible mistake, which I can not undo anymore.
  19. Jan 14, 2015
    4
    Dragon Age : Inquisition

    Poor Combat - Button mash meet Right click Horrible Optimization - "smooth 30 fps" in all cutscenes and thats a feature btw. many nvidia driver issues. Boring Characters First things first... Am a white straight gamer.. that`s really a Nazi Zombie as far as reputation goes these days and this game will remind you plenty that this game is not made for making
    Dragon Age : Inquisition

    Poor Combat - Button mash meet Right click
    Horrible Optimization - "smooth 30 fps" in all cutscenes and thats a feature btw. many nvidia driver issues.
    Boring Characters

    First things first... Am a white straight gamer.. that`s really a Nazi Zombie as far as reputation goes these days and this game will remind you plenty that this game is not made for making me have a fun and evil male power fantasy.

    The Sosial Justice Theme is there , for each 2 scouts for the inquisition you meet one of them is gay and you WILL be told about it. Its not too much in your face but it can get a bit tokenism and annoying.

    Its ofcourse issues with companions yelling out but its low and tolerable.
    The main problem is that the companions are so dull you dont really care who they sleep with and all the women look like men anyway so u wont really be thrilled about any form of romance. And that will be fine since there is only one straight woman to romance in the game.

    Combat is also boring and the plot is a 30 fps blur that i couldnt care less about after just a few hours.

    The quests are straight from a mmo, kill 10 goats for meat. and about as epic as a trip to wallmart

    This is basicly Dragon Age 2.5 , a bit better plot, a bit less bisexual, allot more dissapointment.

    Enviroments however looks great. and thats basicly the only thing i feel they did right

    Take my advice, save your money for Witcher 3
    Expand
  20. Dec 22, 2014
    1
    Really disappointing. I just could not play this this kind of port. Holding mouse button to change camera angle? Close combat fighting? TACTICAL view? really? Half of the play you have to fight camera. I love this how now they call "tactical view", but it is just awful. Go around with wasd? I have not even seen this kind of control. And you are just too zoomed in to see the whole battleReally disappointing. I just could not play this this kind of port. Holding mouse button to change camera angle? Close combat fighting? TACTICAL view? really? Half of the play you have to fight camera. I love this how now they call "tactical view", but it is just awful. Go around with wasd? I have not even seen this kind of control. And you are just too zoomed in to see the whole battle normally. I could just go on and on about how terrible is this port. I consider this as not playable. Expand
  21. Jan 8, 2015
    1
    I think EA executives have no conscience. When they are realized their MMO Blackfoot was a complete failure they decided to sell it as single playing RPG.
    So it is like this: all quests outside main line is in worst traditions of korean/chinese MMO, huge maps with respawning mobs which drop useless stuff, dialogue options is just illusion of choice, they are all same phrase said in other
    I think EA executives have no conscience. When they are realized their MMO Blackfoot was a complete failure they decided to sell it as single playing RPG.
    So it is like this: all quests outside main line is in worst traditions of korean/chinese MMO, huge maps with respawning mobs which drop useless stuff, dialogue options is just illusion of choice, they are all same phrase said in other words. The only real choice you can made is romance options, but i think any japanese visual novel is is a way better in that aspect.
    This is one of the worst games ever made, waste of money and time.
    Expand
  22. Jan 11, 2015
    5
    For the most part the game feels like a compromised mix of Origins and DA2. Unfortunately it doesn’t possess the strengths of either.
    PROS:
    1. Best looking RPG this side of Witcher 2. And I don’t over exaggerate. The look of DA:I is absolutely stunning. Beautiful landscapes, pretty good looking characters if only to highlight slightly stiff facial animation. Still, if only for the Fallow
    For the most part the game feels like a compromised mix of Origins and DA2. Unfortunately it doesn’t possess the strengths of either.
    PROS:
    1. Best looking RPG this side of Witcher 2. And I don’t over exaggerate. The look of DA:I is absolutely stunning. Beautiful landscapes, pretty good looking characters if only to highlight slightly stiff facial animation. Still, if only for the Fallow Mire location, which the artists have absolutely bloody nailed with the spooky atmosphere, undead, rain and lighting, crooked trees, lonely castle and a massive moon in the background. Game looks very pretty indeed, I can’t state this enough.
    2. Strategic Map quests. Some get executed immediately, some take time and you have to allocate your advisors to perform it. That’s interesting, makes you care how you allocate your resources. This can lead to an new open area in a locale which you can revisit or a small quest.

    CONS:
    1. Inventory menu is only just better than Skyrim and Fallout - a scroll down list to accommodate for the armless console players. HA! But serious, it feels rather annoying. Your characters to appear on the side and are updated with the new look but the available and the items already being worn are all dumped in the same list.
    2. The story is quite irrelevant. By that I mean I have always felt quite safe, there is very little danger and loss in the sense of making the right decision. There is rarely a moment when you find yourself biting your nails to trying to salvage a situation selecting from bad and worse options. Everything is only gained and built up, troops join and life is going all peachy but I can’t emotionally invest enough to care. Sadly this makes it rather boring.
    3. The characters are not very interesting, although there is a great potential and they do appear diverse there’s hardly an emotional connection to any of them. Group banter is quite fun though.
    4. Combat, although a massive improvement from DA2 is still nowhere as good as Origins. Tactical camera feels very consoles oriented, limited, annoying and evidently rarely used by the community, which makes it pretty much useless. This is a big letdown by the devs.
    5. No options of setting up attack chain behavior like in Origins (ie if Boss is Weak Then do this) for your party. That was an absolutely fun feature to play with. And sadly, as mentioned above, Tactical mode is more annoying that is of any real use and absolutely cannot replace any Origins combat mechanics.
    6. NPCs spawn sometimes right before you, this kinda kills the atmosphere and immersion. AI sometimes is pretty dumb and just sit there watching you kill their buddies and only respond if you attack them.
    7. Loot is mostly not guarded and too plentiful I found. No one cares that you take anything and there is very little sense of value to items in general. Enemy NPCs may or may not hang around in the area but overall it feels more of a chore to pick up stuff rather than a treasure hunt. On my second character play though I spent as little as possible on loot which is a pretty sad thing to say for an RPG. This might be my own preference but I would like to see a different balance to the weapons and armor. I didn’t have any attachment to any items really since you can bet that in no less than 5 minutes you can get a better one so why bother attaching arms and leggings or improving the weapon with hits etc. It’s not that you don’t get the “Rare” items it’s that there is very little purpose in spending time looking after your inventory and lovingly upgrading your stuff since after spending time you may get a similar specced item in a few minutes, rare stuff included.
    8. Stuff to do, quests and such. Lots! Sounds like it should be a good thing right. Well, it really should, but it’s not. It’s more of a grind in this case. Go over the same map over and over and collect 20 of these things and 20 of those. Effort/Reward in this case is nothing to be excited about. Strategic map quests, again, feel exciting at first but the rewards you get is another item which you sell for a few cents. Feels like there is very little value in doing those.

    In conclusion – DA:I is not really a bad game if you look at it without the Origins baggage., which, sadly, a lot of players have. It’s just not a very good one. An absolutely awesome game like Origins sets the standard high, too high for DA:I unfortunately. It could have been a great game but it feels bloated with meaningless stuff, over saturated with quests and loot collection, dumbed down combat system and strangely for Bioware (again? DA2) un-immersive story. There is nothing really you can take at the end of the day and feel like an achievement. It’s not the items, it’s not the story, nor the characters, nor the decisions, it’s… really nothing. The only thing I could recommend this is to see the graphics which are pretty damn goo
    Expand
  23. Sep 19, 2015
    4
    Ok Dragon Age... What happened to you? What are you trying to do?!! This franchise needs serious help. You think Dragon Age II was as bad as it could get, well think again. In my honest opinion, Dragon Age: Inquisition is worse than Dragon Age II.

    The story is very weak and lame, lacking any suspense or twist. You just couldn't care less about it as you play. NPCs have nothing good to
    Ok Dragon Age... What happened to you? What are you trying to do?!! This franchise needs serious help. You think Dragon Age II was as bad as it could get, well think again. In my honest opinion, Dragon Age: Inquisition is worse than Dragon Age II.

    The story is very weak and lame, lacking any suspense or twist. You just couldn't care less about it as you play. NPCs have nothing good to say and there's absolutely no epic moments/cutscene in this game whatsoever. And omgg the characters!!!! How?? The characters are sooo stereotypical and extremely annoying. It's like Bioware is trying to force down their political correctness down your throat. Instead of being creative, Bioware opt to make the cast as multicultural as possible which makes the whole thing cheesy and utterly cringe worthy. You have the token Hispanic Josephine with the forced stereotypical Mexican accent; the African Vivienne, bald and exaggerated lips; one lesbian (Sera); and one gay (Dorian); a big brute 'American tough guy-badass attitude' Iron Bull; and a tough woman Cassandra to appease the feminists. These are unoriginal, poorly designed characters. Please, stop...

    Another example of how they try to force it on the players, is they actually went as far as making one companion mission revolving around the issue of his homosexuality. Come on!! Look, I've got nothing against homosexuality. So we don't care about your sexuality, stop being insecure and sharing it with the rest of the world!! Bioware, if you want homosexuality/minority/females to be accepted, then you'll have to make the characters respectable. What you're doing is perpetuating their insecurities and making them vulnerable!!

    Let's talk about the open-world aspect. Guys, you can't create a large map to explore and call it an open-world. You'll need a world you can interact with and to be able to immerse yourself in it. DAI fails to do this. The locations are very bland, and there's nothing to do!!! Not one side activity. Wtf??

    I play on the highest setting, graphics looks washed out for some reason. It looks generic but I suppose it's an improvement over DAII. Combat mechanic, nothing to write home about. Better played on a controller. Romance is poorly implemented. And the game just feels rushed. It excels in nothing.

    Overall, I'm so disappointed. It's Dragon Age.. I expected so much more. I didn't enjoy my time playing it and therefore can't recommend this game to anyone unless you're really bored and have nothing else to play. Bioware, please you'll need to step it up. I'm so worried about the upcoming Mass Effect.. Please don't mess that up like you did with DAI and that Mass Effect 3 ending.
    Expand
  24. Dec 14, 2014
    4
    This review contains spoilers, click expand to view. Positive
    -Massive environment, unlike Dragon Age 2, no more recycle environment which is a good point.
    -A lot of new features such as crafting feature
    -Stunning graphic, beautifully designed environment. I can see Bioware learnt from the previous mistake.
    -Interesting characters, I am glad to see Hawke's return. Wish to have a DLC so I can play Hawke again.
    -War table feature sounds good

    Negative
    -Constant lagging and high frame rate even in high end machine. After the patching, the issue is still unresolved. Disappointed.
    -Lack of facial expression animation, in fact, I prefer the graphic in Dragon Age 2. The characters look so unreal.
    -Bugs, a lot of bugs. and crushing
    -Unnecessary item pick up animation. Dragon age 2 did just fine.
    -Combat is bad, real bad. In Dragon Age 2, the combat is very smooth. When I use a rogue, pressing "Attack" button and my character will automatically seek for nearby enemies. In Dragon Age Inquisition, the character has to be very close in order to hit the enemies. Most of the time I just hit the air. It's very frustrating.
    -The skills animation is boring, Dragon Age 2, again, did a better job on this.
    -No autoattack, seriously Bioware??
    -Too much grinding. Most of the time is used to pick up the herb, shard, running around to put landmark like an idiot. I prefer more combats instead of picking up herbs.
    -Unnecessary romance locked choice. Why can't a male Inquisitor romance with Cullen or Blackwall? Why can't a female romance with Dorian???

    Overall: I wouldn't even play this game if it is not about its story.
    Expand
  25. Jan 13, 2015
    6
    If you're looking for something comparable to DA:O or the good side of DA II, you will not find it here. The graphics are fantastic. The water is, indeed, grand. But once again we see a later incarnation of a decent franchise degraded behind the window dressing of good graphics.

    They copied Skyrim in many respects. Respawns in outdoor areas. Gathering...complete with an animation
    If you're looking for something comparable to DA:O or the good side of DA II, you will not find it here. The graphics are fantastic. The water is, indeed, grand. But once again we see a later incarnation of a decent franchise degraded behind the window dressing of good graphics.

    They copied Skyrim in many respects. Respawns in outdoor areas. Gathering...complete with an animation for every single picked flower and mined ore. I personally find Skyrim boring without an audiobook playing, and DA contraindicates reading a book while playing. Skyrim has no plot, so, it works. As such, in DA:I I find myself bored out in the explorer zones. Think of an overly fat fantasy novel with too much purple prose to wade through...

    The plot is looser knit, not as good as it could be. The ending is quite "meh".

    Most of the outdoor zones qualify as filler, leaving most completionist types huddled in a fetal position on the floor...twitching.

    The romances are interesting. The companions are interesting. But not enough focus rests on either. Like Bioware's focus was "off" somehow for this one.

    The big CONs.
    --Multiplayer impacts single player in obvious ways. (Actions/hotbar limited to 7, no ability to switch weapons in battle.)
    --Dumbing down.
    --NO Tactics (what is there is actually a joke)
    --Your tank will follow your toon around, dragging her aggro with her...this is the "embedded" tactic. So prepare to have the Dragon or giant demon stepping on your rogue, rogue players.
    --Clunky mouse and keyboard controls
    --Clunky combat with whacked auto soft targeting that cannot be toggled on/off.
    --Your Inquisitor is forced to dress like a cheap 1970s villian whenever she is at home, prepare to have your eyes bleed.

    The bubble wrap generation wins again with this game. Sad but true.
    Expand
  26. Dec 10, 2014
    5
    1.Graphic- is just totally average. Witcher 2 has better graphic and I don't want to talk about Witcher 3 yet.
    2. Dialogue- average/bad. Voice acting nowhere near witcher. They could improve that.
    3. Story-ok.
    4. Camera on PC is bad and combat is slugish.
    5. Optimisation- hope for the patches.
  27. Feb 14, 2016
    3
    I've wanted to play this for a while, but because of the reviews I've seen I waited until I could buy it on sale (just got it for £6), and sadly I don't even think it was for buying at all. The devs have really screwed this up.

    The controls with a mouse and keyboard are terrible, and combined with a poor camera view even just moving to where you want to go feels chore. The game stutters
    I've wanted to play this for a while, but because of the reviews I've seen I waited until I could buy it on sale (just got it for £6), and sadly I don't even think it was for buying at all. The devs have really screwed this up.

    The controls with a mouse and keyboard are terrible, and combined with a poor camera view even just moving to where you want to go feels chore. The game stutters a lot even though I have turned the graphics down way below the automatic 'optimised' settings - in fact the benchmark shows minimum frame rates dropping to single figures whether I set everything to max or drop everything to low in graphics settings.

    I haven't completed the game yet but the story so far is boring, the gameplay is tedious, the combat doesn't have any real strategy.

    Considering what an awesome game the original Dragon Age was, I can't understand how the devs have ended up releasing something as bad as this. DA2 and DA:O were decent sequels but this is terrible - Bioware need to take a step back and think about what makes a game enjoyable.
    Expand
  28. Jan 4, 2015
    6
    I loved both DA 1 & 2 so had high hopes for 3. All I can say is "it's ok". The story lacks any real depth, the combat is - sorry yawn, what was I saying? Ooops I dozed off. The characters are equally dull, even those from previous DA games like Varric lack any appeal this time around. I have played it through to the end, and completed most side missions and collectibles, expecting it toI loved both DA 1 & 2 so had high hopes for 3. All I can say is "it's ok". The story lacks any real depth, the combat is - sorry yawn, what was I saying? Ooops I dozed off. The characters are equally dull, even those from previous DA games like Varric lack any appeal this time around. I have played it through to the end, and completed most side missions and collectibles, expecting it to "get better" any minute now - sadly it never did. I just didn't feel invested in the story or characters this time. This game did not get me watching the clock at work to see how long until I could get home and play. It feels like the developers got lazy, or bored and just fleshed out a weak story with a mass of dull side quests. Yeah it does have it's moments now and then, one or two - but overall, I'm disappointed. Expand
  29. Jan 15, 2015
    5
    This review contains spoilers, click expand to view. Hey I hear you like padding to the extent you are too busy tapping those nodes, which is completely point to even remotely worry about the planet going to **** ! play through, oppose to orgins which you could discover the richness of the other races, because the thought of wandering grabbing shards, and slow mounts makes you wonder if ch. walking into water suicide might be the answer. Expand
  30. Jan 31, 2015
    5
    This review contains spoilers, click expand to view. I really felt compelled to write a review for Dragon Age Inquisition (PC version). Since I have played the game, did a lot of side quests and spent almost about 110 hours on the game, I can form a good and detailled opinion about the game. In advance of my conclusion: I am very surprised about the so-called 'reviews' of professional reviewers of several sites that gave the game at least a 8 or a 9 or higher. Metacritic, mostly on behalf of the target audience itself: the gamers, shows the opposite in their remarks and feeling towards the game, a game that has been hyped till today. Further proof that those professional reviewers are not as independent as they claim!

    Graphics
    Problably the best aspect of the game. The Frostbite engine doesn't disappoint and gives a very nice touch at the graphics. Whether it concerns in game action or in game movies, it's very nice to the eye. The diversity of landscapes makes it beautiful and diverse. However a point of criticism: some environments are to similar to each other and could have been more varied. The wooded environment maps however are very beautiful and done tastefully.

    Gameplay
    What in my mind should make the difference for a game, especially a RPG game, is the gameplay. Inquisition is very disappointing on this matter. What Dragon Age Origins made fantastic, disappoints heavy with Inquisition. The combat system is, especially for PC gamers (!), Too much console oriented. The so called 'overall camera' we knew from Origins adds little and often doesn't work properly and irritates me very much. Bioware hasn't learned from the mistakes of Dragon Age II and should have listened better to the fans. What I have most against the gameplay are the ridiculous many bugs in the game, making it almost impossible to play. This is completyle unacceptable. How can such a big and hyped game with so many bugs can be released? I find this really incredible bad. Bioware's will was that the game had to lie in the stores before the holiday's. Monetary gains above a tested and quality proofed game? I realy think so. Thank you Bioware. In the about 110 hours I've played the game it definitely crashed 2 times or more per hour, despite patches. Here is a list of the major errors in the game (the small errors put aside!): many crashes by programming errors; 'allowing' me to play the game on low while my PC can handle high or ultra. Quests and NPCs that disappear; making me restoring a previous save and losing hours in the process. The use of PC resources; no game uses so many resources, even at low, making it the game very slow (like movies) and absolutely ridiculous consumption of CPU, GPU, RAM. This is not only frustrating, but this is so annoying that I have several times doubted to through in the towel. Therefore I have played the game on pure character; the 110 hours of playing time to prove this.....

    Quests
    The main storyline is okay, without going too much in detail and spoilers of course. However, it feels not credible at some time and place, some things are a bit too wordy. For instance, the maps are very large, sometimes too large in my opinion. I haven't seen the beautiful build-up and diversity that defines Origins. The "atmosphere" that radiates Origins, are almost absent in Inquistion. The overall quests miss the tension Origins entails; like The Deep Roads storyline I found really fantastic. Also Inquisition misses a good and solid build-up in the story line. SPOILER AHEAD: an important 'piece' in the game is Skyhold. Skyhold hardly has a real role in the game. It looks nice and grand, but customizing adds little. Also at the end of the game, which I expected that Skyhold would play a vital and central role, is very disappointing. Bioware could and should have more out of this. SPOILER AHEAD: also The War Room adds little to the game in my opinion. There are way too many small and meaningless quests and the link with the main storyline is at times too thin, making its 'quests' a matter of mouse clicks to get resources, influence, etc. The time to invest in these "quests" are regarding real hours and minutes, thereby making the game almost unbearably long and tiring. What I find positive to the game and important to mention is Dragon Age Keep. Dragon Age Keep is actually a tool to put together the events of Origins and Dragon Age II. Good thinking and well done Bioware. The different events and outcomes in the previous two games making this tool a very nice addition. This makes the game a lot more varied. Well done!

    Final conclusion
    Despite the good intentions, Dragon Age Inquisition disappoints very much. On quite a few points this actually had not been necessary. The game that was hyped too much destroyes itself in many and unnecessary ways. Despite some interesting quests, the main story line doesn't captivates and the many bugs making playing the game almost impossible. Hopefully Bioware learns from its mistakes for the future to come........
    Expand
  31. Feb 14, 2015
    6
    EA and Bioware tried to imitate the most succesfull RPGs/MMORPGs like skyrim and WoW.
    Thus we have a Dragon age game with huge and beautiful open world, but full of repetetive midless MMO like fetch quests to make you waste your time. At first i have enjoyed the exploration, but after few hours it felt just like a unwanted chore in order to get POWER points requiered to advance in the
    EA and Bioware tried to imitate the most succesfull RPGs/MMORPGs like skyrim and WoW.
    Thus we have a Dragon age game with huge and beautiful open world, but full of repetetive midless MMO like fetch quests to make you waste your time. At first i have enjoyed the exploration, but after few hours it felt just like a unwanted chore in order to get POWER points requiered to advance in the storyline.

    Combat and controls:
    I quite enjoyed the slow and methodical combat in Origins. DA:2 combat was a big step forward for me thanks to it's faster pace, higher difficulty and well-done animations. I expected that Inquisition will be even better, but i was dissapointed. Positioning and connecting the right abilities together is less important and combat is basicaly a mindless button mushing in order to reduce HUGE monster health bars to zero. Tactical camera is next to useless, as it is awkard to use and your view gets blocked by the environment.
    A.I. of enemies and especialy of your party members is beyond stupid, it is much worse than in Origins and DA:2
    Navigating your characters sometimes gets annoying as it gets stuck on anything especialy when mounted, jumping and climbing doesn't work very well either. That really makes you think twice about exploring world.

    Storyline:
    Main plot is not that bad, you feel like you are actualy acomplishing something, but i don't find the main villan and his acomplishments all that threatening or significant. The fade rifts are presented like a huge threat but 90% of the time, demons are just waiting around the rift to be killed, even if the rift is right in the village.
    Lot of your achievements and effort doesn't have any effect or value in the end.

    Features:
    Wartable is a nice idea, but after some time it becomes a big chaotic mess.
    You cannot see your party members exact approval numbers nor do they have any effect on the story line as far as i was able to tell.
    I disliked the necesity to collect the heaps of materials and herbs manualy instead of delegating it to some of your many inferiors.

    Characters and dialogues:
    Most of the characters are well writen and you actualy care for their fate and how they devellop.
    Dialogues give you fair amount of options and a feeling of control.
    Character creation is a bit frustrating because of the poor lighting condition which means you will end up with wierd looking characters if you are unlucky.

    Graphics and performance:
    Characters are pretty detailed altough their face technology especialy expressions and lip sync could be better, environment looks stunning, spell effects are nice if a little bit escessive. One of the things that could be improved is cutscenes, they are locked and 30 fps and stutter a lot.
    Game runs fairly smooth on an i5-4670k and GTX 770 on high to ultra details although it crashes every few hours which is frustrating.
    Menu is the worst from the series, with mouse&kb it's clumsy, annoying and not that great looking.

    Soundtrack: One word. Amazing. I like the soundtrack even more than the one in Origins and DA2's with a few exceptions.

    Summary: For me DA:Inquisition certainly is not worth the full price, but it is a good experience if you don't waste your time on sidequests and you can tolerate boring combat system. The storyline and character side of the game feels dilluted and a bit sloppy because of how much work went to the designing huge open world full of pointless filler. For me it is DA:O>DA:2>DA:I.
    Expand
  32. Mar 21, 2015
    4
    The tactical elements of the game are very poorly done.

    1: The overhead camera is very clunky and hard to control(it will catch on terrain, and you have to constantly zoom in and our of the overhead view to move your party over certain obstacles.) 2: Precisely managing your character's movement is impossible (during a dragon fight, the AI path of my characters made them move into
    The tactical elements of the game are very poorly done.

    1: The overhead camera is very clunky and hard to control(it will catch on terrain, and you have to constantly zoom in and our of the overhead view to move your party over certain obstacles.)

    2: Precisely managing your character's movement is impossible (during a dragon fight, the AI path of my characters made them move into fire over and over again. Moving behind enemies for backstabs and out of enemy aoe attacks doesn't happen quick enough due to slow animations),

    3: Using many of the skills in the game is a frustrating experience (your character won't move into line of sight when firing bow skills, and melee skills are used weather or not you are in melee range, and most melee skills will hurt your other party members if you have friendly fire on.)
    Expand
  33. Apr 7, 2015
    1
    Bought this after patch 6 having waited until now because of the played reviews. The controls are still horrible, lasted an hour and having failed to click basic stuff in the first boss fight repeatedly I finally gave up (3 minutes trying to right click "close rift") Sunk 200+hrs into DAO+2 but this is fighting controls not monsters.

    Furthermore, it appears impossible to create a good
    Bought this after patch 6 having waited until now because of the played reviews. The controls are still horrible, lasted an hour and having failed to click basic stuff in the first boss fight repeatedly I finally gave up (3 minutes trying to right click "close rift") Sunk 200+hrs into DAO+2 but this is fighting controls not monsters.

    Furthermore, it appears impossible to create a good looking character and a lot of the voice acting was bad straight off (the Inquisitor, dear god woman, stop overacting). Sad really, one day I hope to be able to come back to this and actually play it.
    Expand
  34. Sep 26, 2015
    3
    This game and all it represents just makes me sad.
    I have tried to play it, I really did, I had 80 hours put in, I explored everything, I colleceted everything and I almost finished the story. But the further I got, with every collectibe, every little mindless fetch quest my dragon age and RPS loving soul died a little. So I just stopped, I have never finished it and I have no intentions
    This game and all it represents just makes me sad.
    I have tried to play it, I really did, I had 80 hours put in, I explored everything, I colleceted everything and I almost finished the story. But the further I got, with every collectibe, every little mindless fetch quest my dragon age and RPS loving soul died a little. So I just stopped, I have never finished it and I have no intentions in finishing it,
    Sad
    Expand
  35. Oct 11, 2015
    4
    So, I started playing this game two days ago - in sheer excitement because of my affection for DAO, the dissapointment of DA2 and the fact that I've waited a whole year since release to play it. My expectations for the game were that it should have great combat with alot of parameters to fiddle about with - as to be amazed with your tactics unraveling in a glorious new victory - a huge andSo, I started playing this game two days ago - in sheer excitement because of my affection for DAO, the dissapointment of DA2 and the fact that I've waited a whole year since release to play it. My expectations for the game were that it should have great combat with alot of parameters to fiddle about with - as to be amazed with your tactics unraveling in a glorious new victory - a huge and exciting world with great characters, alot of cleverly constructed dialogue, epic quests with fantastic storylines which made my gut curl as it did with the whole Broodmother incident and huge replay value - because it's DA.

    I have now played the game for about 10 hours. I started on hard difficulty, but lowered it to medium because you can't really program and work with parameters for your AI - which was one of the best things about DAO. So, harder difficulties are just annoying; which makes me unsatisfied because I like a fair and decent challenge. Minus five points to my score because the whole combat side of the game is either easy and boring or hard, micro managing and straight in you f'ing face lame.

    I haven't really gotten into the story yet. Heck, I barely understand which quest is my main quest cause of all the ridiculous side quest. It's like Bioware have had a corporate **** direct the game because he played Everquest when he was young; it's an out of date way of thinking questing in games should be - look at Dark Souls and why that game is so enthralling to play. Furthermore, I start out as my elven archer, get thrown out of some green rift and everyone start calling me The Herald of Andraste while their saint just died. BOOM. I'm Jesus. Right away. I'm Jesus. I didn't need to strive to get the respect, didn't need to prove to myself as a gamer that I'm worth something ingame. My own war panel straight out of the box. It's so great. Why not just start the game in the end game? That's where all the dedicated players stay and unlock that special gear, storyline, easter eggs etc., right? Nope, Bioware - you're wrong. It's as basic as, and this goes for us humans in general and real life: it's what you strive for that feels important, not the actual scoring of the goal - the rewarding. It's like a build up in a song, and the climax when the chorus hits. This is common sense, but you guys apparently didn't get it. For this I want to give a minus three pointer to my score because story is really important to me.

    The game looks great though. I don't really care about that though. For some reason they have placed alot of head sized rocks on the ground for you to jump over - they didn't think of making the character actually being able to walk over them like alot of other games do. I encounter a bug every tenth minute, or something like the rock dilemma, which is just infuriatingly frustrating. Considering graphics, movement and game-feel I'll give this a plus one to my score.

    Dialogue? Well, the dialogue is decent enough. I usually never click through dialogues in games, but I can't find myself engaged in it in DAI. Maybe because I already am Jesus. The game gave me the biggest reward right away and now I don't have a reason to be engaged. I think that's it. Anyway, a plus one for dialogue.

    And that's it. DAI didn't really live up to any of my expectations and I find it really annoying and weird - the only thing the game had to do was to be exactly the same as DAO, just with new stories, characters and areas. The fact that they over simplified the behaviour system just ruined the whole experience for me right away. They took away the chocolate from chocolate. So now I will go eat some f'ing chocolate and play some DAO - a masterpiece, unlike this toilet paper of a corporate game. And DAI... it's already uninstalled.

    Oh, Bioware: get a grip. Listen to your gamers. Do beta tests. Be what you once were: the number one makers of new, engaging and creative RPGs.

    Ruben Kildahl saying peace out and f' off.
    Expand
  36. Jan 29, 2016
    1
    If you are RPG fan better stick with DAO
    Inquisition feels lke really dull action game, and clearly a console port
    In short: - Characters are nowhere near as good as in the first game - Same goes with the story itself - Boring quests - Talent trees are complete joke - Combat is horrible - Not to mention AI - Weird controls and camera As many ppl mentioned it here already it feels
    If you are RPG fan better stick with DAO
    Inquisition feels lke really dull action game, and clearly a console port
    In short:
    - Characters are nowhere near as good as in the first game
    - Same goes with the story itself
    - Boring quests
    - Talent trees are complete joke
    - Combat is horrible
    - Not to mention AI
    - Weird controls and camera
    As many ppl mentioned it here already it feels like shallow unfinished MMO with DA skin on it.
    Expand
  37. Apr 7, 2015
    0
    Well i expected DA:O like tactical combat experience, with good story and great quests. Instead i got single player MMO hack and slash **** full of gay porn.
    Nice Job EA, this is even more insane than CnC 4.
  38. Feb 26, 2015
    4
    Having been a Bioware fan since the days of Neverwinter Nights I can honestly say that they have peaked.

    DA 3 is a mediocre game with an emphasis on MMO combat in an MMO-like world. It has improved on the debacle that was DA 2 but fails to live up to the high standards of DA1. What I liked: The graphics were good and I was quite impressed with the music. The tavern songs are folksy
    Having been a Bioware fan since the days of Neverwinter Nights I can honestly say that they have peaked.

    DA 3 is a mediocre game with an emphasis on MMO combat in an MMO-like world. It has improved on the debacle that was DA 2 but fails to live up to the high standards of DA1.

    What I liked: The graphics were good and I was quite impressed with the music. The tavern songs are folksy and have been performed by an actual artist making them pretty easy on the ear.

    What I didn't like: The story felt pretty shallow and strongly reminded me of Mass Effect 3. It was like a cheesy hollywood B list film broken up by MMO side quests that didn't have any great reward.

    The companions were terrible. The only one who I actually liked was Blackwall who felt more than two dimensional. The rest annoyed me and I only used them out of necessity rather than out of a feeling of companionship.

    Conclusion: The game is okay, more of an action RP than a story driven one that you would expect from Bioware. I think their best work is behind them and this game is made worse when you consider just how good Dragon Age Origins was.
    Expand
  39. Jan 6, 2015
    5
    I was really excited about this game - open world, great story, back to the DA:O tradition, right? Wrong. Instead we get a game that is virtually unplayable on PC. Between the horrible combat and the criminally-negligent port from console to PC I can't reconcile the reviews I've read with the game I've been playing. The story is OK - interesting premise and excellent voice acting,I was really excited about this game - open world, great story, back to the DA:O tradition, right? Wrong. Instead we get a game that is virtually unplayable on PC. Between the horrible combat and the criminally-negligent port from console to PC I can't reconcile the reviews I've read with the game I've been playing. The story is OK - interesting premise and excellent voice acting, although there is a "dumbed-down" feel to the way the story is executed (reduced violence is not necessarily a bad thing, but in any civil war - especially one with religious and nationalistic antecedents, it is rather unbelievable).

    I'll tell you one thing: when the critics give a game an 85 and the users come in with a 58, you can be sure there are an awful lot of publications that are in the tank for EA. Something stinks in the gaming press.
    Expand
  40. Dec 14, 2014
    3
    Overhyped bugged boring crap. It is 2014 and what do we get on PC?

    - Horrible menus and options that dont do what they are suppose to do. - Very bad fighting system from consoles, it is basically just clickfest, no strategy involved. - Extreme fps drops (from 90 to 15) - Random crashes. - FPS lock on cutscenes (30fps?! my eyes are bleeding!) - Tactical camera that you cannot zoom
    Overhyped bugged boring crap. It is 2014 and what do we get on PC?

    - Horrible menus and options that dont do what they are suppose to do.
    - Very bad fighting system from consoles, it is basically just clickfest, no strategy involved.
    - Extreme fps drops (from 90 to 15)
    - Random crashes.
    - FPS lock on cutscenes (30fps?! my eyes are bleeding!)
    - Tactical camera that you cannot zoom out to actually view a battlefield.
    - Constantly respawning enemies from thin air for no aparent reason.
    - Retarded suicidal AI
    - No healing spells in fantasy RPG?!

    I am glad I waited for denuvo crack and didnt buy this extremely overprized and overhyped game. Will give it a try again in a year or so, after huge pile of patches. And if those issues are fixed I might buy it on the sale. If it is not fixed? Shame on you (once great) Bioware! No money from me..
    Expand
  41. Dec 18, 2015
    0
    I am a long time fan of DA series. And sadly , DA:I is a massive disappointment. It is bland and soulless beyond comprehension. It feels less like a immersive ,story driven RPG ,and more like a generic MMO, filled with fetch quests , faceless enemies ,and boring fillers.

    Narrative part of the game is brutally bad , which made me loath previously lovable and deeply immersive characters .
    I am a long time fan of DA series. And sadly , DA:I is a massive disappointment. It is bland and soulless beyond comprehension. It feels less like a immersive ,story driven RPG ,and more like a generic MMO, filled with fetch quests , faceless enemies ,and boring fillers.

    Narrative part of the game is brutally bad , which made me loath previously lovable and deeply immersive characters .

    All in all , this is an average MMORPG that made me grind through numerous fetch quests and generic enemies , just to fall flat on its face whey you discover that all that time and effort I put in it went completely unrewarded.

    Only thing i can hope now that Bioware will learn from their horrendous mistakes,and go back to the roots of the series ,that we all know and love .
    Expand
  42. Apr 6, 2015
    0
    a terrible sequel to a fantastic game series. I loved dragon age origins. But the sequels have been dreadful. This is one game that i wont be investing any more time or money into. I have been waiting for a decent sequel to dragon age origins. The problem for me is that there hasn't been a decent sequel and if this is the direction this game series is heading in you can count me out.aa terrible sequel to a fantastic game series. I loved dragon age origins. But the sequels have been dreadful. This is one game that i wont be investing any more time or money into. I have been waiting for a decent sequel to dragon age origins. The problem for me is that there hasn't been a decent sequel and if this is the direction this game series is heading in you can count me out.a terrible sequel to a fantastic game series. I loved dragon age origins. But the sequels have been dreadful Expand
  43. Jan 3, 2015
    4
    First off, I have about 100+ hours of gameplay sitting into this game right now. I have given dragon age: Inquisition a fair chance because I really really wanted to like this game. I have spent an ungodly amount of time playing the first two installments of the dragon age series. Adored Origins and still uphold it as one of the best games ever made, I recognized dragon age II's many flawsFirst off, I have about 100+ hours of gameplay sitting into this game right now. I have given dragon age: Inquisition a fair chance because I really really wanted to like this game. I have spent an ungodly amount of time playing the first two installments of the dragon age series. Adored Origins and still uphold it as one of the best games ever made, I recognized dragon age II's many flaws but still thoroughly enjoyed it.

    Let me start off with what in my opinion is the biggest problem that Inquisition has: The controls. In the first 15 or so minutes or playing i already felt incredibly irritated with how bad these controls are. In an rpg, it is pretty standard that holding both mouse buttons or clicking on a location on the floor causes your character to move, in this game it causes you to attack, which forces you to wait out a tediously long attack animation before you can move again. Which bring me to the second controls problem: the auto attacking. In the previous games right clicking an enemy caused you to automatically auto attack that target over and over again, in this game you only attack once, which forces you to spam your mouse button trough a majority of the game. This is most likely because for a console game this would make sense, as is with most control problems in this game. Looting the enemy corpses is incredibly tedious and much more difficult than it was in the previous installments, which only adds to the irritation. There are many more control problems to go over but since i have a 5000 character max it wont fit into 1 review. I wish i was joking.

    Second problem: The gameplay. Gameplay in the first two dragon age games required planning and working out an attack plan before engaging in combat (much more so in origins than in 2) but in this game the combat seems to be completely action oriented with little to no tactics involved at all. 80% of the time you are really just mashing buttons (this counts for normal but also hard and nightmare mode) pretty much all the challenge has left the game and it seems to barely count as an RPG anymore, if it is at all. Another problem with the gameplay is that the RPG elements have been extremely dumbed down: You can no longer assign your stat points to the stats of your choice, you can only have one specialization for your character (which isn't necessarily a bad thing), the skilltrees feel incredibly limited and the skillsets endorse mindless combat. In Origins you had extreme freedom over what your characters ended up being like in terms of gameplay and skillsets, in this game you have option A or option B, which as an RPG fan is incredibly disappointing.

    Third problem: Instability. This game has a lot of basic issues ranging from crashing to downright strange and annoying bugs and glitches. I've ended up being stuck in the environment many, many times. And I have had to replay certain parts of the game because of crashes more times than is acceptable. The graphics glitch often as well and some characters look downright ugly and horribly designed. I have a high end gaming PC and an excellent graphics card and even for me the hair in this game often glitched and sometimes even disappeared.

    The only good thing i can say about this game is that the characters are excellently written and the environments are beautiful but it suffers form many many issues and bugs that more often than not serve to irritate the player to no end. As a former Bioware fanboy and RPG enthusiast I honestly cannot recommend that you but this game.

    4/10
    Expand
  44. Jan 30, 2015
    3
    Seems like they are trying to do too much. It wants to have incredible graphics, open world exploration, story, text circles, etc. Basically falls short on most things, and has poor performance as well. Unfortunately less than the sum of its parts, which are all watered down to begin with.
  45. Sep 21, 2015
    0
    Such a big disappointment...

    DA:I is a single player MMO and it is the opposite of the awesome other BioWare games (Dragon Age Origins, Mass Effect 2,..). The characters are ugly and boring. The presentation is a bad joke. The story is nothing special and boring. The (side)quests are the worst I've ever saw. The combat system is hack and slay. The world is empty and boring. The
    Such a big disappointment...

    DA:I is a single player MMO and it is the opposite of the awesome other BioWare games (Dragon Age Origins, Mass Effect 2,..).
    The characters are ugly and boring.
    The presentation is a bad joke.
    The story is nothing special and boring.
    The (side)quests are the worst I've ever saw.
    The combat system is hack and slay.
    The world is empty and boring.

    The game is just a waste of time and a shame for BioWare. BioWare was before DA:I my favorite developer which developed my favorite games. And then they made DA:I. Unbelievable. What the hell happened to BioWare....

    I really hope BioWare will not make an open world game again. No one wants an open world in a BioWare game. They should concentrate on their strengths: story, characters, presentation, quests, atmosphere,...
    Expand
  46. Oct 1, 2015
    0
    Wow, wtf dudes. I can't understand how they keep failing with the DA series? The first one was so good! The second one was decent at best, but way to repetitive. And now this? I don't even understand what kind of game they are making. WoW offline? But why? The only reason you make grindable spots is so people can share them, not because it's FUN to grind. No one likes grinding. I playWow, wtf dudes. I can't understand how they keep failing with the DA series? The first one was so good! The second one was decent at best, but way to repetitive. And now this? I don't even understand what kind of game they are making. WoW offline? But why? The only reason you make grindable spots is so people can share them, not because it's FUN to grind. No one likes grinding. I play single player games so I DON'T have to grind.

    Then dropping the tactical aspect completely making an action game AND REMOVING AUTO ATTACK?

    Ah, I won't even bother. This and Pillars of Eternity was the biggest dissapointments of this year.
    Expand
  47. Jul 5, 2015
    1
    Like a lot of people i enjoyed Dragon Age Origins, and have completed it several times. Dragon Age 2 however was worthless. If you feel the same, stay away from Dragon Age: Inquisition.
    Here's why:
    The characters are uninteresting, you don't "bond" with any of them, like you did in Dragon Age Origins. I couldn't care less if any of my companions left or died. And romantic interests?
    Like a lot of people i enjoyed Dragon Age Origins, and have completed it several times. Dragon Age 2 however was worthless. If you feel the same, stay away from Dragon Age: Inquisition.
    Here's why:

    The characters are uninteresting, you don't "bond" with any of them, like you did in Dragon Age Origins. I couldn't care less if any of my companions left or died. And romantic interests? Forget it, their personalities are so hollow and boring you just can't bother to withstand the amount of effort in it. There's not even a great pair of **** you can go after.

    The story is weak and thin. Where in DOA you went on an epic journey to gather an army to battle the arche demon; Inquisition feels more like political drama, where you attend a lot of pointless meetings. Unfortunately the story resembles quite a lot the story in Dragon Age 2 - let me elaborate, you complete what you thought was this "end of the game goal" (like in DOA where you defeat the arch demon), in the beginning of the game and a whole new problem arises.

    The worst part is though, the massive amount of necessary grinding, I mean Jesus Christ, as some other people put it, its like playing an MMO-RPG in single player, if you want to get a small edge over you enemies in this game, prepare for several hours of mindless grinding for that god damm flower you need, or ores, or gems, or cloth or whatever - some of it is even drops from mobs with an extreme low drop rate.

    The only good thing about this game is the graphics, but i simply refuse to give a good score because of that - you're better off just looking at a benchmarking program.

    You could consider this review as incomplete, since i stopped playing after chapter two. The guy who told me for the 30 th time to go gather x amount of y for him, can shove it!
    Expand
  48. Nov 29, 2015
    1
    I would genuinely like to play the game, however the key issue I am facing is the loading time versus the playing time: (just to clarify all games on my rig are loading fairly fast). For this game, loading takes longer than playing, it is so long that I have time to actually die from going away preparing a coffee and being attacked by any random evil spawn and on the other hand, completingI would genuinely like to play the game, however the key issue I am facing is the loading time versus the playing time: (just to clarify all games on my rig are loading fairly fast). For this game, loading takes longer than playing, it is so long that I have time to actually die from going away preparing a coffee and being attacked by any random evil spawn and on the other hand, completing any mission/quest or what else is done in a matter of seconds.

    The game is kind of "pretty" if one do not mind the absolute sense of superficiality emanating from this production.

    The combat is dumbed down and feels more like a hack a slash with a computer-controlled party than any form of action/rpg game.

    There is virtually no competency tree or, for a better description of it, it is so simple that I still wonder why it exists.

    And would someone explain why the main character is propelled to be the head of everything in almost an instant without more than 1 person frowning a little? It hardly makes any sense.

    The dialogues? Well, lets keep the dialogues away as they are just a black and white matter. I do not feel that any choice is adding to the story apart from the general approval/disapproval of some members of the party.

    I would have felt cheated paying the full price, having bought the game with a discount I still feel cheated in a way.
    Expand
  49. May 26, 2015
    2
    It would have been a great MMO; as a single player it is, at most, boring. There is no real RPG in the game, interaction with the world and other NPCs is purely cosmetic.
  50. Feb 9, 2015
    6
    I tried to like this game and was quite fond/flashed of the graphics and landscape design at first (e.g. the storm coast looks amazing), but the game design and story in it's overall flatness/ superficiality got me bored and bored again.

    I really loved games like KOTOR and Mass Effect 2 because of their cinematic approach and their atmosphere. But in DA:Inquisition I very early on
    I tried to like this game and was quite fond/flashed of the graphics and landscape design at first (e.g. the storm coast looks amazing), but the game design and story in it's overall flatness/ superficiality got me bored and bored again.

    I really loved games like KOTOR and Mass Effect 2 because of their cinematic approach and their atmosphere.
    But in DA:Inquisition I very early on started to skip dialogues as they felt too stereotypical, bland and uninteresting to me.

    If you're into width as in sheer size and collecting/"completing" lots of stuff in a well polished (blink, blink) world, you might enjoy this game. The crafting is probably fun for some people, too.

    If you're into depth as in an emotional experience in a virtual world that feels deep and alive, and gameplay that encourages you to use different tactics or to make really difficult choices, you might as well skip this one.

    Or wait until it becomes cheaper to get your fix of the flashy graphics and jump around a bit ;)
    Expand
  51. Jan 31, 2017
    0
    Eventually I ended up playing this game. Very mixed up initial impressions (where the devs can't even get the cover right - the hero's mark is on his left hand, while the cover shows the right hand) but I decided to play along to see what this game offers after finishing the prologue/the first act.

    Dear God, it's unfanthomable how incompetent this game is. It's beyond bad. It's the
    Eventually I ended up playing this game. Very mixed up initial impressions (where the devs can't even get the cover right - the hero's mark is on his left hand, while the cover shows the right hand) but I decided to play along to see what this game offers after finishing the prologue/the first act.

    Dear God, it's unfanthomable how incompetent this game is. It's beyond bad. It's the worst type of nu-MMO pacing and combat schlock, but with crap locations and abysmal character progression and hectically boring encounters. It's literally nothing positive to be said about this empty shell of a game. Some of 2D arts are pretty decent? But that's it.
    Expand
  52. Apr 7, 2015
    4
    Rpg ripetitivo, noioso, con contenuti riciclati da altri titoli in modo spesso palese, senza apportare nulla di effettivamente innovativo o almeno degno di nota. Gioco che chiaramente doveva essere un MMORPG, ma che grazie ad un motivo non meglio precisato si è trasformato un single che aggiunge una patetica componente multiplayer. La trama è forse uno degli elementi più mediocri, conRpg ripetitivo, noioso, con contenuti riciclati da altri titoli in modo spesso palese, senza apportare nulla di effettivamente innovativo o almeno degno di nota. Gioco che chiaramente doveva essere un MMORPG, ma che grazie ad un motivo non meglio precisato si è trasformato un single che aggiunge una patetica componente multiplayer. La trama è forse uno degli elementi più mediocri, con scelte multiple davvero imbarazzanti alle volte. Avrebbero potuto chiamarlo "Simulatore di egocentrismo" e avrebbe avuto più senso. Expand
  53. Dec 27, 2014
    6
    I always try to complete ALL the quests and gather as much of story titbits as possible before hitting the credits, but in case of DA:I the quests were too repetitive and soulless. Questing in DA:I felt like a single player version of Guild Wars 2. Both in the size of locations and amount of quests. If you wander off the main story expect bazillion of hours of completing mosaics, fetchingI always try to complete ALL the quests and gather as much of story titbits as possible before hitting the credits, but in case of DA:I the quests were too repetitive and soulless. Questing in DA:I felt like a single player version of Guild Wars 2. Both in the size of locations and amount of quests. If you wander off the main story expect bazillion of hours of completing mosaics, fetching meaningless items and closing rifts, none of which will have any impact on the story or the world.
    These quests would make for a great adventure if it would occur to BioWare to include some sort of multiplayer questing. Sadly, the current multiplayer incarnation is a copy of Mass Effect 3 online cooperation. Not fun at all.
    In DA:I we get to visit places that were only mentioned or hinted at in previous games, yet the world depicted in the game is simply too static to be believable. The sun never sets over Hinterlands. Bandits never actually attack the settlements beyond scripted encounters. Demons don't wander off from the rifts. It's all static. Like a pretty, very detailed snow globe. Also what's the point now to all these codex entries appearing on every step. It was a necessity back in the DA:O and DA2 days but with open world it's possible to tell all these background stories through places, objects, NPCs. I mean - The Elder Scrolls series has communicated the lore in this manner for years. Now, when DA:I has all the mechanisms for immersion at hand, why not use them instead of impersonal codex entries ? I don't mind reading in a game - but putting the adventure to a halt just to read a detailed description of the the history of a village - while actually being there, being able to see every rendered detail... It just seems lazy. Show, don't tell! And if they really have to tale it that way - put the story in mouth of a narrator, like Varric..
    And while we're at storytelling - it felt much more like a sibling to Neverwinter Nights than a fantasy cousin of Mass Effect. DA:I tells a generic epic story of saving the world from ANCIENT EVIL™. Villains are cartoonish and most of the characters in the party are too one-dimensional to consider true companions. Of course, there're some twists and companions are a little more than cardboard cut-outs but it's nowhere near to relationships from Mass Effect series. And non-inquisition NPC quest-givers are universally bland.

    The choices imported from Dragon Age Keep seem to have a lot more significance that whatever we decide through the course of the game, though most of them are only mentioned through party banter,some are retconned and some aren't referenced at all (*cough*Architect*cough*)

    Instead of a branching story we got a linear experience consisting of about 10 main quests and a few companion stories. The problem is that these stories aren't really interactive - you rarely get to choose something and if you do the chances are that it'll get marginalized in a few minutes and won't be referenced ever again. You don't really get to experience the consequences of anything you do. And it kills the replayability value.

    All the criticism that DA2 itemization received resulted in the worst inventory system I have ever seen in an RPG. Mass Effect style itemization - a system so boring and shallow that it got cut even from it's own sequel. Add to that inventory menu divided into 4 separate screens with no way for fast switching between them.
    Yeah, it's that bad.

    Mounts. I mounted a horse only for one quest that specifically required it. It felt like someone at BioWare decided that if they're going to market their games as Skyrim-like open world game they need horses. So they slapped together 3 different models, a few textures and Mass Effect 1 Mako driving model just for the sake of having horses in the game. They don't add any immersion and while travelling on the back of a horse you won't hear any party banter because your companions mystically vanish the moment you mount a horse.

    Skyhold. "We've got to prepare ourselves, that's where the final stand will take place! We've got to improve the walls! Strengthen the gates! Buy silky Orlesian beds...? Collect all the pieces of the Iron Throne™? And buy new curtains??" After initial excitement I've quickly forgotten I've got a keep. Because it's not a keep - it's an oversized dollhouse that makes you walk three flights of stairs to talk to companions.

    And last but not least - bugs. I encountered only one, but it was enough to make me angry for the rest of the game. At some point my character's voice changed to the default one. Permanently. Talk about immersion breaking.

    Dragon Age: Inquisition is not a bad game, but in it's repetitiveness and lack of substance
    it's become a single service entertainment - a few dramatic monologues, some explosions and a cartoon
    villain are enough to entertain me for a week or two but not enough to make me wish to return to Thedas in the future.
    Expand
  54. Mar 26, 2015
    6
    Bland, MMO clone action game with only few elements resembling an actual RPG game. Could not force myself to finish the game because of the repetitivness and bland boring cliche story.
  55. Mar 31, 2015
    5
    I bought this game in november and I'm still nowhere close to finishing it. I've only picked it up again now, in March. That should already tell you something about the quality of the game. First, the many flaws.

    1. Main character The biggest flaw for me is the Inquisitor. Granted, I haven't finished the game yet, but the problem still persists seeing how im 60% done with the main
    I bought this game in november and I'm still nowhere close to finishing it. I've only picked it up again now, in March. That should already tell you something about the quality of the game. First, the many flaws.

    1. Main character

    The biggest flaw for me is the Inquisitor. Granted, I haven't finished the game yet, but the problem still persists seeing how im 60% done with the main storyline and I still don't give a single crap about my MC. I've seen a lot of people complaining about Hawke being bland, but Hawke had a family, a history. Also, Hawke and co. always seemed like a more close knit group. Half of the people in Inq are just there for the ride, and I feel little to no attachment to anyone. That is a big problem. Also, the romances are so superficial. To pursue any of them, the Inquisitor has to act like a freaking sleazebag that uses every single opportunity to twist a dialogue into romance waters. Last time I checked, it's possible to talk to a person you like without trying to get in their pants after their every spoken word. And I can't even turn off the heart symbol to try and pretend like I'm just talking to them and not being creepy. I had the same gripe with DA2 romances, but there I accepted it because my Hawke was the snarky type, and I felt it was fitting for her to be a big flirt. Here, not so much.

    2. Story immersion

    There is none. You're the big Inquisitor, and yet you are running around, collecting some silly shards and picking up papers from the map for more fetch quests. It feels stupid. The maps are so ridiculously big and filled with the exact same content (astrarium, fade rift, dragon, camp, cave). Apart from the beautiful scenery, there is nothing there. I kept hoping that some strange NPC would ambush me and give me an interesting quest but nothing. Just a lot of paper gathering.

    3.Gameplay

    Holy **** is the AI bad. Seriously, I can't even put it in words. It took me 6 attemps to beat the easiest dragon (the one in Crestwood) on freaking normal, all because the stupid ranged AI wouldn't keep their distance and would rush off into the range of the dragon's attack. By that point I just let every other character commit suicide and solo'd the whole freaking dragon with Cassandra. It took me AN ENTIRE HOUR. LIKE SERIOUSLY. I might be a bad player, but I played through the entire DA2 on hard, and even when I lost, I would just make up a better tactic and win. In DA:I, I'd devise a tactic, only to have the entire thing fall apart 20 mins into the battle because freaking Dorian decided to stand right in front of the dragon's mouth. wth.

    4. The load times

    Sweet Jesus, the load times. Sometimes they seriously make me wanna cry. I realize it's probably my hardware thats faulty, but when I put the graphics on Medium, all hair and beards look like they've been thoroughly lubed up after a night with the Iron Bull. And yes, I tried changing the mesh and no, it didn't help. So I'm stuck with experiencing 30 cutscenes in Skyhold alone, just to talk to a couple companions. Sadness.

    5. No party banter

    I've been alerted to the fact that the party banter problem is a PC bug, but it's a big deal. The maps are so freaking big and yet I get an average of 1 instance of party banter during 4 hrs of gameplay. In my 45 hours I had maybe 10 moments of party banter? Recently I've resorted to playing the LOTR soundtrack over my gameplay, and felt super epic while hunting down nugs and marking quarries. Godbless.

    5. Mountain Climbing Simulator 2015

    I cannot count how many times I had to climb 90 degree slopes just to get to a freaking shard. Thanks got for gravity defying mounts.

    6. Body animation for the elf Inquisitor made me wish I had made a human one. It looks like she's trying to take flight.

    The positives:

    1. Beautiful scenery

    There's nothing to be said, apart that it's really pretty. I had to stop a couple of times just to flip my camera around and take in the sights. It's really lovely, especially when you go from sizzling deserts to the lush forests of Crestwood.

    2. The companions

    Despite feeling little to no connection with them (due to the truly ****ty MC), the companions are all excellently written and feel like genuine people. Personal favourites are Dorian, Cassandra and Vivienne (yes, even if she's a **** It's a shame that I feel like I'm reading a book about them, rather than experiencing the plot actively. Also, sometimes their faces are rendered quite beautifully and that makes me happy.

    3. It's addicting

    Here I am, whining about how bad DA:I after playing it for 8 hours. Although, most of the time spent playing factored into trying to find people around Skyhold, spending 15 min per every cutscene and managing the infuriating AI, but it's still a long time. Unfortunately, even as I'm writing this, I'm feeling my will to play ebb away, and if I had anything better to do or play, I would drop DA:I like a hot potato.

    I have to wrap this up and play DA:O again
    Expand
  56. May 27, 2015
    2
    This is a disaster. How could Bioware do this with us? I was loyal fan of Mass Effect and when I've decided to turn to Dragon Age I was very disappointed.
  57. Dec 17, 2015
    5
    It is late 2015, Witcher 3 and Pillars of Eternity is already out, dont waste your money on this garbage. Look, compared to this, Dragon Age 2 is the king of rpg-s. This is probably not the first user "review" you read, you already know all the crap about this game (after 8 or 9 cosmetic patches) being a terrible console port hack'n'slash fetch quest fest single player mmorpg simulator -It is late 2015, Witcher 3 and Pillars of Eternity is already out, dont waste your money on this garbage. Look, compared to this, Dragon Age 2 is the king of rpg-s. This is probably not the first user "review" you read, you already know all the crap about this game (after 8 or 9 cosmetic patches) being a terrible console port hack'n'slash fetch quest fest single player mmorpg simulator - even the Garrison missions from WoW (one of WoW's biggest badge of shame) got into this single player game in a dumbed down version, what a joke. Practically the ending was sold as a DLC called Tresspasser.

    I can recommend this game only if you are too much of a Dragon Age lore fan and absolutely want to know the continuation of the story of Thedas - even if it transforms the world from Origins into a wonderland of rainbows and unicorns and the lore from the previous games got butchered to match the terrible gameplay. Now, if you can bare through all the incredible ammount of social justice warrior/political correctness content you can get a decent hollywood-kind-of generic saving the world plot in the universe of Dragon Age. Of course you should play this on casual difficulty because setting it higher only makes the tedious and easy fights longer and avoid side content as much as you can. If you really want to waste money no matter what, go ahead and buy it. The actual players are spoken - not those advertising agents called gaming journalists -, you have been warned.

    In my experience when the difference between user score and "pro" score is this much it usually means the developers changed the direction of the franchise and the old fans dont approve. Thing is it is actually true in this case but if you rate this game ignoring previous dragon age games it is still a mediocre (less than mediocre on PC because of control/interface) crap. Hopefully in a few years the new consoles (PS4, Xbox1) will be overpowered by the PC-s again and the originally true pc game franchises ruined by the currently mainstream console gaming can be saved. Probably DA will be down the drain by that time and not many will give a crap about it if it comes to PC.

    I give it a 5 (now after all the patches) because the game technically works and has potential to be fun for some morons and to show respect for the artists who created the fantastic music, the beautiful landscapes and some voice acting. Because nothing else is in this game matches what should be in an AAA PC game released in 2014, especially not now in 2015 after Witcher 3.
    Expand
  58. Dec 11, 2014
    3
    Dont believe the ABC's Good Game review. This is not a double 10 game. The whole experience has changed. They have tried to turn Dragon Age into Modern Warfare style. This is no RPG and the PC controls are HORRENDOUS. Dragon Age II PC Controls are heaven on earth compared to what they have given us. I am so terribly disappointed my money wasted.
  59. Jan 25, 2015
    0
    DAI is big, veru big. And little else. Everything except for the music and the landscapes is, at the very least, unfinished, at worse, a beta stage untested crap (like Hissing Wastes).

    Story: Is there a Story, other than kill stuff? AI: bad as hell. Tactical camera is probably the worst in this bad game. "Hold position" doesn't work, and companions do whatever they want, including
    DAI is big, veru big. And little else. Everything except for the music and the landscapes is, at the very least, unfinished, at worse, a beta stage untested crap (like Hissing Wastes).

    Story: Is there a Story, other than kill stuff?

    AI: bad as hell. Tactical camera is probably the worst in this bad game. "Hold position" doesn't work, and companions do whatever they want, including ridiculous warps. So often it gets easier to kill a boss soloing it than having stupid companions at your side, that will be bothering you all the time, jumping into traps, running into enemy fire and staying there, etc. You can kill everything soloing with an archer, even dragons that will not do anything if you are far enough.

    Loot: once again, crap. 25 years later still insisting with random item loot!!!!!!!!! Player want to look well, and want to look well all game round, not just after a strike of luck in the last hour of a full 130 hours playthrough. Loot for crafting materials is ok. Loot for items, including schematics, only works in mmorpg. Every item in the game should be achievable by work, hard work. Never by pure luck.

    Characters Art: another 0. What platic hair is that? There were games in the 90's with better hairs, come on!!!! Lack of armor models (90% of them are the same 3 models for every character or race you play). Clipping and more clipping: hair-ears, weapons-coats, boots-floor

    Hissing Wastes deserves a special mention: Such a buggy and unfinished zone, for the love of God. You will find hundres of items floating in the air (boxes, chests, even characters), there is no story at all there, just a big desert with good loot they have put there to compensate the stupid desing of the whole zone.

    Overall: DAO was a 10/10, DA II was a 0/10, and this DAI is, just because of the size, the music, and the landscapes, a 2/10. Another disappointment from EA-Bioware.
    Expand
  60. Jan 10, 2016
    0
    Just bought Dragon Age Inquisition Game of the Year Edition. Played 50+ hours and all i can say this is FAIL. The game is empty. It is not interesting at all. It is solo MMO RPG.
  61. Mar 17, 2015
    4
    I'm not too sure what half of the critics are on, but the game is worth 6/10 at best. That's it. Large world, bla, bla, bla but at the end of the day it was just a bit boring and lacks any real substance for my liking. I'm afraid to say it, but it's true. The positive is that I played my friend's copy for a bit first, so was spared having to pay for this waste of time. I have at leastI'm not too sure what half of the critics are on, but the game is worth 6/10 at best. That's it. Large world, bla, bla, bla but at the end of the day it was just a bit boring and lacks any real substance for my liking. I'm afraid to say it, but it's true. The positive is that I played my friend's copy for a bit first, so was spared having to pay for this waste of time. I have at least learnt from my past mistakes and Bioware has rightly not received any of my money for yet more characterless drivel. Expand
  62. Aug 26, 2015
    0
    This game sucks in every way, open map? yeah, in your dreams, big and empty maps, always do the same thing over and over again, close cracks, collect artifacts that ultimately are useless, the character customization is very limited near almost exclusive, you can not access to weapons or armor of the other factions, your journey through an "world" on foot or horseback but in the end givesThis game sucks in every way, open map? yeah, in your dreams, big and empty maps, always do the same thing over and over again, close cracks, collect artifacts that ultimately are useless, the character customization is very limited near almost exclusive, you can not access to weapons or armor of the other factions, your journey through an "world" on foot or horseback but in the end gives you the same, it's boring, lacking gameplay, difficulty and originality, poor plot and too linear, the only good thing is thatIt has good graphics, but after playing The Witcher 3 dragon age inquisition seems like a scam, but rather a game that I would place two generations before skyrim. Expand
  63. Dec 15, 2014
    3
    Gameplay:
    Worst in the series, the tactical camera is useless resulting in the game just becomes a poor hack and slash. Keyboard controls are some of the worst in modern gaming.
    Story: Average at best, this game had the least companions that I actually liked from any of the DA games (I only liked Cassandra, Dorian & Varric), with my two favourite characters in the game being Leliana &
    Gameplay:
    Worst in the series, the tactical camera is useless resulting in the game just becomes a poor hack and slash. Keyboard controls are some of the worst in modern gaming.

    Story:
    Average at best, this game had the least companions that I actually liked from any of the DA games (I only liked Cassandra, Dorian & Varric), with my two favourite characters in the game being Leliana & Morrigan from DA:O. The main plot was average at best as well, but better than DA2. The worst part though was when I did my standard second play through as an evil character, I found myself not given any freedom to actually be evil.

    Graphics:
    Scenery is absolutely gorgeous but the character models and animations are terrible.

    Audio:
    Loved the music, almost as good and DA:O and the bard songs were great.

    Overall:
    Below average, Dragon Age: Origins is still the best in the series, this and DA2 are currently tied for last place (DA:I could scrape ahead if Bioware fix the combat though).
    Expand
  64. Feb 3, 2015
    1
    It seems that Bioware has finally given in to EA's money-hungry influence and released a game that will no doubt disappoint many fans of the Dragon Age series. First of, there are a few glitches and texture pop-ins, but there are few of these and the ones that you do come across are rarely noteworthy and almost never game breaking, and so these flaws can be easily overlooked. The combat isIt seems that Bioware has finally given in to EA's money-hungry influence and released a game that will no doubt disappoint many fans of the Dragon Age series. First of, there are a few glitches and texture pop-ins, but there are few of these and the ones that you do come across are rarely noteworthy and almost never game breaking, and so these flaws can be easily overlooked. The combat is mostly disappointing and can range from mind-numbing simplicity to unnecessarily complicated depending on your class. What happened to the straightforward elegance of Origins? I mean, it's not the atrocity that was DA 2's combat, but its still quite flawed. Next up is the game's sidequests, which often lack inspiration and creativity. Granted, we've unfortunately come to expect this from the genre, but Inquisition's sidequests seemed particularly bland and uninspired. It seems as if most of the sidequests were thrown in as an afterthought in order to provide filler for the game's main story, not as interesting narratives in their own rights. Perhaps it's because of the high bar that Origins had set that many of Inquisition's quests seemed boring by comparison, but it's a problem nonetheless. The crafting in the game is enjoyable and accessible, but it will not hold your interest for long. Also, many of the choices that you will make throughout the game have little impact on the actual story, and often multiple differing dialogue branches will end up leading to the same conclusion. I mean, i'm not saying we need hundreds of different endings to every quest, but come on! If your going to provide a narrative that gives the player the freedom to choose, then at least gives us choices that will actually change the outcome of the stories. The UI on the PC is often awkward and clunky. It's not hard to notice that this was a game that was designed for consoles and ported to PC. Now I'm no elitist, but the state of the PC version of the game in comparison to the console version is depressingly laughable. The characters in the game do not disappoint though, and the way they interacted with each other and your character is often enjoyable, although there are some strange dialogue choices that do not fit in with the rest of the conversation. The actual story though? It was mostly average, with some truly great moments that made Bioware's skill at crafting a narrative shine through. But these moments were few and far between, and they were not able to salvage the rest of the mediocre storyline. In my opinion, Dragon Age: Inquisition was a disappointment, and I truly hope that Bioware can throw off the influence that EA has had on their development process and bring this series back to the level of quality that it had held at the time of Dragon Age: Origins. Expand
  65. May 5, 2015
    0
    Bioware has betrayed it's truest fans.

    1. Terrible Controls
    2. Terrible Camera
    3. Momentum on characters feels like ****
    4. Terrible Combat
    5. Terrible AI
    6. Terrible Pathing
    7. Dumbed down / simplistic
    8. Bad PC Ergonomics
    9. Multiplayer is garbage
    10. Paywall (think Trion) in multiplayer
  66. Feb 10, 2016
    0
    Why? Why Bioware does not like his fans? Why do not they make the continuation of the great RPG but did grind simulator for those who first played in an RPG?
  67. Vio
    Jan 11, 2015
    3
    Poor PC kb/mouse controls, bloated UI, poor tactical view, lack of auto attack path finding, low FPS/stuttering in dialog.

    Dragon Age: Inquisition built by pc gamers for pc games (best experienced with a xbox controller)
  68. Dec 15, 2014
    6
    The environments and scenery are quite nice, there are a few good music tracks, and exploring can be relaxing, but unfortunately, there's not much else about this game that is anything better than mediocre.

    I think the other reviews out there have adequately covered all the shortcomings of the game, from the poor KB+M controls, to the lack of impactful choices, to the lack of armour
    The environments and scenery are quite nice, there are a few good music tracks, and exploring can be relaxing, but unfortunately, there's not much else about this game that is anything better than mediocre.

    I think the other reviews out there have adequately covered all the shortcomings of the game, from the poor KB+M controls, to the lack of impactful choices, to the lack of armour variety, to the lack of depth, etc. I'm just going to touch on a couple of less-mentioned aspects of the game that I think are worth mentioning.

    One of the things about the game that I found was "off" was the pacing of the cutscenes. Scenes such as the collective singing after Haven and the gathering of all the party members in the pub (to drink and play games) were, I thought, poorly paced. For the most part, I thought that the scenes lacked a realistic flow, and were either too fast or disconnected. NPCs in the game seem incapable of talking at the same time -- if an interruption is intended, the NPC will instead just stop talking and the other NPC will interject two seconds later. Or, using the example of the party pub scene: when each character is supposed to say their piece, they will say it one after the other with a pause in between, and there is no natural overlap in the voices. I find it very poorly done and I think DA:O did a better job in this regard. In fact, I find that the facial animations and general body language NPCs make when speaking were much better in DA:O. It's a shame that they messed this up even after moving to a supposedly "superior" game engine. Another thing that I think really detracts from the cutscene experience is the 30 fps lock; the drop in fps is very noticeable, and it really takes away from the experience.

    About the dialogue wheel: I would have been fine with a dialogue wheel if the heavy paraphrasing didn't constantly throw me off guard. There is a certain deviation from the options on the wheel and what your character actually says. This can affect people differently depending on the speaking "tone" they generate in their mind. Perhaps a voiced protagonist and dialogue wheel could have worked, if it was implemented well -- in this case, I don't think it was.

    Instead of having a clear vision and identity for the game and delivering on it, it is clear that Bioware is trying to appeal to as wide an audience as possible. Unfortunately, as a result, the game is a jack-of-all-trades but master of none.
    Expand
  69. Dec 11, 2014
    1
    Sadly, they made a potentially excellent game utterly boring with a huge number of unengaging activities. The whole point of video games is that they suspend disbelief and draw you into a world but this one just made me utterly embarrassed that I was playing a game instead of, well, pretty much anything else. The narrative arc is protracted and poorly put together, the combat system felt,Sadly, they made a potentially excellent game utterly boring with a huge number of unengaging activities. The whole point of video games is that they suspend disbelief and draw you into a world but this one just made me utterly embarrassed that I was playing a game instead of, well, pretty much anything else. The narrative arc is protracted and poorly put together, the combat system felt, perhaps as a result of our changing tastes, really clunky. But my main problem was that within a short space of time, I didnt care much about the characters, but I played through further hoping it would change. It didn't. Strongly suggest you stay away. - much more like the second installment than the first. Expand
  70. Dec 13, 2014
    1
    The game is worth $19.99 in my opinion. The game is buggy, unpolished and cumbersome to play. I would not recommend this game to anyone. The controls are not good, the interface is not good, I really don't know developers are putting out such low quality games and slapping a "Game of the Year" contender on them.

    Avoid this game, unless you can get it on sale for $19.99.

    It is garbage.
  71. Mar 20, 2015
    0
    This review contains spoilers, click expand to view. First of all I apologize for my English.

    I created this account only for Dragon Age Inquisition (The worst game ever, for me).

    I played Dragon Age Origins which was almost perfect game for me and replayed it many times. Even last time when I use cheats to be almost immortal, I enjoyed this game because of epic story, dialogs and many other things. The combat system in DA:O is good. I am real fan of this game. Then they released Dragon Age 2.... For me not bad game, not bad at all. Differences is huge from first game but it still playable. I played DA 2, I think 4 times, includes last time with cheats to complete faster to start new game. Want to say I waited Dragon Age Inquisition very, very much. I pre-ordered it as well. Before it released I played last two games as I mention with cheats. So I can compare the all three games with no hesitation. First two games I always beat on Nightmare even in first tries. They are very hard games on that difficulty, but I manage to complete them with no problems. After I complete this games I start the "Epic" Dragon Age Inquisition.

    I started it of course on Nightmare. I forget to mention that I am PC gamer, only PC and I think all people must burn all this damn consoles! F......k them! I apologize. So this game is unplayable on pc at least it is very hard. You can't use mouse to walk, if you suddenly press left button the slow animated attack begins... It is not very bad but irritate as hell. You can't pick up loot as in previous games. Now you must came very close to what you want to pick up. Why EA done this, why this sudden changes to controls? Because they planned this game for consoles, I think only for consoles. But!!!! yei you can jump like an idiot. This I wanted so hard. Can't imagine an RPG game without this option, this so useful!!!!!!! Maybe the brains of developers team jumps out from them and go to find better thing to do. And it's not actual RPG game at all. So I can tell that controls are insane on mouse and keyboard. Tactical camera is a abomination of the tactical cameras of previous two games.

    So this crappy parody of Dragon Age is not an actual RPG as I mentioned before. Its action MMO style game with some elements of real RPG. The EAware ruined it very hard. For example the core game quests is MMO style, go to A location, collect X items then go to B location and do it again, and again, an so on.... If developers think it's cool to be like farmer or miner, or crappy cowboy, why they cant simply create miner or harvest simulator games! I say that I am Inquisitor not a fu...g peasant!! This is unacceptable. If They want to create MMO game so create it, please do not ruin epic franchises like Dragon Age. This is Legendary universe! But now it completely consumed buy real world taint. I mean the money and business. DA:I has the most horrible quests in all games that I played before. This many hours of useless quest have no impact on main story. And I can tell that main quests is also very poor and simple, very little of interest. The story of Dragon Age universe ruined for me completely, dead and forgotten. The EA cares only for many. They forget about old fans that like this epic storyline in DA:O and some of DA 2 like me. Developers made this game for 9 years old kids who don't cares about plot just like smash everything in casual mod and jump in not an open world. There is many invisible walls and it feels like old DA2 corridor game, only this corridors is slightly wider.

    The characters are boring and stupid, fail monotone dialogs. In combat your allies like bunch of stupid fat sheep or pigs that are very brainless. Maybe I play this game when people create cheats and you can solo Nightmare mod instant kill all enemies. The skill system is worse than in DA 2 simple skill trees. Attribute are don't exists at all. Ok there is attributes but you can't do anything with them like in last games. Maybe you want powerful magic based mage with small amount of HP and Mana. But no you can't, you must play that we pro epic develop team create. And why there is no Healers???? They are MUST to be. So many other fail thing with this game. I played it for 28 hours and bored to death with this single player MMO game. I deleted it and destroyed my origin account. I never buy new games from Bioware. They are dead. I miss the times that I spend in DA:O and DA 2. And for mu opinion Skrym is better that this piece of .......

    I do not recommend it for old RPG gamers. If you dream of epic continue Dragon Age story I think you all will be disappointed. It is not Dragon Age anymore. Goodbye my favorite game. The EA ruined all my favorite games: Dragon Age and Mass Effect.

    Thank you for reading.
    Expand
  72. Dec 14, 2014
    3
    I wanted to like this game, as I'm a fan of RPGs since pencil and paper D&D, Baldur's Gate etc. It's not what I had hoped for, which was a sandbox type CRPG (especially being that it's open world) with some depth in the skills and crafting. To me, this is more like an arcade style game, with MMO tendencies. Hell, I've played MMO's with more depth. There really isn't anything good that II wanted to like this game, as I'm a fan of RPGs since pencil and paper D&D, Baldur's Gate etc. It's not what I had hoped for, which was a sandbox type CRPG (especially being that it's open world) with some depth in the skills and crafting. To me, this is more like an arcade style game, with MMO tendencies. Hell, I've played MMO's with more depth. There really isn't anything good that I can say about the game. It's dumbed down, consolized, unoptimized and buggy. It seems like a huge waste of a large AAA budget, in my opinion. I've had a lot more fun with Divinity: Original Sins. Expand
  73. Feb 6, 2015
    4
    WARNING! Yes I feel Origins is a huge accomplishment to live up to. So if you want an unbiased review that doesn't mention how Origins is still better then read no further.

    I enjoyed it for about 10 hours, then I stopped playing due to my work schedule. When my free time opened back up I focused instead on other games (Skyrim) when I had time. The reason for this is while character
    WARNING! Yes I feel Origins is a huge accomplishment to live up to. So if you want an unbiased review that doesn't mention how Origins is still better then read no further.

    I enjoyed it for about 10 hours, then I stopped playing due to my work schedule. When my free time opened back up I focused instead on other games (Skyrim) when I had time. The reason for this is while character development in Skyrim is not as improtant, I get more control out of what my character becomes, what I can choose to do, and how I choose to do it. And that is the overall problem with this game. It's still too linear for my taste. Yes you get to travel around a beautiful world but what's the point when you don't give us a reason to. There is definitely grinding in most games, but here it felt unnecessary and unrewarding. The characters, while a vast improvement to DA2, were to me not worth investing more time in. I never had that connection to them like I did with characters from Origins. To even learn more about the characters you have to stop everything and go back to your home-base to further any of that along. This is an RPG and the whole time I felt Bioware and EA were trying to put those little things on the back burner to attract a more mainstream audience.
    The story, while arguably an improvement to DA2, didn't really keep me invested enough to want to continue to learn more about the world. If I was able to talk to my party on the field it would have made this game more enjoyable and believable. If being able to travel anywhere on the map and encounter randomly generated events like a dungeon or being attacked unscripted by templars, then this game would have won me over. But it feels like a lesser version of what I've seen. Here's a further breakdown:

    The graphics are stunning! The highlight of the game. The cut-scenes being limited to 30fps was slightly annoying, but easily fixed if you do some research on Google. But while beautiful there is not real point to travelling the world because we get no incentive to except to to be able to see an accomplishment pop up on our screen. Call me old fashioned but I like feeling like I personally accomplished something.

    I ended up relenting and using an Xbox controller because the Keyboard/mouse controls were driving me insane. They definitely put their energy in making the console controls more intuitive than the keyboard controls and that irks me a bit, but to each their own.

    It felt like the game mechanics was an even further step back than DA2 took. I loved the control you had in Origins over your party and how you could control every aspect of leveling. Now you only get to choose your skills and nothing more, no more choosing how to distribute your stats or anything to that nature. You can still tell your party's AI what to do, but not on the same level as previous games. All in all I felt the game was over simplified to again cater to a more mainstream audience.

    Also, when did it become a good idea to limit potions on the field? It works for a game like Dark Souls because it works in tandem with the mechanics of dying in game. Here it feels like a half-hearted attempt to make the game more challenging and it feels more annoying to me to have to go around, gather items to increase my potions capacity. This is just my opinion but I find grinding to increase potions to be unnecessary and overly tedious. Even in world of warcraft you can at least buy the potions from auction or a store if you don't feel like making them yourself. Give us the option!

    Questing was interesting at first, but eventually it became stale. The gathering of items seemed overly tedious and felt like an MMORPG rather than a standard RPG game. It felt like filler because when you take all that away there isn't a lot to do in the main story-line.

    But the biggest gripe I will have for this game is the spamming of the trigger button to attack with an occasional special move. It gets really boring after a few minutes. It lacks strategy or finesse. Sure technically you just repeatedly attack the same way in DAO, but the difference is you don't have to constantly hit the button or hold it down to keep attacking. It's an extra step that gives you no advantage.

    So, overall, while visually it's a stunning game and holds up for a few hours, eventually the hype and awe wears off after you realize that a lot of the elements in this game are only there to cover up the fact that this game is tedious, over-hyped, and generally doesn't give you a reason to keep playing. Granted this is my opinion, and I know a lot of gamers feel differently. I'm sure a lot of players will find this game hugely enjoyable and that's fine. More power to them. I would advise anyone looking to buy this to be very cautious and make sure you really want to spend $60.00 on this game, because to me it would have been worth waiting a while for it to drop down significantly in price.
    Expand
  74. Dec 12, 2014
    5
    This game disappoints on so many levels. It is allegedly "open world", but this is not the case. Instead the maps are really large, and most of your time is spent with meaningless MMO type quests and the collection of resources that can later be used for crafting.

    The huge maps become a detraction for the series much beloved story telling. The maps are so large and the quests so boring,
    This game disappoints on so many levels. It is allegedly "open world", but this is not the case. Instead the maps are really large, and most of your time is spent with meaningless MMO type quests and the collection of resources that can later be used for crafting.

    The huge maps become a detraction for the series much beloved story telling. The maps are so large and the quests so boring, that the immersion is pretty low. The characterful banter among party members, that I used to look forward to so much, is spread so thin, for the most time you feel very disconnected from your character, your party members and the world at large.

    The menus, crafting and combat are so totally and completely cumbersome. Everything is very statically organized and takes so much time. I spent an ungodly amount of hours collecting resources, crafting things, comparing items to what I already owned and it is just so, so, so cumbersome and tiresome, it really damages the game.

    The combat on PC is dreadful. The tactical camera that was re-introduced to the joy of many is completely broken. Enemies keep re-appearing and you're MMO grinding your way through boring maps and quests and enemies for very disappointing loot.

    The game has a few redeeming features however. The graphics are a nice improvement. There are some real WOW moments. Exploring my own castle for over an hour, to keep finding new rooms, trying to get the huge layout in my head, to see all the details they added - that gave me quite a lot of joy for instance. There is some great writing, a good laugh a few times and there are some memorable and fun quests.

    Yet even these amazing quests are interspersed by the most dreadfully boring "collect the set" quests or "fetch-and-return" quests and so on. The game ends up ruined because of it. The huge scope and large stretches of time spent in useless MMO atmospheres between quests, end up making dialogue and story lines disconnected. Again, I have to reiterate: this ruins the game that in a different format would have been truly tremendous.

    No one (I should think) is looking for an 80 hour adventure, when 50-60 hours are dedicated to grinding through enemies, harvesting drakestone or elfroot and combining an insane amount of ingredients over six different machines to create, combine and improve items. If it could have been an amazing 20-30 hour structured, beautiful, fun and meaningful experience, this game would have been MUCH stronger for it and MUCH more appealing!!!
    Expand
  75. Mar 24, 2015
    3
    As a fan of the two previous DA games, I really looked forward to play this one, and prepared by playing DA: Origins, Awakening and II again, games ranging from fantastic to very good (Yes, I consider DA II to be very good due to its story and especially companion stories).

    Then imagine my disappointment when starting to play tid game, and noticing that they haven't even tried to make a
    As a fan of the two previous DA games, I really looked forward to play this one, and prepared by playing DA: Origins, Awakening and II again, games ranging from fantastic to very good (Yes, I consider DA II to be very good due to its story and especially companion stories).

    Then imagine my disappointment when starting to play tid game, and noticing that they haven't even tried to make a half-decent UI and control scheme for the PC player. Played it for 3-4 hours, then put it away, with the faint hope that there will be patches that males it at least not completely annoying. I hope and think that there's a good game hidden there, that's why I give a few points.
    Expand
  76. Apr 13, 2015
    6
    Its Over rated and average at best. Its not fantastic but its not bad. The combat feels like its been done in one way or the other, but doesnt really feel fluid, to me. I like that I can take control of various characters, but I really don't feel like doing that, in an rpg. Luckily you dont necessarily have to, early on at least.

    Overall, the storyline is average. I am sorry but I
    Its Over rated and average at best. Its not fantastic but its not bad. The combat feels like its been done in one way or the other, but doesnt really feel fluid, to me. I like that I can take control of various characters, but I really don't feel like doing that, in an rpg. Luckily you dont necessarily have to, early on at least.

    Overall, the storyline is average. I am sorry but I cannot get behind the lackluster character design and the concept. Its not bad but it feels too much like rift in terms of concept. Overall, its very generic with some random storyline slapped on top. If you like game of thrones, you might like this a slight bit more than I do, as they try to mimic the story telling for each character... Just doesn't do it for me.
    Expand
  77. Feb 1, 2015
    6
    Mostly mediocre with a few moments of goodness.

    Much fo this game is insignificant filler content likely put into the game because of the poor implementation in Dragon Age 2 with recycled, narrow, corridor areas. But going completely overboard and implementing large irrelevant areas aren't exactly perfection either. Especially not when the majority of quests are "fetch 10", "kill 5",
    Mostly mediocre with a few moments of goodness.

    Much fo this game is insignificant filler content likely put into the game because of the poor implementation in Dragon Age 2 with recycled, narrow, corridor areas. But going completely overboard and implementing large irrelevant areas aren't exactly perfection either. Especially not when the majority of quests are "fetch 10", "kill 5", "close rift" which have little to no story line or story importance.

    The inventory system sucks much like in DA:2 - even if they attempted to make it a little better. Crafting is there and well - yeah, you can craft things, but it does not save much.

    Classes and abilities on classes are mostly dumped down and simplistic and just plain lackluster.

    The interface is atrociously poor. The game is clearly made for consoles so the mouse/keyboard crowd is left with an afterthought conversion. Awful. A lot of quality of life features are missing, some of which strangely enough were present in Dragon Age Origin.

    Tactical mode is back - but again poorly implemented.

    Basically - Bioware have forgotten all that made Dragon Age Origins good and gone completely console-action mad.

    So - the game can climb on to the mediocre wagon after all the hype and marketing lies and the obviously biased "professional" reviews. So glad it was on sale when I bought it, so I didn't waste much money.
    Bioware is no more. That's clear. EAWare is trying, but struggling with anything but console action.
    Expand
  78. Feb 16, 2015
    6
    You'd think this is a great game, possibly one of the best. But when you get half way through, it gets really boring. Certain elements like judgement, improved romance, huge maps make this edition of DA stand out. Good god... do you remember walking around Skyhold for the first time? Do you also remember when you wanted to get rid of all the clutter? Do you remember when nothing actuallyYou'd think this is a great game, possibly one of the best. But when you get half way through, it gets really boring. Certain elements like judgement, improved romance, huge maps make this edition of DA stand out. Good god... do you remember walking around Skyhold for the first time? Do you also remember when you wanted to get rid of all the clutter? Do you remember when nothing actually changed? The changes based on your choices are mainly cosmetic. It doesn't really matter. It doesn't really matter whether Iron Bull stays with Qunari or is banished. It really doesn't make a big difference.
    After hours of herb gathering (!!!) and completing missions, after seeing that the game stopped evolving half way through I got really disappointed. After competion, went over to Cassandra to spend some time together, hoping that things would change in a way. I wasn't wrong - they changed. Cassandra started treating me like a stranger. Forgot all the passion and love. Won't even say "You're quite distracting, you know". There is absolutely no point in playing the game after the final mission which is ridiculously easy. I don't see how this game has any replayability value. It has a solid core, but everything else is just cosmetic and meaningless.
    Expand
  79. Mar 21, 2015
    5
    Amazing graphics and a pretty good story, but goddamn if the gameplay doesn't get boring.
    This game feels like an offline MMORPG with most battles consisting of holding down R2. The game more or less holds you by your hand and offers little challenge or fun.
    I regret buying it on full price as i have only played about 10 hours and lost most of my interest. If you can get it for under
    Amazing graphics and a pretty good story, but goddamn if the gameplay doesn't get boring.
    This game feels like an offline MMORPG with most battles consisting of holding down R2. The game more or less holds you by your hand and offers little challenge or fun.
    I regret buying it on full price as i have only played about 10 hours and lost most of my interest.

    If you can get it for under 20/30 dollars, consider buying it. Worth it for the dialogue, humor, graphics and some of the gameplay.
    Expand
  80. Apr 16, 2015
    3
    Basically its the old DO2 problem again were more then half of the playerbase cant stand the combat system who cares if the story is good or pretty if each second fighting is like pulling teeth.
    This time instead of only making it a console hack and slash like DO2 or a turnbased old school like DO they tried to make it both with a firstperson mode and a tactical mode.
    And here is the
    Basically its the old DO2 problem again were more then half of the playerbase cant stand the combat system who cares if the story is good or pretty if each second fighting is like pulling teeth.
    This time instead of only making it a console hack and slash like DO2 or a turnbased old school like DO they tried to make it both with a firstperson mode and a tactical mode.
    And here is the funny part they failed at both and why this game is poorly ranked DO2 was a bad game for me but DO inquistion is a bad game for all.
    Still you can probably stand it if you like DO2 its not that bad as a first person game but if you want to pause and use tactical mode its like pulling teeth.
    Fighting through a RPG like DO inq takes a lot of time if you cant stand the fighting it would be better to watch someone play trough it on youtube.
    If something isn't broken don't fix it all they needed to do was remake DO and everyone and their grandma would have thrown money at them but they want the console gamers also and in trying to please everyone they end up making a frankenstein that nobody can love.
    The tactical fight mode makes me want to cry you just cant see anything such a silly basic error that you viewpoint is to low down to be able to see anything even at the highest option open for you, i assume they wanted it to look better or someting but it makes it a nightmare to play.
    Only played the game a couple of hours before my nostalgia for DO couldnt overcome my distaste for the game
    Expand
  81. Dec 29, 2014
    6
    And here I am again, fooled by the media and EA/Bioware marketing. Damn! I am a huge fan of DA:O and I hate every bit of DA2. When I started this game, I almost stopped right there. The prologue is the most stupid storyline that Bioware ever made. In 5 min you are the bada$$ of the self proclaimed inquisition and you close rifts waving your hands without any explanation at all and thatsAnd here I am again, fooled by the media and EA/Bioware marketing. Damn! I am a huge fan of DA:O and I hate every bit of DA2. When I started this game, I almost stopped right there. The prologue is the most stupid storyline that Bioware ever made. In 5 min you are the bada$$ of the self proclaimed inquisition and you close rifts waving your hands without any explanation at all and thats it. Besides, the tactical camera is so bad implemented in the PC version that you see right away that this game was made for consoles and not PC. After a while, finally understanding that the Dragon Age of old is dead and that this game tries to play exactly like the last 2 Mass Effects (2 and 3), I started to have fun with it. The whole inquisition/inquisitor premise did not convince me at all but some of the followers storyline are pretty fun....it really feels like a medieval Mass Effect 2 (more action oriented, main quest really simple, some characters storyline pretty epic, but in this case they are not THAT epic). The main character, regardless of what you choose, is pretty bland but cassandra, blackwall and others are pretty decent ones. The most fun are the dragons fights, that gets pretty damn epic, but tactical camera, mindless AI and pathfinding problems do frustrate in those fights. There is too much fetch quests and sometimes you will get overwhelmed by boring stuff to do (just think about a single player MMO) but most of the time its ok. Play it as an action game and you will have some fun. Still, way behind the epic and strategic feel of DA:O. Expand
  82. Jan 29, 2015
    6
    Played this game for a couple of hours and felt the need to write a review, because Dragon Age Origins was such a great game!

    I like the setting and the story, but sadly I found that the game is repetitive and unstable. It's a shame that developers these days use good titles (Like Dragon Age: Origins) as cash cows. Alas my review: Story: I like the story and the setting, it has
    Played this game for a couple of hours and felt the need to write a review, because Dragon Age Origins was such a great game!

    I like the setting and the story, but sadly I found that the game is repetitive and unstable.
    It's a shame that developers these days use good titles (Like Dragon Age: Origins) as cash cows.

    Alas my review:

    Story:
    I like the story and the setting, it has great atmosphere and the characters go deeper than in other games. But I still feel the story misses something to spice it up, like in the first game.

    The player choices when talking to other persons in-game are great, and it is good that they shape your character and the way the game evolves.

    Also the skill trees look nice and are easy to understand, I only miss the excitement when you add a new skill/spell (related to graphics in the next paragraph).

    Game play:
    Repetitive game play with very slow combat.
    The combat is smoother than Dragon Age II, but it feels slow and boring. It feels like the combat is stuck between fluid RPG combat and turn-based combat.

    Skill graphics aren't that good when you unlock a new skill or upgrade one to be more powerful.
    Attack animations are the same a lot and the endless clicking to attack a target (because you can't hold left mouse without getting killed at some point).

    Movement is slow and sometimes weird, you cannot walk on every stone or slope. Sometimes you can, sometimes you cannot access certain places. It feels sloppy and is sometimes frustrating when you cannot reach a certain place that looks obvious you should.

    Graphics & Sound:
    The graphics are nice, as is the environment and the audio.
    Cut-scenes are entertaining and interaction with other persons is nice.
    And the environment is really great, giving a great view over a great fantasy world.
    I love the music, it fits in the atmosphere as well as the voices acting and other environmental sounds.

    Conclusion
    I don't think it's a very good game, nor that it is very bad.
    You can finish this game and think, well the story was nice.
    But the replay value is very low.
    Expand
  83. Jan 17, 2015
    5
    I just didn't feel it with this game.
    pros:
    +pretty good story +beautiful graphics +large open world +some characters come back from previous da games. +certainly some interesting characters. cons: - I can't play this game without crashing my entire computer everytime i get into a dialogue. (i mean full reboot because my pc completely freezes.) - BORING voice acting, at least for
    I just didn't feel it with this game.
    pros:
    +pretty good story
    +beautiful graphics
    +large open world
    +some characters come back from previous da games.
    +certainly some interesting characters.
    cons:
    - I can't play this game without crashing my entire computer everytime i get into a dialogue.
    (i mean full reboot because my pc completely freezes.)
    - BORING voice acting, at least for the female main character.
    - The characters from previous games didnt return as much as i had hoped for. I would've loved to have someone like hawke, or followers from previous games follow me around.
    - also i think there are way too little followers. I had hoped for more.
    - no mabari dogs :'(
    -The tactical camera SUCKS

    It is certainly not a bad game, i would have given it a 8/10 if not for the lazy, terrible port.
    I mean restarting the game to change graphics? The game crashing in almost every dialogue? Really? my pc just freezes and i can't even turn it of so i have to press the reset button. I run 2 gtx 660's in sli, 8 gigs of ram and a amd fx 8320. My cpu and gpu's dont get above 65 degrees. I underclocked them, so now my game crashes less frequent. FIX THIS FOR THE LOVE OF WHOEVER YOU BELIEVE IN!
    Now i have this too with battlefield 4, and i think it is the engine they're running on. so please. use a different engine, it doesnt look that good anyway(my skyrim looks better).
    I found the combat to be pretty fun, IF you dont use the tactical view which SUCKS!
    and this all can be resolved with one simple patch. such a shame.
    In the level up system you cant choose which perks you want to give to somebody. really why is this? for the stupid people who want to play games too? go play call of duty then. i find it a bit dumbed down overall. But still not that bad.

    So would i recommend buying, not if you can wait a while till(if) this is fixed by bioware.

    I played dragon age origins first and i was somehow more immersed in it than in da:i. even da:2 felt... better.
    Expand
  84. Nov 26, 2015
    2
    I didn't think anything could possibly be worse than Dragon Age II, but alas, EA has outdone themselves!

    Having to micromanage everything my party does during combat is terrible and no fun whatsoever. I'm sure some people out there enjoy stopping with tactical cam, I'm not one of them. I enjoy being able to set character behaviors ahead of time so that my AI isn't running around like
    I didn't think anything could possibly be worse than Dragon Age II, but alas, EA has outdone themselves!

    Having to micromanage everything my party does during combat is terrible and no fun whatsoever. I'm sure some people out there enjoy stopping with tactical cam, I'm not one of them. I enjoy being able to set character behaviors ahead of time so that my AI isn't running around like they don't know how to fight. This could have been avoided if companion AI wasn't terrible, but it is.

    Also, what happened to party banter? Unlike Origins or DA2 where much of the banter was triggered through area-specific triggers, DAI feels completely random. I've gone hours at a time without hearing banter from my party. Aside from their abilities, you may as well stick some random soldiers with me, because that's what it feels like at times.

    The hundreds of side quests are very shallow. In previous games, you got full cut scenes and dialogue for every quest. Now, someone tells you they need help and then the conversation ends. You don't even get to say yes or no. It's awful that you're trying to find a cow when you're the Inquisitor! Dragon Age: Inquisition is like playing an MMO all by yourself.

    Putting repetitive side/fetch quests aside, there is one issue that bothers me more than anything: Inquisition really lacks in the story/character development department. Every character is terribly flat and lifeless and I didn't make a single connection to any of the main/side characters. I would have preferred less, but more meaningful quests. It's all about quality over quantity.

    I'm actually currently downloading Dragon Age: Origins Ultimate Edition for only $7.49 on Steam right now, which is waaaaaaay cheaper than what it is on Origin. I'm more excited about my 7th play through on Dragon Age: Origins than I am even thinking about finishing Dragon Age: Inquisition.

    The only reason I'm not scoring this game as a 0/10 is because of the graphics, which are a far step up than previous games.
    Expand
  85. Oct 30, 2020
    3
    Welcome to the plastic static empty world with the only joy is killing endless dumb-npcs. Welcome to the game where RPG-part is actually optional and don't help the player. Where your words and dialogues MOSTLY is nothing and don't affect on anything. Comparing to DAO this is 0/10. Can anyone please answer what so good about bioware? they made like 1-2 really good ass games and tons ofWelcome to the plastic static empty world with the only joy is killing endless dumb-npcs. Welcome to the game where RPG-part is actually optional and don't help the player. Where your words and dialogues MOSTLY is nothing and don't affect on anything. Comparing to DAO this is 0/10. Can anyone please answer what so good about bioware? they made like 1-2 really good ass games and tons of 50/50 or even worse.

    Guys, i don't care you made it on frostbite which was hard and bad for testing. I'm the player, so i rate the game. Okay, you were really stoic and programmers were talented, but this is doesn't make the game better. I still don't understand what was the purpose of making it on bad for rpgs engine. This is so stupid. I already read the book and still don't get it. Seems like there is more joy for you all fighting the bad systems and overcome difficulties rather making a good game!
    Expand
  86. Jan 12, 2016
    3
    This review contains spoilers, click expand to view. Dragon Age: Inquisition is yet another game from Bioware that has fallen flat on its face within the last decade. I pre-ordered the deluxe edition due to my nostalgia over DA:O and even DA2 which was a mistake considering they lied about a vast majority of content and mechanics of this game, not to mention the antics of the PC port upon release, which to a certain extent is still horrendous, though not unplayable.

    So I'll start off by saying if you want Bioware's classic story telling and styled RPG mechanics, then this is probably not the game for you; you are better off restarting a play through of DAI's predecessors or buying the Witcher 3 because this game is shallow, uninteresting and short. It's story goes something like this (obvious spoilers):

    As the player character, you are marked and amnesia stricken by the fade after a catastrophic occurrence that results in several fade breaches erupting across the land(which is bad because of the 'evil' things that reside within). This mark has the capability to close said breaches and is interpreted as something of religious significance by some, causing you to be appointed the leader (wether you like it or not) to solve the rifts within the sky. You start off with a small band of 'loyal' followers that have moderate political pull, recruiting men and women, including several famous and powerful people across the land to help fight the breaches and find out what marked you. Towards the middle of the story you finally have the command of a religious army called the Inquisition, which, to be honest does not seem to exist once fully formed and has no purpose other than bugging the illustrious leader over trivial matters across Thedas. The antagonist, who I will not name but you probably already know, has been an antagonist before in a previous instalment of this franchise. And this character is laughably worse than their last appearance, or rather it is lacking in the same mystique and credibility. Turns out that it was the antagonist who marked the Inquisitor, though not on purpose as their use of the thing that created the scar upon the player character backfired when they tried to tear open the fade with the mark for their devious plan, hence why they want nothing more than to kill you and everyone else to take back said power. The problem is that this evil being possesses nothing of real threat during the storyline, though of course we are told what a big bad person they are, yet the delivery of villainy is rather lacking in actual practice. Apparently the world is ending too, but I hardly noticed. So, finally in the end, you kill the villain in classical fashion, which was rushed and boring as hell, yet we find out that there is something more going on behind the scenes with old gods and such; that is however being left to the vice of dragon age 4.... So yes, the ending is rather abrupt and unexplained but expanded upon slightly in the DLC...While I like the idea of the story overall and it ties in nicely with the previous games, it is awful in its delivery; there is no depth or emotion in it. There is no sense of urgency or scale to what is supposedly happening and half the time you are removed from the actual plot because your on some stupid fetch quest!

    And that brings me onto the exploring and questing style of this game....while its is very beautiful to look at while running around, it still lacks the same things as the story. Half the time I spent picking flowers for some stupid quest giver that asked for an extortionate amount or killing X and Y of beasts for some coin or supposed plot advancement....I'm the leader of the Inquisition, I should not be running around in the mud when I have a whole army at my disposal, oh wait, I can order them about, only that they come back with one flower after fifteen minutes of actual waiting! The waiting ties in with war table quests that you can task the Inquisition to do in real time (though only three at a time), such as gather coin, crafting mats or a potential lead/recruit , but half of it's pointless simply because of the quality/quantity you receive upon completion and the time it takes. Mostly I just forgot about it and decided to go gather stuff myself.

    Exploration while questing can be quite painful as well. While attempting to go to a marked area on the map I often found it blocked by a large hill or mountain with no definitive way to find a path around it, ending in a slip n slide adventure against the rocks or a five minute trek around said rock trying to find a trail....these two things mixed together made for some very frustrating questing times for me...and I'm sure my companions and my horse felt the same way as I swore every time I saw a villager asking for my help. While I bargain that Dragon Age Inquisition likes to think of itself as a sandbox, it isn't, it's just a empty land with a bunch of fetch quests (quite rightfully named MMO style by others) with no real purpose in exploring anything at all since it amounts to nothing but boredom, frustration and perhaps some bonus power to be able to unlock more areas i.e rinse and repeat.

    Now to the combat, AI and character perk system. I thought games should progress combat wise as they go along with each instalment? Granted this is a Bioware game, so the combat is not going to be ground breaking since they usually make up for it with story, but DAI takes a step back with how basic it is. It seems only refined to one button, the R key and you will be lucky if you hit something. The targeting system is so unintuitive and problematic that you will often miss your target. There is no feel to the action, half the time it seemed like I was beating a pillow to death... And the animation? Practically the same as Dragon Age 2. I want to put a foot note in here to say that time has come for developers of this once great company to realise they can't get away with recycling things for more than two games anymore, in fact any developer should understand this, because Bioware has been using the same facial animations, the same character animations and the same God damned combat animations for too long. It's past the point of fun and it is certainly telling into how much effort they are willing to put into their games. This is not the 00s, technology has advanced to the point of motion capture and more so that you aren't stuck with the animations you created by hand back in 2007 for Mass effect. And the same goes for your combat system. Adding a tactical camera (which is mostly broken and useless) does not count as a combat upgrade when the system is the same as your previous game, if not worse! You know what, I'm just going to say that everything from the combat to the perk system is the same as Dragon age 2 to get it out of the way because that's all it is. And the AI is pretty much the same. When fighting a Dragon, your companions will simply stand in the fire or ice shower and stay there until they are dead. You should not have to manually control or order them to move away from damage because that is what the AI was created to do...supposedly. And on top of this, their skill utility usage is sub par at best, granted you can manually alter their attack patterns and potion consumption, but again... This is not the naughties.

    And so to the crafting system, armour, weapon variety and loot table. Wow...just wow...I have never experienced a game that has made me dread going out to gather crafting supplies so much, and as I mentioned earlier...yes, it is all on you to find these items despite commanding an army. This resulted me in modding the game because the loot table is horrific with gold being perhaps the hardest strain of them all. If I get bad crafting supplies from killing enemies, my only option is to go and buy said materials from a shop that has them, but I can't because I have hardly any gold to begin with...In the end I decided that I would hoard gold and have crappy armour until I had reached a specific level, that way I could buy enough materials for decent armour which would last me several levels. As for the crafting system itself, it's not bad but it's not good either...the lack of customisation as a whole was a major flaw to me, with armour and weapon modification schematics such as gauntlets which adds a nice touch to modable armour being hard to find or too expensive to purchase that resulted in having awful looking robes with bad stats for most of the game. And don't get me started in the lack of armour for races that are not human, sure, you have slightly better choice with the DLC but something like Arishok plate for a Qunari should have been in the vanilla game to start off with. I've seen the Art of Dragon age Inquisition and there are so many amazing concepts in that book that are non existent in the product itself which is a shame.

    And finally, I want to discuss the companions and romances. Dragon age has always been rated as mature game...and as such I expect it to have mature content in it, either due to violence (which seems rather lacking when I compare it to DA:O) or things of a sexual nature. While Dragon Age has never been as upfront with sex as say The Witcher franchise, I do not expect to have PG-13 fanfic romance with a character that feels like it was an after thought, it is not believable and it leaves something of a sour taste. While it is not detrimental to the game as a whole, Dragon age and Mass effect have always had something of a staple in their romantic pursuits, which has most likely been one of their major selling points. Instead of a meaningful engagement with a companion I often felt like I hardly knew the character and was being forced or forcing them to interact with me resulting in the typical fashion of being granted with a token love scene towards the end of the game if you continue your pursuit. Thankfully the notion of giving gifts to companions to force them to like you has gone, but there is no plot to fill that whole. I felt no connection whatsoever with my love interest (of which I attempted to experience most of them through various playthroughs) and as such decided to be a celibate disciple of Andraste, given my 'religious' mark. As to the companions themselves, some are enjoyable to engage with and some could have been better. If I compare it to the other games and Mass effect, I did not develop a connection as I did in those, so I didn't really care if they left or stayed, which made playing as something of a renegade a bit easier. What I found odd is that returning characters seem watered down and uninteresting, which was upsetting simply because of their role through out the franchise.

    I would mention the Multiplayer aspect of it but it's what you would expect if you have played Mass effect 3 but with worse mechanics.

    As a whole, I did not enjoy Dragon Age Inquisition, but it has one saving feature; Dragon fights, while the AI can be temperamental, it did not take away the enjoyment produced by killing such a fierce best. Their design both artistically and functionally seemed done right to a T, which is why from time to time, I will fire up the game to hunt down a Dragon. It is such a shame that is the only reason I play it now... Because the Dragon age franchise has been an interesting journey and story, while the idea is sound for Inquisition, the delivery does not live up to it, instead we find a shallow open world game with no meaningful direction other than to lead to a new DA game. I only hope that they do better next time.
    Expand
  87. Mar 15, 2015
    0
    This review contains spoilers, click expand to view. This game is right up the ally for the COD generation.. I don't understand for the life of me, why so many reviewers are tripping over themselves to give this garbage 9's and 10's.. What disappointed me the most is how nothing seems to matter, everything happens in isolation. In DA:O it had huge importance if you e.g. romanced and influenced Alistair in a certain way. Everything in the game seemed to follow this path, where every choice you made interacted with people and the world around them. Nothing you do in Inquisition affects the story whatsoever. For instance me siding with Celene didn’t affect Orlesian support, nor did my destroying the Darkspawn army in anyway weaken Corypheus, and any troops I lost to fighting the darkspawn didn’t affect my army’s performance when I attacked Corpyheus in the Arbor wilds. And Blackwall should be the one guy I thought would be pleased with me destroying a darkspawn army and my approval rating with him would skyrocket. It didn't affect him what so ever. Screw this game, Expand
  88. Jan 29, 2015
    3
    This review contains spoilers, click expand to view. I happened to be able to borrow a copy of the game, and I am glad I did before buying it, which will never happen now. The technical issues, like terrible tactical view, unwieldy controls (as I found out, the PC version is actually a port from a console, and that explained why they were so bad) would not spoil the game were it really good. but I found myself bored after a few hours of playing.

    Might be my vast gaming experience, but the story at the start seems very predictable and dull. You are some unknown person, just falling out of the sky and remembering nothing but weird delirious images. OK, you get arrested and almost tortured for that which is explainable and fine... but then all of a sudden you turn in the Chosen One, Dovakin and whatever, for no reason. Really, the speed at which you are trusted the title of the head of the Inquisition is absurd, and just because you have a strange mark on your hand you can tell nothing about, and because you used it to close an evil portal. Still you don´t even know yourself what is happening.

    Then some typical dialogues follow, like everything is wasted, the world is against us, we need to build out own army with blackjack and stuff. The army quartermaster tells you she needs better swords for the army, the smith needs 5 iron to make these swords, you roam around collecting iron carefully place at obvious places, get some other stuff from map markers, go back, everybody sheds happy tears, your army is upgraded.

    Few objects can be interacted with. A lot of chests that simply do not open. Would be fine if they were locked, or their owner would complain, no, they are just another skin for a boulder. I found a house and was happy at the thought I could probably loot some carrots from it if nothing else. The interior was rich - a bed, a chest, a table, lots of other stuff... but the only thing I could interact with was a note on the table. Such a disappointment.

    The game might be not as bad on itself, I would probably like it, had I not played Dragon Age, Mass Effect and Skyrim before... but now it is clearly a disappointment. Very typical plot stamps, boring quests, poor world. If you expect the level of DA Origins or Skyrim, don't buy it. If you never played games of that type... I still would get Skyrim.
    Expand
  89. Jan 29, 2016
    0
    + Beautiful maps
    + Deep lores
    + Beautiful effects + Make-sensed Crafting - Very bad console port. (It's supposed to be a pure PC game but It's not) - Pathetic combat system - No mouse-click move (Poorly PC port) - Stupid companion AI (Can't fully control dumb teammates, tactics is trash) - Limited 8 skill slots - Cut all the good things from DAO, DAII - Limited healing potion
    + Beautiful maps
    + Deep lores
    + Beautiful effects
    + Make-sensed Crafting

    - Very bad console port. (It's supposed to be a pure PC game but It's not)
    - Pathetic combat system
    - No mouse-click move (Poorly PC port)
    - Stupid companion AI (Can't fully control dumb teammates, tactics is trash)
    - Limited 8 skill slots
    - Cut all the good things from DAO, DAII
    - Limited healing potion slots
    - No healing spells
    - Urgly characters
    ...a lot more ****

    Good job EA, that's how you kill a good series, you stupid dumb ****. My Expectation, my money...
    Expand
  90. Dec 14, 2014
    1
    I want to type a full review, but ... Those who played the game and who enjoyed DAO before, they told enough already.
    * There is no choices at all, all of them lead to one script and 99% of them changes nothing, not even the answer from another NPC, same **** with dialogues with party members - no changes in approval, nothing.
    * There is no open world. Locations is huge and ... linear.
    I want to type a full review, but ... Those who played the game and who enjoyed DAO before, they told enough already.
    * There is no choices at all, all of them lead to one script and 99% of them changes nothing, not even the answer from another NPC, same **** with dialogues with party members - no changes in approval, nothing.
    * There is no open world. Locations is huge and ... linear. In some locations u will be able to climb on almost 90 degrees walls, another ones will not allow you to overstep one little stone. And yes they separated by loading screen, nothing more.
    * There is no 100+ of quality gameplay. Secondary quests is stupid **** You HAVE to grind inifinite resources/mobs to unlock primary quests and locations. Stupidest and boring **** ive ever seen, like second-sorted MMO.
    * There is no tactic combat. Brainblowing AI, horrible controls (PC), horrible tactic pause mode. Nothing else to say.

    Add a bad optimization.
    Total: Those who hoping to see much more improved DAO will be disappointed. There is almost no Dragon age in this game.
    Expand
  91. Jan 4, 2015
    3
    Douglas Engelbart will be very sad knowing that one of the biggest game developer were totally forget the basic function of the mouse for PC

    WTF with Click right and left mouse together / middle button to move the camera in Tactical mode WTF with Spamming click / hold click to Attack, is this game an FPS/TPS ?? WTF with No proper Zooming Out/Zooming in function WTF with Fake
    Douglas Engelbart will be very sad knowing that one of the biggest game developer were totally forget the basic function of the mouse for PC

    WTF with Click right and left mouse together / middle button to move the camera in Tactical mode
    WTF with Spamming click / hold click to Attack, is this game an FPS/TPS ??
    WTF with No proper Zooming Out/Zooming in function
    WTF with Fake tactical Option

    I will put score to 0, if not because of the good Graphics and huge semi Open World area.
    Expand
  92. Jan 11, 2015
    0
    This review contains spoilers, click expand to view. This game became the biggest disappointment of the year for me. And the problem not only in the game-play itself - tactic camera, no auto-attack (which, by the way, was very unnerving) all of mmo-like quests and so on. What pissed me off is absence of role-play itself in the RPG. It sound odd, but it's true. I got the feeling that I'm playing the game made up by some fun-fiction writer with no talent or so ever. The Inquisitor is a Mary Sue character that has a god-like powers, everyone worship him(her), he(she) can do anything and everything he(she) touches is turning to gold. There is no personal motivation to the main character - why would he (she) want to join the Inquisition? To save his(her) own skin? But the threat is very vague. The only option at the end is to save the world. The easiness with which he(she) becomes the leader of the Inquisition was very surprising for me. Just because of a green thing in the hand. And that is the only reason I could see. He(she) did nothing to get this position - absolutely. All that he(she) do most of the time - is collect herbs, kill animals and make stupid side-quests to find someones goat. And that thing with the Wardens - is Inquisitor became a ruler of Orlais that he (she) can just banish them from this Empire? WTF? Maybe we should name the main character not Inquisitor but The-All-Mighty-The-Ruler-Of-World?
    There is no feeling of coming disaster, no atmosphere of coming evil. Why would we need to close those rifts if almost all of them are situated where is no people who would suffer from them? And the funniest moment is that there is no reaction of NPC that are near by when you fight someone. Most of the NPCs are not moving at all, even if you try to pass them by - you just stuck if you try to go through several NPC chatting. And the chatting, ohh... when I tried to listen what they say... well, let's say they talking like crazies.
    Now let's see what Inquisitor we can play. We don't have an option to play any character but good. For example, when we make Cole's quest, we don't have an option to kill a Templar - because we are good, we can't be evil. No-no, we can sentence to death someone, while sitting on the THRONE, bot not when Cole wants to kill someone: "It's unthinkable!" - says Inquisitor. Where is the CHOICE I'm asking you, bioware? Where is the real choices? The only one I could remember - is at the ball, but I didn't even care who to chose.
    The dialog wheel - is just one big fail. Want to romance character - why think? - jut push the answer with the heart - no problem. There is no wrong answer - everyone loooves you - Mary Sue it is. And sometimes I pushed the answer and my Inquisitor yelled like hysteric, which I couldn't expect from the answer I chose.
    It seems that Bioware just want to show you picture. It's like Michael's Bay popcorn movie. You CAN watch it, but there is no soul in it.
    Expand
  93. Feb 14, 2016
    0
    STAY AWAY FROM THIS PIECE OF GARBAGE! Dont listen to the paid reviews, everything in this game is so utterly pathetic. The game got MMORPG quality, imagine playing WOW alone, how fun is that?
  94. Mar 31, 2015
    5
    I am reluctant to review this game at only 23 hours of play-time, but there are three reasons that I do so: (1) as a 35-year old man with a busy professional life, my gaming time is limited; (2) having experienced 23 hours of the game, my strong suspicion is that it has little more to offer; (3) from today, my gaming attentions will, given my limited leisure time, be devoted elsewhere andI am reluctant to review this game at only 23 hours of play-time, but there are three reasons that I do so: (1) as a 35-year old man with a busy professional life, my gaming time is limited; (2) having experienced 23 hours of the game, my strong suspicion is that it has little more to offer; (3) from today, my gaming attentions will, given my limited leisure time, be devoted elsewhere and I am unlikely to complete the game.

    May I start with the good? The aesthetic is far better than Dragon Age 2. Weapons look like weapons; armour looks more credibly like armour, rather than a schoolboy's manga-infused fantasy. The Haven tactical map offers another interesting dimension to gameplay and a useful short-cut between playable zones. As ever, characters remain lovingly written and well-acted (in terms of a computer game).

    So that's that. Onto the bad.

    MMORPG and/or casual gaming influences have polluted the main gameplay to an unacceptable extent, which is so contrived to be story-breaking. This is a bad thing in a story-driven game. " Look into a conveniently-placed skull to collect shards of ... something, anyway." The lack of editorial control on that particular facet of the game is appalling. "Creepy," remarks Varic at one point, and I could not agree more. That a game of this pedigree should require such pointless padding tends to suggest a gross editorial deficit. I logged in this evening, expecting to take another hour or so. But I didn't actually do it. The reason I didn't do it is because I have outstanding quests which feel like horrid chores - the sort of the "collect the shard" variety which are so contrived as to add no narrative value. I have to repeat, BioWare, those of us who have home or professional lives to lead have better things to do than your artifical fetch-quests. The problem is that, having had experience of the Mass Effect series, if I don't complete all these contrived, nonsense non-quests, there are likely to be dire consequences for my characters in the long run. I'd rather save them - and me - the bother and axe the whole tedious affair now, than sit through hours of irrelevant padding.

    For all the decent writing, characters seem less approachable in this game. I spent a wee while going through my "valuables" inventory, plotting out in my own mind (as per Dragon Age: Origins) which items were saleable and which were potential gifts. It was only when no option to give an item to another character presented itself that I searched on the internet under DO:I Gifts and found that there was no such function - "valuables" was just another RPG-diminishing term for "saleable junk." How depressing.

    In the early stages of the game, you seem to have one or two "getting to know you" chats with your NPCs. Thereafter, even after 23 hours, attempts which fall flat to strike up meaningful conversations with well-acted characters just seems like a waste, and demonstrative of the recent BioWare inclination towards railroading ("You'll get this conversation at this point in in the plot,") rather than real RPG gaming ("You'll get this conversation if you really get in touch with this character.").

    I am going to be far from the first person to say it, but the player perspective is appalling. I felt uncomfortable in trying to control with the WSAD keys a character keys who wasn't properly first-person controllable in combat, and DA:I seems to import the worst of both worlds: a non-tactical, WSAD P3 view of the character for most of the time, switching to a temporary, foliage-blocked, fallible, non-intuitive tactical view for combat.

    Finally, can I save my particular ire for the failure to import saved games? When my old PC died, I spent a certain amount of money in recovering not just work documents, but also my DO:A and DO:2 saved game files. Imagine my surprise when, during a conversation with Leiliana, absolutely apropos nothing at all, she referred to my male Warden mage from DA:O as a "she." Again, I reverted to Google. There is no save import function, we are told. Make your own (contrived) histiory using a website and download it. "Thanks, BioWare," I thought. "Thanks for putting me on notice of that." Because - much as reviewers of this site might disagree - I'm really not stupid. But if I have to read in-depth into obscure fine print for a computer games company that they're not going to do what they've always done, surely something is not right? Isn't this what the late, great Lord Denning called a "red hand" clause - that is, it ought to be pointed out with a big, red hand, to draw the attention of the wary consumer?

    I am aware that a lot of this review may sound like complaining. I hate to join my voice to those who say "DA:O" was a better game. The sad thing is that it was. It was both more intuitive and immersive. DA:I is a bit of a shadow of what BioWare used to be. It's better than DA:2. But at least I had time to finish DA:2.
    Expand
  95. Jan 3, 2015
    5
    I typically go through withdrawal after completing a really good game and immediately look for a replacement in the same genera to satiate my addiction. This was especially true of DAO, but oh DAI how you've managed to disappoint... the clunky controls, hack n' slash combat and tedious deadpan dialog made much of the game a chore to complete. The were enough good moments and evenI typically go through withdrawal after completing a really good game and immediately look for a replacement in the same genera to satiate my addiction. This was especially true of DAO, but oh DAI how you've managed to disappoint... the clunky controls, hack n' slash combat and tedious deadpan dialog made much of the game a chore to complete. The were enough good moments and even moments of brilliance to keep me going to the end but the filler and dumbed down combat makes me want to avoid the RPG genera altogether. Expand
  96. Feb 13, 2015
    5
    So, to begin this review i have to say that i loved DA: origins so much. One of the best games that ive ever played period. It got me hooked and i just couldnt stop playing.
    DA:2 was ok, i finished it twice and enjoyed it, didnt compare to origins but it was still a decent way to spend your free time.
    Now to this, i looked forward to this so much when i heard about it. And when the
    So, to begin this review i have to say that i loved DA: origins so much. One of the best games that ive ever played period. It got me hooked and i just couldnt stop playing.
    DA:2 was ok, i finished it twice and enjoyed it, didnt compare to origins but it was still a decent way to spend your free time.

    Now to this, i looked forward to this so much when i heard about it. And when the game got delivered i installed it and started playing. I was expecting a cool story to grip me early on. No, instead there was some simple overlay about rifts opening and not really much else.
    Other then that, it was huge landscapes and alot of running... Traveling.... loadingscreens.... picking up crafting materials. Been playing for two days and it feels like nothing have happened. The story have not progressed, it just feels like a mmorpg without the mmo part. Or well, more like an action rpg. With little emphasis on the roleplaying part.

    And i just get so tierd of this jumping around, flipping cool ways and dashing here and there. Its not realistic. It feels like im playing some John woo movie type of game. It really takes me out of the world im trying to get interested in. Just feels out of place and strange.
    So as time gone by i stopped playing it, other games are more fun and i choose to spend my free time in them instead. So DA:3 was really a miss for me. It cant even compare to DA:O. Its not even in the same league.
    Expand
  97. Apr 12, 2015
    3
    There are no spoilers in this review... You want to waste your life finding them out, that's your business.

    This game is terrible. Everything I liked about DA:O (Story, Tactics Combat, Immerse character to player involvement) is totally missing in this 3rd installment of the Dragon Age story. Is it better than DA:2? Well, I did finish this one, hoping it would get better( hence, a
    There are no spoilers in this review... You want to waste your life finding them out, that's your business.

    This game is terrible. Everything I liked about DA:O (Story, Tactics Combat, Immerse character to player involvement) is totally missing in this 3rd installment of the Dragon Age story. Is it better than DA:2? Well, I did finish this one, hoping it would get better( hence, a 3, instead of a 0), and I couldn't take DA:2 at all. Never finished that one.

    I feel like my 1st grade son is trying to tell me a story:
    There's this bad guy(who I actually was rooting for... that's how lame the inquisition's cause is) who wants to take over everything. Then you walk a bit. Then you are confused a bit. Then you walk a bit more. Then you ride a dumb horse. Then walk a bit. Then you collect some stuff. Then 120 hours later, you can play the whole(actual story line) in less than 15 hours.

    The only character I liked was Sera. "You go first, I'll avenge you." Best line I've heard in a loooooong time playing games.

    Morrigan is so tired she's still wearing the threads she had on 6 years ago!
    Cullen could have been a interesting character with his cold turkey addiction thing.
    Varric would have been interesting if he had "actual" stories to tell.
    Cassandra couldn't fight out a wet paper bag.
    Dorian was ok- Would have been awesome if he broke out into a musical number.
    Dagna had some good one liners. Pinkquistion?

    This is the first Bioware RPG, after I had met the characters, I didn't actively want to pursue a "relationship" with any of them. I was really torn in Origins between lelianna and Morrigan... Interesting people(in that game) who were actually different.

    Save yourself the agony of a giant let down of an ending, go binge watch the entire series of X-Files or something.

    NEVER GOING TO REPLAY THIS WASTE OF TIME EVER AGAIN. Bioware is really pissing on the goodwill it built with their great games with garbage like this.
    Expand
  98. Jan 4, 2015
    3
    Terrible game. The graphics dont look that good, the characters look very bad animated but the important part is, that they are super boring like the complete storyline.
    I wonder how this game could get highly rated by critic reviews, must be some bribe **** as usual when EA or Blizzard release a game.
    Mass Effect 3 had already lead the road to ruin. DAI followed this road. I can't
    Terrible game. The graphics dont look that good, the characters look very bad animated but the important part is, that they are super boring like the complete storyline.
    I wonder how this game could get highly rated by critic reviews, must be some bribe **** as usual when EA or Blizzard release a game.
    Mass Effect 3 had already lead the road to ruin. DAI followed this road. I can't suggest this game to anyone. Sorry.
    Expand
  99. Dec 23, 2014
    3
    average. so i should give it 5.
    it's nothing really "bad" imo.
    graphic is fine, the control is fine(for controller), the game play is ok, the storyline is acceptable, the feature is....name of BioWare i think? it's just average in every way. Which is ok. The main problem came from the strong feel of "playing a MMO ALONE", that bores me right after the main title "Dragon Age
    average. so i should give it 5.
    it's nothing really "bad" imo.
    graphic is fine, the control is fine(for controller), the game play is ok, the storyline is acceptable, the feature is....name of BioWare i think?
    it's just average in every way. Which is ok.
    The main problem came from the strong feel of "playing a MMO ALONE", that bores me right after the main title "Dragon Age Inquisition."
    So i'm sorry, this game deserved a 3.
    Expand
  100. Dec 6, 2014
    3
    This review contains spoilers, click expand to view. One word: Disappointment

    During the developpement we've been promised a true PC game. By "PC gamers for PC gamers", "Ultimate PC legacy" is what Mike Laidlaw said. Well, the game was released, and we've been lied to. The UI screams console in every aspect, endless drop down lists, bad design choices and worst of all the controls are just the gamepad mapped to the keyboard, you can't assign your own keybinds to the mouse. Also no autoattack, you have to hold a button for that, on PC.
    On the side of TAC cam (just like in origins they've said), it's completely useless. It uses the same mechanics as on consoles, it's blocked by terrain, yes fighting in the woods is a chore, fighting in a location with a ceiling, aside from foot fetishists, is also a chore.
    No more tactics, no more stats (you don't get stat points to assign), the game is a shadow of its predecessors.

    Don't get me wrong, on the story side it's gorgeous. Plenty of dialogues, exploration and the companions are nicely written. But playing the game as it is now is a chore, it's just no fun with such broken game mechanics.
    Expand
Metascore
85

Generally favorable reviews - based on 45 Critic Reviews

Critic score distribution:
  1. Positive: 40 out of 45
  2. Negative: 0 out of 45
  1. Feb 9, 2015
    90
    Best Dragon Age so far, hands down. Pity about the naff writing. [Issue#257, p.51]
  2. Jan 22, 2015
    100
    The masters over at Bioware have done it again. This epic journey into the world of Thedas will steal more than 100 hours of your time, hours so full of superb gaming that you'll never forget them.
  3. Jan 14, 2015
    80
    Despite numerous shortcomings, the new BioWare project is undoubtedly worth your attention. One of the best RPGs of 2014.