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6.1

Mixed or average reviews- based on 4838 Ratings

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  1. Feb 3, 2015
    5
    Very mediocre. Combat is horrid. Dialogue wheel the worst ever. Sometimes fun and exciting, sometimes incredibly boring. Pure action RPG. Dragon Age: Origins was 1000 times better. Some new features like the war room are a saving grace.
  2. Feb 14, 2015
    3
    Interface is terrible. Don't know which game the reviewers have played but it isn't the same as the gamers. Last Bioware fantasy game I pay full price for at least a couple of years. Don't know if it's management or if the talent has left but this almost unplayable. Will let my copy rest until there´s a patch which makes keyboard/mouse playable, if non comes I will just have learned myInterface is terrible. Don't know which game the reviewers have played but it isn't the same as the gamers. Last Bioware fantasy game I pay full price for at least a couple of years. Don't know if it's management or if the talent has left but this almost unplayable. Will let my copy rest until there´s a patch which makes keyboard/mouse playable, if non comes I will just have learned my lesson not to buy Bioware before enough non paid reviewers has had a chance to warn me.. Expand
  3. Aug 20, 2015
    0
    I don't like to leave negative review without a strong motivation and this game deserves it... After a disappointing Dragon Age 2 I really doesn't expected much, but they showed the return of the tactical camera and also its name suggested a return to Origins. Just a delusion, is even more action oriented than Dragon Age 2. This saga has lost all personality, probably their marketingI don't like to leave negative review without a strong motivation and this game deserves it... After a disappointing Dragon Age 2 I really doesn't expected much, but they showed the return of the tactical camera and also its name suggested a return to Origins. Just a delusion, is even more action oriented than Dragon Age 2. This saga has lost all personality, probably their marketing section pushed them to a more commercial game but why does they need to destroy a beloved saga? Why do not call it “Dragon Age Adventures” or some spin-off denomination, I can’t even play it because is not the game they showed, not the game I expected, sorry. Expand
  4. Feb 13, 2015
    5
    It's a decent enough game, relatively stable, and plays fine. It's definitely more content rich and complete compared to Dragon Age 2, but the story line and characters feel flat and uninteresting. It doesn't have the soul of Dragon Age 1. Even Claudia Black's stellar performance can't make it great.

    It feels like there's too much attention being paid to making sure not to offend
    It's a decent enough game, relatively stable, and plays fine. It's definitely more content rich and complete compared to Dragon Age 2, but the story line and characters feel flat and uninteresting. It doesn't have the soul of Dragon Age 1. Even Claudia Black's stellar performance can't make it great.

    It feels like there's too much attention being paid to making sure not to offend anyone, and not enough to making a good story. The game begins to drag rather quickly, and the characters are so boring you probably won't want to play through it again.
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  5. Dec 17, 2014
    6
    100 hours logged and unfortunately a mediocre game wrapped in nice graphics.
    It's an ok game, but nothing like the rosy story told by the reviewers.
    I would give it a 3/10 if I were judging how well it delivered on the dev's promises. Give it half a year and hope they have patched out the most offending issues and don't get your hopes up high and you may actually get a decent
    100 hours logged and unfortunately a mediocre game wrapped in nice graphics.
    It's an ok game, but nothing like the rosy story told by the reviewers.
    I would give it a 3/10 if I were judging how well it delivered on the dev's promises.

    Give it half a year and hope they have patched out the most offending issues and don't get your hopes up high and you may actually get a decent experience

    A good deal of people seems to encounter bugs but I have been mostly spared except for a few instances of origin crashing during some of the important cut-scenes and then insisting on killing the game.

    To sum it up
    The control of your character is clunky, as are the menus and the inventory.
    The tactical camera is next to useless and so is the AI governing your party members.
    The world has about zero persistence, with enemies popping out of thin air two seconds after your killed the previous spawn. Very much a mmo-drop-farming style world.
    The crafting and enchantment system is a chore to navigate and filled with crap items and blueprints.
    The inventory is very limited and cycling through your companions to check their gear is slow and greatly lacking in organization and general feeling of overview.

    The story itself feels bland and your choices mostly unimportant with some very frustrating now-someone-from-your-party-has-to-die-even-if-you-aced-the-mission cut-scenes.
    Recruiting the party somehow has none of the build a team feeling that the mass effect trilogy excelled at and the personal missions are mostly plain fetch quests.

    The dialogue that is supposed to be a big part of the game is very lacking. The biggest problem is that it can be difficult to judge which of the choices will be the sneering insult and which will be the supportive one.
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  6. Dec 15, 2014
    6
    So i spent more than 100 hours in this game. I don't want to complain like other on combat, because i agree with most of bad comments about it. What i truly hate in this game is poor story. I mean, wow, that was really disappointing. The strong side of two earlier games was a plot, a lot of side quest where you had choice, opportunity to discover world and lore. In DAI for 90% of timeSo i spent more than 100 hours in this game. I don't want to complain like other on combat, because i agree with most of bad comments about it. What i truly hate in this game is poor story. I mean, wow, that was really disappointing. The strong side of two earlier games was a plot, a lot of side quest where you had choice, opportunity to discover world and lore. In DAI for 90% of time you're not doing anything important, only going on not really interesting terrains (I really hate Hissing Wastes). Game wasn't bad, but for me it's hard to forgive such short and not satisfying history, because i loved first game (and even two!) for characters, locations, world and this all quests. Main story goes too fast, and you can't sink into it, they don't explain important question, and main villain was just transparent. It's sad that main plot is so simple, that i have feeling that was only little bigger DLC. Big terrains with lack of content and it hurts. Expand
  7. Jan 14, 2015
    5
    Dragon age Orgins was amazing
    Dragon age 2 was a ****
    The Inquisition is nice but lack of content
    Where is my Grey Warden?
    Where is the save import from Dragon age origins and Dragon age 2?
    Where is the first person camera?
    Where is all that they say in the conference when the game was in development?
  8. Jan 21, 2015
    3
    I didn’t want to review the game just after release as I hoped that the controls of the PC version would be patched quickly considering how awful they are and how many players complained about them (the developers even acknowledged the PC community concerns on the official forum).
    Unfortunately more than 2 months have passed since release, they just have released the third patch (second
    I didn’t want to review the game just after release as I hoped that the controls of the PC version would be patched quickly considering how awful they are and how many players complained about them (the developers even acknowledged the PC community concerns on the official forum).
    Unfortunately more than 2 months have passed since release, they just have released the third patch (second post release) and nothing that really mattered has been improved!

    If the controls were correct DAI could have been a good game:
    It has an interesting story (under condition that you focus on the main story and just do the minimal necessary amount of optional content that is mostly unscenarised and boring).
    It has some charismatic new and returning characters.
    It offers a few choices that really affect the main scenario for replayability of the game.

    It was definitively not done with the same attention to details that they have put in DAO and unfortunately they have privileged to often the quantity of content over the quality of content but it still could have been a relatively good game.

    However the PC gameplay doesn’t follow. If you try to play it on PC (with the normal PC input devices) you quickly realise that they have provided the minimal effort necessary to port it from consol to PC. It’s enough to be playable but not to be really enjoyable and it just gives the feeling that they consider their PC customers as second class customers.

    To conclude, the game had a lot of potential but the gameplay is so ruined by the awful controls and interface (that are badly ported from console) that I cannot really enjoy the game.
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  9. Jul 30, 2019
    0
    The game, which is too overvalued, is an uninteresting boring plot, a large number of bugs, this game itself is of low quality. This game resembles the Chinese MMORPG. 2007 years. 0 10 from me I'll go play better Fallout 4 and Witcher 3 than in this ****
  10. Apr 16, 2015
    6
    85? Seriously?! What is wrong with you. DA: Inquisition is moderately enjoyable game but it is not that good by far and definitelly falls way behind the brilliancy of DA:O. Let's kick off with pros. Captivating (if simple and very cliché) story. More interesting dialog than in DA:2 and diverse, nicely designed levels.
    Cons: Extremely boring, pointless, hack n slash combat same as in DA:2,
    85? Seriously?! What is wrong with you. DA: Inquisition is moderately enjoyable game but it is not that good by far and definitelly falls way behind the brilliancy of DA:O. Let's kick off with pros. Captivating (if simple and very cliché) story. More interesting dialog than in DA:2 and diverse, nicely designed levels.
    Cons: Extremely boring, pointless, hack n slash combat same as in DA:2, almost zero impact of your choices in previous games on state of the world, most levels are unceccesirally huge to make it appear as open-world but they could be easilyl shrunk to 20% and nothign of substance or interest would be lost. I got bored before I explored 30% of map. Especially the one in the desert filled with dwarven tombs. Quests are boring, straight forward mmo-like. "go there, kill that, bering this". Val Roayux is ONE STUPID TINY LITTLE SQUARE! Denerim in DA:O was like 10 times more at very least. Huge fail. All in all DA:I is mildly enjoyble RPG that entertains well enough but tries to hard and brings little new that is original or fun.
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  11. Dec 29, 2014
    5
    Dragon Age Inquisition is a real mixed bag. On one hand it looks nice albeit with creepy characters(I swear every character I rolled just looks creepy)and a completely out of place UI. The UI not only does not suit the tone of the game aesthetically(think modern with clean lines in an fantasy setting), it's clunky and cumbersome too. The controls are clunky and cumbersome and yourDragon Age Inquisition is a real mixed bag. On one hand it looks nice albeit with creepy characters(I swear every character I rolled just looks creepy)and a completely out of place UI. The UI not only does not suit the tone of the game aesthetically(think modern with clean lines in an fantasy setting), it's clunky and cumbersome too. The controls are clunky and cumbersome and your characters will wabble around like drunks as they run from one place to the next. The camera is troublesome and the tactical mode for combat is more of a hindrance than an aid.
    All that said the story(whilst sometimes poorly written and voice acted to the degree of being corney) was enough to keep me interested until the end and the role playing is as interesting as ever from Bioware. Utterly average.
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  12. Jan 31, 2015
    6
    Ok, here we have one of the best product of 2014...and so we can understand how poor was 2014 in the game industry.

    It's surely a good game, but not that GREAT to have your mind go "Boom". I'm an huge fan of the series (not DA2 of course...it was garbage). To be straigth this is an action rpg, not a tactical one. You can't even compare it with the first DA : Origins. The real lack
    Ok, here we have one of the best product of 2014...and so we can understand how poor was 2014 in the game industry.

    It's surely a good game, but not that GREAT to have your mind go "Boom".

    I'm an huge fan of the series (not DA2 of course...it was garbage). To be straigth this is an action rpg, not a tactical one. You can't even compare it with the first DA : Origins.
    The real lack of fun, for me, was the fact that you didn't have any real consequence for your actions. Sure you can die and repeat the loading but you cannot fail the main quest in any way (Bioware we want more ending like Mass Effect 2!)
    At the end the story feels empty and the game itself seems just an huge single mmo with a lot of grinding. Not to mention the pathetic microtransactions in the multiplayer in a AAA game! Are you for real!?
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  13. Apr 18, 2015
    5
    I enjoyed Dragon Age: Origins and was very disappointed when I played Inquisition. The game does a great job with character interaction though. Having your character actually having a voice is also nice. However, melee combat is a mess. If its your first time playing the game I recommend playing as a mage or archer. Most of this game was a boring grind with lots of empty space and dullI enjoyed Dragon Age: Origins and was very disappointed when I played Inquisition. The game does a great job with character interaction though. Having your character actually having a voice is also nice. However, melee combat is a mess. If its your first time playing the game I recommend playing as a mage or archer. Most of this game was a boring grind with lots of empty space and dull side quests. Also, I could not get over the goofy looking faces when in dialogue. Seeing my character or others trying to smirk was hilarious. For a game that emphasizes story telling and lots of character interaction the facial animations should not have been like watching a fish opening and closing its mouth. Expand
  14. Dec 1, 2014
    3
    This review contains spoilers, click expand to view. A step back for PC gamers.

    This is a very dumbed-down DA-Origins from the character perspective. I think those who say this is a console game are right. It has the feel of a console game from the very beginning. Kinda like playing Red Dead Redemption in a fantasy setting.

    The problem is, PC gamers tend to be more of the tiny-detail, number-crunching, TOTALLY into their character types. Console gamers tend to just want action and gore. If you are into role playing a really unique character, with lots of specialization and dozens of skills to choose from, you will be disappointed.

    A comparison:
    DA-Origins: Your character has a unique backstory Inquis: Same for all
    DA-Origins: You control where your characters attribute points go (str, int, dex, etc) Inquis: No
    DA-Origins: Multiple skills of multiple levels on multiple skill trees. You could play one char focused as an arch mage with ice skills, and play the game again with a mage dealing wholly in fire. Inquis: Relatively few skills allow a warrior for example, to be expert in both sword and shield AND 2-handed at the same time.

    Again, because console gamers just want one character who can switch on the fly from bashing people with a shield to chopping with a giant axe without having to make a whole new character and play until they are proficient with the new style. PC gamers will have 15 different characters, each tweaked in little ways that make them special.

    I understand those who had high hopes feeling disappointed and giving this game a 0, but it really deserves better. The graphics are beautiful, and the world is immense. The quests, while sometimes seemingly an endless amount, are well conceived and entertaining. The tactics-AI is pretty bad, true, but overall, this is a decent game that will entertain you, but may be a step backwards from a PC perspective.

    .
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  15. Jan 28, 2015
    4
    In my opinion, one of the worst games in the new generation. Let's begin with the starting area, which felt like an unused TOR online MMO hub with fantasy trappings, then travel to the poor dialogue, bad side quests, terrible voice acting, the retconning of canon from previous games, then add shallow combat that lacks the depth of BOTH previous titles. That's bad enough on its own, right?In my opinion, one of the worst games in the new generation. Let's begin with the starting area, which felt like an unused TOR online MMO hub with fantasy trappings, then travel to the poor dialogue, bad side quests, terrible voice acting, the retconning of canon from previous games, then add shallow combat that lacks the depth of BOTH previous titles. That's bad enough on its own, right? I'm not done yet. Next, we have character modeling that looked like they'd been edited in MS paint, along with a generous coating of vaseline over the models. Still sound good? Wait, I'm not done! Let's continue to the terrible writing, the main villain being a massive cliche, the dragon fights being boring copy/paste affairs after the first fight, then conclude with: WHY, BIOWARE? People were rooting for you to bounce back after the ME3 fiasco and the DA2 issues. Why would you put out yet another less than stellar game, with glaring issues on PC, then expect fans to bypass all of that, just because of the Bioware brand? I'm at the point where I'm seriously considering not buying your games anymore, if this is the best you have to offer. I don't pay upwards of $60 for bad fan fiction, I pay that for my valuable gaming time to not be wasted. I hope you guys don't screw up the next Mass Effect title this badly, or I am legitimately done with you as a business, for good.

    I understand that people move on and you're not the same company with the same levels of insanely talented people, and you have to start fresh with untrained writers, modelers and animators, but if you're not willing to hold them to the standards of the industry, they have no business working on lucrative franchises. I genuinely hope Bioware can turn around, but I'm not holding my breath.
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  16. Feb 8, 2015
    1
    After a hundred hours or so on PC: Really a disappointment after such great Dragon Age stuff. The plastic look of characters--what is that about? That's just bad graphics. The PC version is really stiff in execution of movement; there doesn't seem to be any learning. I am making the same goofy movements as in hour 1. I conclude it's their fault; I'm usually not goofy.
    The Quests are
    After a hundred hours or so on PC: Really a disappointment after such great Dragon Age stuff. The plastic look of characters--what is that about? That's just bad graphics. The PC version is really stiff in execution of movement; there doesn't seem to be any learning. I am making the same goofy movements as in hour 1. I conclude it's their fault; I'm usually not goofy.
    The Quests are really not very challenging. I guess the days of puzzles are gone; you just follow the beacon on the mini-map to solve something. Dumb. EA has to pick it up here; I love basketball, but because of this game's clumsiness, I'm not going to see if I can be Lebron. Too bad.
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  17. Dec 10, 2014
    6
    This is a good game which is unfortunately marred from being a great/fantastic game due to a few persistent issues which really detract from the game-play. Don't get me wrong, DA: I offers a lot including a really beautiful graphical experience and a huge amount of content and lore. For new comers to the franchise, this may come across still as a pretty decent experience but older playersThis is a good game which is unfortunately marred from being a great/fantastic game due to a few persistent issues which really detract from the game-play. Don't get me wrong, DA: I offers a lot including a really beautiful graphical experience and a huge amount of content and lore. For new comers to the franchise, this may come across still as a pretty decent experience but older players and fans of the series might be put off slight by: -

    a. The total loss of being able to customize how companion fight AI works without having to minutely mico-manage a battle: For me, this was a huge feature of previous DA's. Being able to set parameters that tell your companions how to fight (eg. aggressive, defensive, passive), which type of enemies to engage (i.e. caster/ rogue first), what type of skills to use in which circumstances - eg. use skill X when enemy is at Y health). The dumbed-down 'tactics' and 'behaviour' doesn't quite cut it.

    b. Really silly companion AI: The above wouldn't be so bad if companion AI were smarter or more adaptable. Unfortunately, the companion AI is pretty bad and without customizations sometimes cause you to lose more fights trying to bail out your companions out of terrible spots they put themselves into. There are also some skills you really cannot equip for companions (eg. situational skills/escape skills especially - having a skill which is intended to slow/stun enemies in close proximity when they close up with your caster/rogue is essential but rendered less so when the AI makes your companion close up with the enemy from the distance just to use that skill). Also the way companions deal with AOE ground damage is abysmal - they just stand right in the damage area without moving away. I've lost an entire party after taking out a dragonlin just because they stood there in the fire - switching from main character to try to move the character standing in the fire caused the entire party to just run to him and join him in his fiery death).

    c. Tactical commands aren't as effective: Whoever thought that the pause Tactical Camera angle should be from directly overhead top-of-helmet-looking-right-into-ground view should be flogged with a trout. Tactical commands are also really too basic and 'hold your position' really doesn't work very well - the party holds its position up to a certain distance and then 'rubber-bands' to your position. This is disastrous as a rogue who is trying to set up the encounter. So many times, have I stealthed ahead as a rogue telling the party to hold its position nearby so that I could take out a pesky mage/archer before having them come in - and lo and behold as I am creeping into position to take out the target, the party rubber-bands right into the enemy.

    d. Only 8 hot-keys! This one is actually the worst of the lot. It's a small thing but takes away completely from the gaming/combat experience especially when you cannot even change skills/hotkeys during combat (why should that be so?!). For a game that offers so many skills and options its a little baffling that they should only want you to limit it 8 during a fight. Once you get your Mark of Rift skill and the Focus skill (two pretty much haves) you are then limited to essentially 6 other skills. Any MMORPG/RPG player will know that you'd pretty much usually need at least 12 hot-keys (or two hot-bars). Perhaps this arbitrary limitation to 8 skills is a result of port/compatibility issues between PC/console (which may give PC players another solid reason to hate consoles), but regardless of platform, forcing players to play with less options/choice purely due to technical/implementation reasons is really not on.

    e. No weapon swapping in combat! This is also one of my pet peeves. I really like swapping weapons in combat to deal with situational encounters. For eg. as a rogue, I might want to open combat from distance with my bow and take out tactical targets before switching to daggers for closer encounters - now I can't. As a warrior, I want to go in with a large weapon to deal as much damage /draw as much aggro as I can first before switching to a shield and one-hander when I get the heat/low of health - now I can'. As a mage, I might have a fire staff equipped but one of the enemies is immune/resistant to fire, I usually keep a back up cold/electric staff to swap in for such situations - now I can't! Then again, a weapon swap feature might also be rendered redundant given that (i) only 8 hotkeys, (ii) you can't swap skills during a fight.

    f. No auto basic attack - This one is so fundamental and so simple I wonder why on earth they didn't get it right. There is a reason why almost a lot RPGs with a dynamic combat system have some sort of auto-attack. Holding on to a single button just to basic attack becomes really tedious after a while. It's not so bad as a ranged character, but it's hell for the melee characters.

    In short, a good game that might have been a fantastic game.
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  18. Dec 16, 2014
    5
    *I didn't play this game on consoles, so the review is based on my PC experience - consoleboys can add 2 points to my final score.
    *After heckhours of gameplay and trying all classes, editing my review slightly
    First to say, Dragon Age Inquisition IS NOT A BAD GAME. It is good, and sometimes very entertaining. Even if story is kinda predictable, and nothing compared to DA2 story(i
    *I didn't play this game on consoles, so the review is based on my PC experience - consoleboys can add 2 points to my final score.
    *After heckhours of gameplay and trying all classes, editing my review slightly

    First to say, Dragon Age Inquisition IS NOT A BAD GAME. It is good, and sometimes very entertaining. Even if story is kinda predictable, and nothing compared to DA2 story(i really loved it, even though my eyes were bleeding when going through similar locations over and over). All these new features seem fun, once you get engaged in them and its much better after the second half of the game. Unfortunately, this game have several problems, which make playing it very uncomfortable, if not disturbing.

    ***** UI porblems

    - Tactical camera is not usable - it is hang to the ground, making a simple pause more used. It just doesnt fit - all the locations are big, and sometimes enemies attack way beyond the range you can actually see. And unlike DA2 pause, this one doesnt allow you to give orders properly due to the next issue

    - Controls are DISGUSTING. Your character attacks on mouseover, without any intention of moving. you move only with WASD and attack by constantly smashing buttons - and one very important thing - you are IMMOBILE while attacking, unless using kind of spell which involves movement. It results to losing way too much HP and nerves. Because of this, melee classes are unplayable, because you miss 80% of your abilities and autos. Playing range class make things a bit better though. Any of you here ever played Hellgate:London? So imagine playing templar, but your char doesnt move when you use spells/attack. Awesome, right?(sarcastic)

    - Weird interface solutions- you have to go to EVERY corpse to loot it, and remember that your character wont do it even if you will click that corpse/box/chest/drakebody - you actually MUST move to melee range, press button and take stuff. repeat 4-5 times after each combat. soo much fun. Inventory is horrible. Not only is sorted weirdly(very console-like), in addition I have one question - why the heck you need to make boots and gloves as upgrades? I mean rings/necklaces worth TWO slots, but legs and hands - no? Ermm.. It is just plain stupid in my opinion. So in order to equip new sexy gloves(well, just as example) you have to return to a base and go to upgrade thingie and do the stuff there. And you sometimes might realize that your armor doesnt have slots for gloves. WAT?

    - Inability to put attribute points - especially on early levels, you cant cast more that 2 spells. want more - drink mana/stamina potion. awesome. Very bad especially when playing Mage.

    - Weird level distribution. For instance, in hinderlands i fought with level 4 wolves. successfully killed them, went to set up a camp and after walking for about a minute got owned by LVL 12 spawns. awesome. Or when I met around 13 LVL8 bandits after killing lvl 5 rift. Unlike dragons and stuff, where you can run away since you see them, in this kind of "situations" you cant.

    - "open world". Oh god. the nightmare of TES is here. Mostly noticeable in storm coast, but with jumps added and all this hills and mountains, you get this TES curse: you can see the destination point on minimap, but you DONT KNOW HOW THE HELL YOU GONNA REACH IT.

    - "open world' again. The game forces you to grind in these boring locations to proceed the story. So prepare to have gameplay like grind half hour - go do story mission 10-15 minutes - grind hour - mission... etc. So basically you actually PLAY THE GAME in those 30% of the time.

    - Ugly faces. Sera is plain disgusting. Cassandra looks like a male. Solas is well... same as Vivienne. Not a big fan of no-hair people. I'm not saying about romances, which are very... gay and lesbian. Straight romances are boring - again because chars look disgusting. Most interesting companions [potentionally] are not in the party - Leliana, + that adorable noble girl(forgot the name). Even that Cullen seems to be more interesting than blackwall - similar type of companion. QUNARI IS GAY.

    - No heals + limit for the potions. Dunno how on consoles, but on PC with its controls and this random level spread, 8 potions is not enough.

    - Optimization is bad. very bad. On laptops, you cant even play fullscreen. fps constantly jump, making image shuttering. You never get stable fps. In order to make your game playable - on low-medium setting game looks like... crap - you are pretty much forced to play on high.

    +Main story is kinda good - it is interesting to follow. Unfortunately, you must GRIND to play the story.

    +Characters are fun and interesting to speak, even if ugly and shiny(even on ultra you get plastic faces and hair)

    +Well, it is dragon age. Fanboys will see some of their old chars there. some fine plot.

    +The game is actually interesting, ya know - just those 20-30% of time, when you are not grinding ELFROOT. Are those 15-25 hours really worth your time, my dear friend?
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  19. Nov 22, 2014
    5
    This game has great potential. If your pc can run it, graphics can be truly lovely.
    It does, however, come with serious problems as well.
    In a general sense, and as has been noted more than once before already, controls are a mess. There is a tactical view. I know this because the game forced me into it early on, in the tutorial phase. I then struggled to get back to the appropriate zoom
    This game has great potential. If your pc can run it, graphics can be truly lovely.
    It does, however, come with serious problems as well.
    In a general sense, and as has been noted more than once before already, controls are a mess. There is a tactical view. I know this because the game forced me into it early on, in the tutorial phase. I then struggled to get back to the appropriate zoom level so that I could see the battle. Yes, I kid you not. In tactical view, I was unable to actually see what was going on. From there on out I played it from the 3rd person perspective as in Dragon Age 2. I can live with this.
    Secondly, upon coming out of the Chantry in Redcliffe, the game autosaved and then crashed to desktop. No error message. Nothing. Empty desktop. This stands out because it hasn't happened to me with a *fully retail* game in a long time. Reloading the save crashed the game a second time. Reloading an earlier save - thank heavens for quick saves - solved the issue. So if you don't have an earlier save around, you lose a lot of progress at this point. That is not acceptable.
    This isn't yet where I stopped playing.
    In the dungeons of the Redcliffe castle, I hit a point where you're on linear progression and there is only one way to proceed. I actually prefer linear progression so that's not the issue. The problem I did have is that you have to open a gate. You do this by turning the wheel right next to it. Except...I can click that wheel till my finger falls off, the gate does nothing. Reload? Nope. Reload earlier than that room? Nope.
    So now I'm at this point where the next nearest save has me doing over 45 minutes of gameplay.
    I refuse.
    Because I know this is hardly going to be the last crash, bug or other game-halting display I encounter.
    This might have been a good game. Right now it's an unstable beta.
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  20. Dec 18, 2014
    3
    BUGGY! Crashes like crazy, CRAPPY controls, horribad combat! Frame rate problems (Playing on a 760 GTX mind you). very boring story line...dry dry dry. The romance...pff. I romanced Blackwall. To avoid spoilers, it was bland. In Dragon Age Origins, when you and Alistar had a romance - it was great and connection abound. This romance felt more like..."hi how are you. *kiss* lets killBUGGY! Crashes like crazy, CRAPPY controls, horribad combat! Frame rate problems (Playing on a 760 GTX mind you). very boring story line...dry dry dry. The romance...pff. I romanced Blackwall. To avoid spoilers, it was bland. In Dragon Age Origins, when you and Alistar had a romance - it was great and connection abound. This romance felt more like..."hi how are you. *kiss* lets kill things."
    "Go away."
    "I love you."
    "Go away."
    "I love you." *DOES *IT*
    "oops"
    I love you anyways. *hugs on balcony*
    -end game-
    It feels more like a TASK than an actual game. I chugged out 150+ hours somehow. I tried to return it 10 hours in, but was past the 7 day grace period (I wasn't able to play it until after my vacation.)

    Too much walking around...you get punished for using a horse (aka - no idle conversation between your group). And SO MUCH TIME goes in between without doing anything.

    I made a new character in hopes Solas will be a better romance....*sigh* But I'm already bored. (In the Hinterlands again getting the horse master to join the Inquisition.) I hope for DLC to make this game better. Right now, it's like a very watered down version of Skryim. I really want to love this game...but I can't.

    +1 for graphics when it's not crashing. - 9 Not a real open world game. +1 for goats being tossed at castles.
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  21. Apr 7, 2015
    0
    A truly awful game.
    Modern, pollitcally correct, soulless rubbish.

    They've abused PC gamers, who made the franchise successful, and sold them out to make a buck more from consolers.

    Origins was great, DA2 was fun for what it was. It was short, linear, and without any of the complexity of Origins, but ignoring that it was still passable. Inquisition is horse manure.
  22. Jan 31, 2015
    6
    I revised my score from 4 to 6,

    after playing a little bit longer ( around 50 hours ) i can say that this game missed greatness by this much, the game is beautiful but the story is really a let down, if you stick with it, it get better somewhat ... i had also to buy a freaking game pad to enjoy the game, which is very wrong for a "game made on PC for PC"
  23. Feb 16, 2015
    6
    DA: Inquisition is a 6/10 game that you should absolutely play and is worth the money. So how does a 6/10 game warrant your time and money? Well, simply put, DA:I is greater than the sum of its parts. While most features in game are lack luster or poorly done, the game when taken as a whole entity is really quite good, I'll break it down below. I'll start with the bad news first:

    Combat
    DA: Inquisition is a 6/10 game that you should absolutely play and is worth the money. So how does a 6/10 game warrant your time and money? Well, simply put, DA:I is greater than the sum of its parts. While most features in game are lack luster or poorly done, the game when taken as a whole entity is really quite good, I'll break it down below. I'll start with the bad news first:

    Combat - Here we have a system that fails as action combat, fails as tactical combat, and utterly fails as a hybrid. If you try to play it as an action game, you'll be frustrated at it's gross limitations in terms of movement, variation in abilities, and how banal the combat is. If you try to play it as a tactics game, prepare to be appalled by the terrible top down camera, the incredibad AI, the 360 damage enemy swings and the fact that unless you literally turn off every single ability, every party member has, by the time you've issued a command and unpaused the game to see it play out, they've already used their other abilities incorrectly and managed to fail at positioning.

    Crafting - The system isn't too bad, and thankfully Bioware was cognizant of the mess they made and gave us unlimited crafting material inventory. It's a case of, sure crafting can be kinda decent, but only if you enjoy A LOT of gathering. Each zone has its own materials and each time you pick one up you sit through the animation, even if it is just 2 seconds, after a few hundred times, you realize a couple hours of your game time has been dedicated to picking up stuff for the sake of +2 to a stat. Wheeee! The easy way to craft, of course, is to just remove upgrade components from looted gear and put it on gear you want. But then this bypasses the entirety of the crafting system as you no longer care about mats and schematics. Hmmm, not well thought out.

    Story - Typical "accidental hero rises up to beat a clearly evil bad guy" trope. It is what it is. And what it is, is bad. Choices are also meaningless, so that's no fun.

    Characters - Mixed bag, couple interesting ones, but I think they tried a bit too hard to be "unconventional" while somehow still managing to be boring most of the time.

    Game world & questing - Feels really disconnected from the main story and stuff like finding shards is really unrewarding and seemingly has been added as filler to pad the amount of time it takes to complete the game. Kinda sad.

    Okay, now the good news:

    Combat - So if the game sucks as an action game and the game sucks as a tactical game, how can combat be good? Well, at a certain point in the game (I'm not doing spoilers if you haven't noticed) you and party members get their class specialization trees! Wohoo! These trees show a completely different thought process than the base trees. They have something called - synergy. So while the action and tactics still suck, you gain real quality depth in party builds. As in, you can build out groups that really mesh well and to great effect. And that makes combat a lot more fun and a lot more satisfying.

    Those Epic Moments - When you get to them, they're so so good. They really just make you slow down and say WOW this is awesomesauce.

    Dragons - Look, do yourself a favor. Don't use guides, don't use glitches/exploit, just play, it'll be worth it. The dragon fights are tough and long and require effort, and they're so satisfying to triumph over. If you cheese it, you'll only be ruining one of the great things about this game, and you're just ruining it for yourself.

    Game world/atmosphere - It is expansive, and wondrous, and so well done. Really top notch and I think this is where bioware claws back the game from falling into bland terribleness. If you kind of forget about the main quest and play the game as an exploration/journey game you'll find it to be one of the best RPG's. There's so much to digest and see, you really get a feeling that the team in charge of world building/lore is a magnificent crew and the people who did the functional mechanics of combat are just there for a paycheck. Bioware could have completely removed the main story, and instead of "accidental hero vs baddie" it could be "adventurer goes adventuring, founds the inquisition and slowly gains power." That would have made a much better story as that's really the story of your character and the evil baddie is just a trope because someone was lazy.

    Anyway, in the end, it's a must play game. A game that succeeds despite its many flaws.
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  24. Jan 20, 2015
    6
    Dragon age is not by any means an awful game.

    The characters are fantastic to interact with and the story very engaging. The reason is scores so low for me is that in my honest opinion Bioware are better than this. Their biggest let down is promising so many hours of content with little to show for it, alot of the content can easily be described as flimsy filler that is ultimately
    Dragon age is not by any means an awful game.

    The characters are fantastic to interact with and the story very engaging.

    The reason is scores so low for me is that in my honest opinion Bioware are better than this. Their biggest let down is promising so many hours of content with little to show for it, alot of the content can easily be described as flimsy filler that is ultimately pointless to the ultimate conclusion of the story.

    If they had shortened the game and made it a bit more punchy, or made the extra content more engaging they would have come out with a far greater product.

    Often times you'll pick up a book that will dump an entire readers digest into your journal at which point you'll trod over to an object on the map and it will simply say "Quest Complete".

    That's it, completely inconsequential to me and utterly pointless given how extra content has been done so much better in the past by bioware, particularly in the Mass Effect series.

    Another annoying portion of the extra content involved your party missions, it was unclear when and how these could actually be triggered and for some characters it never triggered at all, I suspect this may have had to do with how low my approval was with them. But the lack of clarity certainly doesn't help that situation.

    Some seriously neat portions involve you passing judgement from your throne as leader of your fictional nation on people from the story missions, a very nice feature.

    Crafting is engaging and well optimized if a little bit over cumbersome and the war table feature is ok I suppose, but some things taking over 18 hours to finish was a little much in my opinion.

    and once again Bioware certainly knows how to create a very anti-climactic ending.

    Overall I wasn't overwhelmingly disappointed with the end result, just disappointed because with just a few tweaks it had the potential to be much better than it was.
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  25. Jan 6, 2015
    5
    This game suffers from something affecting many games today. Yes there are fun, epic, and emotional moments in the game, but there are just as many boring moments. The game is huge, like the devs said the first area in the game is as big as the first game (that is just insane!), but I feel like most of that space is useless. Most of my time is spent walking. The worst is some of the questsThis game suffers from something affecting many games today. Yes there are fun, epic, and emotional moments in the game, but there are just as many boring moments. The game is huge, like the devs said the first area in the game is as big as the first game (that is just insane!), but I feel like most of that space is useless. Most of my time is spent walking. The worst is some of the quests in the game. There are some that just make you walk for 10 minutes, grab a item, and then walk back (fetch quest ftw right?). You can speed it up with fast traveling, but it is still just a waste of your time. The rewards are not worth it, the experience are not worth it, and the game will just give you another quest to do the same thing, but different items. The combat is fine works well, and the story is pretty interesting, but the game has many many down times to it.

    There is multiplier as well! And it is alright. It is very repetitive, and glitchy. I see potential with it though.

    In the end I left Dragon age feeling very meh about it.
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  26. Mar 15, 2015
    6
    Dragon Age Inquisition is a visually spectacular, impressively large RPG that, despite its AAA production values, fails to live up to the legacy of its illustrious predecessor Dragon Age Origins. The game is marred by shallow combat, awkward, poorly implemented controls, large amounts of unnecessary filler content, and a story that never lives up to its potential.

    If I were to sum up
    Dragon Age Inquisition is a visually spectacular, impressively large RPG that, despite its AAA production values, fails to live up to the legacy of its illustrious predecessor Dragon Age Origins. The game is marred by shallow combat, awkward, poorly implemented controls, large amounts of unnecessary filler content, and a story that never lives up to its potential.

    If I were to sum up Inquisition in one sentence, it would be - A mile wide and an inch deep.
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  27. May 6, 2015
    3
    I played Dragon Age Origins and Dragon Age 2 on PC a couple of times. Loved the story, the immersion and the tactical combat gameplay of Origins, loved the story of the second part and was able to arrange myself with the "updated" combat and general gameplay. Having that in mind, and reading many professional game critics (all in the 9/10 - area), i could hardly wait for my own copy ofI played Dragon Age Origins and Dragon Age 2 on PC a couple of times. Loved the story, the immersion and the tactical combat gameplay of Origins, loved the story of the second part and was able to arrange myself with the "updated" combat and general gameplay. Having that in mind, and reading many professional game critics (all in the 9/10 - area), i could hardly wait for my own copy of Dragon Age Inquisition. Long story short - that was the biggest mistake i made.
    I really like the visuals of the new DA:I, but that´s about it. After 2-3 hours of gameplay, the story literally comes to a dead pause, forcing you to do them fetchquests before you have earned enough (game-currency (Might/Influence) to unlock the next story mission. That is beyond dumb. The combat system that i liked in DA:O is completly gone (yes, completly). It´s 100% buttonmashing, and i rarely have any idea if what i´m doing on the battlefield ist right or wrong. I can´t tell you how disappointed i am, seeing a beloved franchise go down the drain.
    After apprx. 15 hours of gameplay, i´ve deinstalled DA:I and never had any itch to play it again.
    Now if only anyone would take the core mechanics of DA:O, update the visuals to a 2014-2015 style and wrap this around a story from the old bioware days, that´ll be something i could easily spend hundreds of hours with ...
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  28. Dec 6, 2014
    3
    I wanted to really like this game, I really did. I've played through DAO and DAII multiple times (each class), but I am not going to do so with this game. While the areas to explore are huge, overall it is lacking. The zones tie in very little to the overall story, lack personality, and establishing camps in these areas doesn't make it really feel as if the inquisition is establishing aI wanted to really like this game, I really did. I've played through DAO and DAII multiple times (each class), but I am not going to do so with this game. While the areas to explore are huge, overall it is lacking. The zones tie in very little to the overall story, lack personality, and establishing camps in these areas doesn't make it really feel as if the inquisition is establishing a presence in the area. At the end of each zone I ended up questioning myself why did I have to do this? The reason is to grind for levels and power points. They also took out the feature where you would have to decide on what type of focus you would want to put on your fortresses and inquisition overall (military, trade, etc). They previously claimed this was going to be in the game but failed to mention that this was no longer so. Along with saying this game was made with PC controls in mind, I feel like I've been lied to. There is crafting in the game, but it is VERY limited. Same goes for armor in general. My inquisitor ended up wearing armor that looked the same for the whole game (100 hours). Weapons do vary however. Decision making is also lacking without much weight felt behind each decision. While the game is huge, graphics have improved, quality is lacking. I've given this game 1 point for dragons fights, 1 for having the large areas to explore which is an improvement from the repetitiveness of DAII, and 1 for the main story, which should have been tied more into the areas your inquisitor would explore. Expand
  29. Feb 22, 2015
    0
    First off, I'm a HUGE fan of Dragons Age in general. And don't get me wrong, I really want to play this game. Unfortunately, it's completely unplayable. I meet all the system requirements, graphic card requirements, ect. and I STILL cannot get this game to play. I even downloaded the Razor Cortex game-booster. Framrate issues, memory leakage, skipping and unwatchable cutscenes...it'sFirst off, I'm a HUGE fan of Dragons Age in general. And don't get me wrong, I really want to play this game. Unfortunately, it's completely unplayable. I meet all the system requirements, graphic card requirements, ect. and I STILL cannot get this game to play. I even downloaded the Razor Cortex game-booster. Framrate issues, memory leakage, skipping and unwatchable cutscenes...it's ridiculous. This long after the release, they should have fixed these issues. I just requested a refund on Origin. I'm incredibly disappointed.

    I looked all over the place for fixes and tried everything that was recommended and nothing. I waited two hours to download this and spent five hours tinkering, twitching and tweaking before finally giving up in disgust. DO NOT BUY THIS GAME unless you happen to have a seriously kick-ass graphic card, huge system memory and nothing, AND I MEAN NOTHING, else running on your computer. As I said before, this is ridiculous. I don't know how any of these people can give this game a good review.
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  30. Feb 24, 2015
    4
    Unfortunately follows the pattern BioWare set up with Mass Effect of one cool game with a lot of promise and a few kinks, one awesome game that blows your socks off, and a third sequel that leaves you wishing they hadn't bothered. The interface for the PC version is atrocious, I was constantly battling the camera. Tactical camera is a joke compared to earlier iterations in this series. AUnfortunately follows the pattern BioWare set up with Mass Effect of one cool game with a lot of promise and a few kinks, one awesome game that blows your socks off, and a third sequel that leaves you wishing they hadn't bothered. The interface for the PC version is atrocious, I was constantly battling the camera. Tactical camera is a joke compared to earlier iterations in this series. A huge chunk of the new NPCs (once a Bioware cornerstone - remember HK-47?) are so annoying I found myself partying up with a half-full roster just to have them out of my hair (some rise to being merely ok, some are particularly loathsome - Sera feels like handholding a particularly bratty 14 year old Cockney moppet throughout). The returning faces from earlier in the series are as cool as they were, but AI glitches mar their usefulness in combat (why would Varrick armed with his Bianca constantly be running up to blast away at people at point-black range, even when he had a clear line of fire?).
    The maps are bigger and have more secrets to find, but the way they're put together and interacted with is still primitive, and possibly constrained by this being a poor-quality console port. I can't think of any other reason for the multi-level Val Royeaux marketplace to be chopped up into 10 different, tiny quadrants that have to be fast-traveled between - either a limitation of how much can be rendered within the console version's constraints or a bafflingly poor design choice. Other games in this genre - Skyrim, the Witcher series, etc - have done far better and looked far better doing it.
    Combat is a meh affair where, in addition to fighting the camera, you will often be fighting your own party members' AIs. There are some tweaks you can do to have them prefer, disallow or use normally their powers while under AI control, but often when you give them orders in tactical view they will simply disregard them and do whatever they want. This is especially frustrating with the protagonist while engaging in rift battles - you may leave him or her covered and give them the command to work their magic MacGuffin on the rift to seal/weaken it, then look back moments later and find out they decided to run around or fight some random mob nearby instead. Bioware billed Inquisition as the triumphant return of tactical view that had been missing from II, but what they dredged back up is a flawed and creaking shadow of what once was.
    The overarching plot is... okay, not great. The pacing is extremely offputting, particularly towards the end and around the Hinterlands portion, as many reviews have noted. It's not as compelling as Origins or II by a long shot, however.
    I haven't mentioned multiplayer because I haven't bothered to play it - after the lackluster singleplayer showing it seemed pretty pointless.
    Long story short - like ME3, this game seems to be Bioware so up themselves about their craft that they completely forgot to put in the heart and good character writing that they were once known for. Probably the last of their RPGs I'll buy; there are better choices on the market these days. Save your money, pick up the new Witcher for something that will out-Bioware Bioware, or Divinity Original Sin for something more retro, indie, and silly/funny.
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  31. teg
    Apr 14, 2015
    1
    Garbage game. Boring story, boring characters, and about as many enemies as you can count on her hand. I'm not picking up any more dragon age games, because surprisingly, this one was even worse than the 2nd. How a game like this wins any awards is beyond me. A testimony to deteriorating expectations, i guess.
  32. Feb 15, 2015
    0
    I purchased this game about 6 hours ago, spent all night downloading it. Then tried to play it. The game is a slide show even on my Quadcore 16gig of ram, 2gig of graphics ram GTI660TI setup. The main menu it self freezes every 3 to 4 seconds. Menu access fairs no better. The in game movies are so juttery that I have no idea what they are about and game play... well its impossible to playI purchased this game about 6 hours ago, spent all night downloading it. Then tried to play it. The game is a slide show even on my Quadcore 16gig of ram, 2gig of graphics ram GTI660TI setup. The main menu it self freezes every 3 to 4 seconds. Menu access fairs no better. The in game movies are so juttery that I have no idea what they are about and game play... well its impossible to play the game the performance is so bad.

    My system runs every brand new game i own on max settings, except Dragon Age Inquisition, I turned the detail down to medium, dropped the screen res down to 1600x1024.... It made no difference at all to performance.

    I did a search online for problems with this game and boy did I find some.... the net is flooded with page after page after page of performance issues with this game. Seriously, run a search for dragon age inquisition unplayable or dragon age inquisition performance issues and you will see what I mean.

    I do not believe in giving a game a zero or a 10 unless it does not work at all or is perfect and as you know, no game is perfect. But i am afraid this game gets a zero, it simply does not work and is not playable.
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  33. Dec 19, 2014
    3
    I couldnt continue after about 5 hours of playing DAI. I looked forward to a deep and awesome RPG with excellent combat and exploration. All i got was a story and nothing else. Let me explain what i mean.

    First thing i noticed was that DAI has no strafe (side stepping) and it made me confused since its a mechanic that is in 99% of all games on PC. Without it you cant smoothly navigate
    I couldnt continue after about 5 hours of playing DAI. I looked forward to a deep and awesome RPG with excellent combat and exploration. All i got was a story and nothing else. Let me explain what i mean.

    First thing i noticed was that DAI has no strafe (side stepping) and it made me confused since its a mechanic that is in 99% of all games on PC. Without it you cant smoothly navigate around objects and in combat. Without it you have to constantly turn your whole body. This might not be the biggest issue when just running around, although it is very annoying since strafing makes it so much better, but when it comes to combat there is a real issue with this. When you fight an enemy and another one comes on your side you cant just strafe sideways to not get hit by the one on your side. You have to TURN away from the enemies in order to move which will leave your back open for abuse, and so you take a hit or two in your back as you turn away from the fight just to reposition yourself to get away from the second attacker. Amazingly stupid and can only be explained with that DAI is a console game since they often dont have strafe. On PC this makes no sense whatsover since combat is massively crappier without it.

    The second issue with combat is that none of the characters can not move while fighting. This is the next big mistake Bioware made. Combat is seriously lacking in smoothness and skillful feeling which is something that SHOULD be in RPG's. Especially action RPG's like this. This means that when you for example fight with 2H weapons you move slow and you keep stopping as you hit while the enemies are moving around. Super annoying and plain boring. For some reason you also move much slower then you hold your weapon in your hand compared to when its on your back... Like the weapon got heavier for some unrealistic reason when its in your hands. 50kg does not magically turn into 200kg depending on if its on your back or front of the body. So the result is that combat feels slow and clunky. Clunky because you cant strafe. Only turn your whole body all the time you want to move sideways. And the result as mentioned above is that you get hit when you shouldnt be.

    Another thing about combat is that you dont really notice when you kill enemies. Bioware didnt do what most developers do and make that last kill-hit be felt and heared. No louder sound or some visuals when enemies die but instead just their tiny health bar that you often cant see if the enemy is dead or if its super tiny bit of health left. It makes it feel very unsatisfying when fighting. It also has you very often beating on a dead enemy in vain when you could have moved on and dealt with the rest of them. Just another annoyance to combat.

    Wjhen it comes to exploring - there is no exploring in this game. The game is big, true, but for some reason Bioware wants to cater to the least hardcore players (maybe mothers and grandmothers?) and flat out mark EVERYTHING on your map. Plus on the ground you have large blue glowing pillars showing you where to go. So you dont have to think at all when moving in the world. Just see the minimap or large map for markers and run there. When you have line of sight to the point you need to go to you see glowing pillars marking it and you see them from a far. On top of this you also have a button to press to find loot/plants/ore/anything useful around you without having to actually look and explore. So while you move you spam this button constantly and if there is a chest or a plant etc nearby it will make a sound and highlight the object (plus have a ping in the minimap). So no exploring whatsoever except for looking at the scenery. Again, no idea who was lead designer here, but that person shouldnt work on RPG's. Childrens games perhaps, but not epic RPG's. The hand holding meter is off the chart.

    The last thing regarding annoyances is that objects do not fade to invisible when they get between you and the camera. Good luck fighting in forests (which you do often). Trees will take up the whole screen and you see nothing while fighting or looking for things. Amazing that developers played the game and said "yep, this is great. Cant see crap but who cares".

    So finally, the hand holding, bad exploration and the slow/clunky movement/combat mechanics in DAI destroys that true epic RPG feeling of being fighting heroes out on grand quests exploring lands and secrets. It just feels like a casual console hand holding fest with bad annoying mechanics thrown in. The story im sure is good. The graphics and sounds are great plus the crafting is nice. However, if Bioware just went more towards their first Dragon Age (Origins) and expanded on that, this would be epic. Sadly Dragon Age inquisition isnt it. Casuals who play very little will perhaps be happy, but those that want epic adventures with great combat will be disapointed.
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  34. Jan 21, 2015
    3
    I really want to like this but frankly its impossible. The Graphics on PC are really really good. The voice acting is fine. Even the field of view is better than some cross platform games.

    However, sadly, its still cross platform. It has been designed by people that do not truly love what they do. This much is obvious. It ticks boxes, it doesn't play like a classic. Simply put, it
    I really want to like this but frankly its impossible. The Graphics on PC are really really good. The voice acting is fine. Even the field of view is better than some cross platform games.

    However, sadly, its still cross platform. It has been designed by people that do not truly love what they do. This much is obvious. It ticks boxes, it doesn't play like a classic.

    Simply put, it is very boring. Games like Skyrim which can be modded get away with being imperfect simply by being open. This has Origin behind it so it already starts life with a massive negative against it but then you actually find it is everything you fear a game delivered by EA might be. Bland, lacking immersion and lightweight in every way.

    Very obviously, EA has hired a lot of people to spam sites with positives and allegedly only given critics a copy early if they agreed to a positive or no review.

    Its crap. Really. Bland, empty, characterless crap. Now this is why people don't buy games for their Xbox, now they are probably making PC gamers feel like giving up too.
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  35. Dec 31, 2014
    0
    this is what I think after over 100 hours of game-play:
    +good level design
    +Cassandra is a bad-ass character everything else is garbage: -Tactical camera is terrible: it gets stuck on rocks, limited zoom out -no healing magic.......you just spam healing potions -no click to loot or auto loot...you have to move near an object and click on it -character development nearly non
    this is what I think after over 100 hours of game-play:
    +good level design
    +Cassandra is a bad-ass character
    everything else is garbage:
    -Tactical camera is terrible: it gets stuck on rocks, limited zoom out
    -no healing magic.......you just spam healing potions
    -no click to loot or auto loot...you have to move near an object and click on it
    -character development nearly non existent.......why remove the attribute points ?
    -really poor optimization: for examples battlefield 3 which uses the same engine runs perfectly on my pc
    -no more death injuries: now you can die whenever you want without penalties
    -did I mention the ugly as death pc controls ?
    -no auto attack: you have to keep the left mouse button pressed all the time to do basic attacks
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  36. Mar 3, 2015
    0
    Худшая игра в серии. Жалкая попытка создать MMoRPG привела к окончательному уродованию одиночной компании. Пустая трата большого количества времени и сил.
  37. May 28, 2016
    1
    A paltry successor to what started out as an amazing series with Origins and Awakening. With Inquisition Dragon age has been downgraded to a Disneyland for grinders and a digest for connoisseurs of second rate fiction. To lowest pitch of abject fortune the franchise art fallen!
  38. Dec 19, 2014
    1
    Made an account here just to warn others. DO NOT BUY this game. It is broken.
    SLI rig with two 980's. Flickering textures, and completely unplayable unless you want an epileptic fit. Yes you can turn SLI off and this works, but then the frames drop to below acceptable (2560*1600). And why should I do this, when I have two gfx cards? Unfortunately no refunds, so money wasted, and Bioware /
    Made an account here just to warn others. DO NOT BUY this game. It is broken.
    SLI rig with two 980's. Flickering textures, and completely unplayable unless you want an epileptic fit. Yes you can turn SLI off and this works, but then the frames drop to below acceptable (2560*1600). And why should I do this, when I have two gfx cards? Unfortunately no refunds, so money wasted, and Bioware / EA as usual do not give a crap, but how can they ignore the score distribution above? Next time I'll check reviews on Metacritic first before buying.
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  39. Dec 26, 2014
    3
    Игра воспринимается дешёвой поделкой с блювотно-пафосным сюжетом, НЕ тактическими боями с простым закликиванием, кривой анимацией и слабой графикой и убогим дизайном всего и вся. Моя оценка 5 из 10, не более. И ещё. Что толку от всех этих вариативных диалогов, чего от них все кончают? Что ни "нажимай" разницы практически никакой.
    Такое ощущение что пресса просто продвигает этот треш за
    Игра воспринимается дешёвой поделкой с блювотно-пафосным сюжетом, НЕ тактическими боями с простым закликиванием, кривой анимацией и слабой графикой и убогим дизайном всего и вся. Моя оценка 5 из 10, не более. И ещё. Что толку от всех этих вариативных диалогов, чего от них все кончают? Что ни "нажимай" разницы практически никакой.
    Такое ощущение что пресса просто продвигает этот треш за $...
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  40. Aug 26, 2015
    0
    0.
    That is the number I have to denote this game. I played DAO, DA2, MASS EFFECT 123... They all had me hooked from beginning to end. I never liked Skyrim but I never reviewed it either as that is really up to taste. DAI is not playable in this state on the PC. It is not friendly and requires a gamepad. This a poorly optimized port that lacks...... an ending. I am not giving it a 0
    0.
    That is the number I have to denote this game. I played DAO, DA2, MASS EFFECT 123... They all had me hooked from beginning to end. I never liked Skyrim but I never reviewed it either as that is really up to taste. DAI is not playable in this state on the PC. It is not friendly and requires a gamepad. This a poorly optimized port that lacks...... an ending. I am not giving it a 0 because I hate it or am angry, I am giving it a 0 as it is not a finished product and when I don't finish my duties at work I either stay late to finish them or .... well there is no other option.

    Whoever made this game is over payed and under qualified. The graphics are not as good as some would have you believe and the story is non existent. DO NOT BUY THIS GAME AS IT IS NOT FINISHED!
    The pc version is full of bugs and a disastrous mouse + keyboard layout. Oh and I should add... it is poorly optimised for PC's. My friend cannot even start his on his i7 3.4ghz + nvidia 2GB + 8BG ram... keeps crashing to the desktop.

    Get witcher 2 or 3 if you haven't better yet get DAO and head over to Nexus and mod your game.
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  41. Feb 24, 2017
    0
    Bioware is dead, all hail long lost Bioware.

    EA has only one thing in mind: to copy-paste things that kids like best. ME sold well. Why have two different franchises when you can shoehorn all of ME into DA? Also, people like drama and "epicness" - explosions and cool squiring green goo! 5 year olds drool over that stuff! They don't really understand logic, so why make it a droll
    Bioware is dead, all hail long lost Bioware.

    EA has only one thing in mind: to copy-paste things that kids like best. ME sold well. Why have two different franchises when you can shoehorn all of ME into DA? Also, people like drama and "epicness" - explosions and cool squiring green goo! 5 year olds drool over that stuff! They don't really understand logic, so why make it a droll unpopular game like chess?

    Why I will tell you why. Because you built a fanbase of diehard Origin fans with exactly that - down-to-earth and relatable characters, tactical robust chess-like gameplay that didn't try to be like shooters and LoL and other things it wasn't, it was based on logics and wit, and last but not least a complex story where people resemble actual people. With thoughts, "plainness" etc. Relatable characters whose quirks were awesome because these quirks were not their whole character but rather intellectual unique behavior in spite of an otherwise ordinary world. Which still was full of intrigue, just not on every step.

    In short - everything Bioware has made since selling their soul to EA has been piss-poor "marketing eye-candy" sold to kids that don't want actual logics-oriented gameplay nor worldbuilding. For shame.

    Luckily, we have indie games, and the vastly superior Witcher
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  42. Dec 11, 2014
    6
    I recommend you play the game just because there aren't a lot of RPGs out right now if you have played Divinity Original Sin already (highly recommend it over this). So if you are looking to waste some time on an RPG you will get a console port similar to Skyrim without all the detail and customization. Anyone who is on a PC and thinks this is better than DA:O, well... don't listen theyI recommend you play the game just because there aren't a lot of RPGs out right now if you have played Divinity Original Sin already (highly recommend it over this). So if you are looking to waste some time on an RPG you will get a console port similar to Skyrim without all the detail and customization. Anyone who is on a PC and thinks this is better than DA:O, well... don't listen they are console gamers probably.

    Good:
    Huge maps
    Pretty fluffy graphics
    Decent story (minus the libtard garbage)
    Dragon Age mythos

    Bad:
    Huge Maps (that are generic and not fun to explore)
    Terrible controls (think MMO and console design trying to fake a PC game)
    Spell casting (utterly simple and no depth, yes I'm a mage always)
    Quests (some are decent but most are MMO style go grab A and turn in to B)
    Combat (reminds me of assassins creed, that isn't a compliment in any shape)

    If they had actually made this game for PC and used the style of DA:O it would have been epic, but to please the money leeches they are pandering to all platforms which ruins most games (skyrim being 1 exception).

    Just know what you are getting here, it's a decent escape but real RPGs like Divinity, Wasteland 1/2, and other similar styles are not here and leave true RPG fans wanting. Thank goodness Pillars and Tides is coming soon. Bioware that RPG fans have loved for years is gone, this new company is just using the name. Call me a snob or console critic whatever, but PC game development should be left exclusive and not ported, it rarely works well for both platforms, this is a great example of not working well.
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  43. d2r
    Dec 12, 2014
    6
    This review contains spoilers, click expand to view. I've been playing for 150+ hours in 2 1/2 play-throughs before writing this, so believe me, I know what I'm saying.

    First of all, I absolutely understand the people who are posting strongly negative reviews here, while I don't agree with all of their points.

    Every negative thing said about the controls and UI is true, they feel truly atrocious if you played DA:O and enjoyed it; the high standard this title set for CRPG game-play still stands unrivaled (only the inventory interface in DA:O seemed to be somewhat a setback compared to the beautifully drawn NWN 1 inventory, but that is largely a matter of taste).

    It took a lot of time to get used to the camera, for the first time since NWN 2 in a Bioware game, I think. The standard camera felt somewhat crippled during the first several hours of game-play, and the so called "tactical" camera proved to be unplayable to me, for the reasons already listed by many reviewers.

    Still, it is possible that console users or those who are new to the DA series would be kinder to it.

    The UI is less than acceptable, but I can't think of it as a critical failure.

    Combat, which is absolutely unlike what I expected in a DA series game, brought me absolutely no joy. It turned to be playable enough, especially for archers and mages, but still no great fun. Melee fight is rather badly implemented and requires quite a lot of unnecessary mouse clicks. Again, it's playable, but it's just inferior to DA:O and DAII style combat. "Click-to-attack" combat had been used in "Baldur's Gates" series, but in NWN1 it has been substituted with a DA:O-like system, and that *was* an improvement. It is just strange to see such a setback, while the reason is quite obvious (consoles have no mice).

    Combat is not the most important element of this genre of games to me, but it is still not best. Maybe, people who like fast-paced, action-oriented combat with somewhat cartoonish animations may like it more.

    Limiting healing potions to 8 per 4 characters is ridiculous. You can eventually get 4 additional slots, but that is hardly an improvement. There are also slow acting regeneration potions, which can be used by your player character only and therefore are useful mostly for keeping healing potions for the rest of your team.

    DA style fight *requires* healing; it is virtually impossible to avoid getting hurt completely, but there is no way to heal your characters if you run out of potions and Viviene is not in the team (and her healing ability is concentration based, therefore not readily available most of the time). That seems ridiculous, and even more so is the lack of health regeneration between fights, which forces you to return to camps after every several combats.

    When I explored the Deep Roads in DA:O, it really felt like being on a long term expedition into a hostile area. Not the case with exploration in DA:I, which really breaks the immersion for me. It seems, the game designers wanted to make you do what *they* think is right, not what you want. I think this is a fundamental game design flaw.

    Another one is the requirement to collect the "influence points" to unlock the plot missions, which is done primarily by exploring the world and - right - establishing new camps. I'm not saying the exploration process is *not* fun, but still, does it *really* have to be *mandatory* ? And isn't it bad for re-playability ?

    This problem is even further enhanced by awkward leveling. To successfully complete a mission, your character has to be of a certain level, +/- one or two. If you don't have the necessary lever - even the mini-bosses would be overwhelmingly powerful, and if you "outgrow" a mission - it becomes utterly dull, as most plot enemies would be too weak. In DA:O, you could go anywhere at any time, and the enemies just adjusted to the level of your character, always staying a reasonable challenge.

    Boss fights are painfully overlong to me, but that may be O.K. if you like long, epic battles. Some of them may be avoided completely.

    Level restrictions for items are also quite annoying.

    I won't speak much of the role-playing system, as it is so rudimentary the game hardly can be considered an RPG from game mechanics perspective. "Dark Messiah" had a very similar system, but is was never announced as a true RPG.

    The writing is no as bad as some of the reviewers say. The main plot is rather mediocre and second-hand, but it wasn't brilliant in DA:O either; actually, I liked the somewhat unorthodox approach to storytelling in DAII more. The companions require speaking with them early and often, otherwise you would miss most of their storylines. Dialogs seemed mostly O.K. to me. Some plot elements, like the ball, are just brilliant.

    Maybe the strongest point to me was graphics, which is quite pretty, while not very coherent with the previous titles in the series style wise. And, the fact the game is staged in ol' good Thedas - otherwise it would most likely get a much lower score f
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  44. Dec 17, 2014
    5
    Don't get me wrong, I actually LIKE this game but it should NOT have been released in it's current state. The game is broken and ugly and the devs should be ashamed of themselves for letting this broken thing hit the market.

    The GOOD: Easy to learn/Use controls that allow you to drop right into the game without any real learning curve. Rather extensive crafting capabilities that
    Don't get me wrong, I actually LIKE this game but it should NOT have been released in it's current state. The game is broken and ugly and the devs should be ashamed of themselves for letting this broken thing hit the market.

    The GOOD:
    Easy to learn/Use controls that allow you to drop right into the game without any real learning curve.

    Rather extensive crafting capabilities that allow you to forge weapons and armor better than anything you will be able to buy or find.

    A pretty well thought out story with many deep and well written characters.

    The addition of mounts adds a new way to explore the maps although many may prefer to hoof it.

    The BAD:
    Remember the beautiful teasers that showed rich vivid colors smooth flawless textures and seamless gameplay that bioware claimed was on the consoles? That was a lie. Those graphics came from high end specialty gaming Pc's used to develop videogames.

    I own this game for the 360 and literally ALL of the games item/weapon/enviroment/character and armor textures are either missing or are broken,(Character models will usually load in after a while but they are still ugly and your facial hair floats off of your skin) Some weapon attachments actually float beside your head instead of fitting on your weapon! There are NUMEROUS stutter bugs during several key dialog moments that tell the story of your friends and allies that render them inaudible sometimes nothing is said at all and then you are asked by the game to make a tough decision based on the information that you weren't even told, Other times the conversation will just freeze completely.

    There are sometimes random lag spikes and frame rate drops for no apparent reason as well. Sometimes the game will reset your settings for no reason while other times NPC traders and quest givers will outright just not talk to you. Many times the game will actually stop responding at random and it won't fix itself until you restart your entire system.

    Another beef I have with this game is the fact that nearly all of the traders do not level up with you! They have the same crappy gear from the time you start till the time you beat the game and you will literally just visit them to sell crap because the stuff you get from killing enemies doing quests and crafting is literally better than anything they ever have, which is a stupid thing to do in an RPG.

    A-lot of the side quests you come across while exploring areas are nothing but cheap filler content with no substance at all and often times the theme of them is recycled from one quest to the next and they are really just pointless and boring.

    The combat basically boils down to you sitting there holding down the trigger to attack while periodically pressing buttons to use abilities, While this may not seem so bad at first it quickly loses it's appeal when you realize that the game has over 70 hours worth of game play to shrug though including side quests, A more open ended hack and slash combat system would have been a better choice in my opinion.

    Perhaps worst of all is the fact that the import game feature absolutely DOES. NOT. WORK. When creating a new character the import character icon pops up for a brief moment only to vanish right before your eyes. The two games you dutifully played through hoping you've made the right choices were completely pointless.

    IN CONCLUSION:
    This game WAS supposed to be an epic RPG but as usually these scumbag AAA game companies gave a big **** you!" to their customers by releasing an ugly and broken game that will leave you painfully aware of just how little that bioware cares about about you as a customer. Until this game is EXTENSIVELY patched, DO NOT BUY IT.
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  45. Jan 14, 2015
    6
    Damn, i dont think my opinion on a game has ever been so convoluted as it is for Dragon age inquisition. Better to get the good aspects out of the way first. The game does a fairly good job at making you feel like a powerful overseer of peasants, nobles and mages/templars alike. For the most part the War table aided the illusion of power, that is right up until the end where the fabricDamn, i dont think my opinion on a game has ever been so convoluted as it is for Dragon age inquisition. Better to get the good aspects out of the way first. The game does a fairly good job at making you feel like a powerful overseer of peasants, nobles and mages/templars alike. For the most part the War table aided the illusion of power, that is right up until the end where the fabric all kind of falls apart. To be honest i could see the cracks long before the end came, but i was having such a decent time with the characters and the combat that i almost didnt want to look to closely. That is another part of this game that is downright excellent, the characters. to say it is an improvement over dragon age 2 does it a huge injustice.

    Choices dont matter. That is what pissed me off so much. SPOILER ALERT. Nothing you do, none of the power you built all throughout the game, all the grinding, all the spindle weed collecting, none of the political intrigue, not even your bloody army play a part in the final confrontation with Corypheus. What the hell bioware. It wasnt so long ago that mass effect 2 came out, that was an RPG, that final mission was **** magical. Do you guys remember what happens when you pick Jacob as the tech specialist? Thats right, he **** it up and dies. Nothing you do in inquisition seems to matter. I felt like i was on a conveyor belt from start to finish, picking up shards and bringing random items from point A to point B along the way. In the end, the story's main villain turns out to be a little **** it was harder fighting the **** bears in the hinterlands at level four. That would have been fine if i felt like i had earned the right to kick his ass, but the story sort of catapults you at him, with no real offensive preparation. All that work was seemingly for nothing, the entire inquisition army **** about in the arbor wilds while the inquisitor single handedly defeats corypheus.

    I think there needs to be an inquisition of sorts in Bio ware. Less mundane side quests, less filler, and more of what matters, choices, characters, and improve on the beautiful world you have created. It all just felt hollow.
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  46. Mar 8, 2015
    1
    Very bad game feels like i'm playing dragon age 2 again only with more things added :I If they added more work to it then it would be a good game to play.
  47. Feb 1, 2015
    5
    I never got into Origins, although I have it. I've tried GW. WoW, Diable. The grinding reminded me of much WoW. Find this, find that, kill this, kill that. Mini-Bosses, I think what drove me nuts the most was the DirectX11 and Nvidia driver colliding. I had to kill Corypheus twice. It would have been better, if WoW and Dragon's Age, could meld together. Take the cinematography of DA-I,I never got into Origins, although I have it. I've tried GW. WoW, Diable. The grinding reminded me of much WoW. Find this, find that, kill this, kill that. Mini-Bosses, I think what drove me nuts the most was the DirectX11 and Nvidia driver colliding. I had to kill Corypheus twice. It would have been better, if WoW and Dragon's Age, could meld together. Take the cinematography of DA-I, and merge it with online communications of WoW. Might be on to something. As for the gay thing. Meh. Whatever. I enjoyed story lines, but it would have been better had they been REAL people. Meaning...replace the NPC's in the party with LIVE people. Allow for the communications between them. To really suck people in, a game: Should be: A) Exceptional Interesting, there are full arrays of quests sure, but the nature of the quests, don't need to kill 6 wolf 20x over (Thanks WoW), or hunt for mats that only suck up bag space. NO storage .... really? that's lame. More banquets....the Empress Ball @ Winter Palace, was interesting, but if you really gonna keep folks, they need spawn relationships out of that. Puzzles, detective stuff, fun, for me I like ancient things...so the more older, the more architecture (sp?) the better. I don't want to be constantly killing skeletons, it gets boring. Why I stopped playing D3. boring to me, after you do it once. WoW is only "ok" it gets same rating as this. Its too damn expensive.

    So for me, I'd like to see a company where, you create a team online of friends, that stick together. Through the whole theme, with free interactions between them, a storage facility, and be cost affective, in a magical adventurous type of way.
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  48. Mar 20, 2015
    3
    IMPORTANT: READ THIS
    If you want to enjoy this game, I hope you read this. If you are reading this; DON'T STOP. I did this for you because I love you and want to save you. Please, PLEASE for the love of everything you hold dear, keep reading, because this game is very playable, its just really awful. If you don't want to know how I feel about this game, already know whats up, or you don't
    IMPORTANT: READ THIS
    If you want to enjoy this game, I hope you read this. If you are reading this; DON'T STOP. I did this for you because I love you and want to save you. Please, PLEASE for the love of everything you hold dear, keep reading, because this game is very playable, its just really awful. If you don't want to know how I feel about this game, already know whats up, or you don't want to know because you cant un-know after you read this, please skip to the end.

    Anybody giving this game a score above 5 is either a paid liar or rather clueless when it comes to games. I have been playing since the dawn of video games, so I feel rather secure that my review and grading on the game is solid after playing the game for 2 weeks. If you have a brain you may now be thinking "play the game for 2 weeks and give it a review of 3? Must be lies". Actually, I have discovered a way to enjoy this game quite a bit even though it is terribly made, and I will explain how after a short explanation of the low review.

    Truly terrible combat. Excruciating repetition. Unholy camera system. Amusing lies from EA.

    First the AI problems. Take the beautiful boolean (if-then) command system from the previous DA games. Throw it away. Instead, do it for the gamers, so they don't have to do it. Actually, don't do it for them, just say you did. Actually, don't mention it at all, maybe nobody will notice that you replaced their squad members with turnips.

    Camera angles. If you play in a harder difficulty or don't use an OP group, you MUST use the tactical camera to command your party all at once because they are all literally dumber than any party you have ever had, ever. Bad camera work in regular play aside, the tactical cam is going to freak you out. Like "OMG people made this, the world is going to end, I have no faith in mankind" freak you out. Its broken, only rises to a low height (like 12 feet above the ground, not the necessary 30 or more for a tactical cam), and furthermore is centered on an invisible unit you must manually WALK around the battlefield to see. It gets hung up on rocks on the ground, OK?

    Next the controls. Fantastic. If played on console. On computer, its maddening. Look, I could explain this, but I wrote that and a logical explanation just does not work. Its like playing with NES Super Mario Bros controls, but on PC and 3D instead of 2D, but they didn't update the controls to actually work on the PC or in 3D. These controls will NOT make you wonder how EA possibly thought this was a good idea, it will make you ask really weird soul-searching questions like "Why would I make myself do this?", and then you will cry. You will cry until the sobbing wracks your body numb and the tears soothe the savage scars you cut into your own heart. For real.

    They lied. They all lied. They lied to YOU. Its possible you shouldn't buy this game on principle.

    Now the good stuff. Sort of.
    The Story. It's acceptable.
    The Characters. They are also acceptable.
    Choices: They actually matter, but its a video game, so they don't ever actually matter. Get over it video game snobs.
    The Landscaping and regions you play in: Great! Like "they probably fired all the writers and game-play testers to hire more graphic designers great." Outdoors is OK, but inside the castles, catacombs, ancient tombs. These are the parts of the game where you feel like you want more to do, more to see, more to find.

    How to play this game and love it.
    First: No nightmare mode. Possibly no hard mode. Both the AI and tactical controls are worthless and soul crushing to use. Circumvent this issue by never needing them. If you crave a higher difficulty, then not allowing yourself to command your teammates is a fantastic handycap. Also, enemies have higher health when the difficulty is higher, and the fights just last way too long for a game with an insane amount of fights in it. This pretty much fixes combat for me, now its kinda fun.
    Second: set all party members AI to "FOLLOW" "THEMSELVES" then never touch it again. The defend command is broken and following any other characters is super annoying because you have to change it all the time.
    Last: Play a Melee class. You have to protect your allies, cause they are just too stupid to do it right, so you need to be awesome. Play any warrior, a dagger rogue or a mage knight-enchanter. Its harder to carry as a ranged class, and frankly this is a button mashing game, its far more satisfying to do that up close and personal. Don't like button mashing games? Stay away.

    Hope this helped somebody who really, really, really wanted to play this game, but found out its horrible.
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  49. Jan 22, 2018
    1
    + Story missions
    + Part of companions has an interesting history and missions
    + graphics + Logical mini-games + Text tasks at the table deliberations - Too much collecting - Poor tactical view - Bad camera work - A number of errors associated with the terrain (you can "fly" as the gothic 1) - Multiplayer with microtransaction - SI is weak (especially companions) - You can
    + Story missions
    + Part of companions has an interesting history and missions
    + graphics
    + Logical mini-games
    + Text tasks at the table deliberations

    - Too much collecting
    - Poor tactical view
    - Bad camera work
    - A number of errors associated with the terrain (you can "fly" as the gothic 1)
    - Multiplayer with microtransaction
    - SI is weak (especially companions)
    - You can spoil the main thread (other choices other movie ending)
    - few well-designed specialization
    - circle dialogue
    - Rate of appearance opponents behind our backs
    - The duration of the mission advisers
    - Can throw to the desktop
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  50. Apr 27, 2015
    6
    It's not as downright awful as Dragon Age II, but that's not saying much. Problem is, it does absolutely nothing to stand on its' own two feet, and as a successor to Dragon Age: Origins (I don't even count DA2) it fails in pretty much every department.

    Graphically it's OK, but that's the only improvement on DA:O, which was an RPG masterpiece. In Inquisition, everything they try to pull
    It's not as downright awful as Dragon Age II, but that's not saying much. Problem is, it does absolutely nothing to stand on its' own two feet, and as a successor to Dragon Age: Origins (I don't even count DA2) it fails in pretty much every department.

    Graphically it's OK, but that's the only improvement on DA:O, which was an RPG masterpiece. In Inquisition, everything they try to pull off stumbles. The storyline is cliched, with characters you don't care about. The combat system, while not dreadful, is very much mediocre, and not helped by the myriad of on the fly bugs that you can't avoid. Frame rate is a consistent issue, often dropping below 20fps on a good machine.

    But the biggest problem? The game has been made by the numbers, trying to emulate what made DA:O great but failing to understand the reason those aspects knitted together so well in the first game.

    The series is mimicking the failure of the Fable franchise at this point. Whilst DA:I is certainly a better game than Fable 3 was, you can't help harking back to the original game and wishing some progression rather than regression had been made in the franchise.

    So, a disappointment. To be objective and pretend I'd never played DA:O, then I'd say this game is OK, very average, but playable. So it objectively gets a 6 from me. But subjectively, I pretty much hate the game, and all it has done has made me reinstall Origins to get the bad taste out of my mouth.
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  51. Mar 22, 2016
    6
    I am sorry to all the fanboys out there but I was very saddened to load this game up and discover it is an offline single player MMO. This is especially disappointing because the game has amazing graphics and the combat is fun if that is what you prefer. Beyond these two points though, there isn't much of a game here, and it is a chore overall to play. Besides the fact that I am not a bigI am sorry to all the fanboys out there but I was very saddened to load this game up and discover it is an offline single player MMO. This is especially disappointing because the game has amazing graphics and the combat is fun if that is what you prefer. Beyond these two points though, there isn't much of a game here, and it is a chore overall to play. Besides the fact that I am not a big MMO RPG fan, the overall presentation of this game is still a let down to any die hard Dragon Age fan that fell in love with Origins. One day I envision a DA game that will live up to its' expectations, a true fantasy RPG with a good story, not a mmo-like sandbox that sends me all over collecting blankets or doing other useless chores that aren't even fun. Expand
  52. Jun 17, 2018
    4
    the game is built around collections and unlocks. kill guys take stuff. gather collectables. unlock. repeat. most collections are nonsense. bottles, mugs, banners, songs, lost pages or something. you don't have to do those, but it becomes a self-parody seeing them pop up after a while. there are plenty of collections you *have* get to advance the story through unlocks. And theythe game is built around collections and unlocks. kill guys take stuff. gather collectables. unlock. repeat. most collections are nonsense. bottles, mugs, banners, songs, lost pages or something. you don't have to do those, but it becomes a self-parody seeing them pop up after a while. there are plenty of collections you *have* get to advance the story through unlocks. And they frequently require backtracking through areas you've already explored. fundamentally lazy design in the core advancement mechanic of the game almost to the point of contempt for the player. Expand
  53. Sep 15, 2018
    3
    One of THE worst games i ever played, hell its even worse than the boring dragon age 2 with copy paste dungeons!
    The characters are boring...even the old ones now are just a shadow of the emotions and depth they had, the story is like a massive fetch quest and mmo style of boring, hell they even put a table for quest like wow and other mmos out there.
    The gameplay is clunky, and not
    One of THE worst games i ever played, hell its even worse than the boring dragon age 2 with copy paste dungeons!
    The characters are boring...even the old ones now are just a shadow of the emotions and depth they had, the story is like a massive fetch quest and mmo style of boring, hell they even put a table for quest like wow and other mmos out there.
    The gameplay is clunky, and not fluid...Your character animations and combat feel out of place and heavy. The tactic view is clunky and the action combat is even worse than the one used at dragon age 2, at least there it was fast...Now it´s just heavy and clunky!
    The choice system pale in comparison with the one used in DA:O...and the plot is shallow...
    If you liked dragon age origins stay away from this game like the plague!
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  54. Mar 10, 2016
    7
    First off: it's an acceptable game. Enjoyable, but nothing spectacular.

    If you compare it with the previous games though... It's pretty sad. The story.. it's not terrible. It's enjoyable. There's some decent enough twists. The characters are okay. Some of them are quite enjoyable, but nothing really spectacular. Slightly above mediocrity, essentially. The bad is that the choices,
    First off: it's an acceptable game. Enjoyable, but nothing spectacular.

    If you compare it with the previous games though... It's pretty sad.

    The story.. it's not terrible. It's enjoyable. There's some decent enough twists.
    The characters are okay. Some of them are quite enjoyable, but nothing really spectacular.
    Slightly above mediocrity, essentially.
    The bad is that the choices, well, are there really choices? And this system of "pick from 3 vague hints and maybe you'll get something related" is getting old.
    And where are the excellent characters from before? They even managed to make Morrigan boring...

    The combat is fun, but forget tactical. It should be pretty obvious to anyone in game dev that "action" RPGs with skills that depend on positioning NEVER work for anything remotely tactical. Just becomes luck and grinding.

    That said, some techniques made combat enjoyable enough, if you didn't take it seriously..
    But this meant that all character building and levelling was essentially meaningless. And the difficulty must be horribly scaled: even trying to use some cheats to level more SLOWLY, I managed to outlevel the final boss by too much and had way too many resources without even trying.

    Then comes to the rest. Grinding throughout the world was enjoyable sometimes, just boring most of the time. So many archaic mechanics, like not being able to auto loot everything around you, made the game even more of a chore.

    I did spend more than a 100 hours of it, so I admit it's not terrible. But there's no excuse for it not being better. And this way, I can't recommend anyone actually paying for this.
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  55. Sep 23, 2017
    5
    Finally, I've got to play this on PC. I have waited for a sequel for so long and... here I am. To be honest, there has been a love-hate relationship betwenn me, the player, and the game. I have both pros and cons. There are small frustrations and big ones. I won't stay and write a lot of rows to be hard to read, so I'll try to make it as simple and personal as I can
    Pros:
    - The game
    Finally, I've got to play this on PC. I have waited for a sequel for so long and... here I am. To be honest, there has been a love-hate relationship betwenn me, the player, and the game. I have both pros and cons. There are small frustrations and big ones. I won't stay and write a lot of rows to be hard to read, so I'll try to make it as simple and personal as I can
    Pros:
    - The game looks absolutely beautiful. From the Coastal regions, to the Desert and The Hinterlands, this is one of the most beautiful games I've played in recent memory. They have put so much attention to detail and created atmospheric places, in response to DA2's style.
    - The Inquisitor has been given a bigger and better overhaul in personality and dialogue and options than its predecesors. There are few times when the dialogue seems tiring or rushed out. I loved how many branching paths you have in your relationships.
    - The gear is quite diverse and good looking (well, except staffs mostly)
    - The animations are better than expected.
    - Voicing is actually impressive and diverse.
    - The story is enjoyable, but I'm not sure I really enjoyed it as I enjoyed the first one's story. It was easier to catch up, yes, but at the same time, the quality in writing and main plot, it feels a little downgraded.
    - I actually liked most of the side quests I did. They were vast and not all of them were go there and give or kill that which didn't make me quit my game when the main plot made me burnout.
    Cons: Here are some of my reasons why I gave this game, a 5.
    - The mounts are goddamn horrendous. The horse animation is so poor and its speed... and sometimes it is completely unresponsive.
    - WHY IS IT SO HARD TO CLIMB A BARELY CURVED VALLEY? The slipping is annoying at best. You have to destroy 2 keyboards in order to climb a small path to find something that shouldn't have been put somewhere you can't normally go.
    - Textures pop-up. It happened most of the time.
    - T H E L O A D I N G S C R E E N S A R E ------------------- UGH. First of all, I have no idea why they put those reading cards there if those go away in max 10 seconds ... and then... ANOTHER BLACK SCREEN LOADING. Like... Why didn't they leave the card loading screen instead of... Damn. THEN. It takes minutes to load. And I'm above the requirements with a lot. It took me 2 minutes once to be able to cross a small room and then, whoa, another loading screen. Damn EA. This broke the immersion for me. I didn't want to think that everytime there was a loading screen I had time to go eat something. Players shouldn't feel that way. You fkd up at this chapter. Badly.
    - TECHNICAL PROBLEMS EVERYWHERE. Few were the times when after a loading screen I would be able to keep playing because the game would freeze with sound still working or the screen would turn white, also with the sound on.
    - I had a lot of errors with DirectX and from what I read, you messed around with the engine and with even a little overheat or hiccup from the GPU, the game would crash.
    - Frame drops in most of the areas. While there wasn't a vast drop, it's noticeable.

    All I want to say is that I love(d) Bioware more before when their games were actually made with heart and care. You'll notice immediately that the game is a port. It was primarily made for consoles which hurt the PC community. What I said here isn't necesarily good. It is good for the Bioware we actually know nowadays, not for the Bioware it once was. The voicing could've been better. The skills could've been done better. Somehow, it feels rushed. And the requirements are waaay overboard for how bad it was done, for PC. All in all, I had hopes... and they were crushed. And I am not saying it's bad. Not at all. It was handed poorly and it could've been way better.
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  56. Jan 11, 2015
    6
    This review contains spoilers, click expand to view. 1st: Im a huge fan of the series (all games + books, comics). 2nd: Sorry for my english. 3rd: almost 2 months after finishing this game, I just cant calm down... Biggest dissapointment for me in the year 2014 (thank god that It´s 2015 now) I was waiting for this game 3 years. What did I get? well: Lets make one thing clear, we have more questions from this game, less answers. pros: soundtrack, dorian, cass, bull, solas, cole, josephine, cullen. most memorable: "alexius alternate reality" mission, chant scene (dawn will come), the fade level, the exploration part of the game, ancient elven history reveal "about their fall", dragons! cons: TONS!!!
    most dissapointing: repetitive, purpose of influence?, blackwall, vivienne, sera!, empty "not living" world, NPC just "there" doing "nothing", I think this game wasnt finished yet. where´s sandall (Iconic character from pervious 2 games)?!!!, no deep roads location/map?, no ogres?, no desire demons?, no abominations (with so many mages in this game)???, no sylvans?, genlocks?, emissaries??? shrieks?, genlock alpha?, qunari faction/enemies? bugs everywhere, not enough free slots for abilities in HUD,
    the specs are TOTALLY bad (necromancy - redesigned spirit (only 3 active spells), rift mage - force mage mixed with primal)!, NO BLOOD MAGIC!!! (this is the biggest dissapointment for me too, ICONIC POWER FROM previous games),
    more and more new gods?, again CORY? OMG, we know there were more ancient magisters, you just reused a villain from the last DLC from the 2nd game! come on!, the final fight was the easiest!,
    not tactical combat, just repetive (barriers, slow, weaken,... fire everything! and again),
    epilogue? approval for companions (no meter?) - my epilogue was a big mess - I was awaiting a different epilogue (another divine, dont know how the game done this)
    WTF??? HOW CAN SOMEBODY GIVE THIS GAME A 8-9 points, come one people, BE REALLY HONEST!!!
    Gaspard? In books he was great, here? Briala looks like some "mistress", I was waitng to see an assassin/agent like tallis? and Felassan? what happened to him? Imshael? fight him and kill him, or let him go and he kill "somebody" and you cant kill him later.
    And the "reveal" about "the old lady" is for me the biggest shock! She is just one of the most important thing in this series and after credits they just twist the whole story more and more........ OMG!
    the launch was too soon, at least another 6 months was required.
    The 2nd game was Great, Origin was Perfect, but this.... just average.
    Never again pre-ordering to have the game first. THE MULTIPLAYER IS A JOKE, really!!!!!!!!
    I was feeling a hype from the mega trailers you realeased every week, but dont expected this. really.
    just have finished the Witcher 2 and I can tell you BIO, thats a story and game (dark, bloody, mature, sexy and fantasy)!!!!! Now Im waiting for the 3rd game.
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  57. Jul 22, 2017
    6
    Dragon Age: Inquisition is a game that tries to do a lot to make up for the failure that was Dragon age II. It has an open(ish) world, the scope of the plot is massive, the characters are varied and numerous, the world looks genuinely pretty. This game is supposedly a repudiation of the 'less is more' philosophy that had taken over RPG design and had even infected Dragon Age 2, at leastDragon Age: Inquisition is a game that tries to do a lot to make up for the failure that was Dragon age II. It has an open(ish) world, the scope of the plot is massive, the characters are varied and numerous, the world looks genuinely pretty. This game is supposedly a repudiation of the 'less is more' philosophy that had taken over RPG design and had even infected Dragon Age 2, at least that's what it wants you to think. The game is undeniably massive, and yet it's only briefly impressive.

    A lot is thrown at you early on: you are literally the messiah, are made leader of an international peacekeeping organization, and you are shoved into a war room to plan your next moves; all of this within 30 minutes. By this point in Origins you would have maybe finished your origins mission and been recruited into the Grey Wardens, having only been introduced to the main plot of the story. In Inquisition, the pacing is all over the place. No sooner are you proclaimed to be the messiah than you are given menial chores to build up the Inquisition's strength. You'd think that skipping all of the buildup normally present in RPGs would make the game more epic, but you'd be vastly overestimating the competence of the people who wrote this story. The game is really about doing chores so the plot moves forward. I don't mean this facetiously, gathering pelts and rocks is what will get you the power points needed to pay for the main quest missions. It feels almost surreal to say that you have to pay for main quest missions with points in a single player game, but this is the sick experiment this poor game series has been forced to undergo. The result is a sparse main quest divided by hours of busywork, totally devoid of fun or passion.

    The point where you discover the banality of the main quest is also where you realize that the game doesn't play any better as time goes on, either. Your skill set is very limited, and especially as a mage you'll be bored to death of what you're made to use over and over and over. Spamming is the essence of combat in this game. I guess there's a tactical camera in here, and a crafting system, and some collectibles you can find, but none of this matters or makes the game more enjoyable. The tactical camera gets caught on everything and is generally useless, crafting is a grind-fest, and the collectibles serve no purpose beyond torturing those obsessed with such things. The amount of filler content only adds to the drudgery, and the whole game suffers as a result. The characters could have been written to be more interesting, but instead they're just kind of there. Of course which character you're going to find likable in a game like this is subjective, but I I promise you that you won't find very many of them interesting. Indeed, the whole game is largely uninteresting. Once you've played long enough that the graphics cease to impress, there's not much else to keep you engaged.

    So if Inquisition is a repudiation of the "less is more" design philosophy, then it seems to have gone too far. A good game should be an experience greater than the sum of it's parts, but Inquisition seems to have been designed around the idea of cramming in as many parts as possible to trick people into thinking that it's deep and interesting.

    TL;DR - If you're the kind of person who values quality over quantity then you will not enjoy this game.
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  58. Feb 17, 2015
    7
    I got the game on sale (30% off) so I don't feel bad about it, but I don't think it's worth the full price.

    I liked the atmosphere, graphics are decent and battles can be fun. The downsides are what others have listed. My main gripe is the very small effort made to port the game from consoles to PC. The mouse is hardly used which makes looting and scavenging for resources a huge pain
    I got the game on sale (30% off) so I don't feel bad about it, but I don't think it's worth the full price.

    I liked the atmosphere, graphics are decent and battles can be fun.
    The downsides are what others have listed. My main gripe is the very small effort made to port the game from consoles to PC. The mouse is hardly used which makes looting and scavenging for resources a huge pain and a waste of time.

    So far the novelty hasn't worn off for me but I can see myself getting bored and forgetting about the game before I actually get to finish it.

    Side note: I had serious issues with constant crashes with my gtx 760 running on the latest nvidia drivers. The game was completely unplayable.
    Downgrading the drivers appears to have fixed it.
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  59. Jan 9, 2016
    5
    I'm not sure whether I'd reccomend this game, even to a hardcore DA fan. After pouring some 45+ hours into it, I'm struggling to find the motivation to fo to the end. It's not horrible or unplayable, but it just sort of... exists.

    THE GOOD: You'll never run out of things to do. There's plenty of fairly interesting side quests and lots of lore to be discovered. The graphics are also
    I'm not sure whether I'd reccomend this game, even to a hardcore DA fan. After pouring some 45+ hours into it, I'm struggling to find the motivation to fo to the end. It's not horrible or unplayable, but it just sort of... exists.

    THE GOOD: You'll never run out of things to do. There's plenty of fairly interesting side quests and lots of lore to be discovered. The graphics are also pretty amazing, and the lip sync is fairly good. If played with a controller (you SERIOUSLY should), the gameplay feels natural and intuitive. The soundtrack is GREAT.

    THE BAD: After playing DA: Origins, it's impossible not to find almost every character in this game utterly irrelevant. The story is ok, but has some REVOLTING moments, in which the best parts of an adventure or the toughest bosses are defeated in a CUTSCENE, without a hint of a fight. The graphics are gorgeous but the action during the cutscenes feels unbelievably weird and unnatural, as if it all were some badly rehearsed play. I find the game completely unplayable without the faster looting mod, and I have to say they really messed up the looting system. The "hack and slash" combat is not very rewarding and the tactical camera is basically useless. The voice acting for the main character (male) is poor as well. As mentioned before, the game is terrible without a controller. And what the hell happened to the party's tactics and leveling up?

    So there you have it. I won't say "don't play it", cause, again, I think it's playable. But if you're looking for a deep, meaninful and engagin experience, I suggest you look elsewhere.
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  60. May 13, 2016
    6
    This review contains spoilers, click expand to view. This is probably the worst designed good game I've ever played. I mean, the game is, in itself, quite nice. The main story is decent, the world is wonderful, the war table-mechanic is fantastic and certain parts of the game is breath takingingly beautiful and extraordinarily thrilling.
    But the design of the game is terrible. Why on earth did BioWare have the idea to force your character to make a two second animation every. Single. Time. That you loot something. In a game in which you loot thousands and thousands of stuff. In the second game, you automatically recieved all the loot after the fight.
    The AI is clunky as hell. Your companions will spend most of their time standing right in front of you in doorways.
    There's plenty of clipping issues as well. Unreachable loot, enemies disappearing and reappearing, etc.
    There's always rocks in your way that neither your character nor your horse-like-animal are able to run through or above, forcing you to slow down your pace.
    The game is open world, but a lot of time there's only one way to reach the things you're after, which means that the open world mechanic is there simply to force you to spend more time searching for the right way.
    The fighting is sooo slooow. It's not really hard, but everything takes forever to die.
    The characters move clumsily, meaning navigating in close quarters just feel weird.
    And, on a more personal note, I dislike most of the companions (exceptions: Varric and Iron Bull, and Dorian a bit). They're whiny and annoying. In DA:O, the companions where mostly awesome (exception: Sten) and in the second game even the annoying companions had good storylines, dealing with real issues. But in this game you feel too disconnected from your friends. Not even Leliana retains her charm and spirit from the first game.

    This game was obviously made for console, which is sad because I'm still having fun playing it. But it could have been so much better. I loved the first game, and I liked the second. But this is nowhere near as good as them and nowhere near as good as it could have been if it just hadn't been so clumsily designed.
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  61. Nov 6, 2020
    0
    It's a shame what the current Bioware team has made of the great Origins. The main thing is to address the crowd. In Origins you could tell how much love the developers put into the story, the many good dialogues, the great characters, and an ingenious soundtrack. In this unworthy part only the graphics were nice. The rest is just garbage.
  62. Nov 28, 2019
    9
    It's an amazing Dragon Age entry. While it's not perfect in my opinion and may lack some of the freedom in character building Origins had, it makes up for it in other areas.

    Its semi open world structure reminds of Origins larger areas that we got to explore, but with much less linearity. The world is not leveled, meaning some areas may be extremely dangerous for you depending on your
    It's an amazing Dragon Age entry. While it's not perfect in my opinion and may lack some of the freedom in character building Origins had, it makes up for it in other areas.

    Its semi open world structure reminds of Origins larger areas that we got to explore, but with much less linearity. The world is not leveled, meaning some areas may be extremely dangerous for you depending on your progress and sometimes it may be wise to simply come back later than try to press on. In my opinion this is the way go instead of skyrimesque leveled world where everything tries to keep on the player's level which oftentimes results in mediocre or below challenge (especially considering how hard it is to balance such scaling against different playstyles). The game areas are beautiful, have plenty of quests to do, items to collect, but you won't find DA2's overabundance of fetch quests.

    Crafting system is quite simple but nice - the power level of the items you create is determined by the materials you use, as well as various secondary stats and it's appearance. This system manages not only to make sense (to craft metal armor you need metal, obviously, leather for all the leather bits or cloth, depending on the schematic and design) but also provide you with lots of options when trying to make an armor set or a weapon for your specific needs. The only shortcoming of this system in my opinion is that if you don't like the look of the customizable armor (that on top of different crafting components supports various mods) you will be left with a limited amount of unique armors that are not as customizable and some of them can't be crafted. That said, there is a good amount of those and good variety. My only wish for this part of the game is to have more unique endgame armor sets that rival or even surpass crafted, because that would make getting those unique pieces oh so more special.

    Combat is very RPG like. It may be good or bad for you depending on what you are looking for. Party AI is competent, although I do miss the ability from Origins to set my own AI priorities in greater detail. That said AI does experience some issues with particular class subtrees, but it's not game breaking and chances are you will not notice it unless you try to play on nightmare difficulty without micro managing your party. That brings me to the next point - tactical mode is back and it's quite good. If you are into that kind of thing, you can totally use pause a lot to issue orders to the entirety of your party.

    Writing in my opinion is very good this time around and I thoroughly enjoyed the main story as well as companion and side quests. Dialogue trees are good, you have quite a bit of freedom in how you want to play your character.

    I'm purposefully omitting multiplayer from this review because in my opinion it's inconsequential to the game experience and should be viewed rather as a free spin off.

    I could keep going on about how much of an improvement Inquisition is over DA2, and how good it is on its own, but I want to cut this review short with just this recommendation: of you are an RPG fan or just enjoy a good story, pick this up and play.
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  63. Nov 23, 2014
    5
    If I was to rate this game purely on the story, it would have to be 10/10. It is really one of Bioware's best. The addition of Patrick Weekes to the writing team cemented this already stellar group as the flagship writing team at BW.

    The visuals are also very good. The illusion of being in a very large and open world is effective until you try and venture too far off the predetermined
    If I was to rate this game purely on the story, it would have to be 10/10. It is really one of Bioware's best. The addition of Patrick Weekes to the writing team cemented this already stellar group as the flagship writing team at BW.

    The visuals are also very good. The illusion of being in a very large and open world is effective until you try and venture too far off the predetermined path Bioware planned for you and you realize you are simply walking in beautiful corridors. Oh you can stray off the roads and collect an herb or ore node but rarely can you get to anywhere meaningful. For the most part it is one of the better looking mazes you will ever find your way through.

    PC game play? This is where the game falls flat on the face, breaking a nose and knock out two teeth. The controls are in no way PC friendly and obviously a poor console UI port over. Do yourself a favor and get an Xbox controller to play this game with or just get the console version of the game.

    Lastly, the quad core minimum requirement is an actual minimum requirement. No playing with dual core and putting up with bad performance. It won't run on anything less than 4 logical cores and probably never will. Which is odd because other Frostbite games can.
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  64. Dec 23, 2014
    5
    This review contains spoilers, click expand to view. Dragon Age is becoming a religion. DAO is god, DA2 is Satan and DAI is Jesus, because if you point out anything bad in DAI or anything good in DA2 people go ape ****

    What really hold this game down is the gameplay. Is simple awful for any pc user who likes DAO gameplay. Is a really bad pc port. Playing with Kb and mouse is infuriating and the "action" view is so boring. For the first time, in this franchise, i rush the **** out of the game, because it was boring.

    Story is just a copy-paste format from DAO but with less things to do. The wartable have waiting times of 20 hours. 20 HOURS!! 20 hours IN A **** SINGLE PLAYER CAMPAING! This timers are only there so the game could last longer. The "decisions" are pointless and without deph. The narrative ends in a silly cilffhanger.

    Companions are BORING as **** and their personal quests are pointless and without any real repercussion in the game or on their personalities.

    Graphics and sound are okay.

    I am a completionist, but i cant complete everything in this game, is boring. I finish it once and already uninstalled it. Next one, i going to pirate it, because people are praising DAI so high, that is obvious how the next game will be.
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  65. Dec 23, 2014
    7
    Instead of copy-pasting environments, now it's copy-pasting substance-less side quests and collectibles. It's a shame really because the main quests are great and demonstrate how good the side quests could've potentially been. Time travel and stopping an assassination at the Winter Palace made for such memorable events in the game. If only I could say the same for closing 50 fade rifts andInstead of copy-pasting environments, now it's copy-pasting substance-less side quests and collectibles. It's a shame really because the main quests are great and demonstrate how good the side quests could've potentially been. Time travel and stopping an assassination at the Winter Palace made for such memorable events in the game. If only I could say the same for closing 50 fade rifts and collecting 100 shards. They're not all terrible though, some side quests are decent, but most are forgettable. At least the game is able to provide useful incentives for completing this kind of busywork.

    Some other pros and cons off the top of my head include:
    + Detailed environments
    + Solid writing and character development, if a bit cheesy sometimes
    + Solid voice acting and nice soundtrack
    + Above average visual fidelity

    -- 8 hotkey limit reduces variety and number of strategies in combat
    -- Tactical camera too zoomed in, though still functional and useful on harder difficulties
    -- Underwhelming mage/rogue skilltrees, though warriors are improved in my opinion.
    -- Technical issues (fps cap, occasional crashing and glitches)
    -- User interface is lacking unless using a controller
    -- Poor companion AI, no tactics as in past DA games

    Put simply, an okay-ish game that fixes some of DA2's problems and also introduces some new ones. I'd also recommend playing with a controller for this one, it makes the experience much more tolerable.

    Overall rating: 7.3/10
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  66. Dec 4, 2014
    7
    Since I am a big fan of DA:O and after spending ~20 hours in this game I had to write my first ever review on this site.

    If you are expecting Origins, or even something like DA 2, this game is NOT for you. Inquisition is not a bad game, but it fails to deliver continuity to the series. If you haven't played former titles from DA franchise, then yes, you could have some love for this
    Since I am a big fan of DA:O and after spending ~20 hours in this game I had to write my first ever review on this site.

    If you are expecting Origins, or even something like DA 2, this game is NOT for you. Inquisition is not a bad game, but it fails to deliver continuity to the series. If you haven't played former titles from DA franchise, then yes, you could have some love for this game. It feels like playing a completely different game that is forced into the DA lore. It was exactly the same kind of disappointment as The Elder Scrolls Online. Inquisition really looks like it was conceived as MMO that is turned into single player at the end. It is like a very complex apparatus made of very cheap plastic. I will finish the game, but I am not enjoying it like I enjoyed DA:O or even DA 2. What a waste since it is obvious that Bioware put a tremendous amount of work and effort into this title.
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  67. Dec 20, 2014
    0
    It's sad for pc gamers in this current age, so many great franchised titles are being focus developed for under powered gaming devices, when comparing to the hardware available in the gaming industry. Dragon Age: Inquisition for a console gamer is a good game. Although, take this title on the pc it turns into a pile of **** the main issue is the controls, yes i can plug a controller in andIt's sad for pc gamers in this current age, so many great franchised titles are being focus developed for under powered gaming devices, when comparing to the hardware available in the gaming industry. Dragon Age: Inquisition for a console gamer is a good game. Although, take this title on the pc it turns into a pile of **** the main issue is the controls, yes i can plug a controller in and play it, but then that's not the point. A game which was explained by the devs to be focused for pc gamers is a pile of **** with horrid camera angles. Expand
  68. Dec 9, 2014
    3
    Dragon age 2.5. This is another action game with hints of RPG. Equipment is limited ala.DA2. Class skill trees (MORE limited than DA2). No healing skills, just "barriers". Take advantage of the EA great game guarantee and get your money back so that Bioware stops making these sorry excuses for RPGs.
  69. Nov 29, 2014
    3
    [Sorry for my engrish]
    I absolutely loved Dragon age 1, i loved Dragon Age 2 (though it was so much worse), i loved Mass Effect 1 and 2, I played this games for hundreds of hours. Then ME3 came out and I felt cheated, it was horrible ending of a great trylogy. I thought it was a mistake, i thought BioWare would actually take that complaints into account but I was wrong. Being stupid
    [Sorry for my engrish]
    I absolutely loved Dragon age 1, i loved Dragon Age 2 (though it was so much worse), i loved Mass Effect 1 and 2, I played this games for hundreds of hours. Then ME3 came out and I felt cheated, it was horrible ending of a great trylogy. I thought it was a mistake, i thought BioWare would actually take that complaints into account but I was wrong. Being stupid enough not to believe my friends I bought this game and I say to all of you reading this and deciding to buy this piece of crap or not, DONT do it !
    Why ? What are the most essential parts of a good RPG? Dialogues, quests, story, characters, gameplay. All this parts are absolute trash. The dialogues doesnt make any sense, quest are all about go their kill this, characters are destroyed, the whole game is unplayable. PLS buy something else...
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  70. Dec 22, 2014
    5
    I really wanted to like this, I enjoyed DA:O and even DA:II (although to a lesser extent) however this game and all of its 90+ review scores has my mind blown. Perhaps it was simply the slew of terrible big budget games this year, but this game really let it go.

    I think if you compare this to the something like The Witcher 2 (which you obviously should), you will find that the
    I really wanted to like this, I enjoyed DA:O and even DA:II (although to a lesser extent) however this game and all of its 90+ review scores has my mind blown. Perhaps it was simply the slew of terrible big budget games this year, but this game really let it go.

    I think if you compare this to the something like The Witcher 2 (which you obviously should), you will find that the controls, visual design, story and world design leave a lot to be desired. This game more closely resembles an MMO in the quest style, controls, level design, and combat scenarios than a high quality single player RPG. While the story is compelling, literally everything else about this game is a chore and significantly worse than previous Bioware titles.

    Controls are intended to have a weighty feel but end up more sluggish and disconnected, rendering combat more tedious than fun. Moving behind enemies and breaking from combat is painfully difficult and clumsy with the "tactical" mode being more of an unusable slap dash feature check than anything well crafted and useful. Quite simply the control system from movement, attacking, blocking to tactical positioning is poor, unresponsive and slow.

    I have played this with an Xbox controller and KB Mouse and while the controller in many ways feels more direct, the tactical camera, inventory management and so on are much worse. Really if you enjoyed the responsive combat, tactics and controls of The Witcher, this by comparison really feels no better than Guild Wars 2 (or similar). You cannot customize mouse controls or any Xbox gamepad controls along with a slew of other control oddities.

    Your character bumbles along over pebbles and stones, hopping up and down blocked by ankle height objects placed in the most awkward places, it screams of auto-generated horribleness. The world density is quite low with objects, supplies and enemies popping out of the map and re-spawning rather randomly. The simple act of looting anything apparently needs to take forever in this game and with loot everywhere it becomes one of the first problems you will notice. You can see that the environments are anything but hand crafted and once you explore any area you notice it is horribly bland, empty and overly similar from place to place.

    There is reasonable quest density but the quests involve more running from place to place than the multi-part, choice filled story driven side quests seen in (again) something like The Witcher or even Mass Effect. What we have here are mostly fetch quests the likes of which you have see in every MMO before. Enemies don't scale either, so regardless of difficulty if you attempt anywhere near moderate completion within an area, you will overleveled for most of the game. It really feels like they copy pasted half the quests for content, which leads to repetitive and simple quest design with no balance leaving you overleveled on anything other than the hardest difficulty. Difficulty again really comes down to leveling, the hardest difficulty really just means you can only battle enemies at your own level, dropping the difficulty allows you to challenge higher level enemies and finish the game without doing as much side content. There is no discernible difference to enemy design, strategy or character balancing. I finished the game on Hard, with 4 Warriors, no potions, no tactical camera, doing less than half the sidequests and failed to die once on my first playthrough.

    I mean the Witcher showed us that difficulty can open up new enemies, new behaviors in AI, even new bosses and require more use of magic, potions and strategy, here we have nothing more than health and damage increases with half of the in game mechanics being almost entirely unnecessary, it really blows my mind anyone would rate this a 90 or more.

    I think people on console hardly notice the painfully striking MMO type design blunders and balance issues, which is why PC people have appropriately nailed this game to the wall and for than than just the technical problems.

    So there are interesting design elements around the War Room and how the break up the world into smaller regions. While after some time this feels largely arbitrary and designed to hide world gating, loading and story progression, it's interesting and worth noting as a plus. The story is good, but it's an RPG, so it basically has to be. However the controls, balance, level design, quest design and technical problems that plague this game make it to strikingly average it is ridiculous.

    It's not a bad game, it's just really not a very good one. To that end I have no idea why everyone reviewed this so highly, perhaps as a console experience it's reasonable or perhaps only series fans were reviewing the material, but honestly I would take critic reviews with grain of salt.
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  71. Dec 9, 2014
    7
    This review contains spoilers, click expand to view. IMO This is disappointing. Open world, No. Revisiting Denerim, Kirkwall, No. Tactics and programmable behavior was much better in DAO. You get all these glorious skill trees with only 8 mappable slots. FF 14 has 16 slots per toolbar and I manage to use 2 of 8 hot bars in live fights on PS3 and 4, but I digress. At first the fetch quests seem important and weighty, but they get boring quickly, when you realize you can do most of the main quests without 50% of them. As an over 40 female, the NPC sex scenes are lacking and slanted towards male, or lesbian gamers. The story is just so-so. I am not nearly as emotionally invested with the inquisitor, as I was my warden or even Hawke. I do hate Vivienne, which is something. Expand
  72. Dec 10, 2014
    6
    i have found many similarity between EA sports and bioware (new one not old one)
    they take incredible amount of time on developing their games but results are always they lack of quality in essential areas
    ive been let down by their products in past yrs and this is not exception its lack of talents or misconception of what fans really want? during my playthrough of DA:I i went through
    i have found many similarity between EA sports and bioware (new one not old one)
    they take incredible amount of time on developing their games but results are always they lack of quality in essential areas
    ive been let down by their products in past yrs and this is not exception
    its lack of talents or misconception of what fans really want?
    during my playthrough of DA:I i went through exhilating moments and got impressed many times but always went back to question why dev made the game like this
    formular is simple. enhance what is already good and fix what have been bad
    instead, bioware tried to mimick something they are not good at(open world play)
    i wanted to play this game cuz i really like interaction between characters and story was good (templar vs mage, dark spawn vs warden ,,)
    i dont think dev was confident in direction of this series should go
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  73. Dec 20, 2014
    4
    What they have done here is piece the some of the best aspects of great games... and created a monstrosity. It's screams like Mass Effect in the world of Skyrim, which honestly leaves me a little unsure how to feel.

    Yet the worse thing about this game is the controls for the PC. Buttons all over the place, a Camera movement that was clearly designed for console D-pads only, and
    What they have done here is piece the some of the best aspects of great games... and created a monstrosity. It's screams like Mass Effect in the world of Skyrim, which honestly leaves me a little unsure how to feel.

    Yet the worse thing about this game is the controls for the PC. Buttons all over the place, a Camera movement that was clearly designed for console D-pads only, and unintuitive controls. It's as if the game was developed by console elitist who have no idea what a mouse and keyboard looks like. They probably coded the whole thing through their xbox controller.

    There are some good points of this game, but you really have to struggle through at least the first half to appreciate it. The story is all right with some really good characters, a good mix of humour, and a step up on the naughty level from ME. The delivery of lines is painful and has no flow to it, which is linked to just bad timing. This makes the acting a horrid affair to watch and you may seriously consider stabbing out your eyes as relief during cut scenes.

    I played as an Archer and found the game practically auto aims for you stripping any challenge away. You struggle with PC controls with its hold right click to use a free aim camera and find yourself in a constant battle with overcorrection wobble.

    Then there are moments when the mouse suddenly does comes into play, such as looting the body, which leaves you searching the screen for the mouse cursor so you can right click and loot. I cannot begin to tell you how extremely annoy this is, but the moment you play you'll instantly understand why Bioware must hate PC players.

    NPC are actually quite proficient and end up making you look bad. Often battles range on while you quietly become the spectator and deal with any open rifts. Suddenly you realise that you are the NPC "the non-person character/unimportant character" and even though the story centres on you, you realise you're not there because you are talented you're there because you where given a gift by god. It must be what super models feel like...?

    The "Mass Effect" combat system seems to be a step back for Bioware in this case. Just poorly implemented and makes you scream in frustration, yearning for ME again. The whole game revolves around holding down the fire button, dispatching enemies, and then wobbling your way to the next group of baddies.
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  74. Aug 2, 2018
    0
    What a piece of dogcrap. Forget the game I want whatever the critics were taking when they reviewed it. I have 42 hours played and half of that was spent in dialog and cutscenes. The other half spent in picking up crap littered every 15 paces. I got as far as skyhold after a number of character attempts to get into the game.

    This game is literally an rpg with rpg elements. If you take a
    What a piece of dogcrap. Forget the game I want whatever the critics were taking when they reviewed it. I have 42 hours played and half of that was spent in dialog and cutscenes. The other half spent in picking up crap littered every 15 paces. I got as far as skyhold after a number of character attempts to get into the game.

    This game is literally an rpg with rpg elements. If you take a particular rpg as the rpg archetype e.g. Morrowind and compare it to DAI you end up with an rpg base with a mountain of rpg icing dumped on top of it. It plays like an mmorpg in the sense stuff is added to stttrreeetttccchh it out. The core elements are engh.

    Dragon Age Origins: a campfire with your team around it with some dialog to advance the side plots and then you're off questing.

    Dragon Age inquisition: A castle with your team scattered about and dialog and more dialog and before that ridiculous cutscenes and before that even more dialog. And a very pointless crafting system without any depth!? And stuff littered every 15 paces. It's difficult to make a coherent paragraph out of the paraphernalia that makes up this game.

    The game can be summed up as a battle between yourself IRL and a sloth demon. That is the only approach I can think of to make anything of this game. It really is a tough nut to crack.

    {Update after 3rd re-roll}

    The game is tolerable if you press 2 for every dialog choice and don't bother investigating. And then when you have emotion choices always pick thumbs up. That gives enough levity to carry through the story.

    I re-rolled a confederate general Princess of Mars style so I can roll play my character with levity and get something out of the mess. Ignore pretty much everything on the ground that is text(loot and don't read) and not quest related except characters and locations.

    That done there is a lack of good scripting for skills like barrier. You almost have to play your mage every pull until your melee close then drop barrier. You can't script poison weapons -> explosive shot. There is a tab target auto attack although it is not initially bound or part of the tutorial for some reason. You need it if you want to micro your melee out of tactics mode(which itself is poorly implemented but seems unnecessary outside boss battles).

    The game is playable but the playability of the game is itself a metagame. If you can get past that hurdle then it plays somewhat similar to DA2 with more open environs and better graphics.

    {91 hours in}

    Abandoned the game. Out of my rotation of things to do. The combat has problems which shouldn't exist for something from Bioware. Player collision makes melee rogues unplayable and archers are as boring as rpg combat gets. Melee rogues do have some combat depth because of how stealth works but connecting with the target is an issue and on top of that if you're fighting something that does melee aoe damage stealth won't give you a free dodge or anything to defend against the aoe like guard. And since the combat doesn't really piece together the other stuff very well and the other stuff is mostly a scavenger hunt for random paraphernalia and traveling on a meh mount that isn't particularly agile: it all as a whole doesn't even fall apart because the pieces never fit together. IMO this is Bioware's worst game. Way to clunky.
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  75. Mar 25, 2015
    3
    I know a lot of gamers enjoy Dragon Age: Inquisition,
    But I find the graphics very jerky, the cut scenes to long, and the loading
    of the next scene takes forever.
    And yes , I have an updated computor, anti virus, etc.
    Just not as smooth as other games.
  76. Jun 6, 2018
    0
    i absolutely love the dragon age games. except inquisition.

    navigation is sometimes impossible and i would jump over mountains and other terrain to find the dot on the map. i got stuck three different times with no way out. it was glitched. i would reload a save and lose quests. then i got to the court approval objective and now i'm stuck with 1% approval and a horde of enemies i
    i absolutely love the dragon age games. except inquisition.

    navigation is sometimes impossible and i would jump over mountains and other terrain to find the dot on the map.

    i got stuck three different times with no way out. it was glitched. i would reload a save and lose quests.

    then i got to the court approval objective and now i'm stuck with 1% approval and a horde of enemies i can't defeat quickly enough.

    i'm giving up on inquisition. how frustrating
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  77. Apr 20, 2016
    0
    This game is so much boring and have awful controls + **** graphics. All the hype of this piece of garbage is so overrated. Why do you need this game when you have mach better rpg's?
  78. SH1
    Dec 21, 2014
    6
    I am adding 4 points to my original score of 2 for great story. I still feel that there is too much grinding on the medium setting, and this detracts from the gaming experience because I can only enjoy it on "easy". I played it on a PS4 and did not experience any bugs.
  79. Dec 5, 2014
    0
    Let's be clear: those who defend Dragon Age 2 and Inquisition because of its fast-action gameplay and/or story are in the common mistake of forgetting that this is not an Action-RPG saga. In Origins characters fight (automatically), without any help from the player (you), so the combat is focused entirely on the character development (choose wisely your skills or you will end up withLet's be clear: those who defend Dragon Age 2 and Inquisition because of its fast-action gameplay and/or story are in the common mistake of forgetting that this is not an Action-RPG saga. In Origins characters fight (automatically), without any help from the player (you), so the combat is focused entirely on the character development (choose wisely your skills or you will end up with useless characters), while in Dragon Age 2 and Inquisition the combat is focused on the player's reflexes (choose whatever you want because you win by dodging attacks), in which the character development is there to delude yourself thinking that you are playing RPG... Expand
  80. Nov 23, 2014
    6
    First off, this is definitely designed for controller-play. I wouldn't pick it up for PC without a controller. Without a controller, you are just going to get annoyed at the control scheme. Even with the controller, the control scheme is not great. For example, the digital direction buttons are not used in menus even though the analog stick is crap for menus, the map is under aFirst off, this is definitely designed for controller-play. I wouldn't pick it up for PC without a controller. Without a controller, you are just going to get annoyed at the control scheme. Even with the controller, the control scheme is not great. For example, the digital direction buttons are not used in menus even though the analog stick is crap for menus, the map is under a sub-menu, switching between characters is done with the up/down buttons rather than the standard RB/LB buttons.

    The world is very open that's for sure. The problem with an open world is that you need to fill it with something. Inquisition seems to fill the open world with meaningless re-spawning enemies and empty space. Most quests involve running long distances to collect X things. The crafting and potion systems involves collecting huge amounts of re-spawning craft items. It is frustrating to deal with these time syncs in a single-player game. Likening this to an MMORPG is appropriate but even MMOs have the decency to give you mounts to speed travel.

    There is plenty to do though, but it all feels pretty pointless. Similar to Mass Effect 3, you need to do things to improve the power of your forces. You collect power by helping people or convince them to join you. It all gets condensed into a single power score. Rather than have that apothecary you helped make sleeping potions to knock sentries out, you spend power to get through the situation. It all seems designed to give the appearance of many choices and options when they aren't actually there. If you put your blinders up and just get into the experience, it isn't so bad. After-all it worked for the Walking Dead games.

    The story does have some potential. The starting hook was pretty good but they skipped the prologue entirely. That is an important part of an RPG; it establishes why the player should care about the protagonist. The story after the initial hook is not all bad but it doesn't hold up to the earlier games.

    I don't understand the 10 scores and I don't understand the 0 scores. It's not game of the year material and it's not the worst thing I've played. It's just disappointing when compared to Origins. I will keep playing because I want to see how it ends but I wouldn't recommend people rush out to pay full price for this one. If you are invested in seeing the next part of the DA story, pick it up on sale and play it with a controller.
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  81. Nov 26, 2014
    6
    I had high expectations for this game, but it seems like bioware abandoned its core style for more open content, unfortunatelly the huge amount of extra content feels like "filler", very repetative and uninteresting, almost mmo level uninteresting grinding/leveling.
    The main reason probably to divert the attention from the fact that the actual story that has been the strongest point of
    I had high expectations for this game, but it seems like bioware abandoned its core style for more open content, unfortunatelly the huge amount of extra content feels like "filler", very repetative and uninteresting, almost mmo level uninteresting grinding/leveling.
    The main reason probably to divert the attention from the fact that the actual story that has been the strongest point of the company so far is short, badly paced, and fails to engage the player apart from a few well crafted turning points.
    The new characters/companions are just a shadow of the old glory of character building they did, they are mostly as uninteresting (including the inquisitor) as the open world they present itself.

    The biggest fault of the game is that unlike previous bioware games that were a good paced action/adventure/rpg mix with very strong focus on the story, this tries to break the story down to fragments to allow "exploration" as filler activities. This alone completely breaks any immersion you might have or want to have in the main storyline, normally you would always want to continue a storyline if it was fast paced enough instead of doing boring fetch quests in the middle.
    The game has 3 types of quests:
    - unique for area (usually very few)
    - go somewhere and kill things/place things there
    - take something you found somewhere to hand in to nameless generic npcs...

    It also suffers from awful console-like controls not just in the actual gameplay/action, but also in any related activities like crafting or inventory control which are an awful UX experience for a pc player
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  82. Jan 30, 2016
    1
    Worst game in the series. Straight up garbage compared to DA:O and the combat is somehow WORSE than DA2. This plays like a single player MMORPG combined with a console button mash fest. Obviously this was not designed as a real RPG for traditional RPG players, but rather to hook the casual crowd by with dumbed down combat and tons of fetch quests. I can honestly say I have never been soWorst game in the series. Straight up garbage compared to DA:O and the combat is somehow WORSE than DA2. This plays like a single player MMORPG combined with a console button mash fest. Obviously this was not designed as a real RPG for traditional RPG players, but rather to hook the casual crowd by with dumbed down combat and tons of fetch quests. I can honestly say I have never been so disappointed in a game to this degree. The only good thing about it are the graphics; hence 1 point. Expand
  83. Apr 19, 2015
    6
    All these FOOLS on here writing bad reviews about controls and game play must really enjoy being little twitch boys. Perhaps when they get a little older they will appreciate just how good the Game Pad controls are over using a clunky KB and Mouse.

    Sure Baldur's Gate was a great game back in the day and I enjoyed it very much myself but it's DATED. In all reality Neverwinter Nights 1
    All these FOOLS on here writing bad reviews about controls and game play must really enjoy being little twitch boys. Perhaps when they get a little older they will appreciate just how good the Game Pad controls are over using a clunky KB and Mouse.

    Sure Baldur's Gate was a great game back in the day and I enjoyed it very much myself but it's DATED. In all reality Neverwinter Nights 1 and 2 surpass BG in most areas. If I want a tactical game with pausing i'll break out one of those or just play Divinity Original Sin.

    As for Dragon Age Origins being superior that's utter rubbish. My first play through the game on the hardest mode was an utter joke. They game had little if any difficulty and I just plowed through everything. The story was good but it had areas that I could have done without.

    Now by no means is this game even in the same category as say The Witcher series but it's not a total waste of time. I think what most of these butt hurt reviewers wanted was a DA story Divinty game play. You just aren't going to get that from big producers anymore because the number of units they will sell of it won't be enough.
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  84. Jan 29, 2020
    3
    We just have to accept the fact that bioware isnt what it used to be, this game proves it. We can keep the good memories of baldurs gate and mass effect and move on.Bioware is no more.How this got GOTY boggles the mind.either no games came out that year or maybe those games where even worse :S

    Review for the ultimate edition with all dlcs Pros 1. Nice areas really scenic. 2. semi
    We just have to accept the fact that bioware isnt what it used to be, this game proves it. We can keep the good memories of baldurs gate and mass effect and move on.Bioware is no more.How this got GOTY boggles the mind.either no games came out that year or maybe those games where even worse :S

    Review for the ultimate edition with all dlcs

    Pros

    1. Nice areas really scenic.
    2. semi interesting companions

    Cons

    1. Areas while nice are nightmare to navigate,i almost uninstalled in forbidden oasis

    2. game has that stupid consoley movement where you jump and move backwards or slide on rocks which is a nightmare when you want to climb somewhere

    3. Game has horses :D but no area to use the horses :DDDDDD not only that you wont use a horse since you need to constantly dismount to gather materials

    4. Party banter is non existent. Even varick is depressed. Varick from DAO 2 and varick from DAO 3 are tottaly different. Maybe bioware resurrected bartrand and had him play varick

    5. Atrocious combat system. really bad. really bad though

    6. game is small but they rectified this with huge difficult to navigate areas so its 5 mins questing 15 mins navigating to next quest

    7. Quests are mmo style and this game does give mmo vibes. Go there kill 5 come back or go there fetch that come back again rinse repeat

    8. This may top everything, you have potions and companions even use potions which is nice. But if you make bombs or any other class specific potion they never use them :DDDDDD so a rogue just stabs doesent use a grenade unless you do it yourself

    9. The game forces you to always have warrior-mage-rogue because there are areas in game where they are needed always.You cant have 2 warriors 2 mages

    10. No continuity between games. if you import save from 1st game to 2nd nothing happens.if you import this save now to game 3 also nothing happens and by nothing i mean you might get a mention here and there and nothing more

    11. Companions are ugly as FAQ

    12. Companions are gay. I have nothing with gay people but seriously shoving down my throat if i want to romance another same sex person constantly is getting annoying. Especially when i ve already started a romance with Cassandra

    13.The areas are so huge that the story gets broken down.By the time i finish x area i forget what i was set out to do in the first place

    14. The game dosent mention that you have to do certain quests in a timely manner,this means that if you do w quest xyz quests are failed in DAO 2 the game told you wrap up things we re moving

    15. in level up you dont get attribute points. you only get skills the same old skill from previous games.

    16. Problematic story. You go from nobody to leader because magic

    17.Did i mention horrible controls?Maybe with a controller things are ok but if i wanted to play with a controller on my pc i wouldn't have a pc,i would have a console....

    18. Boggles the mind how the FAQ did they manage to make such a mess of the equipment screen when in DAO 2 the menus and screens where so easily navigable. In this game bioware said "yo dawg we heard you like menus so we put menus in your menus so you can menu when you menu" atrocious menu screens have to click 15 times to do what you did with 2 clicks in the first 2 games

    19. Immersion ffs immersion. When one companion talks like shes from glascow and the other like she is from nantes in france immersion goes out the window. Its a fantasy game keep it like that. maybe in DAO 4 we will get a guy speaking like boris the slav stay cheeky briki ma friends

    20. The damn dialogue wheel,sometimes the answers arent what you think they are :/ thank god in this game this problem is not big but yeah
    21. the need to spam the v button to make sure you didnt miss anything from the tons of collectibles,unlike dao 2 where it was as a permanent option in settings 22.no option to buy bulk quantities of materials hence more spamming of buttons to get 50 silks or whatever else needed,its like this was their first rpg 23. The amount of times you get stuck in combat and cant interact with objects of interest is mind boggling, they dont play their games after they make them thats for sure otherwise this specific bug? is obvious from the first 30 mins of the game. What this means is when you get stuck in combat you start walking like a rogue in stealth painfully slowly which is infuriating 24. every single humanoid enemy from a knight to a wildman of the jungle has the exact same move set... just different skin... I could go on for hours but 5k limit, tldr Want a console action rpg game?this might do the trick, are you one of those pc rpg guys?Avoid this like the plague. It costs 40 euros too The bioware that made gems like baldur's gate and the first two mass effect games is no more. Move on people.As always disregard what the Critics say, game journos gave this game 80+, they must have played some other game
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  85. Jan 11, 2015
    0
    I've played a lot of bad PC ports but this is the WORST!!! Lazy lazy Bioware. This is unplayable. And metacritic wont let me post unless this is 150 characters long. I'd give this website a 0/10 if I could too. Dbags.
  86. Dec 9, 2014
    3
    4 hours play controls to broken to bother with..... Tactical view is a bust..... Personal low moment was in building trying to use it 6 feet off the ground wait for patch before you even bother.......

    ALSO 30 FPS..... is unacceptable... Add to that the issues around glitchy cut scenes just not worth it. Worst part I was phsyced for this and got the inquisitors edition..... Now all
    4 hours play controls to broken to bother with..... Tactical view is a bust..... Personal low moment was in building trying to use it 6 feet off the ground wait for patch before you even bother.......

    ALSO 30 FPS..... is unacceptable...

    Add to that the issues around glitchy cut scenes just not worth it.

    Worst part I was phsyced for this and got the inquisitors edition..... Now all I have is a box of cheep plastic crap.
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  87. Nov 21, 2014
    5
    I have never had to write a review before.

    But there are to many problems on pc. Low frame rate 40-20 (20) being the biggest problem on medium settings. The game automatically puts my settings to a mix of high and ultra. I have twin GTX 760's, 16g ram, i7 3.5. HORRIBLE. If they fix the problem I would give it a better Review.
  88. Nov 28, 2014
    7
    I am redacting some of my earlier review now that I have spent a lot more time in the game. I still think all the looting is an issue and the fact that I crash out with a DirectX error at random is annoying but holy crap this game gets better after act 1 comes to an end. I will not spoil anything but can only tell you to hold on until later int he game and it improves a lot. SkyholdI am redacting some of my earlier review now that I have spent a lot more time in the game. I still think all the looting is an issue and the fact that I crash out with a DirectX error at random is annoying but holy crap this game gets better after act 1 comes to an end. I will not spoil anything but can only tell you to hold on until later int he game and it improves a lot. Skyhold changes everything and the characters start to expand and your decisions seem more important. It still has a lot of obvious bugs and annoying errors but at least to me they are more bearable now that it has become much more interesting to me. The crafting is essential and once I resigned to having to click thousands of times to collect stuff it became less of an issues if not exactly fun. This is surely one of the best RPGs out right now even though it does not feel as alive as some others. Expand
  89. May 9, 2015
    0
    doesn't even start. great game you guys made here. clicked on it, and it just simply doesn't work. and I payed 35$ for this broken game. I gotta get my money back RIGHT NOW.
  90. Feb 8, 2015
    6
    Dragon Age Inquistion (DA:I) is like two games combined into one.

    On one hand you have a boring "Single Player MMO" (couldn't find a better term), and on the other hand you have a decent story-driven RPG, with nice cut-scenes and nice character interaction (like in the Mass Effect games). But how was this possible ? Well, after the gamers criticized the DA2 as being boring and
    Dragon Age Inquistion (DA:I) is like two games combined into one.

    On one hand you have a boring "Single Player MMO" (couldn't find a better term), and on the other hand you have a decent story-driven RPG, with nice cut-scenes and nice character interaction (like in the Mass Effect games).

    But how was this possible ?

    Well, after the gamers criticized the DA2 as being boring and repetitive, Bioware decided DA:I should have a huge and diverse world.

    Excellent.

    Unfortunately they delivered a great looking world, with diverse locations, but empty of (quality) content.

    So instead of having small areas, with meaningful quests like we had in DA:O, now he have huge maps with boring quests in which the player has to collect herbs, kill 10 bandits, kill 15 templars, collect some papers. etc. They literally filled the game with hundreds of quests like this, with little back story and / or imagination.

    So in order to advance the main missions you will need a thing called "power" (basically your influence in the world) which can only be obtain if you do the above mentioned quests.

    But the situation is even more absurd than this. If you are a completionist, and you plan to finish all the quests, you might get over-leveled, and at that point things will become very boring, even on higher difficulties.

    The next part I hate about DA:I is the potion system. The creatures you kill never drop potions, and there are literally no regeneration spells in the game. Instead of potions, they've added a barier/guard mechanic, which in my humble opinion is stupid. So now, every now and then, you must to the camp and refill the potions of your party.

    The story part of the game is quite nice in terms of story and intrigue, but nothing epic. You are the good guy, with a special thingie, and you will need to kill the bad guy against all odds. Everything is predictible, and I didn't have any "wow" moments like I did in DA:O.

    The characters are well-defined, they have nice back-stories, they interact with each other and you can hear funny dialogs.

    The fighting part is mediocre, and quite easy (there are some OP specializations) after level 10. The difference between normal and higher difficulties is only the HP the other creatures have (I think).

    After 55 hours I've finished DA:I. But I don't have the curiosity or the mood to every replay it. That's why I consider I've payed for an overpriced & mediocre game.
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  91. Feb 26, 2015
    7
    I held off on this game in the hope it gets patched to be usable with keyboard and mouse, but gave up on waiting. It is ever so slightly tedios, places and dungeons are now lush and unique. It is full of fetch quests but I'm a collecting guy and most items were properly marked on the map. I played the prequels but too long time ago so didn't get most backreferences. I've completed mostI held off on this game in the hope it gets patched to be usable with keyboard and mouse, but gave up on waiting. It is ever so slightly tedios, places and dungeons are now lush and unique. It is full of fetch quests but I'm a collecting guy and most items were properly marked on the map. I played the prequels but too long time ago so didn't get most backreferences. I've completed most sidequests but unfortunately but lost two my best companions, and their hand-crafted equipment so no point continuing. The controls aren't that bad and after remapping keys to be a regular TPS, the only thing left is the need to continuously press the right mouse to look around: some toggle options would be nice, although I got used to it (similar to Assassin's Creed where I almost always free run with shift+right mouse. The game has some bugs: uncollectable collectables, hangs and stutter in cutscenes (played on high with GTX 660), but at least haven't run into any showstoppers. Bugs are common in newly released games, but not fixing them for months has no excuse. After spending 70+ hours, I don't feel any urge to replay with a different build. Expand
  92. Dec 4, 2014
    3
    For P.C I give it 3 out of 10
    For console I would give it 10/10
    The game like most games these days is not made to be played on a P.C Sadly Bioware since EA is just a console game company with diminishing credibility. They are pretending they are interested about P.C users in order to stop them asking for a refund before the refund period runs out. P.C gamers really now only have CD
    For P.C I give it 3 out of 10
    For console I would give it 10/10
    The game like most games these days is not made to be played on a P.C
    Sadly Bioware since EA is just a console game company with diminishing credibility.
    They are pretending they are interested about P.C users in order to stop them asking for a refund before the refund period runs out.
    P.C gamers really now only have CD Projekt left to look after their interests
    CD Projekt being the only company which will deliver a playable experience for console and P.C of which I own both
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  93. Nov 23, 2014
    6
    First of all: This is my personal opinion, so you should be aware, that your view of the game could differ. I am a fan of Dragon Age Origins (379 Hours on my Steam account), wasted 211 hours in Dragon Age II and ensured, that a gap of 58 hours with the Description "Dragon Age Inquisition", can be proven in my resume. (srsly 58 hours since the european release.... 4 days ago....) Also: IFirst of all: This is my personal opinion, so you should be aware, that your view of the game could differ. I am a fan of Dragon Age Origins (379 Hours on my Steam account), wasted 211 hours in Dragon Age II and ensured, that a gap of 58 hours with the Description "Dragon Age Inquisition", can be proven in my resume. (srsly 58 hours since the european release.... 4 days ago....) Also: I want to apologize for all the grammar mistakes in this review, but i am writing this after 13 hours of playing Dragon Age Inquisiton without sleep x).

    Anyway, Iam going to make this short so:

    + Great Atmosphere and immersion. For example: Story and NPCs reacts to Race, Class and even Class specialization.
    + Conclusion of many open questions of the former games, like "What happened to the warden, Morrigan or Hawke?".
    + Multiplayer is challenging and fun..... repetitive but fun.
    + 2 selectable voices per gender.... avaible for all races.
    + Level design is quite decent.
    + Even if most people disliked it: I loved the new combat (you know... the combat without heal spells.)

    +/- sometimes the story is cliche
    +/- Main plot length is 30-40 hours... still enough but i hoped for a bit.... more.... i mean srsly? We are speaking about The 3. part of the Dragon Age series.
    +/- Graphics are ok. (I dont really care about graphics, so..... yeah no impact on my rating)

    - The **** Bioware-employees are doing again. Stop writing good reviews here.
    - Way to many sidequests. They should have focused on the Main plot.
    - Your choices have no visible effect....... Wow. Bioware. JUST **** WOW. (literally xD)
    - Poorly optimized. (self-explanatory)
    - No storage ingame.........
    - Feels like a **** console-port. But hey (for the mentally retarded: the following sentences contain a high amount of sarcasm) lets not forget: Atleast they were kind enough to allow you to play with mouse+keyboard. You should be grateful and buy the first dlc immedialte. How nice of them.
    - NO ENCHANTMENT.

    Summary: Apart from its (many) flaws the game is a prime example, how choices depending your character (race, class, specialization) should have an effect on the story. On the contrary side: It also shows how turning away from the series´s core (story and choices) and favoring consoles may lead to a **** disaster. In the end i can say the same about Dragon Age Inquisition as about Dragon Age II: Its neither good nor bad.
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  94. Nov 30, 2014
    6
    "I don't want to play Jesus."

    The good: -> Graphics. Obviously the better your PC (yes), the more of it you can experience. They're quite on the scale of being revolutionary to the industry, but they're really good and solid all around. -> Tactical combat is a good way of giving control to the player. -> The story, and it's development outside the main organisation, though it's
    "I don't want to play Jesus."

    The good:

    -> Graphics. Obviously the better your PC (yes), the more of it you can experience. They're quite on the scale of being revolutionary to the industry, but they're really good and solid all around.

    -> Tactical combat is a good way of giving control to the player.

    -> The story, and it's development outside the main organisation, though it's also the number one worst thing about the game.

    The bad:

    -> The story forces you to be "Herald of Andraste" and into leading the "Inquisition" - basically saying, **** you and now take it from behind if you don't like it. I don't want to be a Messiah. Nobody in their right mind does. A hero, an adventurer, a traveller, a warrior or a villain - sure, but not a freaking Messiah.
    - -- - > It also doesn't help that the story is filled with pretentious crap like the "Inquisition". It feels like I'm stuck in the dream of an ignorant and daft person's imagination of what he had heard Middle-Earth was about, without actually having read a thing about it. It's uninspiring, unoriginal and even worse, it insults rather than compliments what it attempts to copy.

    - > The actual fighting and abilities in combat: They're simple, unimpactful, stupid and pointless clickfests. The whole thing, except for when you need the tactical overview vs. bosses and hard opponents is a mind****ing exercise in grinding by a game that pretends to be an RPG but wants to be an MMO more than anything in the world. If you want to get to lvl 20 or more in this game, prepare for wrist injury.

    -> Which brings me on to the hotkeys and UI. Why the hell do I need to constantly spam V (search) and R (attack)? If something doesn't involve decision making, just automate it. Also, I have no idea why auto-run isn't on Q by default.

    -> A core problem: It simply isn't an open world game. It's a world dotted with several, separate enclosed areas which themselves are linear and without freedom to go off the beaten path.

    -> The biggest problem of all: There's no free will. Forget whatever character you made, it's entirely irrelevant. You have no control of anything, including yourself, and can only watch as you endure monologue after monologue and menial tasks given to you ad infinitum.

    "Medieval Fantasy Quartermaster Detective Robot Simulator 2014" is a much better name than "Dragon Age: Inquisition".

    "Dragon Age: Inquisition" would be a good game if there were actual dialogue and player influence on the story - but from start to finish there's only the occasional attempts to pretend you can even have emotions or thoughts of your own.

    In short, a railroaded linear MMO drawing "inspiration" from the 1990'es, the Bible and crude stereotypes, coated with contemporary graphics.
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  95. Nov 28, 2014
    5
    Warning this game still has serious issues! I have not played this game too much so can't say anything about gameplay or story, but the game has serious issues with performance, graphics and stability. I would not recommend anyone to waste money on this one until the major issues are fixed!
  96. Aug 19, 2017
    0
    Controls are broken. game is a bad port. If you expect a Dragon Age, do not buy this game. If you expect a Skyrim, do not buy this game. If you expect a typical BioWare game, do not buy this game. If you expect a good RPG, do not buy this game.
  97. Nov 27, 2015
    0
    The combat literally consists of "Hold down the auto-attack key, every 30 seconds press 2-3 cooldown buttons"

    The quests are 90% pointless busywork that couldn't even be bothered to be SOMEWHAT interesting.
  98. Dec 4, 2014
    6
    Poor combat system,TERRIBLE looting system, graphic is ok, crafting ..... I hate crafting so no judgments for this.
    The game is console oriented so mouse and keyboard are unusable.
  99. Dec 8, 2014
    6
    This game had a lot of potential, it really could have been beyond fantastic. It was an ok game but didn't meet my expectations. I've put 61 hours into the game so far, I definitely feel over half the time i've been playing the game it has been doing random mundane tasks. The game has an mmo "feel" to it as well, which I wouldn't mind if I was playing an mmo. Overall it's just ok, don'tThis game had a lot of potential, it really could have been beyond fantastic. It was an ok game but didn't meet my expectations. I've put 61 hours into the game so far, I definitely feel over half the time i've been playing the game it has been doing random mundane tasks. The game has an mmo "feel" to it as well, which I wouldn't mind if I was playing an mmo. Overall it's just ok, don't spend 60 dollars wait for a deal. Expand
  100. Nov 26, 2014
    6
    I'm 30 hours into the game now. So I'm giving you an educated review of the game. Would I buy the game today? No, No I would I not. I would tell you to wait 3 months for the PC version to get the fixes it needs. If you don't mind doing searching for fixes, it will take you 1-2 hours to figure out how to get the game working properly. For a AAA title, you should NOT have to do that toI'm 30 hours into the game now. So I'm giving you an educated review of the game. Would I buy the game today? No, No I would I not. I would tell you to wait 3 months for the PC version to get the fixes it needs. If you don't mind doing searching for fixes, it will take you 1-2 hours to figure out how to get the game working properly. For a AAA title, you should NOT have to do that to play the game. There also might be a patch or at least a Nexxus Mod patch to fix the horrible Tactical Combat.

    CONS: -3 pts
    -0.5pt The game has a problem where you switch out of full screen to windowed mode and you have blacksreen for 6 secs during combat. You will most likely have to run a C++ fix, Dirext X fix and make sure your drivers are updated. By doing all three of those fixes, the switching of screen stops.
    -1pt Page File issues. The more zones you travel through the more page file space the game eats. WIndows auto-page file size will NOT work. I had to go in and manual set a very high number to keep the game running. If you are playing the game with a high end system and your frames keep going lower and lower after playing for a while, this is your problem.
    -0.5pt Combat. There is a lot of potential for combat, but it is NOT fleshed out. The tactical screen is screwed up beyond repair. When you go to tactical combat you cannot zoom out to see all of your foes. You can really only use tactical combat for foes immediately next to you. Tactical is completely screwed up and optimized for console, it is the WORST feature of the game.
    -0.5 pt Companion AI is horrible compared to other Bioware RPG titles. You can't set a ranged character to always fight at ranged. You can't set a fallback behaviors. So if you have a mixed rogue with daggers and bow, if you want them to be ranged, you have to remove all mele skills. The whole system is incredibly bad.
    -0.5pt Healing is based on potions and wards. The potions are shared between the party and you have a hard limit on them. It was a horrible decision. However, seeing as how bad the companion AI is, even if they put healing in the game, it probably would have a mess

    PROS:
    2pts The story line is probably one of the better in the series. It can be engaging and the companion characters are well fleshed out as its the quest lines.
    2pts: The locations/graphics are the best in the series, generally its a good looking game. The locations are well designed.
    1pt Crafting system is well designed as is the gathering. The system is close to a MMORPG level in optimization.
    1pt Base Customization is set up to where you can change large amounts of the decor of the base often times with loot that you acquired
    1pt Limited story carry over. They would have gotten 3 pts from IF they actually carried over all of your decisions in the game. The major game decisions carried over, however the medium to low choices never showed up. Mind you, I used the Keep to rebuild my story line because my original character from DAO is long gone. So that part could be wrong. I remember helping Dagna, but there is no choice in the Keep to state if you did or did not help Dagna.
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Metascore
85

Generally favorable reviews - based on 45 Critic Reviews

Critic score distribution:
  1. Positive: 40 out of 45
  2. Negative: 0 out of 45
  1. Feb 9, 2015
    90
    Best Dragon Age so far, hands down. Pity about the naff writing. [Issue#257, p.51]
  2. Jan 22, 2015
    100
    The masters over at Bioware have done it again. This epic journey into the world of Thedas will steal more than 100 hours of your time, hours so full of superb gaming that you'll never forget them.
  3. Jan 14, 2015
    80
    Despite numerous shortcomings, the new BioWare project is undoubtedly worth your attention. One of the best RPGs of 2014.