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6.1

Mixed or average reviews- based on 4838 Ratings

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  1. Feb 11, 2015
    8
    Loved the Origins, played DA 2, loved the Inquisition.

    Pros: -Big game world, that have lots of interesting things (tons of side-quest), exploration, and beautiful vistas. -Interesting story -Great and diverse cast of companions -Makes you think about some important questions in life if you are willing. -Great visuals and sounds (some outstanding voice actors in there too) -One of
    Loved the Origins, played DA 2, loved the Inquisition.

    Pros:
    -Big game world, that have lots of interesting things (tons of side-quest), exploration, and beautiful vistas.
    -Interesting story
    -Great and diverse cast of companions
    -Makes you think about some important questions in life if you are willing.
    -Great visuals and sounds (some outstanding voice actors in there too)
    -One of the most interesting lore in recent games (combined with the former games of the series)
    -Your decisions really do matter in this game, it is shaping the world, your friends, and yourself.
    -if you like the way Bioware do their games, like you are the one (the main character) in the center of the world.

    Cons:
    -Action bar with 8 slots? Cmoon.
    -Dull villain. (he feels only remarkable by the fact that he forced the Inquisition to be reborn.)
    -Too much grinding side-quest that are not interesting, and doesnt even rewarding, in fact if you do them all, the game just becomes too easy on hardest setting after some time. But you are not forced to do all of them, you can skip 90% of them if its not your thing, i like them, but if they are not interesting, nor necessary, they feel kind of pointless.
    -Your decisions in the game dont really matter gameplay wise. (But they really do in the story.)
    -if you dont like the way Bioware do their games, like you are the one (the main character) in the center of the world.

    It is a good game, with outsanding moments, memorable characters, sweet graphics. I have played it more than 250 hours, and i intend to return later.
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  2. Feb 11, 2015
    7
    Metacritic is a website that aggregates reviews of music albums, games, movies, TV shows, DVDs, and formerly, books. For each product, a numerical score from each review is obtained and the total is averaged. It was created and founded by Jason Dietz, Marc Doyle, and Julie Doyle Roberts. An excerpt of each review is provided along with a hyperlink to the source. Three colour codes ofMetacritic is a website that aggregates reviews of music albums, games, movies, TV shows, DVDs, and formerly, books. For each product, a numerical score from each review is obtained and the total is averaged. It was created and founded by Jason Dietz, Marc Doyle, and Julie Doyle Roberts. An excerpt of each review is provided along with a hyperlink to the source. Three colour codes of Green, Yellow and Red summarize the critic's recommendation, giving an idea of the general appeal of the product among reviewers and, to a lesser extent, the public. Expand
  3. Feb 9, 2015
    6
    One of the strangest experiences I had in a game, where I spent 70 hours in it and maybe enjoyed 10 of them. I think it's because the environments are so beautiful to look at, that you want to explore it no matter how dull the quests are in the regions. Certain parts of the story are interesting (royal court politics), but they really botched the last few quests. In fact, this is one ofOne of the strangest experiences I had in a game, where I spent 70 hours in it and maybe enjoyed 10 of them. I think it's because the environments are so beautiful to look at, that you want to explore it no matter how dull the quests are in the regions. Certain parts of the story are interesting (royal court politics), but they really botched the last few quests. In fact, this is one of Bioware's weakest stories written for a game.

    The game suffers heavily from copy-and-paste content, where 90% of the sidequests are the same tasks repeated over different regions. There are some decent quests like the haunted cheateau or companion quests, but even those have rehashed mobs thrown in as a "boss." Perhaps the developers wanted a WoW feeling to the game, but that's a huge mistake since that game went down the s h i t t e r as well.

    I guess I stuck around for certain characters (Cassandra and Sera) and to see the zones, but this is a game I look back on and wonder how I managed to play through the whole thing.
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  4. Feb 9, 2015
    6
    I tried to like this game and was quite fond/flashed of the graphics and landscape design at first (e.g. the storm coast looks amazing), but the game design and story in it's overall flatness/ superficiality got me bored and bored again.

    I really loved games like KOTOR and Mass Effect 2 because of their cinematic approach and their atmosphere. But in DA:Inquisition I very early on
    I tried to like this game and was quite fond/flashed of the graphics and landscape design at first (e.g. the storm coast looks amazing), but the game design and story in it's overall flatness/ superficiality got me bored and bored again.

    I really loved games like KOTOR and Mass Effect 2 because of their cinematic approach and their atmosphere.
    But in DA:Inquisition I very early on started to skip dialogues as they felt too stereotypical, bland and uninteresting to me.

    If you're into width as in sheer size and collecting/"completing" lots of stuff in a well polished (blink, blink) world, you might enjoy this game. The crafting is probably fun for some people, too.

    If you're into depth as in an emotional experience in a virtual world that feels deep and alive, and gameplay that encourages you to use different tactics or to make really difficult choices, you might as well skip this one.

    Or wait until it becomes cheaper to get your fix of the flashy graphics and jump around a bit ;)
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  5. Feb 9, 2015
    0
    This is the first time I give 0 to a game since I've never felt the urge to uninstall a game before even finishing the tutorial.

    First the character creation was so f***ing bad, every hair model I liked clipped through my damned ears and they are done so bad that they seemed cheap wigs. In these games you have to look at your character face in EVERY conversation so estetics DOES
    This is the first time I give 0 to a game since I've never felt the urge to uninstall a game before even finishing the tutorial.

    First the character creation was so f***ing bad, every hair model I liked clipped through my damned ears and they are done so bad that they seemed cheap wigs. In these games you have to look at your character face in EVERY conversation so estetics DOES matters. And they are horrible in DA:I.

    Graphics are not really exceptional, playing at ultra settings.

    Now comes the juicy part, ALL controls are made for consoles. ALL OF THEM. Menus, attacks, spell bar...you name it. Movement is atrocious, I don't really get why they couldn't simply implement DA:O controls, it would have been less effort and more gain.

    Combat is abysmal, you just press R to attack - yes you press R to autoattack and do nothing - while spamming whatever spell you want, not that it does any difference since you can barely even aim.

    And there's the tactical view...oh my god it's unbelievably bad, you can't control it with mouse (LIKE IT WOULD BE OBVIOUS TO) and WASD don't pan the camera....they ROTATE IT. It is actually the most frustrating thing I've ever seen in a RPG. Uninstalled the game 10 minutes after the tactical view was introduced.

    Ah forgot about the story: there's a great evil, you are the chosen one to save the world, end.
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  6. Feb 8, 2015
    1
    After a hundred hours or so on PC: Really a disappointment after such great Dragon Age stuff. The plastic look of characters--what is that about? That's just bad graphics. The PC version is really stiff in execution of movement; there doesn't seem to be any learning. I am making the same goofy movements as in hour 1. I conclude it's their fault; I'm usually not goofy.
    The Quests are
    After a hundred hours or so on PC: Really a disappointment after such great Dragon Age stuff. The plastic look of characters--what is that about? That's just bad graphics. The PC version is really stiff in execution of movement; there doesn't seem to be any learning. I am making the same goofy movements as in hour 1. I conclude it's their fault; I'm usually not goofy.
    The Quests are really not very challenging. I guess the days of puzzles are gone; you just follow the beacon on the mini-map to solve something. Dumb. EA has to pick it up here; I love basketball, but because of this game's clumsiness, I'm not going to see if I can be Lebron. Too bad.
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  7. Feb 8, 2015
    3
    I have to vent my frustrations about this game. It does not matter what version you play current gen console, last gen console or PC the game is horrible.

    As the only one who can save the world you will spend most of your time fetching things for lazy NPC's. Get blankets for refugees, collect items to upgrade your weapons and armor, fetch horses and though technically not a fetch quest
    I have to vent my frustrations about this game. It does not matter what version you play current gen console, last gen console or PC the game is horrible.

    As the only one who can save the world you will spend most of your time fetching things for lazy NPC's. Get blankets for refugees, collect items to upgrade your weapons and armor, fetch horses and though technically not a fetch quest build watch towers.

    I didn't feel like a world savior. I felt like my real world self going to work. The game is a chore. Imagine if Arkham Knight came out and you could do all these cool things as Batman but instead the game forced you to go to board meetings as Bruce Wayne. That's what Inquisition does to the Dragon Age series.

    A better name might be World of Dragon Age Craft. It's an MMORPG without the MMO part. It's dull, non immersive and turns gaming into your real life job. You know, the one go to because you have to pay the bills only Inquisition doesn't pay you, you pay for it.

    The critic reviews are a joke. 5.8 user score but an 85 critic score? Don't waste your money. This game should be a free to play MMO.
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  8. Feb 8, 2015
    6
    Dragon Age Inquistion (DA:I) is like two games combined into one.

    On one hand you have a boring "Single Player MMO" (couldn't find a better term), and on the other hand you have a decent story-driven RPG, with nice cut-scenes and nice character interaction (like in the Mass Effect games). But how was this possible ? Well, after the gamers criticized the DA2 as being boring and
    Dragon Age Inquistion (DA:I) is like two games combined into one.

    On one hand you have a boring "Single Player MMO" (couldn't find a better term), and on the other hand you have a decent story-driven RPG, with nice cut-scenes and nice character interaction (like in the Mass Effect games).

    But how was this possible ?

    Well, after the gamers criticized the DA2 as being boring and repetitive, Bioware decided DA:I should have a huge and diverse world.

    Excellent.

    Unfortunately they delivered a great looking world, with diverse locations, but empty of (quality) content.

    So instead of having small areas, with meaningful quests like we had in DA:O, now he have huge maps with boring quests in which the player has to collect herbs, kill 10 bandits, kill 15 templars, collect some papers. etc. They literally filled the game with hundreds of quests like this, with little back story and / or imagination.

    So in order to advance the main missions you will need a thing called "power" (basically your influence in the world) which can only be obtain if you do the above mentioned quests.

    But the situation is even more absurd than this. If you are a completionist, and you plan to finish all the quests, you might get over-leveled, and at that point things will become very boring, even on higher difficulties.

    The next part I hate about DA:I is the potion system. The creatures you kill never drop potions, and there are literally no regeneration spells in the game. Instead of potions, they've added a barier/guard mechanic, which in my humble opinion is stupid. So now, every now and then, you must to the camp and refill the potions of your party.

    The story part of the game is quite nice in terms of story and intrigue, but nothing epic. You are the good guy, with a special thingie, and you will need to kill the bad guy against all odds. Everything is predictible, and I didn't have any "wow" moments like I did in DA:O.

    The characters are well-defined, they have nice back-stories, they interact with each other and you can hear funny dialogs.

    The fighting part is mediocre, and quite easy (there are some OP specializations) after level 10. The difference between normal and higher difficulties is only the HP the other creatures have (I think).

    After 55 hours I've finished DA:I. But I don't have the curiosity or the mood to every replay it. That's why I consider I've payed for an overpriced & mediocre game.
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  9. Feb 7, 2015
    9
    Lose yourself in a gorgeous massive open world, with many different stories to follow and tales to be forged. The Skyhold fortress, mission map, party system, crafting system - all excellent. The voice acting is great. Your party members have a LOT of variety in personality and you have at least 2 of each class, plus yourself, to field a party of 4, so you can play it your way and changeLose yourself in a gorgeous massive open world, with many different stories to follow and tales to be forged. The Skyhold fortress, mission map, party system, crafting system - all excellent. The voice acting is great. Your party members have a LOT of variety in personality and you have at least 2 of each class, plus yourself, to field a party of 4, so you can play it your way and change as the situation dictates.

    The great mix of Skyrim-type action RPG and slower, turn-based RPG like Transistor and similar to Fire Emblem. It's a little more action-y than Origins, and even though I generally prefer pure turn-based games, I was entertained and engaged with the combat system throughout the game.

    Rest assured, a stunning success like this shows that Bioware is back after the SWTOR mistake (we all wanted KOTOR 3) and the misfire at the end of Mass Effect 3 (which I still loved anyway). Now, we can all look forward to Mass Effect 4, and whatever else Bioware has in store for us.
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  10. Feb 7, 2015
    10
    One of the best games I've played in ages!

    This game is not for those who like to rush through and shoot 'em up and get big loot rewards (although there is nice loot). It's a game for people who want to get completely engrossed with a compelling storyline, have options to craft items, decorate your palace, manipulate political intrigue and diplomacy, or even fall in love. I have been
    One of the best games I've played in ages!

    This game is not for those who like to rush through and shoot 'em up and get big loot rewards (although there is nice loot). It's a game for people who want to get completely engrossed with a compelling storyline, have options to craft items, decorate your palace, manipulate political intrigue and diplomacy, or even fall in love.

    I have been playing this game for six hours a day for a good month now, taking my time and going through all the character interactions/dialogue and I cannot remember a time when I was so captivated by the lore and the story. This game is DEFINITELY worth the money for those who care more about complex layers of story and adventure, rather than straight first-person shooter type games. Playing this game is like reading a chapter in a favourite novel, it's a page turner. Bioware has hired some very talented writers who make the storyline so engrossing you can't wait to see what happens next. And better still, the choices you make as a player are blended seamlessly into the overall plot, regardless of what you pick.

    Actual setup for gameplay comes in three choices: casual, normal and hardcore. Normal is pretty straight forward -- the fighting is fun, but not overly challenging (you have to use skills/combos to beat the monster, but I've played some games where you mercilessly wipe over and over before you finally win -- I have not experienced that in this game), casual is for those who want the story not the fighting, and have yet to try hardcore (I plan to). The maps are huge and graphically beautiful, the choice of party members diverse, the gear interesting (ties in with lore/storyline) and the choice are infinite: What path you choose ultimately affects your outcome.

    The UI itself will be instantly familiar to anyone who has played an MMO. Finally a software company has given PC gamers a proper setup, rather than the afterthought it appears in most other console-heavy games -- where you have to manipulate keyboard settings to accommodate the game, rather than the other way around. Interaction is easy and innate, and that lets you get into the game quite easily and fluidly.

    I bought this game a month ago, I'm still playing it loyally every single day. I'm currently at level 18 and there's still so much left to do! (Level cap is 20).

    I love this game SO much I wish they'd release an expansion, or even consider making it an official MMO (it has that much content -- the only thing it's missing is a few 24-man raids and it's good to go). I think it would become a massive hit as a true MMO (you can group up with friends, but it's limited seating). Bioware, if you read this, please consider an expansion to let me keep playing my beloved character.

    TDLR: This game is DEFINITELY worth the money.

    (P.S. I see a lot of reviews complaining of framerate issues. I'm playing on a five year old quad and have had zero issues).
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  11. Feb 6, 2015
    4
    WARNING! Yes I feel Origins is a huge accomplishment to live up to. So if you want an unbiased review that doesn't mention how Origins is still better then read no further.

    I enjoyed it for about 10 hours, then I stopped playing due to my work schedule. When my free time opened back up I focused instead on other games (Skyrim) when I had time. The reason for this is while character
    WARNING! Yes I feel Origins is a huge accomplishment to live up to. So if you want an unbiased review that doesn't mention how Origins is still better then read no further.

    I enjoyed it for about 10 hours, then I stopped playing due to my work schedule. When my free time opened back up I focused instead on other games (Skyrim) when I had time. The reason for this is while character development in Skyrim is not as improtant, I get more control out of what my character becomes, what I can choose to do, and how I choose to do it. And that is the overall problem with this game. It's still too linear for my taste. Yes you get to travel around a beautiful world but what's the point when you don't give us a reason to. There is definitely grinding in most games, but here it felt unnecessary and unrewarding. The characters, while a vast improvement to DA2, were to me not worth investing more time in. I never had that connection to them like I did with characters from Origins. To even learn more about the characters you have to stop everything and go back to your home-base to further any of that along. This is an RPG and the whole time I felt Bioware and EA were trying to put those little things on the back burner to attract a more mainstream audience.
    The story, while arguably an improvement to DA2, didn't really keep me invested enough to want to continue to learn more about the world. If I was able to talk to my party on the field it would have made this game more enjoyable and believable. If being able to travel anywhere on the map and encounter randomly generated events like a dungeon or being attacked unscripted by templars, then this game would have won me over. But it feels like a lesser version of what I've seen. Here's a further breakdown:

    The graphics are stunning! The highlight of the game. The cut-scenes being limited to 30fps was slightly annoying, but easily fixed if you do some research on Google. But while beautiful there is not real point to travelling the world because we get no incentive to except to to be able to see an accomplishment pop up on our screen. Call me old fashioned but I like feeling like I personally accomplished something.

    I ended up relenting and using an Xbox controller because the Keyboard/mouse controls were driving me insane. They definitely put their energy in making the console controls more intuitive than the keyboard controls and that irks me a bit, but to each their own.

    It felt like the game mechanics was an even further step back than DA2 took. I loved the control you had in Origins over your party and how you could control every aspect of leveling. Now you only get to choose your skills and nothing more, no more choosing how to distribute your stats or anything to that nature. You can still tell your party's AI what to do, but not on the same level as previous games. All in all I felt the game was over simplified to again cater to a more mainstream audience.

    Also, when did it become a good idea to limit potions on the field? It works for a game like Dark Souls because it works in tandem with the mechanics of dying in game. Here it feels like a half-hearted attempt to make the game more challenging and it feels more annoying to me to have to go around, gather items to increase my potions capacity. This is just my opinion but I find grinding to increase potions to be unnecessary and overly tedious. Even in world of warcraft you can at least buy the potions from auction or a store if you don't feel like making them yourself. Give us the option!

    Questing was interesting at first, but eventually it became stale. The gathering of items seemed overly tedious and felt like an MMORPG rather than a standard RPG game. It felt like filler because when you take all that away there isn't a lot to do in the main story-line.

    But the biggest gripe I will have for this game is the spamming of the trigger button to attack with an occasional special move. It gets really boring after a few minutes. It lacks strategy or finesse. Sure technically you just repeatedly attack the same way in DAO, but the difference is you don't have to constantly hit the button or hold it down to keep attacking. It's an extra step that gives you no advantage.

    So, overall, while visually it's a stunning game and holds up for a few hours, eventually the hype and awe wears off after you realize that a lot of the elements in this game are only there to cover up the fact that this game is tedious, over-hyped, and generally doesn't give you a reason to keep playing. Granted this is my opinion, and I know a lot of gamers feel differently. I'm sure a lot of players will find this game hugely enjoyable and that's fine. More power to them. I would advise anyone looking to buy this to be very cautious and make sure you really want to spend $60.00 on this game, because to me it would have been worth waiting a while for it to drop down significantly in price.
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  12. Feb 6, 2015
    8
    Much better than no.2, this Dragon Age is a little off from being an RPG masterpiece. The reasons ? Bad camera angles, inability to bind mouse buttons, not good enough team management and most of all... the awful searching and looting system !!! But even with these issues, I enjoyed playing it !
  13. Feb 5, 2015
    9
    I highly recommend Dragon Age: Inquisition. The game play is refreshing and the story is engaging. The writing is incredible and I give a A+. I also enjoyed the humor a lot and found myself laughing out loud many times throughout my journey here. You feel attached to the characters you meet and you feel like you are the hero of this engaging conflict that all rests in your hands. I spentI highly recommend Dragon Age: Inquisition. The game play is refreshing and the story is engaging. The writing is incredible and I give a A+. I also enjoyed the humor a lot and found myself laughing out loud many times throughout my journey here. You feel attached to the characters you meet and you feel like you are the hero of this engaging conflict that all rests in your hands. I spent about 140 hours playing through the campaign. I didn't finish every side quest or complete collecting all the shards, paintings, etc. Those types of things are the least fun for me. I made the story and journey my own and did what was necessary to complete all the main story plots and main character plots. This game is a sand box and you can make it what you want within the parameters of the campaign. There are tons of options and critical choices you must make along the way. It had a great mix of action combat, RPG elements, skills, character development, loot, and story/lore to be one of my favorite games of 2014. Besides Skyrim this has been my favorite first/third person RPG to date.

    Graphics 10/10
    Sound 10/10
    Story/Writing 10/10
    Gameplay 9/10
    Character Development 10/10
    Camera 9/10
    Innovation 10/10

    Overall 9/10

    A little about me: I'm a 39 year old gamer who enjoys all genres of games. Some of my recent and past favorites are: World of Warcraft, Skyrim, Guid Wars 2, Star Wars Old Republic, 2, Divinity Series and Original Sin, Half Life 2, Metro 2033 Redux, Rust, South Park the Stick of Truth, Shadowrun: Dragonfall, H1Z1, Path of Exile, Diablo 3, State of Decay, Rift, the Forest, Warframe, Dota, Banished, Galactic Civ 1 and 2, Tropico 4, Civilization 4 and 5, Endless Legend, Borderlands 2, The Witcher 2, Warhammer 40,000 Dawn of War 2, Starcraft Series, Warcraft series, and many many more.
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  14. Feb 5, 2015
    0
    This could be the best RPG ever in the entirety of existence, and it wouldn't matter due to its unplayability on PC. The game is overly saddled with poorly written code that is unnecessarily devouring computer resources. As long as this issues remain, this game is as good as a movie from Uwe Boll... which is to say not at all.
  15. Feb 5, 2015
    2
    Dragon Age: Origins. A masterpiece of an RPG. Tactical gameplay, nice story and cool characters. Combat was awesome. I skipped Dragon Age 2, because I finished DA:O 2 weeks ago and I decided to look into DA:I first.
    And I am very, very disappointed. Yeah, the graphics look nice, but that's it. The combat.. what did they do to the combat system? It's 100% action based now. Why didn't they
    Dragon Age: Origins. A masterpiece of an RPG. Tactical gameplay, nice story and cool characters. Combat was awesome. I skipped Dragon Age 2, because I finished DA:O 2 weeks ago and I decided to look into DA:I first.
    And I am very, very disappointed. Yeah, the graphics look nice, but that's it. The combat.. what did they do to the combat system? It's 100% action based now. Why didn't they just take DA:O's combat system, polish it up a bit and use it?!
    This game is just boring. Oh and the interface/menu/basically everything is just ridiculous to use with mouse and keyboard. It's just a lazy console port. Good thing is that Origin lets you refund games.
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  16. Feb 5, 2015
    5
    As huge DA origins fan I must say that this incarnation together with second one is just bad
    Its just one crappy console game ported to pc, maps filled with idiotic collectables, boring, horrible controls and ui, boring, crafting and gameplay decisions that make you wonder if they are still same team that made DA Origins, "tactical" mod, yeah sure, if it was working right, you cant even
    As huge DA origins fan I must say that this incarnation together with second one is just bad
    Its just one crappy console game ported to pc, maps filled with idiotic collectables, boring, horrible controls and ui, boring, crafting and gameplay decisions that make you wonder if they are still same team that made DA Origins, "tactical" mod, yeah sure, if it was working right, you cant even set your characters to hold ..just nothing, its made for people with under 90IQ or what? Origins was too hard for them? Too much thinking?
    IGN 10/10
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  17. Feb 5, 2015
    9
    I admit I only bought the game because I loved DAO so much. Despite the dev's reassurance that DAI would be much better than the failed sequel, I was quite convinced I won't like it. >.> I mean, they couldn't make it more opposite to my decisions in DAO even if they consciously tried. Cullen was a fanatical, murdering lunatic in DAO - here, he's an advisor. Leliana and Morrigan were myI admit I only bought the game because I loved DAO so much. Despite the dev's reassurance that DAI would be much better than the failed sequel, I was quite convinced I won't like it. >.> I mean, they couldn't make it more opposite to my decisions in DAO even if they consciously tried. Cullen was a fanatical, murdering lunatic in DAO - here, he's an advisor. Leliana and Morrigan were my least favourite companions - here, they both have an import part. Zevran, my biggest pixelated love ever, doesn't even appear...

    And the character creator only stregthened my suspicion. Seriously, it's a most **** up CC I've ever seen. Counterintuitive (e.g. if you want to move something up, you have to move your mouse down), imprecise, it's extremely difficult to make a character look the way you want. And when you're finally more or less satisfied, you start the game, and... his lips are so shiny it can blind you and his strawberry blond hair is lemon yellow. That's why it's not 10, btw.

    But once I actually started to playing, things immediately started to change, despite my best effort to stay grumpy. I didn't expect I'd like Cassandra and Solas so much - and all the others. There are some I like more, they are some I like less, but that's in fact a proof what a great job writers did, creating so many characters with distinct personalities.

    If you want more from a game than just killing and explosions - if you want a fantasy world, where you can build relationships with other characters (including, but not limited to, romances), where NPCs are not the stereotypes, and where you can make meaningful decisions, then this is the game for you.

    I also like the sidequests, though there could've been fewer. >.> But, at least it's not like in other RPG, where you Chosen Hero of Errand Boys is the only one in the world who can go into the forest half a mile behind a city to pick a few berries, or go hunt five bears to give their skins - to a hunter. Here, you do things for yourself. If you go collecting and hunting, it's because you want more resources, point.

    The world is not fully open, but that suits me. Open worlds are amazing at first, but once the 'wow' moment is gone, it's rather tiresome and boring - I've never completed Skyrim, for that reason. DAI is a good balance between 'freedom' and the story.

    I read a lot of complaints about controls, but I can't confirm it. It did take some time to get used to it, but that's what the prologue is for.

    The game is not perfect, but I am willing to overlook that, because it's a lot of fun, and quite addictive. Not as great as DAO (how could it be, without Zev? xD) but still best I played in the last few years.
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  18. Feb 4, 2015
    9
    Its an awesome game. I spend € 60 and enjoy any penny of it. I play it on PC and it works good. Yes you see its developed for console but the adjustments they made recently are good.

    I think this game got such bad reviews by player because of the bad pc controls. Well they fixed it now and what is left is a jewel of a RPG. I love the story so far and character builds. I spend every
    Its an awesome game. I spend € 60 and enjoy any penny of it. I play it on PC and it works good. Yes you see its developed for console but the adjustments they made recently are good.

    I think this game got such bad reviews by player because of the bad pc controls. Well they fixed it now and what is left is a jewel of a RPG. I love the story so far and character builds. I spend every free time to play it.
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  19. Feb 3, 2015
    4
    These final thoughts from a reviewer I've never read before summed it up for me.

    Delterius: What more can be said? Combat is mindless, exploration is tedious and what could otherwise be an enjoyable story is gated behind them. And this was RPG of the Year on countless gaming sites! Its development dances well to the status quo of the industry. It has sufficiently high production values
    These final thoughts from a reviewer I've never read before summed it up for me.

    Delterius: What more can be said? Combat is mindless, exploration is tedious and what could otherwise be an enjoyable story is gated behind them. And this was RPG of the Year on countless gaming sites! Its development dances well to the status quo of the industry. It has sufficiently high production values to allow the professional blogging scene to praise it to the highest of heavens without losing face. Never mind that it brings absolutely nothing new to the RPG genre. Years from now millions of people who don't know any better will cite its name as proof that Games Are Art. But the truth is that Inquisition is nothing more than an exercise in treating players with a great deal of condescension. I can sympathize with the notion of simplifying a series in order to attract a wider audience but by God, I can't in good faith recommend Dragon Age: Inquisition even as a casual experience. It just isn't fun.

    (Copied from http://www.rpgcodex.net/content.php?id=9752)
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  20. Feb 3, 2015
    0
    well what can i say about this game i love it specially the "BSOD'S". without any patch that work. it probably deserve the "CRASH OF THE YEAR WITH LIMITLESS GRINDING MEANING LESS SIDEQUEST" game award.
  21. Feb 3, 2015
    5
    Very mediocre. Combat is horrid. Dialogue wheel the worst ever. Sometimes fun and exciting, sometimes incredibly boring. Pure action RPG. Dragon Age: Origins was 1000 times better. Some new features like the war room are a saving grace.
  22. Feb 3, 2015
    1
    It seems that Bioware has finally given in to EA's money-hungry influence and released a game that will no doubt disappoint many fans of the Dragon Age series. First of, there are a few glitches and texture pop-ins, but there are few of these and the ones that you do come across are rarely noteworthy and almost never game breaking, and so these flaws can be easily overlooked. The combat isIt seems that Bioware has finally given in to EA's money-hungry influence and released a game that will no doubt disappoint many fans of the Dragon Age series. First of, there are a few glitches and texture pop-ins, but there are few of these and the ones that you do come across are rarely noteworthy and almost never game breaking, and so these flaws can be easily overlooked. The combat is mostly disappointing and can range from mind-numbing simplicity to unnecessarily complicated depending on your class. What happened to the straightforward elegance of Origins? I mean, it's not the atrocity that was DA 2's combat, but its still quite flawed. Next up is the game's sidequests, which often lack inspiration and creativity. Granted, we've unfortunately come to expect this from the genre, but Inquisition's sidequests seemed particularly bland and uninspired. It seems as if most of the sidequests were thrown in as an afterthought in order to provide filler for the game's main story, not as interesting narratives in their own rights. Perhaps it's because of the high bar that Origins had set that many of Inquisition's quests seemed boring by comparison, but it's a problem nonetheless. The crafting in the game is enjoyable and accessible, but it will not hold your interest for long. Also, many of the choices that you will make throughout the game have little impact on the actual story, and often multiple differing dialogue branches will end up leading to the same conclusion. I mean, i'm not saying we need hundreds of different endings to every quest, but come on! If your going to provide a narrative that gives the player the freedom to choose, then at least gives us choices that will actually change the outcome of the stories. The UI on the PC is often awkward and clunky. It's not hard to notice that this was a game that was designed for consoles and ported to PC. Now I'm no elitist, but the state of the PC version of the game in comparison to the console version is depressingly laughable. The characters in the game do not disappoint though, and the way they interacted with each other and your character is often enjoyable, although there are some strange dialogue choices that do not fit in with the rest of the conversation. The actual story though? It was mostly average, with some truly great moments that made Bioware's skill at crafting a narrative shine through. But these moments were few and far between, and they were not able to salvage the rest of the mediocre storyline. In my opinion, Dragon Age: Inquisition was a disappointment, and I truly hope that Bioware can throw off the influence that EA has had on their development process and bring this series back to the level of quality that it had held at the time of Dragon Age: Origins. Expand
  23. Feb 3, 2015
    1
    Are you wondering why the user reviews are so extreme? It is this: the hype and the Dragon Age title made us believe this would be a tactics-based RPG with engaging characters. It's not. If (like me) you've played through DA:O 5-6 times and think it was near-perfect, then you will probably hate DA:I. I sure do.

    Its a pretty game (except for the creepy oil sheen on your characters). I
    Are you wondering why the user reviews are so extreme? It is this: the hype and the Dragon Age title made us believe this would be a tactics-based RPG with engaging characters. It's not. If (like me) you've played through DA:O 5-6 times and think it was near-perfect, then you will probably hate DA:I. I sure do.

    Its a pretty game (except for the creepy oil sheen on your characters). I have had zero technical or performance problems. But the game play reminds me a lot of the newer Zelda games (which I also hated). It's basically a 3D platformer in a fake open world, with RPG dressing, and (ugh) constantly respawning mobs.

    The only skills you'll need are button-mashing and remembering where the randomly-placed overpowered mobs live, so you can come back and kill them later. There are almost no strategy, tactical, or for that matter RPG elements. Even basic tactics (kiting, bottle necks, crowd control spells) are unusable with this interface. Just hold down "R" and fire your special attacks when they recharge. Remember pondering over weapon choices in DA:O? No need here. There's a lot less loot, and all choices are obvious.

    Obviously a lot of people like this kind of game, especially on consoles. That's where the positive reviews come from. But they're not usually the same people who loved DA:O. I'm 19 hours in, and bored to tears. I don't know how much more I can take.
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  24. Feb 2, 2015
    8
    Dragon Age: Inquisition is another great game from BioWare in their Dragon Age franchise. It's scope and quality help the franchise shine like never before, but also showcases the setbacks faced with having such a scope.

    The world of Fereldan is bigger than ever before. BioWare does a nice job creating a world that's vast and beautiful. The different zones of Inquisition are all treated
    Dragon Age: Inquisition is another great game from BioWare in their Dragon Age franchise. It's scope and quality help the franchise shine like never before, but also showcases the setbacks faced with having such a scope.

    The world of Fereldan is bigger than ever before. BioWare does a nice job creating a world that's vast and beautiful. The different zones of Inquisition are all treated with care. The home bases of Inquisition (Haven and Skyhold) are both detailed and well done. In Inquisition, the series has become more of an open world. I found myself exploring and staring at the world around me just to take in sights on multiple occasions.

    While the world is enormous, it also caused the biggest downfall of the game; the lack of narrative focus. Because of the open-world nature of the game, you're going to spend a lot of time out in the world of Fereldan, rather than experiencing the epic story. This wouldn't be as much of a problem if the world had as much to offer you, but it folds under the pressure of having too big of a scope. It often feels disjointed, having long sections of "filler" content before small sections of story against an uninteresting villain. The open-world nature often goes at odds with the narrative focus, killing the potential this game had.

    Because the game is so big, BioWare has to fill it out with as much content as possible. They do a fine job of having the content there, but give you no reason to care about it being there. In past BioWare games, side quests had cutscenes with new characters asking you to do things for them. While it was always the same "kill x smount of bad guys to get the loot required", you felt more of an obligation to do so because you've had a personal interaction with that character. Inquisition fails to have very many cutscenes at all other than the main quests. You are left the Mass Effect 3-esque conversations with people from far away, with background noises often drowning them out. This lack of personal obligation leaves players feeling bored, lacking any reason to care.

    The world of Thedas has become less personal as well. Instead of interesting sidequests with characters showing you more backstory to the world, you're often told of how the world is through codex entries. This leaves a lot of players who want to learn of this world out of luck, unless they sit and read each entry. For old players of the Dragon Age series, this often leads to Dragon Age steering away from it's grittiness. The world of Fereldan is on the brink of destruction. People are dying. The world has gone to **** More has never been at stake before. But because you never really see or experience very many bad things at all, it really doesn't feel like the threat is as great as it should be.

    To shorten the review, I will list the rest:
    The war table and inclusion of perks was a fun, new way to experience interesting quests and choices that help give the Inquisition its own personal feel. Though it was neat, it left me wanting it to have a bigger impact at the end. Companions were well thought out and interesting as well as companion quests. Romance and voice acting throughout was excellent. Having advisers and seeing past characters were nice additions to the game. Crafting was rewarding, albeit time consuming. Armor and weapons were decent. Combat was enjoyable and skill trees were fun to toy around with. The sounds were great, along with the soundtrack. The character creator was expansive and well-done, while having different backstories was a nice touch. Codex entries (if you're willing to read them) tell some great stories too.

    The game is a good game, but the scope that the game had killed any potential for a great game. BioWare's choice-based storytelling is still better than most in the AAA market, but it feels as if the storytelling aspect was played down more than it should've been.
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  25. Feb 2, 2015
    9
    There are plenty of reviews out for DA:I so I won't add another. Reading the comments online, this game may not appeal to everyone. However, I personally think it is a brilliant game and made up for the shortcomings of Dragon Age 2. The ending felt a bit lackluster otherwise I'd give it a perfect score. Maybe Bioware ran out of funding. (9/10)
  26. Feb 2, 2015
    8
    Though I do see a point in some of the reviews (sometimes MMO-like missions, weak main char writing, ...) I am actually really enjoying this. All in all, this setting works well, looks beautiful and some of the main plots are really nicely done.
    (Sure, I am not talking about some side-missions, where you have to put down flowers at a certain grave.)
    Overall: Well done, a bit too much
    Though I do see a point in some of the reviews (sometimes MMO-like missions, weak main char writing, ...) I am actually really enjoying this. All in all, this setting works well, looks beautiful and some of the main plots are really nicely done.
    (Sure, I am not talking about some side-missions, where you have to put down flowers at a certain grave.)

    Overall: Well done, a bit too much on the casual side, but in the end, I can see their reasoning for the design decisions they did.
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  27. Feb 2, 2015
    8
    This Game is Probably One of my Favorite Games of all time, Unfortunately it still hasn't dethroned Dragon age origins In my eyes. So Lets start off with character Creation, Its Probably One of the best Systems i have seen in a while Its not just a bar you go through and Choose what Nose Looks best you can actually shape It and mold it to your liking. Then you get to choose your Voice andThis Game is Probably One of my Favorite Games of all time, Unfortunately it still hasn't dethroned Dragon age origins In my eyes. So Lets start off with character Creation, Its Probably One of the best Systems i have seen in a while Its not just a bar you go through and Choose what Nose Looks best you can actually shape It and mold it to your liking. Then you get to choose your Voice and Honestly They both suck you either choose an Extremely Deep voice or a lite and happy Voice None In between, I however Chose the Lighter Voice as the Deep one just Didn't work. This is for a human by the way I Can't speak for the other races. Then you get into the game and the animations are amazing, and the combat is smooth. I've seen alot of people Complaining about How cut scenes are laggy but from what I've seen they Didn't realize that the cut scene's are capped at 30 fps. Then you have the animations in the game (Opening a door etc) Those are Unfortunately capped at 30 fps as well so you can be having a perfectly smooth 60 fps but when you open a door While the game is smooth the Door will always be at 30, Same with birds by the way.

    and then you have something called Dragon age keep The idea is good Yes and when it works its amazing Unfortunately For me It didn't and I didn't realize it until I was 30 hours in and I wasn't about to redo everything just for that. and it really bothered me too because I romanced morrigan and i wanted to see how my warden was doing but instead I was told I was a female elf Whom had died -_-

    now let me tell you I not gay at all i am far from it but both of the Straight male Romance options were so Boring I was tempted to romance Dorian and that is saying something. Alot of the Negative Reviews i have seen are from people who hadn't gotten out of the hinterlands and let me tell you first hand GET OUT OF THE HINTERLANDS I Bought the inquisitors Edition so I played double of what the game costs and I literally had it sitting in my closet collecting dust Because of how bored I was. (That is until I got out of the hinterlands) and just a warning for people This game rely's heavily on side quest's so if you rush the game (Which you really can't but if you can manage to) you can finish in 6 hours at least but me personally I am 35 hours in and at the max level ( well the soft cap) and I've only done about 4 main quests.
    If you have played the past games and are planning to import your saves Make sure you Export them on the dragon age keep. I can't stress this enough I missed out on so much because i didn't Press a single button.

    Can I recommend this game? Yeah But only if you are willing to put up with the occasional Crash and Glitch. and trust me those Glitches can get really bad I had Fought the Ferelden Frost back which In my opinion Is the hardest Dragon in the game and When I had finally killed him He Was dead but the game Didn't see him as dead so he was just sitting there Not attacking me just... Sitting there another Time I was fighting a dragon I got Hit and went Flying In the air and When I got back to the Ground I was Nearly Dead and the Dragon was fully healed again.
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  28. Feb 1, 2015
    5
    I never got into Origins, although I have it. I've tried GW. WoW, Diable. The grinding reminded me of much WoW. Find this, find that, kill this, kill that. Mini-Bosses, I think what drove me nuts the most was the DirectX11 and Nvidia driver colliding. I had to kill Corypheus twice. It would have been better, if WoW and Dragon's Age, could meld together. Take the cinematography of DA-I,I never got into Origins, although I have it. I've tried GW. WoW, Diable. The grinding reminded me of much WoW. Find this, find that, kill this, kill that. Mini-Bosses, I think what drove me nuts the most was the DirectX11 and Nvidia driver colliding. I had to kill Corypheus twice. It would have been better, if WoW and Dragon's Age, could meld together. Take the cinematography of DA-I, and merge it with online communications of WoW. Might be on to something. As for the gay thing. Meh. Whatever. I enjoyed story lines, but it would have been better had they been REAL people. Meaning...replace the NPC's in the party with LIVE people. Allow for the communications between them. To really suck people in, a game: Should be: A) Exceptional Interesting, there are full arrays of quests sure, but the nature of the quests, don't need to kill 6 wolf 20x over (Thanks WoW), or hunt for mats that only suck up bag space. NO storage .... really? that's lame. More banquets....the Empress Ball @ Winter Palace, was interesting, but if you really gonna keep folks, they need spawn relationships out of that. Puzzles, detective stuff, fun, for me I like ancient things...so the more older, the more architecture (sp?) the better. I don't want to be constantly killing skeletons, it gets boring. Why I stopped playing D3. boring to me, after you do it once. WoW is only "ok" it gets same rating as this. Its too damn expensive.

    So for me, I'd like to see a company where, you create a team online of friends, that stick together. Through the whole theme, with free interactions between them, a storage facility, and be cost affective, in a magical adventurous type of way.
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  29. Feb 1, 2015
    6
    Mostly mediocre with a few moments of goodness.

    Much fo this game is insignificant filler content likely put into the game because of the poor implementation in Dragon Age 2 with recycled, narrow, corridor areas. But going completely overboard and implementing large irrelevant areas aren't exactly perfection either. Especially not when the majority of quests are "fetch 10", "kill 5",
    Mostly mediocre with a few moments of goodness.

    Much fo this game is insignificant filler content likely put into the game because of the poor implementation in Dragon Age 2 with recycled, narrow, corridor areas. But going completely overboard and implementing large irrelevant areas aren't exactly perfection either. Especially not when the majority of quests are "fetch 10", "kill 5", "close rift" which have little to no story line or story importance.

    The inventory system sucks much like in DA:2 - even if they attempted to make it a little better. Crafting is there and well - yeah, you can craft things, but it does not save much.

    Classes and abilities on classes are mostly dumped down and simplistic and just plain lackluster.

    The interface is atrociously poor. The game is clearly made for consoles so the mouse/keyboard crowd is left with an afterthought conversion. Awful. A lot of quality of life features are missing, some of which strangely enough were present in Dragon Age Origin.

    Tactical mode is back - but again poorly implemented.

    Basically - Bioware have forgotten all that made Dragon Age Origins good and gone completely console-action mad.

    So - the game can climb on to the mediocre wagon after all the hype and marketing lies and the obviously biased "professional" reviews. So glad it was on sale when I bought it, so I didn't waste much money.
    Bioware is no more. That's clear. EAWare is trying, but struggling with anything but console action.
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  30. Jan 31, 2015
    5
    This review contains spoilers, click expand to view. I really felt compelled to write a review for Dragon Age Inquisition (PC version). Since I have played the game, did a lot of side quests and spent almost about 110 hours on the game, I can form a good and detailled opinion about the game. In advance of my conclusion: I am very surprised about the so-called 'reviews' of professional reviewers of several sites that gave the game at least a 8 or a 9 or higher. Metacritic, mostly on behalf of the target audience itself: the gamers, shows the opposite in their remarks and feeling towards the game, a game that has been hyped till today. Further proof that those professional reviewers are not as independent as they claim!

    Graphics
    Problably the best aspect of the game. The Frostbite engine doesn't disappoint and gives a very nice touch at the graphics. Whether it concerns in game action or in game movies, it's very nice to the eye. The diversity of landscapes makes it beautiful and diverse. However a point of criticism: some environments are to similar to each other and could have been more varied. The wooded environment maps however are very beautiful and done tastefully.

    Gameplay
    What in my mind should make the difference for a game, especially a RPG game, is the gameplay. Inquisition is very disappointing on this matter. What Dragon Age Origins made fantastic, disappoints heavy with Inquisition. The combat system is, especially for PC gamers (!), Too much console oriented. The so called 'overall camera' we knew from Origins adds little and often doesn't work properly and irritates me very much. Bioware hasn't learned from the mistakes of Dragon Age II and should have listened better to the fans. What I have most against the gameplay are the ridiculous many bugs in the game, making it almost impossible to play. This is completyle unacceptable. How can such a big and hyped game with so many bugs can be released? I find this really incredible bad. Bioware's will was that the game had to lie in the stores before the holiday's. Monetary gains above a tested and quality proofed game? I realy think so. Thank you Bioware. In the about 110 hours I've played the game it definitely crashed 2 times or more per hour, despite patches. Here is a list of the major errors in the game (the small errors put aside!): many crashes by programming errors; 'allowing' me to play the game on low while my PC can handle high or ultra. Quests and NPCs that disappear; making me restoring a previous save and losing hours in the process. The use of PC resources; no game uses so many resources, even at low, making it the game very slow (like movies) and absolutely ridiculous consumption of CPU, GPU, RAM. This is not only frustrating, but this is so annoying that I have several times doubted to through in the towel. Therefore I have played the game on pure character; the 110 hours of playing time to prove this.....

    Quests
    The main storyline is okay, without going too much in detail and spoilers of course. However, it feels not credible at some time and place, some things are a bit too wordy. For instance, the maps are very large, sometimes too large in my opinion. I haven't seen the beautiful build-up and diversity that defines Origins. The "atmosphere" that radiates Origins, are almost absent in Inquistion. The overall quests miss the tension Origins entails; like The Deep Roads storyline I found really fantastic. Also Inquisition misses a good and solid build-up in the story line. SPOILER AHEAD: an important 'piece' in the game is Skyhold. Skyhold hardly has a real role in the game. It looks nice and grand, but customizing adds little. Also at the end of the game, which I expected that Skyhold would play a vital and central role, is very disappointing. Bioware could and should have more out of this. SPOILER AHEAD: also The War Room adds little to the game in my opinion. There are way too many small and meaningless quests and the link with the main storyline is at times too thin, making its 'quests' a matter of mouse clicks to get resources, influence, etc. The time to invest in these "quests" are regarding real hours and minutes, thereby making the game almost unbearably long and tiring. What I find positive to the game and important to mention is Dragon Age Keep. Dragon Age Keep is actually a tool to put together the events of Origins and Dragon Age II. Good thinking and well done Bioware. The different events and outcomes in the previous two games making this tool a very nice addition. This makes the game a lot more varied. Well done!

    Final conclusion
    Despite the good intentions, Dragon Age Inquisition disappoints very much. On quite a few points this actually had not been necessary. The game that was hyped too much destroyes itself in many and unnecessary ways. Despite some interesting quests, the main story line doesn't captivates and the many bugs making playing the game almost impossible. Hopefully Bioware learns from its mistakes for the future to come........
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Metascore
85

Generally favorable reviews - based on 45 Critic Reviews

Critic score distribution:
  1. Positive: 40 out of 45
  2. Negative: 0 out of 45
  1. Feb 9, 2015
    90
    Best Dragon Age so far, hands down. Pity about the naff writing. [Issue#257, p.51]
  2. Jan 22, 2015
    100
    The masters over at Bioware have done it again. This epic journey into the world of Thedas will steal more than 100 hours of your time, hours so full of superb gaming that you'll never forget them.
  3. Jan 14, 2015
    80
    Despite numerous shortcomings, the new BioWare project is undoubtedly worth your attention. One of the best RPGs of 2014.