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4.7

Generally unfavorable reviews- based on 5052 Ratings

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  1. Mar 18, 2011
    10
    I must admit, that DA:2 is not what I would call an improvement compared to DA:O. But that doesnt necessarily mean, that its bad. There are a few things that put me off a little bit in the beginning. There is the combatsystem of course... lots of blood and pretty much the same every time. you kill the first bunch, then suddenly another wave appears out of thin air. then, no customisableI must admit, that DA:2 is not what I would call an improvement compared to DA:O. But that doesnt necessarily mean, that its bad. There are a few things that put me off a little bit in the beginning. There is the combatsystem of course... lots of blood and pretty much the same every time. you kill the first bunch, then suddenly another wave appears out of thin air. then, no customisable armor for the other partymembers. for me that was an extremely big annoyance. Also kinda got on my nerves when I played ME:2. but that is also understandable to some extend. In terms of story telling it is an important part that the characters wear something that reflects their status( for example evelina...if she walked around in some kind of Bandit armor, that would be kinda weird oO).
    The Story: well, people can say what they want, but I actually liked it. Sure, it is not the most complex story there has ever been, but then there arent many games that even make it as far a DA:2. I liked that a lot of the Companion-,secondary- and side quests played into the main story line to some extend. Also, you've got to hand it to bioware. even if the story wasnt all thaaat complex it was very well staged with the tension building up until the end.
    now, my final point: the thing that annoyed me the most and where I couldnt find a reasonable explanation for....WHAT THE HELL DID YOU DO TO THE INTERFACE??!!! I mean, its not like its too complex or anything, but it just doesnt fit into the setting at all. I liked it the way it was in origins. had a nice fantasy-ish feel to it. But this?? it looks like it was designed for SWTOR or ME3 but then it was decided that DA2 desperately needed some Sci-fi elements (?????) and thats what happened.

    Well, all in all though, I still enjoyed playing it through till the end alot. I mostly forgot about those thing that annoyed me at first while I was playing ( except for the interface >:O). And I think you cant say its a bad game just because its not as good or different from the first one. If there wouldnt have been a tag on the box saying " Dragon Age 2" I bet most people here wouldnt have been half as mad about the combat system etc. It would've probably been praised a a game that found the line between traditional RPGs and Hack n' Slay games Like the Diablo.
    Its not perfect, but its still very good.
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  2. Mar 18, 2011
    10
    With all these "negative reviews" I don't see where all the fuss is about. This is an amazing game! I just completed game on normal a few hours ago and now playing on nightmare mode which isn't breezing by. So far the DA2 has great story telling which kept me guessing through out the whole thing. The pause option provides you a more tactical view of the battlefield instead of blindlyWith all these "negative reviews" I don't see where all the fuss is about. This is an amazing game! I just completed game on normal a few hours ago and now playing on nightmare mode which isn't breezing by. So far the DA2 has great story telling which kept me guessing through out the whole thing. The pause option provides you a more tactical view of the battlefield instead of blindly stumbling into a fight. If I wanted to play through a 1 button hack and slash game I would be playing Dynasty Warriors. I enjoyed the dialogue very much and having options to choose from instead of a set in stone story line. The cross combo tree lets you customize how the player wants to play. Instead of just do 1 thing and 1 thing only, I can DPS with an optional support role or crowd control. I enjoy the micro of the game between characters, why only use 1 character when you can manage 4 and control what they do. Good game, lots of fun, worth your money. Expand
  3. Mar 18, 2011
    10
    Everything about this game has been improved. Combat, UI, and even the story. This is not a sequel, really. It's not Dragon Age : Origins 2.0. It's a story within a story. Pick it up.
  4. Mar 18, 2011
    10
    What a waste. This could have been a great franchise. I love DA:O very much and regret every single cent spend on DA2. In a nut shell: the graphics are obviously better, but taking a closer look it's pretty clear: money was saved in production by receycling NPCs endlessly. Females (even parents) are ridiculously sexed up in order to serve a adulescent male consumer base. The controls andWhat a waste. This could have been a great franchise. I love DA:O very much and regret every single cent spend on DA2. In a nut shell: the graphics are obviously better, but taking a closer look it's pretty clear: money was saved in production by receycling NPCs endlessly. Females (even parents) are ridiculously sexed up in order to serve a adulescent male consumer base. The controls and all relevant RPG aspects are seriosly dumbed down, "Consoleros" will find it great. Dungeons are mainly based on the same basic model reused over and over again.

    I'm sorry for every single cent and won't preorder any future Bioware Games. I despise the greed of the producers and my own naiveté. Believing Bioware would stick to the high quality standards of the series while it was able to cash in on a inexpensivly produced cash cow was plain dumb.

    I'm giving this game a score of 2.0 but metacritics system is not accepting it. (Error "Score (10.0) id must be a floating point number.") This leaves a fool taste...
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  5. Mar 18, 2011
    10
    MAIN PLOT: This game's storyline is a slow build, but once I got to Act 2 everything changed. I started appreciating the plot and the almost gentle progression.

    SIDE QUESTS: I dont think I've had so much fun playing the side quests before. I basically ignored most of them in DA1. COMPANIONS: (a) Voice Acting. Awesome. (b) Subplots. I like that we have subplots with them in
    MAIN PLOT: This game's storyline is a slow build, but once I got to Act 2 everything changed. I started appreciating the plot and the almost gentle progression.

    SIDE QUESTS: I dont think I've had so much fun playing the side quests before. I basically ignored most of them in DA1.

    COMPANIONS:

    (a) Voice Acting. Awesome.

    (b) Subplots. I like that we have subplots with them in every act. Fenris and Aveline's subplots were very well done and definitely memorable (and funny!). (c) Same-Sex Romance: I still feel the need to thank bioware for including this again and in full form.

    (c) Romance in General. I romanced Merril, and the only thing I kept thinking was that I wish I had a chance to talk to her more. I felt as through the romance was based on very limited dialogue (more like a mass effect 2 kind of romance as opposed to DA1). BUT the romance scene itself was so well executed that I forgot about how little I spoke with her before that. The pillow talk after the scene was *great* too! Also, as it goes with romance pacing, it was strange to have Merril move in after our first sex scene, especially since we weren't really dating or anything like that. And now that we've moved in, nothing is being said about it.

    (d) Dialogue: There feels like much less companion dialogue in this game. BUT I also like that I haven't exhausted the dialogue yet either. Being able to speak with your companions of the fly was nice. Merril has very few things to say about herself, the past or the Dalish. Also, I found the flirting lines with Merril really cheesy, and only did because I wanted to proceed with a romance.

    (d) Banter. Lots of good stuff here and with the number of companions, I don't think I'll ever hear all of the banter.

    (e) Character designs. I love how distinct everyone looks and acts. The new body types are great.

    (f) Comforting Hawke. I am soooo grateful that someone asks me how I am!

    (g) Companion Interactions. Its refreshing to see the companions visiting each other and seeking their guidance. Like everyone else, I love that dog is there. The fact that now I can ask a question to my party while in conversation with someone else is a good thing.

    THE WORLD: I have no problems with being in one city, but I guess I expected the city to change more than it does. I don't mind the reused areas too much. I'm fine with there being a few places you always visit (the bone pit and sundermount) but its when I go into other places that seem very similar to each other, that's when it loses flavour for me. I would have appreciated more fantastical locations (like in DA1 Sacred Ashes quest). I will insert thought that I love the fact that mines/maps/areas have multiple exits now and that leaving a dungeon is so much easier.

    INVENTORY
    (a) Companion Inventory: The fact that I can still equip my companions with their own weapons saved the day for me. If they were completely static, it would have been boring, but I am still able to upgrade their weaponry. As for their armour, I also like the idea of upgrades. I sort of wish I'd see the upgrades though, as a different colour of armour or *something*. The fact that I didnt have to equip the upgrades myself was nice too.

    (b) Junk: This container has gotten a lot of heat, BUT it does serve a purpose. i can now mark items as junk and sell them all with one button when I get to the store, how convenient is that? Very!

    TIME JUMPS: This left me feeling disconnected from the game. I believe its because I'm not filled in on what happened during the jump with myself or my companions (or perhaps the lack of control). The game tries to remind me that 3 years have passed, but its hard to "get into" that.

    ACTION: I loved the speed and looks of the action. This game is so much fun to play, now I actually enjoy the battles unlike in DA1. The skill trees are fun as well.

    WHAT ITS MISSING
    Its hard to explain what this game is actually missing for me without saying its missing "charm" or "soul". What I think has happened to create that feeling is the mix of: 1) not enough companion dialogue/backstory/progression, with 2) the fact that I'm not sure why my companions are still following me around.

    In DA1 we were a group of people thrown together to save the world. Even though its not unique, the fact that we were drawn together and that we had that camp common space created a feeling of "we're in this together" and "us against the world" which is missing from DA2. In DA2 I just feel like "stuff happens" and maybe some of my companions will be around later. They, currently, don't feel integral to Hawke, not even my LI.
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  6. Mar 18, 2011
    10
    Game is awesome. Combat is still tactical like in Origins, just a bit faster-paced. Still awesome story and dialogue. So it isn't as awesome as DA:O, but almost nothing can be. It is still a great game, don't listen to all the hate.
  7. Mar 19, 2011
    10
    I like the game. I enjoyed it, so it was worth the money to me. I think people are being unfair. It's very much worth a purchase for entertainment. Some of what people have posted here are myths about the game, having played it.

    I think the combat in Dragon Age: Origins (the original) was overrated. This combat is much faster but still reliant on the underlying character statistics. In
    I like the game. I enjoyed it, so it was worth the money to me. I think people are being unfair. It's very much worth a purchase for entertainment. Some of what people have posted here are myths about the game, having played it.

    I think the combat in Dragon Age: Origins (the original) was overrated. This combat is much faster but still reliant on the underlying character statistics. In DAO it was easy to potion spam, and be basically invulnerable, especially with the Arcane Mage class. With DA-II it is a little more difficult to have a single winning strategy. Movement seems far more important. One criticism, but it's by no means a show stopper, is the lack of a free camera or isometric few occasionally leads to oddities from the camera, which is annoying in the middle of a quite fast battle. The 'waves of attackers from nowhere' method of improving difficulty seems seems lazy versus facing NPCs and attackers with statistically determined attack profiles. Maybe there is. Doesn't feel like it though.

    The size of the weapons in the game is a bit cartoonish. It seems odd to have a grown-up plot and then have comic book style weapons. While the story falls into a few RPG cliches, it's not awful by any means. The voice acting is generally good. I thnk the game strikes a good balance between cinematic elements and interactivity. There do not seem to be as many outright deterministic conversations. The games RPG system does feel more like an MMORPG than something with its roots in tabletop gaming. Unlike say Fallout: New Vegas, which while some distance away from its GURPS roots, has that feel of total personalisation. This misses that satisfaction by hiding a great deal of the underlying derived statistics from the users, particularly with regards to enemies. This will actually please some people, who prefer MMORPG style questing. I'm neutral on the subject.

    Overall, if it weren't for the potential pricing of DLCs versus actuall add-ons, I'd say if you've got the cash it's a good few days of quality entertainment. I like it. I have yet to replay it, but I'm less hopeful of major plot differences based on my character. Simply because I don't feel the underlying statistics can affect speech/negotiations in the same way the current Fallout series does.

    Graphics wise, rather annoying to have to run beta drivers with a high-end NVIDIA card. I have installed the high-res textures pack and it does make a difference. But for a product making a point of being DX-11 enabled it hasn't got a particular wow factor and looks like a console port. It does the job though.

    Compared to many other current games I'd give this 8/10. Which is a must purchase for raw entertainment value. Rather than arguing about the particular direction they took. I like the fact it deviates and updates on DAO canon, if only because that will annoy DAO fans. I've given it 10/10 because it will annoy both DAO fans and others.
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  8. Mar 19, 2011
    10
    Is it great? No. Is it horrible? Absolutely not! It's fun, and mostly well-rounded. There are bugs and the game can be repetitive. (Worth more a 7 than an 8, but an 8 for all the h8trs.)
  9. Mar 19, 2011
    10
    I like every bit of the game. Better story, gameplay, grafiks (pc texturepatch) and characters than in DA1. Since BG2 their best game. The camera and the recycled environments are the 2 things i can complain about. Maybe the shouldn't have called it DA2, because so many people expected DA1 style with a proceeding story. Give it a try, you will like it.
  10. Mar 20, 2011
    10
    Generally still a great game.

    Compared to Origins the story is a lot more interesting and believable, the antagonists are actually interesting, and Hawke is more than you typical hero, the choices are not based on straight "good and evil" and especially the aggressive choices feel a lot more believable, than your typical "evil" choices. You can play a selfish character that does not
    Generally still a great game.

    Compared to Origins the story is a lot more interesting and believable, the antagonists are actually interesting, and Hawke is more than you typical hero, the choices are not based on straight "good and evil" and especially the aggressive choices feel a lot more believable, than your typical "evil" choices. You can play a selfish character that does not threaten to break every ones legs all day...

    Graphics are more unique, which makes them more risky, personally i really liked the characters and urban environments, natural environments were rather bad though.

    Recycled Dungeons are never a good design-decision, but its bearable.

    Don't listen to the haters, have faith in one of the best developers of our time.
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  11. Mar 22, 2011
    10
    I found the artwork absolutely gorgeous, and the interface extremely slick. Some things were 'streamlined' compared to the first, but I much preferred the new interface. Combat was still challenging and required strategic placement and use of skills - though I did miss friendly fire on Hard mode. I loved the new ability trees and crafting mechanics, which didn't feel like a chore. But whatI found the artwork absolutely gorgeous, and the interface extremely slick. Some things were 'streamlined' compared to the first, but I much preferred the new interface. Combat was still challenging and required strategic placement and use of skills - though I did miss friendly fire on Hard mode. I loved the new ability trees and crafting mechanics, which didn't feel like a chore. But what I really play Dragon Age for is the story. This one did not disappoint. It felt a bit slow at the start, since Act I is mostly building up your character through various tasks without really being able to see where it is going. The threads fairly quickly begin to weave together though, into very satisfying second and third acts. The story isn't quite as epic as the first one, but I think a more personal story is actually the better choice here, rather than a "save the world again" rehash. My character went through moments of tragic loss, impossible moral dilemmas, and a shocking betrayal. The new companions can give the old ones a run for their money, and having a protagonist that isn't silent is a big improvement in character interaction. Secondary characters are extremely well done; the Arishok was a particular favourite. Expand
  12. Mar 24, 2011
    10
    An amazing RPG and excellent addition to the Dragon Age series. Love the faster paced combat compared to Dragon Age: Origins, and while there are a few minor flaws it is definitely not deserving of all the negative reviews from people who probably didn't even play the game. I'm eagerly waiting the next entry in the series.
  13. Mar 26, 2011
    10
    After reading Some really ridiculous reviews one involving "bioware should go bankrupt". I thought I put up a review first off The immersion of the game is still there however modified to work for everyone such as exclusion of being able to interact with your team mates constantly in my opinion this was good because through out origin you'd run in to a interaction block where theAfter reading Some really ridiculous reviews one involving "bioware should go bankrupt". I thought I put up a review first off The immersion of the game is still there however modified to work for everyone such as exclusion of being able to interact with your team mates constantly in my opinion this was good because through out origin you'd run in to a interaction block where the characters would repeat the same thing when interacting with them face to face.
    Graphically its clear that it is superior than Origins and also the battle system is more easier to use and is faster than the previous titles making it better and easier to keep you allies alive.
    I have a problem with the rehashed environments though It gets annoying always being in the same cave but named differently. But overall it was a great game lacking in the hours however still gives you a great sense of immersion and creating a connection with each characters stories just like in Origins. But don't take it from me as try it for yourself and make your own opinion of it. There are some improvements that the game should have but there's no need to say on a review when bioware check on their forums constantly looking for user input
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  14. Mar 26, 2011
    10
    After replaying through the initial Dragon Age multiple a time, it was a no brainer to pick up DA2 as well. While the openers magic is slightly lost along the way the sequel does a lot right. The story itself is written nicely, albeit missing out on a lot of potential drama and interesting scenes. Characters are all around nicely done and actually have a lot of unexpected reactions andAfter replaying through the initial Dragon Age multiple a time, it was a no brainer to pick up DA2 as well. While the openers magic is slightly lost along the way the sequel does a lot right. The story itself is written nicely, albeit missing out on a lot of potential drama and interesting scenes. Characters are all around nicely done and actually have a lot of unexpected reactions and decisions which make the game feel genuinely interesting.

    On the minus side the game has a bit too much of fighting going on. After you learn the gimmick of the fight, it does get nice. Yet wave after wave of extra enemies per each fight does get kind of tiresome. Either way a very well done sequel and a way lengthy as well. Clocked at 90 hours on nightmare after completing about every quest I could find.
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  15. Mar 28, 2011
    10
    For those of you that liked DA:O's loosely turn-based strategy RPG, you're looking in the wrong place. DA2 is all about real-time strategy, with instantaneous execution and a heavier emphasis on the action aspect of the ARPG genre.{||||}

    Despite that, having played through DA:O - Ultimate and DA2, both have their own charms: DA:O feels more old school, with more of a Baldur's Gate feel to
    For those of you that liked DA:O's loosely turn-based strategy RPG, you're looking in the wrong place. DA2 is all about real-time strategy, with instantaneous execution and a heavier emphasis on the action aspect of the ARPG genre.{||||}

    Despite that, having played through DA:O - Ultimate and DA2, both have their own charms: DA:O feels more old school, with more of a Baldur's Gate feel to it, whereas DA2 feels much more like an action RPG with the elimination of the "turn"-based combat. In addition, DA2 concentrates on a much smaller area over a longer period of time, which, along with the frame story element, allowed for a much richer development of the player character's story. {||||}

    Pros: {||||}
    Simplified Interface - I no longer have to hover over my skills to tell whether they're activated skills or sustained. A quick glance tells me everything I need to know. In addition, the XP bar extends across the entire screen, and the skill bar is even less intrusive than before, with clean skill symbols and and semi-transparent background. {||||}

    Real-time combat - One of the small complaints I've had with BioWare in their other games is the turn-based feel of combat. In short, it just didn't feel like actual combat being executed in real time. Now, with DA2, they've made it so attacks are quick and skills are executed nearly instantaneously after I queue up the order. {||||}

    POV/Storytelling mechanic - While I've never been a big fan of the frame story mechanic, BioWare was able to pull this one off quite well. I didn't think it was possible, but props to BioWare for making it work. {||||}

    VO/ME dialogue wheel - Seriously, this was exactly what DA:O needed. Well, maybe not the dialog wheel, but it definitely needed something *like* it that would convey the general tone of upcoming dialog as well as making clear whether you were advancing dialog or clarifying things. I'm ambivalent on the dialog icons, though. {||||}

    Cons: Removal of trap-disarming/spotting - Perhaps the most egregious change of all, trap spotting and disarming have been removed in favor of a 4 tier complexity system based on the cunning stat. In other words, if you want a rogue to spot and disarm traps, say goodbye to damage. {||||}

    Heavy-handed defining of character classes - No matter what class you play, BioWare seems to think only two of the six stats should define your class. If you're a warrior, you're looking at strength and constitution; rogue, dexterity and cunning; and mage, magic and willpower. No offense, but it was rather tiresome to be a warrior and be unable to keep threat simply because I kept on running out of stamina since I had to pump attribute points into constitution to wear certain armors rather than willpower. {||||}

    Companion armor - Seriously, who thought of this? I'm pretty sure BioWare just wanted to make sure your companions always looked the same, but I would much rather give them armors that, you know, actually protected them rather than looked nice, yes? {||||}

    Overall, I'd still play DA2 over DA:O, but it will take some time for BioWare to work out those kinks (if they ever do).
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  16. Mar 29, 2011
    10
    A mature, queer and thoughtful fantasy that finally feels like it's set in the pretty original world of Thedas, not The Forgotten Middle Azeroth blandathon we all know and hate from the last ten years of CRPG. The powerful Chantry-centric story grows organically trough 15-minute long "sidequests" (though most of them link back to the main arc eventually) mixed with act-long serial storiesA mature, queer and thoughtful fantasy that finally feels like it's set in the pretty original world of Thedas, not The Forgotten Middle Azeroth blandathon we all know and hate from the last ten years of CRPG. The powerful Chantry-centric story grows organically trough 15-minute long "sidequests" (though most of them link back to the main arc eventually) mixed with act-long serial stories as well as in the opinions and actions of your followers. Nowhere is the one-dimensional "epic journey to save the world" - **** we are forced to wade through all too often, including in Origins. Instead the city of Kirkwall is locked in an all-too recognizable political conflict between fanatic ideologies, all with their respective merit. These factions are everywhere, even in the bedchamber as your lovers take a political stand that you may have a hard time accepting. And talking about the love - BioWare has finally discovered that the first patch made to their games is usually the gender-neutral and polyamorous tweeks, so this time it's all queer all the time! While many old-schoolers may find the Hawke-persona restrictive, the character-driven setup is really no different from The Witcher, Mass Effect or any adventure game you have ever played. "Roleplaying" opportunities within the part and the story are ample and the massive hypertext novel that is DA2 is of staggering complexity, with choices from act one haunting you in act 3. The haters who find the "diplomatic, sarcastic, hateful" response-cycle restrictive have missed this: to roleplay a believable character (for instance a mage-hater) you have to constantly switch Hawke's attitude - spamming one option constantly (Paragon vs Renegade choice - I'm looking at you!) gives you a spineless git, a psychotic joker, and a very angry fellow. Think about the context of the choices and the game rewards you by reaffirming your imagined personality in a way that is sometimes downright uncanny. If you loved Mass Effect 2's focus on character arcs and minimalist rpg mechanics this is pretty much the fantasy version. If you love spending hours on optimizing builds and inventory for hour-long dungeon slogs this is not your game. But yes: if you enjoy tactics at all - playing on hard is mandatory. And finally: this is not BioWare's Great Betrayal - that came years ago when they scrapped the multiplayer for Origins, changing them from a Roleplaying Game company to a Storytelling Game company. I have never before (or after I might add) boycotted a developer. I finally got over it and played Mass Effect and yeah, even if the abandonment of the NWN-community can never be forgiven, they are decent storytellers as far as computer games go.

    Some other gripes and why they are bull****: Only one map/city - More focused. Saying it should travel more is like saying The Wire should leave Baltimore more often.

    Dumbed down - Slick. I laughed with joy at the "junk" category of the inventory. And the cross-class combo system makes battles more tactical than in Origins, not less. No RTS-style camera - Wow, I can actually see characters in action and not little moving ants that symbolize my optimized stats-packs. More immersive and better realism.

    No direct sequel - Thank the lord. Newsflash: Dragon Age: Origins wad NOT original or brilliant, it was a standard if well-executed fantasy cliché-fest with buckets of blood and some Game of Thrones thefts. And a predictably impressive hyper-text-relationship-novel on top of the ho-hum dungeoncrawling. So all you reactive, inventory-loving, chauvinist, conservative, narrow-minded crpg-freaks out there; unchain your mind, set diff to Hard and behold the quietly subversive escapist glory that is Dragon Age 2!
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  17. Mar 30, 2011
    10
    This review contains spoilers, click expand to view. While I would like to create a long, fully elaborated review on the game to explain the core features and everything in depth, I honestly cannot, as the game is without much merit whatsoever. The combat took Expand
  18. Apr 1, 2011
    10
    I don't really think this deserves a ten - maybe an 8, but I just can't stand the pathetic internet culture that says a game is rubbish and rates it a 0 because it wasn't as good as its successor. Yes, the environments are a bit repetitive and yes, it has been dumbed down a bit, but it was a damn fine game and it kept me interested the whole time. I'm so sick of these people who bawl andI don't really think this deserves a ten - maybe an 8, but I just can't stand the pathetic internet culture that says a game is rubbish and rates it a 0 because it wasn't as good as its successor. Yes, the environments are a bit repetitive and yes, it has been dumbed down a bit, but it was a damn fine game and it kept me interested the whole time. I'm so sick of these people who bawl and moan because a game isn't the absolute best thing they've played. Expand
  19. Apr 2, 2011
    10
    Outstanding game. At their core, RPGs are about the characters and dialogue. The combat is good, but ultimately, this doesn't matter. These are the deepest, most interesting bunch of characters ever assembled for an RPG. Because you cannot really focus on developing more than about 3 in a single play through, it highly adds to the replayability, too.

    A few minor bugs need to be patched
    Outstanding game. At their core, RPGs are about the characters and dialogue. The combat is good, but ultimately, this doesn't matter. These are the deepest, most interesting bunch of characters ever assembled for an RPG. Because you cannot really focus on developing more than about 3 in a single play through, it highly adds to the replayability, too.

    A few minor bugs need to be patched out, and if I were going to knock it a point (which I'm not), the repeating dungeon environments need to go.
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  20. Apr 10, 2011
    10
    The first mistake people make regarding DA2 is to think that it is the same as DA1, the game has been streamlined for the less devoted RPG fans. This game is made for the masses, and I love it. Yes it is not as long as DA1, yes it is not as complicated as DA1, but it is still a good game which you should not dismiss because you don't like the new combat system. This game is epic, I couldThe first mistake people make regarding DA2 is to think that it is the same as DA1, the game has been streamlined for the less devoted RPG fans. This game is made for the masses, and I love it. Yes it is not as long as DA1, yes it is not as complicated as DA1, but it is still a good game which you should not dismiss because you don't like the new combat system. This game is epic, I could not stop playing since the moment I sat down to play it. Stop judging and just play, you will enjoy it. Expand
  21. Apr 12, 2011
    10
    I agree that Dragon Age 2 has been dumb down a notch.
    It has taken the mainstream path to lure in more young players.
    This is the road that all games take now days when money talks and unique gameplay walks. None the less. You will not find a better game in this genre for a few years. It is money well spent. Not only for the quality of the gameplay, graphics and voice acting but also
    I agree that Dragon Age 2 has been dumb down a notch.
    It has taken the mainstream path to lure in more young players.

    This is the road that all games take now days when money talks and unique gameplay walks.
    None the less. You will not find a better game in this genre for a few years.
    It is money well spent. Not only for the quality of the gameplay, graphics and voice acting but also for the extensive campaign.

    The game should be considered as a action-rpg from now on. If you are the one who love the old pen n paper play style and prefer baldurs gate 1 & 2 in front of Dragon age 1, then maybe you should take a second thought, but I would suggest you to pick this up anyway. It's not money wasted, no matter what your preferences are.

    /dancodan
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  22. Apr 15, 2011
    10
    This review contains spoilers, click expand to view. The worst Bioware game I have played. Cost cutting decisions, more than any other decision Bioware made, is what ruined this game. Let me be clear - game publishers need to manage costs - but they still need to deliver a first rate gaming experience. Bioware needs to deliver quality story telling, rather than rush a second rate experience out the door. I've listed what I think the most glaring cost cutting flaws in the game are below:
    1. My choices don't matter. I am constantly forced back into the same story loop. While I understand that there are limits on story divergence, my choices need to be about more than the flavor of the game I am playing. Not every choice I make needs to alter the story line. But some do. And at least a few need to fundamentally alter the course of the game.
    2. Characters should be memorable, and not flat. If characters can just sort of fit whatever I want to do, then ultimately it's obvious that I'm playing a video game and not interacting with soulful representations. The game ruins the veil of "suspended disbelief" so critical to fantasy on so many occasions by just allowing characters to go along with whatever I want. Fenris, for example, HATES mages, and refuses to join my fight with the mages. Good for him even though it would have made my end fight more difficult. Then, because I manage a pithy one liner about slavery, he joins my party. IF he hated slavery and mages all along, the game should have built up this conflict more within his character, so that we could see the final crisis and denoument, not have him flippantly choose one side because it's what the player feels like doing.
    3. Repetitive use of scenery. Origins got annoying after a while with the same monsters, but the scenery constantly changed. Dragon Age II made this worse by having me fight the same monster models and in the same settings three times in a row.
    4. Every male model looks like they are on roids - how about some varied body types? What about the sinewy rogue? The willowy mage? Why as a mage are my muscles still exploding from my robes?
    5. Sexuality should be more than a lifestyle choice for my romantic options. In Dragon Age, some characters were bisexual and others were not. Some got offended by homosexuality. This added an extra appreciated wrinkle to the game. Which leads me to comment 5...

    Cost containment I could accept:
    1. Focusing on fewer origin stories. Valuable development time could be saved if only a few major storylines are played. So, if I only get three origin stories instead of 15 possibilities I am OK with that. However, these three should be divergent not as close together as possible. E.g. female elven mage, male human warrior, male rogue dwarf. 2. Reuse of monster models. Every game has to do it, I get it.
    3. Limitations on the number of big decisions that alter a story arc. Understood that these cannot pop up all over the place, but there need to be some and a few need to be big ones. Mass Effect 2 demonstrated that if you have enough divergent story arcs, origin stories are less important.
    4. Simpler combat systems. I get it that there are more console games to be sold than PC games. If due to economies of scale I have to have a simpler combat system, I can handle that to if it is still fun and challenging like in Mass Effect 2.

    I accept the above cost containment, and it's because I expect the game designer to spend extra time making sure that what it DOES do is exceptional. No one has infinite resources. Rather than wisely spending its gaming investment dollars on the areas of most return for its gamers, Bioware was solely focused on their financial returns. They have made it clear that all I am to them is a dollar sign and they plan to cash out on the Dragon Age franchise. Very well, Bioware, your gaming audience understands, and I for one will sit out the next Dragon Age unless user reviews are 8.0+. You can buy off publications but not your user base.
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  23. Apr 16, 2011
    10
    This game deserves a better rating from real fans. Yes, it is nothing like Origins, but it is still a game that I spent 70 hours. Different but effective graphics, a great story, and a fast paced game play that still is exciting to play. Origins had better game play to me but I still spent a long time hacking and slashing with awe.
  24. Apr 16, 2011
    10
    I cannot understand the MASSIVE backlash of negative reviews. I loved this game for the character development, the superb voice over work, the story - which is one of the best I've seen in a video game - and because it was just a bloody good time. There were some things I missed from DAO, like slow-mo kill moves, but those were far from decisive. I give this a 10 because I walked awayI cannot understand the MASSIVE backlash of negative reviews. I loved this game for the character development, the superb voice over work, the story - which is one of the best I've seen in a video game - and because it was just a bloody good time. There were some things I missed from DAO, like slow-mo kill moves, but those were far from decisive. I give this a 10 because I walked away from this game FEELING like a champion. Expand
  25. Apr 19, 2011
    10
    After playing for 40h (yes it does take that long), I can say that this game is amazing. Almost all of the flaws have been taken out from Origins, the combat is much more fun, the leveling system is better, the animations are far superior, and most importantly of all, the story is good. I completely disagree with the negative reviews, and suspect that a fair few are simply trolls.
  26. Apr 24, 2011
    10
    I love it. I thought that this game had several brave changes. The framed narrative was certainly new for me and I have never seen it in a game before. The voice was a much appreciated addition with the 3 different tones, my fav is the witty one. Think that you really should play two different Hawkes to really see how much this changes the game =) this even changes what youI love it. I thought that this game had several brave changes. The framed narrative was certainly new for me and I have never seen it in a game before. The voice was a much appreciated addition with the 3 different tones, my fav is the witty one. Think that you really should play two different Hawkes to really see how much this changes the game =) this even changes what you partymember and companions have to say. I love my DA:O to bits but for me DA2 has more replay value =) best game I have at home. Combat is better than DA:O but the thing I like the most are the companions. They are gold. Especially Fenris Expand
  27. Apr 28, 2011
    10
    I am so sick of everyone bashing this game!!! I mean seriously! Yeah it's different that doesn't mean you have to hate it!!! Do you want DLC??? Do You want expansion packs??? Do you want DA3??? Then STOP bashing it!!! Seriously!
  28. May 8, 2011
    10
    If you're looking for a computer version of a dice based RL rpg, then skip this. If you want a computer game that has a lot of rpg elements, Dragon Age II is as good as there is out there. I found the balance between story and interesting game play in fight scenes to be excellent. I do miss the conversation engine from DA:O, but I didn't find the conversation wheel to be game braking byIf you're looking for a computer version of a dice based RL rpg, then skip this. If you want a computer game that has a lot of rpg elements, Dragon Age II is as good as there is out there. I found the balance between story and interesting game play in fight scenes to be excellent. I do miss the conversation engine from DA:O, but I didn't find the conversation wheel to be game braking by any means.

    All in all, based on enjoyment level, of the 4 DA/ME games released so far, I found this to be the most enjoyable, followed by ME, the DA, then ME II, but I would consider them all top notch games. I thought the story, including the expanded time frame, was compelling, and the ending left me wanting more in a good way.

    DA II's combat system, to me, felt far more immersive than it predecessors, especially when playing as a rogue. You can hack and slash your way through the game on normal difficulty, but higher difficulties require some tinkering with the tactics settings, which are much improved as well.

    Just as with a lot of BW games, there were a host of bugs on release, many of which have been fixed in subsequent patches. I do wish there had been a little more crossover from DA:O, but there were strong hints given that there will be something later in the series that ties things together. I also found the frequent recycling of maps leaving me underwhelmed at times. Yes, a city make of stone won't change much, if any, over the course of 10 years, but there should be more than 2 cave formations in outlying area's, and more than 3 building designs. Even small changes would have been appreciated.

    The choices you make throughout the game do have a bearing on some things, though little affect on end game scenarios. Were this a stand alone game, I would be exceedingly disappointed, but viewed with the expected full series, I understand why some things have to be. It's a rather "Doctor Who" type of view of history and what can and can't be changed.

    Overall, this is an outstanding game, with great replayablity and solid story. If you take it for what it is, and not what perhaps you wish it were (DA:O, or The Witcher) then it delivers. If you where hoping for a remake of the seminal title of the series, you'll probably be a bit disappointed.
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  29. May 8, 2011
    10
    I was absolutely blown away by how fantastic this game is. Great characterisation, a wonderful story with brilliant cinematic set-pieces and very fun. A brilliant evolution of the Dragon Ago franchise. I can't wait to see more.
  30. May 15, 2011
    10
    First, right off the bat, anyone who said the game was too easy, Just turn the difficulty up! Overall an awesome game. Sure, the story isn't as "grand" or "epic" but that way, it's also not The Lord of the Rings for the millionth time like almost all RPG stories are. I love DA:O but come on, that story was clichéd, repetitive, and a little tired. Sure, this game has someFirst, right off the bat, anyone who said the game was too easy, Just turn the difficulty up! Overall an awesome game. Sure, the story isn't as "grand" or "epic" but that way, it's also not The Lord of the Rings for the millionth time like almost all RPG stories are. I love DA:O but come on, that story was clichéd, repetitive, and a little tired. Sure, this game has some flaws. But I think most of those come from rushed production. With more time they could have (and should have) created more than one cave, and a better item system. But, the combat is still fun and tactical, just faster paced. The story in this game was much more engaging and creative, and sure it stays in one city but I liked that. That gives you the player a better chance to actually learn about and connect to the character. This game is fun and people need to be such **** trolls about it. I do agree that the graphics need improvement though. Basically, everyone who complained about this game is a niche dying market of whiny troll PC players that need to stop. I love playing on the PC but you know why I don't like to tell people that? Because then they think I'm some crazy elitist who's trapped in the late 90's. You people are the reason PC gaming is dying! Steam is trying to save it but it can only do so much to combat these kinds of people. I would say 9/10 but I said 10/10 to try to counter just a bit what all these hating trolls have done to the user rating. There's a reason why critics rated it where they did. Cuz it's a good game with a good story that you should buy and play. Expand
Metascore
82

Generally favorable reviews - based on 45 Critic Reviews

Critic score distribution:
  1. Positive: 38 out of 45
  2. Negative: 0 out of 45
  1. PC PowerPlay
    Apr 18, 2011
    90
    Moving even further from the classic RPG, strong story and clever combat are nonetheless still found within Dragon Age II. [May 2011, p.52]
  2. Apr 12, 2011
    58
    Despite some advancement in storytelling approach and liberal borrowing from Bioware's Mass Effect approach to gameplay, Dragon Age 2 on the PC has a lot of bugs and is populated with re-used settings that make this feel like a play performed on a stage with two sets.
  3. Apr 11, 2011
    85
    For a rushed product that is still battling bugs, the currently offered product still provides 40 hours of challenging and engaging gameplay. This combines to provide a good, but not great gaming experience.