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4.7

Generally unfavorable reviews- based on 5052 Ratings

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  1. Mar 8, 2011
    4
    The slovenly PC gamer review is the worst of all. Everything I want to say has been said. Save your money and teach Bioware a lesson

    That is all...
  2. Apr 22, 2011
    4
    A dumbed down collection of kicks in the balls version of ORIGINS. Don't bother. But probally the biggest kick in the balls, is at the very start: You can only pick one race. What a rip-off! That's part of what made Origins so fun! Another kick in the balls, is that they dumped the whole "Go from place to Place" aspect (Another feature that makes Origins so fun) and instead you're stuck inA dumbed down collection of kicks in the balls version of ORIGINS. Don't bother. But probally the biggest kick in the balls, is at the very start: You can only pick one race. What a rip-off! That's part of what made Origins so fun! Another kick in the balls, is that they dumped the whole "Go from place to Place" aspect (Another feature that makes Origins so fun) and instead you're stuck in this boring, lifeless, dumb town with NPCs who keep spouting the words "Hello. Hawke, is it?" every time you get within a 5-feet radious of them. GAAH!! Expand
  3. Mar 16, 2011
    4
    I would much rather replay Dragon Age Origins than have spent money on something that is not as well polished as I have come to expect. It's not horribad, it's just not what I wanted. Your mileage may vary.
  4. Mar 8, 2011
    4
    Critics, wow 80+ review average.
    Us poor saps that believe them and have to spend money on the game 60- review and that is probably only because of people voting 100% for no reason other than Love of the dev's previous work.
    Personally combat is terrible- stats, skills, crafting all useless. There are no tactics required. The Story and characters are poor to laughable, don't even get
    Critics, wow 80+ review average.
    Us poor saps that believe them and have to spend money on the game 60- review and that is probably only because of people voting 100% for no reason other than Love of the dev's previous work.

    Personally combat is terrible- stats, skills, crafting all useless. There are no tactics required. The Story and characters are poor to laughable, don't even get me started on the childish "romances".. And honestly I've said enough, not wasting anymore time on this abomination.
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  5. Mar 8, 2011
    4
    I gotta say, this game is utter garbage. You would think that they would improve SOME things from the first DA, but no, they go ahead and make a rpg for ten year olds. Let's add a couple of curse words and then charge people ten bucks for downloadable content on the first day. I mean, you completely disrespected everyone that the first game was made for. The combat is atrocious, theI gotta say, this game is utter garbage. You would think that they would improve SOME things from the first DA, but no, they go ahead and make a rpg for ten year olds. Let's add a couple of curse words and then charge people ten bucks for downloadable content on the first day. I mean, you completely disrespected everyone that the first game was made for. The combat is atrocious, the dialog is too simple, so far the decisions i've made in the game are pointless and have no weight to them. The graphics are a step up though. All you gotta do is look at the main characters last name, hawke, to tell that the developers have no clue on how to make a TRUE rpg game. Hell, the main developer left in the beginning of development! That should have been a sign for me to not buy this game. It is truly one of the most disappointing games i've played in years. Expand
  6. Apr 18, 2011
    4
    Yet another example of EA destroying a gaming studio. Bioware started dying when they hooked up with EA. DA2 is a dumbed down extremely linear corridor-style RPG for ADHD meatheads who can't stand being challenged a little. Why are there so many nonsensical interactions happening? Templars witness tons of mages using magic, yet they only react if scripted.... And worst of all, continuouslyYet another example of EA destroying a gaming studio. Bioware started dying when they hooked up with EA. DA2 is a dumbed down extremely linear corridor-style RPG for ADHD meatheads who can't stand being challenged a little. Why are there so many nonsensical interactions happening? Templars witness tons of mages using magic, yet they only react if scripted.... And worst of all, continuously recycling maps in an RPG...!? Epic fail of a money grab. Studio execs are catering to the mindless spend-happy platform gamers and we end up with all these overly simplified and utterly easy games that feel like you're running down endless hallways. RIP Bioware. Expand
  7. Mar 8, 2011
    4
    This is a complete insult of a game, an obvious attempt to milk the cashcow. BioWare's reputation has taken a hit because of this game. This is a review of the PC version which is a port of console version. Before I get into the PC aspects I will open the bag and say that BioWare flat-out lied about the console version having auto-attack. They knew that feature would not be included,This is a complete insult of a game, an obvious attempt to milk the cashcow. BioWare's reputation has taken a hit because of this game. This is a review of the PC version which is a port of console version. Before I get into the PC aspects I will open the bag and say that BioWare flat-out lied about the console version having auto-attack. They knew that feature would not be included, after openly saying it WOULD be included but admitted a mear 12 hours before release that their had "been a mistake". A BOLD FACE LIE.

    Onto the PC version thoughts.

    The conversation is dribble, utter dribble. For a RPG to have such a uninteresting story, AND method of story telling in a AAA title is insulting. Pressing escape is half the gameplay time, because the story is garbage. Camera view is horrible, worse then the first game. Another sign that the game was rushed. They didnt want to put in the resources in order to make this happen.

    The characters are uninspiring, very generic. The textures are uneven. Some a good while other are unacceptable.

    The combat is the only thing acceptable. If they had completely removed all story and dialog and just stuck with combat, called it a hack and slash and not named it dragon age, I would be a happy camper. I would have not been suckerpunched.

    The fact their really is no point to the inventory system considering they cherry picked what items could be equipped, shows a complete sense of ineptitude. They refused to put in the effort for "Items" and made 10% effort in what is considered baseline expectation. Considering in the first game you could pick a multitude of races to be, in this they allow for only ONE shows their lack of consideration for anybody interested in this genre.

    BioWare: Focus groups, critic bribery, lies and excuses won't save you from the laughing stock this game is, I'm sorry the only thing u can do is laugh all the way to the bank because this game is a joke and I hope you all are proud of yourselves.


    P.S. Don't F'up ME3 or the MMO.....Fool me once shame on you fool me twice......
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  8. Mar 21, 2011
    4
    This review contains spoilers, click expand to view. My experience with Dragon Age 2 has been a complete mess (similar to all the Bioware/EA PR incidents that have been happening lately) since I picked the game up on release date, fully regretting it. While the presentation, graphics and sound of the game are bordering on average the biggest difficulty lies with this less than mediocre game relying on the name of it's predecessor for sales while failing in all the areas that should have been improved. While the graphical style is good and does make for a nice looking game the extremely low resolution textures and terrible models of certain people in Kirkwall stand out extremely badly, not only that but because every location in the game is repeated ad naueseum you notice it every single time. There is literally nothing in the soundtrack that stands out compared to some of the tracks in DA:O that really drives home the point that the composer mentioned in an IGN interview about being rushed by EA to push the game out as soon as possible. Now it is the gameplay that really causes the game to fall apart and where the poor work that was put into the game is clearest. The two main portions of the game- combat and conversation- were terribly done due to their desire to appeal to as many non-RPG fans as possible without attempting to cater to their true fanbase, the most insulting part of the game. The combat was pointless and repetitive where fights without 20 enemies falling out of the sky as reinforcements was an oddity and a severe lack of tactics became obvious as I never had to make custom tactics on the hard difficulty. Conversation under the mass effect wheel was even worse than it was in mass effect with the vaguest statements being available on your "choices" which hardly change a thing in the game and only give you an illusion of having a decision. Not only that but the story was so terribly written it must be embarrassing for anyone from the original DA:O team to play through it: a refugee where everyone that you care about dies, constant fast-forwarding that give you no incite on your character, random plot devices being thrown in such as the lyrium idol turning into Meredith's sword which seemed more like a "HEY REMEMBER THIS FROM 3-6 YEARS AGO?", random DA:O cameos that make absolutely no sense without explanation, stupid decisions by NPCs that they make for no reason and without any explanation such as Orlin using blood magic, Merril being kidnapped without any mention and still having the ability to use her to save her from her own kidnapping, terribly written romances (obviously Twilight referenced)... I can't keep going on without feeling sad for the state of this sequel, Bioware and the current direction video games are taking. There isn't even any lasting appeal to the game as you already play through the same area 100 times by the end of the game anyway. The idea about centering the story and game around a single city and how it was influenced by your character and what changed during your life isn't a bad idea but the implementation where nothing else changes in the scenery and absolutely everything remains the same for the 7 years of gameplay just pulls away from any semblance of immersion this game can give you. Just save your money, you'll find way better RPGs from budget studios than you will from Bioware now it seems. Expand
  9. Mar 9, 2011
    4
    I've played the first part of the game (PC version). Well, DA2 is absolutely below any average expectation, an insult to RPG games: the combat mechanics are directly mutuated by a consolish system which simply brings the player to "press a button repeatedly" (or by clicking in my case)... And "something awesome" DOESN'T HAPPEN. Animations are mediocre and feels like watching a japaneseI've played the first part of the game (PC version). Well, DA2 is absolutely below any average expectation, an insult to RPG games: the combat mechanics are directly mutuated by a consolish system which simply brings the player to "press a button repeatedly" (or by clicking in my case)... And "something awesome" DOESN'T HAPPEN. Animations are mediocre and feels like watching a japanese cartoon. During dialogues, npc's are stuck like mannequins and facial animations are poor. Did I say dialogues? Oh, yes... Dialogues are simply awful, are they written by a 12 years old boy? They are poor in content and in words themselves, with no "verve" and inspiration, the same fantasy rpg-like pattern always replicated. Well... Wow! Technically the game is discreet, neither generous in details, nor scandalously lacking of polygons (don't expect something great anyway). To finish, the plot isn't interesting at all, there is a sensation of deja-vu everywhere, and voice acting doesn't help. A reccomendation: don't buy this game and wait for The Witcher 2. Expand
  10. Mar 9, 2011
    4
    Boring button-mashing combat, okey story, dull dialogues, lame dialogue options.

    Overall, should not be classified as an RPG. Way too linear and laughable so-called "romance".
  11. Mar 15, 2011
    4
    Playing this game is like having "just" sex with the same girl for more than 1 months. Boring.

    That's your Waterloo, Bioware, Let's put down the hats.
  12. Mar 9, 2011
    4
    Bioware went the wrong way to create a Hack&Slay so Console players would enjoy it! But the PC-players are disappointed.

    I pre ordered the game and got it yesterday. And i was shocked after i played it for more than 3 hours. The Story is so lame. And the HD texture Pack is just the try of Bioware to satisfy the pc-player
  13. Mar 9, 2011
    4
    Terrible decepción. Se ha consolidado el juego en PC. ¿Ha esto ha quedado reducido el legado de Baldur´s gate?
    Graficos desfasados, falta la visión cenital.
    Parche con texturas de casi 1GB tras su venta.
  14. Mar 10, 2011
    4
    I thought that DA:O (decent game though it was) was the beginning of the end for Bioware and this just confirms it. Bioware have, in the past, given me more value for money than I could ever hope for. And for that I am ever grateful. But this game, this game is a disgrace. Companions I know little about and a main character that I care about even less. Extremely repetitive dungeons, lackI thought that DA:O (decent game though it was) was the beginning of the end for Bioware and this just confirms it. Bioware have, in the past, given me more value for money than I could ever hope for. And for that I am ever grateful. But this game, this game is a disgrace. Companions I know little about and a main character that I care about even less. Extremely repetitive dungeons, lack of any driven storyline, poor artwork, far too much (oversimplified) combat in any given period of time, environments pared down to the bone, uninspiring weapons, uninspiring armor, uninspiring enemies, not a few essential elements deliberately left out so that they can be put back in via DLC. The list does not end here.

    This game is just disrespectful to all fans of Bioware. It is so obvious that it was rushed purely for money making purposes without any care for fans or even for Bioware's own integrity. Their marketing department nowadays is tacky, untruthful and quickly becoming synonymous with unadulterated greed on one hand and total BS on the other. It's fine making money boys, but where the hell has your pride gone?

    I thought I'd get double digit playthoughs of DA:O. I managed 2. I tuned out of this one after 10 hours. I'll give you this one Bioware. I'll give you this one because you have done fantastically well by me in the past. But please, get your pride and integrity back.
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  15. Mar 9, 2011
    4
    Turned an unrefined RPG with a lot of promise into a hack-and-slash with a color coded dialog system which gives you the ability to be, good, bad or stupid. I was expecting something better, having felt DA:O I had expectations for improvements and create something pretty amazing. It's not a bad game, it's mediocre, EA and Bioware should learn to under promise and over deliver not, overTurned an unrefined RPG with a lot of promise into a hack-and-slash with a color coded dialog system which gives you the ability to be, good, bad or stupid. I was expecting something better, having felt DA:O I had expectations for improvements and create something pretty amazing. It's not a bad game, it's mediocre, EA and Bioware should learn to under promise and over deliver not, over promise and under deliver. If you like God-Of-War, but find it too complex, pretty and polished, you might want to consider buying DA2. Expand
  16. Mar 12, 2011
    4
    I still do not believe in like Bioware sold out so well for EA, and transform one of the best RPGs of all time in a toxic **** like DA2 specially made based on the consoles, and the worst is that I played all versions and all are garbage.
  17. Mar 9, 2011
    4
    What an utter disappointment. DA 2 feels like god of war. I have trouble even calling it a real role playing game, conversation options are simple and dumbed down, decision making is relatively unimportant, gameplay remains quite linear. The world is small, the story uninspiring, the voice acting is some of Bioware's worst. As far as combat goes, it really feels dumbed down from DA:OWhat an utter disappointment. DA 2 feels like god of war. I have trouble even calling it a real role playing game, conversation options are simple and dumbed down, decision making is relatively unimportant, gameplay remains quite linear. The world is small, the story uninspiring, the voice acting is some of Bioware's worst. As far as combat goes, it really feels dumbed down from DA:O (which already felt dumbed down to me). Animations are overdone and the art direction is absolutely ridiculous. To top it all off, levels are recycled to an absurd degree and the game runs like crap on Nvidia hardware despite not looking especially great. Expand
  18. Mar 9, 2011
    4
    My feeling is that if your going to copy a Final Fantasy game make it FF7 rather than 12. To be honest Bioware should have had the decency to remove the party and go with a single protagonist, instead of perpetuating the farce that this is a sequel to a really good modern rpg. Take my advice, if your looking for an immersive, challenging and fun rpg experience with a great story go toMy feeling is that if your going to copy a Final Fantasy game make it FF7 rather than 12. To be honest Bioware should have had the decency to remove the party and go with a single protagonist, instead of perpetuating the farce that this is a sequel to a really good modern rpg. Take my advice, if your looking for an immersive, challenging and fun rpg experience with a great story go to GOG.com and buy Baldur's Gate 2. Hell, break out your old PS2 and fire up FF7, you'll thank me. Expand
  19. Mar 10, 2011
    4
    The first game was very good. This is just crap. I liken it to the step backwards neverwinter nights 2 was when compared with the first neverwinter nights.
  20. Mar 22, 2011
    4
    this game is mass game culture triumph:
    1..all game aspects are simplified - EA has to attract mass consumers
    2. game was made really fast - productivity is important
    3. Just about everything in this game feels as being below average due to above-mentioned; Playing this game is like eating Mcdonadl;s junk food; how about new term for this type of games - Mcgame? RIP Bioware
  21. Mar 10, 2011
    4
    Dragon Age II is a slap in the face of CRPG fans. The combat system has been revamped to an action-oriented style. The aerial tactical view from the first game is gone. Targeting specific enemies is often problematic, due to the limited camera view.
    The graphics are average, and not on par with Mass Effect 2. A dialogue system, similar to the Mass Effect series, is used in Dragon Age II.
    Dragon Age II is a slap in the face of CRPG fans. The combat system has been revamped to an action-oriented style. The aerial tactical view from the first game is gone. Targeting specific enemies is often problematic, due to the limited camera view.
    The graphics are average, and not on par with Mass Effect 2. A dialogue system, similar to the Mass Effect series, is used in Dragon Age II. You'll get to choose from a set of paraphrased dialogue options rather than full text lines. These paraphrased dialogue options rarely have the expected result, which turns the dialogue system into a confusing guessing game.
    Most of the game takes place in Kirkwall. There are only a few outside locations. Several cave maps are identical, despite the relatively small game world.
    The item system, or more precisely party management, has taken a turn for the worse. You only have full control over the equipment for your main character. You can't change the armor of your party members.

    Bioware turned Dragon Age II into an action RPG, and tailored it for consoles. They simplified the dialogue system, added hack-and-slash combat, and removed a fundamental RPG feature - the party members equipment management. Dragon Age II has some good points like storytelling, but that's about it. The bad parts outweigh the good ones. It's sad to see a company, which released a masterpiece like Baldur's Gate II, fall to such a low level.
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  22. Mar 14, 2011
    4
    I rated DA2 4/10. Let me explain why I deducted 6 points from maximum to get this score.
    First: you cannot equip your party members. This is an RPG for god's sake and most of the equipment you find gets trashed as it cannot be used by anyone except the PC. Sorry Bioware, this is not how RPGs work.
    Second: dumbed down dialogue system. Again, RPG means role playing. How can you "play the
    I rated DA2 4/10. Let me explain why I deducted 6 points from maximum to get this score.
    First: you cannot equip your party members. This is an RPG for god's sake and most of the equipment you find gets trashed as it cannot be used by anyone except the PC. Sorry Bioware, this is not how RPGs work.
    Second: dumbed down dialogue system. Again, RPG means role playing. How can you "play the role" if you have no idea what your character is about to say?
    Third: copy-pasted locations. You will spend a lot of time there and you will learn them by heart. One particular foundry is where three different quests take place. Four quests will have you search one particular warehouse. All caves are similar, etc blah-blah-blah. Trust me, you will be tired of visiting the same locations over and over again.
    Fourth: glaring errors in lore and storyline. The dalish camp stays in one place for six years even though they are supposed to move. Mages (mostly enemy mages but your companions as well) can teleport even though official "laws of magic" say this is impossible. And I'm just scratching the surface here.
    Fifth: boring combat. Bioware designers believe that sending in waves after waves of enemies on party from all sides is challenging. It is not, it's stupid, unimaginative and overly repetitive. First I was outright laughing at enemies appearing out of thin air then it just became annoying. And by the way, you can throw tactics out of the window too: what point is "trying to hold a chokepoint" as in-game tips suggest when you have enemies popping out of nowhere all over the place?
    Sixth: immutable storyline. Sure, your hero does have a profound impact on the game world but your choices are of little, if any significance.
    There's only one thing that does matter in DA2 - the story. It is indeed set in stone but it is great and keeps you moving forward despite all of the game drawbacks. I suggest to knock down the difficulty level to Easy and just enjoy the narrative. Pretend you're watching an interactive movie and you might actually enjoy it - even though the endless battles can still bore you down to death.
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  23. Nov 6, 2011
    4
    Horrible. port of console with average graphics and poor level design. Fast and easy combat where enemies popping everywhere. I finished this game and its really disappointing again Origins. I hope that DA3 will be much better
  24. Mar 11, 2011
    4
    Dragon Age 2. What could possibly have been more exciting than a new bioware rpg? True, I wasn't impressed with Mass Effect 2, but the changes in that game (stripped down inventory, character interaction, ammo, etc) still worked because Mass Effect was a new game and the changes felt right to what they were trying to create. Unfortunately, this same ideology does not apply to a game thatDragon Age 2. What could possibly have been more exciting than a new bioware rpg? True, I wasn't impressed with Mass Effect 2, but the changes in that game (stripped down inventory, character interaction, ammo, etc) still worked because Mass Effect was a new game and the changes felt right to what they were trying to create. Unfortunately, this same ideology does not apply to a game that is supposed to be primarily an RPG. Rpgs are a very hard creature to pin down. Somehanics then a lot of games become rpgs. More relevantly, according to Bioware, this includes games such as Call of Duty and Assassin's Creed, which by the way, are not rpgs in any sense of the word and unfortunately were used as models for DA2. My defense for this position is that you have no freedom in those games to create a character who is your own. The ending has been decided for you, who your character is has been decided for you, where they've come from has been decided, and where they're going has been decided. An rpg must allow for freedom in the universe and DA2 fails horribly at that.

    My biggest problem with DA2 without thinking about it as an rpg is that combat is terrible. Yes, they "streamlined" it and it moves faster. But you know what the sped up version of tactical combat is? It's hack and slash. And the game becomes a hack and slash not because of the way combat is mechanically implemented, but because each battle in DA2 begins with maybe 4 or 8 people appearing out of thin air, and then when you've killed a certain number of them another 4 to 8 pop out of thin air. What this means is that there's no planning or positioning involved in combat as no matter what you do, there's just going to be more people popping up out of nowhere to deal with. Aggro doesn't work as well as it should, there's very little healing (and it all has huge 40-120 second cooldowns), and the best option for winning a fight is to spam aoe spells until everything is dead. The story isn't compelling. A huge part of the game is just you running around trying to get as much money as possible. This doesn't go away throughout any part of the game. In additon, the choices in the game aren't anywhere near as important as they were in any previous bioware titles. But the worst part about it is that there's no freedom to really choose. This an RPG, which means there must be a certain level of freedom. Well, when you've decided who my character is and what they're doing and how the story ends (there's only one ending) I don't really have much choice.

    This game is not an rpg. It is an action adventure game. If the Dragon Age series was supposed to be an adventure game this game would be better, but unfortunately it is supposed to be the spiritual successor to BG2. and the sequel to Dragon Age Origins (hence why there is a 2 after the title). The fact that it fails to be an rpg is heartbreaking and leaves you out in the cold asking, how did things get like this?
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  25. Mar 11, 2011
    4
    Worst Bioware game ever. Balance is absent, RPG elements are generally absent. Some minor, yet sometimes strange improvements could not overcome the casual game play.

    So in short: 1. It is not Dragon Age 2. It is generally not an CRPG 3. GUI absolute sucks. Looks much more like road sings than the fantasy RPG GUI 4. Game balance is awful 5. Most of the "improvements" are making the game
    Worst Bioware game ever. Balance is absent, RPG elements are generally absent. Some minor, yet sometimes strange improvements could not overcome the casual game play.

    So in short:
    1. It is not Dragon Age
    2. It is generally not an CRPG
    3. GUI absolute sucks. Looks much more like road sings than the fantasy RPG GUI
    4. Game balance is awful
    5. Most of the "improvements" are making the game close to unplayable 6. Game play is generally lame and way to casual for CRPG

    Still cant believe, that this is game by Bioware...
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  26. Mar 11, 2011
    4
    Really, all I have to say can be summed up with something I said to a co-worker earlier today, "The ending screamed 'We're going to finish this game with DLC.'" I don't want to have to pay $30-40 more to finish up a $60 game. I don't want to buy a book, read through it, and discover the last 50 pages have been ripped out. I'm seriously getting sick of the rampant growth of DLC as aReally, all I have to say can be summed up with something I said to a co-worker earlier today, "The ending screamed 'We're going to finish this game with DLC.'" I don't want to have to pay $30-40 more to finish up a $60 game. I don't want to buy a book, read through it, and discover the last 50 pages have been ripped out. I'm seriously getting sick of the rampant growth of DLC as a business practice - especially for single-player games. Expand
  27. Mar 11, 2011
    4
    Dragon Age 2 is a fun and accessible game but at the expense of many of the qualities that made Dragon Age: Origins such an engaging experience. Being the 2nd release in the franchise, many of the changes are disappointing if you're expecting a game with as much depth as the first. It stands strongly enough on it's own but for fans of the first it feels like a watered down, rushed sequel.Dragon Age 2 is a fun and accessible game but at the expense of many of the qualities that made Dragon Age: Origins such an engaging experience. Being the 2nd release in the franchise, many of the changes are disappointing if you're expecting a game with as much depth as the first. It stands strongly enough on it's own but for fans of the first it feels like a watered down, rushed sequel. Taken on its own, it's an enjoyable game if you can look past all the stripped out features (or if you didn't care for them in the first place).

    Highs:
    -fun
    -smoother, faster combat
    -good level of polish

    Lows:
    -lack of content: if DA:O was a full course meal, DA2 is from the fast-food menu
    -recycled environments: the same maps are used over and over again with no changes, yet the player is supposed to believe they are completely new locations. Some areas sealed off with magic concrete slabs filling an open doorway. Serious deja-vu from Oblivion's cookie cutter dungeons, however Oblivion's at least had some different layouts, these are EXACTLY the same
    -enemy mobs now respawn in multiple waves during combat, including respawning out of thin air in the middle of your party making tactical party placement an exercise in futility
    -weak loot (lack of armor pieces, generic item names: "ring" "amulet" with no flavor text)
    -lack of armor customization for party members
    -lack of unique/relationship dialogue between main character and party members
    -conversation options are often misleading or unpredictable based on the summarized text shown
    -voiced main character dialogue undermines roleplaying experience and pigeon-holes your character into playing one of 3 stereotypes: pretentious do-gooder, sneery jokester or belligerent bad-ass.
    -lack of customization for PC interface (ie. font size, resizable GUI windows that use all of the screen instead of a tiny window that you have to scroll through, etc.)
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  28. Mar 11, 2011
    4
    Bring me the head of the guy who sanctioned the release of this one. A rush job and not much more. How some supposed professional reviewers are giving this game scores in the 80s or 90s is beyond me. I spent several hours doing tedious quests in order to fund an expedition to get......some more money. I think. Whilst doing said quests I was interrupted on a far too regular basis by hordesBring me the head of the guy who sanctioned the release of this one. A rush job and not much more. How some supposed professional reviewers are giving this game scores in the 80s or 90s is beyond me. I spent several hours doing tedious quests in order to fund an expedition to get......some more money. I think. Whilst doing said quests I was interrupted on a far too regular basis by hordes of easily despatched nobodies whose time would have been better employed raging against whoever dared call this an RPG. My character, his mind numbed by such repetitive combat, was then bamboozled by several overpowering outbreaks of deja vu, before being seduced by a rather bizarrely rendered elf who had pipe cleaners where her arms should have been. My character shrugged all this off, after all he had free will didn't he? He didn't have to do this. But some guy and some woman kept telling him how his life was planned out from the start and what will be, will be. Somehow he made some friends and they wanted to come along for the ride for no particular reason at all (maybe they thought I would be able to get them out of Kirkwall or perhaps even get them some new armour - sorry about that). Let's plod on. Or maybe let's not eh? This game fails to deliver on many things. It's biggest fans will be people who aren't legally old enough to play it. That's your choice Bioware. Fair enough. Goodbye. Expand
  29. Mar 11, 2011
    4
    Dragon Age II plays like WOW in sigleplayer. that is, it is a completely nobariner, there are no need to apply tactics, skills or or any thing like that. so if you are in for some point and click action, it looks good and plays well, if you were hoping for a great story, intelligent gameplay and a level of sofistication beyond tetris, then you would be wasting your money.
  30. Mar 11, 2011
    4
    Pretty much stripped everything out of DA:O that I liked,

    I actually do like the reactivity of the combat now ( it feels much faster and smoother), but outside of that it feels like a downgrade in everyway. Basically they decided to limit my choices in every avenue that they should have been expanding them. I actually like equipping my companions and choosing what they are using in order
    Pretty much stripped everything out of DA:O that I liked,

    I actually do like the reactivity of the combat now ( it feels much faster and smoother), but outside of that it feels like a downgrade in everyway. Basically they decided to limit my choices in every avenue that they should have been expanding them.

    I actually like equipping my companions and choosing what they are using in order to tailor the party to my needs.

    I enjoy picking crafting classes.

    Not having the isometric pullback camera is just a freaking joke.

    Using the same "cave" for every mission, or the same layout of every building is just pathetic. Gaming should be about options. If you wanted to make a game that was more "Accessible" that is fine, create toggle switches. Let those of us who actually enjoy the details have them, let people who don't want to worry about it turn those options off. Seriously this feels like a step backward in so many areas it is hugely disappointing.
    Expand
Metascore
82

Generally favorable reviews - based on 45 Critic Reviews

Critic score distribution:
  1. Positive: 38 out of 45
  2. Negative: 0 out of 45
  1. PC PowerPlay
    Apr 18, 2011
    90
    Moving even further from the classic RPG, strong story and clever combat are nonetheless still found within Dragon Age II. [May 2011, p.52]
  2. Apr 12, 2011
    58
    Despite some advancement in storytelling approach and liberal borrowing from Bioware's Mass Effect approach to gameplay, Dragon Age 2 on the PC has a lot of bugs and is populated with re-used settings that make this feel like a play performed on a stage with two sets.
  3. Apr 11, 2011
    85
    For a rushed product that is still battling bugs, the currently offered product still provides 40 hours of challenging and engaging gameplay. This combines to provide a good, but not great gaming experience.