User Score
4.7

Generally unfavorable reviews- based on 5052 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Mar 13, 2011
    5
    I was very disappointed in Dragon Age II because they changed or removed a lot of things that I enjoyed in the first game. Some things have been improved like inventory management but the highly stylised character animations are a real turn off.
  2. Mar 13, 2011
    5
    While I think the "0" and "1" ratings here are unwarranted and a little unfair (this isn't E.T., people), I do agree that this was a shockingly disappointing game; why Bioware chose to so drastically alter a new, highly successful franchise is beyond me.

    Their mantra while developing this game seems to have been "repetition, repetition, repetition!". Most combats proceed exactly the same
    While I think the "0" and "1" ratings here are unwarranted and a little unfair (this isn't E.T., people), I do agree that this was a shockingly disappointing game; why Bioware chose to so drastically alter a new, highly successful franchise is beyond me.

    Their mantra while developing this game seems to have been "repetition, repetition, repetition!". Most combats proceed exactly the same way: random group of enemies encountered - group killed - second wave attacks - group killed - end of encounter. This might not be so bad if the strategies you used to defeat these groups weren't roughly the same every single time. Alas, I found myself mindlessly clicking the same buttons to defeat the same enemies in the same number of waves for the entire duration of the game. The environments are repeatedly re-used as well. Not only do you find yourself returning to the same cave for like five different quests, but that same cave layout is used for other quests as well. Then there's mansion levels, warehouse levels, and city levels; they're all the same. How lazy can Bioware get? You never even get to venture beyond the city of Kirkwall and its four adjoining (repeatedly re-used) environments. That said, the story wasn't terrible (although I don't think it compares well to DA:O). I would argue that the basic mechanics of combat have been improved as well; it's snappier, faster-paced, and generally cooler looking. Unfortunately, they took a great deal of depth out of the game when they "streamlined" (gutted) the abilities and skill trees. The end result is a great looking combat system that is less strategic, less active, and more repetitive than the one in DA:O. They have the framework, but they didn't do anything good with it.
    Expand
  3. Mar 14, 2011
    5
    Not the best Bioware game. Im not a hardcore player myself, but after 5 or 6 hours of gameplay I was kinda sick of copy&paste caves and visiting same locations over and over again. Combat system is also weak (press "1-9" to kill, repeat 20 times thanks to the constant respawns). The game from "complete & forget" category
  4. Mar 14, 2011
    5
    Why the lack of interesting and diverse locations? Why one repeating cave and houses over and over again? Why waves of enemies spawning from the ceiling? Why the brutal requirements in DX11 in 5 year old looking game? Why no interesting and surprising puzzles? Why many other things i don't want to even remember? If it wasn't for DA:O and if it wasn't Bioware I would give 7 points but likeWhy the lack of interesting and diverse locations? Why one repeating cave and houses over and over again? Why waves of enemies spawning from the ceiling? Why the brutal requirements in DX11 in 5 year old looking game? Why no interesting and surprising puzzles? Why many other things i don't want to even remember? If it wasn't for DA:O and if it wasn't Bioware I would give 7 points but like this i fell it deserves 5 points max.
    Btw. I didn't like many things in DA:O (skill system, class imbalances) but it was still a pearl in comparison to this game.

    PS: Why so high scores from magazines? Does EA pay that well? It was the same with NFS:Shift and I completely understand people who give 0 points as a defense against so exaggerated ratings.
    Expand
  5. Mar 14, 2011
    5
    This review contains spoilers, click expand to view. Well its been 4 days and I went through DA2 twice to try out the impact of different decisions. Did my second run through on casual to get over the repeated dungeons asap. A good game on its own but it shouldn't be called DA2. Yes yes we all want change but not too much shall we? We can't franchise Macdonalds and not sell burgers!

    Some plus points first. It was nice to hear my character speaking, but this is nothing extraordinary. Music was average, and the environments were well designed and nice to look at (I like the wounded coast sky), if one ignores the reuse of environments and the static nature of everything. The grey area of decisions is a good step forward, but it was not used properly and left players (me at least) hanging. Cliffhangers are good, but a balance is needed. There was no closure at all (not to mention the cliffhangers from DAO).

    I must say, that if Kirkwall was ruined and converted entirely into one expansive dungeon, it would have been kinda cool (Like ghastheim in good ol' ragnarok). It would have served excellently as ONE major quest, but the content given to us was far to short and limited to be DA2 in its entirety.

    Also, the entire of DA2 had to do with mages. The problem is that the enemy mages were useless! They casted less spells than their demonic counterparts and there are so many interrupts available to stop them (or to kill them in one shot). In DAO, a battle with just 2 emissaries could be fatal if you didn't plan your tactics properly. In DA2, a rogue can tank 5 mages that do nothing but shoot at you with their staves. As one of the core classes of the story, this was one major disappointment. Improvements to the combat system were definitely appreciated, and I liked the junk system as well. However, I felt that the items were just bland, and there was no kick from getting an EPIC item from a boss kill. The star system wasn't really helpful.

    I missed how expansive the word of DAO was. Yes you can say that DAO was just in ferelden and it is good to move out of ferelden but the fact remains that the entire DA2 was in one city! Uptill "chapter 3", I was still thinking that the entire game was just one small chapter of a larger story, and was waiting for some epic war against tevinter to materialize. How disappointed I was when the game suddenly ended (WAY TO SUDDEN).

    One major attraction of RPGs is the variety: of environments, of creatures and of items that a player faces. It is an expression of human imagination: it is thrilling and refreshing. Cutting back on these three aspects is most disadvantageous: they the pulling factors that retain old players and draw new ones. Remember how deep we could go into the deep roads in DAO? Remember the myriad of creatures found in each area in DAO? There was so much variety just for every single chapter, and now this? Obviously there has been a massive shift in corporate strategy, and from my financial background, this is one colossal red flag. Note that DAO is just one basis of comparison. All successful rpgs (Diablo, WOW etc) tend to have large varieties of enemies and deep lore. Also there were some comments on how the escape from lothering didn't feel like an escape. Well I think the demo sums up what you can expect from the game. I remember other 'escape' scenarios in other games, like Maiev running away from Illidan as the cave collapsed all around her, or the Protoss evacuation from Aiur. These were ancient games but with whatever technology they had, the missions actually embodied the urgency of an escape. It is this lack of atmosphere, coupled with the reuse of environments, that has degraded the utility of DA2.

    Also, you rescued Flemeth, one of the characters that has had an excellent redesign, and she was like "KTHXBYE". What? Thats it? Ain't even a cliffhanger.

    Such a pity for a game with an excellent foundation. There were so many advances and improvements (including good looking characters), but the developers did not realize the full potential of their creation. There is no need to rush games to increase revenue (why else would you rush it?). Investments have long horizons are take time to realize their true value (Look at blizzard!). Was it worth it to risk Bioware's reputation (You cannot deny all these honest, negative reviews when they are the majority!)? Will I buy DA3? Yes, but only because DAO was really good, and because I am waiting for Diablo 3 to come out (which better not be a disappointment) and have nothing to play in the mean time.
    Expand
  6. Mar 15, 2011
    5
    Not worthy of the Dragon Age franchise. Short, uninteresting, characters, repeated dungens, no world map, limited party customization, rag to riches storyline. Very dissapointed.
  7. Mar 15, 2011
    5
    This review contains spoilers, click expand to view. A little dissapointment for this game im not suprissed for thisgame its been a big hype and im from begining been sceptic this game is not bad bad very bad graphics,simple combat,not so good story and many people wil sad that this games is bad but its not but bioware im dissapointed Expand
  8. Mar 15, 2011
    5
    This review contains spoilers, click expand to view. First let me explain where my review comes from: I found Dragon Age: Origins by accident. My husband was playing it, it seemed interesting, as a bit World of Warcraft and Fable fan, I could get on board with the levelling up, gaining skills etc. On my first play through, within ten minutes, I was engrossed in the Dwarf Noble Origin- I screamed when my brother died and when my other brother turned against me, I swore at the screen and vowed vengeance. I play for the story, not so much for the combat. The character development and plot drives me, and DA:O had this in bucket fulls as well as giving me loads of room to create my own back story, present stories (what's happening in camp etc) and future happenings of my Grey Warden. The same, however, cannot be said for DA2. I tried to view it away from Origins, I tried to judge it withot bias, even though I knew the changes were happening - I tried to avoid all spoilers and even avoided the demo. I wish I hadn't. People say not to compare it to DAO, but it's a Dragon Age Game, it's the same franchise, it even has the number 2 after the title, so yeah, people ARE going to compare it. So compared to DAO the whole game just feels shallow and empty. There is no big bad guy that's pressing you to complete tasks, that's urging your game play forward. DAO allowed me to feel that if I moved away from my PC when I came back the Darkspawn would have overrun Ferelden and all would be lost! DA2 makes me feel that I can go away and never come back and everything will still be the same.
    Below is a lit of things that I want to pass comment on.
    * INTERFACE is pretty looking and very sleek. However, I don't like the positioning. Minor personal thing.
    * COMBAT ANIMATIONS I'm a 29 year old woman, not a 14 year old boy. Really, the flashy kicks and the exploding mannequins just took the p***. Bodies just don't explode when you stab them, nor do their heads and limbs fall to the ground like broken mannequins. It's a game aimed at the 'Mature' market, not 'Teen'. COMBAT itself is tedious. I fight a group and I go phew!... then suddenly there's freaking ninja style drop down waves of MORE bad guys to fight... really? I have to go through the same fight THREE times before I can go on? Bored now. Especially as I DON'T CARE about combat in a RPG game. I'm playing a role, a character, I'm building a story. Sure I want to cut the bad guys down, but c'mon!
    * AREAS - repetitive, boring and dull looking. I liked the day/night switches though, but I miss being able to jump to the 'World' map tho.
    * DIALOGUE - UGH. The wheel needs to go. NOW. Voice Acting needs to shush. The Actor was good, she did well, but I felt I was watching someone else play, instead of me. Hawke never feels mine.
    * ARMOUR - like that you can hide helm, don't like that armour is not customisable. * ROMANCES / COMPANIONS. This is one area that interests me the most. I LOVED the different companions that DAO provided. They all stood out, all had their own personalities, all added a little something to the story. I felt connections with them - with DA2 it seems that you're TOLD you have relationships with them once you've met them. I romanced a certain mage, who told me in Act 2 that for three years he had lain awake each night aching for me... REALLY??? I told you you were handsome, but other than that, I really haven't spoken with you - 'cept in quests. The romances in Origins made you work for them. You had to say the right thing, you had to stroke their ego a bit, you had to listen to their stories, enquire, and learn about them. This is just a quick fix. On the COMPANION front, the banter is good as we're walking around, you tend to learn more about them from that than you do from talking to them. It's more a we're TELLING you what's happening instead of SHOWING you. However, VARRIC - I want him in my life full time. I had him at my side the whole way. The only other character I enjoyed hearing the story of was Aveline, which surprised me as I didn't think I'd like her. I felt disconnected with the rest, even my sister - she was apparently my best friend, but I didn't KNOW her. Also I miss the 'accidental', sometimes awkward, talks. I HATE running to a home for a chat.
    * STORY - ahhh the big one; the thing you watch a movie for, a reason you read a book, the whole point of my playing a game. To me Story is the most important element of a game. After the first 20hrs of playing I still didn't really know where the game was going; I just had to get enough cash to go to the Deep Roads on an expedition that lasted about an hour of game play, if that. By hour 35 I have completely lost interest in WHY I am playing this and I ended up closing down and restarting Origins. I will finish DA2 some day, but it won't be any time soon.
    TLDR? Overall a 5 - lots to do in game, but no REAL point to it so far.
    Expand
  9. Mar 15, 2011
    5
    What killed the game for me was the heavy re-use of area layouts. I'm all for re-using the same textures when generating area's of minor importance but to use exact mirror images of area's constantly is just down right criminal in a triple A title. Towards the end of chapter 2 and in chapter 3 I started to miss out on crafting components and codex entries because I was just over going toWhat killed the game for me was the heavy re-use of area layouts. I'm all for re-using the same textures when generating area's of minor importance but to use exact mirror images of area's constantly is just down right criminal in a triple A title. Towards the end of chapter 2 and in chapter 3 I started to miss out on crafting components and codex entries because I was just over going to check out 'hidden cave number 3' that looked not only the same as hidden caves 1 and 2 but also other area's in the game i'd already been through multiple times. Wish i'd kept count of how many times I had to revisit sundermount and it's two caves that are the same anyway for example.

    I can live with less companion customization, I can deal with the romances being disjointed due to time elapses, hell I can even deal with the fact that none of my decision really effect the gameplay in any real way but to only have a very limited number of area's in the game to begin with and then just re-use them over and over... unforgivable. If this was a vast sprawling world I'd happily accept it but if you sat down and tallied up all the area's and caves in the game the percentage of overlapped content is depressing.

    As for positives I liked the skill tree layout, I found that to be an improvement. Combat was a little more refined, though the leaps in difficulty on some of the fights was a bit weird (if you can call just throwing more waves of enemies that appear out of no where or huge boss hp pools with easy to avoid mechanics difficulty of course). Some of the random companion interaction could be amusing, personally it fell short of the DA:O interaction but others surely would disagree which is fine, personal opinion there.

    To sum up DA2, when I finished DA:O I immediately through myself into my next playthrough to see what else there was to explore. When I finished DA2 I tried to replay playing a more evil persona and couldn't even force myself to get past the 20 minute mark. Where as parts of my first play through felt like a chore due to the issues I mentioned above, every part of my second playthrough has felt that way.

    Maybe it's because I fall into the catagory that has been playing rpg's for a very long time (as opposed to those who just jump on message boards and say they have to try to get credibility) and if a game doesn't have enough innovation it doesn't impress me or maybe DA2 is just lacking in general. Either of these factors could potentially modify my score, I can't rightly say to be honest. All I can say is at the Dragon Age 2 did not leave me with a feeling that i'd played an enjoyable game at the ending credits.
    Expand
  10. Mar 16, 2011
    5
    I'm kinda split here. The negative aspects cannot be ignored, and the actual price paid per hour entertained, cannot be ignored. I think I reached about ten hours playtime in the game before I started feeling really cheated. After this point it became less and less fun and the recycled stuff became more and more annoying. I wouldn't necessarily consider it straight ten hours of playI'm kinda split here. The negative aspects cannot be ignored, and the actual price paid per hour entertained, cannot be ignored. I think I reached about ten hours playtime in the game before I started feeling really cheated. After this point it became less and less fun and the recycled stuff became more and more annoying. I wouldn't necessarily consider it straight ten hours of play time either due to abundant cut-scenes and what felt like a walking noncombat pace to go here then there.

    So about $6 per hour of entertainment. I could pay $8 for a 2 hour movie ticket, this game can be compared to a slightly interactive movie...

    Negative points: 1) Limited mob diversity. This includes AI. The AI for Assassins across the few mob types, undead, templar, insert faction here... are all the same. This shows with Undead popping healing pots. I bet all the archers and the ranged spiders have the exact AI/Abilities too. 2) Almost all mobs have previously been created and produced for a previous title(this compounds point1, why not finish the duplication you already started?). 3)Constant reuse of maps(I should have asked how many DVD's it took to install before purchase). I think the very first map in the prelude is even partially copied for the Wounded Coast map. Caves are done over and over with the same mini-map on your radar(even though some passages are blocked), even the spawn triggers are in the same locations(So fail). 4)Crazy player interrupts. Fight a mini-boss/boss that takes a larger area than you can see or hit and this gets worse. You will stumble and get interrupted if the Dragon walks next to you. Don't forget about getting stun locked into an invisible wall in that reused cave map. I'd also like to add that I noticed quite a bit of Dragon Effect 3. Watching some of the interaction with the characters looked exactly like the model movements in ME2. A lot of the character models felt very ME2ish, not just the male Hawke and human male Shepard. Don't see it yet? Order a drink at the hanged man and then take Shepard for a drink somewhere, same exact interaction/body movement. I understand the whole concept of not reinventing the wheel. But you don't want that to visually creep into totally unrelated titles. With the amount of copy pasta in this game(AAA title I might add), the developers fail IMHO, because it should have been out at least six months sooner. Or I guess the blame could be put on the tracers, I mean artists. I'm feeling quite lazy so I'm not gonna list the positive points in my review, and there are some. Like EA/Bioware I'm not gonna finish what I started/promised. Too bad I can't make large profits from duplicated-half-finished reviews. I will finish by informing reviewers that said something in the effect of: "Revel, savour and bask in the brilliance; this is a game that no gamer can afford to ignore. Everything here is bigger, better, brighter, faster, longer, sicker, cooler than the series has ever been before" You can find your check in the corner of the round room, but first bend over real quick. And metacritic here's to you stripping all my newlines from 3.277k characters to create a wonderful wall of text for everyone not to read.

    tl;dr Metacritic gets a critic.
    Expand
  11. Mar 16, 2011
    5
    It takes a special talent to take something so good and to screw it up sooooo bad. If I didn;t know better I would think it was a deliberate attempt to sabotage the genre and the game as a whole.

    Combat is unbelievable with exploding bodies and spamming adds at every turn. Complete lack of RPG content - cannot converse with companions or merchants as in DA:O, romances have gone back to
    It takes a special talent to take something so good and to screw it up sooooo bad. If I didn;t know better I would think it was a deliberate attempt to sabotage the genre and the game as a whole.

    Combat is unbelievable with exploding bodies and spamming adds at every turn. Complete lack of RPG content - cannot converse with companions or merchants as in DA:O, romances have gone back to the 1950's and the elves look like they were cross bred with the little green men from Mars. Inability to tweak companions gear and all the wasted inventory made me want to cry. Lack of any real coherence to the story, lack of consequence from your decisons and lack of any sympathy towards your companions (or should I call them what they really are? Swords for hire?) equals a boring game without anything that endeared the original to me. I will NOT be buying any DLC in the near future and will think a second and third time before buying anything else from EA/Bioware in the future.
    Expand
  12. Mar 17, 2011
    5
    At first the game is enjoyable, but that turns sour once you complete your 20th or so fetch quest. The game hooks you in and grabs your attention, then your realize you have been in the same damn city/dungeon that you were in for the last five hours. Never have I felt claustrophobic in a video game. This game was rushed and it shows; big-time. In Dragon Age Origins, I felt captivated byAt first the game is enjoyable, but that turns sour once you complete your 20th or so fetch quest. The game hooks you in and grabs your attention, then your realize you have been in the same damn city/dungeon that you were in for the last five hours. Never have I felt claustrophobic in a video game. This game was rushed and it shows; big-time. In Dragon Age Origins, I felt captivated by the unique cities and landscape. In DA2 you feel trapped in a very small sandbox. The combat is improved, but the story, characters, art, lore, and scenerary are all half-assed. I expected better from Bioware, very disappointing. Expand
  13. Mar 20, 2011
    5
    I`m big fan or RPG games, hell big fan of Bioware but come on, OK lets start with graphic really great (compered with DA-O)but i don`t think it has more than few maps and who play RPG games for great visual, we play for story, making our character more and more better with next level, going trough lots of mission to get that perfect item, so at the end of the game we can see how ourI`m big fan or RPG games, hell big fan of Bioware but come on, OK lets start with graphic really great (compered with DA-O)but i don`t think it has more than few maps and who play RPG games for great visual, we play for story, making our character more and more better with next level, going trough lots of mission to get that perfect item, so at the end of the game we can see how our perfection look like. Fighting well big zero click this and yeee this explode click that and wow another explosion, story well i can dig it but this is part 2, the story should have been much better you have 3 dialog and that is it? come on i have finish 5 time allover ahead Dragon age origins just because of story, and now i play DA II i`m level 11 and still trying to find good reason for play(damn how a great commercial and reputation can make you feel stupid for paying 50 euro). Skills really you can chose what ever you want, trust me i`t going to look great when you click to use it and there it end it`s value , inventory well i like how they handled resource but that is it if you want to upgrade armor of your companion you need to look out trough all town just sad. Items also i don`t see some great innovation there, and what the f*ck is junk. if you liked first dragon age this one is going to be huge disappointment, really how it get that great critic review i don`t know, this is what it is a mediocrity game with nothing special, and please guys from game industry enough of DLC and promo item that we need to pay, make it free or don`t make it at allâ Expand
  14. Mar 17, 2011
    5
    A disappointment compared to Origins. While I did enjoy it im not going back for a 2nd playthrough anytime soon, this is the complete opposite of origins which i could not get enough of. The responsiveness in combat was nice but i felt it made the game play more like an action than an tactical rpg. The problem with Dragon Age 2 is that it sorta sits half way between origins and mass effectA disappointment compared to Origins. While I did enjoy it im not going back for a 2nd playthrough anytime soon, this is the complete opposite of origins which i could not get enough of. The responsiveness in combat was nice but i felt it made the game play more like an action than an tactical rpg. The problem with Dragon Age 2 is that it sorta sits half way between origins and mass effect and this results in players interested in either 'genre' being disappointed. I find it strange that bioware completely changed the game rather than improving on it like they did between mass effect and mass effect 2. Expand
  15. Mar 18, 2011
    5
    Copy/Pasted dungeons and building interiors : Check
    Inability to customize companion armor : Check
    Very limited companion interaction : Check Uninteresting protagonist : Check Less than half the abilities/spells compared to its predecessor : Check Lack of tactical combat : Check Mediocre storyline : Check Boring side quests inserted into the title for the sole purpose of increasing the
    Copy/Pasted dungeons and building interiors : Check
    Inability to customize companion armor : Check
    Very limited companion interaction : Check
    Uninteresting protagonist : Check
    Less than half the abilities/spells compared to its predecessor : Check
    Lack of tactical combat : Check
    Mediocre storyline : Check
    Boring side quests inserted into the title for the sole purpose of increasing the playtime: Check

    To sum all the above up, Bioware going down in flames : Check

    I had high hopes for this title and I really thought that it would improve as I continued to play the game. I was bored from the start, but instead of writing a scathing review after just 10 hours of play I decided to give the game a chance and played the game to completion before writing this review. At times during the game play experience I found that I was trying to force myself to enjoy it. The game really does feel incomplete and buggy at times and never truly draws the player into its world. I loved Dragon Age : Origins despite its few flaws and I was hoping that this game would improve upon that winning formula, instead of taking one step forward it seems that Bioware has taken 2 steps back with this title.

    Bioware and/or EA were not generous enough to give this product the extra year of development that it probably required, so I'll be generous and give it a 5 out of 10 score which is more than it deserves.
    Expand
  16. Mar 18, 2011
    5
    Dragon age 2 should be called, "Assassin's Creed 3: The Dragon Age edition." If you are looking for the same great experience of an epic, sprawling RPG, then look elsewhere. They removed any sense of epic struggle, moral ambiguity in making large and important decisions, and perhaps more damning, they removed the element of exploration that is so prevalent in many RPGs. Instead, we areDragon age 2 should be called, "Assassin's Creed 3: The Dragon Age edition." If you are looking for the same great experience of an epic, sprawling RPG, then look elsewhere. They removed any sense of epic struggle, moral ambiguity in making large and important decisions, and perhaps more damning, they removed the element of exploration that is so prevalent in many RPGs. Instead, we are given an ultra-linear story, one city to explore (the whole game mind you, just like assassin's creed, but actually assassin's creed has more than one city!) and absolutely no exciting pacing. By the middle of the game you are utterly sick of running menial tasks. There is no sense of a greater purpose like there was in the original Dragon Age: Origins. On top of this, there is clear evidence that Bioware was cutting corners any place it could just to save time and money. Environments are repeated sometimes between 4-5 times, but are supposed to be completely different areas. You'll think to yourself, "Hmph, I've been here before!" quite a few times. If you loved Dragon Age: Origins, I can imagine you'll buy the game anyway, but don't expect the same experience; it's gone. Expand
  17. Mar 19, 2011
    5
    Commander Hawkes incredible city runner

    When DA2 was announced I was afraid about the promised improvements also known as catering for the casual. But silly me I thought Bioware could not make a bad game. So I preordered the game anyway. After the rather irritating beginning with bland uninspiring atmosphere it was time to start the game. I was ready to be the hero as usual and my
    Commander Hawkes incredible city runner

    When DA2 was announced I was afraid about the promised improvements also known as
    catering for the casual.

    But silly me I thought Bioware could not make a bad game. So I preordered the game anyway.
    After the rather irritating beginning with bland uninspiring atmosphere it was time to start the game.
    I was ready to be the hero as usual and my hero is always a chaotic good smooth talker.
    Well the first few hours flew by and I was feeling ok about the game.

    But then just after few hours the maps started to feel repetitive:
    - Wow the exactly same map again with just different doors locked is this really a different place in the city?

    Then I noticed that no matter what dialogue options I chose the end result was always pretty much the same. So that meant that I could not be the smooth talker my hero has always been , meaning I like to talk my way out of situations. Instead now I had situations like:
    I have to get past some thugs lets talk to them:
    - Option 1 : Positive reply
    - Option 2: Witty reply
    - Option 3: Slaughter the baddies

    Well no matter what I tried it always ended up in bloodbath suppose that the edgy and sexy part of the game when you are being forced to kill everything without option Yay...

    Then the combat , at fist I liked it , but then it got repetitive the combat required no tactics at normal , and little to none at hard until you met enemies that one shots you , talking about balancing difficulties.
    But the most ridiculous part was all the flashy moves and gore. I mean since when all the mages become some Ninja masters with their staffs? Since when has warrior in full plate been able slide across the room like he was on ice with jetpack?

    And the gore my god its silly. I stab you with a fork and you explode to gazillion pieces and splatter all your innards in the process I mean even bad splatter movies are more realistic. Another issue for me was the lack of real healing spec tree talents or pretty much anything. There was TWO yes TWO healing spells in the whole game and the extra one is on one of the followers. This means that bringing an healer to fight means more about bringing an boom explosions mage to the fight that just has an ability to give someone extra health potion now and then.

    And how about the waves of enemies randomly appearing? It made the use of tactics pretty much void since every time you meet enemies you can count on that Spock will be beaming down more of them during the fight. This again kills the immersion completely. How about the companions then , well they are ok , but the lack of customization is horrid. I mean sure it makes a nice unique feel to a companion perhaps when you cant change their armors but bloody hell since when a skimpy dress has been a good pick for an armor to bring into a fight?

    Also most of the items are way too generic , you will find plenty of amulets , belts , and rings named yes you guessed it amulet , belt , ring. Oh the joy. All the armor you find is pretty much useless since well you cant give them to your followers.

    And what about the brilliant junk system. Yes you will literally picking up junk during your travels. Since in DA2 you are Hawke the great janitor. BUT wait there is more , the city that you will spend your whole adventure in is boring and bland. There is the gray zone , the brown zone and so on. There is no feeling of life or excitement in the city. I have seen ghost cities more alive than Kirkwall. The background inhabitants of the city are just props if you happen to have the change to click one of them they will probably say something just as dull as the city.

    But wait I am bringing my DA:O save to DA2 that should make things interesting? NO
    The imported save game brings no depth to game. There is little to none references to your DA:O game suppose they did not want to confuse all those poor farmville gamers that might buy DA2 , (no offense intended to farmville players).

    Top if off with minimal replay value. Because of the linear game play , reused maps , and Commander Hawke I`m sure this game is the flop of the year.

    I suppose I have to say something good about the game too. Well the good thing is I won`t trust bioware assuring that they are not dumbing down or forgetting us old RPG gamers.
    Expand
  18. Mar 19, 2011
    5
    Okay, let me preface this by saying that i am not one to prescribe to the mob mentality of trolling video game forums and dumping heaps of praise/criticism on games unnecessarily. I understand that video games, like most things, are subjective and may appeal to some but not all. However, i feel overwhelmingly compelled to point out the flaws in this title, because of the depressingOkay, let me preface this by saying that i am not one to prescribe to the mob mentality of trolling video game forums and dumping heaps of praise/criticism on games unnecessarily. I understand that video games, like most things, are subjective and may appeal to some but not all. However, i feel overwhelmingly compelled to point out the flaws in this title, because of the depressing trend of the "consolization" of the big AAA releases, to the point that finding quality PC titles yields as much fruit as searching for unicorns. What makes this bastardization of a title so much more rage inducing is that the original dragon age was a game which harken back to the roots of PC rpg's and offered an epic story strategic gameplay and a level of complexity that was engrossing and satisfying. This is not a true sequel as much as it is an unveiled attempt to draw more people into the game by delivering dragon origins "light'. To call this game an utter crap storm, might be a bit excessive, yet that is the feeling i got when i played the first ten or so hours of the game. I really hate this game, but not because it is a bad game. On its own, played on a console, it would be an awesome experience. However, it should not be the sequel to what was one of the strongest pc releases of the last decade, when it is in fact as step back. My point in writing this little tirade, is to add more voices to the growing mass of pc gamers becoming frustrated with the iterative releases of FPS like COD:BLOPS and the horrible ports of console games to PC. I am sick and tired of the graphical enhancement, and innovation possible on PC's being hamstrung and tired needlessly to the 5 year old and aging consoles. I want a game that is not cognizant of the limitations of consoles and designs a game with them and mind and only later attempts to sling the crap together to release it on PC. That is why i took this game back to gamestop got my money back and preordered the witcher II. That is a PC game and is an example of what a PC game should look and feel like. So while dragon age 2 is not a bad game it is not the game that DAO was and anyone looking for a similiarly satisfying experience should look elsewhere. console = 8 PC = 5 Expand
  19. Mar 19, 2011
    5
    This review contains spoilers, click expand to view. Improved several things from DA:O, while taking large steps backwards on others. Having a voiced character whose dialogue would change based on whether the PC typically chose diplomatic/sarcastic/direct dialogue options was a big plus. The combat skill trees were an improvement. And in my opinion, letting characters simply upgrade their armor instead of micromanaging was an aspect I enjoyed as well. Steps backwards are most obvious in areas Bioware typically shines. You cannot talk with party members unless they are giving a quest. So instead of Hawke taking time to get to know the party, the game gives quests letting you know when they want to talk to you. The storyline is hit and miss. The first 2/3 of the game are actually pretty decent. Showing a refugee rising up from the slums to eventually have a hand in saving the city from an imminent threat. Then act 3 happens. Normally, this is where choices the PC in Bioware games really come out to shine in the conclusion to a story. But no, turns out everyone in Kirkwall is just crazy. Instead of having the chance to rule Kirkwall, the player simply gets to kill the largest factions in the game even after siding with one over the other. It really felt like a DLC meant to set up the future of Thedas more than a standalone game. Easily the worst Bioware ending they've done and really depressing considering the great job they've done in the past on RPG stories.

    However, Bioware is known for writing great and engaging stories in their games. In DA:O, the Warden was tasked with uniting a divided country to push back the Blight that threatened everyone. Simple on paper, but Bioware did a good job in creating dynamic factions with different motives and concerns in a way that immersed you into Ferelden. In DA2, Hawke shows up and things just happen around him. But despite claiming the players choices dramatically affect Kirkwall as time passes, this simply isn't true. Too often the player is presented with multiple dialogue choices, but will experience the same outcome.
    Expand
  20. Mar 20, 2011
    5
    If you are into putting your money into something that is already horribly overpriced, no closer, a rushed feeling, a console port, and limited decision making when it comes to Bioware games then this is for you. This game is following the ever so trendy genre of a cliffhanger so they can milk the series as much as possible. They are taking a page out of Kotick's book and are wanting toIf you are into putting your money into something that is already horribly overpriced, no closer, a rushed feeling, a console port, and limited decision making when it comes to Bioware games then this is for you. This game is following the ever so trendy genre of a cliffhanger so they can milk the series as much as possible. They are taking a page out of Kotick's book and are wanting to get the most bang for their buck, which makes sense economically, but doesn't make sense when playing the game. Sure the original game had some moments that could be explored in the future but it gave closer to the storyline that it set out to tell. This sequel leaves too much out there and is pretty much if anything a bridge to a next game and isn't a real game itself. DA 2 would have a lot of these issues fixed if it wasn't rushed out. I am again sure it was good for a business stand point but for the player it just feels like a let down from the best RPG makers out there. I remember when games were actually made for the PC instead of us having to deal with an inferior console port. They limited the camera angle on DA2 so you are pigeon holed into playing as the consolers. This might just be an issue for me but eventually I got over it. The reason they said for this is because they didn't want to spend the money on making textures for the drop down camera. When all they really had to do was black out the screen in parts where they needed textures. Lastly I would except a lot more of Bioware from a game. A lot of the storytelling elements just don't make any sense. I am not going to go into any of them and if you want you can go to their forums and read what others are saying. Overall an average game and I have no idea how a score of 8 can be average. Corrupt game reviewers not wanting to give the game a score that it deserves is pathetic. Expand
  21. Mar 20, 2011
    5
    First of all: in my 20 years of C-RPG experience I've never written a game review before because I've never felt the need for it (by the way: apologies for my bad English, I'm not a native speaker). With Drageon Age 2 I believe a worrying tendency emerges I have to adress: short development periods (18 month for DA2), incomplete game world and story, simplistic gameplay to broaden theFirst of all: in my 20 years of C-RPG experience I've never written a game review before because I've never felt the need for it (by the way: apologies for my bad English, I'm not a native speaker). With Drageon Age 2 I believe a worrying tendency emerges I have to adress: short development periods (18 month for DA2), incomplete game world and story, simplistic gameplay to broaden the audience, demanding full prize while preparing DLCs that shall fill in the remaining gaps. Bioware was once regarded as "the bringer of rain" after a drought in the genre of RPGs (for the PC). But now they could play the opposite role: if they are the most prominent agents of the genre (besides Bethesda) and their games are setting trends, then other companies will follow their example, if they haven't already. To be more detailed I'll point out aspects that annoyed me the most: Game World:
    - The most insolent re-use in an state-of-the-art RPG I've seen so far: dozens of times you walk through levels which are IDENTICAL, and I mean identical. Every corner, texture, modell, architecture, lighting etc. are exactly the same, just with another label (for example "cave xyz" instead of "cave abc").
    - The main game world consists of just 15 to 20 small or very small locations in a city (small means an area which takes 20 seconds to 60 seconds to cross, very small means a simple flat)
    - There are no (more or less) diversified regions like snowy mountains, deserts, jungle, forest, real dungeons, castles, other towns etc., just this one city and three outer regions that are not noteworthy
    - The few existing places look sterile and somehow empty although there are a few people standing around, but they are just copies doing nothing. There are no animals, no interesting props, no interesting architecture, no waving foliage, no sounds of wind, loud chatter etc.
    - Most of the levels are extremely tubular: just one way, no possibility for exploration. If you use such level design, you should use it for thrilling script events like in COD to propell the storytelling, but that's not the case for DA2. A proper game world would have been to expensive...

    Gameplay:
    - 90% of gameplay consists of running and killing: go to place X, kill everyone, talk to person Y to have a reason for killing and then go to place Z and kill everyone. Most of the time there are no alternative ways to solve problems (the only exceptions are found in dialogues with companions). But hey: that's what's the world about, ain't it?
    - There are no possible interactions with the environment, just run, fight, talk, (rudimental) barter. No environmental riddles, no forging, no eating, no sleeping, etc. Would be to complex, eh?

    Items and Inventory:
    - Companions can't be equipped with armor, just with a weapon, a ring, a belt and an amulet. Would be to complex...
    - In the inventory and shops items look absolutely uninteresting and the same: each type of item has the SAME grey and white icon, for example the same symbol for a sword. The only difference are the values of the item. To much effort giving them a distinguishable look?
    - Most of the time the few items you can purchase outvalue the few items you find in your travels
    - There are no real item sets or unique items
    - Why does a plate armor take exactly the same space / weight in inventory (= 1 Slot) as a ring or an amulet (= 1 Slot)? Too much to think about?

    Combat:
    - Remember, you have to fight and fight and fight, and sometimes to fight, but don't worry: there isn't much to do, sit back and watch, no tactics needed (you could raise the difficulty but that just means opponents don't take as much damage and hit you harder).
    - No overview allowed: forget Dragon Age Origins or Baldur's Gate, not immersive enough, has to be a close look over the should like Mass Effect 2 or say COD!? Another "advantage": the game world seems to be larger than it is.
    - In many fights there are up to four or five waves of the same opponents like in good old arcade gaming. That's a challenge RPG-players really like. - If a fight ends successfully health, mana and stamina of all your companions are restored instantly. No need for rest, healing etc.... Waste of time, there are more interesting fights waiting 10 yards ahead.
    - Ammunition is for prigs: arrows and bolts are created the moment they are shoot, no buying needed.

    Dramaturgy:
    - The backgrounds and dialogues preceding and following missions are of high quality, BUT what about a larger conflict, to what end am I killing hordes of idiots? Is there any greater inner or outer threat than a killer whom the player seeks to kill? The Qunari are a threat, for twenty minutes of gameplay. Templar and Magicians don't like each other and there's a fight, but that's it. No threat and no thread. Calling Hawke "Champion" is an exaggeration to cover that he hasn't achieved much. The whole game is "unepic" and seems to be a chapter of an epic game.
    Expand
  22. Mar 21, 2011
    5
    Enjoyable, but, ultimately, disappointing.
    I suppose that, after loving Dragon Age: Origins, I can't be blamed for having high expectations. Even when they were 'hyping it up' I was like 'that's just marketing'...but along w/ the anticipation, there was, of course, some worry.
    After my first playthrough (somewhere between 60 - 70 hours. I like to be thorough: my first DA:O was a little
    Enjoyable, but, ultimately, disappointing.
    I suppose that, after loving Dragon Age: Origins, I can't be blamed for having high expectations. Even when they were 'hyping it up' I was like 'that's just marketing'...but along w/ the anticipation, there was, of course, some worry.
    After my first playthrough (somewhere between 60 - 70 hours. I like to be thorough: my first DA:O was a little under 110 hours), I definitely had mixed feelings. It was enjoyable, but even while I was playing, the thought that 'it could have been SO MUCH BETTER' kept nagging at me.

    Pros:
    - faster pace of combat: the current pace works for DA2's mechanics, I guess. Same goes for the animations (I liked the one for the 2-handed warrior in my first playthrough and the one for the mage in my current playthrough)
    - better visual atmosphere (in terms of lighting for structures/interiors. Better than DA:O, but could still be much better, methinks)
    - interesting/amusing banter/dialogue
    - story, as a whole, particularly the latter part of the game
    - characters: some characters, and their dialogue, are quite interesting. Varric, Arishok, and the short appearance of Flemeth come to mind.
    - voice acting: for the most part, the voice acting is quite good (FemHawke speaks too softly, IMHO. The Arishok and Flemeth are great)
    - performance: I'm using an older PC and, generally, it runs smoother than DA:O did. I've had some crashes and freezes, but they seem to be related to how long I've been playing (memory leak?).
    - visuals: IMHO, DA2 is an improvement over DA:O in terms of visual quality. The art style change grew on me so I didn't mind the change, much (and am curious as to how my favourite DA:O characters would like w/ DA2's style).

    Cons:
    - faster pace of combat (DA:O's may SEEM slow, until one is suddenly fighting multiple, tough, opponents...then one may be inclined to think "I wish combat were slower"). At times the animations may seem a bit too fast, too (particularly the rogue's, who moves like he's a member of a wushu demonstration team), but they're generally ok (DA:O's animation speeds were 'ok', IMHO, but I always thought that they could've been a wee bit faster. So I guess something between DA:O's animation speeds and DA2's would be just about right).
    - re-used environments: going from one quest to another, in different parts of the city/area, only to end up in the same caverns/mansion/warehouse/etc. breaks immersion, IMHO.
    - lack of access to see more of the city (an 'establishing shot' or a 'fly through/by' at the start to see most of Kirkwall, to give a sense of scale, would've been welcome, especially since you'll be wandering most of it's interiors throughout the game. A short cutscene arriving/departing from one part of the city would've been nice, too, and would've helped show scale)
    - story: IMHO, it feels 'disjointed' for the better part of the game, until it picks up near the end. (at which point the player may have already felt a 'disconnect' w/ the story/plot) Also, the 'jump' in time between 'acts' could have been handled much better.
    - quests: the 'bring me' quests where you immediately know the location of the found items, or the lack of quests/unlocks for the Specializations (unlike in DA:O where you had to unlock specializations)
    - linear environments: most of the locations that can be visited feel...constrained or linear. It doesn't help that most of the environments look bleak.
    - bugs: CTDs, memory leak (I guess) and, most annoyingly, Quest-related issues (example: a rather 'jarring' one where you have the quest resolution dialogue w/ a companion BEFORE even getting the quest)
    - feels like they rushed it out

    Conclusion:
    Is the game worth getting? I still think so. Is it worthy sequel to DA:O? Hmm. I personally wouldn't like to think of it as a sequel...just the second game in the same setting, and contributing to the story of the setting as a whole. On it's own, it's a decent enough game, but definitely feels 'rushed out'. As a sequel, DA2 is disappointing. Would I recommend it to anyone? Yes, but grudgingly and warning him/her to be patient, as I do think the story, as a whole, is quite good. If anything, it feels like the entire game is a 'set up' for something else, like a 2nd movie or book in a trilogy. It is my sincere hope that, if all the negative feedback is to go by, Bioware takes their time on the third game. It sucks to be disappointed, after all.
    Expand
  23. Mar 22, 2011
    5
    I was a huge fan of Dragon Age Origins, so naturally I was really looking forward to this game. Unfortunately, like so many before me I was left disappointed. My biggest complaint would have to be the recycled environments. I can forgive Bioware for using the same city and surrounding areas due to the fact that the whole story takes place in Kirkwall, but when I'm forced to fight throughI was a huge fan of Dragon Age Origins, so naturally I was really looking forward to this game. Unfortunately, like so many before me I was left disappointed. My biggest complaint would have to be the recycled environments. I can forgive Bioware for using the same city and surrounding areas due to the fact that the whole story takes place in Kirkwall, but when I'm forced to fight through the same few dungeons (it's still the same dungeon no matter how many paths you block or open up) and explore the same homes over and over again I just can't help but wonder if they really thought their fanbase would be okay with this. I'm also not very fond of the multiple waves of enemies. I don't mind big battles, but it just seems a bit stupid when the second waves always just sort of materialize out of nowhere. I could go on and on about my problems with this game (voiced protagonist, dumbed down rpg mechanics, weaker writing, etc.) but I'll end this on a happier note. Despite everything mentioned above, this still feels like a Dragon Age game. The story (although a little weak) kept me interested enough to finish the game and a few of the characters actually grew on me. Overall this is a disappointing game, however there are still enough positive aspects about it for it to not be a complete waste of money. Just a minor one. Expand
  24. Mar 22, 2011
    5
    Seems like one of the times they make a game add a "2" to the name and milk it for all it's worth. Changing the game to suit the largest audience relying on the original's success and in the process ruining what could have been a great sequel to an excellent original. Instead it's a "lowest common denominator" situation, overflowing with violence, sex and pubescent attitude rather thanSeems like one of the times they make a game add a "2" to the name and milk it for all it's worth. Changing the game to suit the largest audience relying on the original's success and in the process ruining what could have been a great sequel to an excellent original. Instead it's a "lowest common denominator" situation, overflowing with violence, sex and pubescent attitude rather than continuing and expanding Dragon Age.

    Why they completely change games and call it a sequel instead of just making a separate game is beyond me. It disappoints the buyers/fans who helped make the first a success and you simply can't please all the people with a single game so how about just pleasing the people that enjoyed the original to begin with.

    It's really sad when they do this to games just to try maximize profit, it's one of those times you wish a sequel hadn't been made. Though big game companies lately seem to love prostituting and milking something for all it's worth, changing it to suit a "broader" audience which ruins what made it good then give up on it when people stop buying it because of these changes that turn it into just another game.

    It would have been better if they simply used everything from the original (gameplay, style etc) and simply added a continuation of the story.
    Expand
  25. Mar 24, 2011
    5
    Dragon Age II feels more like a RPG lite than a true successor of Origins, it's not a really bad game but in many ways it leaves a feeling of disappointment.
    The combat, while faster than in Origins, feels shallow and tedious due to the wave mechanic employed in most battles. The gritty, semi-realistic animations have been replaced by over the top combat animations that remind more of
    Dragon Age II feels more like a RPG lite than a true successor of Origins, it's not a really bad game but in many ways it leaves a feeling of disappointment.
    The combat, while faster than in Origins, feels shallow and tedious due to the wave mechanic employed in most battles. The gritty, semi-realistic animations have been replaced by over the top combat animations that remind more of cartoons/anime than dark fantasy.
    Non-combat skills like coercion or survival have been stripped from the game and overall the game feels strongly focused on combat and action.
    The story itself isn't bad, though the pacing seems somewhat odd at times. The companions are generally likable, though companion interaction takes place mostly during the companion quests.
    The city of Kirkwall, to which the player is mostly confined, feels unfortunately lifeless. NPCs are basically static background, which wouldn't be much of a problem if the game's story wouldn't take place almost entirely inside the city.
    Dungeons consist mostly of a few maps that are recycled over and over, with various passages blocked off by locked doors. Unfortunately the mini-map doesn't reflect the blocked passages, making the lack of variety in maps even more obvious.

    The game is certainly ok for a beginner RPG, but it cannot compare to BioWare's masterpieces by any means. It lacks the depths and complexity that Origins had and would have better been marketed as a spin off game than a sequel.
    Expand
  26. Apr 23, 2011
    5
    Very disappointing sequel. It is sadly inferior in almost every way to its predecessor. The combat has been reduced to button-mashing which is somehow expected to appeal to more people. Also, this game absolutely reeks of shortcuts taken in the name of pushing this pile of garbage out the door. Environments are used over and over and over. Gone are the interesting descriptions ofVery disappointing sequel. It is sadly inferior in almost every way to its predecessor. The combat has been reduced to button-mashing which is somehow expected to appeal to more people. Also, this game absolutely reeks of shortcuts taken in the name of pushing this pile of garbage out the door. Environments are used over and over and over. Gone are the interesting descriptions of items. Forget trying to talk to your companions in any meaningful way unless a quest is involved. Every conversation ends with a feeling of 'that's it? That's the end of the conversation? Where's the rest?' Forget the realism of having half your companions bisexual. Now everyone everywhere is bi all the time, because according to lead writer David Gaider, doing otherwise would have cost too much and taken too much time. Do you like games where your choices matter? In Dragon Age 2 your responses are now limited to three (friendly, snarky, hostile) instead of potentially multiple ones as in DA:O. And those choices have almost no impact on the story. It's incredibly linear and no matter how you respond to people, the outcome is always the same. The disjointed, clunky, and cliched story builds to a decision at the end between two factions and you have to choose between them, only to find at the last second that no, you'll have to fight both. It feels incredibly contrived, and blatantly obvious that Bioware didn't want to take the time to really give you choices that matter because it would make it harder for themselves in a sequel to take those into account. The worst is that instead of acknowledging these issues as faults, Bioware is staunchly defending the awesomeness of these changes as "streamlining" the game. Well I'll tell you what, Bioware, a poptart is a pretty streamlined breakfast. I still prefer steak and eggs. Expand
  27. Mar 25, 2011
    5
    Any one who loved Balder's gate plane scape or DA:O will hate what they did to DA 2. Its rushed in all regards from reused levels to waves of enemies that pop out of thin air. The story is sub par the characters are shallow and you have 0 choices that make any difference to the game world. This game is at its very best absolutely average in all regards.
  28. Mar 26, 2011
    5
    This review contains spoilers, click expand to view. Short version: High expectations not met. Disclaimer: If you never played the oldschool PC RPGs and loved ME2, go for DA2. It is a good game. This review is from the POV of one of those oldschool gamers well experienced with Bioware's track record.

    High expectations not met. That is the one-liner best to describe DA2 with. DA:O was the best PC RPG of recent time and hyping for a sequel was understandably easy. I have to add that I also played Mass Effect 1+2 and enjoyed those games. And actually thought the changes made to simplify ME2 were fitting. However I was pretty disappointed with the main plot in ME2 and the progression was "collected" at certain bridges to make the storytelling easy, but guiding the RPG experience too much.
    Due to this I was utterly disappointed with DA2. They use the same insulting progression that leaves the player with a feeling of running down a one-way tunnel. The side-quests are entertaining, but they leave a sour taste in the mouth when you realize that they overshadow the main plot. The main plot quests feels like just another side-quest and you just do not feel Hawke has any reason to consider those quests more important than the others. Like going to the deep roads. The plot's reason for Hawke to go there was to earn money, yet in parallel you have the family story and the fact that Hawke's mother actually works on getting their estate back. Personally I would have said screw-it to Bertrand and done something else to work my way up. There was nothing in the plot that indicated that the deep roads would make a major impact, yet you somehow knew you had to go because the author of the story had decided to build the plot there. Very forced and fake.
    Same with the companions. They each have their own stories and it feels more like they cross path with Hawke rather than joining in his quest (perhaps because there is no quest when Hawke picks up his companions). It feels like they went with the ME2 recipe, but forgot that ME2 had a credible reason for Shepard to fly around the galaxy getting his team together. In DA2 Hawke magically manage to keep his companions around and they will join him on the quests even if he continuously piss them off. It just seems fake.

    I can accept the changes they made. I miss the crafting, the companion gear, the ability to shape my companions pretty much how I want them, and the need to use your brain in combat. But none of those changes are game-breaking. At most they would bring the score down from 9/10 to a more average 8/10. Mostly because the gameplay is still fun.
    I am not very fond of the emphasis put on cross-class combos though. The point will be missed by the lazy gamers the game is dumbed down for, and the better gamers will spend 2 minutes setting up tactics and have access to "EZ-mode" in all game difficulties. The tactics works so well that you can trivialize all combat but the boss-fights (which also explains why people complain about the Rock Wraith fight - since it is the first time you cannot sit and watch your 3 companions do everything).
    However the lack of engaging story and the ditching of the non-linear plot from DA:O totally butchers the game's potential. Had it been a non-franchised game from an unknown developer it could have gotten away with being an alright game. But with the expectations to a Bioware game and the Dragon Age franchise it falls way below what a customer would expect.

    Add the overly positive critic reviews and you have a recipe for scamming the gamers. DA2 is in no way worth the $50 pricetag. Not when compared to Bioware's track record, where you got really deep games for that price.
    And because the main problem with the game is the storyline, DLC will not be able to fix it. No matter how many more sidequests you add to the game it will not change the fact that you feel you are running down that one-way tunnel for no other reason than because "that is what Hawke should do".

    It is by no means a bad game. And if your experience with RPGs is limited to Mass Effect, then by all means throw your money at DA2. Unless you really hate swords and magic you will not be disappointed.
    However, if you are part of the older PC gamer tradition and are familiar with Bioware's ability to write fantastic plots worthy of comparison with great fantasy novels, then you better prepare yourself to be disappointed.
    Expand
  29. Mar 26, 2011
    5
    I went into this game expecting it to be different and, hopefully, challenging; It wasn't. Forget the story, forget the characters, forget the port quality shine, forget everything but the core game play of the first. The difficult and deep combat system was the meat and potatoes of that game. Out of everything, that is what kept me coming back for more. I have not been that into a gameI went into this game expecting it to be different and, hopefully, challenging; It wasn't. Forget the story, forget the characters, forget the port quality shine, forget everything but the core game play of the first. The difficult and deep combat system was the meat and potatoes of that game. Out of everything, that is what kept me coming back for more. I have not been that into a game since... well the last good game bioware made.
    I have beaten the game, albeit begrudgingly. It reminded me of Indiana Jones and the Temple of Doom. I remember going to see it in theaters with my dad and the first scene was great but it quickly went down hill and the only reason my dad and I didn't leave was because we loved the first one so much. "Come on Paul, lets go see a different movie." "No, it might get better in a few minutes. How many times can she say, "INDY!!!"" This game feels like the Temple of Doom. The only reason I could play though it was because I loved Origins so much, but the reason I found this game so mediocre was because I loved Origins so much. The only thing that has overshadowed this 'let down' was the fact that PC Gamer gave this game a 90+ rating.
    I used to wait for the mailman to get my copy of PC gamer every month for fifteen ducking years. In fact when I cancelled my subscription they called me back offering a free year but I'd had had enough. Either PC gamer is out of touch or they are trying to sell the game for EA. Either way I can no longer get an unbiased review from them. The 'review' PC gamer gave DA 2 seemed like it was just emailed to them from EA with some gift cards packaged in. Now don't get me wrong, there are some things about DA 2 that I liked. Except that those wonderful improvements were small potatoes compared to where Bioware screwed up. The clumsy exposition and dialogue was fit for a cartoon network after school special. I'd rather watch the Golden Girls with my girlfriend, who almost left me when I got into the first game.
    What I am trying to say, is that we, the customers, should make a statement. DON'T BUY THIS GAME! On its own it is an average game but, given the circumstances, it must be a great game. So don't buy this game, don't pirate this game, and don't buy/read PC gamer until they all get their **** together. I would have rather waited another year or two for a better game then be here telling everyone how pissed I am.
    Expand
  30. Mar 28, 2011
    5
    Quite a disappointment. Stagnant environments are but a tiny issue. While the combat has a decent flow to it, the exploding bodies cheapen the feel of combat after a time. Skill trees and leveling are well done and I didn't mind the unchangeable companion armor as much as I thought I would. The millions of generic rings and self labeled "junk" drops wear on the nerves.Quite a disappointment. Stagnant environments are but a tiny issue. While the combat has a decent flow to it, the exploding bodies cheapen the feel of combat after a time. Skill trees and leveling are well done and I didn't mind the unchangeable companion armor as much as I thought I would. The millions of generic rings and self labeled "junk" drops wear on the nerves. ---------------------------------------------------------------------------------------------------------------------------------------------------
    As far as story goes, Acts 1 and 2 were good enough and pretty enjoyable. When it came to Act 3 (the final), however, the fact that the player's choice is an illusion is made all too clear as one is railroaded down an unchanging series of events. This wouldn't be too bad save for the fact that it almost seems that Act 3 is unfinished, and that the two 'endings' are actually just one ending, stretched to fit two different alignment choices at the end. Because of this, one ending seems blatantly preferable to the other as it's the only one that makes sense. -----------------------------------------------------------------------------------------------------------------------------------------------

    PROS
    --------------------------------------------------------------------------------------------------------------------------------------------------
    * Combat (Characters felt powerful)
    --------------------------------------------------------------------------------------------------------------------------------------------------
    * Voice Acting (Though voiced protagonist likely limited the storyline)
    --------------------------------------------------------------------------------------------------------------------------------------------------
    * Act 1, Act 2 are fun enough, if not fleshed out enough to shine
    --------------------------------------------------------------------------------------------------------------------------------------------------
    * Companions interact with each other in cut scenes and through banter
    --------------------------------------------------------------------------------------------------------------------------------------------------
    * The story telling method: a reflective narrative that adapts to the player's decisions (however minor they are)
    ---------------------------------------------------------------------------------------------------------------------------------------------------

    /////CONS/////
    --------------------------------------------------------------------------------------------------------------------------------------------------
    * Character felt less like a 'champion' and more like a footnote in history
    --------------------------------------------------------------------------------------------------------------------------------------------------
    * Act 3 and its terribly assembled plot/ No satisfying ending
    --------------------------------------------------------------------------------------------------------------------------------------------------
    * Recycled environments (you will memorize loot spots, etc.)
    --------------------------------------------------------------------------------------------------------------------------------------------------
    * The game actually feels rushed, spotty, and hollow at points - I don't think anyone would say that this game would not have benefited from more development time. --------------------------------------------------------------------------------------------------------------------------------------------------
    * Ridiculous Boss HP - makes some fights more grind than challenge
    --------------------------------------------------------------------------------------------------------------------------------------------------
    * Economy and crafting are limited and limiting
    --------------------------------------------------------------------------------------------------------------------------------------------------
    * No background humor, the world and lore are lacking personality (Just copy/pasted from Origins where it isn't bland)
    ----------------------------------------------------------------------------------------------------------------------------------------------------
    * Quests are extremely repetitive
    ----------------------------------------------------------------------------------------------------------------------------------------------------
    * Loot is overly simplistic and "Junk" is a terrible, terrible concept
    ----------------------------------------------------------------------------------------------------------------------------------------------------

    Overall, this game isn't the worst thing in the world, but it falls short in many places. I hope the inevitable sequel can benefit by avoiding the mistakes of Dragon Age II.
    Expand
Metascore
82

Generally favorable reviews - based on 45 Critic Reviews

Critic score distribution:
  1. Positive: 38 out of 45
  2. Negative: 0 out of 45
  1. PC PowerPlay
    Apr 18, 2011
    90
    Moving even further from the classic RPG, strong story and clever combat are nonetheless still found within Dragon Age II. [May 2011, p.52]
  2. Apr 12, 2011
    58
    Despite some advancement in storytelling approach and liberal borrowing from Bioware's Mass Effect approach to gameplay, Dragon Age 2 on the PC has a lot of bugs and is populated with re-used settings that make this feel like a play performed on a stage with two sets.
  3. Apr 11, 2011
    85
    For a rushed product that is still battling bugs, the currently offered product still provides 40 hours of challenging and engaging gameplay. This combines to provide a good, but not great gaming experience.