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8.8

Generally favorable reviews- based on 5639 Ratings

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  1. Mar 21, 2020
    6
    this a downgrade in every aspect possible.
    level design is way worse.
    survival aspect of the game through glory killing to get ammo is annoying as F.it really slows down the pace of the game. a lot of reused assets even in the soundtrack. you will recognize 2016 doom only in the end 2-3levels when you have all the uprade.(ammo,health,suit,character) story is nice addition but not in
    this a downgrade in every aspect possible.
    level design is way worse.
    survival aspect of the game through glory killing to get ammo is annoying as F.it really slows down the pace of the game.
    a lot of reused assets even in the soundtrack.
    you will recognize 2016 doom only in the end 2-3levels when you have all the uprade.(ammo,health,suit,character)
    story is nice addition but not in this way.
    i gave new ori 9 and this is defo in the 5-6 only.@
    buy only on sale.its not a good buy for full price.
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  2. Oct 8, 2022
    6
    The problem with this game is that it is called DOOM for a reason which is beyond me, because it is nothing, but Quake 5 arena which pretend to have a story and gameplay.

    If you familiar with the original Doom series, you know that most of the fun came from exploring the levels, because level design was a separated profession back then, whereas nowadays they ask the cleaner lady to do
    The problem with this game is that it is called DOOM for a reason which is beyond me, because it is nothing, but Quake 5 arena which pretend to have a story and gameplay.

    If you familiar with the original Doom series, you know that most of the fun came from exploring the levels, because level design was a separated profession back then, whereas nowadays they ask the cleaner lady to do the job.

    The mechanics is the following: you go in a perfectly linear level, and time to time you enter arena fights, exactly and precisely like in Quake 3 Arena. It is fun at first because of the game mechanics which is entirely optimized for this, but it gets old very fast.

    Even the design is entirely Quake. Some pickups, monsters and weapons are like in the original, but they couldn't capture the essence of the design, so it is like that and not like that at the same time. They have reduced every classic thing to a mediocre one. Just why? They had the original, how the "hell" they could mess it up? It is not as if they had to reinvent the wheel.

    Adding lots of Super Mario-like platform elements is also devastating. You are the Doom guy, Super Mario and Lara Croft at the same time. It is anything but funny.

    The other thing is that the gore is missing. They use weird colors and schemes which makes the gore not bloody at all. It is not scary, not disgusting, not realistic, nothing, like a cartoon or something. You explore the hell and the entire hell itself isn't scary at all. In the big soui-harvester you find about 8 souls which is tortured COVERED BY BLANKETS. I suspect this is because of the huge censor, so it is Disney-Quake, targeted the younger age group, which is completely unnecessary, since the true fans of Doom are 30-40 year old guys, and there is no reason to think that youngsters would not jump into it. According to the original Doom, it is mandatory to build the entire game on horror elements.

    And the typical "realistic" color scheme: everything is brown, gray, brown, gray, and brown. Congratulation.

    We have to mention the absolutely, devastatingly bad sound-schemes. This applies to the 2016 Doom too. In the original Doom you cold recognize every monster, every pickup, every event, every weapon by their unique and absolutely amazing sound (which was made from free sounds). Now you have a mediocre sound-soup, in which you can't recognize nothing. It is one of the biggest disappointment in the game. I simply can't imagine how they could NOT make real sounds. They would just have to copy the original, upgrade it and that's all. Same with the soundtrack. They asked the cleaner lady to make this too.

    The monster design is also mediocre. You going to find hard time to make differences between them, in most cases. Hilarious.

    The story is also boring and technically non-existent. It is just a cliche-war.

    I was so badly expected something like the original "Hell On Earth", where you can explore huge cities with tons of explorable areas and huge, open-ground fights. What a complete disappointment, compared to that. Even the original developers realized that they have to make bigger areas instead of tunnels.

    The only thing which is left is to give the game to the modders and let them to make something meaningful out of it.

    I gave it 0 points because this is not a 7.7 point game, but a 6 arcade whatever.

    UPDATE: after 20+ hours, if you learn all the trick finally, such as quick weapon change, quick aim, and get used to the game mechanics, the game going to be more enjoyable.

    However, there are times when you quiet boringly killing monsters at nightmare difficulty.

    While I stand for everything I say, if you master the game, it is going to be better eventually, so I gave it a 6 point instead of 0.

    It is true that the game itself rocks. It really has some unique characteristic, which makes it one of the best in the genre, but this is because the competition is so LOW.

    So regardless of everything said, I recommend this game.
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  3. Mar 18, 2021
    6
    The game runs incredible well and looks the part. Unfortunately I thought the 2016 Doom was better, I wasn't a fan of the constant ammo shortage and movement focus. While I get what they are going for id rather just shoot demons and shut my brain off for a few sessions. Using the chainsaw and glory kills just gets annoying after a while.

    The soundtrack on the other hand was just
    The game runs incredible well and looks the part. Unfortunately I thought the 2016 Doom was better, I wasn't a fan of the constant ammo shortage and movement focus. While I get what they are going for id rather just shoot demons and shut my brain off for a few sessions. Using the chainsaw and glory kills just gets annoying after a while.

    The soundtrack on the other hand was just awesome, the heavy metal electric guitar riffs pump you up and you get into a kind of trance like state while running around the map.
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  4. Apr 25, 2020
    6
    It's not fun to count every single bullet in DOOM game and to run every single corner in search of bullets instead of fighting. There are other issues too, even music is worse than in DOOM 2016. "Rip and Tear"? No, more like "Jump and Search ammo"! Disappointed.
  5. Mar 28, 2020
    6
    A game that is perfect in so many ways, but is ruined by bad design decisions. What ID software did with the graphics is amazing. The fact that it all looks so good and runs so well on moderate hardware is mind-boggling. The feel of the weapons, the way enemies disintegrate when you shoot them ... this game really had the potential to be a very good game. But most of the time when i playA game that is perfect in so many ways, but is ruined by bad design decisions. What ID software did with the graphics is amazing. The fact that it all looks so good and runs so well on moderate hardware is mind-boggling. The feel of the weapons, the way enemies disintegrate when you shoot them ... this game really had the potential to be a very good game. But most of the time when i play this game, i am just frustrated. Apparently they thought adding some super mario/tombraider elements to the game would be a great idea. More often that not, you will be retrying jumps for the 10th time, climbing walls etc ... It pains me to say ... but Doom 2016 was a much more engaging and fun game. Doom Eternal could have been a much better game than Doom 2016 if they just stuck to the formula. In the end ... its supposed to be Doom. Not some platformer kind of game with some occasional shootouts. Expand
  6. Mar 28, 2020
    6
    It's too repetitive. Shoot, run outta ammo quickly, chainsaw your ammo back. Repeat.
    The levels are just too linear.

    I guess they tried to shoehorn too many mechanics and got this mess as a result. Let's get down to moddibg!

    Buy it on sale.
  7. Apr 24, 2020
    6
    Very nice, fast and smooth gameplay, just the way it should be. However I don't like the platforming, pretty sure no one asked for that. And what is the deal with the ammo? Why do I have to use the chainsaw on monsters to get ammo? This makes no sense. Also why can't he carry more ammo when he can carry lots of guns plus a chainsaw, but then only a handful of shotgun shells? This isVery nice, fast and smooth gameplay, just the way it should be. However I don't like the platforming, pretty sure no one asked for that. And what is the deal with the ammo? Why do I have to use the chainsaw on monsters to get ammo? This makes no sense. Also why can't he carry more ammo when he can carry lots of guns plus a chainsaw, but then only a handful of shotgun shells? This is ridiculous. Lastly not too fond of the whole arena battle thing, that's not a Doom game.

    Not bad, but overall disappointing.
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  8. Jun 27, 2020
    6
    The marauder sucks, there's no gameplay variation, some weapons feel very overpowered, and the multiplayer is worse than doom 2016's multiplayer. Doom 2016 was amazing, because it kept the fast paced gameplay of the first 2 games and added some modern elements. There is almost no gameplay changes in doom eternal. The only thing that stops me from giving a negative review is that the gameThe marauder sucks, there's no gameplay variation, some weapons feel very overpowered, and the multiplayer is worse than doom 2016's multiplayer. Doom 2016 was amazing, because it kept the fast paced gameplay of the first 2 games and added some modern elements. There is almost no gameplay changes in doom eternal. The only thing that stops me from giving a negative review is that the game looks and runs well, and the game can still be somewhat fun. Expand
  9. Mar 20, 2020
    6
    There is some good and bad in this story...

    Good: The game runs extremely good. Some weapons feel great. The combat has a crazy pace of the old Quake and Unreal Tournament games. Bad: The story seems a little off, as if it should not be shoved in your throat so much, Doom 2016 did this much better. You are forced to use the weapons THEY want, not the ones you do. The ammo economy
    There is some good and bad in this story...

    Good: The game runs extremely good.
    Some weapons feel great.
    The combat has a crazy pace of the old Quake and Unreal Tournament games.

    Bad: The story seems a little off, as if it should not be shoved in your throat so much, Doom 2016 did this much better.
    You are forced to use the weapons THEY want, not the ones you do.
    The ammo economy is painful, boring and annoying. You basically always run out of ammo for multiple weapons, resulting in you having to use the chainsaw or using some stuff you dont like to use.
    The platforming is just too much... it is great to have mobility and to sometimes have to reach something. But the double jump, double dash into a dash recharge and another double dash into swinging on a bar and then catch on a wall is simply not something you enjoy, let alone want in a DOOM game...

    I am not really happy with my purchase, I wanted to support the devs by buying for the full price, but I should not have.

    The team clearly did not know what they wanted to create, so they made something you sorta enjoy sometimes, but lots of other times you just roll your eyes with a "oh god, not this again..."
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  10. Feb 6, 2021
    6
    I really wanted to like this game. I only played it for about 90 minutes and returned it so maybe it gets better later on. There were a significant number of jumping puzzles and with a double jump and double dash it got stupid fast. Having to figure out how to double jump to a platform that drops into lava in one second and then in that 1 second find the next spot to jump too oh too lateI really wanted to like this game. I only played it for about 90 minutes and returned it so maybe it gets better later on. There were a significant number of jumping puzzles and with a double jump and double dash it got stupid fast. Having to figure out how to double jump to a platform that drops into lava in one second and then in that 1 second find the next spot to jump too oh too late you hit the lava. Do all that jumping **** again. I played up until I got to a level where literally I did like 30 minutes of jumping puzzles. I wanted to quit but couldn't because i wasn't sure if it was going to save what checkpoint I was at and force me to restart the stupid jumping puzzle heavy level. I cannot emphasize how much I **** hated the jumping and dashing puzzels.

    On top of that instead of bringing in new colors and environments it's "hell on earth" so instead of being new and exciting it's the same dumb browns and reds because they brought hell to earth. Such a dumb design decision. Weapons feel under powered and are not satisfying and you carry a hilariously small amount of ammo for each one. I paid like $96 for the game with the year one stuff and honestly I'd probably never play this game again the jumping and dashing puzzles annoyed me so much.
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  11. Mar 21, 2020
    6
    Good, but actually worse than the previous version. Too many fiddly controls, and genuinely appalling platform run and jump bits come close to ruining the game entirely. It's still great fun when it remembers what it's supposed to be.
  12. Mar 31, 2020
    6
    Doom Eternal is probably best summed up in one word, "confusion." It retains a lot of Doom mechanics and adds on with even more mechanics, upgrades, and puzzles. Early on, you can't hardly take two steps forward without seeing some tutorial for a new mechanic. There is a LOT more to try to remember when playing this game. The environments, while pretty, are extremely confusing to navigateDoom Eternal is probably best summed up in one word, "confusion." It retains a lot of Doom mechanics and adds on with even more mechanics, upgrades, and puzzles. Early on, you can't hardly take two steps forward without seeing some tutorial for a new mechanic. There is a LOT more to try to remember when playing this game. The environments, while pretty, are extremely confusing to navigate despite them being linear. There are lots of environmental puzzles and not as much in the way of corridor shooting. On one occasion I encountered a bug where a puzzle was slightly bugged and I was stuck as I didn't realize I was experiencing a bug.

    There's too much story in this game. While Doom 2016 mocks its own story by letting you ignore it, showing the Doom guy rage on the environment while characters talk, Doom Eternal is a parody of itself in this aspect by including crazy priests, humans that are in awe, and demons that are literally so scared of you they hand you weapons. It slows the game down and just comes off as weird.

    While it's somewhat fun, it's definitely not as well polished as Doom 2016 and tries to add too much, ultimately making it a bit of a slog to get through and a confusing mess. It's also much, much harder than Doom 2016, which isn't a bad thing, but if you were expecting Doom 2016's difficulty again, you're in for a rude awakening.

    Overall, fans of Doom 2016 will probably enjoy this, but classic Doom fans might not.
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  13. Mar 22, 2020
    6
    ID does not understand DOOM 2016, while DOOM eschewed all but the necessary, Eternal is bloated with unnecessary elements, the constant cutscene that have no purpose, the low amount of ammunitions around that with the low ammo capacity even with full upgrades and the enemies being made with brick walls renders the game a constant scrap for ammo, the gimmicky shoulder weapons, theID does not understand DOOM 2016, while DOOM eschewed all but the necessary, Eternal is bloated with unnecessary elements, the constant cutscene that have no purpose, the low amount of ammunitions around that with the low ammo capacity even with full upgrades and the enemies being made with brick walls renders the game a constant scrap for ammo, the gimmicky shoulder weapons, the gimmickier boss fights that then get repurposed as regular enemies, all the useless weapon progression, the focus on a boring story.
    And while the platforming is good, the core gameplay is good and the game runs smoothly on a mid tier machine from 4 years ago, but this is still overshadowed by the bloat.
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  14. Mar 22, 2020
    6
    Having just played Doom 2016 with my wife I gotta ask id why they changed some of the things they did. The FIRST level had me fighting Cacodemons, an enemy from mid-2016, extra lives seem out of place,, and hand-holdy, like they knew the game was too hard at first. Why can't I one-punch stagger base zombies or imps any more? I can punch a concrete wall, but have to bunch zombies half aHaving just played Doom 2016 with my wife I gotta ask id why they changed some of the things they did. The FIRST level had me fighting Cacodemons, an enemy from mid-2016, extra lives seem out of place,, and hand-holdy, like they knew the game was too hard at first. Why can't I one-punch stagger base zombies or imps any more? I can punch a concrete wall, but have to bunch zombies half a dozen times to stagger, 2016 they were legit fodder. In 2016 keycards were attached to bodies and had a story, here the first one I found was just... floating in a garage. I feel like rather than continue to do new things, id felt a need to bring in some old (or antiquated in this case) elements. I find it hard to see this real and sometimes surreal apocalypse setting, followed by a neon green 1up in an elevator shaft. Adding climbing while removing crouching seems odd, and why is your icon on the green map ALSO green? In 2016 you were yellow. Thank you for sharing this video, I think part of my problem comes from having played the previous title all week, so some of the new/odd-feeling design choices hit harder. I miss punching, though.

    Tl;Dr: They tried to hard to do some weird stuff, and it hurts the game coming from 2016.
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  15. Mar 23, 2020
    6
    First, two quick things about me to show you my bias going into this.

    1, I am fundamentally disinterested in FPS games, first-person viewpoints, challenges that test speed and dexterity, and break-neck pace in my games. However... 2, Doom 2016 forced me to reevaluate all of those preferences with such persuasion that I've slowly started branching out from my comfort zone of strategy
    First, two quick things about me to show you my bias going into this.

    1, I am fundamentally disinterested in FPS games, first-person viewpoints, challenges that test speed and dexterity, and break-neck pace in my games. However...
    2, Doom 2016 forced me to reevaluate all of those preferences with such persuasion that I've slowly started branching out from my comfort zone of strategy and management games.

    So it's safe to say that I was looking forward to Doom Eternal. Jaded as I've become from watching the video game industry load me up with hype time and time again, I've started to expect disappointment in places where I really shouldn't. But Eternal was not one of these places. When I replayed the predecessor last year I had such a good time with it that I didn't have the heart to uninstall it and free up space on my SSD until Eternal was released. Now I'm wondering whether I should uninstall Eternal and load up on some more of its predecessor because that particular fork of lightning did not strike the same place twice.

    Now, to be clear let me just acknowledge this. I think the devs made the game they set out to make. The game is polished and everything that you might want to work perfectly in a Doom game does so here. So in that sense I cannot fault the product. This is not an absolute failure, which is of course why I havn't scored it as such either. The arcady feel that they are going for is evident right from the get-go with the colour scheme. And it is perfectly understandable why. The 80s are delightfully retro at this point, and as we have seen from the mainstream media, if you do it right this formula is almost guaranteed to deliver success.

    But this game fails to deliver on several of the core premises that made its masterful predecessor appeal to even a sceptic like me, and the switch to a more arcade feel in this game is one of the first things that let me know changes were coming with this game. Changes I was scared of because 2016s release really didn't need many to be a 10/10. While the audio-visual feedback of slashing gore fed to me through a tube made of unholy metal tunes was the primary source of my enjoyment, several other pieces also played a pivotal role. Like the fact that almost nothing would break the pace. I felt like I was actively part of the speed metal giving me a rush as I was storming through the levels grinding my way through this demon or that. Even picking up little stashed away toy dolls wouldn't slow down my pace. My silent and faceless protagonist would simply pick it up, admire it for a bit, and whoever wanted that fan servicing would have had it without players like me feeling slightly short changed after discovering a secret location.

    In Eternal the pace simply isn't the same. While the combat may be slightly more chaotic (in a good way) and certainly more rapid, the additions to traversal mechanics alone make sure of that, anything that doesn't revolve around turning demons into goop with a bulletstorm actively feels like it is there to power you down. Picking up toy dolls stops your movement dead. Using almost any elevator locks you in place, and you can't even change weapons while riding it. The tutorials, that still show up half-way through the game, pause the action and hits you with an info dump in a text prompt. Everything about this makes me think the developers forgot their winning formula of minimalistic and unobtrusive story telling of 2016. I am met with an expositional dump in every mission, which really isn't all that interesting.

    The storyline of 2016 was mediocre, and relatively speaking it was the weak point of the game, but it didn't matter because the protagonist showed you with almost every one of his scripted actions that it wasn't what was important - shooting demons in their stupid faces was. In Eternal the story line makes up almost a fifth of the runtime of the game - which is substantially increased if you're a veteran speedrunning through the action and not mucking about like a casual like me. I haven't tested it, but it seems most cutscenes can be skipped but this doesn't excuse the fact that the story line is put into more of a central position in this game, and it is worse than the already mediocre story of the predecessor. 2016 showed us that the way to solve that issue isn't to introduce a skip button, but to layer the exposition into the background of the action.

    Now, is all this to say that I didn't enjoy Eternal at all? No it isn't. I am simply trying to qualify why Eternal failed to wow me in the way that 2016 did. It invited me to come play with toys I had overlooked. Eternal on the other hand is loaded with attempts at fan service, so perhaps this game simply wasn't aimed at drawing in newer players.
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  16. Mar 24, 2020
    6
    Sometimes it’s better to have a game that only just meets expectations, gets average reception, doesn’t set the world on fire but mildly singes it, that way you are not expected to exceed even that with your next game. Take Doom, the 2016 version, being the first iteration in well over 12 years, and already one version, one horrible, uninspired, carbon copy of Resistance version meeting aSometimes it’s better to have a game that only just meets expectations, gets average reception, doesn’t set the world on fire but mildly singes it, that way you are not expected to exceed even that with your next game. Take Doom, the 2016 version, being the first iteration in well over 12 years, and already one version, one horrible, uninspired, carbon copy of Resistance version meeting a bloody chainsaw in the backroom, the series already had high expectations with the original titles being the trailblazers they are and recent Mods like Brutal Doom

    But, let’s get back to the future expectations here, obviously, after DOOM 16 became such a big hit, winning awards from all publications, there were obvious expectations to top themselves with the sequel, more weapons, more glory kills, ballsier enemies, essentially making the whole game Bigger, and Better.

    Well…..they got the Bigger part down

    Booting up DOOM Eternal for the first time, my excitement and anticipation soon turned into confusion, into frustration and finally boredom. It seems that in an attempt to make a Bigger sequel in DOOM Eternal, the guys at ID threw everything at the wall and hope to god it stuck and well, I may want to recommend less fat in their diet because a lot sure did stick.

    It actually starts off on a positive note, throwing out the pitiful pistol and starting you off with a shotgun and chainsaw, the chainsaw even has a regenerating single gas tank so you aren't scouring the map for them again, but soon enough things start to fall apart.

    One of DOOM’s weaker areas has always been narration, it was never a priority during the more halcyon days of the internet, fearing a distraction from all the demon-slaying and bloodshed, the Doom story was tucked away in a tiny little corner where no one could find it, like, the original DOOM had a story, no really, I think it involved a pet bunny or some **** and does anyone even remember DOOM 3’s story? Did you collect all the PDA’s just to get every riveting moment of it, he said with sarcasm dripping from his fangs. The best example of DOOM’s approach to narration was the number of times Doom Slayer showed he really did not give a **** about it in DOOM 2016, pushing monitors away, stomping at energy cells and doing everything except giving Samuel Hayden the middle finger.

    DOOM Eternal, on the other hand, proceeds to cram more narrative than anyone ever wanted or needed, I mean, previous DOOMs did have a story for people who wanted it badly enough, if you looked hard enough. But this time, we are introduced to so many characters and diety’s that mean absolutely nothing, at one point DOOMSlayer even bows to one, so we go from an unstoppable killing machine to this?

    What’s worse is that some enemies require strategies to take them out, waiting for the right time, their eyes flashing green or some **** like that and it honestly frustrates me, with DOOM 2016, he was an unstoppable force, punching through anything everything he deemed fit, now he can barely get past a shield while Orange Ghost Dogs bite his face and the BFG barely tickles, oh and if he wasn't already there, I’d tell the Arch-Ville to go to hell, demon summoning, bullet soaking prick that he is.

    Which brings me to the Weapons, all the standards are there, Shotgun, Super Shotgun, Shotgun 64, Pulse Rifle, Chain Gun, but they have seemingly added more additional weapons and attachments, adding a missile launcher in both hot and cold, and while you need Glory Kills to get health, chainsawing is really the only way to getting a vast quantity of ammo and then use the flamethrower to get more shield and then, of course, there’s Hell Punch and when you are not fumbling with your controller trying to figure out which weapon to use in the heat of the battle. You are plummeting to your death in one of the games many, MANY platforming sections, with a double jump and air dash in place, DoomSlayer spends countless parts of each level, clinging onto walls, dashing in mid-air, and missing floating platforms which just make the gameplay more like a Metroid Prime than a Doom.

    Look, I’m not happy saying all this, Doom Eternal had been on the top of my hype list for months, I had spent all that time absorbing the Animal Crossing meets Doom posts like a god damn memewhore, this WAS my game for 2020 and I am absolutely heartbroken that I didn’t enjoy it more, look I will give it credit, the game at least looks bloody amazing at least, but in an attempt to go harder than before, the guys over at iD went way too overboard, in the end, this has been the most disappointed in a game I have felt in years, with one simple reason.

    It should have been better
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  17. Mar 29, 2020
    6
    This game is huge disappointment, first of all, the platforming (mainly jumping around) shouldn't have been in a game like this from the start, bet in DOOM eternal is bizarre and annoying, you need to jump and combine double jumps and super jumps and to add insult to injury, sometimes you died after bad jump and the saving point is few monsters back... and the level design sometimesThis game is huge disappointment, first of all, the platforming (mainly jumping around) shouldn't have been in a game like this from the start, bet in DOOM eternal is bizarre and annoying, you need to jump and combine double jumps and super jumps and to add insult to injury, sometimes you died after bad jump and the saving point is few monsters back... and the level design sometimes force you to walk a few minutes to try to jump again .... other than that, the battles themselves are great, but the bad platforming strange level design constantly ruining the game experience, solid 6 to my opinion. Expand
  18. Apr 3, 2020
    6
    punch is too weak some glory kills are extremely weak game is extermly buggy and it **** up your progress and ruins your fun it just feels like game was not ready but they still released it anyway difficulty is another problem the gap between ultra violance and nightmare is too big and anything besides nightmare is kindergarden doomslayer feels weak adding more lore was a good ideapunch is too weak some glory kills are extremely weak game is extermly buggy and it **** up your progress and ruins your fun it just feels like game was not ready but they still released it anyway difficulty is another problem the gap between ultra violance and nightmare is too big and anything besides nightmare is kindergarden doomslayer feels weak adding more lore was a good idea milestones finding sentinal battery so you can unlock stuff was fun too dash platforms keeps game fresh you can do some badass **** with it lvl design was good it's more arcade like because of doom 2 soundtrack is awesome again only problems are bugs which ruins all fo your fun new weak point stuff which is completely horse **** because they can still os and slayer feels weak because of this weakpoint stuff forcing people to use specific gun makes game boring I know dev want to make gameplay fresh but it's not the way and lvl design is good every level feels unique but something feels wrong like game gives you all of this mobility and puts me in a cage so o can't use it (not for all levels ) it's a good game but not the one I hyped foe btw people in comment section doom was never about survival and performing is pretty fun if we ignore puzzle sections Expand
  19. Mar 9, 2021
    6
    This is not the game you wanted. It's not a good sequel of 2016 Doom but something in-between. You jump on poles, ledges do somersaults and dash through the air. Your ammo depletes fast and you have to switch weapons constantly to survive. Even though it's a dynamic shooter, the game constantly encourages you to move from place to place in order to stay alive and kill all these demons.This is not the game you wanted. It's not a good sequel of 2016 Doom but something in-between. You jump on poles, ledges do somersaults and dash through the air. Your ammo depletes fast and you have to switch weapons constantly to survive. Even though it's a dynamic shooter, the game constantly encourages you to move from place to place in order to stay alive and kill all these demons.

    I'd say the game did not fulfill my expectations. The whole new platform-like movement system is just too absurd for a shooter game and that's why I'm giving it only 6. The previous game was better since it focused on one thing that counts in such games: SHOOTING.
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  20. May 15, 2020
    6
    Brilliant, frenetic combat that plays perfectly only my creaky 6 year old pc without even having to touch the settings. Great art, great soundtrack, the works. I would give it a 10 if they included a "skip the annoying platforming section" button. There's a LOT of platforming in this game, I recall more time missing jumps than blasting demons, and I just want to blast demons, not playBrilliant, frenetic combat that plays perfectly only my creaky 6 year old pc without even having to touch the settings. Great art, great soundtrack, the works. I would give it a 10 if they included a "skip the annoying platforming section" button. There's a LOT of platforming in this game, I recall more time missing jumps than blasting demons, and I just want to blast demons, not play Mario in hell. I can see why ID included platforming for pacing reasons, and it's great for folks who enjoy jumping puzzles, but for the rest of us out there it's very close to a game-breaker. For me the combat is so good I will keep gritting my teeth through those stupid platforming sections, waiting for my next dose of beautiful ultraviolence.

    **UPDATE** After completing the campaign and now half way through it again the jumping puzzles still annoy the heck out of me.
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  21. Apr 8, 2020
    6
    On any kind of higher difficulty Doom Eternal is ♥♥♥♥, don't buy it

    Doom is all about the gameplay and the action, Doom 2016 is a game i thoroughly enjoyed; this game however has made many gamedesign decisions that totally ruins the gameplay. In this game there are more than 10 different weapons however due to designdecisions they have very limited ammo. While taking away the feel of
    On any kind of higher difficulty Doom Eternal is ♥♥♥♥, don't buy it

    Doom is all about the gameplay and the action, Doom 2016 is a game i thoroughly enjoyed; this game however has made many gamedesign decisions that totally ruins the gameplay.

    In this game there are more than 10 different weapons however due to designdecisions they have very limited ammo. While taking away the feel of being able to freely shoot whatever is ahead of you they thought it was a good idea to add many strategic decisions in a game that is incredibly high paced. Which weapon should you choose for this situation? While running and gunning for your life you need to decide which weapon fits the situation best among more than ten different guns, which modification on the gun fits best AND you also have SIX different offensive abilities on separate cooldowns to keep track of and to keep using.

    You need to keep making these strategic decisions because the game forces you to do so, while limiting ammo so weapons arent as effective and designing enemies that you need to counter which particular weapons or abilities this game forces you to play the game the way it was meant to be played or die. When your weapon runs out of ammo you will automatically switch to your weakest weapons which idiotically enough uses the same ammo as more powerful and better weapons. If you like to pickup a gun and shoot things in the face until they die and just keep shooting until everything is dead this game is definitely not for you. This game is for those that want to be real tactical and strategic about the fights while playing at high speed. The enemies and bosses aren't meant for you to defeat in a way that is fun for you, they are designed to be defeated in a specific way, with specific weapons and abilities which frankly is not fun.

    It is hilarious to me that critics did not see the genius of Doom 2016 until they saw the communites reaction. Now Eternal is released and everyone gave it raving reviews because they think they were supposed to?
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  22. Jun 3, 2020
    6
    Игра годная, но у нее есть свои хорошие, нейтральные и плохие стороны. Плохих, к сожалению, гораздо больше, чем хотелось бы.
    Плюсы:
    + Графика. Хорошая и вполне тянет на не самых сильных машинах. Отлетающие куски от демонов - вообще шикарно. + Геймплей. Главный и очень веский плюс. По сравнению с думом 2016, он стал разнообразнее и интереснее, а некоторые раздражающие элементы (вроде
    Игра годная, но у нее есть свои хорошие, нейтральные и плохие стороны. Плохих, к сожалению, гораздо больше, чем хотелось бы.
    Плюсы:
    + Графика. Хорошая и вполне тянет на не самых сильных машинах. Отлетающие куски от демонов - вообще шикарно.
    + Геймплей. Главный и очень веский плюс. По сравнению с думом 2016, он стал разнообразнее и интереснее, а некоторые раздражающие элементы (вроде рунных испытаний) переработали. Поначалу чувствуешь себя пианистом-неумёхой ввиду обилия клавиш и привязанных к ним способностей, но, когда привыкаешь, играть становится динамично и весело. Хотя, конечно, малое количество патронов иногда подбешивало.
    Нейтралы:
    ... прыжковые головоломки в духе игр-платформеров. Скажу так, они меня не раздражали, но и не радовали. Не могу понять, зачем их вообще добавили.
    ... интерфейс и "аркадные" элементы дизайна. С одной стороны, цветастые интерфейс игрока и ящики патронов, а также подсвеченные секреты и подбираемое оружие облегчают ориентирование в бою. С другой стороны, они же вырвиглазные, господи.
    Минусы:
    - подача сюжета. Не скажу, что сюжет тут хороший или плохой - такая же прямая линия, как и в думе 2016, только с в разы большим размахом. Но воспринимается он гораздо хуже - катсцены в большинстве своем скучные, а вне катсцен подача довольно навязчивая. Единственная годная катсцена в игре - интро, а финальная так вобще полное разочарование.
    - обучение. Если хотите играть в этёрнал как в дум 2016, отключайте обучение сразу же. Оно здорово подрывает динамику, ибо разрабы решили, что на минуту переносить палача в стандартную "тестовую комнату" при подборе каждого нового механического элемента - норма.
    - элементы дизайна уровней. В целом, уровни здесь сделаны хорошо, но некоторые вещи просто ужасные. Замедляющая фиолетовая жижа и "головоломки" с водой и химзащитой - это худшее, что можно было сделать в думе, особенно учитывая то, что они встречаются между боями (за всю игру только один раз фиолетовая слизь появилась в боевой сцене) и просто тратят время игрока. Кроме того, некоторые арены тесные.
    - боссы. Честно, большую часть времени в боях с последними двумя боссами вы будете тратить на то, чтобы чистить арену от миньонов, которых они призывают (ага). Битва с финальным боссом мне показалась и вовсе затянутой на время вдвое дольшее, чем стоило бы, да и напряжения никакого. И хотя вот обычные враги стали интереснее, по сравнению с думом 2016 боссфайты упали в качестве. Возможно, дело в выбранной сложности (играл на сделай мне больно в обе игры), но в предыдущей игре все три битвы с боссами были гораздо напряженнее.

    В звершение скажу, что играть в новый дум нужно ради игры. Он не имеет атмосферы и ощущения целостности прошлого дума, но крошить демонов тут всё же поинтереснее.
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  23. Jun 7, 2020
    6
    The game is upset. I don’t know why everyone likes her so much. As if in Doom 2016 they simply introduced DLC to the new interface, improved the graphon and added a small plot, so you can make another 100 games about Doom. The game has become brighter, which of course is a minus. I wanted to see the relationship between Hayden and the executioner, but in the game there is simply zero talk.The game is upset. I don’t know why everyone likes her so much. As if in Doom 2016 they simply introduced DLC to the new interface, improved the graphon and added a small plot, so you can make another 100 games about Doom. The game has become brighter, which of course is a minus. I wanted to see the relationship between Hayden and the executioner, but in the game there is simply zero talk. Some NPC killings, after 30 minutes already become bad and have to take a break. In the middle of the game it was already so boring that I really really wanted to finish it as soon as possible. In Doom 2016 I felt the strength of the executioner, that he really is invincible, in this game, even at normal difficulty, with the slightest error, he loses all hp. Could tell more the story of his ordinary life, but got a couple of minutes of videos that tell the story very briefly. A lot of minuses, but still playable, so 6. Expand
  24. Nov 27, 2020
    6
    Well, Doom 2016 was an incredible game. This game feels like a clone of it with arcade.

    Horrible boss fights. Also for the game that forces you to swap weapons - it's so inconvenient to do so.

    Doom guy is slower and half the weapons are useless.

    Multi-player is kind of a joke.
  25. Jun 19, 2020
    6
    Rarely have i been so split on a game. On one hand you have an interesting combat mechanic and novel approach to resource management in shooter games, and on the other hand it just doesn't feel right. In theory, everything about this game is great, but in practice it just feels wrong. The resource management mechanic forces you to play one way and one way only. Full risk, into the fray,Rarely have i been so split on a game. On one hand you have an interesting combat mechanic and novel approach to resource management in shooter games, and on the other hand it just doesn't feel right. In theory, everything about this game is great, but in practice it just feels wrong. The resource management mechanic forces you to play one way and one way only. Full risk, into the fray, shooting, ripping, burning, jumping. It's wonderfully intense, but it's also extremely monotonous. The old doom games featured variety, and by spreading limited ammo around the levels, and actually fare more complex and rewarding system of resource management. They tried to reinvent the wheel here, and I commend them for it, but it's just not for me, I found myself bored with the repetitive combat arenas, constantly sawing through demons or ripping them apart, then going on youtube to look up the solution for another annoying puzzle or platforming section where I overlooked one tiny hidden ledge to hold onto. The puzzles in the original doom were a lot more fun, since they emphasized actual exploration, while constantly under threat and forced to battle monsters.
    The story here is also more than questionable, but i'll admit that blowing a hole into Mars was pretty damn awesome.
    This isn't a bad game by any stretch. It's incredibly well made and ambitious. It's just not a great doom game.
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  26. Jun 23, 2020
    6
    Игра очень перегружена. Я могу понять зачем вводить необходимость постоянной смены оружия, но как будто этого было мало нужно еще и использовать несколько умений с откатом по времени. Такое должно быть актуально на высоких сложностях, но низкий дпс из-за этого не исправить сменой сложности. Если игрок не завсегдатай спинномозговых мультиплеерных шутеров, каждый бой будет для негоИгра очень перегружена. Я могу понять зачем вводить необходимость постоянной смены оружия, но как будто этого было мало нужно еще и использовать несколько умений с откатом по времени. Такое должно быть актуально на высоких сложностях, но низкий дпс из-за этого не исправить сменой сложности. Если игрок не завсегдатай спинномозговых мультиплеерных шутеров, каждый бой будет для него утомительной и суматошной беготней от одного импа до другого в поисках вечно кончающихся патронов, потому что он хочет играть 2-3 пушками и не использует абилки. Это одна из претензий, но самая главная для меня. Из-за возросшего темпа все стало кислотно мультяшным, словно в мультиплеерной игре, многие ругали прошлую часть за "серость" но в этом хотя был стиль, атмосфера, в эти локации можно было поверить. Подытожив можно сказать, что все было подстроено в угоду новому геймплею, который можно охарактеризовать как спорный. Вся игра спорная и ни как не маст хэв, о чем кричали игровые СМИ на старте. Я убедился в этом на личном примере. Expand
  27. Nov 8, 2020
    6
    UAC megacorp brings about hell on earth with their neverending greed a la wallstreet/ central banksters. Then a marxist technosavior comes along, complete with sickle and hammer logo. So the wej central bank scam and its tools the monopoloy megacorps "fights" the wej socialism/communism to bring about a kabbalistic dialectic of the one world genteel slavery of materialism and atheism so aUAC megacorp brings about hell on earth with their neverending greed a la wallstreet/ central banksters. Then a marxist technosavior comes along, complete with sickle and hammer logo. So the wej central bank scam and its tools the monopoloy megacorps "fights" the wej socialism/communism to bring about a kabbalistic dialectic of the one world genteel slavery of materialism and atheism so a wej elite and wej middle class management can live as lords over everyone else who are just animals as per the Talmud which these people are brought up on. Sheesh gaming is so sjw one world occultist underworld order programming these days.
    --I generally don't like any of the new doom stuff, just blood and guts S&M with a headache inducing soundtrack. Plants and animals that are blasted with this type of noise get sick or crazy at a much higher level than no music, you are no different. At least Doom 3 had a creepy aliens type of story. This is just much more realistic gory space invaders level stuff. Refunded.
    --On a technical level I had no problems playing this game and it looks ok, the monumental type of level art is good, not as good as dark souls 3 but still pretty nice looking.
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  28. Oct 23, 2020
    6
    Great graphics and weapons, stupid jump puzzles ruined the game for me though, gave up in the end.
  29. Nov 24, 2020
    6
    In 2016 i could play the way i want. In Eternal i have to play the way ID wants and while i respect it, understand the gameplay loop and can play through the game with no problems, i do not enjoy it very much.
  30. Dec 15, 2020
    6
    Well doom is doom a damon killer simulator and that is about it. Is fun and all but it has such a plain story almost inexistent even though is a way longer story and you can even call it a story.. i guess.. than the one they made in doom 2016. Combat is fun, animations are cool, the controls of the character feels old, without wheight like and that is all what i can say about this game.
Metascore
88

Generally favorable reviews - based on 61 Critic Reviews

Critic score distribution:
  1. Positive: 58 out of 61
  2. Negative: 0 out of 61
  1. LEVEL (Czech Republic)
    Jul 22, 2020
    80
    The murderous amok simulator returns and is even more furious than before. Fantastic presentation and great fighting system are harmed only by annoying platforming sequences. [Issue#302]
  2. May 1, 2020
    90
    If you're looking for a deep and thought-provoking gaming experience that changes your outlook on life, look elsewhere. However, if you want a fast-paced, visceral shooter full of non-stop action and outrageous violence, you can't do better than Doom Eternal. If you liked 2016's offering you will love this follow up. It's a hell of a good time.
  3. Apr 19, 2020
    77
    Like Jason Statham’s character in Crank, Doom Eternal needs adrenaline every waking second. So long as you drown hordes of demons in their own blood, it feels like a perfect GOTY contender, but during quiet moments, Doom Eternal withers and forces you to ponder unpleasant questions. id Software needs to course-correct, otherwise we’ll be playing Super Doom Slayer’s Bros in a few years.