User Score
8.8

Generally favorable reviews- based on 5639 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Mar 21, 2020
    9
    An almost complete evolution of Doom 2016; this is the fastest, most furious shooter that I have ever played and it's not all reflexes and quick-scoping.

    There's a method to the madness here that rewards intelligence, but it's not for the faint of heart. There's even a story and extra lore to find if you care, and the writing is gloriously cheesy. This is perhaps the most violent game
    An almost complete evolution of Doom 2016; this is the fastest, most furious shooter that I have ever played and it's not all reflexes and quick-scoping.

    There's a method to the madness here that rewards intelligence, but it's not for the faint of heart.

    There's even a story and extra lore to find if you care, and the writing is gloriously cheesy.

    This is perhaps the most violent game ever created, if not for the horrible wounds you will inflict upon your hapless foes, then it is the frightening intensity of their occurrence.

    There's platforming and exploration too, and this feels not unlike the more serene Metroid Prime; mostly due to the platforms and the viewpoint. While the platforming occasionally has some issues, Eternal would feel a lot more empty without it. There are some cutscenses that take the Zelda approach, wrestling the camera from you after combat to show you where to go next, which can be a little jarring, but they serve a purpose as the environments tend to have a few more paths and it can be easy to get lost in a new location after a tense battle.

    Some of the puzzles are a little frustrating, but they work well enough and some are actually pretty clever.

    Overall, I think Eternal is definitely a step up from the previous title, but it won't be for everyone; especially those who prefer a more spartan gameplay loop.
    Expand
  2. Mar 21, 2020
    9
    Played almost all the campaign, and i have mixed feelings about the game. As a doom fan i loved almost everything new and old in the game, but the combat feels too complex for a doom game, starting in high difficulties might be too stress full for people trying to play the game like doom 16, cause now you have to prioritize more on glory kills and strategy use of your weapons againstPlayed almost all the campaign, and i have mixed feelings about the game. As a doom fan i loved almost everything new and old in the game, but the combat feels too complex for a doom game, starting in high difficulties might be too stress full for people trying to play the game like doom 16, cause now you have to prioritize more on glory kills and strategy use of your weapons against certain demons, a thing that doesnt feel so brutal like in 2016.

    Even with that the game is great, with improvements in almost every category and feel that was made with love and dedication.

    Recommended!
    Expand
  3. Mar 21, 2020
    9
    0 scores on this game? no bull s*** buddys.
    This game is pretty awesome. Despite it's not close to 'Doom's style', I love diversity of ripping, and much evolved juicy glory kills. The backgrounds, if you are still stucked in Doom 64, you can't help blaming this game. Because this game set Slayer free to rip and tear the source of evil, whether it is demons or an angel. So colorful, and
    0 scores on this game? no bull s*** buddys.
    This game is pretty awesome. Despite it's not close to 'Doom's style', I love diversity of ripping, and much evolved juicy glory kills. The backgrounds, if you are still stucked in Doom 64, you can't help blaming this game. Because this game set Slayer free to rip and tear the source of evil, whether it is demons or an angel. So colorful, and Slayer just standing on all of the creatures. Dynamic vertical map design also added, which were not used in classic doom. Why doom should be 2.5D game for 26 years?

    So rating 0 score to balance 10? 10 can be frank review, 0 can't be. AAA game anyway. And I agree with these dramatic changes.
    Expand
  4. Mar 22, 2020
    9
    Really good! one of the best FPS games out there atm. Focuses on so many good things that are Doom related and with a bit of Quake stuff as well. Also a good focus on the story for those that care about the lore. The weapons feels absolutely Awesome, the game itself feels good overall.

    Cons? Maybe to many platforms to jump on? miss a few gun effects from the Doom 2016 game. There are
    Really good! one of the best FPS games out there atm. Focuses on so many good things that are Doom related and with a bit of Quake stuff as well. Also a good focus on the story for those that care about the lore. The weapons feels absolutely Awesome, the game itself feels good overall.

    Cons? Maybe to many platforms to jump on? miss a few gun effects from the Doom 2016 game. There are not to many cons for this game.

    The game delivers really well when it comes to what Doom is about, Gun down your enemies and have fun while doing it.

    Easily a 9 out of 10.
    Expand
  5. Mar 23, 2020
    9
    A fantastic evolution of Doom 2016's combat with some caveats.

    1. The chainsaw is mandatory this time. Ammo is restricted and you will need to integrate all of your tools into your gameplay and keep them working in synchronicity. 2. Early in the game the restrictions on ammo feel oppressive. Though this lessons as you get upgrades and more weapons. 3. Early in the game, you have
    A fantastic evolution of Doom 2016's combat with some caveats.

    1. The chainsaw is mandatory this time. Ammo is restricted and you will need to integrate all of your tools into your gameplay and keep them working in synchronicity.

    2. Early in the game the restrictions on ammo feel oppressive. Though this lessons as you get upgrades and more weapons.

    3. Early in the game, you have little freedom in how to deal with certain enemies, specifically the cacodemon, for which you have to use a nade into its mouth every time unless you want to spend all of your ammo.

    4. The marauder is terribly designed. He goes completely against the ethos of rip and tear/ forward momentum.

    5. Doom 2016 had a much better visual style, balancing Doom 3's grit with arcade flourishes. Eternal goes too far in the arcade direction.

    Other than the above, the game shines in all areas. The combat is visceral, rewarding and frenetic, the soundtrack is fantastic and the graphics shine. All of the enemies besides the marauder are very well designed and the weapons are satisfying.
    Expand
  6. Mar 24, 2020
    9
    If you only played Doom 2016 and never played the original Doom games, you may not understand why the game took the art direction it took. It is more colorful and more cartoony... Just like the original Doom was. Doom was always a violent and gorey game, but in it's origins, it wasn't a dark game. It had very colorful and bright aesthetics, which took full advantage of the VGA graphics ofIf you only played Doom 2016 and never played the original Doom games, you may not understand why the game took the art direction it took. It is more colorful and more cartoony... Just like the original Doom was. Doom was always a violent and gorey game, but in it's origins, it wasn't a dark game. It had very colorful and bright aesthetics, which took full advantage of the VGA graphics of the time. Doom Eternal pays tribute to that aesthetic, and honestly, it all around seems to be targeted at pleasing the fans of classic doom. The extremely arcadey gameplay is strong evidence of that, that is Doom and Quake in a nutshell. Extremely high mobility, labirinthic level design, violence and brutal difficulty. Doom Eternal checks all those marks for me. On the higher difficulty levels, the game is merciless. It is a power fantasy, but you are only rewarded with the satisfaction of that power fantasy when you understand and master all the mechanics and movement of the game.

    Many people seem to be turned off by the jumping. While it isn't technical and precise like I would like it to be (Quake-style strafe jumping is more my alley when it comes to fast movement), I don't think the platforming elements are nearly as bad as people are making them out to be. It's not difficult, once you get the hang of it, it becomes really enjoyable too.

    Overall, I had many criticisms about Doom 2016 as a sequel to Doom 1, 2 and 64, and most of them were addressed by Doom Eternal. It is a true tribute to Classic Doom fans and I appreciate that.
    Expand
  7. Mar 25, 2020
    9
    A damn fun, face paced, unforgiving brutal game, Doom Eternal only has one goal: be a fun shooter, with focus one not much else.
    If something doesnt serve to make the gameplay more fun, you wont find it in this game. While that may be a detriment if you're the type too read into environments or lore books (both of which i found a bit lacking) But it more than makes up for that with the
    A damn fun, face paced, unforgiving brutal game, Doom Eternal only has one goal: be a fun shooter, with focus one not much else.
    If something doesnt serve to make the gameplay more fun, you wont find it in this game. While that may be a detriment if you're the type too read into environments or lore books (both of which i found a bit lacking) But it more than makes up for that with the action.

    Otherwise I found the game a bit buggy, i had to reset too a past checkpoint about three times because an event wouldnt occur like a wall breaking, and theres also this one Boss enemy that goes against the design policy of unrestricted moment, without spoiling much, you have to stay at medium range of them AND wait for them to attack so you may counter, while not difficult, hes very tedious, and i groaned every time he showed up
    Expand
  8. Mar 24, 2020
    9
    Балдеж.............Оооо какой кааайф...кааачество!
    Такой балдееж, уххх......
  9. Mar 25, 2020
    9
    TL;DR: The Doom 2 to 2016's Doom 1. Harder, faster, more technical with a greater focus on weapon switching, equipment usage and mobility.

    Doom Eternal is an amazing, breakneck fast, punishing example of what id Software, and the FPS genre in general, is capable of. It is a game that sets the pace of combat, and expects you to keep up and doesn't give a damn if you can't, and apparently
    TL;DR: The Doom 2 to 2016's Doom 1. Harder, faster, more technical with a greater focus on weapon switching, equipment usage and mobility.

    Doom Eternal is an amazing, breakneck fast, punishing example of what id Software, and the FPS genre in general, is capable of. It is a game that sets the pace of combat, and expects you to keep up and doesn't give a damn if you can't, and apparently people have an issue with this. As a whole across my entire Ultraviolence playthrough, there were maybe 5 encounters that I would consider questionable in terms of difficulty, and 2 of those were optional.

    The combat is different to 2016, with a greater focus on equipment usage and movement compared to the previous game, with enemies that require more strategy and thought then "Apply Gauss Cannon/SSG until dead" and arenas that, near the end of the campaign, become outright dangerous. The story felt very Doom, taking itself just seriously enough whilst also acknowledging just how silly it all is, and the soundtrack is... Well, 2016's OST was not a one-off smash hit for Mick Gordon.

    This is not a game for everyone, and a lot of Doom 2016 fans are going to be disappointed it isn't 2016-2. It is a very different beast, but in the best way. In a way, it's the perfect homage to Doom 2, in that it takes the formula of the previous title, and does its own thing with it.

    Marauders can eat it tho.
    Expand
  10. Mar 26, 2020
    9
    Doom Eternal is a fantastic game and a spectacular sequel to 2016s entry into the series. The game delivers on what was promised; in spades. Plenty of demon mulching!

    With a recharging chainsaw (only up to 1 pip though) you never feel that ammo is a problem. If you do, then simply put, you, as a player, are doing something wrong; like not alternating weapons or killing too much fodder
    Doom Eternal is a fantastic game and a spectacular sequel to 2016s entry into the series. The game delivers on what was promised; in spades. Plenty of demon mulching!

    With a recharging chainsaw (only up to 1 pip though) you never feel that ammo is a problem. If you do, then simply put, you, as a player, are doing something wrong; like not alternating weapons or killing too much fodder early on.

    The Battlemode is a lot of fun too!, teaming up with a buddy as demons 2 v 1 against another player who plays as the Doom Slayer with everything unlocked is every bit as chaotic as you would hope. That said, the matchmaking does need a LOT of work.
    Expand
  11. Mar 27, 2020
    9
    This game is amazing. I love everything about it. The Combat , The Platforming and most importantly , the damn soundtrack. This game is a masterpiece. And for the people that are complaining and giving the game 0's and such. They all suck , because they apparently are disabled and can't do some easy platforming. BUT , the story starts too suddenly. I wish there was a LITTLE bit moreThis game is amazing. I love everything about it. The Combat , The Platforming and most importantly , the damn soundtrack. This game is a masterpiece. And for the people that are complaining and giving the game 0's and such. They all suck , because they apparently are disabled and can't do some easy platforming. BUT , the story starts too suddenly. I wish there was a LITTLE bit more explaining. But , overall , good game. Expand
  12. Mar 27, 2020
    9
    Мне понравилось абсолютно всё, кроме завышенных системных требованиях при такой графике
  13. Mar 27, 2020
    9
    I'm not going to make a review by putting the pros that shine so much, but instead by going against what people people with a minuscule amount of grey matter is saying:
    "The game looks like a cartoon". The game looks amazing with the added colors! Whereas Doom 2016 was made mostly out of red, brown and blue, Doom has the whole palette to please your eyes wherever you go. More color and
    I'm not going to make a review by putting the pros that shine so much, but instead by going against what people people with a minuscule amount of grey matter is saying:
    "The game looks like a cartoon". The game looks amazing with the added colors! Whereas Doom 2016 was made mostly out of red, brown and blue, Doom has the whole palette to please your eyes wherever you go. More color and more detail structures instead of low-polly, rough chunks of rocks (that filled D2016's mars) give you lots of things to stare at
    "Jumping puzzles" PUZZLES!? All you have to do is time your dashes and your double jump to grab a ledge, maybe press a switch or cling onto a wall and then you go back to an arena. How low must your IQ be in order to think that jumping to find the way forward needs as much brainwork as a puzzle?
    "Low ammo! How is this a shooter without bullets!?". A lot of people seem to be missing what the purpose of this was. We all loved using the chainsaw in 2016, but it saw little intentional use as a *tool* because executions would always give you ammo, health AND (iirc) armor too! Doom 2016 needed agility to dodge projectiles and pick the right gun, although its error frame for this was minuscule and your favourite weapon would do the trick most times. Eternal pushes the way you handle your tools as a brutal and divine force of nature: It encourages you to save your ammo for its intended purpose, and the protips tell you quite clearly what their best use would be, they demand you to dive into the mind of a man made a god that is a clever as he is by making all your equipment useful and necessary; it is a masterful way to force your players to use all you've given them. They're still guns at the end of the day, and even in Nightmare you'll get plenty of room to try out your weapons on whatever hell-born fiend stands in your way.
    "Pacing is offf!?!?1?". What the **** do you even mean? "it's slow?" Hell no! If you think you can mindlessly rush into the next arena, you haven't played Doom at all! You never stopped to search keys or secrets in Doom 1 or 2 and Doom 2016 might have made it a little too easy. "They give you so much **** so fast!!!" One of the very few things I can find a negative to, but it's much better to say that they hurry to give you all of your pretty little toys to massacre demons with than to overwhelming you
    "Not old Doom!" Oh boy are you wrong. Let's take a step back to all Doom games (Excepting 3 ofc, because it was a different formula). You move a lot! Do you have that in Doom Eternal? You might walk a tad slower, but you still strafe the whole day and you got even more to do: Boost yourself with the lifts, with the monkey bars and the wall cling is reserved for the platforming sections. Violence? You got that, and even more ways to shed blood than a stupidly viable shotgun, you just can't get accustomed to a slightly bigger challenge
    "Story bad!". We have a couple of things to say here: Sure, story is important to give things a bit of sense, but we all know Doom's story is a vessel for your gore fest, not the other way around. If you won't overlook the plot, you'll need to actually stop to breath in the story: Doom 2016 gave you lore somewhat disconnected to the "Ethically questionable scientists are tricked into breaking hell loose. Fix it" story, but Doom Eternal gives you a blank space between the games that you'll have to fill in and it won't spoon-feed you a single thing because you actually have to read! Look for the story or don't care about it at all.
    Doom Eternal is not perfectly built, we all know. The OST is amazing, but sadly you have to stop to actively listen to it instead of the naturally explosive soundtrack in D2016. The amount of enemy variants is ambiguous: Whereas a couple of variants taking the same role might be negative, their aesthetic value and the very small tweaks each one have could be positive. The great void that leads you to the Fortress of Doom can either be silly because of the slight sci-fi fantasy, or engaging in a way that is either funny for the same reason or a small gem of slightly unrestrained creativity. Your base can be a hub that forcefully connects otherwise disconnected areas and just filler content, or a small place that you can breath in to cool your mind and the one-time-fun insight of the Slayer's human side. If you want what Doom was always about, you will find it with some more tool juggling than in the days of yore, but it IS there and it greatly improves from it, even if some of the content aside might feel like filler, but I believe that even if it is filler you might find that it is decently polished.
    Expand
  14. Mar 27, 2020
    9
    Amazing game. Combat feels more fluid than every and the glory kills are even more satisfying than before. I also really appreciate the story in the game that other doom games lacked besides entries and title screens
  15. Mar 28, 2020
    9
    First I want to make an awnser to negative reviews. While some have constructive criticism, i cannot understand other arguments that I will list:

    -Doom eternal is too cartoony, so it isn't doom what? Have you ever played doom and doom 2? Doom at its core is a fps in a cartoony gore setting with over the top guns, demons, and story. It's centered primarly arround gameplay and the more
    First I want to make an awnser to negative reviews. While some have constructive criticism, i cannot understand other arguments that I will list:

    -Doom eternal is too cartoony, so it isn't doom

    what? Have you ever played doom and doom 2? Doom at its core is a fps in a cartoony gore setting with over the top guns, demons, and story. It's centered primarly arround gameplay and the more cartoonish (if you can call it that way, boy do not play nintendo games if you think that is cartoony) art direction makes for way clearer level design and arenas, which so many shooters fail at today. If this is bad then enjoy your visually bloated realistic game where you have trouble seeing an ennemy cause it blends with the props. To me, the only people who think doom eternals visuals are a betrayal to doom are the people who only played doom 3 and doom 2016, which are great in their own way but do not feel like OG doom and more like their own take on the series. If you prefer this take, cool but don't you dare saying that doom, at its core is a serious, mysterious and sometimes scary shooter. play dead space if you want especialy that.

    -Then some people complained about always being low on ammo and getting blocked in the map.

    my advice: get good. No seriously, the game has a steep learning curve in the first 5 hours, but once you get and master all your weapons, upgrade your ammo stock and learn how to master this game's movement and flow, then it becomes the best fps ever made. It's on the game's fault though if it doesn't let you experience that before the 4th level but boy it is rewarding, give it some time. After beating the game on ultraviolence, i can say i was never killed in a cheap way, never ran out of options and was always invested in the combat.

    Okay that out of the window, I can confidently say it's my favourite fps of all time, 30 hours in. I played a lot of fps, hell we installed unreal and quake on the highschool computers so we could make lans, i played all the half life, red faction, call of duty, star wars dark forces, all the doom games so i have something to compare. That's why this game felt so good for me, it managed to bring back passion and novelty in a genre that died 10 years ago. It made me feel so powerfull yet always on the brink of getting owned, game me many options that force you to always change weapons, re evaluate your strategy, prioritize ennemies and manage your ammo, it's the same feeling as in doom 1 and 2, but on steroids.
    The story, as always is over the top and all cutscenes (i think there is less than 40 minutes of cutscenes in the game, all are skippable and sparse in the last thrid of the game) feel right in the doom mindset, some are hype, some expose you to some lore or some are just there to make the levels breathe, often near a boss or a big fight. The lore is totally skippable to but is surprisingly deep and well written, too bad it is not as well included in the levels as doom 2016. Thouh the levels are more focused on secret finding and exploration, some being more open ended which is a great breath of fresh air and more akin to the first doom games' level design. The levels are also filled with main encounters and smaller ones which also makes the level's flow constant while doom 2016 was more: big adrenaline surge where you find demons and then boring coridors with exposition via dialogue. Overall, the level design feels more confident and know what it wants while the last game kinda didn't know where to sit.

    I can't run out of good things to say about this game, but i can run out of bad things to say about it:

    first, i would have preffered having all the weapons more quickly.

    second, The marauder is a hot pile of garbade and i hate this **** he plays devil may cry and wants you to play his game, except you are playing doom.

    Third: hopefully i didn't watch any trailers or marketing **** on the game, because seeing those after having finished the game, i can say they spoil a lot of things, like some demons returning, the final boss (which in the game is forshadowed only near the end) and a lot of gameplay elements and maps. Such a tragedy when i look back at the feelings i had when discovering that in game, please don't watch promotional material of this game, the bfg 10k level's first 10 minutes then you will know if you wanna buy this game or not.

    Conclusion: To me, it's a brilliant return to the roots, in terms of game design/level design phylosophy but also a clear evolution for the series and the fps genre as a whole. Playing other fps will feel kinda boring after this and the game immerse you so much in the massacre you're commiting that you'll have to take a deep breath and a good piss in order to return to normal life after you take it down. Excellent game, would gladly buy a solo expansion with more maps that use the full arsenal you get in the final stages of the game. would have been goty if mario bros 2 didn't exist.
    Expand
  16. Mar 29, 2020
    9
    This game is awesome! One thing that kind of bothered me was the *weapon presentation*. When you first come across another weapon, it is just floating, while in Doom 2016, it was presented to you very well. For example, the combat shotgun in Doom 2016, when you come across it, you see it in a soldier's hands, while in Doom Eternal, you see it floating. It ruins the _imersion_. But The gameThis game is awesome! One thing that kind of bothered me was the *weapon presentation*. When you first come across another weapon, it is just floating, while in Doom 2016, it was presented to you very well. For example, the combat shotgun in Doom 2016, when you come across it, you see it in a soldier's hands, while in Doom Eternal, you see it floating. It ruins the _imersion_. But The game compensates this with the *platforming*, *music*, *gore*, *gunplay*, *story*, *visuals*, *level design*, and *upgrade system*. This, for me, it set an example of contemporary fps games, just like Doom 2016, but improved almost every feature of it. If you value this genre, this title is essential. Another upgrade is the *game size*. It went from almost _70 GB_ of space to _40GB_, which made it effortless and quicker to download, and also saved me a *lot* of SSD space. It is, overall one of the finest fps games of 2020 for me. I highly recommend it to anyone who wishes a challenging, yet fun, video game! Expand
  17. Mar 29, 2020
    9
    Background - I beat game on nightmare.

    This is one of the best shooter campaigns I've played in 20 years. The game is a true evolution from the first one, and a masterclass in game design. Every gun/ability is a part of a tool-set that rewards the player for learning how to use it by providing the ability to eviscerate enemies with surgical precision at lightening speed.. I'm sure those
    Background - I beat game on nightmare.

    This is one of the best shooter campaigns I've played in 20 years. The game is a true evolution from the first one, and a masterclass in game design. Every gun/ability is a part of a tool-set that rewards the player for learning how to use it by providing the ability to eviscerate enemies with surgical precision at lightening speed.. I'm sure those looking for a mindless shooter may not appreciate that aspect of the game or its skill requirements. For those people, I'd honestly recommend passing on this, For everyone else, this is a must buy.

    The only thing that stopped me from rating it a 10 was the lack of a more robust multiplayer. While fun, I question Battlemode's longevity and balance. For those unaware. Battlemode is where one player plays the slayer fighting against two player controlled demons.
    Expand
  18. Mar 30, 2020
    9
    This game is one of the best fps of the last years. The shooting feels good and it's fast, at higher difficulties becomes really challenging and requires you to think and manage your resources. The story is good and not overly complicated.
    I would have given a 10 if not for the marauders that ruin the pacing of the game.
  19. Mar 30, 2020
    9
    It's good.
    Compared to DOOM 2016 it is much more visually interesting, has been injected with more "STORY," customization, depth of complexity, and love.
    If you thought 2016's combat was perfect this may not be for you. This appears to be where most negative reviews creep in (along side people who are having technical problems). Where 2016 was all about mobility and freedom to engage
    It's good.
    Compared to DOOM 2016 it is much more visually interesting, has been injected with more "STORY," customization, depth of complexity, and love.
    If you thought 2016's combat was perfect this may not be for you.
    This appears to be where most negative reviews creep in (along side people who are having technical problems).
    Where 2016 was all about mobility and freedom to engage how you like, Eternal has refined systems that could easily fall unused from 2016 (the chainsaw, equipment usage, and additional movement systems) and made them core elements that you will be using almost every fight.
    Unlike 2016, you will be running out of ammo and need to chainsaw a trash mob to get back in the fight, and because fights can have MANY more enemies fighting you at once with faster traveling projectiles you are much more likely to be hit, encouraging you to glory kill almost wherever possible. Larger enemies are much more of a threat and will take considerable focus to bring down, but also have additional weak spots that in many cases can be removed to limit their options or reduce their effectiveness.

    In summary, combat has been given more layers of depth, but with less options to approach it. I can understand there are quite a few players who this will only cause frustration to, and make it feel like an inferior sequel, but when it clicks I firmly believe it is a strict improvement on its predecessor.
    Expand
  20. Mar 31, 2020
    9
    Doom Eternal is one of, if not the best FPS I’ve ever played. Great combat flow, intriguing bosses, and a **** ton of weapons to use. I’m only giving it a 9 for these reasons.

    1. Only online mode at launch is battle mode, it’s fun, but gets old after a while. Would have been nice to just have slayer battles again. 2. There is more than the max on some story upgrade items, which defeats
    Doom Eternal is one of, if not the best FPS I’ve ever played. Great combat flow, intriguing bosses, and a **** ton of weapons to use. I’m only giving it a 9 for these reasons.

    1. Only online mode at launch is battle mode, it’s fun, but gets old after a while. Would have been nice to just have slayer battles again.
    2. There is more than the max on some story upgrade items, which defeats the purpose of 100%ing the game and really triggers my OCD.
    3. **** MARAUDERS, THESE **** HEADS ARE SO **** ANNOYING, THEY ARE EITHER THROWING THIER DAMN AXES AT YOU, SHOOTING THE **** OUT OF YOU, OR SUMMONING CLIFFORD THE BIG RED DOG TO BITE YOUR ASS. AND WHEN YOU FINALLY GET AN OPENING, A **** ZOMBIE COMES OUT OF NOWHERE AND THROWS YOU OFF. **** MARAUDERS.

    Besides those reasons, Doom Eternal is a great game with a long, enjoyable story, great combat mechanics, and a whole lot of ass to kick.
    Expand
  21. Apr 1, 2020
    9
    Don't listen to these entitled pubescent Bethesda troll haters in the reviews! This game is a masterpiece! And in my opinion, if not better than Doom 2016. The combat is defined and fast paced, enemy AI are relentless (a lot smarter than 2016), graphics are amazing and well optimized and the story is decent (hence why I gave it a 9 instead of 10). For those who said in their review thatDon't listen to these entitled pubescent Bethesda troll haters in the reviews! This game is a masterpiece! And in my opinion, if not better than Doom 2016. The combat is defined and fast paced, enemy AI are relentless (a lot smarter than 2016), graphics are amazing and well optimized and the story is decent (hence why I gave it a 9 instead of 10). For those who said in their review that this game is slow paced, you're on crack cocaine or imagined you were playing Minecraft! This game is brutally fast and challenging (played on Nightmare)! The adding of the dash into game opened up a whole dimension of the game that Doom 2016 didn't have. Like holy **** You can dash half way across a map, shot a grenade into a Cacodemons mouth while in mid air, perform an execution on it mid air spraying blood and guts everywhere and then dash back without touching the ground while 40 different demons are trying to snipe you out of the air! So visceral and exciting! Sure there are some quite times in-between killing demons and finding secrets, but that will happen when you destroy ever single entity in site!! The area will be death with silence (I digress)! And just like Doom 2016, the head banging thrashing industrial metal composed by Mick Gordon tides with the Doom slaying carnage just as well as the prequel. I'm telling you guys if you're into fps, carnage, a challenge with a great soundtrack and graphics, pick up this game. An instant classic! ( P.S. the multiplayer is decent as well) Expand
  22. Apr 1, 2020
    9
    Great game. Yes, it is different than Doom (2016), it has more survival and lots more fast-paced gameplay. There's sort of rthythm in killing, doing glory-kills and chainsawing thrash mobs to gain ammo and health. I finished the game at ultra-violence, it was fun. I think all the boss fights were pretty easy. Only thing i didn't like was those marauders and their dogs... But i killed themGreat game. Yes, it is different than Doom (2016), it has more survival and lots more fast-paced gameplay. There's sort of rthythm in killing, doing glory-kills and chainsawing thrash mobs to gain ammo and health. I finished the game at ultra-violence, it was fun. I think all the boss fights were pretty easy. Only thing i didn't like was those marauders and their dogs... But i killed them too. Arm blade to the face! Expand
  23. Jun 23, 2020
    9
    A great step ahead from doom 2016. This game is really, really good. The gunplay is perfected from 2016 along with the Level Design. The Story isn't too great, but for a doom nerd, it's okay (me, Its a doom game, you don't really need a good story TBH) Again, it seems they really took it to the next level coming from doom 2016. Also, new demons bring a fresh experience to this game. SomeA great step ahead from doom 2016. This game is really, really good. The gunplay is perfected from 2016 along with the Level Design. The Story isn't too great, but for a doom nerd, it's okay (me, Its a doom game, you don't really need a good story TBH) Again, it seems they really took it to the next level coming from doom 2016. Also, new demons bring a fresh experience to this game. Some complaints, however: limited ammo, a certain annoying enemy (Marauder), and no snap map. If you love FPS/DOOM games, get this game. If you want to get into those games, play this. It's not too difficult. To conclude this review: everything you really need for a good doom game (Level design, demons, guns/gunplay) are here, and better than ever. Expand
  24. Jun 3, 2020
    9
    I've put over 100 hours into Doom 2016 because it's so fun to replay. I love getting into the flow state and strategizing in real time. Doom Eternal took some adjustment, as many of my old strategies did not work out the box. Once I got the new flow, I grew to love it. There's an insane amount of work that's been put into this game. Every single demon serves a purpose, and they really pushI've put over 100 hours into Doom 2016 because it's so fun to replay. I love getting into the flow state and strategizing in real time. Doom Eternal took some adjustment, as many of my old strategies did not work out the box. Once I got the new flow, I grew to love it. There's an insane amount of work that's been put into this game. Every single demon serves a purpose, and they really push you to understand how to take down each type. At first, this annoyed me--I wanted to just pound everything with the same weapon. But Eternal forces you to think harder. You have to prioritize enemy types and learn (often the hard way) which ones to save for last, vs which to take out immediately. Once that prioritization was in my brain, I had to learn the new rhythm of ammo/health/armor management. In a way, Eternal makes this easier than 2016: there are infinitely spawning fodder that can be farmed for resources. Fire = armor, glory kill or ice bomb = health, chainsaw = ammo. Mixing and matching the various mechanics to recoup was really effective. However, it has an odd side effect: the new mobility options make the player so fast that you can typically run away from a big boy who's beating you up and just keep running until you've found enough fodder to be at full health/armor/ammo. This was useful in allowing me to turn the tide of a battle that was going poorly. However, one thing I liked about 2016 was that the options for recovery were limited--you basically needed to not get in too much trouble in the first place. That made 2016 better at forcing high performance at all times. In Eternal, you can screw up, then panic and run laps until you're OK again. They did introduce things like whiplashes and marauders that seem really good at interrupting a panic lap, which I appreciate. But in the end, I felt Eternal's new mechanics made it so forgiving that they had to make the battles that much more hectic. In the end, I loved finishing Eternal. The scale was jaw dropping, and the demon designs were fantastic. It runs incredibly well.

    There are some things I'm lukewarm on. Platforming was hit or miss. Some sections I legit enjoyed, others were tedious and not well designed. Also, there are too many meters to track when the game is this insane. I absolutely cannot keep track of whether my ice grenade, frag grenade, chainsaw, or blood punch were ready to go. In practice, there's never enough time to look and think "is my blood punch ready?" Instead, you just go on instinct. I think cooldowns work better in slower games. The final boss fights were way more fun than the spider mastermind in 2016. However, no boss fight in Eternal was as good as Cyberdemon from 2016! But in the end, I loved Eternal. It's made some great innovations to the genre and I'm excited to see its influence on future FPSs. Ultimately, I only docked one point from a perfect score because I have died multiple times in ways that felt unreasonable. For instance, when there's so much going on that I literally cannot see a demon through all the on screen effects, then it kills me, it's a bit frustrating since I could not possibly have avoided it. The best deaths are the ones where I'm left thinking "Oh if I'd done something different I could have avoided that!" Most of the time, Eternal does that well, but more than 2016 I found myself dying from unavoidable stuff I never saw coming.
    Expand
  25. Apr 5, 2020
    9
    I've never taken the time to review any game before, but I felt that this game is worth the time to share my opinion.

    Let's first start with the not-so-good aspects. -The platforming can be frustrating at times and seems like a big departure from other Doom games and more appropriate for a different game type. -Weapon pickups are not nearly as immersive as Doom 2016. Overall things
    I've never taken the time to review any game before, but I felt that this game is worth the time to share my opinion.

    Let's first start with the not-so-good aspects.
    -The platforming can be frustrating at times and seems like a big departure from other Doom games and more appropriate for a different game type.
    -Weapon pickups are not nearly as immersive as Doom 2016. Overall things are far more arcade-like, which will be a turn off to some.
    -Another bummer is that the game currently has only one multiplayer mode. Here's to hoping id software will listen to fans and bring back at least DM and TDM.
    -While I appreciate id's efforts to make the game more engaging by adding more mechanics, it can get a little overwhelming at times, but it isn't a big deal considering the game's combat is superb.

    Now on to the good.
    +The combat is, in my opinion, very addictive and will really get your heart rate going, especially at the higher difficulties. Quite frankly, this is some of the best FPS action I have experienced since Half Life 2.
    +The game is insanely well optimized and looks great at 1440p.
    +The enhanced traversal mechanics add a nice extra layer to the combat loop.
    +There is a nice variety of enemies, each requiring a unique approach within the combat loop.
    +The level design is interesting and a nice upgrade from Doom 2016's comparatively cramped levels.

    While it is not perfect, the excellent combat encounters and presentation more than make up for the game's minor gripes. If you enjoyed Doom 2016's fast paced`game play and are open to Eternal's additions ahead of time, I think you won't be disappointed.
    Expand
  26. Apr 6, 2020
    9
    Doom 2016 was my favorite shooter and one of my favorite game of the 2010s its slick and fast pace gameplay was amazing and incredibly fun, but now with the release of Doom Eternal it takes everything Doom 2016 did right and made it a lot better. To start off the level design on this game is horrific (in a good way) on a visual storytelling point, everything looks amazing to look at and itDoom 2016 was my favorite shooter and one of my favorite game of the 2010s its slick and fast pace gameplay was amazing and incredibly fun, but now with the release of Doom Eternal it takes everything Doom 2016 did right and made it a lot better. To start off the level design on this game is horrific (in a good way) on a visual storytelling point, everything looks amazing to look at and it catches the esscence of doom beautifully, the levels offer a lot of mobility to the player and makes the level design look more 3 dimentional they are fun and great. The platorming is a little bit of a double edge sword its so fun just going around swinging through poles jumping and climbing walls (the design of these are beautiful), but sometimes it gets a bit tedidous and repetitive it doesnt feel bad most of the time. The gameplay is **** amazing the introduction of dashes and jumps just make the game so interactive and they give a lot of mobility to the player that fit like a puzzle piece with the amazing level design the options that you have just make the experience a lot better with the chainsaw and the weapon mods overall the gameplay feels like a more free version of 2016 with a bit lighter but brutal tone. The soundtrack is really good not the most amazing but really good overall. The ripping and tearing along with the level design and the fun packex in here, Doom Eternal is a great videogame and an eternal doom experience. Like a wise melon once said: "Im feeling a strong to a decent 9 on this one" (i also love the collectibles they are so fun to collect) Expand
  27. Apr 7, 2020
    9
    ESPAÑOL: Doom Eternal es uno de los mejores FPS que podrás probar. Es rápido, desafiante, visceral y con un nivel de detalle increible. En este juego no vas usar la superescopeta para absolutamente todo como un loco... no... este juego, como en los antiguos DOOM, se trata de pensar, ser rápido y utilizar bien tus recursos. DOOM Eternal busca que domines su forma de combate, que te haráESPAÑOL: Doom Eternal es uno de los mejores FPS que podrás probar. Es rápido, desafiante, visceral y con un nivel de detalle increible. En este juego no vas usar la superescopeta para absolutamente todo como un loco... no... este juego, como en los antiguos DOOM, se trata de pensar, ser rápido y utilizar bien tus recursos. DOOM Eternal busca que domines su forma de combate, que te hará cambiar de armas todo el tiempo dependiendo del demonio que aparezca y la situación. Sin darte cuenta actuarás de forma instintiva para poder salvar tu pellejo utilizando las armas adecuadas en un momento jodido. En ese momento, estas dominando la danza de DOOM. Junto a su increíble Gameplay, incluye una increíble campaña con unos niveles diseñados casi a la perfección junto a secciones de plataformas satisfactorias, y que expande el lore y la historia de doom como nunca antes, pero para los que solo quieren disparar, todo lo que incluye a la historia puede ser salteado, ya que algo secundario que el jugador elige abarcar o no, y se agradece. El multiplayer es probablemente la parte mas floja de este juego, ya que no tenemos mas a los modos de juego anteriores o al SnapMap, sino que tenemos al "BATTLEMODE", un modo en donde 1 Slayer y 2 Demonios (los 3 controlados por jugadores) pelean en diferentes rounds. Siento que este modo de juego no mantendrá vivo como para que la gente siga activa jugando, menos aun cuando las únicas recompensas son XP para cosmeticos en una serie a lo Fortnite.

    EDIT: No he mencionado cosas de la campaña como las mejoras del traje, armas, etc, pero definitivamente hace que la progresión del juego sea igual de buena que la de la dificultad.

    En conclusión: DOOM ETERNAL de seguro se irá a los GOTY, como mejor juego o al menos como mejor OST, porque su gameplay es la evolución de la franquicia de Id Software, y sin dudas es 10 veces mejor que Doom 2016, que ahora al volver a ese juego, se queda atrás y parece un juego "simple", comparado a esto. Su multi es un poco decepcionante, y espero que cosas como SnapMap vuelvan al cast. No le doy el 10 por lo del Multi, pero probablemente tendría un 9,8 o 9,5 si no fuera porque Metacritic no me deja poner mas que 9. Saludos y compren este juego YA.
    Expand
  28. Apr 10, 2020
    9
    Doom Eternal was a fantastic experience from start to finish. Starting with the things I disliked, forcing people to use a Bethesda.net account isn't great (I didn't personally care too much but it should be a choice to have online turned off). The platforming got a bit stale but I really enjoyed it overall. The story (although not necessary for a Doom title in my opinion.) felt reallyDoom Eternal was a fantastic experience from start to finish. Starting with the things I disliked, forcing people to use a Bethesda.net account isn't great (I didn't personally care too much but it should be a choice to have online turned off). The platforming got a bit stale but I really enjoyed it overall. The story (although not necessary for a Doom title in my opinion.) felt really boring and it felt like I was being forced to read the codex's to understand what was going on. But you can play this game and have a great time without story. Lastly, the online, the experience felt shallow and unbalanced, and it could use some new modes. Onto the things I liked. I really loved the new cartoon-ish nature of the new art style, but it didn't take me out of the experience. The new glory kills were gory and really badass. The game felt challenging which is a nice change from 2016 (which I loved) where you could just use the super shotgun the whole game. The game forced you to learn how to use new weapons and manage health and ammo strategically. The world was great to look at with beautiful set pieces. The game felt smooth and well optimized which is rare for a Bethesda title! Lastly, the Mick Gordon soundtrack was great, each track felt unique and made ripping and tearing fell so much more satisfying. Overall this game is worth the money! It offers tons of content and replay value with challenging special game-modes. Expand
  29. Apr 11, 2020
    9
    Was really fun to play from beginning to end! took some time to adjust to stuff; like the smaller ammo count and platforming. But overall, it was worth the delay!
  30. Apr 12, 2020
    9
    Awesome!! Jogo é incrível. Melhor ainda que o antecessor. Novas mecânicas ótima otimização e gameplay fenomenal
Metascore
88

Generally favorable reviews - based on 61 Critic Reviews

Critic score distribution:
  1. Positive: 58 out of 61
  2. Negative: 0 out of 61
  1. LEVEL (Czech Republic)
    Jul 22, 2020
    80
    The murderous amok simulator returns and is even more furious than before. Fantastic presentation and great fighting system are harmed only by annoying platforming sequences. [Issue#302]
  2. May 1, 2020
    90
    If you're looking for a deep and thought-provoking gaming experience that changes your outlook on life, look elsewhere. However, if you want a fast-paced, visceral shooter full of non-stop action and outrageous violence, you can't do better than Doom Eternal. If you liked 2016's offering you will love this follow up. It's a hell of a good time.
  3. Apr 19, 2020
    77
    Like Jason Statham’s character in Crank, Doom Eternal needs adrenaline every waking second. So long as you drown hordes of demons in their own blood, it feels like a perfect GOTY contender, but during quiet moments, Doom Eternal withers and forces you to ponder unpleasant questions. id Software needs to course-correct, otherwise we’ll be playing Super Doom Slayer’s Bros in a few years.