User Score
8.8

Generally favorable reviews- based on 5639 Ratings

User score distribution:
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  1. Jul 9, 2020
    10
    The Game was great i enjoyed it throughout the entire campaign, i disliked a bit the game forcing me to switch weapons however it was handled pretty good to compensate for it.
  2. Jul 9, 2020
    1
    Doom 2016 was one the best games of that year.. that being said doom eternal was a downgrade in every sense possible.. downgraded gfx from the original, senseless and uninspiring level design, bland uninteresting and shallow story, and very checklist arcady gameplay that repeats the same 1min loop over and over and over! doom 2016 was a masterpiece with perfect blend of minimal butDoom 2016 was one the best games of that year.. that being said doom eternal was a downgrade in every sense possible.. downgraded gfx from the original, senseless and uninspiring level design, bland uninteresting and shallow story, and very checklist arcady gameplay that repeats the same 1min loop over and over and over! doom 2016 was a masterpiece with perfect blend of minimal but interesting story, level design that is both complex in is design and serves as a good means environmental story telling and gameplay that was a perfect blend of immersive action and arcady mechanics and the gfx were so good with lightning and pbr materials just making the world feel more real and immersive! all in all super disappointed in this game Expand
  3. Jul 6, 2020
    10
    This game is the best video game iv'e ever played.It brings the intense gameplay from 2016 and cranks it to 11.The game also doesn't let you use the super shotgun the entire game and makes you switch weapons which is a big problem in most games that id was able to fix.The movement and platforming is so much fun and the secrets are so cool to collect and will please any hardcore doomThis game is the best video game iv'e ever played.It brings the intense gameplay from 2016 and cranks it to 11.The game also doesn't let you use the super shotgun the entire game and makes you switch weapons which is a big problem in most games that id was able to fix.The movement and platforming is so much fun and the secrets are so cool to collect and will please any hardcore doom fan.They really made this game into a masterpiece by keeping the cartoony feel of the 1993 doom and mixed it with the intense gameplay of doom 2016 and made it more intense and fun.Every one who says it's bad because of the story or the new gameplay has no idea what doom is about or is the reviewer of cuphead who couldn't get past the tutorial.Doom was never about the story it was about fun and if you like the lore in doom id wrote pages of lore you can collect and read.I don't want id to think they made a bad game because of all these normies.Id if you read this keep it up and don't ruin doom by listening to these reviews. Expand
  4. Jul 5, 2020
    10
    This game is the best FPS ever game is sick and so RAD, developers look at this game and learn how to create masterpiece.
  5. Jul 4, 2020
    4
    Why I give it a 4/10:
    Its like Fast Food. It tastes good and it smells good in the beginning. Its all made so you buy it.
    Sensational so to speak. And while playing it you think. "not bad". But you always wait for that "click" or that "wow" effect. But it never comes. Its all just a trick. Like Fast Food. You feel satisfied, but only for a couple of hours and then you are hungry again
    Why I give it a 4/10:
    Its like Fast Food. It tastes good and it smells good in the beginning. Its all made so you buy it.
    Sensational so to speak. And while playing it you think. "not bad". But you always wait for that "click" or that "wow" effect. But it never comes.
    Its all just a trick. Like Fast Food. You feel satisfied, but only for a couple of hours and then you are hungry again and you body didnt even get enough vitamines and nutritions.
    Same can be said about DE. It is so hyped you think the game playing will be a great experience.
    But it is just playing Mortal Kombat for 20 hours straight.
    No real highlights in the story whatsoever.
    Beating monsters has to follow a rotation cause you need to use the chainsaw. You NEED to use that weapon and NEED to switch to a different one all the time.
    If you dont learn and train your muscle memory you will have a hard time beating the game on a higher difficulty.
    It feels like somebody fired the genius from the company and now the ones that are left are trying to fill up the gab of creativity and ideas whit whatever they have.
    Thats ID 2020.
    Game is probably a 6.5 but I see that all the fanboys are giving it a 10/10 which is nonsense. But it isnt a 0/10 either. So a 4 is low enough to not be unfair and not high enough to camouflage the hype and fanboying this game gets for no reason.
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  6. Jul 4, 2020
    7
    Неплохой боевик, очень зрелищный и динамичный, но слишком много платформинга.
  7. Jul 3, 2020
    7
    sadly, there are multiple issues that prevent this game from being as good as it should be and prevent it from being as enjoyable as Doom 2016.
    1. Combat sequences are over too quickly. You either die in an instant or you kill all the enemies in an instant. They feel more like a flash in a pan than an epic knock out drag out fight.
    2. The platforming and environmental puzzles were not
    sadly, there are multiple issues that prevent this game from being as good as it should be and prevent it from being as enjoyable as Doom 2016.
    1. Combat sequences are over too quickly. You either die in an instant or you kill all the enemies in an instant. They feel more like a flash in a pan than an epic knock out drag out fight.
    2. The platforming and environmental puzzles were not fun and added nothing to the experience.
    3. The Marauder is like a monkey wrench thrown in to the normal combat flow, but not in a good way. In a boring uninteresting way. Essentially putting the game on pause until you deal with it. This thing was a very bad idea.
    4. Lack of boss fights, and easy uninteresting boss fights. Some of the boss fights in this game were the easiest part of the game. I was expecting some epic battles, but instead I get another flash in the pan.
    5. The story is too hyperbolic and way too mellow-dramatic. In 2016 they understood the point of the story and made it fun and simple. In Eternal they made the story too serious and it wasn't interesting enough to warrant that. Ultimately the story was missing anything that would grab or engage your mind in any way.
    6. Probably the most annoying thing about this game is how it forces you to play a very specific way. You have very little health or ammo so you're constantly having to push forward through enemies with specific tactics and weapons. They took away our choice of how we want to play this game. This is the main reason I won't be going back and playing it again.

    I would say those are the main issues with the game for me. I hope ID finds their roots again and does better next time.
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  8. Jul 1, 2020
    6
    This is a Doom titled game which doesn't know who or what it wants to be. They took all the worst elements of the Doom 2016 and made those things have a bigger share of the gameplay and that way the game is less fun to play than 2016 was. There are also all these other things from other games now I didn't really sign-up for such as annoying 1st person Super Mario puzzle platforming.

    One
    This is a Doom titled game which doesn't know who or what it wants to be. They took all the worst elements of the Doom 2016 and made those things have a bigger share of the gameplay and that way the game is less fun to play than 2016 was. There are also all these other things from other games now I didn't really sign-up for such as annoying 1st person Super Mario puzzle platforming.

    One of the core design innovations in original Doom games was taking out the arcade elements such as scoring and concept of lives. However Doom Eternal brings those things back and right into center of the gameplay loop. Most of it can be ignored but it's there and it does hinder the gameplay experience in my opinion.

    Technologically the game is amazing and it looks and sounds incredible. It works even on Linux fairly well despite no native binary being available. Visually Doom Eternal is beautiful but there is a large disconnect between the art styles of past Doom games and Eternal which causes me to become sad at times and just wanting to play the original Doom games instead of Eternal.

    Doom Eternal also doesn't take itself seriously enough to respect its heavy subject matter and that ruins the flow of the story it tries to tell. Some monsters have been designed to be a challenge but they are more of an annoyance and it ruins the flow of the combat somewhat when I have to start following a very specific gameplay style id Software wants to force upon me in Doom Eternal instead of me having fun and playing my way like it was possible in Doom 2016.

    There are some other things as well but this is the gist of my problems. It's a fun game but don't except to find a Doom game.
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  9. Jun 30, 2020
    10
    Bought it for 30 dollars on the Steam summer sale after pirating it because its so much fun. I haven't played many singleplayer FPS games but this game takes the cake.

    What a goddamn experience. Ive never felt so badass in a game. The glory kills animations are great, awesome choice of weapons, good platforming imo, awesome enemy variety, decent multiplayer mode and a **** SICK
    Bought it for 30 dollars on the Steam summer sale after pirating it because its so much fun. I haven't played many singleplayer FPS games but this game takes the cake.

    What a goddamn experience. Ive never felt so badass in a game. The glory kills animations are great, awesome choice of weapons, good platforming imo, awesome enemy variety, decent multiplayer mode and a **** SICK SOUNDTRACK!
    Buy it.
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  10. Jun 29, 2020
    10
    Excelente juego, es muy frenético y divertido ver como el DOOM SLAYER destroza y desgarra a los demonios. Le doy un 10.
  11. Jun 27, 2020
    10
    just kill every thing block your way
    very easy just kill them all
    rip and tear all demos
  12. Jun 27, 2020
    0
    First spyware with denuvo, had to stop playing for a month, now Icome back to he game and i get sudden crashes all the time. Ijust cant enjoy the game
  13. Jun 27, 2020
    6
    The marauder sucks, there's no gameplay variation, some weapons feel very overpowered, and the multiplayer is worse than doom 2016's multiplayer. Doom 2016 was amazing, because it kept the fast paced gameplay of the first 2 games and added some modern elements. There is almost no gameplay changes in doom eternal. The only thing that stops me from giving a negative review is that the gameThe marauder sucks, there's no gameplay variation, some weapons feel very overpowered, and the multiplayer is worse than doom 2016's multiplayer. Doom 2016 was amazing, because it kept the fast paced gameplay of the first 2 games and added some modern elements. There is almost no gameplay changes in doom eternal. The only thing that stops me from giving a negative review is that the game looks and runs well, and the game can still be somewhat fun. Expand
  14. Jun 27, 2020
    10
    It was ecstasy. A combat puzzle that only continued to scale in difficulty and levels. A gorgeous display of 3D puzzle solving with a theme that stuck to it's guns and flouted the genres of which it was borne while evolving into something with a story that was unnecessary and so extravagantly 70's metal.

    the tracks the smoothness of the gameplay the level designs( granted you can see
    It was ecstasy. A combat puzzle that only continued to scale in difficulty and levels. A gorgeous display of 3D puzzle solving with a theme that stuck to it's guns and flouted the genres of which it was borne while evolving into something with a story that was unnecessary and so extravagantly 70's metal.

    the tracks
    the smoothness of the gameplay
    the level designs( granted you can see the seams where the closer to post production levels were placed in and their difference in design from earlier stages levels)
    FX
    creature designs
    the AI
    the over the top bossfights
    the over the top bonus rooms
    the fact they honored Markiplier's father in the game

    it was amazing from start to finish and yes, yes, the if you die it deletes your save is 100% necessary.
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  15. Jun 27, 2020
    10
    Every new Doom is the best game since the last one!
    No other option, 1010 as every other game in series.
  16. Jun 27, 2020
    2
    I've only played the opening mission and I have an overwhelming temptation to just refund the game now. I have no idea if the rest of the game is better but the start left a terrible first impression

    Positives first: -It has pretty good performance besides one hefty frame drop which is great. -The music is classic doom fair -The guns feel similar to their 2016 counterparts And now
    I've only played the opening mission and I have an overwhelming temptation to just refund the game now. I have no idea if the rest of the game is better but the start left a terrible first impression

    Positives first:
    -It has pretty good performance besides one hefty frame drop which is great.
    -The music is classic doom fair
    -The guns feel similar to their 2016 counterparts

    And now for the negatives:
    -The game feels needlessly convoluted now.
    The glory kill system from 2016 has been split into 3 different abilities which award either ammo, health or armour rather than all 3 like 2016's glory kill system. This change is a shame as it cuts up the honestly quite good glory kill system to seemingly do nothing but allow them to claim they added new features. Combat isn't harder or improved because of it, you just have more stuff. Stuff that I personally find less fun than the elegantly simple combat rhythm from 2016. Spending more time in cinematics kill scenes because you always need resources is not fun.
    Additionally, they added more movement mechanics for platforming sections. From the feedback id received from the first game making the doom slayer into spiderman was something I imagine didn't come up much if not ever. The wall latch in particular just looks weird in action and I now understand why most games with climbing aren't in first person.
    -Ammo economy
    This might be an early game problem as I only had 2 guns unlocked when I stopped playing but you are almost constantly running out of ammo and there's no pistol with infinite ammo to swap to if you run dry. Ammo economy was never something I considered in Doom 2016, I always had a plentiful supply of shots in at least one of my guns so I could keep swapping between them and never have to worry about finding ammo as you picked it up from kills and glory kills. Here acquiring ammo is locked to the chainsaw (which thankfully recharges) and pickups from the map. This is mixed with a low carrying capacity which causes ammo economy to be a constant issue. Having to worry about where I am going to get more bullets to blast demons with feels antithetical to the never stop shooting combat loop from the first game.
    -Story and world-building
    I'll admit I never paid a huge amount of attention to the story from Doom 2016 and didn't read the lore from that game. However, starting Doom eternal made me wonder if I had missed a game because you suddenly have a space station and have to worry about the demon priests worshipping a robot angel called the Khan Makyr. To the best of my knowledge, neither of these plot elements appeared in Doom 2016 so just suddenly having both of these thrust at you with no setup or explanation feels jarring and confusing. The space station in particular just feels like a lazy way of implementing a hub area because there was probably a cool story of how the slayer got access to it but no, you're just there and that's it. Also the fact there is what looks to be a hub area is concerning to me, you return to it after the first mission, which didn't have a boss or a remotely fun conclusion. You went into a tower, up a lift and had a cutscene then went to the station. This makes me worried that the rest of the game will be like this and constantly returning to a hub will ruin pacing.
    -While the music is great I did not like the default sound balance as I could not hear it properly over the guns and enemies.
    -Some weird keybinds, grenade was on ctrl by default for some reason.
    -You need to sign into some Bethesda account in order to even play the game.

    If I don't refund the game and play the rest I'll update the review.
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  17. Jun 26, 2020
    5
    Indifferent about it, at first was super exciting, then towards the end, it just.....died. Good for a younger gamer, but for me....just another game.
  18. Jun 26, 2020
    8
    Takes some risks gameplay wise adding some questionable design decisions regarding certain enemies and platforming/jump puzzles. Overall it's still doom. I preferred Doom 2016 as that felt more on target. Boss battles felt very generic and uninspired. Graphics and music were solid as well.
  19. Jun 26, 2020
    9
    This is truly a Renaissance for classic arena shooters, beefed up and roided to modernize it, and the Id team does the original a service once again. I needn't even mention Mick Gordon's part in creating this game, because the soundtrack outmatches 2016's in almost every way. The gameplay relies a lot more on movement and is a lot less forgiving if you're a stationary target. TheThis is truly a Renaissance for classic arena shooters, beefed up and roided to modernize it, and the Id team does the original a service once again. I needn't even mention Mick Gordon's part in creating this game, because the soundtrack outmatches 2016's in almost every way. The gameplay relies a lot more on movement and is a lot less forgiving if you're a stationary target. The collectibles system is also improved upon since 2016, giving you cheats and a lot more things to have fun with. Bosses are a lot more fun that just "strafe and shoot".
    All in all, would recommend if you're a fan of older arena style shooters, this game's developers truly respect the originals.
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  20. Jun 25, 2020
    5
    Maybe it's cause I was playing with a controller on PC, but the game felt really boring and tedious. You're sure not there for the story, there's zero immersion dancing around the random jungle gyms and watching colorful ammo fly out of enemies. Sure is nice the demons set up flying gapple coffins all over hell or the unstoppable slayer would be helpless! Also when tf did he get a flyingMaybe it's cause I was playing with a controller on PC, but the game felt really boring and tedious. You're sure not there for the story, there's zero immersion dancing around the random jungle gyms and watching colorful ammo fly out of enemies. Sure is nice the demons set up flying gapple coffins all over hell or the unstoppable slayer would be helpless! Also when tf did he get a flying battle fortress?

    The worst part is that the main challenge, the main gameplay, is figuring out how to swap between around a dozen different weapons, powers and abilities- Because they all run out of ammo almost instantly. There's no satisfaction when you're dreading swapping every 7 seconds, and the first few hours are constant reading and tutorials.

    Played 6 hours and it was just a chore. Meh.
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  21. Jun 25, 2020
    10
    Amazing experience people may say its more cartoony and arcade like but i will disagree there is more violence than ever which is what fans asked for a lot more air movement and the only way to get anywhere in the game is to use all the tools at your disposal which takes practicing resource management and skill.
  22. Jun 25, 2020
    9
    It's like Doom 2016 but a lot better. This game is almost perfect, I wish it was a little longer tho.
  23. Gu5
    Jun 25, 2020
    8
    Way too "arcady" in comparison to 2016, Throws way too many things at you to juggle at once, over-the-top "bad-ass power-fantasy" story, NEVERTHELESS - It is still damn addicting entertaining game with a serviceable full of fan-service Easter eggs filled story.

    It probably is not as good 2016, but at the same time it probably is more fun than 2016.
  24. Jun 24, 2020
    9
    Thoroughly enjoyed playing this to 100% completion.

    Reviewed as single player only for now. Pure joy to play, more Doom 2016 with enough change to refresh. I grew up playing almost every Doom game (ports to consoles missed like PS port) and definately played every PC version as well as many WAD's and total conversions. This is still Doom, only slightly different, but still
    Thoroughly enjoyed playing this to 100% completion.

    Reviewed as single player only for now.

    Pure joy to play, more Doom 2016 with enough change to refresh.

    I grew up playing almost every Doom game (ports to consoles missed like PS port) and definately played every PC version as well as many WAD's and total conversions.

    This is still Doom, only slightly different, but still good.

    Just play it and have fun. Rip and Tear
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  25. Jun 24, 2020
    10
    The user score is too low, possibly due to the mess that involved Denuvo anti-cheat for a week or two. That's no longer a problem, and the score needs to go up now.

    DOOM Eternal presents a beefy campaign for a modern shooter and raises the violence levels to over-the-top extremes. Multiplayer is unique and interesting. On a high-end PC, the game looks beautiful and obviously sounds
    The user score is too low, possibly due to the mess that involved Denuvo anti-cheat for a week or two. That's no longer a problem, and the score needs to go up now.

    DOOM Eternal presents a beefy campaign for a modern shooter and raises the violence levels to over-the-top extremes. Multiplayer is unique and interesting. On a high-end PC, the game looks beautiful and obviously sounds orgasmic. The game's sound effects are awesome and make everything feel more satisfying. The soundtrack is metal af and nearly perfect.

    The single-player is a rare treat, offering about 30 hours of gameplay in one shot provided you search for all the collectibles. There are so many different demons, and the game ramps up the difficulty naturally, with the only unfair spikes happening if you take on the Slayer Gate challenges as you come across them. Enemies have weakpoints that you can exploit with certain weapons, all of which are fun and satisfying to use. Use equipment like grenades and flamethrowers to sustain yourself with armor and health pickups, and use the chainsaw to replenish your ammo. Ammo runs out quicker than it did in DOOM 2016, but the chainsaw is easier to use this time, adding to the mayhem.

    Harder difficulties result in more intense pulse-pounding action, and I do recommend setting the difficulty to Ultra-Violence to start. Doomguy moves fluidly by jumping and dashing, and he can hit enemies up close with the powerful, crowd-controlling Blood Punch. There are so many layers to the combat it's insane, and the demons you encounter will all have different optimal ways of dispatch.

    The progression system is nice and fun to partake in, though some may be turned off by the requirement of a Besthesda.net account. Multiplayer is fine but it isn't the game's selling point. While graphical fidelity in the game took a big hit when Devuno-anti-cheat was added, you can still occasionally see low-res textures if you stop to gaze at a wall up close. There's also plenty of lore in the game to get lost in, but some of the codex entries are laborious to read when I just want to get back to the action.

    Besides that, I do highly recommend this game. It's a whirling dervish of exhilaration for anyone who loves the idea of popping demon's eyes out of their sockets and thinks realism is for squares.
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  26. Jun 24, 2020
    10
    Played it so many hours. It was great and a whole new experience compared from doom 2016
  27. Jun 24, 2020
    9
    This is my game of the year so far. It's a fantastic fast paced shooter with crazy high replay value. I have over 100 hours in the game and I am still enjoying every second of it.

    Some of the new mechanics and enemies take some getting used to, but once you are familiar with the game it's really, really fun. There is more story than previous Doom games, but I like it and some of the
    This is my game of the year so far. It's a fantastic fast paced shooter with crazy high replay value. I have over 100 hours in the game and I am still enjoying every second of it.

    Some of the new mechanics and enemies take some getting used to, but once you are familiar with the game it's really, really fun.

    There is more story than previous Doom games, but I like it and some of the levels/story are really fascinating.

    This is one game which I cannot wait for the DLC! I really want more Doom!
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  28. Jun 23, 2020
    9
    A great step ahead from doom 2016. This game is really, really good. The gunplay is perfected from 2016 along with the Level Design. The Story isn't too great, but for a doom nerd, it's okay (me, Its a doom game, you don't really need a good story TBH) Again, it seems they really took it to the next level coming from doom 2016. Also, new demons bring a fresh experience to this game. SomeA great step ahead from doom 2016. This game is really, really good. The gunplay is perfected from 2016 along with the Level Design. The Story isn't too great, but for a doom nerd, it's okay (me, Its a doom game, you don't really need a good story TBH) Again, it seems they really took it to the next level coming from doom 2016. Also, new demons bring a fresh experience to this game. Some complaints, however: limited ammo, a certain annoying enemy (Marauder), and no snap map. If you love FPS/DOOM games, get this game. If you want to get into those games, play this. It's not too difficult. To conclude this review: everything you really need for a good doom game (Level design, demons, guns/gunplay) are here, and better than ever. Expand
  29. Jun 23, 2020
    10
    과거 팬들에 대한 감사와 자신들(제작자)들이 어릴때부터 해온 둠이란 아이피에 대한 경의가 잘 표현된 수작입니다. 과거 게이머들이 수평2D에서 싸움이었다면 둠 이터널은 수평 수직 3D 베이스에서 역동적인 게임을 즐길 수 있습니다. 현재 메너리즘에 빠진 FPS의 새로운 지평을 열어주었다고 감히 말할수 있습니다. 앞으로 둠이터널을 참고한 역동적이고 전략적인 전술의 FPS를 기대하게 해주었습니다.과거 팬들에 대한 감사와 자신들(제작자)들이 어릴때부터 해온 둠이란 아이피에 대한 경의가 잘 표현된 수작입니다. 과거 게이머들이 수평2D에서 싸움이었다면 둠 이터널은 수평 수직 3D 베이스에서 역동적인 게임을 즐길 수 있습니다. 현재 메너리즘에 빠진 FPS의 새로운 지평을 열어주었다고 감히 말할수 있습니다. 앞으로 둠이터널을 참고한 역동적이고 전략적인 전술의 FPS를 기대하게 해주었습니다.
  30. Jun 23, 2020
    6
    Игра очень перегружена. Я могу понять зачем вводить необходимость постоянной смены оружия, но как будто этого было мало нужно еще и использовать несколько умений с откатом по времени. Такое должно быть актуально на высоких сложностях, но низкий дпс из-за этого не исправить сменой сложности. Если игрок не завсегдатай спинномозговых мультиплеерных шутеров, каждый бой будет для негоИгра очень перегружена. Я могу понять зачем вводить необходимость постоянной смены оружия, но как будто этого было мало нужно еще и использовать несколько умений с откатом по времени. Такое должно быть актуально на высоких сложностях, но низкий дпс из-за этого не исправить сменой сложности. Если игрок не завсегдатай спинномозговых мультиплеерных шутеров, каждый бой будет для него утомительной и суматошной беготней от одного импа до другого в поисках вечно кончающихся патронов, потому что он хочет играть 2-3 пушками и не использует абилки. Это одна из претензий, но самая главная для меня. Из-за возросшего темпа все стало кислотно мультяшным, словно в мультиплеерной игре, многие ругали прошлую часть за "серость" но в этом хотя был стиль, атмосфера, в эти локации можно было поверить. Подытожив можно сказать, что все было подстроено в угоду новому геймплею, который можно охарактеризовать как спорный. Вся игра спорная и ни как не маст хэв, о чем кричали игровые СМИ на старте. Я убедился в этом на личном примере. Expand
Metascore
88

Generally favorable reviews - based on 61 Critic Reviews

Critic score distribution:
  1. Positive: 58 out of 61
  2. Negative: 0 out of 61
  1. LEVEL (Czech Republic)
    Jul 22, 2020
    80
    The murderous amok simulator returns and is even more furious than before. Fantastic presentation and great fighting system are harmed only by annoying platforming sequences. [Issue#302]
  2. May 1, 2020
    90
    If you're looking for a deep and thought-provoking gaming experience that changes your outlook on life, look elsewhere. However, if you want a fast-paced, visceral shooter full of non-stop action and outrageous violence, you can't do better than Doom Eternal. If you liked 2016's offering you will love this follow up. It's a hell of a good time.
  3. Apr 19, 2020
    77
    Like Jason Statham’s character in Crank, Doom Eternal needs adrenaline every waking second. So long as you drown hordes of demons in their own blood, it feels like a perfect GOTY contender, but during quiet moments, Doom Eternal withers and forces you to ponder unpleasant questions. id Software needs to course-correct, otherwise we’ll be playing Super Doom Slayer’s Bros in a few years.