User Score
6.1

Mixed or average reviews- based on 229 Ratings

User score distribution:
  1. Negative: 78 out of 229

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  1. Sep 12, 2018
    6
    Standing on its own and ignoring the pricing this expansion is really good, by far the best one in Destiny 2.
    So why a 6 and not an 8 or 9 or even 10? The fact is that this does not stand on its own making the price point issue a valid one, you are basically buying the game again in order for the game to become what it should have been 1 year ago, you are paying them to add content so
    Standing on its own and ignoring the pricing this expansion is really good, by far the best one in Destiny 2.
    So why a 6 and not an 8 or 9 or even 10? The fact is that this does not stand on its own making the price point issue a valid one, you are basically buying the game again in order for the game to become what it should have been 1 year ago, you are paying them to add content so that it now is close to the amount it should have been on day 1. But greed is good, right? No, it drives customers away and to be honest only a few of those I played with in the beginning seem to even consider this expansion.
    Destiny 2 simply launched with to little content, amount of maps, the size of some, the strikes and so on and so forth. The raids on the other hand has always been great in this game but not everyone raids.
    There are a list of features that should have been in the game day one, like how gear and upgrading now works. The daily and weekly bounty feature is how it should have been long ago. Those I think are outside the expansion so at least something.

    The good.
    The story is by far the best one in Destiny, it could easily have been longer though so a missed opportunity even though it is the best.
    The new areas are good, adding a zone for max-level players with a high gear level is a good move.
    The addition made to the subclasses are well done.

    The bad.
    The price, at a lower price like say 20$ without the season pass and 35$ with the season pass and this would have been an easier sell. As it stand I am not going to recommend that anyone buy it, wait until they drop the price.
    While the story is good it is a missed opportunity in how most part of it could easily been made longer and more engaging.

    What else to say? Bungie once again does what they did in the first Destiny. So I guess that in Destiny 3 they will remove all these features and again sell us a game with less content then it should have.
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  2. Oct 7, 2018
    5
    Do you enjoy PvP? Skill based matchmaking is gone and protection from groups for randos has also been nixed.

    Enjoy a refreshing gun meta? Pulse rifles/Hand cannons and shotguns in the special slot are all you will see. Like PvE action? There's a great deal of amazing content and lore to explore here. However... to progress your power level (light level) to fight more powerful
    Do you enjoy PvP? Skill based matchmaking is gone and protection from groups for randos has also been nixed.

    Enjoy a refreshing gun meta? Pulse rifles/Hand cannons and shotguns in the special slot are all you will see.

    Like PvE action? There's a great deal of amazing content and lore to explore here. However... to progress your power level (light level) to fight more powerful enemies, you will eventually need to complete weekly rewards, daily rewards, and find random powerful drops. The weekly rewards involve going through eight (Gambit counts given the group stomping) matches with the aformentioned problems. People have begun to use "honor buddy" like tools to feign activity while AFK. I can't blame them for doing it given the matchmaking failure.

    Like intense Raid end game? The previous raid encounters do not scale, so you will always find the enemies to be rather laughably easy for what is considered a raid. Most bosses are now single-phased (also problematic is that while there used to be caps on damage for each class of weapon, newer exotics blow right past these and become "must takes" for max DPS). For the newer raid, it is obviously more difficult now and enjoyable. But to get to the power level to raid (550) you will need to grind weeklies and dailies from 500. Which means PvP, which means the aforementioned issues.

    Not giving it less than a 5 as the single player experience is truly quite good but hot dang, they really let the PvP aspect go to the dogs.
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  3. Dec 2, 2018
    5
    Art, Design and Sound Team are doing a real great job. The universe also feels big and untapped. That's about all I can say about what's Good in Destiny 2.
    The game selling point was Story. Destiny 2 on release day was done in 8h on average for 60 bucks (1 year later it's free ~).
    One year and a half later, 2 dlcs and 1 extension later. For 40 bucks more you get 8 more hours of Story.
    Art, Design and Sound Team are doing a real great job. The universe also feels big and untapped. That's about all I can say about what's Good in Destiny 2.
    The game selling point was Story. Destiny 2 on release day was done in 8h on average for 60 bucks (1 year later it's free ~).
    One year and a half later, 2 dlcs and 1 extension later. For 40 bucks more you get 8 more hours of Story. Kinda disappointing for a Story-driven game. Way too much in-build "movies". Most of the game I feel more like a spectator than actor of this game. Being mute for all of the game except for 5 sentences in Forsaken reinforce that.
    And not a lot happens in those 16h in average. It takes less than an hour to get back the "Light" which apparently Story wise was dramatic. Characters development (for the characters involved in the story, not only the MC) is close to nonexistant.
    The maps are big, but empty for most part (Sparrow (vehicle) unlocked after finishing the base campaign (so 8h) feels cheap)).
    Not enough variety in game-play : No vehicles where you can rampage around. No spatial fights. Too few enemies (in variety and presence in the map). "Supers" feel underwhelming (in a Hero way) for me. Cool-downs are long, abilities aren't interactive. I still don't understand why we can't wear more than 1 Exotic at the time.. As a PvE grinding game, "breaking" the game is what i relish in.

    Overall a decent game. But i can't really recommend it when there's a lot more interesting games available. The whole pricing of Destiny 2 is a joke too. I just hope that Forsaken will make Bungie goes toward a more richer game, so that when an eventual Sequel pops out i'll try it out - when it will be free.
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  4. Oct 13, 2018
    7
    Preface: I've played Destiny 2 on PC since Beta. I have raided all 3 wings, including Prestige Raids through the base version, Curse of Osiris, and Warmind.

    Forsaken: It's a step in the right direction. I've currently completed the Last Wish raid, reset my Gambit rank, and absorbed all the new content as of 10/2018. Random perks on gear make you chase for best roll versions of your
    Preface: I've played Destiny 2 on PC since Beta. I have raided all 3 wings, including Prestige Raids through the base version, Curse of Osiris, and Warmind.

    Forsaken: It's a step in the right direction. I've currently completed the Last Wish raid, reset my Gambit rank, and absorbed all the new content as of 10/2018. Random perks on gear make you chase for best roll versions of your favorite items. The campaign is much better and more interesting than all previous Destiny 2 content. What plagues Destiny 2: Forsaken is that we have seen deeper, more compelling iterations of its game systems in other looter titles like Diablo and Warframe.
    Additionally, all gear prior to Forsaken is now worthless, having been arbitrarily excluded from the new loot tables. As a result, you end up with endless copies of the same items (Edge Transit). You're also sent back to previous zones for bounties that end up being dull gameplay because every last bit of loot you get from those zones isn't subject to the new item structure. It's a very half-baked affair.

    Suggestions:
    - expanded loot tables
    - all items redeemable via collections at an appropriate cost
    - augmented perk/traits for armor/weapons
    - expanded mod stats
    - the reduced drop rate for exotics is excellent, but you need drop protection from duplicates
    - bounties need more compelling rewards, see previous suggestions
    - either put in a transmogrification system for gear or update previous gear to the new loot table.
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  5. Sep 23, 2019
    5
    The core of the (PvE) game is decent, shooting's fun, the story in this expansion actually appears to be going somewhere (unlike the base game which was just weak, story-wise)

    PvP is a different story. New players are basically just meat for the grinder. PvP is likely only to become fun once you get past the gear hurdle, before that you'll just get killed so fast you'll barely be able
    The core of the (PvE) game is decent, shooting's fun, the story in this expansion actually appears to be going somewhere (unlike the base game which was just weak, story-wise)

    PvP is a different story. New players are basically just meat for the grinder. PvP is likely only to become fun once you get past the gear hurdle, before that you'll just get killed so fast you'll barely be able to contribute. Conversely enemies appear so tanky that your pea-shooter will do very little. Unless you can put up with the massive grind to get over the initial gear hurdle I cannot recommend this game for PvP (which is shoe-horned into everything btw, so you cannot just ignore it)

    The game also likes to put timers on everything, this is a game you either play casually or hardcore, there's just no reasonable in-between possible. Hopefully the next expansion sorts that out.

    But the main downfall of the game is the incessant connection issues, which, unlike other games with P2P matchmaking means you will lose all your progress. it doesn't matter whether it's PvP, a Strike (dungeon) or any other activity (barring stuff with friends/clanmates, possibly), if the game disconnects you lose everything. There's no way to rejoin a squad and to top it off the game will tell you you're a jerk for leaving a competitive game early (despite the issue clearly being on their end)

    I've verified my connection and it's fine, this is also the only online game with this issue so I'm fairly confident in stating the issue is not on my end.

    It's a shame that the networking is a serious downer for an otherwise enjoyable game.
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Metascore
84

Generally favorable reviews - based on 17 Critic Reviews

Critic score distribution:
  1. Positive: 14 out of 17
  2. Negative: 0 out of 17
  1. LEVEL (Czech Republic)
    Dec 31, 2018
    100
    The death of Cayde-6 was redeemed by a pile of content that finally attracts players to Destiny 2 as much as they were attracted to it with the great The Taken King. But the road to another success was long and tricky, for both fans and developers. [Issue#291]
  2. Oct 5, 2018
    80
    Forsaken continues Destiny’s great tradition of taking a lackluster opening salvo and beefing it up with content that makes the game feel complete. Were it not for the superhuman light level climb in front of me, I would have absolutely no issue recommending this the same way I recommended The Taken King. If there was a version of original Destiny you had to play, that was it, just as Forsaken is the definite version of Destiny 2 - as long as you’re willing to make that climb.
  3. Oct 4, 2018
    69
    Forsaken is flawed, and yet it is the best Destiny 2 expansion so far. There is nothing that elicits exuberance, but if you are a hardcore Guardian, do not miss it.