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7.1

Mixed or average reviews- based on 33698 Ratings

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  1. Dec 22, 2020
    6
    We were sold an immersive open world 'RPG'. We got a casual looter shooter with buckets full of unfinished features and bugs & with underwhelming gameplay instead. The only reason to even play this game is for the art direction, atmosphere and story, the rest is just not worth it.

    From the laughable 'RPG' aspect of the game to strange arcadey driving or the complete lack of interaction
    We were sold an immersive open world 'RPG'. We got a casual looter shooter with buckets full of unfinished features and bugs & with underwhelming gameplay instead. The only reason to even play this game is for the art direction, atmosphere and story, the rest is just not worth it.

    From the laughable 'RPG' aspect of the game to strange arcadey driving or the complete lack of interaction with the city / NPCs. The boring sponge-shooting fest that gunfights where you'll empty magazine after magazine into mindless AI, and shovel piles and piles of the same looking gun to clog up the already cluttered and horribly designed interface. The stealth approach is just an exercise in frustration and simply does not work. Most of the items you pick up are completely useless and only serve to make money or 'craft'. Aside from the main & side quests there is simply nothing to do in Night city.

    Overall the game tries to convey a sense of complexity and depth but after the few hours playing through the prologue and completing a few quests you soon realise it was all just smoke and mirrors and that the game has the depth of a puddle.

    I do not think any amount of fixes or DLC content can make this game any better than just 'mediocre' which is a shame considering the potential that the game's universe had.
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  2. Dec 11, 2020
    6
    To start this review, I want to point out that I am an avid RPG love, meaning that I can overlook only serviceable graphics/mechanics if the game is able to draw me in with its story or world.

    I gave the game a 6, but it can potentially go up to an 8 if the bugs are sorted out. For reference, besides numerous non-game-breaking bugs (textures not showing, objects floating above ground,
    To start this review, I want to point out that I am an avid RPG love, meaning that I can overlook only serviceable graphics/mechanics if the game is able to draw me in with its story or world.

    I gave the game a 6, but it can potentially go up to an 8 if the bugs are sorted out. For reference, besides numerous non-game-breaking bugs (textures not showing, objects floating above ground, T-poses, etc) I also had 6 crashes, from which two resulted in blue-screen with save file corruption.

    Besides all the bugs, I feel the addition of GTA style gameplay does not bode well with an RPG. It results in annoying situations that break the gameplay flow. For example, while driving towards a mission, you will sometime hit civilians; this results in the police placing a bounty on your head, officers spawning out of mid air; at that point you would have to hide for a while for the officers off your trail so you can start the story mission. While this does not bother me in GTA, in Cyberpunk is extremely annoying as here I am expecting to be able to roleplay my character without this type of interruptions.

    The story is very engaging and does a good job using cyberpunk themes, but at the same time it feels overly-linear without many opportunities for the player to influence it. I do know that all games offer only the illusion of choice, but for me other games do a better job at this than Cyberpunk.

    Although we are now creating our own character, this is purely visual, don't expect to get a blank slate like in Elder Scrolls series. V has its own personality and comes with its backstory in which you do not have much input even during dialogue choices - if someone asks you if you used a tech before, you don't get options to confirm or deny it, V will respond automatically to this. This did not influence my score, but I think is relevant for the review.
    What is disappointing are the life paths. At the start of the game you can select your origin, but the related missions only last for about 15-20 minutes and afterwards it is barely acknowledged during the rest of the game.

    Secondary missions are split into "side jobs" and "gigs". While the side jobs are fun, similar in style to Witcher 3's secondary missions, gigs are boring, you gain them just by going to a place on the map and are completed automatically (via a phone call).

    The combat is fun and there are many ways to advance your character. Some are level/xp dependent - attributes and skills, but some depend more on the amount of money you have (implants). One small criticism I have of the progression is that most perks are boring "X% increase in damage if using a rifle" type. One thing I like, is that you do not gain perk points only at level up, but also via performing certain actions - using shotguns will give points for shotgun/LMG tree.

    To summarize, I think once the bugs will get sorted out, this will be a good FPS game with solid story missions with GTA style open world gameplay in between. But, going in expecting a good RPG there is potential for disappointment and overall I think is a step down when compared to the Witcher series.
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  3. Dec 11, 2020
    6
    It's fine. It's a fine game; very standard open world action RPG, nothing new or unique about it. It does what any other one does, but it suffers from a bad overhype. Better was expected, and it failed to deliver.
    For me, the two biggest complaints is that I don't like any of the characters. As well as the fact that everything it does has been done just as well, if not better, by
    It's fine. It's a fine game; very standard open world action RPG, nothing new or unique about it. It does what any other one does, but it suffers from a bad overhype. Better was expected, and it failed to deliver.
    For me, the two biggest complaints is that I don't like any of the characters. As well as the fact that everything it does has been done just as well, if not better, by something else. The Outer Worlds did the hyper capitalist corporatocracy aspect better; Dragon Age does the role playing video game aspect better; Fallout and the Elder Scrolls do open worlds better; GTA has better driving; and while I don't know of any cyberpunk style games, any cyberpunk anime does it better.

    Over all, its a very average game that was marketed and hyped FAR over what it delivered. Lower your expectations if you still want it.
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  4. Dec 11, 2020
    6
    Firstly let me say this game in its current state feels more like an alpha or early beta with the amount of bugs. Some are just immersion breaking, others completely ruin aspects of the game. If I was giving this game a rating based on how it currently is it would be a 2. I’m going to try and overlook them to rate the game based on its story and gameplay however.

    As far as an RPG
    Firstly let me say this game in its current state feels more like an alpha or early beta with the amount of bugs. Some are just immersion breaking, others completely ruin aspects of the game. If I was giving this game a rating based on how it currently is it would be a 2. I’m going to try and overlook them to rate the game based on its story and gameplay however.

    As far as an RPG Cyberpunk is severely lacking. It has similar cause and effect as something like Red Dead Redemption 2, with the game mostly being exactly the same bar a few minor differences based on dialogue options, and a few different cutscenes. Outside of that there’s almost no RPG elements, limited customisation, a superficial empty world with zero interaction, and an awful loot system. The story missions are fun, but I find myself not caring for the characters and it all feels quite rushed. The writing is nothing special and often I’m confused on what is really happening. Graphically the game is fine, nothing amazing, but it doesn’t look bad either. There are many better looking games out there. (And there are plenty of graphical bugs)
    There’s almost no feel to Night City, locations have no backstory or lore, side quests just send you to a building and you kill everyone inside, that’s it. Overall this game is disappointing, lacking features and definitely shouldn’t have been released in this state. Despite that it has some fun elements, so a 6 is justified. Pick it up when it’s on sale as the game is big enough for some hours of fun but just don’t expect anything to really get your teeth into.
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  5. Dec 11, 2020
    6
    First of all, this game haven't met my expectations. Especially with all these technic problems and lack of a bit of gameplay. Actually, the optimisation is a huge problem for this game at the moment. This has to get fixed asap for taking player's heart. In the other hand, gameplay is a little weird, not gonna lie. Every second you are doing looting, which it starts to become veryFirst of all, this game haven't met my expectations. Especially with all these technic problems and lack of a bit of gameplay. Actually, the optimisation is a huge problem for this game at the moment. This has to get fixed asap for taking player's heart. In the other hand, gameplay is a little weird, not gonna lie. Every second you are doing looting, which it starts to become very irritiating and annoying. After the first 5 hours, when you continue looting and checking which item is better, it starts to be like "MY GOD. NOT AGAIN !" The rest is good.

    Shortly, The game potential is very good. Better than the most of games out there, for real. It even has the game of the year potential, but not with this technic problems and looting problem. If they are going to fix it, then I am fine about it. I can wait a few more months to play a proper game that "Works just fine".
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  6. Dec 11, 2020
    6
    This game tries to implement great features from other games, but it didn't do it very well. The game is overall is 'meh'. Do not expect much from this game, just go into it with an open mind and you will be satisfied, but not in the good way... more like "that meal was ok, but what should I plan to eat tomorrow?".
  7. Dec 11, 2020
    6
    Dobra fabuła i klimat to za mało. Stan techniczny jest okropny i połatanie tego zajmie wiele miesięcy. Leży też projekt gry czego w przeciwieństwie do bugów i kiepskiej optymalizacji nie da się już naprawić - zepsuty model jazdy, AI npc, elementy "RPG", drętwa walka rodem z nowych Falloutów, otwarty świat, w którym nie ma co robić poza zadaniami i wiele innych rzeczy.
  8. Dec 19, 2020
    6
    This review contains spoilers, click expand to view. -Gameplay (Driving,action,control):Apart from the gameplay promised by the producer firm, Cyberpunk has been a game with an average level of gameplay compared to the year it was released(2020).
    Driving mechanics were (really)below average and combat mechanics were mediocre.it is an FPS game, CDPR should been give more effort to combat mechanics. The variety of weapons is very much but their mechanics are very similar.
    Character control good enough. We have various physical upgrade our character and their adaptation to the gameplay has very successful.

    -Graphics and Design:The biggest part of the game.Each object has been taken care of and the design of the city is truly magnificent. It is a game with above average graphics compared to the generation. The biggest factor that saves the game is success in graphics and design.

    -Musics and Sound Effects:Another point that I find successful is musics. Their music contains offensive language similar to the atmosphere it is in, this detail is nice. Radio stations are also varied and numerous.
    If we look at the sound effects, some of the characters have successfully voiced , while others have not been cared for. The sounds of the cars are very similar to each other.Sports cars and heavy vehicles could be better distinguished.
    By the way, they distinguished the gun sounds very well.The sound effects during the combat are good

    Story,Side Quests,Mission Design and Dialogues:They wrote an interesting main story, it was a story with a plot suitable for the period in which the game took place.
    The side missions should definitely have been done with more care. The number of quality side missions is really few. There are really many repetitive missions.
    The mission design depends on your gameplay. If you want stealth,you can hack the enemies but if you want fight with them you can start gunfight. The game has given you an opportunity to create the mission design yourself. It was a really nice feature.
    The dialogues on the other hand are too much, but not sufficiently original. Texts are gushing all over the game, there are hundreds of chips in the game but very few of them contain interesting text and dialogues.

    Technical(Physics,Gunshot effects...):The physics engine of the game is really bad. It has a very low level physics engine compared to a AAA game. Car crashes, NPC physics ... Let's not talk about it.
    I didn't like the impact in the game. Limb rupture is a nice detail but the impact of the sniper and gun is the same, and this is a very bad feeling for me.Also fight mechanics not good too. Very artificially designed.

    İnterface:The interface was neither good nor bad. The part describing the weapon features was very mixed, but the cyber hardware part was plain and nice. So some parts were good, some parts were not.

    -CDPR was crushed under self-generated hype.
    -It's not good enough for a game that has been actively prepared for 4 years.
    -I didn't mention bugs and glitches, but these are important shortcomings.
    -Cyberpunk 2077 has not been a good experience for CDPR as expected, I hope they can get back to it.
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  9. Dec 11, 2020
    6
    Fantastic story but very linear! Story is engaging, entertaining and made with enormous passion, however we did not get the RPG we were promised and the branching options that go along with it. I have tried doing a second playthrough but, at this point in time, I find it very difficult to justify doing that. I hope that this is just the start as the game has a lot of potential, if patchFantastic story but very linear! Story is engaging, entertaining and made with enormous passion, however we did not get the RPG we were promised and the branching options that go along with it. I have tried doing a second playthrough but, at this point in time, I find it very difficult to justify doing that. I hope that this is just the start as the game has a lot of potential, if patch with what was promised and more... So far, it's a 6/10 for me Expand
  10. Dec 11, 2020
    6
    A bit sad that after all that happened and was said, it ended being that way, i actually was quite interested in the title, and i can't deny i enjoyed it quite a bit. But it doesn't change the fact of the promises that were said and how some of the systems in the game ended being, AI is quite simple, performance in some consoles and even PC's with those that are supposed to be recommended,A bit sad that after all that happened and was said, it ended being that way, i actually was quite interested in the title, and i can't deny i enjoyed it quite a bit. But it doesn't change the fact of the promises that were said and how some of the systems in the game ended being, AI is quite simple, performance in some consoles and even PC's with those that are supposed to be recommended, isnt optimal, game is quite buggy and so on. Without really talking about the lack of inmersion in really scripted scenes where you really have no choose over what is going on. I just hope they can fix the game in a similar way to what happened with no man's sky Expand
  11. Dec 11, 2020
    6
    I'll do what every reviewer seems to have done: ignore the game-breaking glitches and performance issues and instead focus on the game in its idealized state:

    The dialogue is good. The characters feel genuine and endearing/threatening and intelligent (in the case of villains). But if you go into this game expecting to have choice across the board, you will be disappointed. I think it
    I'll do what every reviewer seems to have done: ignore the game-breaking glitches and performance issues and instead focus on the game in its idealized state:

    The dialogue is good. The characters feel genuine and endearing/threatening and intelligent (in the case of villains). But if you go into this game expecting to have choice across the board, you will be disappointed. I think it may be the nature of a fully voiced game, but you do not really get to craft your personality. Your choices in dialogue seem to boil down to two things: which person to side with (and consequently who do then piss off) and how many questions do you want to ask before you let the story continue. As for choices in gameplay, you have two: shoot deadly weapons and swing sharp swords, or shoot nonlethal weapons and swing blunt weapons. Stealth doesn't work well, and there are not really any options to act rationally and diplomatically. If like me you expected to make a slick talker who can get out of any jam with his wits, you will be disappointed. You are a gunner/slasher and that is what you do. If you don't invest in combat, it's going to be a heck of a slog. 10 bullets to the head to kill a man... anyway, the writing really saves this game from the above and other unmentioned issues i had. Just do your research and know what game you are getting into. If you want roleplay and stealth done better in a sci fi shooter, try the metro series. Bonus: they actually run decently.
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  12. Dec 11, 2020
    6
    Technical issues asides, Cyberpunk has a lot of problems in its core mechanics.
    -The Ai is utterly garbage
    -There is no AI for npc in vehicles, so no car chase with police or any other ostile npc -The world is empty with just a few shops that sells nothing, no recreational activities like poker, no barber or anything to change appereance - characters creation is extremely simple and
    Technical issues asides, Cyberpunk has a lot of problems in its core mechanics.
    -The Ai is utterly garbage
    -There is no AI for npc in vehicles, so no car chase with police or any other ostile npc
    -The world is empty with just a few shops that sells nothing, no recreational activities like poker, no barber or anything to change appereance
    - characters creation is extremely simple and barebone
    -driving is bad
    -the rpg elements are for the most stats boosts and nothing more
    The only things that save this game from being a piece of flaming garbage is the main quest, which is actually good and well narrated, but that's it. One of the most successful Scam in the history of videogames, good job ccdp
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  13. Dec 13, 2020
    6
    Numerous bugs and errors.
    A lot of obscene expressions, so many that it hurts my ears. This is especially felt in Russian voice acting
    The game is average. There's nothing supernatural about it. Just a good shooter. So the game gets 6 out of 10 from me
  14. Dec 11, 2020
    6
    This game can be aptly described in just one phrase: The "allusion of immersion" defines this game. Night City appears deep and lifeful, so long as you don't try to interact with any of the NPCs. The police appear around the city in general gameplay, but try to fight them and they turn into omnipotent, teleporting deities that just spawn behind you in ever greater numbers until you'reThis game can be aptly described in just one phrase: The "allusion of immersion" defines this game. Night City appears deep and lifeful, so long as you don't try to interact with any of the NPCs. The police appear around the city in general gameplay, but try to fight them and they turn into omnipotent, teleporting deities that just spawn behind you in ever greater numbers until you're dead. The NPC shopkeepers don't have any interactions available, don't expect to be buying and eating noodles from a street vender unless they're explicitly marked on the map. In essence, this game takes the NPC AI from the Witcher 3 and transposes it into a Cyberpunk world. Walking, talking, skin-deep robots that have no interactions beyond "press F to say a one-liner".

    And don't expect much more from the enemy AI, either. Stealth is summed up as "stay out of their cone of vision, walk slowly, and hope that nobody notices you as that triggers *every single other enemy nearby* into a combat state". It's, again, skin-deep and barebones. Enemies don't try to flank you, they don't try to swarm you, they don't try to take any combat techniques more advanced than "sit behind cover and shoot if you have a gun, rush them if you have a melee weapon".

    The combat is where things begin to improve, albeit only slightly. The gunplay offers a bit of variety, with the ability to choose between rifles, pistols, shotguns, and SMGs, all of which feel fairly unique and interesting to use. The "quickhacks" add another layer of interesting mechanics, allowing for an extra avenue of damage potential, alongside the intelligence they can provide. These systems overall mesh into an interesting feel, something that feels a bit like the Witcher 3's combat with its' variety of spells, weapons, and potions to use. And even if the cover system leaves a lot to be wanted, combat is fairly well-flehsed out and an interesting mechanic overall.

    The story is where this game truly shines, though. In true CDPR fashion, there is a wide variety of interesting side encounters to be had, from crime-fighting missions to collection missions, to assassinations. While these may feel a bit samey after a while, they offer a way to become immersed in this world considering the absolute lack of outside worldsculpting, and give players ample opportunity to spend their time. The main story is well-written, with its outcomes being determined by the side quests you take, and gives the player the opportunity to apply their background and skills to allow for easier progression.

    All taken in, Cyberpunk is a beautiful, if not skin-deep game essentially modeled on the Witcher 3's successes. The skill tree truly allow for a wide range of playstyles even beyond what the Witcher offered, and makes combat much more unique. But, the downright abysmal NPC AI and police interactions drag the immersive feel of this world outside missions *way* down, and given the lack of even basic shopkeeper interactions, can leave the world feeling empty and stale at times. I still have a lot of content to be worked through in the storyline, but I'm fearful this game will turn bland and empty after the story is complete in a way that other open-world games like Fallout, GTAV, and RDR2 manage to avoid. Overall, this game is well-suited to fans of other more shallow open world games, but leaves a lot to be desired for fans of more crafted open worlds like those found in Rockstar games.
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  15. Dec 11, 2020
    6
    First of all I want to adress this is my first review on Metacritic, and this is for PC version.

    I expected a beautiful cyberpunk world with an immersive story and interesting characters and that's what I got. But unfortunaly, that's all I got. I am aware of the bugs and glitches which I have experienced myself, but that's the least of my concerns as it can get fixed (Sorry for you
    First of all I want to adress this is my first review on Metacritic, and this is for PC version.

    I expected a beautiful cyberpunk world with an immersive story and interesting characters and that's what I got. But unfortunaly, that's all I got. I am aware of the bugs and glitches which I have experienced myself, but that's the least of my concerns as it can get fixed (Sorry for you console bros out there).

    The world and its aesthetic looks fantastic and is filled with interesting stuff, but at the same time it feels so empty. The NPCs AI are all so basic and makes San Andreas look complex. The Police AI is a joke and is actually worse than any Rockstar game (Yes, even GTA 1). The street vendors, food stalls etc are mostly non-interactive and makes you feel like you're only a spectator of the world.
    There are not a lot of cars or people in the world for being a large metropolis (Probably due to FPS drops). Random events in the world is basically non-existant. There is so much, but yet so little.

    The storyline is really interesting with great characters. It' trully is the greatest aspect of the game and in my opinion is the true beacon of light. I would go in to depth of the characters, but I want to keep this as spoiler free as possible. Let's just say it won't dissapoint you and would in my opinion be the driving force for you to continue playing. The issues I have are the variety of dialogue choices and V's life path is not important whatsoever.

    The gameplay itself is decent. Some of the combat feels clunky, the shooting is what you expect from a FPS shooter. Stealth is less than avarage, and the same goes to when you need to take cover. The driviing is slow and can feel a bit awkward. I find the RPG element interesting, but it's not really a lot to it. I'd say the RPG element is okay at best. The physics of the game is okay, not amazing. All in all, it's a decent FPS game with some RPG elements to it, and that's all it is. It's decent at best.

    The customisation in the game is pretty bad. You get to customise your character in the beginning, and that's basically it. No customisation to your body, hair, vehicle, weapons or anything like that later in the game. It makes the game feel much less personal and interactive. There are no garage or parking lots for you to save your car. There are also no meaningful construct of a personality to the character.

    This is a game that is very good in terms of story and world, but at best avarage on almost everything else. I wish I would like it more than I did, but it never really delivered the immersion that I expected. Disappointing experiece.
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  16. Dec 11, 2020
    6
    I've played about 30 hours so far. Where it is now, it gets a 6/10. It's very visually pleasing and the story and world is intriguing. I don't think it is really groundbreaking in terms of the RPG formula. What really cuts the score is the launch. It's almost as bad as Fallout 76 imo. Once the bugs and stability are fixed its an 8 or 8.5/10 from me. It needed to be delayed another 6 monthsI've played about 30 hours so far. Where it is now, it gets a 6/10. It's very visually pleasing and the story and world is intriguing. I don't think it is really groundbreaking in terms of the RPG formula. What really cuts the score is the launch. It's almost as bad as Fallout 76 imo. Once the bugs and stability are fixed its an 8 or 8.5/10 from me. It needed to be delayed another 6 months to a year. Expand
  17. Dec 12, 2020
    6
    Впервые пишу здесь что-либо. Я верил CDPR и очень любил их игры... Я не хотел брать киберпана, но увидев системные требования игры я её предзаказал. Комп у меня не топ, но заявленные минималки превосходит. По итогу я получил 20-40фпс (скорее 20, чем 40) на минималках и тонну багов. Более веры всем этим ребятам из игровых корпораций у меня нет и с предзаказами связываться больше не стану.Впервые пишу здесь что-либо. Я верил CDPR и очень любил их игры... Я не хотел брать киберпана, но увидев системные требования игры я её предзаказал. Комп у меня не топ, но заявленные минималки превосходит. По итогу я получил 20-40фпс (скорее 20, чем 40) на минималках и тонну багов. Более веры всем этим ребятам из игровых корпораций у меня нет и с предзаказами связываться больше не стану. Для меня эта индустрия всё... Несите новую...
    Ставлю 4-ку потому что игра может быть и хорошая, но играть в неё тупо больно.

    upd:
    Патч поднял производительность до терпимой 30-50фпс. Вопрос простой... А сразу так нельзя было сделать? Подниму оценку до 6ти, пока что.
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  18. Dec 11, 2020
    6
    Вы играли когда-нибудь в FarCry? Дак вот эта игра именно он (пародия). Это где-то на уровне Fallout 4, но никак не RDR или GTA.
  19. Dec 11, 2020
    6
    Cool idea but it’s empty, ugly and full of bugs and plays like sluggish garbage. I cannot believe it’s taken them 7 years to release this crap beta. They have a lot of work to do to fix the game and regain people’s trust. CDPR were supposed to be the saviours of the gaming industry but right now they’ve let everyone down including themselves. Don’t buy.
  20. Dec 13, 2020
    6
    I went into this game with low expectations. The hype was through the roof and I knew the game couldn't be everything people wanted it to be. But it is so much worse than that.
    Worst part is the performance. There was no official footage of consoles or lower end PC prior to launch and just as expected, game is extremely buggy and badly optimized. I have PC with specs somewhere between
    I went into this game with low expectations. The hype was through the roof and I knew the game couldn't be everything people wanted it to be. But it is so much worse than that.
    Worst part is the performance. There was no official footage of consoles or lower end PC prior to launch and just as expected, game is extremely buggy and badly optimized. I have PC with specs somewhere between minimum and closer to recommended settings. I didn't expect high settings, but even on the lowest settings, game often dips under 25 FPS.
    Bugs are frequent. Most of them only immersion breaking (textures not loading, clipping, NPC talking over each other,...), but I experienced some that forced me to restart the game (unable to pick up items, npc not reacting,... ) and of course game crashes. It was very deceptive to show the game only on the best hardware and only on PCs where they knew game will run great.

    Night city was promised to be "the most believable city in an open world game to date". So that was a f.cking lie. People in the city are absolutely soulless. They cant be interacted with, only respond by running away a little bit and then just standing still or simply all crouching down simultaneously. They talk to you with their one line of dialogue and that's it. "Random events" are very underwhelming. For example scavengers bullying homeless man is just few people standing around crouched homeless man, not doing anything and if you kill them the saved man doesn't move at all.
    Police AI is laughably bad. If you kill anyone the just spawn nearby and more you kill the more they spawn. Wanted stars don't mean anything expect for number of spawned cops. If you run away even a little bit, they won't bother chasing you.
    Driving AI is same story. Like I said cops just spawn behind you, they don't drive cars. There is small number of predetermined paths that NPC cars follow and that's it. If you block a road, they wont deviate even a little bit to continue their path. Driving within a mission is better, but only because missions can be defined more precisely.

    Shooting is ok, nothing groundbreaking. Inventory management and equipment could use and overhaul, especially when you're forced to choose between good stats of the thousands of items you pick up and roleplay of what your V would wear and wield.
    interactivity in open world is sorely missing (transmog, game machines, shops, garage, apartment and body customization, barbershops, tattoo artists, interactions with objects,...). A lot of these features are found in RPG games more than decade old. It doesn't have to be all of them but even some would bring life to this visually beautiful yet empty city.

    I didn't beat the game yet, only about 8 missions so I won't touch on story too much. The cyberpunk aspect of game touches only the surface of cyberpunk genre. From what I seen and heard from people who beat the story the game doesn't explore the themes and goals of cyberpunk too much. Dystopian shooter with androids is not necessarily cyberpunk. I may be wrong (it doesn't affect my score too much) and might change this after I beat the game. It's distressing that there is a generation of people for whom this will their introduction to cyberpunk genre. This should have been revival of cyberpunk and instead we got lukewarm corporate friendly "cyberpunk".

    Musical and art direction is beautiful. It's the only redeeming factor really. People working on this side of the game deserve all the credit they can.

    I might revisit the game after some time, when things are fixed and with better hardware and then revise my score. But now, the game is only playable on PC with the best hardware and even there it doesn't deliver the experience promised.
    Let this serve as a yet another reminder for Gamers™ to not trust corporations. Who am I kidding, they don't care. Flashy game with sexy androids is cyberpunk enough for them.
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  21. Dec 12, 2020
    6
    The good- Story, Graphics, Art direction. If these weren't as good as they are, this game would be a 4/10

    The mediocre- Combat- It's fine, but not even close to as groundbreaking as CDPR lead us to believe. Weapon options- There's a number of weapons that are semi unique to Cyberpunk, but it's mostly pretty bog standard weapons. Driving- Again, it's "fine". No where even close
    The good- Story, Graphics, Art direction. If these weren't as good as they are, this game would be a 4/10

    The mediocre-

    Combat- It's fine, but not even close to as groundbreaking as CDPR lead us to believe.

    Weapon options- There's a number of weapons that are semi unique to Cyberpunk, but it's mostly
    pretty bog standard weapons.

    Driving- Again, it's "fine". No where even close to as good as GTA V, way better than Watch Dogs 1.

    The bad-
    Buggy, poor performance,pop in issues, audio crackling

    Immersion- There's very little immersion in the world. You can't interact with arcade machines, sit and get a drink at the bar, etc... this would go in the mediocre section except for the fact CDPR marketed this as the "most immersive open world game ever". BS.

    Customization- Outside of the initial character creator(which is "meh" at best anyways), the only customization is clothing, which you can't really enjoy since the coolest looking threads have poor armor ratings, and no transmog. Can't get a haircut, can't repaint your nails, get cyber contacts, can't decide to swap your dick for a cyber-vag.

    AI- Garbage, plain and simple.

    Civilian NPCs are lifeless. They just do their pre-scripted actions and thats it.

    Kill a gang member that HAS A BOUNTY? 5-10 Cops appear out of no where to murder you. Be in the general vicinity of a cop? They attack, and then 5-10 Cops appear out of no where to murder you. Kill just about anyone outside of a mission, even if you're miles away in the badlands with nobody around? 5-10 Cops appear out of no where to murder you. Somehow run away with your life after 5-10 Cops appear out of no where to murder you? Cops completely give up the chase, there is zero car chases outside of missions.
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  22. Dec 12, 2020
    6
    Even taking away the overall jankyness, bugs and glitches, Cyberpunk 2077 doesn't hold a candle to open world RPG's that have already been out for years.
  23. Dec 12, 2020
    6
    When this game is firing on all cylinders, it looks nothing short of stunning. One of the big complaints with Witcher 3 was the lighting engine downgrade, which had ripple effects through many other aspects of the game. Textures and geometry were also downgraded, sometimes significantly. That is not the case here. Textures look stunning. The lighting is absolutely excellent. The one minorWhen this game is firing on all cylinders, it looks nothing short of stunning. One of the big complaints with Witcher 3 was the lighting engine downgrade, which had ripple effects through many other aspects of the game. Textures and geometry were also downgraded, sometimes significantly. That is not the case here. Textures look stunning. The lighting is absolutely excellent. The one minor complaint I have is with rain. Rain that falls on surfaces, like windows for example, looks good, but the actual rain itself isn't the least bit impressive. A game that did rain correctly was Arkham Knight. The rain in Cyberpunk is more like a flat, semi transparent white sheet. There is no refraction present, so I am not sure if it's a large texture sheet or clustered (or individual) raindrops. This is likely a tradeoff made to not worsen framerates. I only mention the rain because it's sort of a staple for Cyberpunk as a genre. Everything else I have seen however, looks phenomenal - including RTX features - with the downside being that RTX absolutely tanks performance. This might not be as big of an issue had we not seen what was essentially paper launches from both AMD and Nvidia - but judging from people with those cards, they are faring only slightly better.

    Optimization is atrocious. I say that knowing full well that "optimization" doesn't happen with the press of a button. It takes time. Unfortunately, CDPR didn't take enough time. GPU utilization ebbs and flows on the low end for me (2080 Super) anywhere from 25-40%, while CPU usage (3900x) is hovering nearly maxed out. RTX randomly slows the game to a crawl on a 20 series card, regardless of if I am running in 2560x1080 or 3440x1440. DLSS manages to keep the game from dropping down into single digits, but I experience regular and persistent drops into the low 20s. There are countless other issues as I mentioned earlier - NPCs floating, weird physics, disappearing or magically appearing cars, light rays flickering, light sources like muzzle flashes visible through walls, etc. These are the types of issues that, like it or not, have become baked into large AAA launches. I won't be too harsh about it, because ultimately, I fully expect that these performance issues and bugs will be addressed - and done so pretty early on. Nothing can compare to Arkham Knight's disastrous launch on PC, where WB actually pulled the game off shelves and Steam for the better part of 2-3 months, at least I hope.

    Some of these performance issues however seem to be tied in part to crowd density - which brings me to another point of contention: Just what the hell are these NPCs doing? Very few appear to have actual routines. Many are spawned in from nowhere as you enter the surrounding area and despawned when you leave. Turning around and going back and you will see completely different NPCs occupying the same spaces, clipping through each other. There are relatively few vendors that you can actually buy ♥♥♥♥ from or interact with. Contrast this with Kingdom Come: Deliverance - another game that runs rather roughly even today. KC:D's NPCs all have functions. They all have routines and jobs. Very few here do, and while the variety is far greater than what we got in Witcher 3 (with parts of faces, hair, eyes, mouths and clothes swapped around in a half dozen different configurations), it isn't difficult at all to see identical NPCs standing right next to each other.

    Furthermore, this problem affects gameplay. Cops spawn in from nowhere. Shoot someone in a closed alleyway, and watch as NCPD magically appears and starts blasting. Contrast that with KC:D, where guards would actually come from guard towers, where crimes actually had to be witnessed. The AI is also notably unintelligent. A cop can get blasted, laying on the ground, while another cop stands there bored. Shooting in public will make half the NPCs cower down, while the other half walk about like nothing has happened. Can we really call this next gen with a serious face? I understand that implementing any sort of real solution to a game of this scale would be problematic, and I am confident that I don't have a solution - but Cyberpunk's multitude of issues with NPCs and AI should frankly be an complete embarrassment for CDPR. Even worse than that is that it isn't something that will likely be fixed quickly (or possibly even at all without official modding tools, as that would require some major AI and scripting changes.)

    As such, at this point, I am honestly more inclined to say wait a month and see how things progress.
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  24. Dec 12, 2020
    6
    Great story, and has a lot of potential, but has a few glaring issues. The lack of any kind of AI (driving or otherwise) that is at least on par with any other open world game made in the last 10 years is incredibly immersion breaking and takes me out of the experience. Also sad the train system is not usable :/
  25. Dec 12, 2020
    6
    Was really looking forward to this game. Sadly its not as great as promised and i can't recommend it for the full price.

    - Yes its very buggy and poorly optimized right now, but they will take care of that so don't worry. - The combat feels off. Maybe they should have stayed away from first person view and keep it a third person game like they did in the witcher series. If i am in
    Was really looking forward to this game. Sadly its not as great as promised and i can't recommend it for the full price.

    - Yes its very buggy and poorly optimized right now, but they will take care of that so don't worry.

    - The combat feels off. Maybe they should have stayed away from first person view and keep it a third person game like they did in the witcher series. If i am in first person i expect sharp FPS gun play. Deus Ex did a good job. This game doesn't deliver.

    - Stealth game play is shallow.

    - The characters lack soul.

    - Maybe just not the game for me and i got deluded by the media hype. When i look at the critic reviews i ask myself if they got paid to write something nice. They are not accurate. Best is to watch some streamers and form your own opinion about the game before you buy it.
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  26. Feb 24, 2021
    6
    This game has good story but gameplay is not that good.You must fix all these bugs.
  27. Dec 12, 2020
    6
    Эта игра заслуживает оценку в 6-7 баллов на мой взгляд. Тут есть неплохой сюжет, поставлены катсцены, прописаны диалоги. Персонажи в игре интересные.. но это всё касается лишь сюжетной линии. Мне нравится работа над окружением и... и всё? Помимо основного сюжета игра пуста, в ней нечем заняться ( нет ничего интересного). Все игровые механики не плохие, но и не хорошие. Я бы описал эту игруЭта игра заслуживает оценку в 6-7 баллов на мой взгляд. Тут есть неплохой сюжет, поставлены катсцены, прописаны диалоги. Персонажи в игре интересные.. но это всё касается лишь сюжетной линии. Мне нравится работа над окружением и... и всё? Помимо основного сюжета игра пуста, в ней нечем заняться ( нет ничего интересного). Все игровые механики не плохие, но и не хорошие. Я бы описал эту игру как проходняк или "ни рыба, ни мясо" Expand
  28. Dec 12, 2020
    6
    I was very hyped for this game and played the moment it was released on Steam. I was worried about graphics as The Witcher was always quite hungry and this is definitely no exception. I have an i7-9700k, 32GB of RAM and a GTX 1080. I usually play games at 1440p @ 144 FPS but not this, down to 1080p. That's not even the problem though, the problem for me is this game is just mediocre. AII was very hyped for this game and played the moment it was released on Steam. I was worried about graphics as The Witcher was always quite hungry and this is definitely no exception. I have an i7-9700k, 32GB of RAM and a GTX 1080. I usually play games at 1440p @ 144 FPS but not this, down to 1080p. That's not even the problem though, the problem for me is this game is just mediocre. AI isn't good at all, the interface is a bit awkward. Had a few crashes too and a couple of bugs. Expand
  29. Dec 12, 2020
    6
    I have about 10 hours playtime now, i think its a ok game, buggy as hell, but when its not buggy, it is average, open world looks good but feels dead, music is great, story until this moment are just the trailers so i dont know, gameplay is ok, shooting feels fine, driving is trash, mechanics like the augmentations feel pointless, the "rpg" elements like the dialogue choice is completlyI have about 10 hours playtime now, i think its a ok game, buggy as hell, but when its not buggy, it is average, open world looks good but feels dead, music is great, story until this moment are just the trailers so i dont know, gameplay is ok, shooting feels fine, driving is trash, mechanics like the augmentations feel pointless, the "rpg" elements like the dialogue choice is completly useless and thats what bothers me, there is no "choice" in this game, everything leads to the same outcome, at least for now.
    And yeah these are my first impressions.
    Do i recommend it: not now
    What do i recommend: go play Red dead 2 or gta if you want immersive games with open worlds
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  30. Dec 13, 2020
    6
    PC version after 30+ hours of playing. Running On GTX2060 6GB, Ryzen 5 2600. From launch game worked fine for me, running stable 60 fps on high after 1.04 hotfix.

    Game is visually interestic and pretty, probably prettiest game i've run on my rig so far. I noticed few bugs in this field with dissapearing vechicles. Some objects in game (fe. food on tables) are really low res. Character
    PC version after 30+ hours of playing. Running On GTX2060 6GB, Ryzen 5 2600. From launch game worked fine for me, running stable 60 fps on high after 1.04 hotfix.

    Game is visually interestic and pretty, probably prettiest game i've run on my rig so far. I noticed few bugs in this field with dissapearing vechicles. Some objects in game (fe. food on tables) are really low res. Character animations are rarely unpolished, but happens: clipping through things. Night City is diverse and colorful, keeping diffrent schemes and ideas in diffrent districts.

    Audio is One of the Best parts in game, but its sometimes buggy. I had many NPC dialog bugs, making random NPC characters speak from places which are empty, looping same dialog, speaking after being killed. Otherwise audio design is really good, ambient in city improves immersion, great choice of radio stations and songs in them makes driving an activity you want to do more often, action music while entering combat are all really well made.

    Gameplay has many pros but some cons which make game less enjoyable. Starting with combat, which there is a lot in game. Greatest aspect of it are diverse options you have while approaching each confrontation with enemies. You can play however you like and level design supports diffrent play styles. Strenght, Intelligence, agility are all equally aviable. Shooting feels good, weapon feeling for me is somehow comparable to Apex Legends. Weapons so far offer diffrent approaches to how you move and utilize battlefield. Although i play on hard difficulty, combat sometimes feels too easy due to stupid AI. Stealth is unbalanced, making some confrontations too easy and some unstealthable because of enemies seeing through some objects. Hacking is fun and provided options for both stealth and open combat.
    Equipment is at this moment the second worst part of the game. I found multiple UI bugs in equipment panel, not letting me equip gear w (for example when i opened head slot, shirts showed up).
    Crafting is easy, but wasnt explained anywhere.
    The worst part for me is constant change of equipment. Each enemy drops thier gun and sometimes armor (which is cool), but they are usually better than what i have on myself. It pushes player to change apparel and weapons after each fight to have highest dps and armor equiped. You don't bond with any piece of equipment, and i didnt need to upgrade anything through crafting. Very often it doesn't make any sense, for example you find epic rarity balistic vest, but half hour later you change it to common t-shirt because it dropped from higher level enemy thus it has better armor. Perks and are fun and makes many playstyles aviable, but most of them are combat oriented. There are only few for world-oriented activities and most of those are for crafting.

    Story, world building and significant characters are the steongest part of the game. I could write a lot about it, but to keep it short i will say it's the first game in which i feel my choices matter, changing both outcome of current mission, but also story in long run. Main story feels compelling and one might play only it to see what happens if not for side quests. The amount of side quests in unbelievable, and each of them provides short story, simillar how it was in Witcher 3. Some side jobs are more meaningful than others, but each provide some interesting background. Story characters have diverse personalities and you can feel that they pursue their own goals. On the other hand random NPC citizens are horrible, their AI tends to glitch out in response to players interaction with enemies. You have practicaly zero interaction with them, which leads to another problem the game has.

    World interaction is minimal, limited to scripted activites. It's probably most dissapointing for me and probably many other players.
    Character customatization is non existent after character creator, there are no tattoo salons, hair salons, as said before player is somewhat forced to use random clothes because they provide better stats. Game is lacking role play animations such as eating, drinking, smoking, gestures. You can't use gym equipment and other arleady existing features.

    The worst part of the game at this moment is physics engine. It's most bugged and glitched part influencing all parts of the game. Cars collisions can send you flying, many objects have missplaced hitboxes etc. Its generaly in really bad shape right now.

    I highly value writing and design, which overshades bugs and undevelopes in game. If you're more demanding in technical aspects of the game than me, i'd advise to wait until game is properly patched. For now, Cyberpunk gets 6/10 from me with potential to be solid 10+/10 in the future. I believe that CDPR hears our voices and will continue to work hard on the game, fixing RedEngine problems and adding missing features. They haven't dissapointed in the past, and I hope it won't change this time.
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Metascore
86

Generally favorable reviews - based on 92 Critic Reviews

Critic score distribution:
  1. Positive: 76 out of 92
  2. Negative: 1 out of 92
  1. CD-Action
    Jun 9, 2021
    90
    The best metaphor for Cyberpunk 2077 is Johnny Silverhand himself. A messiah, a mix of Kurt Cobain and Che Guevara, a talented singer who loves to shape his own legend and has a charming personality but loses the struggle with his own demons. The same goes for the game. It tells a great story and forced me to ask myself difficult questions, but many of its gameplay mechanics do not evolve and its technical state upon release was abysmal. Cyberpunk’s true hero is not a person, but Night City – a vibrant, living creature of great diversity. The beauty of the metropolis is striking. [01/2021, p.22]
  2. May 28, 2021
    90
    Cyberpunk 2077 is one of the most disturbing and mind-blowing RPGs in history, where every decision has a deep impact on our trail. CD Projekt RED tosses us to the center of a city filled with disgusting delights where every character deserves our attention in an immersive experience and overall, very rewarding. From the sarcastic and shadowy tone imposed by the countless scenes in the game, to the flexibility we have on the choices to face every situation that is presented, Night City is truly memorable. It’s a shame that the countless bugs spoil or diminish the impact of some resounding moments, but we are without a question, in the presence of one of the best games in 2020.
  3. Mar 3, 2021
    88
    Measured against the extreme expectations, Cyberpunk 2077 can't fulfill any of them. But all in all, despite the countless small weaknesses and inconsistences, with interesting characters, great story and dialogues or the freedom concerning gameplay, CD Projekt delivers a unique and great RPG that every fan of the genre needs to play.